Superman

Last weekend we went to see the new Superman film, and, well, it’s the Superman I’ve been waiting my whole life to see.

I thought every Superman film before this was disappointing in some way, with Superman II being the best of the bunch. I remember seeing Superman: The Movie in the theater and being terribly disappointed in Gene Hackman’s Luthor being written as a clown with a decidedly pedestrian master plan (for amusingly-sharp contrast on this point, John Scalzi disagrees). Superman Returns felt like an updating of the first Christopher Reeve film but didn’t have much new to offer, right down to Luthor’s master plan. And the less said about Man of Steel and the Zack Snyder films, the better; the tone is wrong, the stories are dumb, and it’s just all so dreary. Henry Cavill might have been a great Superman, but not in those films. (Ironically he does get the single best line in any of them, and it was in Joss Whedon’s reshoots of Justice League: “Well, I believe in truth. But I’m also a big fan of justice.”)

This film, written and directed by James Gunn, is the first one that feels like it does justice to the cinematic potential of the character. It’s bright, exciting, action-packed, and moving. Is it a bit too overstuffed? Maybe. Are there little threads here and there which could have used more elaboration, and feel like things which are never going to be followed up on? Yeah. But it keeps its eye on the prize, of a heroic figure whose enemy assails him in multiple ways, but who manages to retain his ideals and persevere against adversity.

Maybe the best thing about the film is that it doesn’t work under the weight of its predecessors. They keep some of the John Williams theme music – which, if you’re going to keep one thing, that’s it – and everything else feels more drawn from the comics than from earlier films. As with Spider-Man: Homecoming, I was very grateful that we didn’t have to sit through the origin story again.

David Corenswet is an excellent piece of casting in the lead role, projecting the right level of heroism while also exhibiting a wider range of emotion than previous actors. Viewers of the previous films will recall the many times earlier actors brooded or exhibited tightly-contained anger, but Corenswet has license to let loose here, partly because his Superman is not quite as powerful – relatively speaking – as others, but he also just seems like someone more given to feeling.

But honestly Nicholas Hoult is maybe even better casting, giving an absolutely psychopathic turn as Lex Luthor. He’s Elon Musk if Musk were an even remotely competent scientist. He does horrible things at both grand and small scales, and he sees Superman as a threat to humanity, and himself as its only savior.

Gunn of course directed the three Guardians of the Galaxy films in the Marvel Cinematic Universe, and he clearly has a pretty good idea of how to juggle putting together a universe. Rather than building it up from first pieces, as the MCU did, Gunn has opted to have a fully-formed world of superheroes, some of whom have been around for a long time, and even Superman has been active for three years. So he can pick and choose which characters he wants to use for his story.

The script and direction have a lot of Gunn hallmarks. His sense of humor is quirky and occasionally dumb (Mr. Terrific and Lois going to the former’s vehicle is one of the dumber gags in the film). He also likes having a big showy fight scene with lots of CGI and clever camera angles. in Guardians of the Galaxy vol 3 this was the “I’m done running” gauntlet scene, and here the scene goes to Mr. Terrific, keeping Superman’s action scenes more traditionally staged. He’s also really good at having one thing which seems like a small thing, but which is clearly there as a – very effective – hook to make a segment of potential audience want to see the film, whether it’s the soundtrack in the first Guardians, Baby Groot in the second, and here it’s Krypton the super-dog, who was all over the advertising campaign.

The story makes some interesting and largely successful choices in handling character and lore – your mileage may vary, of course. For long time comics fans it has a neat little puzzle about the identity of one of the henchmen. He also wisely shies away from some over-used tropes, such as avoiding a hero-vs-hero fight which could easily have been staged if the story had been handled differently.

Overall, I liked it a lot. It wears its heart and its comic book origins on its sleeve, and ultimately it does the most important thing that made the MCU work in the beginning: The characters feel like the comic book characters. They’re not exactly the same, but they feel like the real thing even if they’re a slightly different take. If Gunn and his crew don’t lose sight of that, the DCU ought to be a lot of fun.

Goodbye, Magic the Gathering

I haven’t played Magic the Gathering since last year, and I haven’t played my favorite form of Magic, booster draft, since December 2023, during Lost Caverns of Ixalan. This month, I’m admitting that I have left the game behind.

I got back into Magic in 2006 through an Ice Age draft my friend Subrata put together, and over the next few years I played a bunch of drafts starting with Time Spiral, as well as playing in a casual multiplayer constructed game (through which I made a couple of long-standing friends). By 2012 I had started listening to podcasts and wondered, “are there podcasts about Magic drafts?” Well, there was one, Limited Resources, which I’ve been listening to since Gatecrash. There are more now, and I’ve listened to a bunch of them over the years.

Honestly I credit Magic podcasts with helping me stay motivated to run, starting around 2015. These sorts of podcasts naturally tend to have energetic hosts who are generally engaging speakers, and the topics are meaty enough to keep my mind engaged and not thinking about how much running sucks.

I maintained a Windows partition on my Macs to play Magic Online, but I dropped it when Magic Arena came to the Mac. During COVID I played a lot of Arena, and got pretty good at draft, if I do say so myself. I even spent a bunch of time playing Standard, and really enjoyed some of the blue-red turns decks when Kaldheim was legal.

The last set I really enjoyed was Dominaria United, but frankly many of the sets in the last few years have had pretty crappy limited environments, being super-aggressive and really not offering a lot of variety or ability to pursue longer strategies. It was the sets of 2023 which really did me in, especially Wilds of Eldraine, which I drafted a bunch (because it came out when I happened to have a bunch of time to play), had a terrible record at, and just thought was incredibly un-fun to play. When Lost Caverns of Ixalan followed it and was also super-fast, I resolved not to play again until they had some sets which were considerably slower. And while that did eventually happen late last year, by that point I didn’t feel like getting back in. I’d moved on.

In addition, now they’re releasing 6 sets per year, 2 or more of them being “Universes Beyond” media tie-in sets, and I just don’t have a lot of enthusiasm for jumping back in when a set’s limited environment comes and goes in just 2 months. I’m sure these sets are going to sell very well (the Final Fantasy set has supposedly set sales records), but they’re not going to sell to me.

The destruction of the Magic Pro Tour and Grand Prix circuit in 2020 also had a small effect, as I’d enjoyed following the personalities and watching a bunch of the coverage of the events. The Pro Tour is largely back, but the Grand Prix are a thing of the past, and three Magicfest events per year is not really a sufficient replacement. It was easy, a decade ago, to get immersed in the larger world of Magic, even if only following it online, and that world mostly doesn’t exist anymore. (I think a lot of this is because Hasbro decided investment in that arm of Magic was not worth the money.)

So, I’m in the process of dropping the Magic podcasts I listened to, including support for them on Patreon. I think it’s a credit to how engaging the game can be, and how good these podcasts are, that I stuck with them for a year and a half without playing. Part of me is going to miss them, but I realize that the time I’m spending on them can be better used on other things.

What other things? Well, I’m going to try audiobooks, especially some longer ones which I might be reluctant to read in print, slow reader that I am. Especially since I realized (thanks to Debbi) that I can download them from the library through Hoopla and Libby. We’ll see if they manage to keep my attention as well as the podcasts. If not, I’ll probably try moving to other kinds of nonfiction podcasts.

So, Magic, it’s been fun – and expensive. I left once and came back, and it’s possible it could happen again. But for now this is goodbye. Maybe it was just time, but I do wonder if I’d have stayed in if they hadn’t printed so many sets in the last few years with limited environments that I just hated.

Now to figure out what to do with all those cards filling half a closet in the home office.