This Week’s Haul

  • Batman: The Killing Joke HC, by Alan Moore & Brian Bolland (DC)
  • The Brave and the Bold #11, by Mark Waid, Jerry Ordway & Bob Wiacek (DC)
  • Countdown to Final Crisis #6 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Mike Norton & Jimmy Palmiotti (DC)
  • The Death of the New Gods #7 of 8, by Jim Starlin & Art Thibert (DC)
  • Ex Machina #35, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Fables #71, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Sandman Mystery Theatre: The Hourman and The Python vol 6 TPB, by Matt Wagner, Steven T. Seagle, Guy Davis & Warren Pleece (DC)
  • Tangent: Superman’s Reign #1 of 12, by Dan Jurgens, Matthew Clark & Fernando Pasarin (DC)
  • Marvel Masterworks: Captain America vol 93 HC, collecting Captain America #114-124, by Stan Lee, Gene Colan, John Romita, John Buscema, Sal Buscema & Joe Sinnott (Marvel)
  • Thor #7, by J. Michael Straczynski, Mark Djurdjevic & Danny Miki (Marvel)
  • Invincible #49, by Robert Kirkman & Ryan Ottley (Image)
Batman: The Killing Joke Deluxe Edition Batman: The Killing Joke was arguably Alan Moore’s last really major contribution to comics, coming in 1988 which puts it right on the heels of Watchmen. Originally a “prestige format” graphic novel (which meant it was on nicer paper and was squarebound, but otherwise not much longer than your typical comic), it’s been reissued in a 20th-anniversary deluxe hardcover edition, recolored by artist Brian Bolland. It’s a very nice package.

It’s a pretty good story, a hard-hitting look at the Joker’s psyche and why he acts like he does. It provides an origin of sorts for the character - a twisted variant of his Silver Age “Red Hood” origin - without committing to it. In the story, the Joker kidnaps Commissioner Gordon and cripples his daughter Barbara in order to prove a point about his sanity (or lack thereof) to Batman. The ending is perhaps a little too cute for its own good, but all-in-all it’s a good story with terrific art by Bolland. It’s told in a manner very similar to that of Watchmen with clever scene transitions and a restrained, “realistic” layout. Moore also lets some of Batman’s heroism show through, which I appreciate since I can’t stand the psychopathic character he’s become since the publication of The Dark Knight Returns.

The crippling of Barbara Gordon - the Bronze Age Batgirl - has been controversial, since female characters often seem to get tortured to “prove a point” to or about the male heroes (c.f. Women in Refrigerators). Barbara’s character was rehabilitated by turning her into Oracle, the computer-savvy mastermind behind the Birds of Prey series (also providing tech support for Grant Morrison’s JLA). In isolation, the event is brutal and effective in this story; in a larger context it does feel rather cliché. It’s worth noting that it’s now been nearly as long (20 years) since Barbara was crippled than the time (22 years) that she served as Batgirl. Generations of comics fans (as comics generations are measured) have grown up knowing her only as Oracle (unless they watched the Batman animated series); at what point does her current persona become her defining one?

Anyway. It’s a good story, influential mainly in how it defined and changed several of its characters, less so than for its storytelling. And the art is beautiful.

Sandman Mystery Theatre vol 6: The Hourman and The Python Speaking of relatively brutal comic book series, Sandman Mystery Theatre was a noir-ish detective/superhero/thriller series set in 1930s New York which ran for 70 issues in the 1990s. I picked up the first 8 issues (the first 2 story arcs) and then dropped it, mainly because I wasn’t a fan of Guy Davis’ artwork in the first arc, and I liked his replacement in the second arc even less. DC has been collecting the series in paperback form, and I was moved to pick them up and try it again. Not only does it read much better in collected form than as individual issues, but I’ve warmed to Davis’ artwork (large noses on his characters and all) and it turns out he does most of the drawing in the series. With this volume, number 6, we reach the halfway point in the series.

Wesley Dodds is a rich man-about-town who is tortured by dreams of killers, and who at night puts on a gas mask and employs a gun of sleep gas of his own making and hunts down these killers, even though he’s often at odds with the police. Besides this adventure, SMT is also a romance, following Dodds and Dian Beaumont gradually falling in love and moving towards their lifelong relationship. Dian is a strong adventurous woman, a little out-of-place with the societal roles her position forces her to play. She’s also deeply conflicted about Wes’s nocturnal habits, which she’s well aware of by the time of this volume. The tentative dance the two engage in, two steps forward and one step back with each arc, is agonizing and yet delicately crafted.

The adventure ain’t bad, either. The first arc in this volume features Hourman, another golden age hero, who joins with Sandman to catch some jewel thieves. Hourman’s superhuman powers are cleverly portrayed, showing them obliquely to make their full impact greater when he does something truly remarkable. The second story, The Python, is one of the more routine tales in the series, regarding some mysterious stranglings around the city.

If you find run-of-the-mill superhero comics dull, but would be interested in some mystery and romance to go with the adventure, then I recommend this series.

(Incidentally, there was a sequel mini-series published a year or so go, which I didn’t care for at all. It bore very little resemblance to this one in style or theme, so I don’t recommend it. A better coda to the series is a story arc of James Robinson’s excellent Starman series, collected in the volume Sand and Stars.)

Tangent: Superman's Reign #1 One of the more fun mini-series of the last 20 years was Tangent Comics. Tangent was created to fill a “skip week”; you see, most comics are published monthly, but comics ship every week. This means that four months each year there’s an extra week, so companies have the choice of spreading out their offerings across five weeks in those months, or producing some new material. For a little while, DC comics would publish some new material to fill the “skip week”, and the best of these was Tangent.

The premise was that an entirely new world was created under the oversight of Dan Jurgens, completely unrelated to any of DC’s other properties, except that the names of the characters and places and things would be re-used in completely new contexts. So in this world The Atom was a series of Superman-like figures who descended from a man who gained powers from early A-bomb tests. His presence caused Cuba to nuke the southeastern United States in 1962, resulting in even more super-beings, as well as New Atlantis, a futuristic city built on the site of Atlanta. The original set of comics were all snapshots of this world, with insight into its past and perhaps its ultimate future and doom. It was very clever and entertaining, well-written and well-drawn. The setting was re-used a year later in a second set of titles, which were considerably less enjoyable, re-imagining the “big three” heroes Superman, Batman and Wonder Woman, in each case in a rather unimaginative manner (the Wonder Woman issue was especially noxious), and some redux issues of characters from the first series. Ultimately it felt like an attempt to “cash in” on the original concept, and predictably (and deservedly) the series disappeared after this second set of issues.

Now, ten years later, Tangent is back in Tangent Comics: Superman’s Reign, as one of the worlds in the new DC Multiverse (as Earth-9), and the Justice League is going to visit their world, which it turns out has been subjugated by their Superman figure, a superevolved human who I assume thinks he was doing the world a favor by taking it over and imposing his own order on it. A 12-issue series feels somehow like overkill, and integrating it with the Justice League sort of takes away some of what was special about Tangent, but it could still work out. The set-up here is pretty decent, and Matthew Clark’s got a clean line and pretty dynamic sense of layout. If writer Jurgens can get back to what made the first series fun and establish it once again as its own thing, not truly beholden to the main DC Universe, then this could be a good series. If it ends up being caught up in the Final Crisis muddle or falls apart storywise midway through, then it will probably be entirely forgettable.

But I’m going in with some optimism, because my memories of the first batch of Tangent Comics still burn brightly in my mind.

Thor #7 This month’s Thor wins the award for “hardest-to-spell creator names” for the month - maybe the year. Straczynski, Djurdjevic, Eliopoulos, Arbona, and even Danny Miki. Ye gads.

The story is still ridiculously slow, though. This issue is mostly a flashback one, in which Odin relates a tale from his youth while Thor is visiting him in the afterlife. That’s pretty much all you need to know, since nothing’s really happened in several issues.

This Week’s Haul

Due to my vacation over Thanksgiving week, I’m running behind on these. This entry is for comic books I bought the week of 14 November 2007:

  • All-Star Superman #9, by Grant Morrison & Frank Quitely (DC)
  • Booster Gold #4, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Final Crisis #24 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Tom Derenick & Wayne Faucher (DC)
  • Fables #67, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC)
  • Salvation Run #1 of 7, by Bill Willingham, Sean Chen & Waldon Wong (DC)
  • Suicide Squad: Raise the Flag #3 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Welcome to Tranquility #12, by Gail Simone & Neil Googe (DC/Wildstorm)
  • Nova #8, by Dan Abnett, Andy Lanning Wellington Alves & Scott Hanna (Marvel)
  • Thor #4, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • World War Hulk #5 of 5, by Greg Pak, John Romita Jr. & Klaus Janson (Marvel)
  • The League of Extraordinary Gentlemen: The Black Dossier HC, by Alan Moore & Kevin O’Neill (America’s Best)
  • B.P.R.D.: Killing Ground #4 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Atomic Robo #2 of 6, by Brian Clevinger & Scott Wegener (Red 5)
Salvation Run #1 Salvation Run is yet another Countdown tie-in - sort of. These days it’s hard to tell what’s a Countdown tie-in (like this) and what’s not (like Countdown to Adventure and Countdown to Mystery, whose lead stories both have nothing to do with Countdown). Score another one for DC editorial in the ongoing fiasco that is Countdown.

Anyway, Salvation Run is loosely based on a decade-old idea by George R. R. Martin, which - believe it or not - has nothing to do with my decision to pick it up. No, instead I was mainly interested in the artwork of Sean Chen (who’s art is the reason I started picking up Nova), and I figured the sardonic writing of Bill Willingham (Fables) might work well with the book’s premise, that being that the United States gets tired of all the super-villains stealing, killing, and generally disrupting society, so it decides to start shipping the repeat offenders out to an alien world, to fend for themselves. A world full of super-villains is sure to be a powderkeg - especially since most villains tend to be men - and the moral question of exiling villains to another world seems worth exploring. Anyway, there seems to be a lot of promise here.

The first issue is okay. Chen’s artwork is dynamic but not as detailed as I think it’s been in the past. The story mainly focuses on the Flash’s rogues gallery surviving on the world for some weeks - it’s a pretty hostile and bizarre place - before meeting up with a large number of second-string villains who have just arrived (plus the Joker). The issue ends with the hint that someone’s been tricked in this whole setup, but leaves open the question of why.

So it seems worth following for a 7-issue run, but I hope they do something worthwhile with it. I suspect it would have worked better in Martin’s original Elseworlds configuration.

Nova #8 Man, does Nova have some of the blandest covers in comics these days? I mean, the renderings by Adi Granov are pretty good, but the designs are bo-ring! (I assume these are designs created by editorial and not by Granov.) If they actually reflected the contents of the book, I think they could really help sales.

Anyway, in the wake of his ill-considered Annihilation Conquest storyline, Nova has ended up at the edge of the universe - literally. Unable to escape, he ends up being stranded on a giant space station, which seems nearly deserted except for a few extremely powerful - and somewhat crazed - super-beings, and a talking Russian dog, Cosmo. Cosmo gets the best line of the series so far: “You have seen end of universe and met space zombies, and talkink dog is what freaks you out? Bozshe moi.”

So there’s something nasty going on on this space station, the station itself has a surprising nature, besides being outside the edge of the universe, and Nova’s powers are significantly diminished because the Worldmind that powers him is still spending most of its energy fighting off the Phalanx’s techno-virus. Our hero looks to be in for a rough time - which means this book ought to be back on track now that Nova’s not dealing with the conquest, which he wasn’t really participating in meaningfully anyway.

Thor #4 Thor is now officially combining the world elements of J. Michael Straczynski’s comic book writing: Not only is the story moving at a glacial pace, as Thor gradually tries to reconstruct Asgard, but it’s got Straczynski’s tedious tendency to try to highlight real-world problems through a brief encounter by his larger-than-life protagonist. In this case, Donald Blake goes to a war-torn African nation and ends up in the middle of a civil war. Ya-a-awn. This book went horribly wrong when it became a “visit a problem area somewhere in the world” travelogue, and I’m rapidly running out of confidence that Straczynski can salvage it. Honestly, there’s just not much story here. Coipel’s art is still pretty, though.
World War Hulk #5 Well, I was a little off in my prediction of how World War Hulk would end, but it’s still be a fun ride - a big smash-fest. There was a nifty little surprise regarding what exactly happened to send the Hulk back to Earth looking for revenge, and the Hulk comes to a certain closure at the end of the story. It basically ended the way it had to, but of course this being a superhero comic it’s not really the end. We’ll get back to the status quo sometime.

I do wish that this book had been used to show Iron Man and Mr. Fantastic how wrong they’d been in their treatment of the Hulk and that they were on the wrong end of the Civil War, but Marvel is inexplicably committed to casting two of their long-standing heroes in the roles of villains, so that was clearly too much to hope for. Oh well.

The League of Extraordinary Gentlemen: The Black Dossier The Black Dossier is the third volume in Alan Moore and Kevin O’Neill’s League of Extraordinary Gentlemen series, and it’s easily the worst one to date. The problem is that there’s not much story in it, and what there is is both dull and not much fun.

Volume 1 was the best volume to date, because it seemed primarily inspired by the Justice League, assembling a group of 19th century heroes to tackle a threat. The characters and setting made it very different from a Justice League story, but it still had a solid narrative with a lot of tension and a concrete resolution. It also had a lot of little asides referring to other Victoriana, but they were just bonuses and not central to the story.

Volume 2 was enjoyable, but was a big step down from Volume 1. The core idea of the League dealing with H.G. Wells’ Martian invasion was nifty, but it took a turn into the no-fun zone with its rather explicit sex and its brutal resolution. Plus, while the first volume had a text backup story featuring Alan Quatermain, Wells’ time machine, and some H.P. Lovecraft creatures, this volume had a very self-indulgent and tedious travelogue of the League’s world, filled with lots of references to extremely obscure people and places. Little bits of it were entertaining, but mostly it didn’t really add anything.

The Black Dossier goes for the clever references in spades, with extended text sequences featuring characters like Orlando, Fanny Hill, and various other historical background for the League. And most of that stuff is very, very boring, not least because this is supposed to be a graphic novel, and nothing takes the edge off a graphic novel like throwing big blocks of text into it. Honestly, I didn’t even read the bulk of the text sections for that very reason. Snooze. I agree with Johanna Carlson’s observation that the book feels too much like homework much of the time, and that’s no fun. It feels very self-indulgent.

The core story involved Allan Quatermain and Mina Murray - who have both become young again - capturing the Black Dossier from post-Big Brother Britain (the 1950s) so they can learn just how much their government knows about what they’ve been up to for the last decade or two. The Dossier contains the backstory of the League dating back for centuries, and it is reproduced within the main story and accounts for the text segments of the book. The main story has its moments mainly as our heroes are pursued by James Bond, Hugo Drummond and Emma Peel as they try to escape from Britain, but the end of the book is extremely disappointing, making the whole thing feel rather pointless.

I wonder whether this will be the last LoeG book. It’s hard to imagine the series getting much worse from here, though another festival of clever references would probably do the trick. The series has fallen an awful long way from its promising beginnings, so I can’t say it would be a great loss if this is the last installment. This was pretty mediocre stuff.

Anyway, if unlike me you really enjoy all the references - obscure or otherwise - Jess Nevins has posted his annotations for the book so that should keep you busy for a while. I think the joke is long past its sell-by date, personally.

This Week’s Haul

A big haul this week!

  • Booster Gold #2, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown #33 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Carlos Magno & Jay Leisten (DC)
  • Fables #65, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Justice Society of America #9, by Geoff Johns, Dale Eaglesham & Ruy Jose (DC)
  • Suicide Squad: Raise The Flag #1 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Welcome to Tranquility #10, by Gail Simone, Neil Googe & Scott Shaw! (DC/Wildstorm)
  • Nova #6, by Dan Abnett, Andy Lanning, Sean Chen, Scott Hanna & Brian Denham (Marvel)
  • Thor #3, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • B.P.R.D.: Killing Ground #3 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Hellboy: The Troll Witch and Others TPB vol 7, by Mike Mignola, Richard Corben & P. Craig Russell (Dark Horse)
  • Castle Waiting #8, by Linda Medley (Fantagraphics)

Justice Society of America #9The new JSA kicks off the storyline “Thy Kingdom Come”. Power Girl, as anyone who’s warped enough to be able to keep track of this stuff knows, is the last survivor of Earth-2 from before the Crisis on Infinite Earths, her cousin Kal-L (the Golden Age Superman) having died in the Infinite Crisis, making her feel especially alone. “Thy Kingdom Come” will feature the Superman from Kingdom Come, who’s a rather tortured soul who superficially resembles Power Girl’s cousin. This is also the world that current JSA member Starman spent some time in. So there’s a lot of interesting potential for character drama here. Is Geoff Johns the writer to realize the potential of this scenario? I tend to think of Johns as a plot-driven writer - characterization isn’t really his forte. But this could be the story in which he rises above his limitations.

Suicide Squad: Raise The Flag #1Weirdly, the first issue of Suicide Squad: Raise The Flag is missing both a chapter title and creator credits. I can’t remember the last time I read a book by a major publisher that was missing its credits. Must’ve been some oversight. I wonder if this is related to it being titled From The Ashes on the cover?

Anyway, this is the mini-series sequel to the 1980s series written by Ostrander and grittily illustrated by Luke McDonnell, who at the time was the artist of choice for hard-hitting series with a strong human component (e.g., Denny O’Neil’s Iron Man run when Tony Stark is overcome by his alcoholism, and the latter days of Jim Starlin’s Dreadstar run). The premise was that the government operated a covert squad with a few D-list superheroes, but which mainly consisted of incarcerated supervillains who would go on high-risk missions and have their sentences commuted if successful. Oh, plus they’d get their arms blown off by remote control if they tried to escape. The thing was a big balancing act among various personalities of varying degrees of stability, and it worked very well and is fondly remembered today.

Halfway through the original series, Rick Flag, one of the main heroic figures, died in a nuclear explosion in a foreign country. This series is based on the notion that he didn’t actually die. The first issue is a flashback in which key members of the old Squad travel to Russia to investigate a rumor that Flag is imprisoned there. It gives you a great feel for the original series - really, it’s like no time has passed at all - and ends on a cliffhanger implying what really happened.

Ostrander might never surpass his original GrimJack series (though it sounds like the Grinner might be moving over to a new site called ComicMix), but Suicide Squad is also excellent, and this looks like a terrific follow-on to the original.

Oh, and Javier Pina’s art is excellent - even better than his stuff on Manhunter.

Okay, each of the last three issues of Nova have ended with a cliffhanger in which things were worse for our heroes than they were an issue before. I don’t think it can go on much longer, though; I’m impressed it’s gotten this far!

Thor #3J. Michael Straczynski has been taking some flak for his portrayal of Iron Man in this issue of Thor (for instance, from Brian Cronin). I think this criticism is misguided, for two reasons: (1) Thor is justified, given that Iron Man created a subservient clone of him during the Civil War, and (2) Iron Man has been pretty much acting like a dick since the start of the Civil War, most of his actions have been morally indefensible, and frankly emotionally the reader wants someone to kick his ass: Thor, the Hulk, whoever. Iron Man’s not a hero anymore, and seeing Thor lay into him is just plain fun.

The real problem with this issue is also twofold: (1) The fight with Iron Man doesn’t advance the story, and (2) the story is boring. Thor going around to rescue his Asgardian brethren in the wake of, well, whatever happened to remove them from our plane of existence. The first issue was promising in that it suggested the return of the Thor/Don Blake dynamic, perhaps with actually giving Blake some characterization this time around. Blake hasn’t appeared since he changed into Thor at the beginning of #2, and “ponderous Thor” just isn’t very interesting. Kurt Busiek knew to lighten him up with “bombastic Thor” every so often, but Straczynski doesn’t seem to have learned the trick yet.

I figure if there isn’t some actual story advancement - and I mean more than just finding more Asgardians, because that’s just a boring old quest, not a decent plot - by issue #6 or so, then it might be time to give up on this one.

I’ve been less-than-kind to Mike Mignola’s comics recently, so I’m happy to say that Hellboy: The Troll Witch and Others mostly has the nifty stuff that I enjoy most about Hellboy: Hellboy kicking ass, making quips, and dealing with bizarrely inventive supernatural menaces. The centerpiece of the book, “Makoma”, is actually one of the weaker stories: A myth about Hellboy perhaps about one of his previous incarnations. The framing sequence, about a supernatural explorer’s club, is more interesting than the main story. The short stories are nifty, though. My favorite Hellboy stories seem to be those which feature or imply time travel so I think “Dr. Carp’s Experiments” is my favorite of the volume.

Though if you’re unfamiliar with Hellboy, you might want instead to start at the beginning.

This Week’s Haul

  • Countdown #39 of 52 (backwards), by Paul Dini, Sean McKeever, Jim Calafiore & Jay Leisten (DC)
  • Justice Society of America #8, by Geoff Johns, Fernando Pasarin & Rodney Ramos (DC)
  • Metal Men #1 of 8, by Duncan Rouleau (DC)
  • Welcome to Tranqulity #9, by Gail Simone, Neil Googe, Leandro Fernandez & Francisco Paronzini (DC/Wildstorm)
  • Ms. Marvel #18, by Brian Reed, Aaron Lopresti & Matt Ryan (Marvel)
  • Thor #2, by J. Michael Stracyznki, Oliver Coipel & Mark Morales (Marvel)
  • World War Hulk #3 of 5, by Greg Pak, John Romita Jr., & Klaus Janson (Marvel)
  • Elephantmen: Wounded Animals HC, by Richard Starkings, Moritat, and others (Image)


Justice_Society_8.jpgUsually I find “special character spotlight” issues to be tedious: exposition and incidental adventure which mostly feels just-plain-obvious. But this month’s JSA is better-than-usual: Although nominally spotlighting Liberty Belle (the former Jesse Quick), it’s more interesting for its handling of Damage, one of the more tragic characters in recent memory, whose face is so badly scarred that he wears a mask like the original Atom’s to hide his appearance. After the predictable flashbacks to Belle’s early life, Damage confronts Zoom, a recent Flash villain who’s responsible for his disfigurement, in which we get to learn both something about both his character and Belle’s. Pretty good stuff.

Except for the cover. The Alex Ross “pose” covers got boring a long time ago.


Metal_Men_1.jpgSo who exactly is Duncan Rouleau and where has he been hiding? I picked up Metal Men #1 because I liked his clean, dynamic artwork when I thumbed through it, but it’s an all-around fun comic: A mix of action and adventure (the Metal Men take on a nanotechnological menace), danger (then they’re confiscated by the government), drama (a flashback to Will Magnus first unveiling the Metal Men and what it meant to his career), and mystery (a familiar-looking figure apparently ready to wipe the Metal Men from the timestream). That’s a lot of stuff for a first issue, but it should be plenty to keep the series busy and enjoyable for 8 issues. If it delivers on even half its promise, then it should be lots of fun.

Oh, and Rouleau’s art is just as good as it looked at first glance.


Ms. Marvel introduces a couple of new superhumans to her S.H.I.E.L.D. unit, including the current revision of Machine Man who both (1) looks really boring, and (2) is a stuck-up, obnoxious prig. Which is really annoying since Machine Man’s hallmark has always been that inside he’s as human as any of us. He’s a lot like Brainiac 5 from the current Legion of Super-Heroes, except that Brainy’s always been a little annoying that way, while for Machine Man it goes completely against character. Gah, what a waste.

Thor #2 is mostly a lengthy sequence with Thor returning to Asgard (sort of), and talking with the locals in the middle of nowhere. Nothing happens, really. Didn’t I mention that Straczynski’s comic books drive me up the wall? Get on with the story already!


World_War_Hulk_3.jpgMan, World War Hulk sure is fun, and #3 has about four times as much story in it as I’d expect: Doctor Strange’s plan comes to fruition, the Hulk fights the US army, Hulk’s warbound comrades take down a while slew of Marvel heroes, and the last page promises some serious ass-kicking next issue. And there are still two issues left!

It takes a lot to make a big slugfest worth reading. Admittedly “Planet Hulk” tried a little too hard to give the Hulk’s fury a sense of righteousness, but plopping it on top of Civil War made it just effective enough.

(Comics Should Be Good thinks World War Hulk is the second part of a Hulk trilogy, which raises the question: What the heck would part three be?)


I have no idea what Elephantmen is going to be like. It’s gotten good word-of-mouth and the art style has always intrigued me in the previews. I wonder if I’ll miss a lot because I haven’t read the earlier Hip Flask material?

This Week’s Haul

I couldn’t wait for Wednesday, so I went and picked up last week’s comics last night. I walked in on the gang processing thousands of comics they’d just bought. I told them I expected the store to be spotless when I came back on Wednesday. Good thing they like me, ’cause they outnumbered me.

  • All-Star Superman #8, by Grant Morrison & Frank Quitely (DC)
  • Countdown #43 of 52 (backwards), by Paul Dini, Jimmy Palmiotti, Justin Gray, Manuel Garcia, David Lopez, & Don Hillsman (DC)
  • Welcome to Tranquility #8, by Gail Simone, Neil Googe, Jason Pearson, Chriscross, & Georges Jeanty (DC/Wildstorm)
  • Ms. Marvel #17, by Brian Reed, Aaron Lopresti & Matt Ryan (Marvel)
  • Thor #1, by J. Michael Straczynski Oliver Coipel & Mark Morales (Marvel)

Both Greg Burgas and Chris Sims were disappointed in this month’s All-Star Superman, and I’m with them: Devoid of the madcap zaniness of the classic Bizarro stories, saddled by the bleak imagery of Quitely’s artwork, and with nothing particularly deep or insightful to say about the Bizarro world, the whole issue just feels like a pointless aside to the already rather loosely-assembled story which comprises the series. All-Star Superman has certainly had its high points, but this is its nadir.

Ms. Marvel #17 actually has enough stuff in it to get me interested again: A.I.M. undergoes a transformation, Ms. Marvel turns blue and speaks with a different voice and then wakes up normal and has no idea what happened, her S.H.I.E.L.D. team is decimated and she faces a crisis of confidence, her would-be boyfriend is up to something, and a couple of A.I.M. wackos concoct an odd-looking scheme which is surely not going to end well.

If only the first 16 issues had had this much story. I just hope all this goes somewhere over the next few months.

And lastly:

J. Michael Straczynski’s comic books drive me crazy.

There’s always the germs of some really excellent stuff in there: The metaphysical underpinnings of Spider-Man’s powers. The spot-on handling of Peter Parker’s wit. The complex world of Rising Stars. The characterization of the Thing.

But Jesus, his stories take so-fricking-long to develop. It took years for the relatively-simple story of Spidey’s powers to play out, and while that stuff was really good, the stuff in between wasn’t. Fantastic Four never really went anywhere (but arguably got shanghaied by Civil War). And along the way he often hits as many wrong notes as true ones: The inevitable-yet-tedious battle for domination in Rising Stars, or the stilted and cringeworthy characterization of Mr. Fantastic. Really, only Midnight Nation - probably his most personal book - worked all the way through.

Thor brings the god-turned-hero back to the Marvel Universe after an absence due to, well, I really neither know nor care what happened to him, but apparently the other Norse gods are gone, and Thor is back to being bonded with Donald Blake. Straczynski provides some interesting theoretical backbone to Thor’s return and the nature of godhood, and some nice grounding to Blake’s humanity. And then, the questions lurking in the background are just as interesting: What will Thor think about the Civil War that occurred in his absence, and the role his closest human friend - Iron Man - played in it? How will Donald Blake pick up the pieces of his life after years of absence?

But the book noodles all over the place, starting with someone (Blake?) picking up Thor’s hammer in the middle of the desert (a scene set up in Straczynski’s Fantastic Four run), followed by a lengthy encounter between Blake and Thor in the limbo they’ve been lingering in for the last few years, followed by their return to Earth. But it’s all set-up: There’s hardly any actual story here. Straczynski’s Supreme Power played out excruciatingly slowly (I gave up after two depressing years), and I worry that that’s what’s going to happen here.

Still, it’s a first issue, and it’s got some promise. And Coipel’s art gets prettier with each new project: Remember how quirky and grim his style seemed back in Legion Lost, with those severe, undifferentiated faces? Oh yeah, he’s come a long way, that never would have worked on Thor. But as with most comics these days, I just hope that Straczynski’s got a plan, and that Thor is going to go somewhere. Because this sort of meandering will get boring by about issue #3. I also hope he lightens up on the gravitas a little (and boy is it unusual for me to be wishing a book were a little lighter), because it often feels like his books should have a funeral dirge as their soundtrack.

Greg Burgas seems to agree, but says so in fewer words than I do. So, there you go.