This Week’s Haul

A friend of mine told me that I read a shitload of comic books. I’m not sure whether he meant an imperial shitload, or a metric shitload, but whatever crappy units you use, this week was another big load:

  • The Flash: Rebirth #2 of 5, by Geoff Johns & Ethan Van Sciver (DC)
  • Blackest Night #0, by Geoff Johns, Ivan Reis, Oclair Albert & Rob Hunter (DC)
  • Astro City: The Dark Age Book Three #1 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Power Girl #1, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • War of Kings #3 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Far West: Bad Mojo #2 of 2, by Richard Moore (Antarctic)
  • Fire and Brimstone #5 of 5, by Richard Moore (Antarctic)
  • Irredeemable #2, by Mark Waid & Peter Krause (Boom)
  • The Boys #30, by Garth Ennis & Darick Robertson (Dynamite)
  • The Life and Times of Savior 28 #2, by J.M. DeMatteis & Mike Cavallero (IDW)
  • Star Trek: Crew #3 of 5, by John Byrne (IDW)
  • The League of Extraordinary Gentlemen: Century: 1910 by Alan Moore & Kevin O’Neill (Top Shelf)
Blackest Night #0 A friend asked if I was going to review Blackest Night #0, which was part of Free Comic Book Day, and how could I resist a direct request?

Blackest Night is this year’s big event in the DC Universe, although writer Geoff Johns says it’s a story he’s wanted to do since he relaunched Green Lantern. There’s a hint of it back in the Black Hand story in the series’ first year, so clearly Johns has had something in mind since then.

This is one of the higher-quality FCBD issues from the Big Two that I can recall: It’s the beginning of a larger story, written by one of their big name writers with solid art (although I’m not entirely sold on Ivan Reis as a top-tier guy). It also does a pretty good job of recapitulating the set-up of Green Lantern, explaining the assortment of “Lantern Corps” through a series of pin-ups, leading into the main story, and also providing a bit of insight into the hero through GL’s dialogue with the Flash, reminiscing about their fallen friends and especially GL’s relationship with Batman. It’s not a complete story in itself – though you can’t fault DC for using a freebie as advertising for the rest of the story – but for what it is it’s quite good.

As I’ve said of late, Green Lantern is probably Geoff Johns’ best work. This issue might not completely sell you on the series – especially since it has a complex backstory at this point – but it certainly tries its darndest. I approach all big events in comics with trepidation, and I don’t have much confidence that it will, as Johns says in his afterword, “recharge the DC Universe”, but I think it could be a fine, fun story.

So check it out. You can’t beat the price.

Power Girl #1 Superman’s almost-cousin Power Girl gets her own ongoing series this month. Thankfully she’s seemingly past the ridiculous identity crisis that plagued her JSA Classified story a few years ago, but the challenge for the series is to give her a reason for being a headliner. PG has always been at her brightest when she plays a counterpoint to other characters – she was, after all, conceived as a young, upstart counterpoint to the stodgy Golden Age Superman – but she’s had trouble leading up her own stories, because she’s not really grounded in anything but being one of the heavy-hitters on a super-team. I assume her appeal is a mix of her (ahem) physique and her strong, no-nonsense personality. Neither of those are really enough to carry a series, but filling her with angst over her background runs counter to her essential personality, and is why the JSA Classified story didn’t work.

This first issue restores her Karen Starr identity from the 70s, in which she’s the head of a tech company. As PG, she fights a bunch of constructs controlled by the Ultra-Humanite (who must be back from irrelevance for about the fifth time by now). It’s okay, but it’s only the barest of groundwork for putting together a complete series about the character. Abnett and Lanning tend to hit more than they miss, but they’ve got their work cut out for them. At least they’re aided and abetted by the always-terrific artwork of Amanda Conner.

I may be a bit skeptical, but I’m pulling for this one to succeed. And not just because PG is a babe!

Astro City: The Dark Age vol 3 #1 Astro City: The Dark Age finally continues with the third part of – I think – four. For those who’ve forgotten – and given the series’ publishing schedule (for which the creators frequently apologize) – it focuses on Astro City in the 1970s and 80s, especially a pair of brothers, one a cop, one a small-time hood, who witness and frequently get caught up in the larger events going on during the time.

Kurt Busiek has said that The Dark Age is the story he’d originally come up with as a sequel to Marvels, but when Marvel didn’t seem interested in it, he reworked it for Astro City. And then came up with a sequel for Marvels anyway, the currently-running Eye of the Camera. Unsurprisingly, since the two series cover the same time period, they have a very similar feel, a general bleakness and foreboding which accompanies the outre and often violent heroes and anti-heroes who peppered comic books of the era. Both series also whip through a large number of events, focusing on their characters from time to time, but often leaving me with a feeling that I’ve missed an awful lot and that I’m not getting the careful exploration of the main characters that I’ve come to expect from Busiek’s writing. In both cases, it seems like he’s trying to jam too much into the series, and that’s saying something given the length of The Dark Age.

I’m hoping that The Dark Age will come to some transcendent climax which will justify the series’ length and some of the larger-than-life keynote moments (the SIlver Agent’s death, and the Apollo Eleven team, for instance), while still bring a sense of closure to the brothers’ lives. It’s a tall order, really. Busiek’s one of the very best writers in comics, but I wonder whether he’s bitten off more than he can handle, here.

Fire and Brimstone #5 Richard Moore’s Fire and Brimstone wraps up this week. The story of an angel and a demon who have been tasked with rounding up a collection of demons they accidentally unleashed on the world millennia ago has been little more than a diversion from his on-hiatus series Boneyard, with wacky and sexy hijinks and not a whole lot of a story (the cover to the left sums up the tone of the series rather well). This last issue involves a deity-turned-hitman gunning for our heroines, with a somewhat tried-and-predictable resolution. It’s nice to see Moore’s art in color, but overall the series has been fluff.

The second half of a new Far West story by Moore also came out this week – but I missed the first issue, so I haven’t read it yet. Thumbing through it I see the pencils are un-inked; Moore’s a fine artist, but his stuff looks a lot better when it’s been inked.

The League of Extraordinary Gentlemen: Century: 1910 I was resoundingly unimpressed with the third volume of The League of Extraordinary Gentlemen, The Black Dossier, which seemed mostly like in-joke wankery and had an utterly lame ending. And it got mixed reviews across the Web, as well. Alan Moore and Kevin O’Neill are at it again, though, with the first of three volumes of a story called Century.

The Black Dossier took place in the 1950s, and this volume takes place in 1910, 21 years after the first League story, so to some extent we’re catching up with the League as it’s evolved in more-or-less continuous existence since the disastrous encounter with the Martians in volume two. The story mainly follows two threads: Mina Murray and Allan Quatermain‘s team’s quest to stop a wizard from bringing about the end of the world – a chase which leads them down a seemingly blind alley, although the reader knows there’s more going on than meets their eye. And Janni, the daughter of Captain Nemo, coming to England, and eventually taking up the mantle as his successor. In the mix is a series of dockside murders which swirl around Janni’s story and are told partly in song (more allusions to fictional figures of the time, naturally), although it kind of splutters out at the end.

I think it’ll be hard for LoEG to ever recapture the sense of fun and excitement it had in its first volume, mainly because in that one Moore hit the nail squarely on the head with a collection of well-known, yet exotic, characters, and a nifty little puzzle for them and the readers to figure out. In later volumes, the lead characters have gotten more and more obscure, and that’s made elements of the series less interesting to people who don’t want to go to great lengths to figure out who these people are, or who don’t have any particular interest in the characters. (In other words, Carnacki, Raffles and Orlando don’t have quite the cachet of Mr. Hyde, Captain Nemo and the Invisible Man) Century: 1910 has the additional problem that it’s just the first part of a three-part story, so it sets up both an over-arching threat, and what will presumably be a significant new character (Nemo’s daughter), but ultimately it’s all set-up. But with the last two chapters taking place in 1969 and 2009, I wonder what it’s going to be set-up for Certainly if Janni and the wizard aren’t major components, it will really diminsh the impact of this volume.

Overall, the story so far works much better than almost all of The Black Dossier did, with more little details that are interesting in and of themselves (such as “the prisoner of London”, which obviously will be showing up again). Also, Kevin O’Neill outdoes himself on the artwork, his characters having more fluidity and a wider variety of facial expressions than he’s employed in the past. While I’ve always appreciated O’Neill’s art for what it was, it’s great to see him evolving it.

I’m hopeful that Century will be a good, solid story when it’s all told. The first volume is encouraging, and I look forward to the rest of it.

This Week’s Haul

You’d think this was the all-Geoff-Johns week given what I picked up:

  • Final Crisis: Legion of 3 Worlds #4 of 5, by Geoff Johns, George Pérez & Scott Koblish (DC)
  • Green Lantern: The Sinestro Corps War TPB vol 1, by Geoff Johns, Dave Gibbons, Ivan Reis, Patrick Gleason & Ethan Van Sciver (DC)
  • Green Lantern #40, by Geoff Johns, Philip Tan & Jonathan Glapion (DC)
  • Justice Society of America #26, by Geoff Johns, Dale Eaglesham & Nathan Massengill (DC)
  • The Literals #1, by Bill Willingham, Matt Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Madame Xanadu #10, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Avengers/Invaders #10 of 12, by Alex Ross, Jim Kruger, Steve Sadowski & Patrick Berkenkotter (Marvel)
  • Nova #24, by Dan Abnett, Andy Lanning & Andrea Divito (Marvel)
  • RASL #4, by Jeff Smith (Cartoon)
  • Invincible: Ultimate Collection HC vol 4, by Robert Kirkman & Ryan Ottley (Image)
  • Atomic Robo: Shadow From Beyond Time #1 of 5, by Brian Clevinger, Scott Wegener & Lauren Pettapiece (Red 5)
Justice Society of America #26 Geoff Johns ends his run on JSA with a charming issue focusing on Stargirl’s birthday, which the whole team celebrates over at her house. No fights, just a lot of talk and a cute little ending. And a three-cover painting by Alex Ross that you can view in its entirety here.

Despite this issue being a pleasant surprise, Johns’ run on the series has been shaky: The team is too big and has too many marginal characters to really work as a team book. Character development has been nearly nonexistent. The story arc “Thy Kingdom Come” had some good bits, but it also stretched itself too thin (the Power Girl/Earth 2 stuff was a big disappointment), and the climax was rather a big nothing. The series has pretensions of being about a big family, but the strength of character just isn’t there for it to work (or matter). Of course, it’s living in the shadow of the outstanding All-Star Comics run of the 1970s, which did everything this series did, but better, but Johns never seems able to give the book its own identity. I think he’s just not very strong at managing a large cast of characters (which admittedly is one of the toughest tasks in comic books).

Bill Willingham takes over the writing duties soon. I generally enjoy his work, although it might be too dark or cynical for this team. Then again, after this series and the previous one, a change-up is probably just what the series needs.

The Literals #1 Speaking of Willingham, this year’s first entry into “least necessary event” is “The Great Fables Crossover”, which this week is into its third part of nine in the first issue of The Literals. The premise is that a guy named Kevin Thorn is able to change the world by writing in his book, and he wants to re-write the whole world, but he’s not sure what he should write. The titular character in Jack of Fables contacts the other Fables so they can try to stop him. Unfortunately after three issues the story’s barely budged, and boy howdy is it hard to care about Jack at all (which is why I dropped his book in the first place). It’s not nearly as good as what’s been going on in Fables recently, so the distraction is not welcome.

I guess the Literals themselves are the embodiments of various genres which Kevin brings into existence here. An ignominious beginning of so: Shoved into a supporting role in the first issue of their own comic.

Nice artwork by mark Buckingham, as usual. That’s hardly enough, though.

Atomic Robo: Shadow From Beyond Time #1 I really want to like – even love – Atomic Robo, but it’s just been so hit-or-miss thus far: It’s got a fun-loving, goofy attitude, but the stories are the lightest fluff, and the characters only slightly thicker than tissue paper. The premise is that Robo was Nikola Tesla‘s greatest invention, a robot created in the 1920s and who since that time has been a scholar but has mostly fought weird menaces, such as giant robotic mummies. That and a lot of punching sums up the first two mini-series: If you like a lot of punching and things like giant robot mummies, then Atomic Robo is for you. Myself, I’m looking for more than that.

This third series gets off to a promising start, though: Charles Fort and H.P. Lovecraft show up on Tesla’s doorstep in 1926 hoping for Tesla’s help to deal with a terror they’d fought years before, but only Robo is there, and he has no idea what’s going on. Clevinger plays the whole thing for comedy, so the reader overlooks the fact that a conversation that should have lasted a few sentences instead goes on for pages, before Robo finally learns what the threat is. It works fairly well, and makes me encouraged that the rest of the series will be as weirdly amusing as this one.

What the series really needs is to stay focused for a whole story, and not go spinning off into tangents like the second series did at the end. Hopefully this series can hold itself together, stay focused, and have a big finish; that would go a long way to making Atomic Robo feel like more than disposable fluff.

(Robo is one of Greg Burgas’ favorite series, so it’s no surprise that he likes this issue more than I do.)

This Week’s Haul

Quite a week:

  • Ex Machina #41, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Jack of Fables #33, by Bill Willingham, Matt Sturges, Russ Braun & José Marzan Jr. (DC/Vertigo)
  • Astonishing X-Men #29, by Warren Ellis & Simone Bianchi (Marvel)
  • Guardians of the Galaxy #13, by Dan Abnett, Andy Lanning, Brad Walker & Victor Olazaba (Marvel)
  • The Incredible Hercules #128, by Greg Pak, Fred Van Lente, Dietrich Smith & Terry Pallot (Marvel)
  • The Immortal Iron Fist #25, by Duane Swierczynski, Travel Foreman, Tom Palmer & Juan Doe (Marvel)
  • Marvels: Eye of the Camera #5 of 6, by Kurt Busiek & Jay Anacleto (Marvel)
  • Ignition City #2 of 5, by Warren Ellis & Gianluca Pagliarani (Avatar)
  • Freakangels TPBs vol 1 and vol 2, by Warren Ellis & Paul Duffield (Avatar)
  • Mister X: Condemned #4 of 4, by Dean Motter (Dark Horse)
  • Invincible #61, by Robert Kirkman & Ryan Ottley (Image)
FreakAngels vol 1

FreakAngels vol 2
Ignition City may not have been very good (and this week’s issue is only a little better than the first one), but to my surprise Ellis already has a publication from Avatar which is pretty good: The collections of the FreakAngels web comic. The second collection came out this week, and I picked up both and gave them a read.

The premise is that 12 powerful telepaths/telekinetics were born at the same time, and as teenagers they managed to bring about the end of the world – or at least of civilization. Six years later, 11 of these “Freakangels” live in the Whitechapel district of London – which itself is flooded by 15 feet of water – and safeguard a few hundred survivors with their powers from outsiders who try to steal what they have. The 12th angel, Mark, had been exiled some years earlier, and at the beginning of the first book he programs a young woman, Alice, to come to Whitechapel and start killing. She’s stopped, her brain is purged of Mark’s programming and she’s recruited to help the angels with their lookouts, as she knows who they are now, and most of the people they’re guarding don’t. The first volume concerns Alice’s arrival and an open assault on Whitechapel by an enemy group, while the second involves a more covert attack.

The first two volumes of FreakAngels cover their ground slowly (each volume covers about a day’s worth of story time), I think because Ellis wants to introduce the cast and setting gradually. Despite the paranormal abilities, the series reads more like a character drama than an action/adventure series. But Ellis is mostly working in archetypes when it comes to the FreakAngels themselves: The caring doctor, the badass cop, the clever engineers, the dedicated guard, the free spirit, the bad seed, etc. So the series focuses more on how things work in WhiteChapel, and setting up the tensions among the characters, but there’s certainly the potential for a lot of drama.

Paul Duffield is certainly the best artist I’ve yet seen work with Ellis on an Avatar-published project. Although his figures seem a little stiff at times, he does have a casual, easy way with faces. His biggest strength is in drawing the backgrounds of the city of London (see, for instance, this page), and the broken or rebuilt buildings and constructs that pepper the setting. Overall he’s quite good, and the schedule he must be putting in to draw 6 pages weekly makes me all the more impressed.

FreakAngels also has Ellis’ best qualities on display: Sure he’s got a mean streak and can be quite the smartass, but ultimately his best work is about balancing freedoms and responsibilities, and setting up situations where these two aspects of life come into conflict. The FreakAngels have a sense of these qualities to varying degrees, especially given their role in shaping their world, and this is what sets the story in motion, and sets them with or against each other. While the revealing of their world is interesting in and of itself, it’s the extent to which the characters grow and come to understand these qualities which will determine high high FreakAngels sits in Ellis’ oeuvre.

Mister X: Condemned #4 The Mister X: Condemned mini-series wraps up this week. Dean Motter’s work is always stylish, interesting to look at, and evocative, but in both the original series and this one I don’t think there’s more to it than that. The plot and character are both pretty thin, and no one’s particularly sympathetic for the reader to follow.

For my money, Motter at his best can be found in Terminal City, with great artwork by Michael Lark.

Invincible #61 “The Invincible War” aftermath occurs in Invincible #61, in which last month’s devastation leaves the survivors picking up the pieces, and Invincible trying not to feel like the whole mess is his fault (though when a couple dozen parallel-world duplicates of yourself try to destroy the Earth, what how would you feel?). And then the story launches right into “Conquest”, which looks like the next go-round between Invincible and his conquering Viltrumite relatives.

This comic never seems to rest, and that’s a good thing. And Ottley’s art seems to get better every month.

This Week’s Haul

On the one hand, I never got to last week’s haul last week. On the other hand, both last week and this week had pretty small hauls. So, without further ado:

Last week:

  • Booster Gold #19, by Dan Jurgens & Norm Rapmund (DC)
  • Green Lantern #39, by Geoff Johns, Philip Tan & Jonathan Glapion (DC)
  • Echo #11, by Terry Moore (Abstract)
  • Ignition City #1 of 5, by Warren Ellis & Giancula Pagliarani (Avatar)
  • B.P.R.D.: The Black Goddess #4 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)

This week:

  • Fables #83, by Bill Willingham, Matt Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Incognito #3, by Ed Brubaker & Sean Phillips (Marvel/Icon)
Ignition City #1 I’ve thumbed through some of Warren Ellis’ series from Avatar before, and they all seemed like a dumping ground for his second-tier ideas: Violence, sex, gore, unlikeable characters, and just basically icky comics. Ellis certainly has his nasty streak, but his mainstream fare balances that with a high ideas content, a sharp sense of humor, and most importantly, a humanity which is missing from the works of, say, Mark Millar.

I’d been hearing about his new series, Ignition City for a while and thought maybe his Avatar series were going to become more enjoyable. Unfortunately, issue #1 made me feel like I’d gotten suckered; it’s better than, say, Strange Kiss, but that’s damning it with faint praise.

By 1956, when this issue takes place, humanity has been in space for some years, but is pulling back after some apparently unappetizing encounters with aliens. One by one countries are shutting down their space programs. Mary Raven is the daughter of one of the great space pilots, whose death she recently learned about. She travels to the artificial Ignition City, the last great spaceport, to collect her father’s things and find out what happened to him.

Greg Burgas covered the issue’s flaws pretty well: Several pages of scatological humor, plus a scene of gratuitous and disgusting violence. This stuff feels completely superfluous; couldn’t we have gotten some more story instead? But Burgas liked the rest of the issue a lot better than I did: I thought it was pretty boilerplate stuff, the hint of some mysteries to be unraveled, but the first issue does nothing more than set the scene and serve up some graphic violence.

There’s a suggestion that Ellis is trying to put his own spin on traditional space fantasy characters in a “Whatever happened to…” manner – I think I see analogues of Flash Gordon (Lightning Bowman) and Buck Rogers (a man named Bronco claiming to be from the 25th century) – but the resemblance here is exceedingly thin. I’m not enough of a fan of that genre to really appreciate it anyway.

Gianluca Pagliarani’s art is okay. He nails the retro-future look quite well, although his sense of perspective and facial expressions is a bit iffy. Overall his work feels unpolished when it comes to drawing the figures, although not much more so than that of many fine comics artists at the beginnings of their careers.

I wanted to like this book, but I was disappointed in it. It contains elements of books I enjoy – The League of Extraordinary Gentlemen, Athena Voltaire, etc. – but overall it didn’t have much to offer, and plenty to dislike. With only 4 more issues, I’ll probably follow it to see how it develops, but I don’t have high hopes.

This Week’s Haul

  • The Flash: Rebirth #1 of 5, by Geoff Johns & Ethan Van Sciver (DC)
  • Justice Society of America #25, by Geoff Johns, Jerry Ordway & Bob Wiacek (DC)
  • Avengers/Invaders #9 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Patrick Berkenkotter (Marvel)
  • War of Kings #2 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Irredeemable #1, by Mark Waid & Peter Krause (Boom!)
  • The Boys #29, by Garth Ennis & Darick Robertson (Dynamite)
  • Star Trek: Crew #2 of 6, by John Byrne (IDW)
The Flash: Rebirth #1 I remarked a while back that Green Lantern was looking like Geoff Johns’ best work in comics, going back to his bringing Hal Jordan back from the dead (or the undead) in a clever and satisfying way. Now he’s trying to do the same by picking up the thread of Barry Allen – the Silver Age Flash – coming back from the dead in Final Crisis. This is a much tougher challenge, partly because Flash’s death was a heroic send-off for a character who at the time had seen his series cancelled for cause, while Green Lantern was brought down largely by editorial fiat. But also because Johns doesn’t get to construct the reason for Flash coming back, like he did for Green Lantern, and that makes The Flash: Rebirth a tough sell.

The story is okay: People other than Flash are emerging from the Speed Force, even as Flash takes in the changes in the world while he’s been gone, and watching others celebrate his return. There are some nice touches (Flash approves of how everyone’s multitasking all the time, as if they’re finally catching up to how he lives his whole life), but they’re overshadowed by what a dour sourpuss Barry is through the whole issue, focused on needing to get things done (“I can’t be late.” “Late for what?” “For whatever the rest of the world needs me for.”), without explanation for what that might be.

There’s a suggestion that Barry feels guilty over his mother’s death, that he somehow wasn’t fast enough to be there for her (especially since his father was accused of the crime), which indicates that Johns is going to be retroactively filling in details of Barry’s pre-Flash life. But the tone of the character feels completely at odds with who he was before his death, and given the commonality of heroes coming back from the dead in the DC universe, his mere return doesn’t suffice as an explanation.

As for the GL relaunch, the artist is Ethan Van Sciver. Van Sciver is a very detail- and rendering-oriented artist, but not the most dynamic of layout guys. Overall I like his art, but I find him a somewhat odd choice for a character as dynamic as the Flash. He evokes a feeling of speed and dynamism through “after-image” effects, copious lightning bolts, and dramatic poses. It’s not bad art by any means, but I don’t think he’s nearly as good a match for Flash as he was for GL.

There’s some interesting stuff here – mostly what’s going on with the Speed Force – but mostly the issue feels like a misfire, not really capturing what it was that made the character interesting. Certainly Barry Allen was rarely a deep character and there’s going to be some updating to give him more nuance for a modern audience, but I don’t think Johns really captured the core of the character here and that makes me wonder why he’s bothering.

Of course, I wondered why DC bothered to bring him back in the first place. But as part of the whole Final Crisis mess, at this point I assume there wasn’t really any sort of planning or intent involved.

Irredeemable #1 Ironically, the other comic I’m reviewing this week is written by the guy who’s probably most associated with the post-Barry Allen Flash franchise: Mark Waid.

So first, a digression: Grant Morrison pens the afterward to Ireedeemable #1, in which he professes surprise that Waid’s reputation is one that seems inextricably linked to nostalgia for the Silver Age and an encyclopedic knowledge of comics history. I profess such surprise myself, since that’s never been my image of Waid as a writer. (A better match for such a profile would be Geoff Johns, actually.) While Waid clearly knows his stuff where comics history and trivia is concerned (he’s noted for being unstumpable in trivia panels at comics conventions), Waid’s actual writing career has been marked by a strong focus on the current characters, and making them into first-rate heroes and villains in their own rights. This is especially evident in the keynote story of his career, “The Return of Barry Allen”, which was all about Wally West living in the shadow of his late mentor, but emerging from that shadow to become his own man.

A better summary of Waid’s career might be that he considers at length what the nature of superheroics means to the heroes themselves, and how they are defined or changed by the experience. In this way he’s not so different from Kurt Busiek – which puts him in outstanding company, I’d say.

Irredeemable seems like a natural step after his series Empire: In Empire, a villain managed to defeat all the heroes and now rules the world. In Irredeemable, the Plutonian – a Superman stand-in – suddenly turns villainous and starts killing off his former allies. Besides being dark stories, what really ties these two series together is that they’re both character dramas, with suspense both in the front-and-center storyline, and in the revelation of how things got to this point. Irredeemable suggests that it’s the little derisive comments and gradual feeling of not being appreciated that pushed the Plutonian over the line, but I expect there’s more to it than that. And what makes it really creepy is that his one-time friends and allies don’t really know anything about him (“Is he even from Earth?” “We don’t know.”).

So at worst I expect this will be a rousing chase in which the remaining heroes try to stay alive, even as they find out who the Plutonian really is and why he went bad. To some extent the artistic success of the series will depend on that revelation being sufficiently novel, although it could certainly succeed by having a strong enough character grounding rather than clever mystery reveals. I’m a little optimistic about it than is Don MacPherson, but his review is worth a read, too.

Artist Peter Krause has that solid, muscle-bound style a la Dan Jurgens, but he manages to pull off the dark scenes as well as the bright ones. He’s a solid artist, although he skimps on the backgrounds a little too much for my tastes.

Bottom line: Irredeemable feels of-a-piece with Waid’s previous work, it’s just on the darker side rather than the lighter side, and it’s an enjoyable thriller and I’m looking forward to see what happens next.

And honestly, if anyone really sees Waid as little more than the preserver of the shiny heroes of the Silver Age, then, honestly, they haven’t been reading his works very deeply.

This Week’s Haul

A pretty solid week of enjoyable comics, most of them in the middle of lengthy ongoing stories. And then one big standout…

  • Madame Xanadu #9, by Matt Wagner & Amy Reeder Hadley (DC)
  • Top 10 Special #1, by Zander Cannon, Kevin Cannon & Daxiong (DC/ABC)
  • Guardians of the Galaxy #12, by Dan Abnett, Andy Lanning & Wes Craig (Marvel)
  • Hawkeye HC, by Mark Gruenwald, Brett Breeding & others (Marvel)
  • The Incredible Hercules #127, by Greg Pak, Fred Van Lente, Dietrich Smith & Cory Hamscher (Marvel)
  • The Immortal Iron Fist #24, by Duane Swierczynski & Kano (Marvel)
  • Nova #23, by Dan Abnett, Andy Lanning & Andrea DiVito (Marvel)
  • The Umbrella Academy #5 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
Hawkeye Premiere HC Mark Gruenwald is one of the unsung heroes of 80s comics, writing a number of Marvel comics, keeping largely-moribund series like Captain America going, and even the heavier series Squadron Supreme. But he always seemed to have his eye on the prize of making fun comics in the Stan Lee tradition, just updated for more modern sensibilities.

One of his earlier works was the Hawkeye mini-series, now collected in a lovely hardcover. Although mainly a writer, Gruenwald somehow convinced his editor to let him pencil this series, too. Although not the most polished, his layouts have an energy and charm that’s rare to see today, and veteran inker Brett Breeding keeps it all looking professional.

What really makes the series work, though, is summed up by a few words from Gruenwald’s introduction to the volume:

My philosophy of the Limited Series is that it should not only depict the single most important adventure of a hero’s life, but it should also leave the character permanently transformed by the experience. That’s what I tried to do here.

At the time the series was published, Hawkeye had left the Avengers – the team which had basically given the character meaning for the last 15 years – and become a security chief of a major corporation. This series turns Hawk’s life upside down, but he also meets the woman of his dreams – just that he never realized that she was who he was looking for. Mockingbird is a formed S.H.I.E.L.D. agent turned super-heroine, who both shares Hawkeye’s adventurous streak, but also reins in his reckless side, just what he needs after years of pining after exotic women like the Black Widow and the Scarlet Witch. Getting from one end to the other is what the story is all about, complete with a villainous plan to use Hawkeye to devastate the superhero community. The story has a certain self-aware cheesiness factor which actually works really well, as Gruenwald uses it to key the story’s humorous moments.

It’s one of my favorite series of the 80s.

Gruenwald unfortunately died in 1996 at the young age of 43, but it’s great to see Marvel bringing his great series back into print with this new collection. It also features Hawkeye and Mockingbird’s first adventures, and a couple of other important stories in the characters’ histories. So if you’re a Hawkeye fan, be sure to pick it up. And if you’re not, well, maybe you should be.

This Week’s Haul

Some really good stuff this week:

Powers vol 12: The 25 Coolest Dead Superheroes of All Time The latest volume of Powers has one downside: The title. “The 25 Coolest Dead Superheroes of All Time” may be a cute little joke – which is how it’s used in the story – but it’s a terrible title for this volume.

The reason it’s a terrible title is that this is one of the best volumes in the Powers series, which is the culmination of 30 issues of storytelling.

There’s a virus on the streets giving people powers, but leaving many of them ending up dead, too. Detective Deena Pilgrim was infected a while ago – a bad thing since having powers is illegal unless you register them – and ha run away from the force to try to stop the people responsible for and profiting off the virus. Her former partner, Christian Walker, used to be a superhero before he lost his powers, but he recently gained now powers, but only for fighting cosmic threats to Earth. And having powers is illegal, right? He’s also trying to find who’s responsible for the disease.

Pilgrim is in her own private purgatory and has been pushed about as far down as she can go, while Walker’s new partner is charged by internal affairs with finding out things about the both of them. It’s an ugly situation, and it all comes down to a big roll-of-the-dice which puts everyone at risk. And as a story it works out wonderfully. How it works out for the characters… you’ll want to read for yourself.

This volume is some of Bendis’ best writing ever, with some particularly poignant statements to make about what it means to have powers. Other than the title, if the book has a downside, it’s the sad fact that the series comes out so rarely while Bendis is writing mainstream books for Marvel. Not that I begrudge him the success he’s had in that vein (even if those titles aren’t my cup of tea), but Powers will be the book people remember 30 years from now, and much like Kurt Busiek’s series Astro City, it’s too bad we don’t get more of it.

Still, we should be grateful for what we do get.

Star Trek: Crew #1 John Byrne’s last Star Trek-related series, Assignment: Earth, was rather a bust, as it was five standalone stories which didn’t really give us any insight into the characters or ultimately go anywhere. Nonetheless I decided to give his new series, Crew a try, and from the first issue it’s 100% better.

Apparently it’s going to focus on Number One, the first office of Captain Christopher Pike in the original Trek pilot, “The Cage”, and who was portrayed by Majel Barrett. This first issue takes place on the shakedown cruise of the USS Enterprise before it was commissioned; Number One – who was never named in the pilot and isn’t named here – is a cadet assigned to help with the cruise, and who engineers the saving of the ship from an enemy plot. The plot isn’t especially sophisticated, but Byrne nails the look of Starfleet and makes the characters and situation compelling enough to make it one of the better one-issue stories I’ve read recently.

If the rest of the series is this good, it ought to be a lot of fun indeed.

Invincible #60 A whirlwind year of Invincible wraps up with “The Invincible War”, a double-sized issue in which reality-hopping villain Angstrom Levy sends 20 evil counterparts of Invincible from parallel Earths to our hero’s own world to conquer it and humiliate him. It doesn’t work, of course, but 20 Invincibles manage to beat down the whole roster of heroes from the Image universe before they’re stopped.

This issue is like the series in microcosm: Inventive writing and artwork, hard-hitting situations and visuals (yes, there’s blood and gore), and life-altering events happening to series regulars – not to mention the rest of the world. – and despite being a single-issue story, it both picks up threads from earlier issues and sets up elements for future issues. Invincible is like a television drama which alters the status quo regularly. While its sensibilities are too modern to truly compare it to monthly comics of decades past, that’s what I often think of when I read it: Kirkman and Ottley are having fun pulling out all the stops and moving pieces around every month, and while it’s not ‘good clean fun’, it is a great ride. I’m not sure why it took me so long to discover this comic, but I sure am glad I have.

This issue has a double-foldout-wraparound cover – when was the last time you saw one of those? – by series artist Ryan Ottley, and you can see it in its entirety here.

This Week’s Haul

Not only did I somehow miss Iron Fist #22, but I still haven’t found the first two issues of Legend of the Blue Marvel. Still, a pretty big week:

  • Booster Gold #18, by Dan Jurgens & Norm Rapmund (DC)
  • Ex Machina Special #4, by Brian K. Vaughan & John Paul Leon (DC/Wildstorm)
  • Fables #82, by Bill Willingham & David Hahn (DC/Vertigo)
  • Sandman Mystery Theatre: The Mist and The Phantom of the Fair vol 7 TPB, by Matt Wagner, Steven T. Sagle & Guy Davis (DC/Vertigo)
  • Top 10 Season Two #4, by Zander Cannon & Gene Ha (DC/Wildstorm)
  • Adam: Legend of the Blue Marvel #5 of 5, by Kevin Grevioux, Mat Broome, Roberto Castro, Sean Parsons, Álvaro López & Lorenzo Ruggiero (Marvel)
  • Guardians of the Galaxy #11, by Dan Abnett, Andy Lanning & Wes Craig (Marvel)
  • The Immortal Iron Fist #23, by Duane Swierczynski, Travel Foreman, Tonci Zonjic, Timothy Green II, Tom Palmer & Mark Pennington (Marvel)
  • B.P.R.D.: The Black Goddess #3 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • The Life and Times of Savior 28 #1 of 6, by J.M. DeMatteis & Mike Cavallaro (IDW)
Sandman Mystery Theatre vol 7: The Mist and The Phantom of the Fair The latest collection of Sandman Mystery Theatre features a lot of fun little bits for fans of Golden Age DC characters. “The Mist” involves a threat by the villain of the same name, but before he became the crime lord we’re familiar with; it also guest-stars Ted Knight, before he became Starman, when he was one of several scientists competing in a contest for government funding. Then “The Phantom of the Fair” has an appearance by the Crimson Avenger, and mention of Hourman and the Flash. Sandman at one point remarks with a little awe that he’s no longer the only masked man trying to bring justice to the pre-World War II American cities. It’s an effective touch reminding us that the world of 1939 is changing in more than one way in the DC Universe.

(“The Mist” is also referred to in the story “Sand and Stars” in James Robinson’s Starman series. It’s my favorite story of that series, and was recently reprinted, so it was neat to see where one element of that story came from, here.)

The stories are effective thrillers, as usual, drawing more from the inspiration of the pulps for their adventure and the British mystery novels for their character. They’re more adventure yarns than mysteries, though, which is occasionally disappointing, as if they’re not quite reaching their full potential. Still, it’s good stuff. Just be braced for some brutal scenes, especially in “The Phantom of The Fair”, in which a disturbed killer mutilates his victims – all homosexual men – before dumping them on the World’s Fair ground.

The stories also spend a considerable amount of time chronicling Wes’ relationship with Dian Belmont. Here Dian is fully aware of Wes’ extracurricular activities, and supports them and even helps him, but she’s still a little jealous that the Sandman has such a hold on him.

I’ve been thoroughly enjoying these collections of this series from the 1990s as they’ve been published this decade, having only read the first few issues when they came out. Fans of noir thrillers should enjoy them, too.

The Life and Times of Savior 28 #1 The Life and Times of Savior 28 is the latest superhero comic by J.M. DeMatteis, who’s been working the genre for over 30 years, with a fair amount of acclaim. Myself, I tend to find his stories overly wordy and expositive, with complicated set-ups and characters whose behavior and emotions never seem to quite ring true to me. I think my favorite thing of his is his abortive series Abadazad, but even it I thought had the same general flaws as the rest of his work.

In this series, Savior 28 is a hero who emerged just prior to World War II (don’t they all?) as part of some government experiments. The 28th subject, only one other survived – Savior 13, who became a twisted, evil, Bizarro-like figure. Both men lived through the 20th century until Savior 13 was finally killed. Some years later, having turned over a new leaf following the destruction of the World Trade Towers, Savior 28 is himself assassinated. The story of his life is narrated by his former sidekick, who like his mentor is long-lived, and the first issue ends with a surprising twist.

The story covers familiar ground, so I presume this issue is mainly set-up. The notion of an iconic superhero from the dawn of superheroes living to the present day and facing his end is hardly new (to pick one extremely obscure series which I enjoyed, there’s Magna-Man: The Last Super-Hero). That Savior 28 is more flawed than most such Superman analogues makes it a little stranger, but not (so far) very different. The issue follows the patterns of DeMatteis’ writing I described above: A complex set-up with a lot of exposition, but not a lot that resonates emotionally. I’m curious about where it’s going, but the first issue didn’t exactly work up my enthusiasm.

Mike Cavallaro’s art is okay. The anatomy often seems a little off. It’s very evocative of Jack Kirby, although like most art evoking Kirby it gets the trappings right but the soul of Kirby isn’t there. It’s not quite my sort of thing.

Greg Burgas (at Comics Should Be Good) is more of a DeMatteis fan than I am, and he likes the book a little better than I do. Marc-Oliver Frisch (at Comiks Debris) has an opinion similar to mine, although he enjoys DeMatteis’ work generally more than I do.

This Week’s Haul

A little late once again:

  • War of Kings #1 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Echo #10, by Terry Moore (Abstract)
  • Mouse Guard: Winter 1152 #5 of 6, by David Petersen (Archaia)
  • Hellboy: The Wild Hunt #4 of 8, by Mike Mignola & Duncan Fegredo (Dark Horse)
  • The Boys #28, by Garth Ennis & Darick Robertson (Dynamite)
War of Kings #1 Havok, Polaris and the rest of the Starjammers escape from Emperor Vulcan and the Shi’ar empire and seek refuge with the Kree, who have recently seen Black Bolt of the Inhumans ascend to their throne. That former Empress Lilandra is with them doesn’t sit well with Vulcan, and he and his Imperial Guard launch a surprise strike during a royal wedding, inflicting a great deal of damage and capturing Lilandra. Black Bolt swears revenge, and so we have the War of Kings.

This feels a lot like One Event Too Many for the spacebourne Marvel heroes: In just under two years of Nova we’ve had Annihilation Conquest, Secret Invasion and now War of Kings, only the first of which seemed really relevant to the character, who’s got a pretty heavy story arc of his own. Guardians of the Galaxy is now in their second event in less than a year. The occasional event can be diverting, but more-than-annual events make it very difficult to stay invested in the titles being disrupted by them. That’s pretty much why I don’t buy most books in the mainstream Marvel Universe these days – just the good stuff on the fringes that doesn’t get caught up in the cockamamie events.

All that said, is this event any good? Well, sort of. It’s hard to tell who the heroes are: The Starjammers are decidedly underpowered in this environment, and everyone else is of dubious moral fiber at best. Vulcan’s clearly the worst of them, so the anticipation of seeing Black Bolt rip him a new one seems rather tasty. On the other hand, if the series doesn’t deliver Vulcan his comeuppance – something which seems well overdue at this point – then I’d have to ask what the point in publishing it is.

I guess we’ll see. It’ll gain a lot more credit with me if it doesn’t disrupt the two ongoing series much.

Watchmen

Yesterday we went up to the city to see Watchmen on the IMAX screen at the Metreon. This was actually the first film I’ve seen on an IMAX screen, although other than being really quite big, it didn’t feel very different from watching a movie on a regular screen.

I read the comic book by Alan Moore and Dave Gibbons when it came out back in 1986-87. It was a big deal then, as Moore was probably the hottest – and arguably the best – pure writer in comics at the time, and Gibbons was a highly-regarded artist. Moore has said that the series was intended to be experimental and rule-breaking in many ways, and as far as how to use the form of sequential art to tell a story, it was. Few comics before or since have taken such a, well, cinematic approach to storytelling, while also mixing in the things which make the form unique. Gibbons eschewed the traditional approach of using visual effects to convey movement or emotion and instead the series depicted the progress of time in a simple panel-by-panel approach. At the same time scenes blended into one another, linked by dialogue from different scenes. While individual elements of Watchmen was been mimicked or used elsewhere, I don’t think anyone else has managed to quite capture the unique feel and nature of the book.

(The story, by the way, concerns a world in which superheroes emerged, changed the world – especially the big one who had actual powers – and were then forced into retirement. A decade later, one of them is killed, setting into motion a chain of events to learn why he was killed, which brings many of the surviving heroes back to solve the mystery and come to terms with their pasts and present.)

That said, the book is certainly not without its flaws. Steven Grant wrote an interesting critical account of the book which I recommend reading. I agree that the story by-and-large isn’t terribly novel, it’s how it’s told that’s fascinating. The story is also rather let down by a very hard-to-swallow ending, which Moore tries his level best (which is extremely good) to sell, trying to cajole and trick the reader into buying it, but it doesn’t quite work. (He manages to paper over most of the unbelievability with a compelling final page, but it’s just a papering-over, as if he doesn’t quite buy it himself.) But in sum its complexity, nuance, and believable characters make it one of the better graphic novels out there.

Making a movie of it: Hoo-boy.

The comic is strictly episodic in nature – using the periodical nature of the original comics for its own purposes as a chapter structure – with each issue featuring its own encapsulated segment of the story, its own tone and characters, and often its own resolution of a sort. It’s also a very low-key story, with only the occasional moment of action. Much of this is at odds with how superhero movies – or heck, any blockbuster movie – is constructed today.

Director Zack Snyder and screenplay writers David Hayter and Alex Tse give it a good try. With a running time of 163 minutes, that gives them about 13 minutes per issue (plus 7 minutes for credits), but of course it doesn’t work out that way. Naturally they cut the stuff that absolutely had to be cut (the “Black Freighter” sequences, which are not without their interesting elements but are ultimately the least essential part of the book), and pare down the issues that can be pared down. That still left them with some difficult decisions, and I think they cut some important material, but I went in knowing that Watchmen is probably impossible to film faithfully in a mere movie-length film.

The expected problems with the adaptation aside, the film starts going wrong in its focus on the violence of the story. Where the comic doesn’t exactly flinch from showing the horrible things that happen, it also rarely does so directly unless necessary, leaving some of the worst moments to the reader’s imagination – usually a good choice. The film emphasizes every punch with an extra-loud sound of impact. The heroes – most of whom have no true powers – get the living daylights beaten out of them and come back for more, quite different from how they’re portrayed in the book. There are some extremely gory scenes, some in which the camera lingers lovingly on the blood. The violence is mostly gratuitous, and only truly provides value in one scene, when two of the heroes are fighting their way through a gauntlet in a prison.

The film’s other big problem is the climax, in which everything is revealed, though it’s somewhat different from the book, but not really any more effective or believable. The book is full of moral ambiguity and goes to great lengths to try to portray every character as having both admirable and ignoble motivations and actions. The film mostly casts the characters as either “more good guys” or “more bad guys”, which sucks a lot of power out of the ending.

To the extent that the film works, it relies on the portrayal of the psychopathic Rorschach and his portrayal by Jackie Earle Haley. The acting is unexceptional throughout the film (none of the major actors are familiar to me), but Haley carries the day with an intense and spot-on performance, growling his way through the film in a full face-mask (whose constantly-shifting pattern is the film’s greatest visual triumph). With a lesser performance in this pivotal role, the film would have been limp indeed, violence or not.

The picture also looks impressive, although perhaps a little too art-deco and artificial in its appearance no matter the era being shown (it takes place in 1985 and has scenes dating back to the 1940s). This works well in the opening sequence, a series of nearly-still images (a neat effect in itself) about the history leading up to the main story, but gets a little wearing towards the end. But the characters and many of the settings and scenes look like they were lifted directly from the book; smartly, many of the iconic images are closely replicated in the film, sometimes to an uncanny degree. Considering how often films deviate across the board from their source material, this in itself is quite impressive.

Overall, I’d say Watchmen is a “pretty good” film – certainly not in the same league as the book. I do think it could have been a better film, by toning down the violence and sticking closer to the book in some key areas, but I appreciate that it’s a very challenging book to adapt. Perhaps I’m being too demanding, but I think the film’s greatest flaws were entirely correctable, yet they seemed to be conscious deviations to make the film more “exciting”.

Watchmen the movie is worth seeing once (if you’re not too squeamish about gore in movies), especially if you’ve already read the book. And if you’ve seen the film, though, then you definitely owe it to yourself to read the original. But I don’t think it’s going to hold up under repeated viewings.