This Week’s Haul

  • Batman & Robin #3, by Grant Morrison & Frank Quitely (DC)
  • The Flash: Rebirth #4 of 5, by Geoff Johns & Ethan Van Scyver (DC)
  • Green Lantern #45, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Justice Society of America #30, by Bill Willingham, Matthew Sturges & Jesús Merino (DC)
  • Madame Xanadu #14, by Matt Wagner & Michael Wm. Kaluta (DC/Vertigo)
  • Secret Six: Unhinged vol 2 TPB, by Gail Simone, Nicola Scott & Doug Hazlewood (DC)
  • Wednesday Comics #8 of 12, by many hands (DC)
  • Guardians of the Galaxy #17, by Dan Abnett, Andy Lanning, Brad Walker, Victor Olazaba & Scott Hanna (Marvel)
  • The Incredible Hercules #133, by Greg Pak, Fred Van Lente & Rodney Buchemi (Marvel)
  • Nova #28, by Dan Abnett, Andy Lanning & Andrea DiVito (Marvel)
  • The Unknown #4 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Boneyard #28, by Richard Moore (NBM)
Batman and Robin #3 Reading the effusive praise heaped on writer Grant Morrison by folks like Greg Burgas (who calls him the “God of All Comics”) or Chris Sims often makes me blink in surprise. Over his long career, I’ve always seen Morrison as a fine idea man, but only a pretty good writer, with haphazard plotting and characterizations that lean towards being thin and heavy-handed. Many of his stories are very good, but over the last few years his facility as an idea man seems to have declined sharply, and his ability to play out the interesting ideas he does have seems to be dwindling away even faster. In every respect, I’d say Morrison’s been lapped by Warren Ellis at this point. (I’d say Ellis’ peak is higher, too, with Planetary and Transmetropolitan being better than Morrison’s best work, JLA and The Invisibles.)

All of which is a lead-in to my disappointment with Batman and Robin #3, which wraps up the series’ initial story arc in a decidedly unsatisfying manner. The villain, Pyg, has a master plan to extort Gotham City, and he also performs some exotic surgery on his captives by fixing a grotesque read-haired mask over their actual faces and drugs them into becoming his henchmen, a fate which he threatens to inflict on the captured Robin. But Pyg is a nonentity as a villain, just another overstylized grotesque, a less-comprehensible Joker. His plan, such as it is, is explained after he’s been defeated, with little real threat of it ever coming to pass. A circus is involved, for some reason, but as a backdrop it’s irrelevant.

The best part of the series so far has been the two main characters: Dick Grayson is clearly still crushed by the apparent death of Bruce Wayne, and is not entirely comfortable going to the lengths that Wayne would go in pursuit of justice, as you’d expect since Dick was the original happy-go-lucky boy wonder, the counterpoint to the darknight detective. The new Robin is a vicious and opinionated boy who barely has any respect for his mentor, yet who is highly skilled, even if occasionally over his head and lacking in good judgment. Bringing him up should be a real challenge for Dick. Morrison only really brushes the fringe of his characters, suggesting a great deal but leaving it unexplored, being more interested in the mechanics of propelling his plot. I also suspect Bruce Wayne will be back well before the potential of this set-up could be realized even in the hands of a writer more skilled in characterization, so it may end up being a non-starter anyway. Which would be too bad, but that’s life for a comic driven more by marketing and branding than by serving the interests of the story.

I think I’ve gone into Quitely’s art before: I like his approach to drawing figures, the solidity he gives then, but I often find his characters’ faces to be grotesquely ugly (whether or not they’re supposed to be), and the skimpy backgrounds often drives me (uh) batty – it really sucks the life out of the extended fight scene here. I generally find that what I like about Quitely’s artwork I find in a more attractive package in Gary Frank’s work (although Frank also has a problem with a lack of backgrounds).

Batman and Robin is an okay comic. It’s a pretty shallow story, grotesque for no good reason, but with some good character bits. But what it really wants to be – a strong character drama focusing on the title characters – is not Morrison’s forte, and so I think it’s never really going to reach its potential. And the praise I’ve seen it receive seems far out-of-proportion compared to what the series has actually delivered. But, you know, diff’rent strokes.

Secret Six vol 1: Unhinged I’m sure I’ve read something by Gail Simone before, but nothing comes to mind. I haven’t been avoiding her writing, it just seems like she’s largely been working in areas that don’t much interest me. For example, I dropped Birds of Prey around the time she started, because I felt the concept had been largely played out, having drifted considerably from the early issues I enjoyed. And the current Wonder Woman series was a total disaster for its first year and I bailed before she signed on to the title. Her other current series, Secret Six flew under my radar, since it spun out from a spin-off of another stupid DC event series, and the name comes from an old series that I never had much interest in (honestly, I find DC and Marvel’s tendency to reclaim old names for new premises to be rather distasteful; it’s an example of branding at its worst). Nonetheless, the series has been getting good word-of-mouth in the blogosphere, so with a new paperback collection out this week (which turns out to be the second collection, although the first was of a mini-series) I figured I’d give it a try.

The premise is sort of the mercenary version of the Suicide Squad: A bunch of B-grade (and lower) villains work together to make money. Rather than engaging in the traditional criminal activities – knocking over banks, etc. – they’re for hire for shady and difficult jobs. The team is led by Scandal Savage, daughter of the immortal Vandal Savage (and saddled with an unfortunate name), and includes: Rag Doll, eccentric son of the original; Cat Man, a vicious hunter in a garish orange outfit; Deadshot, the psychopathic marksman late of the Suicide Squad; and Bane, the nutjob who once defeated Batman, who’s trying to stay off the drugs that make him immensely powerful, yet also an unreasoning brute. The sixth member of the team apparently died shortly before the volume begins, and they gain a new member for this story.

The story itself has the team head to California to break a woman out of Alcatraz (which in the DC Universe is a prison for superhumans), since she knows where to find a card which holds great and mysterious value to those in the know. A mysterious crime lord named Junior hires every Z-grade villain he can to bring them down and bring the card back to him, so the team has to run a gauntlet to get back to Gotham to get their payoff. But the card itself is only of use to one person at a time, and once they learn what it is, it sets the team at each others’ throats.

With my references to Suicide Squad, it isn’t a surprise that the story feels like it could be a Suicide Squad story, only with selfish rather than nominally noble motivations behind the team’s actions. Both series are marked by the interactions among the strong personalities – with a few weaker personalities thrown in as followers – and with the characters’ loyalties shifting (or seeming to) as they have to make difficult decisions. Their opponent, Junior, is an unusually extreme and grotesque villain, perhaps a little too over-the-top for my tastes, since we don’t really get a good feel for what makes him tick (although there may be clues in the earlier stories that I haven’t read yet). Simone also knows how to write a climax, as the volume ends with a big one with a couple exclamation points at the end.

Nicola Scott’s a solid superhero artist, whose work I haven’t seen before. I like her work here better than Frank Quitely’s in Batman and Robin, for instance, as she has most of his strengths but draws more intricate panels with nicely-rendered backgrounds. Her style is on the generic side, though, not terribly different from artists like Dale Eaglesham or Jesus Merino or Dan Jurgens.

This collection is entertaining enough that I think I’ll try the regular series for a while.

Wednesday Comics #8 This week’s Wednesday Comics round-up: In Metamorpho, Gaiman and Allred are clearly just having fun playing with the graphic construction of the story, as this week the hero and Urania the Element Girl spent a page imitating half of the periodic table of the elements – the other half will be next week. The creators’ contortions to fit into their self-imposed structures is cute, but it doesn’t leave much space for actual story, which means the thing as a whole has been pretty disappointing.

While Flash is overall the most intriguing and entertaining story in the package, I worry that it’s playing around with overlapping timelines a little too much; I’m having a hard time untangling exactly what’s going on. Although at the end of this page, it appears that Flash may be having the same problem, and it’s coming back to bite him, so that may be the point.

Most of the stories should be having their climaxes over the next 2 weeks (with their denouements in the last 2 weeks), which will determine how good the adventure strips like Strange Adventures and Supergirl end up being.

The Unknown #4 Mark Waid’s series The Unknown finishes its first story arc this week, to be continued in a new mini-series next month. The first story involved Catherine Allingham, the world’s greatest detective (a broad premise Waid also played with in his earlier series Ruse) hiring a new assistant, James Doyle (not the Governor of Wisconsin), to whom she reveals that she’s dying of a brain tumor. The pair investigate the theft of a casket which may hold the clue to proving the existence of human souls, and they follow it to a remote castle where they apparently find the door to the afterlife, to which Catherine is strongly attracted, being curious as to what she’s going to face when she dies.

Despite all this neat stuff, the story felt weirdly disjointed and unsatisfying. The mystery of the disappearing casket is resolved off-panel, and it’s not clear to me what happened to Catherine in the final encounter at the doorway: Was her brain tumor cured? Sent into recession? Or does she still just have a little more time left? Strange.

The best parts of the comic were Catherine’s presence as the ultimate representation of rationalism, yet one whose situation makes her attracted to the fantastic, and James’ presence trying to ground her in the real, even though they really do find supernatural phenomena. It’s a dynamic familiar from The X-Files, only James isn’t a skeptic, he’s just firmly grounded in our world and is not so much skeptical of the existence of the fantastic, as suspicious of the motivations behind and goals of those phenomena. Minck Oosterveer’s art is also pretty nifty, sketchy at times but remarkably solid at others, especially the EC-Comics-like creature who haunts Catherine’s visions. I suspect Oosterveer could benefit from a strong inker rather than inking his own work, though.

Waid is usually much stronger in his plotting, and not so fuzzy in his themes, so I wonder whether he’s got some master plan for pulling the pieces together and giving them more emotional resonance, or if this is an experimental series for him. Tthe series is titled The Unknown, so I guess I could see it go either way. I’m certainly interested enough to stick around for a bit, but if it ends up being one enigma after another, then I’m likely to run out of curiosity much as I did with The X-Files.

Boneyard #28 Think some nice thoughts about one of the best independent comics of the decade, whose final issue was published this week. Richard Moore apparently hadn’t intended to end Boneyard with this issue, but I guess it just isn’t selling well enough for him to devote the time to it anymore. The tale of Michael Paris, the graveyard he inherited, and all the spooks and ghouls that live therein has been part comedy, part drama, and part soap opera for some years now, but it’s always been entertaining. I enjoyed it most when it focused on the interplay of the main characters, and thus this final issue wraps up perhaps my least-favorite storyline in the series, Paris trying to save a childhood friend from an unhappy marriage and getting his fat pulled out of the fire by his vampire friend Abby. Not to my mind the most fitting end to the series, although the last couple of pages between Paris and Abby are sweet.

I’d still recommend going out and reading the earlier volumes of the series (start with the first collection and see what you think), but sadly it’s come to a premature end. A real shame.

This Week’s Haul

Comic books I bought the week of 14 March 2007.

Actually, two weeks’ worth, since I was away last week:

The Team-Ups volume are really for hard-core Justice Society fans only, really. That said, one of the Atom stories herein is a longtime favorite of mine: Ray Palmer starts aging backwards and Al Pratt has to save him. As Gardner Fox gimmick stories go, it’s pretty good. It’s also interesting that many of these stories are treated as just one more adventure for our heroes, and not the “event” comics that JLA/JSA team-ups would later become.

Wonder Woman #4 ended with a cliffhanger, leading into the final part of the “Who Is Wonder Woman?” story. But #5 doesn’t complete the story, it was released with different content than originally solicited, and the conclusion will appear “at some later date”. The story that actually shipped is a pretty mediocre piece about the impact Wonder Woman has on the world around her, beyond her material deeds. It basically explores in depth what Kurt Busiek simply implies with his Winged Victory character in Astro City, but doesn’t really say anything more. So, shrug.

Fantastic Four: The End concludes the ho-hum series by writer/artist Alan Davis. He sort-of brings a science fictional sensibility to the FF in the future, but it’s really just a standard superhero yarn.

Athena Voltaire #2 actually shipped some time ago, but my shop didn’t get a copy for some reason. So they ordered me one and it arrived this week. Now I can catch up…

Captain Clockwork is a little black-and-white book by Glenn Whitmore about four generations of heroes named Captain Clockwork, who work to save chronology from the 1930 to the 2010s. Whitmore’s plotting and dialog is a little shaky, but his art – though not very detailed – is clean and polished. There’s some promise here, but I don’t think I’m up for “yet another superhero book”. Future installments will need to indicate that they’re going somewhere for me to keep buying. (The web site has a preview from this issue.)

In many ways I enjoy B.P.R.D., but the story has been going on for an awful long time, and with no end in sight. I’d like them to wrap up Abe Sapien’s background and deal with… heck, I can’t even remember exactly what the ongoing threat they’re dealing with is. Or else I’m getting close to losing interest.

Boneyard wraps up their current story with an adorable ending. What a great comic book series.

Evil Inc. is a graphic novel assembled from the first year of the popular webcomic about a corporation run by supervillains. It’s entertaining, maybe even better read in collected form than serially, although I kind of wish it were a more straightforward collection. Apparently there’s already a second volume, but I don’t think it’s yet been solicited through Diamond Comics’ Previews catalog.

This Week’s Haul

Comic books I bought the week of 4 January 2007.

And this week it really was a haul:

Manhunter is an acclaimed ongoing series about a Los Angeles lawyer who gets tired of super-villains going free for various reasons, and decides to take the law into her own hands by lifting some superpowered gadgets she has access to and playing vigilante by night. While it’s “acclaimed”, it hasn’t sold very well, and was nearly cancelled last year, but reader outcry caused DC to revive it. This kerfuffle was enough to make me decide to try it out, and my shop got a copy of the first collected volume this week, since the second volume, Trial By Fire, just came out.

It’s okay, but not great. Penciller Jesus Saiz does a fine job drawing both Kate Spencer’s everyday life and her extracurricular adventuring. Writer Marc Andreyko’s scripts, though, are rather haphazard: Kate’s broken family life hits us over the head. The source of her weapons is shown to subtly that it’s hard to believe (why didn’t anyone know the stuff was missing and put two and two together?). For the book’s supposed realism, chain-smoking lawyer Kate is surprisingly athletic and skilled in combat. And Kate is certainly not a likeable protagonist. (In fact, everyone in the book is rather unlikeable.)

And yet, despite these rough edges, I can see the attraction of the book, that it might develop into something with more depth and texture, and that this volume is merely the set-up for more interesting stories down the road. I’ll check out the second volume and let you know what I think.

This is the first issue of All-Star Superman to come out since I started this journal. To the extent that the series has a premise, it concerns Superman before he was rebooted in the 1980s, finding out that his cells have been overloaded by sunlight and that he’s going to die sometime soon. So writer Grant Morrison gets to put the classic incarnation of Superman in some unusual situations as a result. Each issue only advances the story a little bit, though, and it reads more like a set of standalone stories. This issue sees several of Superman’s descendents coming back to the beginning of his career to meet him and fight a time-eating Chronovore who arrives in Smallville.

I’ve never been a big fan of writer Grant Morrison: I think he’s a great idea man, but his characterizations border on nil and his dialogue often feels stilted and ridiculous. I think he’s basically the same writer he was when he broke into American comics back in the 1980s, and frankly I have never really seen what all the hubbub is about. Honestly, I think his best work was his run on JLA a decade ago. All-Star Superman is largely more of the same: Inventive. Loud. Emotionally void.

I’ve never been a big fan of Quitely’s art, either. Mainly I feel that most of his characters’ faces look the same, and often they look downright inhuman. His renderings of Lana Lang and Pete Ross here are completely unrecognizable and kind of grotesque. He also seems to skimp on the backgrounds, which is really clear in this issue, which takes place in Kansas. His basic antatomy is quite strong, but while anatomy is a necessary element of a good artist, it’s not sufficient.

I keep trying out Morrison’s comics because he’s a great idea man, but All-Star Superman is not one of his better outings. Of course, neither was Seven Soldiers. And both of these opinions seem to put me in the minority of comics bloggers.

newuniversal #2 shows us that the original New Universe series was actually in-continuity, and it does so in that very Warren Ellis-esque way. Kinda neat.

If you’re a fan of medieval fantasy, give Artesia a look. I’m not a fan of the subgenre, and I enjoy it: Artesia begins as a concubine for a king in a remote hills country, but for various reasons she overthrows her king and siezes power for herself, and then gets caught up in a major invasion of her land by armies from the south. It’s at its best when it’s dealing with the characters of Artesia and her supporting cast. Writer/artist Mark Smylie has a tendency to introduce way too many characters at times, and focus more on Artesia’s position as a character of destiny and less on her as an actual character, so motivations and feelings tend to get lost in the shuffle. The series is uneven. Smylie’s a terrific artist, though, especially in his figure designs and ability to draw large battle scenes, which are often stunning.

I really need to sit down and read the whole thing at once to reacquaint myself with all of the details and see if I appreciate it more.

These two volumes are new hardcover collections of the first two mini-series. They look like nice packages, although the first volume has a big, yellow “Foreword Magazine’s Book of the Year Award Winner” badge on the front cover, marring the artwork. They couldn’t have put this on the back cover, or used a removable sticker? Sheesh!

Kane is a noirish police series by Paul Grist. Grist published 30+ issues of the black-and-white series in the 90s, and then put it on hold to work on Jack Staff. Grist has a simple but capable style with strong use of light and shadow and interesting panel layouts. I can imagine it wouldn’t work for everyone, but it works for me. His writing has the signature note of playing with time perception, leaping between events that take place at widely different points in time (and sometimes in dream) without warning. When it works – as when Kane is flashing back to confronting his on-the-take partner – it’s very cool. Grist vastly overuses the stunt, though, which has made Jack Staff nearly unreadable at times. Kane is still pretty nifty, though, mainly because the characters are all playing different games with different motivations, and that transcends the sometimes-awkward storytelling. (Grist has a nice, warped sense of humor, too.)

If you’re a fan of character-driven police shows such as Homicide (as opposed to today’s never-ending crop of procedurals), then give Kane a try. Start with the first volume, Greetings From New Eden.

Finally (whew!), Richard Moore’s Boneyard is another series on an irregular schedule, although supposedly Moore has had some (as he puts it) setbacks recently which have slowed down his production of the series. This is a very fun comic, and it’s one of the few that Debbi reads. Our hero, Michael Paris, inherits a plot of rural land which happens to hold a graveyard. An, uh, inhabited graveyard. The series is mostly about Paris’ relationships with the inhabitants of the graveyard, especially the vampire, Abbey, to whom he is attracted (and it’s reciprocated). The gang has a few supernatural adversaries who pop up from time to time as well.

It’s fun, and has been collected by NBM in several volumes. Annoyingly, we seem to have the choice between full-size black-and-white volumes, or small-size color volumes. I go with the B&W volumes. If they ever produce full-sized color volumes, I’ll switch to those.

(Can you tell that it bugs the heck out of me when creators or publishers make unfortunate decisions about the format of an otherwise-handsome collection? All I can do is vote with my pocketbook, or complain about it here, so that’s what I do.)

Whew. And with that, it’s time to collapse.