Magic Tournament

One thing I probably haven’t mentioned much in 9 years of journalling is that I was once sucked into the maw of Magic: The Gathering, the original collectible card game often referred to as “gamer crack”. (See also the Wikipedia article.)

For me, it started in November 1995 when I broke up with my girlfriend at the time, and some of my friends in Madison hauled me out to Gene‘s house and introduced me to Magic. I played regularly until around 1998, and a very little bit (mostly with Ceej) when I moved to California, but haven’t really played in years. By contrast, Subrata and Mark started playing before me. This mostly means that the decks I played with were considerably newer than – and often less powerful than – those Subrata and Mark played with. So we have fairly different memories of playing. Subrata, at least, actually played in Magic tournaments, while I just played with friends.

For those of you who might be Magic geeks, when I started playing the set Ice Age had been released the previous summer, so that was mainly what I played with. The Chronicles and Homelands expansions were also available, and Fallen Empires – which had apparently been wildly overprinted – was available everywhere at deep discounts. While I played, I picked up the expansions Alliances, Mirage, Visions, Weatherlight, and Tempest, and then decided I basically had enough cards. I only ever played under the Fourth and Fifth Edition rules. I guess the game has changed rather a lot since those days.

I remember my then-cow-orker Mike and I went in on a box of Mirage booster packs, which cost us about $90 (i.e., $45 each), and we spent several hours after work going through all the packs exploring the cards and trading back and forth until we’d split them fairly evenly. Ah, fond memories. I still have all my cards, since it’s a good game, and I figured I would still play it from time to time.

Anyway, I bring all this up because Subrata put together a day of Magic gaming last Saturday: He had seven other people come over, and we had a booster draft from three booster packs (two Ice Age and one Mirage), and then we assembled decks (with whatever land we wanted) and played for a few hours. I’d never done this sort of deck construction before, and it was actually a lot of fun. I ended up with a mainly black-and-green deck, with a touch of blue.

Playing went somewhat less well, because I had a number of expensive creatures which were pretty good if I could get them out, but the deck was susceptible to faster decks. So I had a couple of successful games, but got pretty badly pounded in my other matches. It’s been a long time since I’ve thought about deck construction, so I’m clearly just very rusty.

On the bright side, I did get to meet a couple of people who are still active Magic players, and they’re even on my floor at work! One of them said they sometimes get together for booster draft evenings or weekend games, and asked if I’d be interested. I said I would, as time permits. I don’t necessarily want to get on the Magic roller-coaster again, but I wouldn’t mind playing that sort of game from time to time.

Besides which, for all that Magic has the reputation of being a big money sink, I would have to buy one hell of a lot of cards for it to come anywhere close to my comic book habit! And I am curious now what some of the recent sets have been like…

Rating the Las Vegas Poker Tournaments

This is pretty neat for those of us who play poker and visit Las Vegas: A day-by-day list of Las Vegas poker tournaments, with difficulty ratings. (The sidebar has links to similar pages for other locales. None yet for northern California.)

For reference, here’s a map of hotel-casinos on the Strip.

The patience factor and skill levels referenced in those tables are interesting: “Low-skill” tournaments are ones which have rapidly increasing blinds and are much more affected by luck, while “high-skill” tournaments last longer and provide more opportunity for skilled players to gain an edge through smart play. Which makes sense if you think about it. Moreover, it seems like the high-skill tournaments tend to be more expensive to enter, which also makes sense since the poker rooms need to charge more for the expected hourly use of their tables by the tournament.

(Via Wil Wheaton.)

This Week’s Haul

Comic books I bought the week of 4 January 2007.

And this week it really was a haul:

Manhunter is an acclaimed ongoing series about a Los Angeles lawyer who gets tired of super-villains going free for various reasons, and decides to take the law into her own hands by lifting some superpowered gadgets she has access to and playing vigilante by night. While it’s “acclaimed”, it hasn’t sold very well, and was nearly cancelled last year, but reader outcry caused DC to revive it. This kerfuffle was enough to make me decide to try it out, and my shop got a copy of the first collected volume this week, since the second volume, Trial By Fire, just came out.

It’s okay, but not great. Penciller Jesus Saiz does a fine job drawing both Kate Spencer’s everyday life and her extracurricular adventuring. Writer Marc Andreyko’s scripts, though, are rather haphazard: Kate’s broken family life hits us over the head. The source of her weapons is shown to subtly that it’s hard to believe (why didn’t anyone know the stuff was missing and put two and two together?). For the book’s supposed realism, chain-smoking lawyer Kate is surprisingly athletic and skilled in combat. And Kate is certainly not a likeable protagonist. (In fact, everyone in the book is rather unlikeable.)

And yet, despite these rough edges, I can see the attraction of the book, that it might develop into something with more depth and texture, and that this volume is merely the set-up for more interesting stories down the road. I’ll check out the second volume and let you know what I think.

This is the first issue of All-Star Superman to come out since I started this journal. To the extent that the series has a premise, it concerns Superman before he was rebooted in the 1980s, finding out that his cells have been overloaded by sunlight and that he’s going to die sometime soon. So writer Grant Morrison gets to put the classic incarnation of Superman in some unusual situations as a result. Each issue only advances the story a little bit, though, and it reads more like a set of standalone stories. This issue sees several of Superman’s descendents coming back to the beginning of his career to meet him and fight a time-eating Chronovore who arrives in Smallville.

I’ve never been a big fan of writer Grant Morrison: I think he’s a great idea man, but his characterizations border on nil and his dialogue often feels stilted and ridiculous. I think he’s basically the same writer he was when he broke into American comics back in the 1980s, and frankly I have never really seen what all the hubbub is about. Honestly, I think his best work was his run on JLA a decade ago. All-Star Superman is largely more of the same: Inventive. Loud. Emotionally void.

I’ve never been a big fan of Quitely’s art, either. Mainly I feel that most of his characters’ faces look the same, and often they look downright inhuman. His renderings of Lana Lang and Pete Ross here are completely unrecognizable and kind of grotesque. He also seems to skimp on the backgrounds, which is really clear in this issue, which takes place in Kansas. His basic antatomy is quite strong, but while anatomy is a necessary element of a good artist, it’s not sufficient.

I keep trying out Morrison’s comics because he’s a great idea man, but All-Star Superman is not one of his better outings. Of course, neither was Seven Soldiers. And both of these opinions seem to put me in the minority of comics bloggers.

newuniversal #2 shows us that the original New Universe series was actually in-continuity, and it does so in that very Warren Ellis-esque way. Kinda neat.

If you’re a fan of medieval fantasy, give Artesia a look. I’m not a fan of the subgenre, and I enjoy it: Artesia begins as a concubine for a king in a remote hills country, but for various reasons she overthrows her king and siezes power for herself, and then gets caught up in a major invasion of her land by armies from the south. It’s at its best when it’s dealing with the characters of Artesia and her supporting cast. Writer/artist Mark Smylie has a tendency to introduce way too many characters at times, and focus more on Artesia’s position as a character of destiny and less on her as an actual character, so motivations and feelings tend to get lost in the shuffle. The series is uneven. Smylie’s a terrific artist, though, especially in his figure designs and ability to draw large battle scenes, which are often stunning.

I really need to sit down and read the whole thing at once to reacquaint myself with all of the details and see if I appreciate it more.

These two volumes are new hardcover collections of the first two mini-series. They look like nice packages, although the first volume has a big, yellow “Foreword Magazine’s Book of the Year Award Winner” badge on the front cover, marring the artwork. They couldn’t have put this on the back cover, or used a removable sticker? Sheesh!

Kane is a noirish police series by Paul Grist. Grist published 30+ issues of the black-and-white series in the 90s, and then put it on hold to work on Jack Staff. Grist has a simple but capable style with strong use of light and shadow and interesting panel layouts. I can imagine it wouldn’t work for everyone, but it works for me. His writing has the signature note of playing with time perception, leaping between events that take place at widely different points in time (and sometimes in dream) without warning. When it works – as when Kane is flashing back to confronting his on-the-take partner – it’s very cool. Grist vastly overuses the stunt, though, which has made Jack Staff nearly unreadable at times. Kane is still pretty nifty, though, mainly because the characters are all playing different games with different motivations, and that transcends the sometimes-awkward storytelling. (Grist has a nice, warped sense of humor, too.)

If you’re a fan of character-driven police shows such as Homicide (as opposed to today’s never-ending crop of procedurals), then give Kane a try. Start with the first volume, Greetings From New Eden.

Finally (whew!), Richard Moore’s Boneyard is another series on an irregular schedule, although supposedly Moore has had some (as he puts it) setbacks recently which have slowed down his production of the series. This is a very fun comic, and it’s one of the few that Debbi reads. Our hero, Michael Paris, inherits a plot of rural land which happens to hold a graveyard. An, uh, inhabited graveyard. The series is mostly about Paris’ relationships with the inhabitants of the graveyard, especially the vampire, Abbey, to whom he is attracted (and it’s reciprocated). The gang has a few supernatural adversaries who pop up from time to time as well.

It’s fun, and has been collected by NBM in several volumes. Annoyingly, we seem to have the choice between full-size black-and-white volumes, or small-size color volumes. I go with the B&W volumes. If they ever produce full-sized color volumes, I’ll switch to those.

(Can you tell that it bugs the heck out of me when creators or publishers make unfortunate decisions about the format of an otherwise-handsome collection? All I can do is vote with my pocketbook, or complain about it here, so that’s what I do.)

Whew. And with that, it’s time to collapse.

Closing the Collapse Gap

Interesting article: Closing the Collapse Gap. It works from the premise that the US economy is likely to collapse in the not-too-distant future, and compares how well prepared the US is for such a collapse with how well prepared the Soviet Union was. (Summary: The US doesn’t do as well as the Soviets on that score.)

It’s a chilling read, and seems a plausible line of reasoning if the economy does collapse. (I know nothing more about the author or web site than that, but I don’t think the author needs any particular credibility to judge the plausibility of his presentation.)

I will admit that I basically have my head stuck in the sand when it comes to the prospect of the US collapsing (economically, politically, or otherwise). I don’t think a collapse is imminent, but I think it’s likely that sometime in the next hundred years the US will have to change or die. If nothing else, I think a hundred-year horizon should see us to the end of accessible oil reserves, and that will force some sort of fundamental change. Living as I am at the top of the world consumption curve (and if working at a major high-tech company isn’t the top of the consumption curve, then I don’t know what is), I realize that I personally am not well-prepared for such a collapse. That’s probably a big part of why I don’t like to think about it. 🙂

I think one of the take-away points of the article is the value of do-it-yourself knowhow. That’s one thing I cling to in the software biz: Acquiring the tools to do certain useful things myself if I need to, because convenient software packages can obsolesce before you know it. (This is one of the great things about Mac OS X: It has all the UNIXy scripting tools I’m used to using for my DIY projects.) Obviously in a collapsing economy, self-sufficiency is a prime virtue, and I agree with the author that American urban and suburban culture doesn’t contain much of the DIY nature.

Okay, back to burying my head in the sand…

Pickles: Let’s Get Pickled!

Pickles is a rare comic strip in that it can make me laugh out loud. It’s the story of a retired married couple, Earl and Opal, and their extended family (their daughter Sylvia, her son Nelson, their cat and dog, and various other friends and relatives). I guess I would describe Earl and Opal as being tolerably married: Earl is a wise guy with too much time on his hands and not a whole lot of energy, while Opal is cheerful and motivated but won’t put up with Earl’s guff. (I’m reminded of the joke: “Retirement: Twice as much husband, half as much money.”)

The new collection came out last year: Let’s Get Pickled! It’s more of the same, but that’s not a bad thing. Creator Brian Crane has a clean line and a straightforward, Peanuts-like approach to panel layout. Most of the humor is in the characters rather than the pictures. This strip sums up Earl and Opal’s relationship pretty well:

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(Click to view the strip)

The strip has lots of jokes about Earl and Opal’s sketchy memory and generally being elderly. I suppose whether all this is funny will depend on your point of view, but I usually find the humor to be tasteful:

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Roscoe and Muffin are pretty hilarious at times, by the way. To some extent they’re similar to Percy and Pooch in Sinfest, although Roscoe is more befuddled than he is hyperactive, while Muffin can be downright mean to anyone but Opal. Sylvia I think mostly doesn’t know what to do with her parents, while Nelson loves his grandparents but frequently gets taken in by Earl trying to play tricks on him.

Earl is really the heart and soul of Pickles, which means it’s a very smart-alecky strip, which is probably why I like it:

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Pickles reminds me a bit of Fox Trot in its cast of characters trying to one-up one another (or retaliate against those who already have), but I think Crane is a better artist, and his repertoire of humor is broader. It’s also not nearly as well known, which seems a shame. If you haven’t already, I suggest checking it out.

Earlier Pickles collections:

Resolved

I don’t often make New Year’s resolutions, but it is a convenient time to try to think of things I can do to make my life better. It’s not so much that it’s a new year, but that I’ve just spent over a week on vacation and hopefully I have a little more energy to effect some changes.

My resolution this year can be summed up as “Eat less and write more.”

Or, as I put it to one fellow, my resolutions are means-based rather than ends-based.

Eat less: It’s not like my doctor didn’t tell me four years ago to eat less, and that trying to lose weight is through exercise is difficult because it’s very easy to stop exercising. My only success at losing weight through exercise is when I was working out a lot (4-5 times a week, for many months), and it comes back pretty easily when you stop. So, it’s time to try the other approach.

Write more: While it’s tempting to try to become a professional blogger like J.D., the fact is that I know I’m mainly writing for myself, and that my journal is just not compelling enough to bring in the sort of traffic that J.D. gets. So what I really mean here is to write more fiction. While I know I’m not at this point up to committing to the sort of regular writing that Deathless Pose [sic] demands, it would be nice to get to the point where I would be up to it.

And having finished writing this non-fictional (I hope) post, it’s time for lunch. How’s that for irony?

Frazz: 99% Perspiration

If there’s a true inheritor of the mantle of Bill Watterson’s Calvin and Hobbes, then I’d say it’s got to be Jef Mallett’s Frazz: Well-drawn (with more than a hint of Bill Watterson’s style), intelligent, and occasionally-off-the-wall, it’s got that tension between childlike fun and cynicism down pat.

The second collection came out last year: 99% Perspiration. The setting is Bryson Elementary School, and our titular hero is the janitor of that fine institution. But Frazz is something of a renaissance man, an avid bicyclist and jogger, he also earns money writing songs. And he’s got a crush on Miss Plainwell, one of the teachers. Bryson is populated by a variety of teachers, from the grouchy Mrs. Olsen to Frazz’ friend Mr. Burke (he and Frazz are just hopeless at basketball, by the way).

Frazz mostly plays goalie for the school’s student population, propping them up when they get run down and giving them perspective when their youthful exuberance and, uh, creativity run away with them. Frazz has a special fondness for Caulfield, a brilliant kid who finds school boring beyond belief, but who loves hanging out with Frazz.

Mallett’s one of the better artists working the comic strip page these days, and some of his gags have a certain wonderful simplicity:

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(Click to view the strip)

Mallett’s sense of humor often takes an intellectual bent; you’ve gotta appreciate a guy who can mix zaniness with intellectual/cultural trivia:

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Lest the comparisons to Calvin and Hobbes get laid on a little too heavily (and there are plenty more at the Wikipedia article), my feeling is that fundamentally Frazz is a funny, creative strip which feels more textured than most strips around today, and Mallett is just a darned good artist. While there are stylistic similarities, I assume they are mainly an homage to Watterson, whose strip I think Mallett admired (as did we all), as he pays homage to a few other people in the strip, too.

It took a while for Frazz to get my attention, but it’s got it now. It’s one of the gems of the comics page. Funny, charming. Check it out.

(You can also buy the first Frazz collection, Live at Bryson Elementary.)

Happy Feet

Review of the film Happy Feet.

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I thought it was borderline criminal for Debbi and me to have a week off and not go see at least one film, so today we went to see Happy Feet, the computer-animated film about singing penguins.

It’s a cute film: Mumble (voice – and apparently the eyes – of Elijah Wood) can’t sing, but he can dance up a storm. But the elders of his tribe of emperor penguins reject this as aberrant, and Mumble leaves his home in searh of, well, himself, as well as a way to win the heart of Gloria (Brittany Murphy). Along the way he makes friends from another group of penguins who don’t care about singing but appreciate his dancing, and he gathers clues to why his tribe’s fish seem to be disappearing.

The animation is quite good, although it looks like the creators decided to punt on rendering humans, since those that appear look like actual filmed humans (either that or animation has gotten even more sophisticated than I’d thought!).

The film also takes the interesting approach of putting Mumble in a completely untenable situation which he can only get out of by being, well, just as different as everyone thinks he is. This highlights one of the problems with the abundance of Pixar-style settings in which creatures or entities which aren’t intelligent or have human-like societies are portrayed as being basically human: Either they need to stick to their own world and only have limited impact on humans, ones that people can dismiss as accidents or their own bad memories, or they’re eventually going to do something which is going to cause some fundamental change in the world. Neither approach is really wrong, but until Happy Feet I don’t think anyone’s really committed to taking the latter approach.

Happy Feet is basically supposed to be cute and a bit of a tear-jerker, so if you hate films like that, then you should skip this one. But it’s a nice little uplifting movie otherwise, which can be a nice way to get away from it all for a couple of hours.

The singing and dancing bits ain’t bad, neither.