This Week’s Haul

  • The Brave and the Bold #23, by Dan Jurgens & Norm Rapmund (DC)
  • Ex Machina #42, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Jack of Fables #34, by Bill Willingham Matthew Sturges, Russ Braun & José Marzán Jr. (DC/Vertigo)
  • Far West #1, by Richard Moore (Antarctic)
  • Gigantic #4 of 5, by Rich Remender & Eric Nguyen (Dark Horse)
  • Invincible #62, by Robert Kirkman & Ryan Ottley (Image)
The Brave and the Bold #23 In a way, the best part of The Brave and the Bold is the wonky character team-ups, and matching second-stringer Booster Gold (time-traveling self-promoting superhero) with fifth-stringer Magog (irrelevant Justice Society member based on a villain from an alternate future) is about as wonky as they come. You’d think with Booster Gold creator Dan Jurgens doing the story and art that it would be a nice side-trip from the enjoyable Booster Gold series.

Unfortunately it’s not a Booster Gold story at all: Booster sees Rip Hunter apparently fighting Magog on his way back from another time period, and when Booster goes to see what Magog is up to in the present day, he finds that Magog’s reckless behavior puts innocent people at risk, and he’s disgusted at Magog’s viciousness. But this just tells us what we’ve suspected about Magog all along (although he’s a little nastier here than he is in JSA) and the fact that Booster is the hero who sees is it really just coincidence. There’s a little irony in that Booster used to have a cavalier approach to heroics himself, but he’s grown up now. Magog’s motivations are completely different from Booster’s, though, so the parallel doesn’t really work.

So the story’s thinner than I’d hoped; it would have worked better had it somehow been spun to be a Booster Gold story, not a Magog story. But, wonky team-ups are risky things, since it’s hard to throw two unrelated characters together and make the story work. Jurgens gave it a good try (and his art is as smooth and polished as ever), but I don’t think he pulled it off.

Far West: Bad Mojo #1 My comic shop found me a copy of the first issue of Richard Moore’s Far West to go with the second issue from a couple weeks back. I wasn’t too impressed with Moore’s recent series Fire and Brimstone, but I’ve enjoyed his series Boneyard for several years. (It’s one of the few series Debbi reads, too.)

Far West is somewhere in between: In a mythical Wild West, gunfighters, trains and saloons exist alongside dragons, ogres and spirits. Our heroes are Meg and Phil, a gunfighting half-elf woman and an anthropomorphic bear, who are also the best bounty hunters in the area. In Bad Mojo they’ve pursued their quarries into the Deadlands, where things are decidedly not what they seem.

Far West is predicated on Meg being a tough-as-nails smartass, with Phil playing her straight man as she drags him into situations that are more than he bargained for. It works pretty well, although Phil is definitely the second fiddle to his partner, especially here, in which Phil plays comic relief while Meg’s background is revealed and her personality is tested. The series doesn’t have the variety of character interaction of Boneyard, but it’s also not sheer fluff like Fire and Brimstone. I bet Far West could be a good ongoing series if developed as such, as Moore seems content to do the occasional short piece, like this two-issue series, and that’s fine.

And happily, I understand there will be more Boneyard soon.

Deck List: Cascading Haste

The new Magic set, Alara Reborn, has a new mechanic making a lot of buzz: cascade, in which when you play a spell with cascade, you can play another spell of lesser value – but (usually) selected randomly from your library – for free. Every Magic player loves to play things for free, right? So I had to build a deck with this.

Of course, it took practically no time for someone to come up with a tournament-competitive deck using cascade, which is surely a lot better than my deck. But what the heck.

This deck is based around what seems to be the most popular cascade card, Bloodbraid Elf. The main feature of Bloodbraid Elf is that it’s a 3/2 with haste. So I decided to build a deck around creatures with haste:

2 1(rg) 1/1 Tattermunge Witch
4 RR 1/1 Slith Firewalker
4 RG 2/2 Rip-Clan Crasher
2 2G 2/2 Primal Forcemage
1 1RR 4/2 Viashino Sandstalker
1 1GG 2/2 Eternal Witness
4 (rg)(rg)(rg) 3/3 Boggart Ram-Gang
4 2RG 3/2 Bloodbraid Elf
22 Creatures
4 1G   Seal of Primordium
3 1R   Incinerate
3 RG   Colossal Might
3 2R   Puncture Blast
3 1GG   Gaea’s Anthem
16 Other Spells
3     Fire-Lit Thicket
3     Shivan Oasis
8     Mountain
8     Forest
22 Lands

My goal in building this deck was to minimize the number of cards I could cascade into which would ever be unplayable. Since our metagame makes enchantment and artifact removal a must – especially since this is a largely creature-based deck – I needed a Naturalize-like card, and the enchantment Seal of Primordium was perfect for that. I also like Incinerate and the withering Puncture Blast to clear the way for the creatures. Colossal Might is really the only card which might not be playable (since it can’t target the cascading Elf), but it’s so useful in pumping up the relatively small creatures that I wanted to use it.

With all the hasted creatures, Primal Forcemage is quite potent (and if an Elf cascades into it, then it pumps up the Elf!) – especially with Viashino Sandstalker. Tattermunge Witch provides an outlet for any extra mana and a way to run over blocking creatures.

In play, the deck is a little under-landed – deliberately, since no spell costs more than 4 – and it lacks a true finisher, or a way to deal with big threats. It might do pretty well in duels, but it runs out of steam in multiplayer, relying on drawing 1 or 2 elves for card advantage.

When I rework it, I think it needs a finisher, like Overrun. But larger spells would require more mana. (And then there’s Protean Hulk, which seemed like a great idea when I thought of it, except that creatures fetched when it dies don’t get played, they get put into play, so their Cascade abilities wouldn’t trigger. Alas.)

I’m not sure what I think of the Slith Firewalkers. They’re so vulnerable until they get going. Then again, any 3-cost creature with haste is going to be relatively wimpy; the Boggart Ram-Gangs are really the best you can do in that category.

So it’s an interesting base to start from, but I’m not sure how much potential the deck really has. It is fun to play out a lot of hasted creatures, though, so I’ll tinker with it a bit to see what I can do with it.

(Incidentally, the deck is pretty close to being Standard-legal. Swap in Hell’s Thunder and Jund Hackblade, and replace the Seals and Gaia’s Anthems with something appropriate – more burn, perhaps – and it would probably work pretty similarly. The big loss would be the Primal Forcemage effect.)

Walking Distance

One of the things that threw me when I moved to California is that one must drive everywhere. Okay, that’s not true everywhere in California, but most of the Bay Area is oriented around cars, with little mass transit and large gaps between places one wants to go. My regular routine takes me anywhere within a 10-mile distance of my house every single day. While I could bike that, I don’t really want to bike everywhere (nor do I have the time to). All this is quite different from living in Madison, WI, where I lived right downtown, and could walk almost everywhere I wanted to go. I still drove some places, but a 10-mile drive there would take me to the edge of town.

Even once I bought my house, I still didn’t have many places I walked to. It’s about a 30-minute walk to downtown from my house, which is a bit far for most of the things I go downtown for. Maybe I’ve just been inculcated with the California driving mentality, but I don’t want to spend that much time just travelling around. (I like biking, but not that much!)

Recently, though, I’ve realizing that I actually have several places that I now walk to regularly, because they’re just a few blocks from my house:

  1. My friend Chris hosts our Monday night Magic games and lives at the other end of the block from me.
  2. Another fellow hosts a regular low-stakes poker game and lives even closer to me than Chris does.
  3. We have a 7-11 in one direction and a Starbucks and a decent “fast food” Chinese restaurant in the other direction. There’s hope that the discount supermarket will open in the latter location soon, too.
  4. A great burrito place is three blocks from my house.
  5. And my polling place – which I visited this morning for the California special election – is about 5 blocks away.

I could probably walk even more than I do, but I was thinking this morning while going to vote that it’s nice to have these places to walk to from time to time. Makes me feel more like I really live in the area, rather than that I live in one place, get in my car, and magically end up in some other place.

This Week’s Haul

  • Booster Gold #20, by Keith Giffen, Pat Olliffe, Norm Rapmund, Dan Jurgens & Rodney Ramos (DC)
  • Fables #84, by Bill Willingham, Matt Sturges, Tony Akins, Andrew Pepoy & Dan Green (DC/Vertigo)
  • The Unwritten #1, by Mike Carey & Peter Gross (DC/Vertigo)
  • Echo #12, by Terry Moore (Abstract)
  • The Unknown #1 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Unthinkable #1 of 5, by Mark Sable & Julian Totino Tedesco (Boom)
  • B.P.R.D.: The Black Goddess #5 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • The Umbrella Academy: Dallas #6 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
  • Castle Waiting #15, by Linda Medley (Fantagraphics)
The Unwritten #1 The Unwritten is getting as much buzz in comics as anything I can recall coming out of Vertigo this decade, and the first issue is only $1.00, so it sure seems worth a try. I didn’t read Carey & Gross’ previous series, Lucifer, and I think this might be my first exposure to Carey’s writing, though I’ve seen Gross’ work before. Although his art is on the under-rendered side for my tastes, I like it better than Peter Snejbjerg’s (a comparison I make because they have very similar styles).

The premise is that Tom Taylor is, like Christopher Robin Milne, a grown man who as a boy was the model for a fictional character in a children’s book. Tommy Taylor appears to be a hero much like Harry Potter, whose adventures appeared a couple of decades ago to great acclaim (the series in the story is even more popular than J.K. Rowling’s books), before the author, Wilson Taylor, disappeared. In the present day, Tom Taylor is eclipsed by his fictional namesake, and supports himself mainly through signing tours. Though gracious to fans of the series, he chafes that he has no accomplishments or career of his own.

But it soon comes out that not all in Tom’s life is what it appears, perhaps just a boy Wilson hired from his family to take on tour. Tom’s life collapses as investigations into his background and the fans turn against him. And then things get really weird, when it starts to seem like Tom might just be Tommy Taylor.

Carey and Gross say that The Unwritten is going to be a meditation on stories, and on “the story behind all stories”, which strikes me as both a hugely ambitious hook, and one a lot less interesting than the basic notion of a guy who might be a fictional character and not know it. Pulling off either of these metaphysical, metatextual notions is going to take some careful execution – nothing could kill the story faster than ending up in random fantasy lands devoid of structure or rules – but there’s a lot of potential here, and I do hope they can live up to most of it.

Gross’ art is still under-rendered for my preference (although the last page is quite good), but overall the book is quite intriguing and might well live up to all the hype. It’s off to a good start.

The Umbrella Academy: Dallas #6 I wasn’t as enamored of the first series of The Umbrella Academy as some were: I thought it was a lot of random twaddle strewn about a decent but unexceptional plot, albeit with quite good artwork. The second series, Dallas, seems to have catered to the die-hard fans by reducing the quality of the plot and throwing in a lot more twaddle: Time-traveling assassins, a boss with a fish-in-a-bowl for a head, a side-trip to Vietnam, before winding up in Dallas at the Kennedy assassination. Quirkily weird, it also feels devoid of all meaning, with cardboard characters.

I guess sales have not been as strong as the first series, but no doubt there will be a third one. I’m not sure I’m interested enough to keep going, though; I don’t feel like I’ve gotten much out of the first two.

Star Trek: The Reboot

J.J. Abrams’ new Star Trek film is sort of the anti-Battlestar Galactica. BSG took a fairly goofy old TV series and turned it into a serious adventure drama. Star Trek takes what was a serious adventure drama (well, for its time) and turns it into a goofy movie.

Myself, I’m an unreconstructed original series fan, and I happily enjoy those old episodes and the early movies while ignoring almost everything that followed. So I was just hoping for a good movie. Well, it’s got lots of action and plenty of humor, but it also self-consciously compares itself to the original series at every turn, and the story makes basically no sense, while blazing no new ground. So it was a rollicking ride, but ultimately it’s just another action film.

Spoilers ahoy!

Continue reading “Star Trek: The Reboot”

This Week’s Haul

A friend of mine told me that I read a shitload of comic books. I’m not sure whether he meant an imperial shitload, or a metric shitload, but whatever crappy units you use, this week was another big load:

  • The Flash: Rebirth #2 of 5, by Geoff Johns & Ethan Van Sciver (DC)
  • Blackest Night #0, by Geoff Johns, Ivan Reis, Oclair Albert & Rob Hunter (DC)
  • Astro City: The Dark Age Book Three #1 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Power Girl #1, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • War of Kings #3 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Far West: Bad Mojo #2 of 2, by Richard Moore (Antarctic)
  • Fire and Brimstone #5 of 5, by Richard Moore (Antarctic)
  • Irredeemable #2, by Mark Waid & Peter Krause (Boom)
  • The Boys #30, by Garth Ennis & Darick Robertson (Dynamite)
  • The Life and Times of Savior 28 #2, by J.M. DeMatteis & Mike Cavallero (IDW)
  • Star Trek: Crew #3 of 5, by John Byrne (IDW)
  • The League of Extraordinary Gentlemen: Century: 1910 by Alan Moore & Kevin O’Neill (Top Shelf)
Blackest Night #0 A friend asked if I was going to review Blackest Night #0, which was part of Free Comic Book Day, and how could I resist a direct request?

Blackest Night is this year’s big event in the DC Universe, although writer Geoff Johns says it’s a story he’s wanted to do since he relaunched Green Lantern. There’s a hint of it back in the Black Hand story in the series’ first year, so clearly Johns has had something in mind since then.

This is one of the higher-quality FCBD issues from the Big Two that I can recall: It’s the beginning of a larger story, written by one of their big name writers with solid art (although I’m not entirely sold on Ivan Reis as a top-tier guy). It also does a pretty good job of recapitulating the set-up of Green Lantern, explaining the assortment of “Lantern Corps” through a series of pin-ups, leading into the main story, and also providing a bit of insight into the hero through GL’s dialogue with the Flash, reminiscing about their fallen friends and especially GL’s relationship with Batman. It’s not a complete story in itself – though you can’t fault DC for using a freebie as advertising for the rest of the story – but for what it is it’s quite good.

As I’ve said of late, Green Lantern is probably Geoff Johns’ best work. This issue might not completely sell you on the series – especially since it has a complex backstory at this point – but it certainly tries its darndest. I approach all big events in comics with trepidation, and I don’t have much confidence that it will, as Johns says in his afterword, “recharge the DC Universe”, but I think it could be a fine, fun story.

So check it out. You can’t beat the price.

Power Girl #1 Superman’s almost-cousin Power Girl gets her own ongoing series this month. Thankfully she’s seemingly past the ridiculous identity crisis that plagued her JSA Classified story a few years ago, but the challenge for the series is to give her a reason for being a headliner. PG has always been at her brightest when she plays a counterpoint to other characters – she was, after all, conceived as a young, upstart counterpoint to the stodgy Golden Age Superman – but she’s had trouble leading up her own stories, because she’s not really grounded in anything but being one of the heavy-hitters on a super-team. I assume her appeal is a mix of her (ahem) physique and her strong, no-nonsense personality. Neither of those are really enough to carry a series, but filling her with angst over her background runs counter to her essential personality, and is why the JSA Classified story didn’t work.

This first issue restores her Karen Starr identity from the 70s, in which she’s the head of a tech company. As PG, she fights a bunch of constructs controlled by the Ultra-Humanite (who must be back from irrelevance for about the fifth time by now). It’s okay, but it’s only the barest of groundwork for putting together a complete series about the character. Abnett and Lanning tend to hit more than they miss, but they’ve got their work cut out for them. At least they’re aided and abetted by the always-terrific artwork of Amanda Conner.

I may be a bit skeptical, but I’m pulling for this one to succeed. And not just because PG is a babe!

Astro City: The Dark Age vol 3 #1 Astro City: The Dark Age finally continues with the third part of – I think – four. For those who’ve forgotten – and given the series’ publishing schedule (for which the creators frequently apologize) – it focuses on Astro City in the 1970s and 80s, especially a pair of brothers, one a cop, one a small-time hood, who witness and frequently get caught up in the larger events going on during the time.

Kurt Busiek has said that The Dark Age is the story he’d originally come up with as a sequel to Marvels, but when Marvel didn’t seem interested in it, he reworked it for Astro City. And then came up with a sequel for Marvels anyway, the currently-running Eye of the Camera. Unsurprisingly, since the two series cover the same time period, they have a very similar feel, a general bleakness and foreboding which accompanies the outre and often violent heroes and anti-heroes who peppered comic books of the era. Both series also whip through a large number of events, focusing on their characters from time to time, but often leaving me with a feeling that I’ve missed an awful lot and that I’m not getting the careful exploration of the main characters that I’ve come to expect from Busiek’s writing. In both cases, it seems like he’s trying to jam too much into the series, and that’s saying something given the length of The Dark Age.

I’m hoping that The Dark Age will come to some transcendent climax which will justify the series’ length and some of the larger-than-life keynote moments (the SIlver Agent’s death, and the Apollo Eleven team, for instance), while still bring a sense of closure to the brothers’ lives. It’s a tall order, really. Busiek’s one of the very best writers in comics, but I wonder whether he’s bitten off more than he can handle, here.

Fire and Brimstone #5 Richard Moore’s Fire and Brimstone wraps up this week. The story of an angel and a demon who have been tasked with rounding up a collection of demons they accidentally unleashed on the world millennia ago has been little more than a diversion from his on-hiatus series Boneyard, with wacky and sexy hijinks and not a whole lot of a story (the cover to the left sums up the tone of the series rather well). This last issue involves a deity-turned-hitman gunning for our heroines, with a somewhat tried-and-predictable resolution. It’s nice to see Moore’s art in color, but overall the series has been fluff.

The second half of a new Far West story by Moore also came out this week – but I missed the first issue, so I haven’t read it yet. Thumbing through it I see the pencils are un-inked; Moore’s a fine artist, but his stuff looks a lot better when it’s been inked.

The League of Extraordinary Gentlemen: Century: 1910 I was resoundingly unimpressed with the third volume of The League of Extraordinary Gentlemen, The Black Dossier, which seemed mostly like in-joke wankery and had an utterly lame ending. And it got mixed reviews across the Web, as well. Alan Moore and Kevin O’Neill are at it again, though, with the first of three volumes of a story called Century.

The Black Dossier took place in the 1950s, and this volume takes place in 1910, 21 years after the first League story, so to some extent we’re catching up with the League as it’s evolved in more-or-less continuous existence since the disastrous encounter with the Martians in volume two. The story mainly follows two threads: Mina Murray and Allan Quatermain‘s team’s quest to stop a wizard from bringing about the end of the world – a chase which leads them down a seemingly blind alley, although the reader knows there’s more going on than meets their eye. And Janni, the daughter of Captain Nemo, coming to England, and eventually taking up the mantle as his successor. In the mix is a series of dockside murders which swirl around Janni’s story and are told partly in song (more allusions to fictional figures of the time, naturally), although it kind of splutters out at the end.

I think it’ll be hard for LoEG to ever recapture the sense of fun and excitement it had in its first volume, mainly because in that one Moore hit the nail squarely on the head with a collection of well-known, yet exotic, characters, and a nifty little puzzle for them and the readers to figure out. In later volumes, the lead characters have gotten more and more obscure, and that’s made elements of the series less interesting to people who don’t want to go to great lengths to figure out who these people are, or who don’t have any particular interest in the characters. (In other words, Carnacki, Raffles and Orlando don’t have quite the cachet of Mr. Hyde, Captain Nemo and the Invisible Man) Century: 1910 has the additional problem that it’s just the first part of a three-part story, so it sets up both an over-arching threat, and what will presumably be a significant new character (Nemo’s daughter), but ultimately it’s all set-up. But with the last two chapters taking place in 1969 and 2009, I wonder what it’s going to be set-up for Certainly if Janni and the wizard aren’t major components, it will really diminsh the impact of this volume.

Overall, the story so far works much better than almost all of The Black Dossier did, with more little details that are interesting in and of themselves (such as “the prisoner of London”, which obviously will be showing up again). Also, Kevin O’Neill outdoes himself on the artwork, his characters having more fluidity and a wider variety of facial expressions than he’s employed in the past. While I’ve always appreciated O’Neill’s art for what it was, it’s great to see him evolving it.

I’m hopeful that Century will be a good, solid story when it’s all told. The first volume is encouraging, and I look forward to the rest of it.

A Most Busy Week

This week Debbi joined me in the over-forty club. She’s pretty happy about it. I was rather blasé about it until I started having my neck pains and so forth. Now I’m kind of annoyed at it. But, that’s me.

For her birthday we went down to Disneyland with several of our friends, including her high school friend Lisa who flew out from Milwaukee and who’s as big a Disney nut as Debbi and her other friend Lisa. We went into the park for Sunday night, and then on Monday and Tuesday, and last two of which were under the restricted 10 am – 8 pm hours for the season. Aside from the massive remodeling job on California Adventure (the ferris wheel opened while we were there), things were pretty much the same. Debbi was delighted: She got to see fireworks and go on every ride she wanted, and had a whole bunch of her friends there, and it all went pretty smoothly considering there were seven of us.

For her birthday I bought her a digital camera, and bought her (well, really us) a new coffee maker, since ours was on its last legs. I actually bought a new one of the exact same model we had, a Black & Decker TCM700 which makes the right amount of coffee for the two of us, and the thermal carafe works really well. (I decided the TCM830 10-cup model was perhaps more than we needed.)

In addition to those celebrations, we had our 8-year anniversary last Thursday, and went for our annual dinner to celebrate. And then on Saturday we went to our friends Josh & Lisa’s wedding, which was a nice ceremony at Thomas Fogarty Winery. I got to wear my new suit (with the lavender shirt) and we had fun hanging out with our friends there. The couple were very happy indeed, and are now off for a fun and relaxing honeymoon.

Fortunately thing didn’t back up too much at work, and I’m now trying to slide back into things. Today has been a little stressful, but I think it’ll even out tomorrow.

This Week’s Haul

You’d think this was the all-Geoff-Johns week given what I picked up:

  • Final Crisis: Legion of 3 Worlds #4 of 5, by Geoff Johns, George Pérez & Scott Koblish (DC)
  • Green Lantern: The Sinestro Corps War TPB vol 1, by Geoff Johns, Dave Gibbons, Ivan Reis, Patrick Gleason & Ethan Van Sciver (DC)
  • Green Lantern #40, by Geoff Johns, Philip Tan & Jonathan Glapion (DC)
  • Justice Society of America #26, by Geoff Johns, Dale Eaglesham & Nathan Massengill (DC)
  • The Literals #1, by Bill Willingham, Matt Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Madame Xanadu #10, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Avengers/Invaders #10 of 12, by Alex Ross, Jim Kruger, Steve Sadowski & Patrick Berkenkotter (Marvel)
  • Nova #24, by Dan Abnett, Andy Lanning & Andrea Divito (Marvel)
  • RASL #4, by Jeff Smith (Cartoon)
  • Invincible: Ultimate Collection HC vol 4, by Robert Kirkman & Ryan Ottley (Image)
  • Atomic Robo: Shadow From Beyond Time #1 of 5, by Brian Clevinger, Scott Wegener & Lauren Pettapiece (Red 5)
Justice Society of America #26 Geoff Johns ends his run on JSA with a charming issue focusing on Stargirl’s birthday, which the whole team celebrates over at her house. No fights, just a lot of talk and a cute little ending. And a three-cover painting by Alex Ross that you can view in its entirety here.

Despite this issue being a pleasant surprise, Johns’ run on the series has been shaky: The team is too big and has too many marginal characters to really work as a team book. Character development has been nearly nonexistent. The story arc “Thy Kingdom Come” had some good bits, but it also stretched itself too thin (the Power Girl/Earth 2 stuff was a big disappointment), and the climax was rather a big nothing. The series has pretensions of being about a big family, but the strength of character just isn’t there for it to work (or matter). Of course, it’s living in the shadow of the outstanding All-Star Comics run of the 1970s, which did everything this series did, but better, but Johns never seems able to give the book its own identity. I think he’s just not very strong at managing a large cast of characters (which admittedly is one of the toughest tasks in comic books).

Bill Willingham takes over the writing duties soon. I generally enjoy his work, although it might be too dark or cynical for this team. Then again, after this series and the previous one, a change-up is probably just what the series needs.

The Literals #1 Speaking of Willingham, this year’s first entry into “least necessary event” is “The Great Fables Crossover”, which this week is into its third part of nine in the first issue of The Literals. The premise is that a guy named Kevin Thorn is able to change the world by writing in his book, and he wants to re-write the whole world, but he’s not sure what he should write. The titular character in Jack of Fables contacts the other Fables so they can try to stop him. Unfortunately after three issues the story’s barely budged, and boy howdy is it hard to care about Jack at all (which is why I dropped his book in the first place). It’s not nearly as good as what’s been going on in Fables recently, so the distraction is not welcome.

I guess the Literals themselves are the embodiments of various genres which Kevin brings into existence here. An ignominious beginning of so: Shoved into a supporting role in the first issue of their own comic.

Nice artwork by mark Buckingham, as usual. That’s hardly enough, though.

Atomic Robo: Shadow From Beyond Time #1 I really want to like – even love – Atomic Robo, but it’s just been so hit-or-miss thus far: It’s got a fun-loving, goofy attitude, but the stories are the lightest fluff, and the characters only slightly thicker than tissue paper. The premise is that Robo was Nikola Tesla‘s greatest invention, a robot created in the 1920s and who since that time has been a scholar but has mostly fought weird menaces, such as giant robotic mummies. That and a lot of punching sums up the first two mini-series: If you like a lot of punching and things like giant robot mummies, then Atomic Robo is for you. Myself, I’m looking for more than that.

This third series gets off to a promising start, though: Charles Fort and H.P. Lovecraft show up on Tesla’s doorstep in 1926 hoping for Tesla’s help to deal with a terror they’d fought years before, but only Robo is there, and he has no idea what’s going on. Clevinger plays the whole thing for comedy, so the reader overlooks the fact that a conversation that should have lasted a few sentences instead goes on for pages, before Robo finally learns what the threat is. It works fairly well, and makes me encouraged that the rest of the series will be as weirdly amusing as this one.

What the series really needs is to stay focused for a whole story, and not go spinning off into tangents like the second series did at the end. Hopefully this series can hold itself together, stay focused, and have a big finish; that would go a long way to making Atomic Robo feel like more than disposable fluff.

(Robo is one of Greg Burgas’ favorite series, so it’s no surprise that he likes this issue more than I do.)

World’s Shortest Doctor Visit

This morning it was back to the doctor, this time to see the dermatologist as my body has developed a few blemishes which my GP thought were worth having looked at by an expert. The dermatologist looked me over and said that the two large bumps I’ve got are probably some sort of nerve cluster (if I understood her correctly), and they probably don’t need to be removed unless they bother me (which they mostly don’t). Otherwise she said I should come back in a year and she can take another look and see if any of my various mole-like blemishes have gotten any bigger. And she said to remember to put on sunscreen.

So it took longer to drive to and from the appointment than it did to actually get checked out.

In other health news, my cold is still lingering – I’ve still got the sniffles and the occasional cough. I feel better every day, but it seems like every year it takes a little longer to shake the last of my colds. It may mean I have some low-grade allergies, since ’tis the season out here in California. Debbi’s been hit much harder with this cold, with nasty coughing jags, but she’s gradually getting better, too.

No, I don’t think either of us have the swine flu, since we both showed symptoms before it hit the media (and well before any confirmed US cases). Plus, it just wasn’t as debilitating as actual flu is supposed to be. (Have I ever had actual influenza? I can’t recall.) And there was a bug going around my office just before I caught it. So I think we just have colds. Annoying.

But better than swine flu.

My pinched nerve is mostly better, but sometimes I still get a pain in my arm. I’m hoping it will eventually go away entirely, but if it doesn’t, I wonder at what point I should call my doctor and ask whether we should do something else to try to treat it.

I’m so ready to just be healthy again.

What a Series!

The first Red Sox/Yankees series of the year concluded, and it’s hard to imagine later series getting any better than this one!

Unless you’re, uh, a Yankees fan. Because the Red Sox swept the 3-game series at Fenway Park.

Friday’s game one was a 12-inning affair in which the Sox were down 4-2 in the bottom of the 9th, Jason Bay tied it with a 2-run homer, and then Kevin Youkilis hit a walk-off shot to win it. Joba Chamberlain and Jon Lester pitched well to start the game, but two of the better relievers on both teams (Mariano Rivera and Hideki Okajima) imploded later on.

Saturday’s game two was epic. I’d expected the Josh Beckett-A.J. Burnett matchup to be the series’ best chance for a pitcher’s duel, but it was anything but: Beckett imploded, giving up 8 runs in 5 innings. The Sox were down 6-0 in the 4th, but closed to 6-5 in the bottom half thanks to Jason Varitek’s grand slam. Burnett also ended up giving up 8 runs in 5 innings. The bullpens provided little relief (Okajima got hit hard again), but the Yankees’ bullpen completely melted down, leading to a 16-11 Sox win, in a little under 4-1/2 hours.

Game two included such plays as Johnny Damon being picked off base, Jorge Posada getting caught in a rundown heading for home plate and tagged out at third when two runners ended up at that base, and Jacoby Ellsbury reaching base on catcher’s interference.

Sunday’s game three will be remembered for some months for Ellsbury stealing home on Andy Pettitte and Jorge Posada, mainly because the Yankees had the shift on for J.D. Drew and Pettitte wasn’t really paying attention. (Video recap here.) It hardly mattered since Drew hit the next pitch for an automatic double, and the Sox won 4-1. Justin Masterson started for the Sox and pitched quite well against one of the better offenses in baseball, and then two rookie pitchers combined to shut down the Yankees the rest of the way, allowing just one hit over 3-2/3 innings. Ellsbury’s accomplishment is being overrated by fans and the media, but stealing home happens so rarely it’s quite a thing to see. Masterson was the true Sox MVP of the day.

Three hard-fought games, and the “right” team won them all (well, as far as I’m concerned!). What a great weekend of baseball!

Oh, and Sox manager Terry Francona seemed pretty happy, too:

Happy guys!