Dragon’s Maze Prerelease

Yesterday I spent the afternoon at Illusive Comics in Santa Clara at the Dragon’s Maze Magic prerelease event. I went to the Gatecrash prerelease in January (which I somehow forgot to write about), and had a lot of fun – I played a Simic deck and went 3-2 in 5 matches. I went to that with Andrew, Adam and Subrata and we all chose Simic as our guilds.

This time I was going on my own, but I wanted to go because I thought the structure would be really neat: You pick one guild from either Return to Ravnica or Gatecrash, and get randomly paired with one of four guilds from the other set which shared a color with it. You get a guild pack from each of those sets for those guilds, and then you get four Dragon’s Maze packs to build a deck out of the six packs. I’ve played a lot of Simic and Selesnya, and I wanted to pick a guild that looked like fun that I hadn’t played much. My guess was that Boros and Rakdos would be the guilds to pick to win a lot, but I don’t find either of those guilds to be a lot of fun to play. In the end I decided to go with Golgari. My “secret ally” guild was Orzhov, which as it turns out was my second choice.

The other gimmick in this prerelease was that each guild would advance on a chart for each match win by their guild during the afternoon; whoever got to the end first would get a special prize card, and each guild that reached the end at all would get another special prize card. The problem was that I was the only player who chose Golgari, so I’d have to win 4 of my 5 matches to reach the end.

I opened up my packs, and after some thought I ended up with this deck:

# Cost P/T Card Notes
1 black/green mana 1/2 Deathrite Shaman
1 green mana   Giant Growth
1 1 manawhite mana   Lyev Decree
1 1 manawhite mana 2/2 Syndic of Tithes Extort white/black mana
1 1 managreen mana 2/2 Drudge Beetle Scavenge 5 managreen mana
1 1 managreen mana 2/2 Kraul Warrior 5 managreen mana: +3/+3 until end of turn
1 1 managreen mana 2/2 Skylasher
1 white manablack mana 1/1 High Priest of Penance
1 2 manawhite mana 1/4 Basilica Guards Extort white/black mana
1 2 managreen mana 2/1 Battering Krasis Evolve
1 2 managreen mana 2/1 Stonefare Crocodile 2 manablack mana: Lifelink until end of turn
1 1 manawhite manablack mana 2/2 Kingpin’s Pet Extort white/black mana
1 X manablack manablack managreen mana   Gaze of Granite
1 3 manablack mana 3/2 Syndicate Enforcer Extort white/black mana
1 2 manablack manablack mana   Grisly Spectacle
1 2 manablack manablack mana 0/4 Perilous Shadow 1 manablack mana: +2/+2 until end of turn
1 2 manablack managreen mana 2/2 Sluiceway Scorpion Scavenge 1 manablack managreen mana
1 4 manawhite mana 3/3 Guardian of the Gateless
1 3 manablack/green manablack/green mana 5/4 Golgari Longlegs
1 3 manablack managreen mana 2/5 Korozda Gorgon
1 4 manablack managreen mana   Rites of Reaping
2 3 mana   Orzhov Cluestone
1     Golgari Guildgate
1     Orzhov Guildgate
4     Plains
5     Swamp
6     Forest

The format strongly encourages three-color decks, which can lead to some shaky mana bases but which I enjoy (in theory) because I like a slower game so that things can develop and we have a chance to play our high-cost cards.

I was disappointed that I didn’t get a single Pestilence in my Dragon’s Maze packs (and yes, I recognize that since it’s an uncommon I probably had less than a 50% chance of getting one). I also did not get any Guildgates in my colors other than in my two guild packs, which meant not playing any Gatekeepers.

My pool had 4 of the 6-cost Maze Elementals, but none of them did much for my deck so I didn’t play any of them, deciding to go for efficiency instead. I wondered if I should have played an Armored Wolf-Rider instead of the Golgari Longlegs, since a 4/6 body might have been more useful than a 5/4 body, but on balance it probably didn’t make much difference.

I wasn’t going to put Guardian of the Gateless in my deck at first, but I overheard people at the table behind me talking about it and saying that it was a really good card, so I decided to run it, and it was quite useful when I was able to play it.

Anyway, other than worrying about my mana base I was pretty happy with my deck. Due to my mana base I generally elected to go second, figuring the extra card would let me smooth out my mana curve. Overall my strategy was to overrun anyone who stumbled with my cheap creatures, and otherwise try to stall them out and win through Extort and eventually-superior biomass on the ground.

My first match I played against an aggressive Boros deck, who stumbled in the first game, ran me over with a nifty attack combo in the second game (Riot Piker and Madcap Skills), but I dealt with his stuff in the third game and managed to pull out a win.

My second match was against a Selesnya deck piloted by a player who didn’t seem very experienced. I swept the board with Gift of Granite, but he reloaded and we stalled out. He made an ill-considered attack, I managed to Extort him down to near-death (with help from Deathrite Shaman), and then overran him with all my bodies. But the game took 35 minutes and we didn’t have time to finish the second game, which gave me the win.

This put me tied for first place, so I was matched up against a very good Selesnya/Orzhov deck. We split the first two games, and the third game came down to the time limit. But he played Tesya, Envoy of Ghosts (he apparently had two of them in his deck!), which I didn’t have a way to deal with, and I couldn’t stall him until time was called, so I ended up losing.

The fourth match put me up against another Boros deck, and this we stalled out in the first game again. Unfortunately although it was very close, I wasn’t able to win this one. In the second game he played a Desecration Demon, but I managed to topdeck Grisly Spectacle (using a Cluestone to get there). He reloaded, but I played Gift of Granite. I think I could have won this one, but we ran out of time, so I lost the match.

The fifth match I played a Rakdos deck run by one of the guys I’d sat with while doing deck construction. He got land-shorted the first game, and then I drew plenty of removal in the second game. We played the third game and I won again – my deck was just too fast for him, somehow.

So all-in-all I went 3-2 in my five matches, and was competitive in my other two. I did misplay from time to time, but I don’t think they were decisive in any of my matches; overall I was pretty happy with how I did. I finished in eighth place, winning three booster packs.

I’ve also been happy with the people I’ve played with at Illusive, as they’re not generally clearly better players than me (as has been the case when I’ve gone toChannel Fireball), and they’re all friendly to play with. The game space is a little cramped, but they run the events efficiently so we’re never sitting around waiting for things to begin. We actually finished the event over an hour earlier than projected! So I hung out and chatted with folks for a while afterwards. I should go there for Friday night drafting sometime.

So all things considered the prerelease was just as much fun as I’d expected, and I’m looking forward to drafting the block once it’s out, as I think it should be a very interesting experience with some nifty strategies to try out.

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