Karl Schroeder: Queen of Candesce

Review of the novel Queen of Candesce by Karl Schroeder.

The sequel to Sun of Suns – which just wrapped up being serialized in Analog – takes us back to the unusual environment of Virga, a giant balloon environment surrounding an artificial sun, Candesce, in which people live in rotating cylindrical “worlds” which drift through the space. While Sun was a nonstop tour of the space in Virga, Queen of Candesce takes place almost entirely on Spyre, one of the oldest worlds in Virga.

The novel opens with Venera Fanning drifting into its space after her escape from the circimstances at the end of Sun. She’s rescued by Garth Diamandis, an aging rake who ekes out a living in the no-man’s-land space of the main cylinder of Spyre. Venera doesn’t know whether her husband, Chaison, accomplished his mission to save their home of Slipstream, and she doesn’t know what else has happened since leaving Candesce with its key in her pocket. Garth robs her of some of her valuables as “payment” for saving her, but not trusting him to do more, she escapes and tries to jump off the edge of the world, but is instead captured and becomes a citizen of the nation of Liris.

Spyre has been divided up into thousands of small nations, most of them with a few valuable assets which they trade with other worlds, and many of them being extremely small: Liris is just a few dozen people in a single building. Liris is currently ruled by Margit, who is in fact a representative of the much larger nation of Sacrus, which is engaged in a lengthy struggle for dominance of Spyre. Not to give too much away, but this little claustrophobic nation makes for an exciting episode of the story all by itself, at the end of which Venera finds herself reunited with Garth. While Venera at first wants to leave the world, Garth presents another option: Posing as the last heir of an ancient, powerful, and defunct family and accumulating her own power base on Spyre, with which she could return to Slipstream to seek vengeance for her husband.

This takes Venera to the realm of Lesser Spyre, buildings and structures high above the main ring in which the powerful and privileged live and trade with the outside. This also brings her firmly into conflict with Sacrus, as Venera’s presence upsets the balance of power which Sacrus has been gradually upending over centuries. Venera encounters friends, enemies, rebels, tyrants, and madmen during her time on Spyre, in an adventure which is transformative for both herself and the world.

Sun of Suns was a lot of fun, and Queen of Candesce is even better. For one thing, rather than skipping among several different points of view, Queen almost entirely focuses on Venera (with time out taken for Garth a couple of times). Venera was the stand-out character of the first book, so getting inside her head for the second book is an excellent choice.

Spyre is an even more claustrophobic environment than those in Sun; despite being a huge habitat, the place feels constrained, because of the stratified social and economic environment, and the fact that Venera’s first ally – Garth – is an outcast from the social structure, living on the edge of even the society of outcasts. Therefore watching Venera – who is a dramatic and active heroine, despite her calculating nature – try to thread her way through the nations of Spyre makes for a lively plot.

The plot turns entirely on Venera’s disruption of the status quo on Spyre, and her opposition to Sacrus’ plans, as well as her delivering the Key to Candesce into this charged environment. It’s a lively story, and there’s little reason for me to spoil any of it for you, save to say that although there will clearly be more books about Virga, Queen still has a satisfying ending, and even stands on its own perfectly well. (There are a few loose plot threads, but by design: Queen is about Venera’s odyssey through Spyre, and not the larger drama throughout Virga.) Okay, the story does seem a bit roundabout when Venera stages her grand pose, but it’s all so much fun to read that I didn’t care a bit.

It’s Venera’s character arc which is worth deeper consideration: She arrives as the consummate manipulator, but deflated due to being separated from everything she knows, and with an understanding that her husband is dead. A couple of flashbacks provide insight into how she became the woman she is, but the events of Queen give her a deeper appreciation for loyalty and doing right by others who deserve it, making her an respectable figure with a sense of responsibility beyond simply that having married an admiral. Schroeder’s handling of characters has been rather bland in his novels to this point, so I’m hopeful that Queen indicates a breakthrough in his skills in this area.

Regardless, I’m eagerly looking forward to what comes next.

Karl Schroeder: Sun of Suns

Review of the novel Sun of Suns by Karl Schroeder.

I read Sun of Suns over a year ago when it was serialized in Analog and neglected to review it. Which ain’t right, since I think it’s Schroeder’s best novel to date. It the first of a series, and with the second, Queen of Candesce, having just wrapped up its own Analog serialization, I decided to revisit this one.

Sun of Suns takes place in the system of Virga, which is an unusual system indeed: It’s a giant balloon, several thousand miles wide, with a small artificial sun (Candesce) at its core. Virga is mostly pressurized, so people can travel throughough the balloon at will, although at some risk, as the air quality is not consistent. Candesce lights and heats the center of Virga, but the outer reaches are too far away. Humans live in rotating cylinders which are slowly drifting throughout the system. The small “worlds” at the outer reaches light their own small suns to make them habitable. Tech level is middling: Peculiar warships and small jet-cycles propel people throughout the system.

Hayden Griffin grew up on Aerie, a world attempted to build and light its own sun when its larger neighbor Rush, capital of the nation of Slipstream, attacked it and prevented the project from being finished. Griffin’s parents died in the attack, so he focused his young life on infiltrating the house of Admiral Chaison Fanning of Rush, intending to kill him. Griffin rises to the level of a jet cycle pilot for Fanning’s wife, Venera.

Slipstream is at its own crossroads, as Admiral Fanning has learned that two of its neighbors plan to attack it, and that Slipstream’s leader, the Pilot, is heading into their trap. The Admiral assembles an expedition of a few ships to head towards Virga looking for a lost treasure with which he hopes to be able to defeat their enemies.

The book is primarily an account of their voyage, as well as an exploration of the unique environment of Virga: Small worlds, weightlessness, empty space between the worlds, yet still crossable in fairly creaky vessels. Hayden befriends Aubri Mahallan, a woman from outside Virga, who briefly describes the post-singularity universe from which they are insulated. Just as the travellers are getting adjusted to one another, they suffer a difficult encounter with pirates, and later on they search for clues to the treasure they seek in another world elsewhere in the habitat. These elements display both the relationships among the characters, and the political machinations of the story, as everyone wants something, and some people are more manipulative than others in trying to get it.

The book is filled with adventure and swashbuckling, thus making it very unlike Schroeder’s earlier novels, which are generally far more cerebral. It’s very much to the good of the story, as Schroder’s stories often seem to get overwhelmed by their ideas content, and here the balance is much closer. The combat with the pirates is vividly depicted, as is the climactic battle in the floating ships, while ample attention is also paid to hand-to-hand combat in zero gravity. The book weaves its way between high-tech and steampunk, but it stays relatively grounded, which is crucial in bringing such an exotic locale to life.

Although Hayden is the nominal hero, Venera Fanning is the most interesting character: Having been shot by a long-travelling bullet when she was younger, she hopes someday to find who fired that bullet. She also loves her husband, but is as machiavellian as he is, sometimes to his frustration. She’s the character which drives the book’s events more than Hayden is, and she certainly grabs the reader’s attention more readily.

Characters besides Venera are a mixed bag: Both Hayden and the Admiral feel somewhat generic. Of course, Hayden’s been pursuing a destructive obsession for several years, so that’s not a big surprise. Aubri is a bit of a cipher, on purpose, but she gains Hayden’s romantic affections, which only sort of works in the story: The gulf between their backgrounds is a nifty idea, but I didn’t think it played out well on paper. Then again, Aubri is one of the keys to the story’s resolution, so she’s certainly worth paying attention to.

I enjoyed Sun of Suns best of Schroeder’s books to date. It’s more accessible than his earlier novels, while still being chock-full of interesting stuff. My recommendation comes with the reservation that the ideas content might still feel overwhelming to some readers, but if you felt like Schroeder’s earlier novels weren’t quite what they should have been, I think you’ll be pleased with Sun of Suns.

John Scalzi: The Android’s Dream

Review of the novel The Android’s Dream, by John Scalzi.

After finishing John Scalzi’s The Last Colony, I was excited to launch right into this one, which is unrelated to the Old Man’s War trilogy. Unfortunately, The Android’s Dream really wasn’t my cup of tea: It’s a very light action-adventure story with heavy dollops of farce

In the near future, mankind has joined a community of worlds, and one of its closest allies among the many alien races is the caste-bound Nidu, who communicate in part by sense of smell. One human diplomat harbors a long-standing grudge against the Nidu and sparks a diplomatic incident in a first chapter which is basically a long fart joke (with an equally-unfunny aside about meat consumption). Besides just not enjoying the chapter, it made it hard for me to take the rest of the book seriously.

Following that, Secretary of State Jim Heffer and his aide Ben Javna try to find a resolution to the dispute – the Nidu having Earth over a barrel due to the circumstances – and negotiate a deal to try to find a special breed of sheep needed for the upcoming Nidu coronation ceremony. Failure could lead to a breaking of the alliance, a result which some factions on Earth think would be a perfectly fine thing. Javna farms out the sheep-finding job to his friend Harry Creek, a low-level functionary in the government who’s actually a tremendously capable ex-soldier, and who is the book’s protagonist. Creek has the help of a cutting-edge computing resource, and in his search he meets Robin Baker, owner of a pet store with an unexpected relationship to Creek’s search. Creek and Robin are pursued by hired guns whose employers have different designs on the coronation, and there are a couple of other interested parties as well. The problems are solved with a little deus-ex-machina mixed with a little Gordian-knot-slicing.

Some of what I enjoyed about Scalzi’s other books is present here: Creek and Robin facing their pursuers in the middle of a mall is smartly written and inventively engaging. Creek’s background in the army is well-thought-out. The dialogue is sharp.

But the book is weighed down by its many frivolous and farcical elements. The Android’s Dream is filled with the sorts of ridiculous touches which turned me off of books such as Neal Stephenson’s Snow Crash or Max Barry’s Jennifer Government: The extreme conclusion of mixing our meat-consuming culture with our conservationist attitudes; a church created as a scam and self-consciously maintained in that spirit (sort of the anti-Scientologists); the endless parade of rather silly aliens. It all feels more dreary than funny.

Scalzi also employs the time-worn technique of giving many of the major characters – as well as the Church of the Evolved Lamb – a lengthy expository aside in which their backstory and motivations are explained, often for humorous effect. For some reason, this technique never works for me: The backstory, even if relevant, feels extraneous, and also falls into the trap of being a big “tell-don’t-show” exercise.

And, I was disappointed that, well, there isn’t anything in the book about androids dreaming; the title refers to the breed of sheep that everyone’s trying to find. (The cover features sheep, although it also features an android. It really has almost nothing to do with the story, and thus seems a little misleading.) Of course, the title plays off the title of Philip K. Dick’s novel Do Androids Dream of Electric Sheep?, and some have said that the book has some stylistic similarities to Dick. I’ve only read a little of Dick’s writing (The Man in the High Castle and A Scanner Darkly), neither of which I enjoyed, so that’s not a selling point for me.

The book moves along fairly well after getting through the first several chapters, which set up the scenario and introduce Creek and his world, but the story just didn’t work for me. I really wanted to like this book, having enjoyed the Old Man’s War series as much as I have. But those books feature a light, bantering narrative set against a serious background with serious themes, while this book was a veneer of serious story set against a mostly-silly background with few serious themes. Not my thing.

John Scalzi: The Last Colony

Review of the novel The Last Colony, by John Scalzi.

  • The Last Colony

    • by John Scalzi
    • HC, © 2007, 320 pp, Tor Books, ISBN 0-765-31697-8

I observed when reviewing Alastair Reynolds’ The Prefect that Reynolds’ writing style is to make the reader wait for the next shoe to drop. Scalzi’s style is also of that sort, but with a different twist: Reynolds’ stories make you wonder, “What awful thing is going to happen to our characters next?”, while Scalzi’s is to make you wonder, “What’s he up to?” In a sense, Reynolds’ stories are about the ramifications of characters pursuing their agendas, while Scalzi’s are about the characters’ agendas themselves and how those agendas reflect the characters and vice-versa.

I digress in this way because it’s difficult to summarize the plot of The Last Colony without giving away some of the plot, because a lot of the fun of a Scalzi novel is when someone shows up and characters engage in some witty banter while you’re wondering “What’s he up to?”, and then you find out, and someone gets pissed off.

So if you don’t want any of the surprises at all spoiled for you, I’ll simply say that if you enjoyed Scalzi’s first two novels in the Old Man’s War series (which I’ve reviewed previously), then you’ll enjoy this one just as much.

So, onwards:

The Last Colony opens with John Perry (the protagonist of Old Man’s War) and Jane Sagan (a supporting character in both OMW and The Ghost Brigades) living on a colony with their adopted daughter Zoë (also from TGB), when one of Perry’s former commanders comes to ask if they’d be willing to oversee a new colony, one being colonized by people from other colonies, rather than from Earth as is the norm. Reluctantly, they agree to take the job.

When the colonists arrive at Roanoke, however, they find that not only is it not the planet they’d thought it was, but that they’re being used by the Colonial Union as pawns: Hundreds of alien races have allied in a group called the Conclave. Recall that in the universe of OMW aliens are all constantly fighting for colony space, so races working together is rare, and on this scale, it’s unprecedented. The Conclave seeks to forge peace by prohibiting colonies by races who aren’t in the conclave (which includes humans), and regulating colonies by members. It’s a lofty goal, but prohibition means “exterminating any colony founded since the Conclave pact was signed if they refuse to leave on their own”. Roanoke is such a colony, and it’s being carefully hidden in the CU’s resistance to the Conclave. So John, Jane, and company have to rough it on a world not-well-explored, worrying if a fleet of ships is going to appear above them at any moment.

And that’s just the first third (or so) of the book.

The Last Colony is about truth and lies, trust and betrayal, and doing the right thing in the face of dire consequences. John is frequently lied to (usually by omission), but bonds of trust between people who deal with each other honorably prove to be the means to solve many of the problems he faces. There’s a lot of “what goes around, comes around” in this book. John doesn’t quite escape without getting his hands dirty, but he does go out of his way to behave honorably towards people he feels deserve it (and even a few he doesn’t). He tries to keep the high ground, but he also tries to be prepared if his more honorable efforts don’t work out.

The overarching theme of the book is one of trust in individuals versus trust in one’s leaders; where does one’s loyalties lie? Can you be a patriot when your nation theatens you and your family for its own greater good? As the colony leader, John works from both positions: He deals with his own superiors, with leaders of other factions, with threats to his own position from within the colony, and with his relationship with the colonists. Even when his own government misleads or lies to him, individuals within that government try to aid him to the extent that they can. There’s a lot of balancing the good of the few against the good of the many. Scalzi does a great job of winding his way through many different tensions of this sort, taking the story to a satisfying conclusion without necessarily drawing any final answers about the larger subjects. Ultimately, these issues tend to depend on the situation anyway; context matters.

As always, Scalzi’s writing is punchy, fast-paced, and funny. The cutting quip and sardonic comeback are his stock-in-trade. Occasionally he perhaps plays a little too fast-and-loose with his subjects: The CU’s plan to battle the Conclave seemed a little too convenient, and a supporting character dies in the final battle in an off-handed manner that felt too casual. These are small complaints, though; demanding that every detail be fully fleshed out isn’t entirely reasonable.

Although the series is not high on the technological ideas index, it is great fun to read, thought-provoking and exciting. Scalzi may write more stories in the OMW universe, but this little trilogy stands on its own as well worth reading regardless of what comes after.

(For what it’s worth, I think The Ghost Brigades is the best of the three.)

Karl Schroeder: Lady of Mazes

Review of the novel Lady of Mazes, by Karl Schroeder.

I had suggested reading something by Schroeder for the Kepler’s book discussion group, and was happy that we’d be reading this one since it’s the one book by him I haven’t read (I read Sun of Suns when it was serialized in Analog). Unfortunately, I think this is the weakest of Schroeder’s four novels to date.

The novel is told in three parts. The first part takes place on Teven Coronal, a ring station whose populace is divided up into separate “manifolds”, virtual reality spaces with different technological levels and cultures. Peoples’ perceptions are carefully regulated based on their belief systems, and it’s difficult to move between the manifolds since it requires being able to consciously change your perceptions. Our heroine, Livia Kodaly, lives in the Westerhaven manifold, which has a veneer of upper-class Renaissance culture (where authority and reputation govern who’s willing to interact with and listen to you), but with a sophisticated technological level. But Livia and her friend Aaron were in an accident some years earlier in which they were stranded outside the manifolds, and this experience changed their perceptions of Teven, and Livia is able to move between the manifolds more easily than most of her peers.

In this part, Teven is invaded by representatives of something called 3340, who are subverting the manifolds by pushing the peoples’ perceptions to the edges of what their manifolds support, which causes the boundaries between them to collapse, resulting in war between the manifolds. Livia, Aaron, and their ally Qiingi – from a low-tech manifold – manage to escape the invaders and cast off into space in a makeshift craft, in seek of help.

This leads to the second part, in which they arrive in the Archipelago, a society of stations in the vicinity of Jupiter. There they learn that Teven is in a part of space which is kept off-limits to the rest of humanity through the authority of powerful posthumans known as the Anecliptics. One of Teven’s founders gained the right to the station through a bargain with the Anecliptics, but no one else is allowed in, making hope of allies to save Teven look bleak. The Archipelago is rather the opposite of Teven: Individuals freely interact, but each has their own computer-managed “narrative” which nourishes their lives to make them as comfortable and rewarding as possible. A handful of people choose to live without narratives, but they’re in the minority. Among these is Doran Morss, a rich man with his own ship who seeks to free humanity from the oversight of the Anecliptics and the narrative system, but his pleas mostly fall on deaf ears.

Livia and company find their way in the Archipelago, covertly trying to find someone to help them save Teven, until they learn what 3340 is and what its goals are. This leads into the third part, in which we learn about Teven’s history, the Anecliptics’ mistakes, and 3340’s plans and allies.

Once again, Schroeder delivers the goods in the form of some thought-provoking and challenging ideas, contrasting the homogeneous society of the Archipelago with the forcibly-separated ones on Teven, and driving the plot with the struggle to free oneself from societal constraints imposed by higher beings. But unfortunately the goods come along with some “bads”: The book’s themes and struggles feel so abstract, and its characters so one-dimensional, that it’s very difficult to figure out what the various sides are, never mind which ones to get behind.

The book is extremely slow to get moving, although others in our discussion appreciated the first part (of three) for its cultural anthropological examinations. I felt like I got the idea rather quickly, and I wish for character development and for the plot to get moving, but it wasn’t until the second part the either happened, and then it was only the latter; the characters never did develop very much. Doran Morss could have been the most interesting character in the book – experienced, thoughtful, passionate – but we only saw brief glimpses of his feelings, so he was only slightly more than a peripheral figure – not much more than a plot device to enable 3340’s ultimate goal, really.

The final third felt quite muddled to me; although Livia’s resolution to the basic problem of 3340 was pretty clever, the story tailed off after that, with a set of epilogues (of sorts) which just didn’t work for me.

There are a lot of crunchy ideas here, but I think Schroeder just didn’t organize them into a good story. The book actually bears a lot of resemblance to his first novel, Ventus, which I’d say was his weakest book before I read this one, but it feels more concrete and like it flows more smoothly, even if its ideas are more conservative. But story counts for a lot, and the story here was both thin and scattered. A disappointment.

Alastair Reynolds: The Prefect

Review of the novel The Prefect, by Alastair Reynolds.

  • The Prefect

    • by Alastair Reynolds
    • HC, © 2007, 412 pp, Gollancz (U.K.), ISBN 0-575-07716-6

I realized while reading this book something that sets Reynolds apart from his high-tech brethren in the SF field: Reynolds’ stories are essentially grim suspense/horror tales, and their basic pattern is one of setting up a milieu and hinting at a variety of outre people, places, events, or other horrors which populate it, and then setting the story in motion. Consequently, the reader spends much of his time waiting for another shoe to drop, and in true Charles Addams fashion, Reynolds’ stories are full of more shoes than you expect. And since he tends to “play fair” with the reader, not pulling out some unlikely surprise at the last minute for sheer shock value, you know that the characters have a chance of getting through the novel, but they’re probably going to have to walk through hell to get there.

The Prefect is a prequel to the Revelation Space cycle of stories, occurring decades (maybe a couple of centuries) before the events which turned the planet of Yellowstone into the peculiar hell it was in those novels. Here, the Glitter Band is a ring of ten thousand space habitats orbiting Yellowstone, and Panoply is its law-enforcement branch, primarily tasked with guarding it from external threats to its existence (due to its uneasy symbiosis with the starfaring Ultras), and internal threats to its stability (people trying to subvert its democratic electoral system).

Tom Dreyfus is Panoply’s top Field Prefect, an exacting but fair and honest man who works some of the toughest jobs in the system. Eleven years ago, an AI named the Clockmaker threatened the survival of the Glitter Band. It was defeated, but Dreyfus’ wife died in the encounter, and he’s now fully committed to his job. His two partners have similar obstacles: Thalia Ng is the daughter of a man who was convicted of treason, while Sparver is a genetically-engineered pig, and thus the subject of much discrimination.

The book opens with Dreyfus’ team locking down a station which had illegally exploited a hole in the polling software, which Thalia is assigned to fix. While she is working on the fix, space station Ruskin-Sartorius is destroyed, and Dreyfus’ investigation suggests that an Ultra ship is to blame. The Ultras provide little insight into what happened, and Dreyfus’ only witnesses are three simulations of three members of the family from the station. With a little legwork, they track down communications with Ruskin-Sartorius to a remote asteroid and Dreyfus and Sparver go to check it out while Thalia goes to test her software fix on a few of the older stations.

All of this is the initial dance leading up to a powerful entity making a bid to take over the Glitter Band, and this is where Reynolds really exercises his suspense skills: Thalia gives us a short tour of the diversity of the stations in the Glitter Band while Dreyfus and Sparver engage in some forensic investigation. There’s no question that something big is around the corner, but the story still keeps moving forward even as the tension builds. The story is a series of puzzles for Dreyfus and the other characters, as they need to figure out the goals and motivations of their adversary, as well as how to stop it as it makes its move on the stations in the Glitter Band.

The characters in The Prefect aren’t the strongest in Reynolds’ arsenal, and they definitely take a back seat to the plot. While Dreyfus and Thalia each have some painful history behind them, it’s only an influence on their behavior, not a strong underlying motivation. Dreyfus, as the title character, embodies the best of Panoply, its efficiency and compassion, and is forced to weather the storm of his less-incorruptible peers and superiors, but he never feels truly flawed, and so he fills the role of a fairly traditional detective. Still, the main characters are all entirely likeable and that helps make the book enjoyable.

For those who have read Reynolds’ earlier books, there’s irony in that we know that Dreyfus’ efforts to save the Glitter Band will eventually be undone by the Melding Plague, but we still root for him to save this jewel of human civilization. The story comes to a surprisingly rapid – yet satisfying – conclusion, and I wouldn’t mind reading more about the era of the Glitter Band, but ultimately I think I enjoy the more downbeat era after the Melding Plague more. Perhaps there’s a story which can bridge the two periods.

The Prefect falls somewhere in the middle of quality among Reynolds’ books, being a solid detective story with a variety of interesting ideas backing it, but it doesn’t excel in either concepts or characters like Chasm City or Pushing Ice do. But if you’re just looking for an exciting high-tech tale, then look no further.

More about The Prefect:

Heroes: Season One

Brief thoughts on the wrap-up of the first season of the TV series Heroes.

Heroes wrapped up its first season tonight. I still have basically the same criticisms that I had early in its run: It’s very slow, the writing is very inconsistent, and the characters are erratic.

I feel somewhat unhappy with the resolution of the “blowing up New York” storyline. It was never convincing to me that the culprit would be either Sylar (since he obviously had to be stopped somehow) or Peter (why would he lose control of his powers in the first place? And why would he stick around in New York rather than flying away?). But I think the writers backed themselves into a corner there.

The series’ protagonist has always been Hiro, I think, and his arc comes to a satisfying conclusion. His main challenger, Mohinder, spent just about the whole season with almost nothing to do, which is too bad since Sendhil Ramamurthy is one of the stronger actors on the show. But overall the season ended up being rather muddled from a storytelling standpoint, more soap opera than adventure.

So Heroes rates as “okay” television, which – to be honest – puts it ahead of most television. (At least it’s not Yet Another Police Procedural. Heck, even House is basically Yet Another Police Proecedural, in that it’s got exactly the same structure, just with medicine instead of law.) It doesn’t look like NBC will take long to stretch it too thin, as Heroes: Origins is already slated for the fall. Sheesh.

Anyway, now I can spend the summer catching up on Veronica Mars and/or Battlestar Galactica. Although what I really want is to just bludgeon my way through the whole series of Justice League Unlimited. Unfortunately, most of it isn’t available on DVD yet.

Andrew Sean Greer: The Confessions of Max Tivoli

Review of the novel The Confessions of Max Tivoli, by Andrew Sean Greer.

I knew by page three that I wasn’t going to like this book.

The tip-off was that the prose was just too purple for my tastes: It was difficult to slog through the raw verbiage, and there were too many digressions and embellishments. The story seemed too enamored of its narrative voice, and not enamored enough with, well, its story.

The story is a simple conceit: Max Tivoli was born in 1870 in San Francisco, but as an infant his body was 72 years old. Although born the size of an infant, he grew quickly, and as a teenager looked like a man of about 60, his body aging backwards as his mind aged forward. At age 6 he meets his lifelong friend, Hughie, and at age 17 he meets the love of his life, Alice. But while Hughie accepts Max for who he is, Alice cannot: He doesn’t tell her. Instead he hides his condition from almost everyone (save for Hughie and a select few who figure it out themselves), and attempts to woo Alice at three different points in their lives.

The story is narrated by Max when he’s 60 years old, in 1930, and appears to be a 12-year-old boy. He’s living with another boy, Sammy, and Sammy’s mother, and reminisces in detail. But, really, not enough detail: The book is really only about Max and his obsession with Alice, even though their only common feature is that they were both born to relatively high-class families which were brought low. But Max seems to have no interests, no hobbies, not really any ambitions beyond being with Alice.

The book’s conceit, Max aging backwards, seems almost superfluous: Other than the period in 1930, his earlier exploits could have been the adventures of any normal man dealing badly with unrequited love. For all his eloquence of tongue, Max is not introspective, he provides little true insight into such an unusual life as his condition must create. He’s a shallow thinker, of the worst sort, really: He spends great amounts of time and energy describing tedium.

And as for that purple prose: It seems especially inappropriate for its narrator, who’s not very well educated. It makes him seem like a poseur. And ultimately Max is just not a likeable figure, and he spends so much time in self-pity that it’s difficult to actually pity him. Alice is no better, although she’s slightly better rounded; but she’s no less self-absorbed and disagreeable.

Author Greer does have a couple of clever turns of plot, mainly when Max learns some hard truths about each Hughie and Alice near the end. But rather than tragic, it all just feels rather tiresome. It seems like Max Tivoli gets wrong everything The Time Traveler’s Wife gets right: It’s not romantic, its characters are hard to root for, Max’s condition isn’t especially interesting, and the tragedy of the story left me simply shrugging. I went back and re-read passages of Time Traveler several times after finishing it; I had no such compulsion for Max Tivoli.

Maybe Greer was going for something that simply eludes me. But there just wasn’t much here for me to enjoy, and consequently, not much for me to learn from. It was eloquent wordsmithing in the service of a slight story. A pity.

Larry Niven: The Ringworld Engineers

Review of the novel The Ringworld Engineers by Larry Niven.

The sequel to Ringworld was published a decade after the original, and from Niven’s introduction it sounds like it was inspired by a desire to shore up some of the scientific deficiencies in the original, such as the implausibility that the Ringworld would hold its position about its star without drifting away or collapsing upon it.

On the one hand, I’m not sure Niven should have bothered: No science fiction novel is going to be perfect, even if (maybe especially if) it’s meticulously worked out, and the fact that Ringworld sparked such interest and criticism I think helps make it a worthy novel on its own. Better to take the lessons learned and put them into a new novel, rather than trying to “fix” the earlier work.

On the other hand, Niven left a bunch of backstory out of Ringworld, and the sequel afforded him the opportunity to revisit some issues, such as who built the thing.

In the novel, the deposed leader of the Piersen’s Puppeteers, the Hindmost, wishes to find a matter transmuter whose existence was deduced by the original Ringworld expedition, and to this end he kidnaps Louis Wu and Speaker-to-Animals (who has earned his own name, Chmee) and brings them back to the Ringworld. Once there, they discover that the Ringworld has drifted away from the orbit of its star, and is less than two years from striking its primary and being destroyed. Louis has an idea who built the thing, and wonders why they didn’t provide for this possibility. Louis has also spent several years as an addict of electrical current fed directly to his brain, and feels he has a lot to atone for, and so he embarks on efforts to improve the lot of various cultures they encounter while on the Ringworld, even as they both try to save the world, and seek out the matter transmuter (which Louis is certain does not actually exist).

Engineers is as much a travelogue as its predecessor, but it feels like it drags on even longer. While much of the purpose of this is to give Louis a sense of the population of the Ringworld in order to set up a hard choice he has to make at the end, it just feels like more of the same. I did appreciate that the novel finally tackles head-on the nature of the Ringworld’s builders, and we even get a sense of what they were like, in an oblique manner. But overall the novel doesn’t have the sense of grandeur or the clever ending of Ringworld, and of necessity it completely avoids the humanity-changing implications of the conclusion of that novel. Instead it’s a continuation of the stories of Louis Wu and Chmee.

But despite the scope implied by Known Space, The Ringworld Engineers seems claustrophobic, exploring old venues and closing doors rather than opening them, and consequently it’s just not as exciting as the first book. It’s not entirely redundant, but it is disappointing. Ultimately, I think Niven would have been better off leaving the Ringworld only as explored as the first novel depicted.

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Larry Niven: Tales of Known Space

Review of the collection Tales of Known Space by Larry Niven.

The next book in my ongoing odyssey of Larry Niven’s classic SF writing is this short story collection, which fleshes out his Known Space universe. It’s no surprise that the liner notes and timeline are almost as interesting as the stories themselves: The fun of future histories is often the history as much as the stories, figuring out how everything fits together. Although Known Space isn’t as carefully fit together as H. Beam Piper’s less-famous Terro-Human Future History, that’s merely because Niven didn’t set out to write a future history (Piper did), and Niven acknowledges that he wrote himself into a corner at times through the invention of devices like the stasis field. Known Space still holds up remarkably well, though. Tales comprises about half the short stories in the universe, the other half being in Neutron Star, which I haven’t yet read.

About half the collection takes place in the early days of Known Space, before humanity’s first contact with an alien (in World of Ptavvs), when they were still confined to the solar system. These are some of Niven’s earliest stories, and pieces like “The Coldest Place”, “Becalmed in Hell” and “Wait It Out” feel like they could have come straight from an Isaac Asimov collection from the 40s. Which surprises me not at all, since I think Niven was the direct inheritor of Asimov’s mantle (since Asimov was fairly quiet in the SF field in the 60s). They’re nuts-and-bolts explorations of little bits of science, with slightly witty, slightly melodramatic narratives.

The collection gets more interesting when Niven turns his eye towards cultural elements: “Eye of an Octopus” considers the unusual nature of Martians in Known Space. “How The Heroes Die” concerns an act of treason in a very small community on Mars which leads to a vendetta of blood, a high-stakes act when living on the razor’s edge. And “The Jigsaw Man” introduces the quandary of organ transplants, which leads to a variety of moral and legal conflicts only touched on in this one story.

My favorite story in the collection might be “At The Bottom of a Hole”, which reprises elements from “How The Heroes Die”, and introduces the complex political tension between Earth and the people living in the asteroid belt (the “Belters”), and how people living at the edge of the law may find themselves unable to turn to either one.

The later stories are something of a hodgepodge. “Intent to Deceive” is a canard, “Cloak of Anarchy” feels like an experiment more than a story (although it feels in spirit similar to Vernor Vinge’s recent novel Rainbows End), and “The Borderland of Sol” is an ambitious tale which felt rather disappointing in that the explanation for the starships disappearing at the edge of the solar system was far more prosaic than I’d hoped.

On the other hand, “The Warriors” concerns humanity’s first encounter with the Kzinti, and it’s full of nifty aliens, human optimism, tragedy, and a neat resolution. I wonder if the Babylon 5 accounts of mankind’s first encounters with the Minbari (e.g., in “In The Beginning”) were inspired by this story, as they have very similar feels (and endings, for that matter).

The collection rounds out with “There is a Tide”, which is a fun – though not exceptional – first contact story, and “Safe at Any Speed”, which is a sort of epilogue to Ringworld, considering where humanity might go after the world-changing events of the novel. Chronologically, I guess it’s the last Known Space story (the sequels to Ringworld I think concern the Ringworld and various aliens, rather than humanity’s future and Known Space generally), and it’s not bad, but as with any story taking place at the far side of a singularity, we only get a glimpse of the wonders which we can barely imagine.

I had a lot of fun reading Tales, even though it does feel a bit dated at this point. Once again, it’s easy to see why Niven was held in such high regard in the late 60s, writing some terrific ideas-driven SF.