This Week’s Haul

  • The Brave and the Bold: The Book of Destiny HC, by Mark Waid, George Pérez, Jerry Ordway, Bob Wiacek & Scott Koblish (DC)
  • Justice Society of America #18, by Geoff Johns, Alex Ross, Dale Eaglesham, Jerry Ordway, Mick Gray, Kris Justice & Nathan Massengill (DC)
  • Legion of Super-Heroes #45, by Jim Shooter, Francis Manapul & Livesay (DC)
  • Madame Xanadu #3, by Matt Wagner & Amy Reeder Hadley (DC/Vertigo)
  • Final Crisis: Superman Beyond 3D #1 of 2, by Grant Morrison, Doug Mahnke & Christian Alamy (DC)
  • newuniversal: Conqueror #1, by Simon Spurrier & Eric Nguyen (Marvel)
  • Nova #16, by Dan Abnett, Andy Lanning, Wellington Alves & Scott Hanna (Marvel)
The Brave and the Bold vol 2: The Book of Destiny Although I loved the first volume in Mark Waid and George Pérez’s The Brave and the Bold (The Lords of Luck), I was not nearly as enthusiastic about the second one. Although The Book of Destiny reads better in collected form than as individual issues, it still shows all of its warts: It’s got a hodge-podge of characters thrown together for shakier-than-usual reasons (Ultraman?), and a plot whose villain’s motivation feels insufficiently crafted, with a sudden reversal at the end which also doesn’t work for me. But the big problem is that Waid’s characterizations - usually his strong suit - fail him badly here. His depiction of Power Girl in the first chapter is about as ham-handed as I can recall seeing, and the Flash/Doom Patrol story also features one-note characterizations which often feel contrived and out-of-place.

The best story in the volume is the short Hawkman/Atom yarn, although the beginning of the Superman/Ultraman one is pretty funny. And of course Pérez’s artwork is great, as usual, and if you’re losing George Pérez in the middle of a story - as happened here - you can’t do much better than replacing him with Jerry Ordway, who gets to pencil the finale.

It’s the artwork that motivated me to pick up the hardcover of this - well, that and the fact that I already owned the first volume in hardcover - but anyone else who wants to read the back half of the Waid/Pérez run on this title would probably do better to wait for the (cheaper) paperback. Overall, it was a big disappointment compared to the terrific first half.

Final Crisis: Superman Beyond #1 Superman Beyond 3D is a 2-part story spinning out of Final Crisis #3, in which a Monitor, Zilla Vallo, plucks Superman from the side of Lois Lane’s hospital bed to take him outside reality on a quest to save her. She’s recruited several of his counterparts from parallel worlds to help: Ultraman, Captain Marvel, Overman (from a world in which the Nazis won World War II) and Quantum Superman (based on a combination of Captain Atom and Doctor Manhattan, it seems like). They end up in limbo - the place where forgotten characters go to live forever in obscurity - and learn about their nemesis, Mandrakk.

I’ve been pretty down on Final Crisis so far, and unfortunately this issue fits right in with that: It’s a bunch of gosh-wow stuff thrown together so that it makes no sense. Why bring together the five Supermen? Who thought bringing in Ultraman would be a good idea? (Although if you’re an Ultraman fan, that means you can get a double dose this week.) What exactly are they supposed to accomplish? Who is Zilla Vallo and why is this her fight? Why go to limbo? To be fair, it’s the first issue and arguably Morrison is going to explain it all in the second issue. Unfortunately, his track record suggests that a lot of it won’t be explained at all, it’s just there for the gosh-wow factor, but that’s not the reaction it gets from me.

Much of it also feels like old territory, too. The form of Limbo is certainly old news, whether it feels like it’s from Morrison’s own Animal Man of 20 years ago, or the Supremacy from Alan Moore’s Supreme, and in any event it feels a lot like the Bizarro world from All-Star Superman, and the concept seems like just a more depressing version of . Morrison references the Bleed, which is a Warren Ellis interpretation of the multiverse, and Morrison doesn’t add anything new to it here. And on top of this we have the silliness with some pages being in 3-D - a pair of 3-D glasses are included - which adds nothing to the story. (At least it wasn’t all in 3-D, or I’d have passed on it entirely.)

So the story isn’t very much. The art is sometimes very good, and sometimes rather iffy. I think I liked Doug Mahnke’s work best back when he was drawing The Mask, since his sense of shape and form gave his books a very solid feel, the exact opposite of the Image style which was prevalent in those days. He’s changed quite a bit since then, working more with shadows and layouts, and I think it hasn’t been a change for the better. Some of his pages look great - especially the two-page spread in which Zilla Vallo contacts Superman - but others look very awkward: Any page in which a character is grimacing or gasping or shouting or gritting their teeth, and their faces just look deeply unnatural (which means that Ultraman always looks unnatural).

It’s weird to think that Grant Morrison, who’s usually one of the more innovative ideas men in comics, seems to be retracing the steps of Warren Ellis, Alan Moore, and himself, but that seems to be what’s happening. But this could still be a pretty good story, except that Morrison seems to have lost sight of giving the readers a reason to care. Superman’s supposedly doing this to save Lois, but what ‘this’ is he doing? And the adventure is all too metaphysical to have any emotional resonance (not really surprising, as emotional resonance has never been Morrison’s strong suit). Is this story really going to matter? My guess is no.

newuniversal: Conqueror newuniversal: Conqueror is another one-shot providing background to Warren Ellis’ newuniversal series, this one taking place in 2689 B.C., when a White Event has given several individuals in this primitive world the powers of the New Universe heroes we’re seeing play out in the main title. In this story, one of the empowered characters has gone badly wrong, and he’s manipulating the others for his own end, to the detriment of the timeline. The beings from outside the timeline are trying to warn the others, and this issue is mostly about the Star Brand character - the Conqueror of the title - trying to figure out what’s going on.

It’s a story of small scope, and it works on those terms, although I found the ending to be too abrupt and unsatisfying. Eric Nguyen’s art has a sketchy quality to it, but it works for me in the gloomy atmosphere it brings to the story - although as with many artists these days (it seems), he needs to work on drawing background so the story doesn’t seem like it’s taking place in mid-air.

newuniversal is quietly becoming one of the more intriguing mainstream comics. I hope Ellis keeps with it and sees it through to a conclusion. (Of course, I’m still waiting for that last issue of Planetary…)

This Week’s Haul

A small week, but one chock-full of geeky goodness. Which seems fitting, since this is my 500th post to Fascination Place!

  • The Brave and the Bold #16, by Mark Waid & Scott Kolins (DC)
  • Final Crisis: Legion of 3 Worlds #1 of 5, by Geoff Johns, George Pérez & Scott Koblish (DC)
  • Tangent: Superman’s Reign #6 of 12, by Dan Jurgens, Jamal Ingle & Robin Riggs, and Ron Marz, Fernando Pasarin & Scott McKenna (DC)
  • Marvel Masterworks: The Amazing Spider-Man vol 101 HC, collecting Amazing Spider-Man #88-99, by Stan Lee, John Romita & Gil Kane (Marvel)
  • Guardians of the Galaxy #4, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
The Brave and the Bold #16 Mark Waid’s run on The Brave and the Bold comes to a quiet end with a decent team-up of Superman and Catwoman. I’m not a big fan of Scott Kolins’ artwork these days - it seems like it’s getting increasingly less polished in its finishes, which I find rather off-putting - but it’s okay. The series never quite recovered from its stumbles starting with issue #7, nor the loss of George Pérez’s artwork, so it feels like it kind of limped to a finish. The first 6-issue story was terrific, though.

But the series is continuing with some fill-ins by Marv Wolfman, and then I guess J. Michael Straczynski is going to be the next regular writer. It’ll be interesting to see how that turns out, since Straczynski is a very low-key writer (in his comics work, anyway) and B&B always feels like it should be full of bombast and improbable, wild creativity.

Final Crisis: Legion of 3 Worlds #1 If ever there was a series made for fanboys, it’s Final Crisis: Legion of 3 Worlds. Boy, where to even begin? Well to start with, it’s drawn by George Pérez, who’s probably my favorite comics artist ever, and who’s noted for packing an amazing amount of detail into each panel, but who’s hardly ever drawn the Legion of Super-Heroes (nor, often, Superman). And the art is just gorgeous, as you’d expect.

The story all by itself has so many back-references to the history of the Legion and this decade’s DC continuity that anyone unfamiliar with it probably isn’t part of the target audience: The Time Trapper plucks Superboy Prime out of the time stream in the wake of the Sinestro Corps War and sends him to the 31st century, where the world is picking up the pieces in the wake of the defeat of Earth-Man during the recent Action Comics story “Superman and the Legion of Super-Heroes”. Prime visits the Superman Museum, where he learns about the Legion and how Superman - whom he hates - inspired the team and the creation of the United Planets, and also about the Legion of Super-Villains, whom he breaks out of prison to they can help him tear down everything Superman inspired.

Meanwhile, the Legion are being interrogated by the UP’s governing body, since many of them feel the Legion is no longer needed. Their one-time backer, R.J. Brande, shows up to speak in support of them, and it seems to be working, until he’s abruptly murdered, and the fact that he’s actually a Durlan is publicly revealed. This throws the UP into chaos. Other Legionnaires are busy finding and/or rescuing their missing teammates, but several of them can’t be found. Amidst all of this, they find out about Prime’s missing, and they summon Superman from the 20th century. Brainiac 5 reasons that the best way to fight the villains is to recruit their counterparts from two parallel worlds, and while Superman thinks that will help, he also thinks that Prime can’t merely be stopped, nor should he be killed, but that they need to find some way to redeem him, to bring him back to the hero he was during the Crisis on Infinite Earths.

If that made your head spin, then this series might not be for you, but as a longtime Legion fan, I enjoyed the hell out of it.

Now, to enjoy it you do basically have to avoid worrying about continuity, as there are continuity errors all over the place, and I assume it’s because Geoff Johns just didn’t want to bother dealing with all the little details which would prevent it from being a fun story, not least because he clearly wants to tell a story about the Legion he grew up with. Just a few of the differences I spotted:

  • The “classic” Legion clearly spins off from the end of Paul Levitz’ run on the book, and Keith Giffen’s “Five Years Later” stories never took place. For instance, the Legion remembers Superman as having been a member, so the Pocket Universe stories never took place, and Mon-El is his original self, rather than his FYL “Valor” self. I think FYL started out strong but fizzled after half a year or so, so I don’t mind this being pushed out of continuity.
  • The panel depicting the Zero Hour rebooted Legion shows some characters who are dead in that continuity, such as Monstress and Leviathan.
  • The Mark Waid/Barry Kitson Legion (the one currently being depicted in the ongoing Legion series) shows Supergirl as a member, even though she departed a while ago.
  • Superboy Prime is still Superboy, even though he’d had adventures as Superman Prime during Countdown - another example of Countdown being basically willfully disregarded by later series (which isn’t such a bad thing, as it was awful).

There are a lot of interesting things that bringing the three Legions could result in. For instance, maybe one of them is the Legion of Earth 2. Or having characters meet who are substantially different among the worlds, such as Princess Projectra and Sensor. I don’t expect them to clear up which Karate Kid stayed in the 20th century at the end of “The Lightning Saga”, though. Honestly I don’t think anyone at DC editorial has any idea why they bothered with that plot thread, anyway, since it ended up going nowhere.

The biggest risk the series runs is that of not just having a single large cast of Legionnaires, but three of them, and characterization getting lost in the shuffle - always a risk with any Legion series. But the most encouraging thing is Superman’s stated goal at the end of the issue: Not to just to stop Prime, but to redeem him. I’ve been pretty unhappy with how this character has been treated, and finding a way to redeem him would be a challenge well worthy of a 5-issue series illustrated by George Pérez. Here’s hoping Geoff Johns can pull it off; he’s off to a good start.

(Oh, one more thing: There’s no apparent connection between this series and Final Crisis that I can see. Maybe they’ll work it in there somehow, but I rather hope it ends up standing on its own.)

Anyway, yes, I’m a big Legion geek. I don’t think that “my” Legion will ever truly appear again, but I do enjoy reading good Legion stories.

Guardians of the Galaxy #4 Guardians of the Galaxy is saddled with a Secret Invasion crossover in its 4th issue, much like Nova got stuck with an Annihilation: Conquest crossover in its 4th, but this one makes even less sense since the Guardians don’t operate on Earth, which is where the invasion is taking place! but Abnett & Lanning play a neat trick by locking the Guardians on their extradimensional home base of Knowhere, and revealing that there are shape-shifting Skrulls infiltrating that place, too! Plus, the Guardians find that many inhabitants of Knowhere don’t really trust or like them, and a couple of the Guardians members are acting a little oddly. From the issue’s last panel, it looks like things are really going to blow up next month, so this might be pretty good as non-crossover crossover stories go. If nothing else, DnA are taking every opportunity to keep advancing the Guardians’ own story in the middle of all this.

This Week’s Haul

  • Final Crisis #3 of 7, by Grant Morrison & J.G. Jones (DC)
  • Avengers/Invaders #4 of 12, by Alex Ross, Jim Krueger & Steve Sadowski (Marvel)
  • Hulk #5, by Jeph Loeb & Ed McGuinness (Marvel)
  • The Twelve #7 of 12, by J. Michael Straczynski, Chris Weston & Garry Leach (Marvel)
  • Echo #5, by Terry Moore (Abstract)
  • The Boys #21, by Garth Ennis & Darick Robertson (Dynamite)
  • Star Trek: Assignment Earth #4 of 12, by John Byrne (IDW)
Final Crisis #3 I’m not sure two reviews of Final Crisis #3 could be more different than Brian Cronin’s and what I’m about to write. Cronin loved it, while I, well, didn’t.

Almost everything Morrison does here is either boring, or has been done before. A few people seem to be impressed with how he’s handling bringing back Barry Allen (the silver age Flash), but c’mon, it’s not like Barry hasn’t been popping up from time to time for the last 20 years anyway. The guy’s a time traveller! Maybe he’s back for good, but - so? Hal Jordan (the silver age Green Lantern) died, and came back not once (as the Spectre) but twice (as Green Lantern again, complete with his own ongoing series). There’s nothing in this to get even a little excited about.

Almost everything in the series feels like it’s been done before. The running subplot involves bringing back characters from Morrison’s Seven Soldiers series (and what a mess of a narrative that was). The main threat is of Darkseid and his minions of Apokolips conquering the world - “the day that evil won” as the series’ tag line goes. But Morrison used this exact same premise - and used it very well - in his own run on JLA a decade ago!

This issue also features the conscription of superheroes to fight the threat, hearkening back to the formation of the All-Star Squadron (which is explicitly referenced), but doing so makes no sense: Far direr threats have arisen in the DC universe in the past without resorting to such measures. Why this, why now? History suggests that simply putting out the call to all hands would be sufficient - these are the DC heroes, after all.

This series is just one instance after another of things that either don’t make sense, or just aren’t fun or exciting or thought-provoking. The longer Final Crisis goes on, the more pointless it seems. If this really is the “final crisis” of the DC universe, it’s because the concept has jumped the shark - there are no more interesting crises to tell.

Avengers/Invaders #4 Alex Ross/Jim Krueger projects don’t have a good track record in my estimation, going all the way back to my bitter disappointment with Earth X, but I keep trying them out anyway. Project Superpowers over at Dynamite has been pretty awful, but to my surprise I’m rather enjoying Avengers/Invaders. The premise is that the Invaders from World War II - Captain America and Bucky, the Human Torch and Toro, and Namor the Sub-Mariner - have been accidentally brought forward to 2008 New York City, along with (and without their knowledge) a US soldier of that era. This is problematic since in the present Marvel Universe, Cap is dead, Bucky is the new Cap, Namor is King of Atlantis and has withdrawn from the surface world, and, well, I don’t know what the status of the Human Torch and Toro are, since it seems like it changes every few years. Moreover, the Invaders think this is all some Nazi plot, especially since Iron Man and S.H.I.E.L.D. capture them while trying to figure out how to return them to their own time. And frankly, after the Civil War I can’t really fault anyone for accusing Iron Man and S.H.I.E.L.D. of being Nazis. Anyway, two groups of Avengers end up fighting over the Invaders which is where this issue leaves off.

I think what’s winning me over with this series is that it’s treating time travel seriously and not as some sort of gimmick: The adult Bucky finds the Invaders Cap’s shield and shows up at the end of this issue, clearly having memories of this adventure. The current Namor also recalls what happened and deliberately sends his younger self off without help from Atlantis to fulfill his destiny. And the soldier meets his future self - who’s nearly 90 years old - and compares notes. It’s all played for drama rather than convenience, and with the hint that the Invaders’ removal has also changed history, with dire consequences on the way once the changes catch up to the current day.

Admittedly, none of this is especially original, but it’s a lot less ponderous than the usual Ross/Krueger fare, with good art by Steve Sadowski. 12 issues might end up being too long if there aren’t some new plot twists in store, but so far, so good.

The Twelve #7 Speaking of heroes transported from World War II to the present day, J. Michael Straczynski’s The Twelve starts its second half this month. Like Ross, Straczynski’s another comics writer whose stuff I find to be too slow without much ever happening. (His current run on Thor is a perfect example of this.) The Twelve isn’t exactly gripping, but the mix of plot (which is shaping up to be a murder mystery of sorts) and drama (the heroes meeting their old - now very old - friends and their descendants) is nonetheless engaging. The gorgeous artwork by Weston and Leach helps quite a bit, too.

This issue continues the theme of characters reconnecting with their past 63 years later, as Captain Wonder meets his former sidekick, Tim, now an old man. The guy’s hard a rough time of it, as his wife and sons all died before he was revived. But the ongoing story makes some progress as Master Mind Excello tells the Phantom Reporter of some premonitions he’s had regarding the group, and the Reporter both investigates a murder in the city and then confronts the Black Widow about her nighttime excursions.

There are lots of hints that funny things are going on: Dynamic Man might be involved in the aforementioned murder, the Widow is being used by some demon as an angel of vengeance, and the inert robot Electro apparently has been wandering off as well, but who’s been doing what is still unclear.

The main thing I regret about this series is that the cast feels too large for its scope, as several characters seem both fairly generic and don’t get much screen time, which makes me wonder why they’re there. With five issues left to go perhaps they’ll play a role. But although the series superficially feels a bit like Watchmen, the storytelling is pretty standard and not very dense, so there’s only a limited amount of space per issue to tell the story, so perhaps not. Still, I’m certainly enjoying it enough to want to see how it turns out.

The Boys #21 I’m still enjoying The Boys, Garth Ennis & Darick Robertson’s brutal take on amoral superheroes, but the current story, “I Tell You No Lie G.I.”, has been somewhat disappointing. Early on it seemed like the world was overrun by superheroes, who mostly (maybe entirely) got their powers from a special drug which seemed to have gotten leaked to many companies and governments able to produce these supers, and The Boys were a covert group trying to rein in the worst abuses, especially a few corporate-run American superheroes.

This story reveals a lot of the series’ backstory, and the book’s scope is narrowing to being a conspiracy story: The drug which creates heroes is mainly controlled by a single company (Vought American), which is using it to become a major player on the national and world stage. I find this disappointing because giving the heroes a major villain and target (Vought American) seems just too simplistic; having a few foes who are representative of the larger problems - but a problem which is too big to be tackled by a single covert team - would be much more interesting, I think. The series is feeling more and more like Warren Ellis’ Transmetropolitan, only with superpowers and some gratuitous sex and violence (well, okay, even more gratuitous sex and violence than in Transmet).

Or maybe I’m just tired of this sort of conspiracy story.

This Week’s Haul

  • Final Crisis #2 of 7, by Grant Morrison & J.G. Jones (DC)
  • Madame Xanadu #1, by Matt Wagner & Amy Reeder Hadley (DC/Vertigo)
  • Hulk #4, by Jeph Loeb Ed McGuinness & Dexter Vines (Marvel)
  • Fire and Brimstone #1 of 3 (?), by Richard Moore (Antarctic)
  • The Clockwork Girl #4 of 4, by Sean O’Reilly, Kevin Hanna & Grant Bond (Arcana)
  • B.P.R.D.: The Ectoplasmic Man, by Mike Mignola, John Arcudi & Ben Stenbeck (Dark Horse)
  • Project Superpowers #4 of 6, by Alex Ross, Jim Krueger & Carlos Paul (Dynamite)
Final Crisis #2 Final Crisis #2 is getting some great reviews in the blogosphere. Which just goes to show how much tastes differ, since two issues in I’m pretty well bored with the series. Certainly the book being grounded in Jack Kirby’s Fourth World characters doesn’t, since as I’ve said before I’ve never found them interesting, and this story has all the hallmarks of yet another scheme by Darkseid.

This issue opens with a tedious sequence in Japan, which nearly put me to sleep during the montage on pages 2 and 3. The rest of the scene felt like a warmed-over scene from one of Warren Ellis’ Stormwatch issues, truly a scene where it felt like Morrison was phoning it in, yet other bloggers enjoyed the scene immensely. This is followed by a series of 1- or 2-page scenes: Terrible Turpin on the trail of some missing kids, a completely pointless triptich page with the JLA at the funeral of the comrade who was killed in issue #1, the villain Libra trying to persuade other villains to join him, and concocting his next scheme.

Then we get to the other extended sequence, in which the JLA, Green Lanterns and an Alpha Lantern investigate the death of the New God Orion, in which the murderer is suggested (using the clichéd “You think you know who it is but their face is obscured you you can’t be sure” mechanism), followed by an encounter between Batman and the apparent link to Darkseid which goes badly for Bats. This sequence would be the high point of the issue if the Darkseid element hadn’t intruded on it, making me lose interest all over again. This leads into another Turpin scene in which he ends up at the villains’ base, which ties the Darkseid threads together, and then a scene with the execution of Libra’s new scheme.

The final scene involves the Flashes (Jay Garrick and Wally West) investigating a clue in Orion’s murder, which leads into the issue’s big reveal and cliffhanger, although one that’s been well-known on the Web for weeks. Unfortunately the natural reaction to this for anyone who’s read many DC comics over the last 15 years is, “What, this again???” A big shrug is in order at this point, along with the thought that there are only 5 issues left, which might be 3 too many.

Final Crisis so far could be summed up as “big ideas writ small”; it’s Morrison taking his “big threats for big heroes” approach to writing JLA and shrinking them down, sucking the drama and excitement and fun out of them, and sprinkling them in small scenes to rob them of any remaining sense of wonder they might have. Artist J.G. Jones is quite good, but his strength are his character renderings, which are far more suitable for a character-and-dialogue-driven book, not a superhero “event” series, which makes the book have a subdued look to go along with its low-impact story.

I can’t figure out what DC Editorial or Grant Morrison were thinking in putting this together. It seems like the best-case scenario for Final Crisis is that the first two issues turn out to be largely superfluous and that the series heads off in some different, more exciting direction for the last 5 issues. But so far this series is making its predecessor Infinite Crisis look like a well-written, well-considered landmark event. It’s bad stuff.

Madame Xanadu #1 Madame Xanadu is the new Vertigo title, whose heroine is an obscure DC character. I picked it up mainly because Matt Wagner is writing it, and because the art by Amy Reeder Hadley looks pretty nifty. I’d expected it would cover some of her backstory but otherwise work with the character in the present day and move her story (whatever it is) forward. However, the whole issue concerns the character’s earliest origins, in which she’s a figure in the King Arthur stories. It’s not a bad story, and the art is quite nice, but these days stories focusing on looking backwards at a character’s past don’t really interest me (I skip Wagner’s Grendel stories featuring the Hunter Rose character for much the same reason). So if that’s all this series is going to be, I’m not going to stick with it for long.
Fire and Brimstone #1 Fire and Brimstone is the new series by Richard Moore, who I guess is taking a break from Boneyard. The premise is that there’s an angel-and-devil due who have been tasked with bringing back to hell a host of demons they inadvertently released into the world millennia ago. Basically, a supernatural odd couple. Moore’s art is spot-on as always, and he’s always a charming writer, but this first issue feels like fluff. Amusing, but lacking the weight of Boneyard or his earlier series, Far West. But maybe Moore will surprise me with the rest of the series.
The Clockwork Girl #4 I was pretty enthusiastic about The Clockwork Girl when it started, but it ended up being much lighter than I’d expected. It focused far more on Huxley the “animal boy” than it did on Tesla the clockwork girl. The concluding issue of the mini-series features a clichéd life-threatening situation, a noble sacrifice, and an improbable reconciliation between the two main characters’ creators. It felt like a mid-grade Disney film, actually. I guess the book is really aimed at kids, and I can see that they might enjoy it, but it didn’t deliver much nuance for adult readers.

Really nice artwork by Grand Bond and Kevin Hanna, though.

This Week’s Haul

  • Action Comics #865, by Geoff Johns & Jesus Moreno (DC)
  • All-Star Superman #11, by Grant Morrison & Frank Quitely (DC)
  • Final Crisis #1 of 7, by Grant Morrison & J.G. Jones (DC)
  • Fables #73, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Legion of Super-Heroes #42, by Jim Shooter, Francis Manapul & Livesay (DC)
  • Starman Omnibus vol 1 HC, by James Robinson, Tony Harris & Wade Con Grawbadger and others (DC)
  • Thor #9, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
Final Crisis #1 I have a post languishing in my FP drafts which partly has the theme that “Grant Morrison’s writing isn’t all that.” Still, Morrison is one of the hottest writers in comics today, so it’s not surprising that DC tapped him to write their big event mini-series of 2008, Final Crisis. In theory, it’s the culmination of several years worth of storylines, from Identity Crisis and Infinite Crisis through Countdown to Final Crisis and its attendant spin-offs.

The days when event mini-series could be more than a cynical corporate-driven production seem to be far behind us, and Final Crisis #1 seems to demonstrate this. The issue is a series of vignettes setting up the larger story - a tried-and-true but overused device. But the story seems completely disconnected from what was purportedly the set-up for this very series: A group of villains have a sinister gathering, but with no apparent reference to Salvation Run (whose final issue hasn’t shipped yet). A New God is found dead on Earth, but there’s no reference to Death of the New Gods, even though Superman was a key player in that story and he’s present here. And it can’t be that this sequence is a flashback, because the dead New God is a key player in Death. There’s a scene with the Monitors which feels at odds with Countdown, and another with Terrible Turpin which also seems in conflict with Death of the New Gods. (Graeme McMillan has noticed all this, too.)

So either Morrison is playing a deep game - and I wouldn’t put it past him, because he can be a crafty writer, albeit sometimes too crafty for his own good - or he’s pretty much ignoring all the set-up, either for his own purposes, or because DC editorial decided to cut their losses on the Countdown and make Final Crisis stand on its own. Which isn’t a bad idea given how ineptly plotted Countdown was, but it makes for a bizarre read.

Anyway, it’s far too early to tell whether all of this is going anywhere at all, because this is just the tip of the beginning of a story. “In medias res” seems like a lost concept in mainstream comics these days.

J.G. Jones’ artwork is good, although I wasn’t bowled over it like Valerie D’Orazio was. I found his layouts to be very stiff, and his finishes a little too slick. Tony Harris is the master of this quasi-photo-realistic style of comics art, and it’s extremely hard to pull off. I think Jones’ art here would have been better if he’d let a little Kirby dynamism (or even Sekowski quirkiness) creep into his layouts.

In sum, is it a good start? Well, it would be if I wasn’t so cynical about the whole thing, which seems like little more than an endeavor to separate customers from their money more than anything else. It wouldn’t surprise me if, two years from now, Final Crisis proved to be as forgettable as both Identity Crisis and Infinite Crisis are today.

Starman omnibus volume 1 James Robinson’s Starman was one of the best comics series of the 1990s. In fact, I’ve found that people who liked Neil Gaiman’s Sandman often also enjoyed Starman. Oddly, although most of Starman has been collected in trade paperbacks, there were a few stray issues which were never collected. But the answer to that problem has arrived in the form of the Starman omnibus series, which apparently will collect the entire 80-issue series, plus annuals, crossovers and other major appearances of the character, in six high-quality hardcover volumes. This first volume collects the first 18 issues, which fully establishes the main character and his world.

Starman was originally a golden age superhero, Ted Knight, who invented a “gravity rod” which gave him powers somewhat similar to Green Lantern’s, later refined to a “cosmic rod”. In Robinson’s “alternate world” graphic novel, The Golden Age (also well worth reading), he portrayed Knight as having become mentally unstable after he saw that his contributions to physics helped create the atom bomb. Robinson retained that element for the in-continuity series, and also revealed that he’d gotten married and had two children, Jack and David. Jack was a rebel and wanted to tread his own path, completely separate from his father’s career, while David was all-too-happy to take on the mantle of Starman when Ted retired.

Unfortunately David’s career lasted only a couple of adventures, and this volume opens with David being killed as the opening gambit of a crime wave masterminded by Ted’s old nemesis, the Mist. Reluctantly, Jack employs his father’s cosmic rod to stop the bad guys, eventually ending up with a distinctive staff, and eschewing the usual superhero costume in favor of a leather jacket and stylish goggles, with no secret identity. Along the way he gathers his own arch-enemy in the form of the Mist’s daughter, Nash.

Starman is the very best sort of continuity-laden story: Rather than expecting you to know about the character’s background or have read about all the other figures who populate the book, Robinson simply draws together the interesting figures with their own unique histories and employs them as he would supporting characters in any other story. He explains their stories where appropriate, and completely ignores them where they’re not relevant. It’s truly a novel (or series of novels) which just happens to feature characters who have also appeared elsewhere.

The reason all this works so well is that fundamentally Starman is about family and friendships. Jack comes to appreciate and love his father, and his father comes to understand Jack’s need for a distinctive identity. Robinson brings back three other characters who have had the name Starman, turning one of them - a blue-skinned alien named Mikaal - into one of Jack’s closest friends. He creates a fictional setting, Opal City, in which Starman is a valued protector and hero, and whose police force befriends and supports Jack not just for his father’s sake, but in his own right. And Robinson especially has fun with the villains who aren’t really villains, taking pains to examine the motivations of what makes these people do bad things. Some of them are simply insane or avaricious, of course, but his most complex character, the Shade, is sometimes a villain and sometimes a hero and has his own deep motivations and feelings about what he does. The Shade stories are among the best episodes of the series. And there are many other characters who appear later in the series, too.

This theme of family and friendship is one thing that makes Starman similar to Sandman. Also like Gaiman, Robinson has an ear for realistic dialogue, especially for people thrown into the fantastic situations both series naturally feature. (People often praise Brian Michael Bendis’ ear for dialogue in the same way; I find Bendis’ dialogue to sound extremely stilted and unnatural, about as far removed in its way from Gaiman and Robinson as that written by Stan Lee.) Also like Sandman Starman took about a year to really find its footing and feel confident and consistent, and it also has stretches in the middle where it drags on. Nonetheless, it’s every bit the equal of Gaiman’s masterpiece, while remaining a unique voice in its own right.

The first half of the series was illustrated by Tony Harris, whom I mentioned in the Final Crisis piece above. This is some of Harris’ early work, and the first story arc feels rather unpolished, further held back by some very flat and unsympathetic coloring. But the “Talking With David” episode in the middle of the volume shows Harris making a quantum leap in his style and rendering, and by the end of the book the art looks basically the way I remembered it; his growth as an artist is that significant. Harris is such a distinct artist that I don’t really know how great an effect his inker, Wad Von Grawbadger, has on his style. I think Harris is such a strong artist that few inkers could really affect his style in a significant way.

In sum, this is an excellent series which I highly recommend if you haven’t read it before. At 50 bucks a pop this omnibus set will not be a cheap way to read it, but you will get the whole story in a high-quality package. I’m personally going to enjoy the whole thing.

This Week’s Haul

  • DC Universe 0, by Grant Morrison, Geoff Johns, George Pérez, Doug Mahnke, Tony Daniel, Ivan Reis, Aaron Lopresti, Philip Tan, Ed Benes, Carlos Pacheco, J.G. Jones, Scott Koblish, Christian Alamy, Oclair Albert, Matt Ryan, Jeff de los Santos & Jesus Merino (DC)
  • Action Comics #864, by Geoff Johns, Joe Prado & Jon Sibal (DC)
  • Legion of Super-Heroes #41, by Jim Shooter, Aaron Lopresti & Matt Ryan (DC)
  • Ex Machina #36, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Glamourpuss #1, by Dave Sim (Aardvark-Vanaheim)
DC Universe 0 DC Universe 0 is the prologue to the upcoming Final Crisis, and is - sorta - the bridge from Countdown to that series. But I think Valerie D’Orazio is right when she says it’s really an ad: It’s a 50-cent advertisement for upcoming storylines in the DC universe, such as Final Crisis, “Batman R.I.P.”, and stuff I care about even less (and honestly my level of caring about those two stories isn’t very high).

This comic is basically a series of vignettes each illustrated by a different art team, with a disembodied narrator sorta tying it all together (but not really). So there’s not really a story here, just the hints of several different stories. The art is generally strong, but of course it changes every few pages. The overarching portent is that evil is somehow on the verge of winning the day over good, a notion which hearkens back to Alan Moore’s run on Swamp Thing, but which is too abstract to have any meaning to me as a reader.

Overall this issue feels completely unnecessary. In years gone by, other writers might have managed to cover this ground in 2 or 3 pages, but DC seems bent on drawing things out as long as possible these days. So we end up with stuff like this, which seems destined for the recycle bin.

Action Comics #864 Despite its problems, I enjoyed “Superman and the Legion of Super-Heroes” enough to keep buying Action Comics for a little while, although promos for upcoming issues make me worry that it’s going to be one big event after another, which will probably drive me away.

Anyway, this issue is also a sort of introduction to Final Crisis, specifically a lead-in to the Legion of Three Worlds mini-series, which intrigues me since I’m a longtime Legion fan, having read all three of the Legions which will be involved in that series. This issue opens with Batman visiting Superman’s Fortress, where Superman is talking with Lightning Man from the Legion, reminiscing about old times. Batman and Lightning Lad get on like oil and water, especially once the bodies of two Legionnaires - who were killed in Countdown - turn up. We also briefly visit with the JSA’s Starman, who’s also a former Legionnaire.

The more I read of Geoff Johns’ writing, the more it seems like its hallmark is putting in as many nifty ideas as he can come up with - especially of the “mining DC’s past” variety - but not really plumbing any of them in depth. Mark Waid went further with the “Batman and the Legion of Super-Heroes” idea in one issue of The Brave and the Bold than Johns does here. Really, one could probably do a good 6-issue story with such an idea. So this issue ends up feeling like no less an advertisement for an upcoming series than did DC Universe 0, which is too bad, because even as a bridge between two Superman arcs, this could have been a much more insightful story than it was.

It was better than DC Universe 0, though, if for no other reason than the scene in which Lightning Man wonders aloud how Batman would have turned out had the Legion contacted him in addition to Superman back when they were teenagers.

Glamourpuss #1 For those who don’t know, Dave Sim is the creator/writer/artist of Cerebus, the longest-running self-published comic book in history. Originally a parody of Conan the Barbarian, Cerebus evolved to parody many aspects of popular culture, and later became a platform from which Sim proclaimed his social and political opinions at great length. The pros and cons of Cerebus are outside the scope of this review, but in short I’ll say that it produced what I think is one of the ten best graphic novels I’ve ever read (Jaka’s Story), and a whole lot of near-unreadable claptrap.

Glamourpuss is Sim’s first comic since Cerebus ended its 300-issue run in 2004.

And it is, frankly, a really bad one.

Sim is still an excellent artist: He reproduces a variety of glamour magazine photos in linework, and also reproduces many panels from the comic strip Rip Kirby. Even if the work isn’t original, it’s still impressive in its attention to detail. Sim can really draw.

Unfortunately, this is a comic book without a story. Rather than assembling a story to which he can apply his prodigious artistic skills, Sim strings together a series of unrelated panels and adds text which is nothing more than a monologue in which he discusses his intention to do a book of “cute teenaged girls in his best Al Williamson photo-realism style”, and goes on to talk at some length about his love for Alex Raymond’s and John Prentice’s art on Rip Kirby.

And boy, I couldn’t care less.

I have some interest in the analysis of comic art, to be sure, but this is little more than navel-gazing; a couple of cheap gags, but otherwise nothing really entertaining. I’d much rather read a prose piece about the strip with some key illustrations, with more historical context about Raymond, Prentice, and the strip itself. But Sim’s thoughts about his admirations for the artists and his striving to emulate them are not worth three dollars, or even the time it took to read this issue.

I keep wondering who exactly Sim’s target audience for this series is, or how long he expects it to keep going. I even wonder if he’s chuckling to himself as having ‘put one over’ on his readership. Probably not. I think this is a perfectly earnest effort to express his admiration for this art style, to have some fun flexing his artistic muscles, and figuring that there are a few thousand people out there who will find it all as interesting as he does.

And he might be right, but I’m not one of those people, and I won’t be back for a second issue (though Jog apparently will be).