A big week this week, and it turns out this month, not last month, is Dan Jurgens’ last hurrah on Booster Gold.
- Booster Gold #32, by Dan Jurgens & Norm Rapmund (DC)
- Brightest Day #0, by Geoff Johns, Peter J. Tomasi, Fernando Pasarin & many inkers (DC)
- Fables #94, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
- Flash #1, by Geoff Johns & Francis Manapul (DC)
- The Unwritten #12, by Mike Carey & Peter Gross (DC/Vertigo)
- Secret Six #20, by Gail Simone & Jim Calafiore (DC)
- Powers #4, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
- Irredeemable Special #1, by Mark Waid, Paul Azaceta, Emma Rios & Howard Chaykin (Boom)
- B.P.R.D.: King of Fear #4 of 5, by ike Mignola, John Arcudi & Guy Davis (Dark Horse)
- Star Trek: Leonard McCoy, Frontier Doctor #1 of 5, by John Byrne (IDW)
- Chew #10, by John Layman & Rob Guillory (Image)
- Atomic Robo and the Revenge of the Vampire Dimension #2 of 5, by Brian Clevinger & Scott Wegener (Red 5)
Chris Sims rips Brightest Day #0 a new one in his review column this week. I think he’s a little harsh, but only a little; this is not a good comic book.
The conclusion of Blackest Night showcased the return from death of a dozen DC heroes and villains, including Deadman who, well, is supposed to be dead. Brightest Day is supposedly going to explore why they came back to life. I think the hope is that they’ll capture some of the fun of 52, the weekly series from a few years ago, which was hands-down DC’s best weekly series so far. This issue is the lead-in to that, and it’s basically just Deadman – thanks to the white ring on his finger – checking in on each of the other characters who came back to life. Which means it’s one little character piece after another – bits which might work well enough as an aside in a character’s regular series, but which strung together like this make for one pretty tedious issue.
Worse, this is a continuity-laden comic featuring characters with convoluted backstories. Okay, Hawkman at this point is firmly grounded in his convoluted backstory, it’s basically a key part of the character, and honestly that’s not such a bad thing, since the core premise is easy to explain (Hawkman and his beloved Hawkgirl have been getting reincarnated for thousands of years) and the details are unimportant. Sims points out the problem with all this continuity without really trying to do so:
Firestorm died in Identity Crisis? I read that piece of trash, but I’d forgotten that. Ronnie’s a recovering alcoholic? Firestorm’s tying in somehow to the Brave and the Bold cartoon? Yeesh, this is all the sort of BS that needs to get sliced away and discarded (or else I’ll be trying to figure out why Firestorm isn’t still a fire elemental, like John Ostrander revealed him to be), the sort of thing Geoff Johns did well in Green Lantern, picking the pieces he wanted to play with and ignoring the rest. You can repeat this for most of the other characters herein, and then there are some new bits that make no sense at all (Aquaman being reluctant to go into the water, for example).
There’s some potential here, but the cast is too large, and this is really a horrible lead-in to the series. My guess it that it will be better than Countdown to Final Crisis (it could hardly be worse), but not anywhere near as good as 52 was.
On the art side, Fernando Pasarin’s art is pretty solid, though unspectacular. This seems to be DC’s house style these days: Clean, solidly-rendered, judicious use of shadows, lots of details, somewhat generic faces and expressions. More than a little evocative of George Pérez and Dan Jurgens, without being as distinctive as either. (Nicola Scott and Ivan Reis are similar.)
I might try the first couple of issues, but Brightest Day will have to come out of the gate strong (assuming that this issue is it just getting into the gate) for me to keep reading.
On the other hand, I think Sims is far too kind to the new Flash series. He is right about this: Bringing back Barry Allen was completely unnecessary, especially as Wally West has been such a great Flash for the last quarter of a century (wow, has it really been that long?). Then again, bringing back Hal Jordan as Green Lantern was not exactly essential either, and that’s worked out well. The difference is that Barry’s death occurred at the lowest point in the character’s creative history, and he died heroically in a much-beloved series (Crisis on Infinite Earths), whereas Hal was killed off awkwardly after becoming a villain for no good reason, so bringing Barry back actually cheapens his death (and his return hasn’t been handled with anywhere near the style of the other resurrected hero whose return has previously been verboten – Ed Brubaker bringing back Bucky in Captain America was orders of magnitude better than this, as I said last week).
But, Barry’s back, and he’s been given a new series, and that’s how it goes.
In any event, this issue is no better than Brightest Day above. To start with, this story is just bogged down in continuity, explicit or implied: The Flash has been dead, and presumably everyone knows that, but now he’s back. And so is Barry Allen, but it’s unclear whether everyone knows that the two are the same guy, and you’d pretty much have to be an idiot not to have figured it out, if you knew Barry personally. Johns blurred the line in Green Lantern about whether everyone knew who Hal was – you could almost believe that everyone did know, and just didn’t care – but here it seems like all of Barry’s friends are idiots. (Never mind that his wife Iris had disappeared for years, too, and came back, and then apparently got 20 years younger. Good trick, that.) Johns wants to push past all the getting-back-to-his-life stuff and get to the story, but I just don’t buy it, especially since Barry and Iris were the stereotypical midwest, middle-American couple, living in a cute little ranch home and working their day jobs, and that life is so far from where the characters are starting now, it’s impossible to credit.
The plot involves one of Flash’s villains (of his so-called Rogues Gallery) showing up dead – only it doesn’t seem to be him. It’s just the barest hint of the story, so there’s not much to review there (though there’s atwist on the last two pages), but most of the issue is given over to Barry getting back to his life. And that’s a yawn-fest.
The big knock against the issue is the art: Francis Manapul was just good enough on Jim Shooter’s recently Legion of Super-Heroes run with his uninspiring “Image-esque” style helped by some clean linework, but his style here is a lot more cartoony and sketchy, and I think it just looks awful. The characters all look kind of childlike, with indistinguishable faces (which look deformed whenever the panel is composed looking up at the face), the inks look more like pencils, there are unnecessary speed lines everywhere (yes, even for The Flash they’re unnecessary), and on top of that the colors look washed out. I almost passed on this series because of Manapul’s presence alone, and this first issue makes me think I should’ve gone with my first instinct. (I’m not really sure who I think they should have gotten to draw the series. Ethan Van Scyver was not a great choice in The Flash: Rebirth, even though I like his art a lot better. Dan Jurgens doesn’t have the right dynamism. But the series needs to look more grown-up and solid than the look Manapul gives it here. Norm Breyfogle might have brought the series a similar look but more weight – he did a good job on the criminally-overlooked miniseries Flashpoint ten years ago.)
Flash after one issue has all the indications of being a train wreck. To be sure, Green Lantern got off to a very slow start, but at least it had lovely artwork to fall back on. Flash needs to get much better on all fronts very quickly for me to care enough to stick around.
Is John Byrne doing the best Star Trek comics of the last 20 years, or the best Star Trek comics ever? It sure is hard to tell. Other than the quirky and unsatisfying Assignment: Earth series, every Byrne Trek comic at IDW has been pitch-perfect, wonderfully illustrated stuff exploring the fringes of the original cast milieu. Leonard McCoy, Frontier Doctor follows the irascible surgeon as he embarks on a voyage to the Federation frontier to help people with his skills, in the period between classic Trek and the first feature film, so it’s a medium for Byrne to spin a few clever science fiction yarns. Less ambitious than his Romulans series, but that’s hardly a problem as Crew had a similar approach, and I think that’s the best of his series yet.
If I have a criticism it’s that his rendering of the good doctor seem slightly off to me. Granted, McCoy’s got a full beard here (as he did when he first appeared in The Motion Picture), but something about his eyes and his mouth make him appear a little older and grumpier than even he ought to. Still, the issue as a whole is fun stuff, and I’m looking forward to the rest.
(I wonder if Byrne has aspirations of doing a truly epic Trek series at IDW at some point, something on a grander scale than even the Romulans story? That’s be something to see.)
This month’s issue of Atomic Robo and the Revenge of the Vampire Dimension doesn’t feature any vampires, nor any dimensions (well, other than the usual three). It does feature Atomic Robo and also revenge, although the revenge isn’t by vampires. False advertising?
Anyway, this one takes place in Japan and is yet another homage to Japanese monster movies, which means (this being Atomic Robo) it involves a lot of smashing, interspersed with snarky remarks by Robo. It’s a pretty good issue, actually, but sameness is starting to set in to Atomic Robo I’ve been hoping that writer Brian Clevinger would start pulling together Robo’s long backstory (he was created by Nikola Tesla) into a larger drama, but it’s basically one slugfest after another. The previous volume, Shadow From Beyond Time, was the best one yet precisely because it was a carefully-laid-out story arc, but Revenge of the Vampire Dimension reverts to the one-offs of the previous two volumes.
This could be such a great series, and it’s really frustrating that it can’t rise above the level of lightweight adventure stuff.