- The Brave and the Bold #22, by David Hine, Doug Braithwaite & Bill Reinhold (DC)
- Tangent: Superman’s Reign #12 of 12, by Dan Jurgens, Carlos Magno & Julio Ferreira (DC)
- Guardians of the Galaxy #10, by Dan Abnett, Andy Lanning, Brad Walker, Victor Olazaba & Livesay (Marvel)
- Invincible #59, by Robert Kirkman & Ryan Ottley (Image)
Category: Comics
Comic books and comic strips
This Week’s Haul
- Booster Gold #17, by Dan Jurgens & Norm Rapmund (DC)
- Fables #81, by Bill Willingham, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
- Saga of the Swamp Thing Book 1 HC, by Alan Moore, Stephen Bissette, John Totleben, Dan Day & Rick Veitch (DC)
- Avengers/Invaders #8 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Patrick Berkenkotter (Marvel)
- Incognito #2, by Ed Brubaker & Sean Phillips (Marvel/Icon)
- Thor #600, by J. Michael Straczynski, Oliver Coipel, Marko Djurdjevic & Mark Morales (Marvel)
- Fire and Brimstone #4 of 5, by Richard Moore (Antarctic)
- Hellboy: The Wild Hunt #3 of 8, by Mike Mignola & Duncan Fegredo (Dark Horse)
- B.P.R.D.: The Black Goddess #2 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
- The Sword: Water vol 2 TPB, by Joshua Luna & Jonathan Luna (Image)
- Castle Waiting #14, by Linda Medley (Fantagraphics)
![]() |
Alan Moore’s work doesn’t need any recommendations from me, but it might be of interest that DC is collecting his Swamp Thing run in hardcover volumes. This first volume contains his first issue on the title, which I believe has never been collected before. It’s not essential, but it provides a little extra background to the next issue, which was the one in which Moore started to make his mark on the US comics market, completely upending the premise of the series and turning it into something even more interesting. The “everything you know is wrong” story has become a cliche in comics these days, but Moore was one of the ones who made it a cliché, and he can do it better than almost anyone else in the business.
Anyway, in this volume you can expect horror, adventure, carnage, philosophy, romance, and some outstanding artwork by Steve Bissette and John Totleben. It’s great stuff, and this is a nice package to read it if you haven’t previously. |
![]() |
Incognito #1 was good, and issue #2 is even better: Our hero (or anti-hero) Zack Overkill takes to the rooftops at night to use his returning powers, covertly since it’s illegal for him to do so. He learns something about a couple of his co-workers, which end up getting him into trouble (or so it seems). Meanwhile, some nasty looking characters from his old life are trying to hunt him down.
The noir feel to the story complements the super-powered elements quite nicely, not least because there’s not a true superhero in sight. Sean Phillips’ style captures the seedy feel of the story quite well, but it’s still very readable and elegant in its way, unlike, say, Michael Gaydos’ art, which I always find too sketchy and not very pretty to look at. Incognito reminds me a bit of Bendis and Oeming’s Powers, but without the pretentious dialogue which Bendis hangs on his characters. Although I suspect its ambitions are not so lofty, it could end up being better than Powers once it gets going. |
![]() |
Thor returns to its “classic” numbering this month, a shtick Marvel’s been using with several of its long-running-but-relaunched titles. This extra-sized issue reprints several Silver Age stories, contains a cute “Mini Thor” story by Chris Giarrusso (the “secret weapon” in the otherwise-humorless Marvel Universe these days), and a multi-page collage of every cover from every issue in the series, dating back to Journey Into Mystery #1.
These extras aside, Thor #600 is the last issue I’ll be buying of J. Michael Straczynski’s run on the title. If there’s one word to describe this run, that word is dull. Although glacial and pointless also come to mind. I’ve written before that Straczynski’s comics-writing career hasn’t impressed me, but Thor may be his nadir: After an interesting beginning, the series got bogged down in the machinations of the Asgardians whom Thor returned to life, with yet another tiresome scheme by Loki. There was some early hope that Donald Blake would be fleshed out into a rounded character, but in fact everyone in this series is one-dimensional. And, oh, the series has been going on for so long while barely making any progress at reaching a climax or resolution of any sort. Lots of talking, lots of portentiousness and worry, and none of it ever spills over. Finally in this issue we get a big fight, but it’s far too little, far too late, and it’s still just the set-up for the “real” plot, which sees Thor exiled from Asgard (what, again?). I’ve talked about DC’s Final Crisis being a train wreck of a series from a writing standpoint, but Thor has been just as bad. I’d hung on this long hoping that #600 would see the conclusion of Straczynski’s story, but it feels like it’s really just beginning. And I just can’t stand it anymore: I’m outta here. |
This Week’s Haul
- Adventure Comics #0, by Otto Binder & Al Plastino, and Geoff Johns & Francis Manapul (DC)
- Final Crisis: Legion of 3 Worlds #3 of 5, by Geoff Johns, George Pérez & Scott Koblish (DC)
- The Incredible Hercules #118-124, by Greg Pak, Fred Van Lente, Rafa Sandoval, Clayton Henry, Roger Bonet & Salva Espin (Marvel)
- The Boys #27, by Garth Ennis & Darick Robertson (Dynamite)
![]() |
There’s not much I can say about Legion of 3 Worlds #3 that wasn’t said in much more detail over at Rokk’s Comic Book Revolution. Okay, I think he’s a little harsh on Geoff Johns’ like or dislike of the Legion, seeing animosity where I see more indifference and the limitations of Johns’ writing skills. But I agree that it feels like the Legion is little more than a backdrop in their own series.
I think an interesting comparison to this issue is the excellent Batman/Legion issue of The Brave and the Bold. Admittedly that features a smaller cast, but Mark Waid handles the characters deftly and gives a whole host of them a chance to shine in a single issue. Johns not only has to deal with three Legions, but throws in a Green Lantern, a Flash, and of course Superman and Superboy Prime. There’s so much going on here that not only does the Legion feel like it’s getting squeezed out, but everyone gets squeezed out, there’s just too much going on and the emotional center of the story (Superman’s notion of redeeming Prime) has gotten buried. (As a pet peeve, I’m really frustrated by the cold and brusque character of Brainiac 5, one of many developments in the 80s Legion I didn’t care for, as someone who grew up reading the 70s Legion and back issues of the 60s Legion, where he was a more nuanced character. In Mark Waid’s reboot of the team I found it easier to swallow – he was a new character – but in the ‘classic’ Brainiac 5 it rankles. On the other hand, I do find the bickering between the other two Brainiacs amusing.) The issue holds together to the extent it does thanks to the ever-wonderful artwork of George Pérez, who may be the only artist in comics who can both draw such a huge cast of characters and compose panels and pages to keep everything moving along. And his covers are gorgeous and clever. Hopefully this is just “middle issue plot development hell” and the last two issues will be better (the first two issues were). And that Johns will return the focus to the Legion. Although the last page – bringing back a character who seems to scare Prime for reasons I honestly cannot fathom – doesn’t inspire a lot of hope. But, we’ll see. (Incidentally, this week’s Adventure Comics #0 – cover price only $1.00! – reprints the Legion’s first appearance from the 1950s, and has a short back-up which I guess will lead into the Legion’s next re-launch. Not essential reading, but for a buck, how bad can it be?) |
![]() |
I caught up on The Incredible Hercules this week (well, nearly; somehow I missed #125, which apparently just came out), but unfortunately it was a little disappointing. Hercules is still an interesting character, but Amadeus Cho was portrayed as more hormonal teenager than as flawed super-genius, which made him more of a cliche and a lot less interesting. His flirtations with the Amazonian villains in the latest story arc, “Love and War”, felt particularly out of character.
Consequently Hercules is turning into more of a traditional superhero comic- albeit with a variety of gods running around – when it feels like it could have been something different and more interesting. I liked the notion of it being Cho and Hercules against, well, everyone, and maybe with the ambiguity that it wasn’t clear whether they were doing the right thing. Still, the writing is witty and the art is good. I think if they could turn Cho back into a serious character, it’d be a much better book all around. |
This Week’s Haul
A pretty big haul this week (well, last week now): Two series come to an end, I start catching up on a third series I missed out on, and one of my favorite web comics gets collected. Let’s jump in:
- Final Crisis #7 of 7, by Grant Morrison, Doug Mahnke, & various inkers (DC)
- Justice Society of America #23, by Geoff Johns, Jerry Ordway & Bob Wiacek (DC)
- Legion of Super-Heroes #50, by “Justin Thyme”, Ramon Bachs & Livesay (DC)
- The Incredible Hercules #112-117, by Grek Pak, Fred Van Lente, Khoi Pham, Rafa Sandoval, Paul Neary & Roger Bonet (Marvel)
- Marvels: Eye of the Camera #3 of 6, by Kurt Busiek & Jay Anacleto (Marvel)
- Nova #21, by Dan Abnett, Andy Lanning, Wellington Alves & Scott Hanna (Marvel)
- Echo #9, by Terry Moore (Abstract)
- Gunnerkrigg Court: Orientation vol 1 HC, by Tom Siddell (Archaia)
- Mister X: Condemned #2 of 4, by Dean Motter (Dark Horse)
- The Umbrella Academy: Dallas #3 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
![]() |
It’s no secret that I think DC’s latest big event series, Final Crisis, has been a complete disaster. It started off with some promising elements, but then not only went off the rails in terms of plot and characterization (or lack of characterization), but worst of all, it’s been unrelentingly boring, devoid of either action or of the intriguing new ideas which are usually Grant Morrison’s stock-in-trade. So it’s something of a relief that the final issue came out this week, and I can now turn around and try to sell the pile of cow flop on eBay.
That said, this issue opens with what is easily the best scene in the series: The President of the United States – a black man – is ending a meeting with his advisors, and then heads off for a mission in his other job – as the Superman of his (alternate) world. It’s the natural extension of photos like this one, and it’s quite well done here. Anyway, to recap the series: After a war in heaven which the New Gods lost, Darkseid has taken over the Earth, and himself been reborn in the body of police officer Dan Turpin. Half the world’s population is enslaved to him, including many superheroes. The rest of humanity is fighting to overthrow him, including Nix Uotan, a fallen Monitor of the many worlds. Superman returns from an extradimensional adventure to find Batman dead, but not before the darknight detective fatally wounded Darkseid. In this issue, the two Flashes (Wally West and a resurrected Barry Allen) lead death (in his guise as the Black Racer) to finish off Darkseid, at which point the dark Monitor Mandrakk appears to finish off the forces of good. The series started off slow, with quick scenes full of portentiousness. It wasn’t a strong start, but it suggested that the various pieces would come together into a coherent narrative, and that just never happened. The last issue has a few extended scenes, but is still very choppy, with short scenes which never manage to convey the gravity the story strives for. As many have observed, the general direction of the story is reminiscent of Morrison’s own story from JLA, “Rock of Ages”, in which a few members of the team end up in a future in which Darkseid has conquered the world. That story was more dramatic, faster-paced, and much more tense than Final Crisis ever reaches. Final Crisis stretches itself too thin, divorcing the reader from any emotional impact of the story, taking us too far from the characters that we never really get to know any of them or what they’re thinking. And really, there’s no reason for the unusual approach to the storytelling: The ideas in Final Crisis are pretty pedestrian; there’s not much here we haven’t seen before, which is unusual since for most of his career Morrison’s strongest asset has been that he’s an “ideas guy”, throwing out interesting stuff which feels out-of-place in superhero comics, but integrating it well enough to make it engaging. This series has been the opposite: Ordinary superhero comic-book ideas told in an unorthodox manner which doesn’t service the ideas or the story at all well, making every aspect of the story feel clumsy and ultimately pointless. (You’d think that gathering the Supermen from every parallel world would qualify as neat stuff, but Alan Moore did it earlier and better in Supreme, so no.) Speaking of pointless, so many details of the story feel pointless: Why was Barry Allen (the Silver Age Flash) brought back from the dead? He serves no meaningful role in the story; I assume it’s because DC editorial wanted to re-launch him in a new Flash series. Why bother with Mandrakk at all? He’s a bigger villain behind the big villain, but his presence seems a tacit admission that Darkseid just isn’t a big enough villain (which, frankly, I’ve known for years, but I’ve always thought Kirby’s DC characters fell somewhere between silly and stupid). Heck, why bring the Monitors into it at all, when their role in the story was marginal at best? Why bother with the teasing narrative at the start of this issue as if a few survivors of telling the story of the fall of Earth? Brian Hibbs argues that the problem with the series is that it was positioned as the culmination of DC big boss Dan DiDio‘s tenure at the head of the universe, and that the expectations built up around the series aren’t really Morrison’s fault. But I think the story fails on its own merits, and while editorial usually deserves some blame for that, Morrison deserves a healthy portion himself. It started off weak and stayed weak, and I think it fell down in every aspect of storytelling: Ambition, plot, direction, purpose, characterization, dialogue. It did have a few moments that stood out – Barry being reunited with his wife, the President Superman opener in this issue – but they were few indeed. Is Final Crisis the worst event series DC has ever done? Of course not: Millennium, at least, was much worse, and there are others you could make a case as being the worst. But Final Crisis was bad. Surprisingly bad, given the talent who worked on it. Morrison’s writing has always been hit-or-miss, but you could usually count on him to at least wow you with his out-there ideas and presentation thereof, but there was little of that here. I wish we could stop with all the Big Event silliness and just get back to telling good stories. Or at least fun stories. This was neither. |
![]() |
Just over a year ago I was pretty excited about Jim Shooter‘s return to Legion of Super-Heroes. Shooter’s run – and the current series – come to an end this week, four issues sooner than Shooter had planned his story to run. This final issue is written by the obviously-pseudonymous “Justin Thyme”, which might be Shooter (using the name in the same way Harlan Ellison used Cordwainer Bird), or maybe Shooter just left and DC got someone else to write the final issue. The pencils are by Ramon Bachs rather than regular penciller Francis Manapul (though Manapul did the cover), suggesting that the whole series just fell apart at an editorial level at the end. (Blaming this on editor Mike Marts might not be fair; it seems like he had to pilot the series through a series of land mines just to get it this far, what with Shooter’s tensions within the industry, and the seeming irrelevance of the series once Legion of 3 Worlds kicked off.)
The issue certainly feels awkward and rushed: Shooter set up the idea of creatures living in a virtual reality running on the hardware of the universe itself invading the “real” universe for their own inscrutable reasons, which frankly is a pretty cool idea. This issue reveals their reasons (which are pretty pedestrian) and provides a straightforward solution to the problem, as indicated in the issue’s title, “Hack the Infinity Net!” Naturally there’s a lot of punching and shooting along the way, which seems out-of-place for a fight with a virtual enemy, and the notion that even Brainiac 5 can take down a whole virtual reality which has existed for millennia when no one else has before strains credulity. If this is the ending Shooter envisions all along – albeit compressed from 5 issues down to 1 – then it’s even more disappointing. (The official promo for the issue states that it features the return of Cosmic Boy and the death of a longtime Legionnaire, neither of which happens, which makes me think that Shooter didn’t actually write the issue. More speculation about this at Comics Bulletin and Lying in the Gutters, plus comments from Francis Manapul on absence from the issue at Legion World.) Shooter’s run lasted for 14 issues, and overall I was disappointed by it. He attempted to make the characters sound hip through newly-coined words and clever dialogue. The characterizations felt strained and unnatural, sometimes even embarrassing, and Lightning Lad’s term as leader seemed marked with one bad decision after another, a path the character’s gone down in earlier incarnations. Managing a huge cast like the Legion has is difficult, and in past decades writers have done so by cutting it down to a few members per issue (an approach which resulted in many memorable stories written by Shooter himself). That approach seems to be out of favor these days, but I don’t think dealing with the whole ensemble cast at once played to Shooter’s strengths. The invasion plot line itself had some interesting points, but it felt like it dragged on and periodically faded to the background in favor of the awkward character bits. I kept wanting to like the series, but it never clicked for me, and there were many times when I cringed at the writing. And while Francis Manapul is a distinctive artist, his style isn’t really to my taste. I can see some of what Shooter was trying to do here, and I appreciate that he had the rug pulled out from under him at the end, but ultimately it wasn’t a successful run, as the story muddled around too much and often just wasn’t very fun. |
![]() |
When Greg Pak ended his run on The Incredible Hulk a year ago, at the conclusion of World War Hulk, Marvel did a couple of interesting things: First, it launched a new Hulk series with the “red Hulk”, written by Jeph Loeb. Second, it continued the old series with Pak as writer (partnered with Fred Van Lente), but retitled it The Incredible Hercules. The premise was that Amadeus Cho, the teenager who’s the “seventh-smartest person in the world” gets together with Hercules (the Greek god who’s also a member of the Avengers) and they have adventures in the post-Civil War Marvel Universe. I was intrigued by the red Hulk story and couldn’t care less about Amadeus Cho and Hercules, so I decided to pick up the former series and drop the latter series.
A year later, as Hulk meanders around aimlessly while Hercules has been getting good word-of-mouth on-line, I feel like I picked the wrong party. And really I should have known better: I’ve always been lukewarm towards Jeph Loeb’s writing, while Greg Pak’s run on Hulk was a lot of fun, engaging, and full of interesting character bits. Note to self: When deciding which series to buy, always follow the creative talent, not the characters. (And, dammit, I knew that already.) Fortunately, it’s rarely too late to make up for such a mistake in the comics biz, so this week I picked up the first six issues of The Incredible Hercules, and as I should have guessed they’re fun, engaging, and full of interesting character bits. Hercules is portrayed as being more canny and reasonable than he has been in the past, only smashing things up when his older brother Ares infects him with hydra venom. Cho is just as clever and calculating as he’s been in the past, but intent on bringing down SHIELD almost as much to just have a challenge as to punish the organization responsible for (or at least for enforcing) many of the reprehensible things going on in the Marvel Universe these days. There are many flashbacks to Hercules’ adventures in Greek myth, showing the stories to be of varying degrees of accuracy, but also showing that Hercules has learned from some of his past mistakes, although others are lessons difficult for him to internalize due to his nature. He’s portrayed as more humble and aware of his limitations than he’s been in the past, but also as someone who prefers to be the “muscle” rather than the leader. Although he’s gained some wisdom, he’s not the smartest of heroes, and he’s aware of this, and maybe a little embarrassed by it. He also has a deep hatred of Ares, who revels in his tendencies towards violence. In sum, Pak and Van Lente give Hercules a nuanced character capable of carrying a series on his own, and also an interesting foil for Cho, whose seeming maturity of in some ways deceptive, as he hasn’t truly grown up and seems to see the world as his own private playground. With plenty of action mixed in among the reminiscences and musings, I can see why The Incredible Hercules has gotten good reviews. Next week I’ll catch up on the series and add it to my regular pull list. It’s much, much better than the current Hulk series, which I decided to drop last month. |
![]() |
Tom Siddell’s excellent web comic Gunnerkrigg Court (which I’ve written about before) finally has its first collection out. The delay is no fault of Siddell’s; it got tied up (I think) due to Archaia’s financial restructuring and subsequent buyout.
But the book’s out, and it looks great! Although it’s in smaller-than-comic-book form, Siddell’s broad style, which relies on composition and expression more than on detail, survives the compression intact. If you’d rather catch up on the series on your couch rather than at your computer, Orientation covers the whole first year of Antimony Carver’s education at the unusual school, nearly 300 pages worth. It’s one of the very best web comics out there, and I highly recommend it. |
This Week’s Haul
- The Brave and the Bold #21, by David Hine, Doug Braithwaite & Bill Reinhold (DC)
- Green Lantern #37, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
- Final Crisis: Superman Beyond 3D #2 of 2, by Grant Morrison, Doug Mahnke, Christian Alamy, Tom Nguyen, Drew Geraci & Derek Fridolfs (DC)
- Tangent: Superman’s Reign #11 of 12, by Dan Jurgens, Carlos Magno & Julio Ferreira, and Ron Marz, Andie Tong & Mark McKenna (DC)
- Astonishing X-Men #29, by Warren Ellis & Simone Bianchi (Marvel)
- Guardians of the Galaxy #9, by Dan Abnett, Andy Lanning, Brad Walker, Carlos Magno, Victor Olazaba & Jack Purcell (Marvel)
- Powers: The Definitive Hardcover Edition vol 2 HC, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
![]() |
Superman Beyond is one of those rare Final Crisis spin-offs which actually ties in to the main series, in that something that happens in it actually happens in the main series, too. Unfortunately, that “something” is Superman leaving Earth for his adventure in this series, and otherwise this story doesn’t seem to have anything at all to do with Final Crisis as a whole – it’s just a quest for Superman to find something to save Lois Lane’s life. Indeed, the opening sequence of Final Crisis #6 seems to be Superman returning from his adventure in Final Crisis: Legion of 3 Worlds (which is also running ridiculously late, as it looks like the last couple of issues will be published after Final Crisis is over). So why bother?
As Chris Sims points out, Superman Beyond plays with the idea of breaking the fourth wall, something writer Grant Morrison has done in his career before. But it’s actually one of the least successful elements of Morrison’s writing: The climax of his early series, Animal Man, features multiple breaks of the fourth wall, but never to any good effect; indeed, the extent to which the climax works (and how well it “works” is debatable; certainly it’s not as strong as the first 5 issues, and it really feels like a cop-out) involves the hero rejecting the idea of the fourth wall and embracing the fundamental nature of the reality from which he came. When it comes to breaking the fourth wall, Morrison’s efforts seem clumsy next to those of (say) Alan Moore, and they don’t really contribute to the story here: The nature of limbo, the land of forgotten characters, could have been replaced with any place of exile beyond the bounds of the known universe and it would have served the story as well. Superman Beyond does have some good bits to it, mainly involving Superman and his counterparts from alternate Earths. But it’s also full of things that make basically no sense: Why are the Monitors vampires? Why is the “evil Monitor” (who’s saddled with the ridiculous name of Mandrakk) so evil? Could we have some motivation here? And what does any of this have to do with Final Crisis? Superman Beyond mostly underscores Morrison’s ongoing transformation into a writer who writes for effect rather than purpose, with style but no substance (and the style isn’t all that stylish, either). It’s more fun than Final Crisis, mainly because it has a little bit of characterization and the heroes are likeable, and – thank goodness – it’s a lot shorter and less ponderous. But I can’t really recommend it, since fundamentally it’s a story without a point; it’s for hard-core Morrison fans only. |
![]() |
I’ve written a summary of Bendis & Oeming’s series Powers previously, and I don’t have a lot to add to the general overview I provided there. But I wanted to write a little something about this second volume of the “definitive” hardcover collection that came out this week.
It’s the middle of (I presume) three volumes collecting the first series of Powers, and while it’s overall the weakest of the three, it’s still got some strong stuff in it. The three stories include: Investigating the death of a Superman-type hero who turns out to have been having a lot of affairs (with women who creepily all look alike – the attention to detail really pays off in this series at times); Investigating the deaths of a team of corporate superheroes, with all the cynicism that the term “corporate superheroes” implies; And a group of anarchists who are killing current and former heroes to make some sort of point. The strength of the stories come from the exploration of detective Christian Walker’s former life as a hero, and his partner Deena Pilgrim’s maturation as a character. The two didn’t really like each other very much early on, but their relationship becomes a lot more interesting as time goes on. The stories aren’t the strongest in the series mainly because the supporting characters mostly aren’t very interesting; they’re there to create situations for Walker and Pilgrim to end up in, so the stories feel a little manipulative, getting them where they need to be without having it come about organically. I think Bendis does the best that he can, but the build-up to the excellent stuff in the next volume feels artificial. Still, as a whole Powers is a very good series, even if it’s being published less and less frequently these days. The definitive hardcovers are a pretty good way to read the whole series, although the trades are a good option, too. |
This Week’s Haul
- Booster Gold #16, by Dan Jurgens & Norm Rapmund (DC)
- Fables #80, by Bill Willingham, Mark Buckingham, Peter Gross & Andrew Pepoy (DC/Vertigo)
- Final Crisis #6 of 7, by Grant Morrison, J.G. Jones, Carlos Pacheco, Doug Mahnke, Marco Rudy, Christian Alamy & Jesus Marino (DC)
- Adam: Legend of the Blue Marvel #3 of 5, by Kevin Grevioux, Mat Broome, Sean Parsons, Roberto Castro & Ãlvaro Lopez (Marvel)
- Annihilation Conquest vol 2 TPB, by Dan Abnett, Andy Lanning, Sean Chen, Scott Hanna, Javier Grillo-Marxuach, Kyle Holz, Tom Raney, & Wellington Alves (Marvel)
- Daredevil: Born Again premiere HC, by Frank Miller & David Mazzucchelli (Marvel)
- B.P.R.D.: The Black Goddess #1 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
- Invincible #58, by Robert Kirkman & Ryan Ottley (Image)
- The Perhapanauts #5, by Todd Dezago, Craig Rousseau & Jason Copland (Image)
![]() |
Another month, another issue of DC’s disastrous event series, Final Crisis. This issue could be titled, “This issue, something happens!” Some of the Apokaliptians are defeated, even though the fight took three issues (!) to conclude. Luthor and Sivana outmaneuver Libra, whose role in the series has been so utterly trivial it’s hard to understand why he’s there at all. And Batman faces down Darkseid, and both sides lose. Superman shows up (from a trip whose second issue hasn’t been published yet) to try to pick up the pieces.
It’s dreadfully written, from start to finish, with Morrison piling pointless detail on top of recycled plot device. Who cares that the Legion’s Miracle Machine is Guardian technology harnessed by the Controllers? Captain Marvel Jr. uses the world’s most obvious solution to deal with Bad Mary Marvel, and her claim that she can never change back again feels right out of Miracleman. Then there’s the decidedly unheroic plan to lead the remnants of the human race to life on a parallel world. Okay, the notion that the Question would become part of the global peace agency that creates OMAC is cute, but – so? This issue of Final Crisis feels like a series of in-jokes, and not particularly funny ones, at that. It’s not clever, it’s not fun, it’s not heroic. Who’s reading this crap? Oh wait, I am. But only for one more issue. Thank goodness. On the (much) brighter side… |
![]() |
Every so often I try to come up with what I think are the ten best comics stories of all time. The list usually changes each time, and I don’t typically even get to ten, but there are two books that are on every list: One is Cerebus: Jaka’s Story, and the other is Daredevil: Born Again. Marvel’s reprinted the latter this month in a nifty hardcover collection, which I happily picked up.
The remarkable thing about Born Again when it was published is that Daredevil’s status quo is completely changed by the story: At the beginning he’s a respected lawyer, and by the end of the first chapter all of that is gone, and he never gets it back. Not surprisingly, he eventually returned to his old status quo, but at the time it was a radical change that seemed irreversible. Fundamentally, Born Again tears down Daredevil’s life from the very beginning, as his nemesis, the Kingpin of Crime, learns his secret identity. Rather than just killing him, the Kingpin ruins him first, and then kills him. Or tries to. As anyone who has lost everything would be, Daredevil becomes desperate, has nowhere to turn, and confronts his torturer. But, having escaped death, Daredevil has nowhere farther down to go, and he’s forced to understand who he is at his very core, and to rely on that essential self to pull himself up. Miller chronicles Daredevil’s arc carefully, but every little bit counts. Daredevil is sometimes pushed aside in his own story: The Kingpin has his own arc and gets considerable page time as he’s flying high after doing away with the hero, until he realizes that not everything has gone according to plan. Between these two is Daily Bugle reporter Ben Urich, a friend of Daredevil’s who is also targeted by the Kingpin due to his investigative skills, and who has to face his own demons as a result. The book is full of interesting supporting characters, and even the Bugle editor, J. Jonah Jameson, gets a chance to shine; Jameson may have a blind spot where Spider-Man is concerned, but we see here that he truly is a good man when it counts. Born Again is a deeply human story, with just a few whiffs of super-powers. Heroes and villains circling each other in a game more complex and deadly than a mere fight. And David Mazzucchelli is an essential component of the story, his artwork impressing with his control of light and shadow from the very first page, moving to a highly stylized approach when things are at their darkest, before returning to a more traditional style in the climax. It really is one of the best comics ever. Don’t miss it. |
This Week’s Haul
A very light week:
- Green Lantern: Wanted: Hal Jordan TPB, by Geoff Johns, Ivan Reis, Oclair Albert & Daniel Acuña (DC)
- War of Kings Saga special, by Michael Hoskin & many hands (Marvel)
- Secret Invasion: War of Kings #1, by Dan Abnett, Andy Lanning, Paul Pelletier, Bong Dazo, Rick Magyar & Joe Pimentel (Marvel)
- Hellboy: The Wild Hunt #2 of 8, by Mike Mignola & Duncan Fegredo (Dark Horse)
- The Boys #26, by Garth Ennis & Darick Robertson (Dynamite)
This Week’s Haul
- Green Lantern #29-35, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
- Green Lantern #36, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
- Justice Society of America #22, by Geoff Johns, Alex Ross, Dale Eaglesham & Nathan Massengill (DC)
- Legion of Super-Heroes #49, by Jim Shooter, Francis Manapul & Livesay (DC)
- Madame Xanadu #7, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
- The Winter Men Winter Special, by Brett Lewis & John Paul Leon (DC/Wildstorm)
- Avengers/Invaders #7 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Patrick Berkenkotter (Marvel)
- Guardians of the Galaxy #8, by Dan Abnett, Andy Lanning, Brad Walker & Victor Olazaba (Marvel)
- Incognito #1, by Ed Brubaker & Sean Phillips (Marvel/Icon)
- Marvels: Eye of the Camera #2 of 6, by Kurt Busiek & Jay Anacleto (Marvel)
![]() |
I can’t really figure out writer Geoff Johns. He’s clearly got a deep and abiding love for Silver Age and Bronze Age DC comics, and he’s basically been given carte blanche to do whatever he wants at DC these days, driving events like Infinite Crisis, writing anchor series like Action Comics, and bringing back Hal Jordan as Green Lantern. But as a writer he’s extremely erratic. Throw out the event books – which are always going to have a lot of editorial edict in them – and my exposure to his work is as follows:
His overall approach feels a lot like that of Kurt Busiek and Mark Waid, both of whom also have a great love for comics of their youth, as well as a deep and broad knowledge of those comics and an ability to apply that knowledge to their writing. The difference, I think, is that Busiek and Waid both have a much more sophisticated ability to plot stories and tie them into ongoing character development, and especially to provide a payoff in the form of a dramatic action sequence or moving character scene. Johns’ plots seem haphazard, and they mostly lack character and payoff. They just amble along, relying on a density of references to the source and background material to give them texture. There’s often a lot to think about when reading his books, but they tend to end up feeling empty, because crucial elements of the stories are just absent. This brings me to Green Lantern. I bought the series back when it started, and a friend of mine called it “the least necessary character revival in recent memory” (or words to that effect). About eight issues in, I decided I agreed with him: Characterization was minimal, and the book didn’t seem to be going anywhere, so I dropped it. But as I read about where the book has gone since, with the Sinestro Corps War and an expansion of the backdrop of the Guardians of the Universe and their Green Lantern Corps, I decided I was interested in picking up the book again. So this week I picked up issues 29-35, comprising the “Secret Origin” story, and 36, which is chapter two of “Rage of the Red Lanterns” (chapter one appeared in a Final Crisis tie-in book last month). I also picked up the paperback collections of the first 15 or so issues. Well, I have to say that Green Lantern overall might be Johns’ best work. While one could argue that a 50-year-old character hardly needs his origin story retold, Johns throws out some of the more depressing elements of the last telling, Emerald Dawn, such as Hal’s conviction for drunk driving, and tells the story starting with Hal’s childhood: Seeing his father’s plane explode before his eyes, his rebellion against his mother and desire to fly, and his early training with the Green Lantern Corps, including winning the (somewhat grudging) approval of Sinestro, who was the greatest Green Lantern in the Corps at the time. Johns puts his all into crafting Jordan’s character, as a rebel who didn’t fit into his family and who shirked his responsibilities, but who learned to accept responsibility as the stakes got higher. He’s both a thinker who challenges the status quo, and a man of action who sometimes doesn’t think enough. It might be the best GL origin ever done. “Secret Origin” also lays the groundwork for “Rage of the Red Lanterns”, by introducing Atrocitus (still a ridiculous name, but arguably no more ridiculous than Sinestro), the leader of the Red Lanterns, who is searching for the individual who will bring about the Blackest Night (which will be the next big GL event, it seems). That individual is apparently Black Hand, an old GL villain who appeared early in the series, making it apparent that Johns has been working through some long-term plans for the series. In the latest issue, the Red Lanterns start to execute their plan, while Green Lantern himself is contacted by a new force, the Blue Lanterns. The notion of different colored lantern forces is an interesting one, although it’s hard to see how it will all fit into existence continuity, since we’ve never heard of them before. The Blue Lanterns are new, so they get a pass, but I don’t quite understand how the Sinestro Corps came about (since I haven’t yet read the Sinestro Corps War), nor why we haven’t heard of the Red Lanterns before now. The colors also seem to embody different emotions: red is rage, yellow is fear, blue is hope. I’m not sure what green is… bravery? There are also the Star Sapphires and their magenta-colored powers. So I still have some worries that a lot of these details will go unexplained, which will make the texture of the setting much less satisfying. Nonetheless, Green Lantern is looking like Geoff Johns’ magnum opus. His other work has been so erratic that this feels like damning it with faint praise, but I am enjoying it quite a bit. |
![]() |
On the other hand, there’s Geoff John’s run on Justice Society. The story “Thy Kingdom Come” concludes this month, as Gog is summarily dispatched (way too easily, really), and the Kingdom Come Superman’s story comes to a close, circling back to the events of that earlier series.
Although the issue feels decidedly rushed – I think Johns and Ross threw too many balls up in the air and never gave any of them the time they really needed – there’s still some good stuff here. Gog was always just a foil for Superman, as he represented the hero’s greatest fears, so closely resembling the man from his own world whom Superman saw as having supplanted him. In dealing with Gog, Superman owns up to his responsibilities to his own world, and with Starman’s help returns there. This leads to a touching epilogue in which the years following Kingdom Come are hinted at, with a very satisfying final page. Gog had some lasting impact on a few members of the JSA, but it’s hard to tell whether they’ll be fully explored in future issues, especially since the next storyline is going to deal with Black Adam and Mary Marvel (what, again?). I suspect any real payoff will be left to the writers who will follow Johns later this year, Bill Willingham and Matthew Sturges. After over a year of “Thy Kingdom Come”, JSA feels like it just doesn’t have any focus on its core characters – indeed, that its cast is so large it doesn’t really know who its core characters are. Flash? Green Lantern? Power Girl? Cyclone? The KC Superman has been the heart of this series for more than half its run, and he wasn’t even a member of the team, really. Both this and the previous JSA series have been all about fairly superficial plots and very little characterization. It seems a poor legacy for what in the 70s and 80s was a team featured in some truly excellent stories. As much as Johns gets right in Green Lantern, he gets wrong here. |
![]() |
Once upon a time there was a mini-series called The Winter Men. The premise of this series was that there had been a Soviet project to create superhumans. It succeeded, more or less: A few genuine superhumans were produced, and some soldiers in super-powered armor were also created. The the Soviet Union collapsed. The soldiers dispersed, and the superhumans – went away. Not that they ever had that high a profile. Nearly 20 years later, one of the soldiers is reactivated to investigate a possible descendant of the superhuman program, which threatens his marriage and his life.
Unfortunately, said mini-series was published literally years ago: Issue #1 came out in 2005, and issue #5 in 2006. Now we get The Winter Men Winter Special, which concludes the story. I always had problems with the series. I’m not a fan of John Paul Leon’s art, which seems muddy and laid-out so it’s difficult to follow. But the difficulty of following the art is nothing like trying to follow Brett Lewis’ story: The characters are bland and hard to distinguish, the motivations and repercussions are fuzzy, and things seem to happen for no reason. The series was lauded in some quarters as a solid thriller which explored life in contemporary Russia. But I felt that the good story was struggling to get out from under the obfuscation and muddy storytelling, but never quite made it: A story about the fantastic things from the previous regime coming back to haunt the survivors in the present day, but in a society in which survival means keeping your head down and trying to avoid being part of the fantastic. Maybe that’s the story that Lewis wanted to tell, but I don’t think it’s the one that made it onto the page. Which is too bad, but ultimately I think The Winter Men ended up being stylish but not very satisfying. Update 1/11/09: Two other reviews of this issue, with summaries of the series as a whole: Greg Burgas at Comics Should Be Good, and Jog at Savage Critics. Both of them liked the series more than I did. I think Jog’s point about the story being “supercompressed” is a good one, but it sure does make it awfully hard to read and follow, and I don’t think the rewards are worth the effort. |
![]() |
I haven’t read much of Ed Brubaker’s comics work other than his X-Men work, but I know he’s pretty well regardd for Captain America and Criminal, the latter of which is illustrated by Sean Phillips, who also draws Brubaker’s new series, Incognito.
The premise is clever: Zack Overkill is a super-villain who testified some time ago against another criminal, and was put into the witness protection program, and given drugs to suppress his powers. Much like Mr. Incredible in The Incredibles, Zack doesn’t take to living a normal life as an office worker very well, but being an amoral sort he find the occasional way to get his kicks. He also finds – quite by accident – a way to counteract the drugs blocking his powers. Which puts him in a practical dilemma: He’s in witness protection for a reason which benefits him, but he also wants to use his powers. Zack’s background is interesting, with a deceased brother and a scientist who gave him his powers, which surely will play into future issues. This first issue is all set-up, but Brubaker does a great job in crafting it and promising plenty of mayhem down the road. Phillips’ art has that shadowy noir-ish look to it, but his drawings have more detail and nuance than, say, John Paul Leon or Michael Gaydos, two artists with their own noir-ish styles which don’t really work for me. So overall Incognito #1 is a winner, and I’m looking forward to more of it. (Brian Cronin liked it, too. And, you can read the first nine pages of the first issue here, although the second half is better than the first! Also, you can see the covers of the first three issues.) |
This Week’s Haul
- The Brave and the Bold #20, by David Hine, Doug Braithwaite & Bill Reinhold (DC)
- Top 10: Season Two #3, by Zander Cannon & Gene Ha (DC/America’s Best)
- Hulk #9, by Jeph Loeb, Arthur Adams & Frank Cho (Marvel)
- The Immortal Iron Fist #21, by Duane Swierczynski & Timothy Green (Marvel)
- Thor #12, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
- Gigantic #2 of 5, by Rick Remender & Eric Nguyen (Dark Horse)
- Mister X: Condemned #1 of 4, by Dean Motter (Dark Horse)
- The Umbrella Academy: Dallas #2 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
- Invincible #57, by Robert Kirkman & Ryan Ottley (Image)
- The Astounding Wolf-Man #11, by Robert Kirman, Jason Howard & Cliff Rathburn (Image)
- Atomic Robo: Dogs of War #5, of 5, by Brian Clevinger, Scott Wegener & James Nguyen (Red 5)
![]() |
I think this is the end for me for this run of Hulk: Three issues to tell two trivial stories of the green Hulk and the red Hulk is a lot of time wasted, and I’m not sticking around to see if Loeb gets on with it anytime soon. The series started out with a bang, but quickly ran out of gas. It’s doubly disappointing since Greg Pak did such a great job with the Planet Hulk/World War Hulk stories in the previous Hulk series.
Anyway, the two stories wrapping up here are the green Hulk fighting a horde of Wendigo in Las Vegas, and the She-Hulk and a group of female super-heroes fighting the Red Hulk, and getting pwned by him. The Art Adams art on the first story is fun, but the story doesn’t give him any great panels to draw. The Frank Cho artwork on the second is pretty much Frank Cho drawing a whole slew of buxom women in tights, which is pretty much what you’d expect. At this point I don’t understand why I moved to this book rather than sticking with Greg Pak when the previous series became The Incredible Hercules. Don’t I know that I should stick with creators, not characters? Oh well. |
![]() |
The Immortal Iron Fist continues its trend of punctuating its major stories with one-shots about Iron Fists from different eras. This one features the Iron Fist of 3099, who’s sent to save the dying world of Yaochi from its oppressive tyrant. The story’s pretty good, and Timothy Green’s artwork is fantastic: Elegant layouts with lines for shading rather than use of blacks, giving it a little bit of a European look. The final panel, a 2/3-page spread, is terrific. Even if you’re not reading Iron Fist regularly, you might want to check this issue out. |
![]() |
The original Mister X series came out back when I was still pretty much only reading superhero comics, and it was so not a superhero comic. Although it’s been collected, it doesn’t hold up terribly well: The story arc is sketchy and the artwork is erratic.
So what is Mister X? Well, creator/writer/designer Dean Motter has done a trio of comic book series about three cities which all have a retro-futuristic architecture, a mash-up of styles from the 20s to the 50s and what those decades thought the future might look like stylistically. Mister X was the first, Terminal City the second (and the best), and Electropolis the third. Mister X takes place in Radiant City, a dark place whose architecture drives its citizens mad, earning it the nickname Somnopolis. Mister X himself was the designer of the city, now a lone renegade who’s driven to try to fix the city, although he has mixed results. This second series opens with Radiant City’s leadership hiring demolition companies to take out the more rotten parts of the city, but they’re not entirely in control of what’s happening, and things start going awry, and people get killed. Then, Mister X reappears in the apartment of his old girlfriend, Mercedes, asking for the plans. Motter isn’t the most versatile artist, but his esthetic and layouts are enough to carry the story, and this issue is a good place to get acquainted with the character. Time will tell if the advances in storytelling that Motter displayed in his later projects carries over to Mister X, but it’s off to a good start. |
![]() |
The second Atomic Robo wraps up this week, and the last issue is a bit of a letdown after the first four, with a single-issue adventure to stop the Nazi scientist Skorzeny in 1944. He gets captured and is rescued by a Scotsman with a very heavy accent, who steals the show from Robo in his own comic. It feels so disjointed from the rest of the series that it feels like a throwaway issue, just when the series seemed to be hitting its stride. Oh, well.
It features an epilogue with a later meeting between Robo and Skorzeny, which is better than the main story. As I said when I reviewed #4, I think better character development is the key to this series taking off. Robo is not much of a character, and the supporting cast is mostly too sketchy. They need to develop a few more characters and make them memorable. Until that happens, the series is just going to feel like a set of vignettes, ultimately not going anywhere. (For a dissenting opinion, see this review at Major Spoilers.) |
This Week’s Haul
- Fables #79, by Bill Willingham, Mark Buckingham, Peter Gross & Andrew Pepoy (DC)
- Ex Machina #40, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
- Tangent: Superman’s Reign #10 of 12, by Dan Jurgens, Carlos Magno & Julio Ferreira, and Ron Marz, Andie Tong & Mark McKenna (DC)
- Terra #4 of 4, by Jimmy Palmiotti, Justin Gray & Amanda Conner (DC)
- Marvel Masterworks: The Avengers vol 109 HC, collecting The Avengers vol 1 #69-79, by Roy Thomas, John Buscema, Sal Buscema, Frank Giacoia, Sam Grainger & Tom Palmer (Marvel)
- Astonishing X-Men: Ghost Boxes #2 of 2, by Warren Ellis, Clayton Crain & Kaare Andrews (Marvel)
- Beanworld Holiday Special, by Larry Marder (Dark Horse)
![]() |
It’s been a while since I’ve written about Ex Machina – about a year, in fact. The comic’s tone is very low-key, consisting mostly of talking heads with the occasional action scene or fantastical occurrence. But for the most part it involves New York Mayor Mitchell Hundred blazing his own unique trail across the post-9/11 political scene, as the only person in the world (well, almost) with superpowers (he can talk to and command machines).
This issue is both a whole issue of talking heads, and yet something of a departure from the main arc: It involves the comic’s writer and artist going in to meet with Mayor Hundred to interview for the job of telling his life story in comic book form. Self-referential, with an amusing twist at the end. It’s interesting to see how writer Vaughan and artist Harris see themselves: Vaughan seems filled with self-doubt and looks to Hundred for guidance (even if he doesn’t come out and say it), while Harris is more flamboyant and self-assured. It’s a cute little aside. Reportedly Ex Machina will conclude with issue #50, and Comic Book Resources has some info on what the final ten issues will bring. I’m glad to see that the explanation behind Mitchell’s powers will be revealed, but even with 80% of the series completed, I still don’t really know where it’s going. I worry that it’s just not going to have the payoff to justify the journey, and the journey’s been a little too laid-back to justify itself. |
![]() |
Terra wraps up this month, and it’s been a real rarity in comics these days: A fun adventure story that doesn’t have aspirations of being some big must-read event, but rather has the modest goals of setting up the new heroine’s background and plugging her in to the world around her. It also came out fast – the first issue came out in early November. Yowza!
In this concluding issue we learn a little more about Terra and the city she comes from, and she faces down the villain of the series, who turns out to be a less-than-compelling figure. But the series has treated Terra’s opponents as throw-away figures from the beginning, so I probably shouldn’t be surprised that the guy who shows up in all four issues is only slightly more significant. The issue takes the very unusual tack of spending its final third with what’s mostly a talking heads sequence: Chatting with Power Girl about where she goes from here, and then the two of them going out shopping in their secret identities (a concept Terra doesn’t quite get). It’s funny and quirky, but it feels more like the lead-in to a regular series rather than the end of a mini-series. I guess Terra’s moving over to Terror Titans, a series I have absolutely no interest in reading, so I dunno if she’ll have any more solo adventures. But if Palmiotti, Gray and Conner produce them, I’d read ’em. |
![]() |
Astonishing X-Men: Ghost Boxes concludes with two more stories showing alternate outcomes of the first “Ghost Box” story in Warren Ellis’ AXM run. Both issues have been good stuff, but not apparently essential; mainly they convey the fact that the interloper that the X-Men stopped in the main title was the spearhead of a potential invasion force from a parallel world, and the team is fortunate they were able to stop him, since we see how much worse things could have gone.
The mini-series has taken a lot of flak for its $3.99 cover price, given that about a third of the pages are Ellis’ scripts for the stories in the issue. I can understand that, and no, I don’t think I really got great value for my $3.99, although I don’t really regret buying them anyway, since what there was, was indeed entertaining. Food for thought given Brian Hibbs’ musings on mainstream comics likely jumping from $2.99 to $3.99 per issue across-the-board soon. |
![]() |
Larry Marder’s Tales of the Beanworld was one of the weirder independent comics from back in the day: Written in a fable-like style, with stick-figure art, it was still charming in its way. It main focus was to concoct a self-contained world with its own unique ecosystem, following the characters through their lives as various developments upset the status quo. Now, years later, we get the Beanworld Holiday Special, which I’ve heard is leading a new Beanworld series coming out next year.
Happily, it’s more of the same charm and weirdness, as the beans try to figure out why the next generation doesn’t seem to be interested in learning the trades necessary to keep their society running. It’s a good introduction to the concept, and is suitable for all ages. If you’re a comics fan who’s at all interested in stuff beyond superhero fare, you ought to check it out; you might be surprised. |