This Week’s Haul

  • Final Crisis #3 of 7, by Grant Morrison & J.G. Jones (DC)
  • Avengers/Invaders #4 of 12, by Alex Ross, Jim Krueger & Steve Sadowski (Marvel)
  • Hulk #5, by Jeph Loeb & Ed McGuinness (Marvel)
  • The Twelve #7 of 12, by J. Michael Straczynski, Chris Weston & Garry Leach (Marvel)
  • Echo #5, by Terry Moore (Abstract)
  • The Boys #21, by Garth Ennis & Darick Robertson (Dynamite)
  • Star Trek: Assignment Earth #4 of 12, by John Byrne (IDW)
Final Crisis #3 I’m not sure two reviews of Final Crisis #3 could be more different than Brian Cronin’s and what I’m about to write. Cronin loved it, while I, well, didn’t.

Almost everything Morrison does here is either boring, or has been done before. A few people seem to be impressed with how he’s handling bringing back Barry Allen (the silver age Flash), but c’mon, it’s not like Barry hasn’t been popping up from time to time for the last 20 years anyway. The guy’s a time traveller! Maybe he’s back for good, but – so? Hal Jordan (the silver age Green Lantern) died, and came back not once (as the Spectre) but twice (as Green Lantern again, complete with his own ongoing series). There’s nothing in this to get even a little excited about.

Almost everything in the series feels like it’s been done before. The running subplot involves bringing back characters from Morrison’s Seven Soldiers series (and what a mess of a narrative that was). The main threat is of Darkseid and his minions of Apokolips conquering the world – “the day that evil won” as the series’ tag line goes. But Morrison used this exact same premise – and used it very well – in his own run on JLA a decade ago!

This issue also features the conscription of superheroes to fight the threat, hearkening back to the formation of the All-Star Squadron (which is explicitly referenced), but doing so makes no sense: Far direr threats have arisen in the DC universe in the past without resorting to such measures. Why this, why now? History suggests that simply putting out the call to all hands would be sufficient – these are the DC heroes, after all.

This series is just one instance after another of things that either don’t make sense, or just aren’t fun or exciting or thought-provoking. The longer Final Crisis goes on, the more pointless it seems. If this really is the “final crisis” of the DC universe, it’s because the concept has jumped the shark – there are no more interesting crises to tell.

Avengers/Invaders #4 Alex Ross/Jim Krueger projects don’t have a good track record in my estimation, going all the way back to my bitter disappointment with Earth X, but I keep trying them out anyway. Project Superpowers over at Dynamite has been pretty awful, but to my surprise I’m rather enjoying Avengers/Invaders. The premise is that the Invaders from World War II – Captain America and Bucky, the Human Torch and Toro, and Namor the Sub-Mariner – have been accidentally brought forward to 2008 New York City, along with (and without their knowledge) a US soldier of that era. This is problematic since in the present Marvel Universe, Cap is dead, Bucky is the new Cap, Namor is King of Atlantis and has withdrawn from the surface world, and, well, I don’t know what the status of the Human Torch and Toro are, since it seems like it changes every few years. Moreover, the Invaders think this is all some Nazi plot, especially since Iron Man and S.H.I.E.L.D. capture them while trying to figure out how to return them to their own time. And frankly, after the Civil War I can’t really fault anyone for accusing Iron Man and S.H.I.E.L.D. of being Nazis. Anyway, two groups of Avengers end up fighting over the Invaders which is where this issue leaves off.

I think what’s winning me over with this series is that it’s treating time travel seriously and not as some sort of gimmick: The adult Bucky finds the Invaders Cap’s shield and shows up at the end of this issue, clearly having memories of this adventure. The current Namor also recalls what happened and deliberately sends his younger self off without help from Atlantis to fulfill his destiny. And the soldier meets his future self – who’s nearly 90 years old – and compares notes. It’s all played for drama rather than convenience, and with the hint that the Invaders’ removal has also changed history, with dire consequences on the way once the changes catch up to the current day.

Admittedly, none of this is especially original, but it’s a lot less ponderous than the usual Ross/Krueger fare, with good art by Steve Sadowski. 12 issues might end up being too long if there aren’t some new plot twists in store, but so far, so good.

The Twelve #7 Speaking of heroes transported from World War II to the present day, J. Michael Straczynski’s The Twelve starts its second half this month. Like Ross, Straczynski’s another comics writer whose stuff I find to be too slow without much ever happening. (His current run on Thor is a perfect example of this.) The Twelve isn’t exactly gripping, but the mix of plot (which is shaping up to be a murder mystery of sorts) and drama (the heroes meeting their old – now very old – friends and their descendants) is nonetheless engaging. The gorgeous artwork by Weston and Leach helps quite a bit, too.

This issue continues the theme of characters reconnecting with their past 63 years later, as Captain Wonder meets his former sidekick, Tim, now an old man. The guy’s hard a rough time of it, as his wife and sons all died before he was revived. But the ongoing story makes some progress as Master Mind Excello tells the Phantom Reporter of some premonitions he’s had regarding the group, and the Reporter both investigates a murder in the city and then confronts the Black Widow about her nighttime excursions.

There are lots of hints that funny things are going on: Dynamic Man might be involved in the aforementioned murder, the Widow is being used by some demon as an angel of vengeance, and the inert robot Electro apparently has been wandering off as well, but who’s been doing what is still unclear.

The main thing I regret about this series is that the cast feels too large for its scope, as several characters seem both fairly generic and don’t get much screen time, which makes me wonder why they’re there. With five issues left to go perhaps they’ll play a role. But although the series superficially feels a bit like Watchmen, the storytelling is pretty standard and not very dense, so there’s only a limited amount of space per issue to tell the story, so perhaps not. Still, I’m certainly enjoying it enough to want to see how it turns out.

The Boys #21 I’m still enjoying The Boys, Garth Ennis & Darick Robertson’s brutal take on amoral superheroes, but the current story, “I Tell You No Lie G.I.”, has been somewhat disappointing. Early on it seemed like the world was overrun by superheroes, who mostly (maybe entirely) got their powers from a special drug which seemed to have gotten leaked to many companies and governments able to produce these supers, and The Boys were a covert group trying to rein in the worst abuses, especially a few corporate-run American superheroes.

This story reveals a lot of the series’ backstory, and the book’s scope is narrowing to being a conspiracy story: The drug which creates heroes is mainly controlled by a single company (Vought American), which is using it to become a major player on the national and world stage. I find this disappointing because giving the heroes a major villain and target (Vought American) seems just too simplistic; having a few foes who are representative of the larger problems – but a problem which is too big to be tackled by a single covert team – would be much more interesting, I think. The series is feeling more and more like Warren Ellis’ Transmetropolitan, only with superpowers and some gratuitous sex and violence (well, okay, even more gratuitous sex and violence than in Transmet).

Or maybe I’m just tired of this sort of conspiracy story.

This Week’s Haul

  • Justice Society of America Annual #1, by Geoff Johns, Jerry Ordway & Bob Wiacek (DC)
  • newuniversal: 1959 #1, by Kieron Gillen, Greg Scott & Kody Chamberlain (Marvel)
  • Thor #10, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • Girl Genius: Voice of the Castle vol 7 HC, by Phil Foglio & Kaja Foglio (Airship)
  • Project Superpowers #5 of 7, by Alex Ross, Jim Krueger & Carlos Paul (Dynamite)
  • Locke & Key #6 of 6, by Joe Hill & Gabriel Rodriguez (IDW)
Justice Society of America Annual #1 Justice Society of America Annual #1 is just a big tease.

In the currently convoluted DC continuity, Power Girl comes from an alternate Earth, the “Earth-2” from before Crisis on Infinite Earths. In this issue, wonderfully illustrated by Jerry Ordway (one of my favorite artists), she’s been returned there by the powers of Gog (the main plot element in the ongoing series), and she catches up with the Huntress and the rest of the Earth-2 Justice Society, who have continued to live their lives since the first Crisis. The Huntress is dealing with the last few villains of her father – the deceased Earth-2 Batman – and the JSA has undergone some significant changes, with most of the original members having retired. It’s good stuff, with convincing characterizations, and some effective revelations about these old friends. It doesn’t really deal with the fact that the characters here would be pretty old by now – the members of Infinity Inc. would be in their mid-to-late 40s, and Robin would be pushing 70 – but I’m willing to chalk that up to artistic license.

The books real problem is that it’s just a lead-in to another plot thread in the ongoing series, in which Power Girl finds herself on the run in a world that might be what it seems – but might not. So it’s not a complete story, which is especially frustrating given the tradition of annuals to be complete or to be the climactic wrap-up of a longer story. It’s just another cog, and it left me feeling cheated.

The art sure is lovely, though. Ordway’s best stuff in years.

newuniversal: 1959 one-shot newuniversal: 1959 is a prequel to Warren Ellis’ newuniversal series, highlighting a few extraordinary individuals in the late 50s and the arm of the government which investigates them. It’s a pretty good story, although it basically just fills in the details of what’s been described in the regular series. So it’s not essential reading, but I enjoyed it anyway.
Girl Genius vol 7: Voice of the Castle HC Girl Genius is still one of the most entertaining comics going, and I’m happy that it’s had so much success as a webcomic, since it looks like it’ll be sticking around for a long time. Meanwhile the family Foglio are still collecting the series more-or-less annually in both paperback and hardcover, and I sure hope that that continues, as I’ve been happily snapping up almost everything Phil Foglio’s done as they print it in hardcover.

I was somewhat disappointed in volume 6 since it turned away from Agatha, the main character, and had a convoluted story which didn’t make a lot of sense to me. Volume 7 is a return to form, as Agatha and her allies arrive in Mechanicsburg so Agatha can claim her position as the heir to the Heterodynes. Of course, the badly-injured Baron Klaus Wulfenbach and his son Gil have gotten there ahead of her. Moreover, claiming her heritage is harder than it seems, since she needs to be recognized by the sentient Castle Heterodyne, but the castle isn’t intact and people who enter it tend not to come out again. Plus, another claimant to the position has turned up and entered the castle with her own schemes. Finally, word of Klaus’ injuries have gotten out, which means people who want to overthrow or supplant him are showing up heavily armed.

The book is full of action, adventure, and rampant silliness, all of which you expect from a Foglio story. There are also some nifty glimpses of the Heterodyne past – I love poring over the pages in the vaults below the castle to see what jokes and suggestions the Foglios have thrown in there, whether or not it directly impacts the story. Plus Agatha’s chat with one fragment of the castle is not to be missed, and Gil has his own test in trying to protect his father.

Perhaps Girl Genius‘ pace has slowed down a bit too much with the shift to webcomic form, as it often seems like things move along a bit slowly, with this volume ending on a cliffhanger. A paradigm shift in the series is going to occur sooner or later since Agatha is going to have to grow up completely and become a major player on the continental stage in the fictional world in which she lives, and I wonder whether the Foglios are finding it difficult to get past Agatha as the still-somewhat-innocent foil for her more experienced companions. Maybe that’s what’s holding the story back a bit. Or, maybe they just want more scenes like Agatha building an industrial-strength coffee maker (which are cute, but just intermissions between “the good stuff”). Nonetheless, this is great stuff. I read it on-line every week, and you should too.

Locke & Key #6 Locke & Key finishes its first mini-series this month. It’s been pretty good, but also disappointing: It ended up being little more than a straightforward “being stalked by a lunatic with a gun” story. To be fair, it does set up the premise of the series, but I’d hoped for a lot of sense of wonder and a lot less routine suspense and horror schtick. The ending suggests that future series will be a little more fantastic, and I hope they will be. I’ll come back for the next mini-series (starting later this year), but if it’s more of the same then that might be enough for me.

Film Trailers

When we saw The Dark Knight the other day, we also saw trailers for some upcoming films based on comic books.

First up was The Spirit, written and directed by Frank Miller, based on Will Eisner’s characters. The trailer looks downright awful, all noirish and with a cutesy sort of sex appeal combined with menace which seems utterly unlike the comics. I’m not a big fan of the source material, but it seems like Frank Miller is exactly the wrong person to adapt Eisner’s characters, which sprang from the tradition of newspaper adventure strips of the 30s and 40s. Miller over the last decade or so tends to take things to the extreme, which is entertaining when he’s working with his own characters (Sin City), but a disaster when working with others’ characters (The Dark Knight Strikes Again).

Anyway, based on this trailer, I can’t see myself going to see this film. (This trailer is slightly better, but extremely generic.)

By contrast, the trailer for Watchmen has been all the buzz on teh intarwebs this week, and it looks really good; many shots look like they were lifted directly from the graphic novel. My enthusiasm is somewhat tempered because adapting this story to a 2-3 hour film is extremely ambitious and I imaging they’ll either leave a lot out, or shorten many scenes, so I don’t expect it to have the same impact.

Still, based on this trailer, I can’t imagine myself not going to see this film.

(My copy of the graphic novel has been on loan to my friend Lee for a while. He reports that his cow-orkers have been coming into his office and thumbing through it since the trailer came out. So people are definitely interested in this film.)

By the way, it looks like grumpy old Alan Moore – the book’s author – has asked to not be associated with the Watchmen film, as the trailer site says the film is “based on the graphic novel illustrated by Dave Gibbons”. Whatever, dude.

This Week’s Haul

  • The Brave and the Bold #15, by Mark Waid & Scott Kolins (DC)
  • Legion of Super-Heroes #44, by Jim Shooter, Sanford Greene & Nathan Massengill (DC)
  • Madame Xanadu #2, by Matt Wagner & Amy Reeder Hadley (DC/Vertigo)
  • Sparks #2 of 6, by Christopher Folino & J.M. Ringuet (Catastrophic)
  • Invincible #51, by Robert Kirkman & Ryan Ottley (Image)
Legion of Super-Heroes #44 I haven’t been much of a fan of Francis Manapul’s artwork on Legion of Super-Heroes: The faces all look the same, the stylings are too Image-like for my tastes. It’s readable, but pretty blah.

This month’s issue features art by Sanford Greene & Nathan Massengill, and they’re a step down from Manapul’s art: Hardly any detail, sketchy renderings, generic faces which somehow also manage to be inconsistent from panel to panel – it’s not good, and not appropriate for the Legion, which ought to have a high-tech look, not a sketchy, rough look. What was the editor (Mike Marts) thinking? I hope they’re just a one-issue fill-in (maybe because the Dreaded Deadline Doom was creeping up and Marts just needed someone to get the job done) and not the new regular art team.

Meanwhile, Jim Shooter’s story continues to teeter between moments of embarrassing dialogue and sitcom-like scenarios, and decent action with decent characterization. It feels like if he just tried to be less hip and instead focused on making likable characters then it would be a fun adventure book. You know, like the Legion he wrote 30 and 40 years ago. Sure, the book’s moved on since then, but writing heroes doing heroic things isn’t really a dated idea.

Madame Xanadu #2 I was unimpressed by the first issue of Madame Xanadu, and the second issue is – surprise! – 100% better! The first issue was pure set-up, instilling in me a fear that we’d be in for several more issues of languid set-up with an uncertain payoff. Fortunately, writer Matt Wagner sets things moving in the second issue, with the fall of Camelot, Neume’s betrayal of Merlin, and her own downfall as a result, which makes me considerably more interested in seeing what happens next issue.

Why the heck can’t comics writers these days just jump right into the good stuff and fill in the set-up later? Isn’t that part of Storytelling 101? Wagner could have basically left out issue #1, or compressed the first two issues down to one. We’re still just covering the backstory of the character here, so the loss of dramatic impact would have been minimal, since the key point is to keep things moving.

Anyway, despite the misfire of a beginning, I’m not curious to see how it will play out. I hope it won’t turn out to be a “Madame Xanadu through the ages” sort of story, but that it will fairly quickly get us up to the present day and move the character forward rather than playing around in the past. But we’ll see.

This Week’s Haul

The smallest week in recent memory:

  • Tangent: Superman’s Reign #5 of 12, by Dan Jurgen, Jamal Ingle & Robin Riggs, and Ron Marz, Fernando Pasarin & Matt Banning (DC)
  • Astro City: The Dark Age book 1 HC, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • The Perhapanauts #3, by Todd Dezago & Craig Rousseau (Image)
Astro City: The Dark Age book 1 HC On the bright side, the week did deliver the hardcover collection of Astro City: The Dark Age book 1, collecting the first half of this longest of Astro City stories.

I won’t go into detail about what Astro City is about (after all, you can read about it yourself), but as for this volume: The story covers the 1970s, a period of Astro City largely skipped over by earlier stories, except for the hint of the hero the Silver Agent, a sort of Captain America figure who is featured on a monument in the city dedicated to “our eternal shame”. This story fills in some of the blanks in the Agent’s story, while raising new questions.

The prologue takes place in 1959, when the brothers Charles and Royal Williams witness a fight between the Honor Guard (Astro City’s equivalent of the Justice League or Avengers) and a crop of villains. We later learn that disaster befell the Williams family that evening. Jumping forward to 1972, Charles has become a cop who’s suspicious of the heroes, while Royal has become a small-time crook, and the two have a strained relationship. The book is nominally their story, although there’s so much more going on that they simply get more pages than any other set of characters, plus they narrate the tale, but it’s not entirely their story. They follow the tragedy which befalls the Silver Agent, and Charles gets wrapped up in a police corruption ring while Royal hooks up with one of the city’s crime lords. The second half of the volume grows increasingly complex with threats to the city and the world, mysterious figures pursuing strange agendas, and the big mystery of the Agent. This volume ends in 1977, and the second volume will likely cover the next 5 years.

Astro City has long been a favorite of mine, and it’s fair to say I think it’s the best superhero comic of the last 15 years. But The Dark Age isn’t the book at its best. There’s too much going on, and with tantalizing glimpses of neat stuff going on, but not a feel of a whole lot of progress. A big part of the problem is that neither of the Williams brothers are very compelling as characters, certainly nowhere near the protagonists of the two earlier long-form stories, Confession (my favorite volume in the series) or The Tarnished Angel. They’re realistic and sympathetic, but the story goes for scale and intricacy rather than depth and character, and that doesn’t play to the series’ strength. Indeed, the series has often used the feeling of scale and depth of “real” superhero stories as a mere springboard for a moving character piece, so turning the series’ formula on its head just makes it feel a little less special. And the intricacy probably makes it a lot less accessible to new readers.

All that said, there’s still a lot here to delight the regular readers of Astro City, as mysteries of the city’s past are brought to light. And the book reads much better in a single shot than as a serial, especially given how slowly the series has come out in recent years. Brent Anderson’s art is stylish and dynamic as always, chock-full of fun character designs and settings (by Anderson and Alex Ross) and a terrific coloring job.

I guess The Dark Age is only disappointing by comparison with earlier Astro City volumes, which frankly were often just plain amazing. It’s still pretty good and rewards re-reading. And as this is only the first half of the story, I have to allow for the chance that there will be a great payoff to all this set-up in the end. Meanwhile, this is all we’ve got, and with the series’ erratic schedule we can’t know when we’ll see the next set of issues in the series.

Hopefully it won’t be too long.

This Week’s Haul

  • Action Comics #867, by Geoff Johns, Gary Frank & Jon Sibal (DC)
  • Booster Gold #1,000,000, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Justice Society of America #17, by Geoff Johns, Alex Ross, Fernando Pasarin & Prentis Rollins (DC)
  • Guardians of the Galaxy #3, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Nova #15, by Dan Abnett, Andy Lanning, Wallington Alves & Scott Hanna (Marvel)
  • Astonishing X-Men #25, by Warren Ellis & Simone Bianchi (Marvel)
  • B.P.R.D.: The Warning #1 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
Booster Gold #1000000 Geoff Johns & Jeff Katz’ run on Booster Gold ends with issue #1,000,000 – an homage of sorts to the DC One Million company event of last decade, much like there was an issue #0 retroactively tying in to the Zero Hour event. Cute, but this sort of in-joke amidst the more serious story has been the series’ stock-in-trade all along. Anyway, the pair put out an even dozen issues of the series, and it’s been consistently smart and enjoyable.

The series’ premise involves Booster Gold being recruited by Rip Hunter (Time Master) to help stop people who are changing history. Rip’s true identity is a mystery, and he’s something of a hard-ass. At first Booster is willing to go along, but then he gets it into his head that he could use his time-travelling devices to save his best friend, Blue Beetle, from having been killed in Countdown to Infinite Crisis. Rip does his level best to prove to Booster that he can’t truly change history, but Booster does anyway, saving Beetle but at the price of Maxwell Lord and his legion of OMACs wiping out most of the heroes on Earth. To stop this, Beetle volunteers to go back to sacrifice himself to put things back the way they should be.

All that being behind us, this issue is the denouement, which nicely wraps up most of the major plot elements, gives Booster a happy ending (hearkening back to his first series, back in the 1980s), and throws in some other neat stuff before spending a page foreshadowing what’s coming up in the next year. Which will be written by someone other than Johns and Katz, but that’s okay.

You don’t need to have read all the backstory to fully enjoy Booster Gold, although it does help. But the central tension between Booster and Rip, and Booster’s friendship with Blue Beetle, works even if you’re largely ignorant of what’s gone before, and this issue is a fine wrap-up to the arc of the past year. (Even if it didn’t address Johanna Carlson’s concerns, I think it’s still a nicely optimistic wrap-up.)

And penciller Dan Jurgens – who co-created Booster Gold when he broke into comics in the 80s – deserves a lot of credit for the run, too. I’ve never been Jurgens’ biggest fan – his art is a little too posed and polished for my tastes – but he’s always been a decent creator, and I think he’s done some of his best work ever on this run, and frankly the story really demanded a clean line and straightforward layouts because there was always so much going on. It really played to Jurgens’ strengths.

So, good show, guys. Maybe Geoff Johns’ best run since The Flash. Here’s hoping the next year is as good.

Astonishing X-Men #25 I decided to give Astonishing X-Men a try after learning that Warren Ellis is writing it. Ellis is one of those writers who’s full of ideas, but his execution is very hit-or-miss. He’s similar to Grant Morrison in this way, except that Ellis generally has more depth and character to his stories. So he’s written the outstanding Planetary, but also some pretty unreadable stuff from Avatar.

Astonishing X-Men is looking like it’s below the median in his range. It’s got yet another sequence in which the writer sets up the book with his group of X-Men (if this wasn’t a tired gimmick when Morrison did it in New X-Men, it certainly was when Joss Whedon did it at the beginning of this series), the obligatory clever dialogue to set up minor character conflicts (with the obligatory Wolverine snark amidst it all), and then we’re off on our first mission. All rather routine stuff.

Simone Bianchi’s art is pretty good, although it’s not very dynamic and it feels pretty muddy – it looks like it was shot straight from pencils, and that’s a hard look to pull off. (Not everyone can be – or should try to be – Mike Grell or Michael Zulli.)

I’ll check out a few more issues to see if it finds its wings, but the early returns aren’t promising.

This Week’s Haul

Actually last week’s haul, but since this week’s haul is delayed ’til Thursday due to Independence Day, I figure I get a little bit of a grace period:

  • Fables #74, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Legion of Super-Heroes #43, by Jim Shooter, Francis Manapul & Livesay (DC)
  • Avengers/Invaders #3 of 12, by Alex Ross, Jim Krueger & Steve Sadowski (Marvel)
  • Echo #3, by Terry Moore (Abstract)
  • Hellboy: The Crooked Man #1 of 3, by Mike Mignola & Richard Corben (Dark Horse)
  • The Boys #20, by Garth Ennis & Darick Robertson (Dynamite)
  • Star Trek: Assignment Earth #3 of 12, by John Byrne (IDW)
  • The Sword: Fire vol 1 TPB, by Joshua Luna & Jonathan Luna (Image)
The Sword vol 1 TPB The Luna brothers’ last project was Girls a suspense/horror story in which a small town was enclosed in a force field while being overrun with an army of cloned girls who wanted to kill all the women in town. It was mainly a psychological drama about how the poor souls trapped in the town dealt with their situation (mostly not very well).

Their latest project is The Sword, which is more adventure than horror, but contains the same elements of suspense that were present in Girls. Our heroine, Dara Brighton, is a paraplegic living with her family. One evening three strangers barge into their house, accuse Dara’s father of being their lifelong nemesis, display fantastic powers, and kill her family – and nearly her. However, the ensuing fire drops her below the house, where she grasps an ancient sword which not only cures her paralysis, but gives her super powers of her own. This being a suspense story there are hijinks, such as being hunted by the police, and losing the sword at an inopportune time. And the volume wraps up with an explanation of where the sword came from, and why those three were chasing Dara’s father to get it.

The Luna brothers’ style is based in a realistic looking and feeling world, into which these fantastic things are dropped. Jonathan Luna’s layouts are simple and understated, with uncomplicated finishes, usually with a constant line width in his inks, making the art seem even more unpretentious. As with Girls, The Sword‘s story focuses on the characters’ reactions to the amazing things they’re experiencing, which are typically enough to push most of them to their breaking points.

All of which makes their stories stand out pretty well from the rest of the comics being published. It doesn’t necessarily make them great comics, though; they are, after all, pretty firmly grounded in pulpy suspense fiction, just with more fallible protagonists. And the character bits take a back seat to the adventure bits, which hold back the story’s full potential. The flaw in the art is that it’s so unassuming that the fantastic events themselves seem unassuming, so their impact is lessened.

So it’s entertaining stuff, but it’s different without being really better than your mainstream superhero comic. Bloodier, certainly (the death count in The Sword is both significant and graphic). But it’s worth a look for a change of pace from the usual comics rigamarole.

GrimJack at ComicMix

John Ostrander and Timothy Truman have brought back their creation GrimJack at the web site ComicMix, in a lengthy new series entitled The Manx Cat. GrimJack was one of the best comics of the late 80s, an inventive, no-punches-pulled pulp/adventure/noir strip with an anti-hero protagonist, set in the magical/science-fictional city of Cynosure. The new story does a great job of catching new readers up on GrimJack’s world and background, and it’s a neat story, too. I’m enjoying it more than the mini-series from IDW from a couple years back, Killer Instinct.

Check it out.

Incidentally, the original GrimJack series from First Comics had the interesting twist later in its run of having GrimJack be reincarnated repeatedly, and after 50-odd issues about the original character he jumped forward 100 years into a new body. That new character’s arc played itself out over about 30 issues, and then the plan was to have him jump forward again, but First went out of business before that happened. These new stories (Killer Instinct and The Manx Cat) take place early in the career of the first GrimJack, so they’re really prequels to the original series. Which is a little disappointing since it means there’s not so much Ostrander can do to move the character forward, but they’re still fun reads.

This Week’s Haul

  • Final Crisis #2 of 7, by Grant Morrison & J.G. Jones (DC)
  • Madame Xanadu #1, by Matt Wagner & Amy Reeder Hadley (DC/Vertigo)
  • Hulk #4, by Jeph Loeb Ed McGuinness & Dexter Vines (Marvel)
  • Fire and Brimstone #1 of 3 (?), by Richard Moore (Antarctic)
  • The Clockwork Girl #4 of 4, by Sean O’Reilly, Kevin Hanna & Grant Bond (Arcana)
  • B.P.R.D.: The Ectoplasmic Man, by Mike Mignola, John Arcudi & Ben Stenbeck (Dark Horse)
  • Project Superpowers #4 of 6, by Alex Ross, Jim Krueger & Carlos Paul (Dynamite)
Final Crisis #2 Final Crisis #2 is getting some great reviews in the blogosphere. Which just goes to show how much tastes differ, since two issues in I’m pretty well bored with the series. Certainly the book being grounded in Jack Kirby’s Fourth World characters doesn’t help, since as I’ve said before I’ve never found them interesting, and this story has all the hallmarks of yet another scheme by Darkseid.

This issue opens with a tedious sequence in Japan, which nearly put me to sleep during the montage on pages 2 and 3. The rest of the scene felt like a warmed-over scene from one of Warren Ellis’ Stormwatch issues, truly a scene where it felt like Morrison was phoning it in, yet other bloggers enjoyed the scene immensely. This is followed by a series of 1- or 2-page scenes: Terrible Turpin on the trail of some missing kids, a completely pointless triptich page with the JLA at the funeral of the comrade who was killed in issue #1, the villain Libra trying to persuade other villains to join him, and concocting his next scheme.

Then we get to the other extended sequence, in which the JLA, Green Lanterns and an Alpha Lantern investigate the death of the New God Orion, in which the murderer is suggested (using the clichéd “You think you know who it is but their face is obscured you you can’t be sure” mechanism), followed by an encounter between Batman and the apparent link to Darkseid which goes badly for Bats. This sequence would be the high point of the issue if the Darkseid element hadn’t intruded on it, making me lose interest all over again. This leads into another Turpin scene in which he ends up at the villains’ base, which ties the Darkseid threads together, and then a scene with the execution of Libra’s new scheme.

The final scene involves the Flashes (Jay Garrick and Wally West) investigating a clue in Orion’s murder, which leads into the issue’s big reveal and cliffhanger, although one that’s been well-known on the Web for weeks. Unfortunately the natural reaction to this for anyone who’s read many DC comics over the last 15 years is, “What, this again???” A big shrug is in order at this point, along with the thought that there are only 5 issues left, which might be 3 too many.

Final Crisis so far could be summed up as “big ideas writ small”; it’s Morrison taking his “big threats for big heroes” approach to writing JLA and shrinking them down, sucking the drama and excitement and fun out of them, and sprinkling them in small scenes to rob them of any remaining sense of wonder they might have. Artist J.G. Jones is quite good, but his strength are his character renderings, which are far more suitable for a character-and-dialogue-driven book, not a superhero “event” series, which makes the book have a subdued look to go along with its low-impact story.

I can’t figure out what DC Editorial or Grant Morrison were thinking in putting this together. It seems like the best-case scenario for Final Crisis is that the first two issues turn out to be largely superfluous and that the series heads off in some different, more exciting direction for the last 5 issues. But so far this series is making its predecessor Infinite Crisis look like a well-written, well-considered landmark event. It’s bad stuff.

Madame Xanadu #1 Madame Xanadu is the new Vertigo title, whose heroine is an obscure DC character. I picked it up mainly because Matt Wagner is writing it, and because the art by Amy Reeder Hadley looks pretty nifty. I’d expected it would cover some of her backstory but otherwise work with the character in the present day and move her story (whatever it is) forward. However, the whole issue concerns the character’s earliest origins, in which she’s a figure in the King Arthur stories. It’s not a bad story, and the art is quite nice, but these days stories focusing on looking backwards at a character’s past don’t really interest me (I skip Wagner’s Grendel stories featuring the Hunter Rose character for much the same reason). So if that’s all this series is going to be, I’m not going to stick with it for long.
Fire and Brimstone #1 Fire and Brimstone is the new series by Richard Moore, who I guess is taking a break from Boneyard. The premise is that there’s an angel-and-devil due who have been tasked with bringing back to hell a host of demons they inadvertently released into the world millennia ago. Basically, a supernatural odd couple. Moore’s art is spot-on as always, and he’s always a charming writer, but this first issue feels like fluff. Amusing, but lacking the weight of Boneyard or his earlier series, Far West. But maybe Moore will surprise me with the rest of the series.
The Clockwork Girl #4 I was pretty enthusiastic about The Clockwork Girl when it started, but it ended up being much lighter than I’d expected. It focused far more on Huxley the “animal boy” than it did on Tesla the clockwork girl. The concluding issue of the mini-series features a clichéd life-threatening situation, a noble sacrifice, and an improbable reconciliation between the two main characters’ creators. It felt like a mid-grade Disney film, actually. I guess the book is really aimed at kids, and I can see that they might enjoy it, but it didn’t deliver much nuance for adult readers.

Really nice artwork by Grand Bond and Kevin Hanna, though.