This Week’s Haul

  • Blackest Night #1 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • Black Night: Tales of the Corps #1 of 3, by Geoff Johns, Peter J. Tomasi, Jerry Ordway, Chris Samnee & Rags Morales (DC)
  • The Brave and the Bold #25, by Adam Beechen, Roger Robinson & Hilary Barta (DC)
  • Fables #86, by Bill Willingham, Jim Fern & Craig Hamilton (DC/Vertigo)
  • JSA vs. Kobra #2 of 6, by Eric S. Trautmann, Don Kramer & Michael Babinski (DC)
  • Wednesday Comics #2 of 12, by many hands (DC)
  • Captain Britain Omnibus Edition HC, by Alan Moore, Alan Davis, Jamie Delano, Chris Claremont, and others (Marvel)
  • Incognito #5 of 6, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Artesia Besieged #3 of 6, by Mark Smylie (Archaia)
  • The Unknown #3 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Unthinkable #3 of 5, by Mark Sable & Julian Totino Tedesco (Boom)
  • RASL #5, by Jeff Smith (Cartoon)
Blackest Night #1

Blackest Night: Tales of the Corps #1

DC’s next big event is Blackest Night, which is basically the next Green Lantern event (the last one was The Sinestro Corps War. Extending the theme of power-ring-empowered characters across the color spectrum, Blackest Night introduces the Black Lanterns, spearheaded by longtime C-list Lantern foe Black Hand. The Black Lanterns’ rings seek out dead heroes and villains and turns them into evil zombies, rising from the grave to strike out against their former friends and allies.

Honestly, I wish this had stayed just a Green Lantern story, rather than bringing in all the other DC characters. I can see bringing in The Flash since he’s one of GL’s best friends, he’s newly back from the dead himself, and the fact that Flash and GL are both dead men walking looks like it’s going to be a theme of the series. But bringing back dozens of dead heroes and villains who are largely unrelated to GL seems completely gratuitous and unnecessary. This first issue’s final scene involves Elongated Man and his wife Sue coming back as zombies to attack and take down Hawkman and Hawkgirl, which is grisly and basically no fun. Whereas the scene in which a legion of dead Green Lanterns erupt from their mausoleum is actually pretty creepy.

(Aside: From my understanding of the status quo, the Elongated Man scene strongly suggests that the black rings haven’t brought the bodies’ souls back to their zombie forms, because Ralph and Sue Dibny’s souls have been doing good work as spiritual detectives lately. So the bodies have been reanimated with a vestige of their former personalities, I infer. But hopefully it will all be explained.)

Anyway, unfortunately we’re stuck with this as a company-wide crossover. Don McPherson liked it, while Chris Sims hated it. I’m closer to Sims’ opinion, as it mostly feels like a misfire: Geoff Johns’ attempts to paint various heroes’ emotions regarding their deceased comrades feels abrupt and artificial, basically manipulative. Johns does a decent job dealing with “his” characters (GL and Flash), but few of the other characters’ portrayals work for me.

I think this story can work if it focuses heavily on the Green Lanterns and shoves most of the other DCU character aside. I don’t think it’s going to do that. It could achieve a lower level of success by making the Black Lanterns interesting and novel, which it just might do. But it’s not off to a strong start. Ivan Reis and Oclair Albert’s art is good as always, though.

(BTW, DC is promoting the series with plastic Black Lantern rings, and I got one from my store on Wednesday.)

Blackest Night: Tales of the Corps is a tie-in title focusing on some of the supporting cast of the GL series. It’s not essential, but it is pretty fun. The first story provides the backstory of Saint Walker, the first of the Blue Lanterns, with excellent art by Jerry Ordway. The second story is about the son of the villain Mongul, is a very slight piece, and I didn’t care for the art at all. The third story is the introduction of the engimatic Indigo Tribe, with great art by Rags Morales (who I wish we saw more of), though the story is little more than a teaser.

Fables #86 Gee, what more can I say about the new Fables that Greg Burgas hasn’t already said?:

Now that the interminable Great Fables Crossover is over, Willingham has turned back into a good writer and gives us a nice tale about the Dark Man and how he came to be trapped in a box.

The backstory of the Boxers – a secret society of powerful wizards tasked with imprisoning powerful evil creatures in the Empire – is compelling, one of the more interesting ideas put forth in the whole series. I’d be willing to read a whole mini-series about this group, honestly! Jim Fern and Craig Hamilton produce some stunningly lovely artwork here – among the best the series has ever seen, and that’s saying something! Hamilton is one of those rarely-seen artists whose absence is always sorely felt on those rare occasions when he does come back to draw something; even just as the inker here, his impact is clear. I still pull out his old Aquaman mini-series from 25 years ago in large part to enjoy his art anew.

Anyway, this is a great issue which has rekindled my enthusiasm for the series. I can’t wait to see what’s next!

Wednesday Comics #2 Wednesday Comics‘ second week is about the same as its first. The standout story is Karl Kerschl & Brenden Fletcher’s Flash, which has a very interesting development involving time travel. The Demon and Catwoman is also becoming intriguing.

On the other hand, I couldn’t even read the Wonder Woman story, the layouts are so convoluted. The Superman page is just awful, with a tired old character development and artwork I really can’t stand. Teen Titans I could read, but I just don’t care. Hawkman has nice Kyle Baker artwork, but I really hate the ultra-violent portrayal of Hawkman that’s been in vogue over the last decade.

The other stories are, well, second pages of their stories, moving things forward a little bit. Kurt Busiek’s Green Lantern story is amusingly set in the (I think) 1950s, and it ends in a cliffhanger. Neil Gaiman and Mike Allred are taking a decidedly offbeat approach to their Metamorpho story, having a lot of fun with some clichés of the genre, although there’s not a lot of story yet.

So as you’d expect, the second issue goes in all sorts of different directions, a few good, many bad. But the whole package still hasn’t really distinguished itself.

Captain Britain Omnibus Edition HC Captain Britain was originally a British superhero created and written by Americans. In the early 80s, Marvel Comics UK was interested in publishing a little original material, and pulled this character back from oblivion for a long run of short chapters in a variety of titles. The artist of the relaunch was Alan Davis, doing his first major comics series, who would go on to become one of Marvel’s major art stars in the 80s and 90s. Meanwhile, the writing included a lengthy story by Alan Moore (yes, that Alan Moore) and a run by Jamie Delano. Captain Britain and his girlfriend Meggan then became mainstays of Marvel’s Excalibur title.

In other words, despite a haphazard publication history, a neophyte artist, and stories that were sometimes hard to follow, Captain Britain ended up establishing both creators and characters who would impact Marvel for years to come. And after a couple of paperback collections from a decade ago, Marvel’s now given this the hardcover omnibus treatment, with the whole run – plus a few miscellaneous extras – collected in one lovely package.

Unfortunately, at just under a hundred bucks, it’s difficult for me to say, “Try it, you’ll like it!” The early chapters are pretty weak, and Davis is a below-average artist at first. Moore’s celebrated run is pretty good, but often a little too metaphysical for my tastes, as it’s difficult to figure out what’s going on or how the characters came around to their presence circumstances and motivations. Nonetheless, as a battle of heroes against two tremendously powerful – nigh-unbeatable, really – foes, it does a good job of evoking up the “always darkest before the dawn” feelings that such a story should have, and it has a satisfying climax.

Delano’s stories don’t hold together as a coherent whole, they’re more a series of vignettes, but overall they’re better than Moore’s story, with much deeper emotional resonance, and even a certain sense of regret that the series was ultimately cancelled even though it seemed there was a lot more story to tell. Captain Britain’s heroic deeds have a certain amount of fall-out which his friends and especially his sister believe it’s their responsibility to care for. Cap doesn’t agree, since his actions were really cleaning up someone else’s mess, and he’s not truly responsible for the events. This leads to a schism between Cap and his friends, but he finds a new ally – and lover – in Meggan, an elfish shapeshifter. Each individual chapter is powerful, and the ongoing story shifts and develops over time, but the ending feels rather abrupt, even if it’s arguably the best that could have been done under the circumstances. Still, really good stuff.

Holding it all together is Davis’ artwork, which steadily improves, and arguably the early Delano stories feature some of the best art he’s even done, imaginative yet realistic, and a little more moody than his hyper-polished style that he developed not long after. Certainly if top-shelf Davis artwork is what you want, you can’t really ask for better than what you’ll find here.

I admit a waffled a little on whether I really wanted to pick this up. I finally decided there was just enough material here that I hadn’t seen before that combined with the lovely hardcover volume it was worth the money to me. I’ll surely pull it out and read it many times. But it’s a tall investment for other fans, I understand. You might do better to seek out one of the older paperback collections to give it a try before you plunk down a C-note – or even a little over $60 at Amazon.com – for this one.

(I think Marvel issued this with two covers, one each with Cap’s two costumes. I picked up the one with his original costume, as depicted at left. I actually like his original costume better, but it’s incongruous here since he shifts to his new costume on the very first page. Small matter, though.)

This Week’s Haul

  • Booster Gold #22, by Dan Jurgens & Norm Rapmund (DC)
  • Green Lantern #43, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Superman: Whatever Happened to the Man of Tomorrow? Deluxe Edition HC, by Alan Moore, Curt Swan, Dave Gibbons, Rick Veitch, George Pérez & Kurt Schaffenberger (DC)
  • The Unwritten #3, by Mike Carey & Peter Gross (DC/Vertigo)
  • Wednesday Comics #1, by various (DC)
  • B.P.R.D.: 1947 #1 of 5, by Mike Mignola, Joshua Dysart, Gabriel Bá & Fábio Moon (Dark Horse)
  • Sinfest vol 1 TPB, by Tatsuya Ishida (Dark Horse)
  • Star Trek: Crew #5 of 6, by John Byrne (IDW)
Superman: Whatever Happened to the Man of Tomorrow? Deluxe Edition HC Alan Moore’s Superman stories from the 1980s get the spiffy hardcover collection treatment this week.

The titular story in Whatever Happened to the Man of Tomorrow? was Moore’s coda to the pre-Crisis Superman, and is one of the best Superman stories ever, especially for people who grew up reading his 50s, 60s and 70s adventures as I did. All of Superman’s old enemies come back at once, disrupting his life and threatening the lives of his friends. Superman retreats to his Fortress of Solitude to await the end of his career and perhaps his life. While Moore brings a modern sensibility to what seemed like silly menaces of past decades, the themes are fundamentally those of classic Superman: Help others even at cost to yourself, and that Superman can never kill, no matter how dire the threat. Before Spider-Man codified the principle of great power conveying great responsibility, Superman was living by it, and Moore focuses on that as the central element of the character’s classic portrayal. with art by Curt Swan, George Pérez and Kurt Schaffenberger, it has a classic visual style too.

The other major work here is “For the Man Who Has Everything”, in which Batman, Robin and Wonder Woman visit the Fortress for Superman’s birthday, and find him incapacitated by an alien plant that induces a dream/trance state, and his enemy Mongol ready to take over the world with Superman out of the way. Aside from the battle in the real world (which ends with a terrific moment for Robin), Superman’s dream of life if Krypton hadn’t exploded is exactly as poignant and tragic as you might expect. Moore’s career in the 80s was full of melancholy stories despite the heroic deeds done in them, and this story fits right in with them. Dave Gibbons draws the story, in a style which seems like a transition from his earlier style in which everything looked slightly shiny, and his ultra-realistic Watchmen style.

The third story is a largely-forgettable Superman/Swamp Thing story from a team-up book illustrated by Rick Veitch, whose art I’ve never really warmed to. Not everything Moore wrote was a winner even in his heyday, so this one is for completists only. Nonetheless, this is a terrific package worth picking up if you haven’t read the big two stories before and you have any interest at all in the Man of Steel.

Wednesday Comics #1 A large slice of the comics blogosphere has gone all melty over Wednesday Comics (for instance, see here, here, or here). This is DC’s new weekly anthology series where each chapter of each story is 1 page long. On the other hand, it’s a big page, printed on newspaper-tabloid-sized paper, albeit on paper of lower quality than your typical modern comic book (but better than newsprint). The series is slated to run 12 issues, which means at the end we’ll have gotten 15 12-page stories for $3.99 per issue.

The format has the obvious drawback that the first issue barely gets anywhere in any of the stories because, well, they’re only a page long. So the best pages are the ones that go for broke on the artwork: Kyle Baker’s deeply textured Hawkman page, or Jose-Luis Garcia Lopez and Kevin Nowlan’s Metal Men page (JLGL’s layout style was made for this large format). Other strips look either pedestrian, or overdrawn. Ben Caldwell’s Wonder Woman is so intricate it’s practically unreadable, while Barbara Ciardo’s colors over Lee Bernejo’s Superman make the page look stiff.

You could call Wednesday Comics a “micro-anthology” book, and it evokes the feel of newspaper adventure strips with the tabloid format. For me it more directly recalls the Action Comics Weekly series of 1988-89, which I think illustrated how difficult anthology comics are to pull off in the modern era, especially with publishers’ priorities to market their trademarked properties above all else. Wednesday Comics has a leg up on ACW in that it contains the work of many A-list creators (Baker, Busiek, Gaiman, Pope, Kubert), but it remains to be seen whether they’ll have the latitude to produce noteworthy stories. It’s far too soon to tell if any stories here will be much good.

When Wednesday Comics was announced, my reaction was, “Enh, anthology comic. I bet the stories will be entirely forgotten in a year or so.” I wasn’t even planning to buy it, but all the hype made me change my mind. I still think it will end up being largely forgettable, but there could be a couple of exceptions. We’ll see.

Sinfest vol 1 Tatsuya Ishida’s Sinfest is a terrific webcomic, dynamically drawn and utterly irreverent, yet charming and funny, it’s been around for nearly 10 years. There have been three collections via CafePress, and now Dark Horse has issued a new collection. I haven’t checked to see what the differences are between the collections – other than the cover and some of Ishida’s college material in the new one – but I decided to pick it up anyway.

Broadly, the premise involves the ongoing struggle between God and Satan for the soul of Slick, a young man (who resembles Calvin with sunglasses) who wants eternal hedonism. The main supporting character is Monique, the object of Slick’s desire, albeit one who’s completely her own person and isn’t going to let him just have his own way. The strip is PG-13 rated, with strong innuendoes (and language) but no nudity; it’s oddly clean, yet dirty.

Fundamentally, the strip’s humor is based in characters who have strong wants and drives which conflict with one another. This may be best exemplified in Percy and Pooch, the artist’s cat and dog (or fictional representations thereof) who play, argue, fight, and follow their drives while their owner is away. Their adventures are the favorite part of many of the strip’s fans, as he’s got the nature of and differences between cats and dogs perfectly nailed for comedic purposes.

I’ve been reading the strip for years and although it sometimes feels like its edge has been a bit blunted, these early strips feel as fresh as ever. While it might not be for everyone, it should appeal to anyone who enjoys irreverent humor, especially people who enjoyed the early Bloom County strips before Bill the Cat sent it into its downhill spiral.

(Looks like the second volume will be out in December.)

This Week’s Haul

Actually two week’s worth of comics, since I didn’t pick them up while I was on vacation. This includes Marvel’s notoriously large shipment from that week:

  • Astro City: The Dark Age Book Three #3 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Batman and Robin #2, by Grant Morrison & Frank Quitely (DC)
  • Green Lantern #42, by Geoff Johns, Philip Tan, Eddy Barrow, Jonathan Glapion & Ruy José (DC)
  • Justice Society of America #28, by Jerry Ordway & Bob Wiacek (DC)
  • The Literals #3, by Bill Willingham, Matthew Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Madame Xanadu #12, by Matt Wagner & Michael Wm. Kaluta (DC/Vertigo)
  • Astonishing X-Men #30, by Warren Ellis & Simone Bianchi (Marvel)
  • Avengers/Invaders #12 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Jack Herbert (Marvel)
  • Guardians of the Galaxy #15, by Dan Abnett, Andy Lanning, Brad Walker, Victor Olazaba & Livesay (Marvel)
  • The Incredible Hercules #130, by Greg Pak, Fred Van Lente, Ryan Stegman, Rodney Buchemi & Terry Pallot (Marvel)
  • The Immortal Iron Fist #27, by Duane Swierczynski, Travel Foreman, David Lapham & Timothy Green II (Marvel)
  • Nova #26, by Dan Abnett, Andy Lanning & Andrea DiVito (Marvel)
  • War of Kings #5 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Echo #13, by Terry Moore (Abstract)
  • Irredeemable #4, by Mark Waid & Peter Krause (Boom)
  • Sir Edward Grey: Witchfinder #1 of 5, by Mike Mignola, Ben Stenbeck & Dave Stewart (Dark Horse)
  • The Boys #32, by Garth Ennis & Carlos Ezquerra (Dynamite)
  • Prince Valiant: 1937-1938 vol 1 HC, by Hal Foster (Fantagraphics)
Green Lantern #42 The interesting thing about Green Lantern #42 – which wraps up the “Agent Orange” story before we launch into “Blackest Night” – is that it so baldly demonstrates how machiavellian the Guardians of the Universe have become. The Guardians started off as mysterious and withdrawn arbiters of justice, and over the years have become less and less sympathetic, pursuing their own agendas, answering to nobody (least of all their own Green Lantern Corps), and making decisions humans would consider questionable.

In “Agent Orange”, a group of Lanterns confronts Larfleeze, the keeper of the orange light, an obsessive collector who desires the blue ring that Hal Jordan has acquired. (For those keeping score at home the lights we’ve seen so far include green for will, yellow for fear, magenta for love, blue for hope, and orange for avarice.) Hal manages to hold him off until the Guardians – Larfleeze’s old enemies – show up and make peace with him by giving him something he wants. What he wants is a blue ring, so they tell him where the two renegade Guardians who are forming the blue corps are hiding, and he attacks them. Yes, the Guardians essentially threw two of their own under the bus to build a treaty with this insane creature. Hal doesn’t know what exactly they gave him, but he knows it can’t be a good thing, whatever it is.

I wonder where Johns is going with all this – and I wonder it in a good way. Are we heading towards an eventual rebellion of the Lanterns towards the Guardians? Is something going on with the Guardians to make them so nasty? It’s hard to see how this status quo can hold without the heroes becoming complicit in the questionable actions of their bosses. Yet it’s also a fascinating romp through the relationships among the powerful beings that inhabit DC’s outer space milieu. Good stuff.

The Literals #3 Well thank the powers that be that that’s over.

The Literals #3 wraps up “The Great Fables Crossover”, which has been so horribly written that it actually made me consider giving up on Fables altogether. The premise is that Kevin Thorn has the power to rewrite reality, and he’s decided that our reality has worn out its welcome, so he’s going to wipe it out and create a new one. He kills his brother, Writer’s Block, and stops his father, his son, and several other characters from interfering, spending eight issues eventually getting around to taking action – before the heroes get to him and do, indeed, stop him.

There was maybe three issues of story here, stretched out to nine issues. The rest of the space is filled with plenty of Jack of Fables’ annoying antics (reminding me why I dropped his book in the first place – I can’t stand reading about him), introducing a new character (Jack Frost, the other Jack’s son), and stretching out Kevin’s efforts to overcome Writer’s Block and other minor obstacles as far as possible.

And honestly I just didn’t give a damn about any of it, especially since most of the setup appeared to revolve around the Jack of Fables supporting cast, and having nothing at all to do with the ongoing story in Fables itself.

The Literals appears to have been created specifically to play out this crossover story, featuring several character who represent various elements of literature (individual genres, as well as more abstract elements). It looks like this was the last issue of the series, which is something of a mercy: While these characters are interesting ideas in the abstract, this story has been the worst possible manner in which to launch a new series.

Honestly I’m not sure what Willingham and Sturges were thinking here. The whole thing was badly conceived, badly written, and unrewarding, a strong contender for the award of worst comics story I’ve read this year. I hope Fables gets back on track next issue and we can all forget that “The Great Fables Crossover” ever happened.

Avengers/Invaders #12 Avengers/Invaders has been perhaps the best of the Alex Ross/Jim Krueger collaborations. Unfortunately, that doesn’t set the bar very high, so this 12-issue series has been merely “okay”.

I’m not sure exactly what it is, but every Ross/Krueger book I’ve read has been ponderously paced, striving to be thoughtful but instead being merely dull. I don’t know whether this is a fundamental flaw in Ross’ approach to plotting, or if Krueger brings out the worst in his storytelling, but either way Earth X, Project Superpowers and this one have all been pretty tedious.

What elevates this series above the others is that it seems more tightly focused (even though it’s told in three discrete four-issue segments), having a clear direction and a reasonable resolution at each stage of the way. The other books seemed to get bogged down in their ambition, losing sight of what they were doing and ultimately just being unsatisfying both to read and to have read. A/I also has more action and some sympathetic characters, from tragic World War II soldier Paul Anselm who is thrown into the present along with the Invaders and who causes the problems they’re trying to resolve in this third chapter, to the two Captains America, the first of whom is currently dead in modern times, and the second of whom is his partner Bucky, who is one of the Invaders thrown forward in time. The cast is way too large to give everyone equal time – most of the Avengers are merely troops supporting the main characters – but the focus on the main figures, especially the Invaders, makes the story work well enough.

Unfortunately, the story isn’t really very original: We have Ultron again, the Red Skull controlling the Cosmic Cube again, characters from the past viewing elements of the present day as downright evil (a theme explored more brutally in the DC Two Thousand JLA/JSA story from 9 years ago). So the story has less of an impact than it might have since it feels largely rehashed.

Steve Sadowski’s artwork is pretty nifty, although I find his layouts to be a little confusing at times, and his action sequences to feel somewhat muted. I think he’s inking himself here, but a stronger inker might bring out his best elements more effectively. (His inks seem influenced by Tom Palmer, whose style worked best over a more dynamic penciller.)

Anyway, I don’t regret having read it, but Avengers/Invaders doesn’t make me optimistic that the Ross/Krueger tandem has turned the corner. And certainly I still have no interest in reading anymore of Project Superpowers.

The Immortal Iron Fist #27 The Immortal Iron Fist ends its run this week, although it’ll be followed by an Immortal Weapons mini-series, focusing on the Fist’s peer heroes from the other Seven Capital Cities of Heaven. (The preview of the first issue at the end of this issue looks pretty good.)

The series on the whole has been quite entertaining, and the switch from Ed Brubaker and Matt Fraction and writers to Duane Swierczynski has barely been noticeable, as the style and quality hardly changed at all. The art has generally been strong, and the book’s strength of exploring the background of the Fist’s mystical city of K’un Lun has been intriguing and often exciting. If I have a criticism, it’s that the characterizations of Fist and his friends has been rather thin, so his personal struggles to maintain his relationship with his girlfriend Misty Knight, retain control of his company, and come to grips with getting older have felt superficial. I guess there’s just been too much stuff to pack into a regular-sized monthly comic to make the characters truly engaging.

(For example, this issue ends with a revelation in the Fist/Misty relationship, which is touching and makes his future a little more intriguing, but it feels like it comes out of left field.

Nonetheless, it’s been a fun ride, and I hope Iron Fist will be back after the interregnum of the mini-series. But if not, well, I’m sure he’ll be back sometime.

Prince Valiant vol 1: 1937-1938 My choice for the greatest comic strip in history would be Hal Foster’s epic adventure strip Prince Valiant. And now Fantagraphics is reprinting the series in a series of spiffy, oversized hardcover collections, with the first volume out this week. And even though I own the whole 40-volume set of the Foster-drawn pages that Fantagraphics published in the 1990s, I’m perfectly happy to buy this new series, with larger pages, better-quality paper, and much better-quality coloring. The first volume covers the first two years, 1937-1938, and while the earliest episodes feel a little primitive by the standards of Foster’s tremendous skills, by the end of 1937 you can clearly see Foster getting his footing and developing into the artistic legend he’s become.

What makes Prince Valiant so great? After all, it’s about a fictional hero from Norway who’s exiled along with his father to the British isles during the age of the equally-fictional King Arthur (circa the 5th century). Val becomes a Knight of the Round Table and embarks on many adventures of varying plausibility, so in the large it sounds like pretty standard stuff.

Well, aside from Foster being one of the greatest pop artists of the 20th century, the story feels like nothing else in graphic storytelling: It’s told in narration rather than in the immediate action-and-dialogue style of comic books, yet it loses none of is impact. Foster conveys action and excitement without many of the conventions of superhero comics. And Val gradually grows up, matures, gets married, and has children during the course of the strip. In this volume he’s a young man of maybe 15 or 16 years of age, full of bluster and passion, yet still finding his place in the world. He’s clever, yet makes mistakes along the way and is often saved through dumb (sometimes tragic) luck. It’s an epic saga a little bit different from anything like it, and Foster’s dedication to his craft makes it better than even the notable stories by his not-inconsiderable peers (Alex Raymond, Milton Caniff, etc.).

The next volume is announced for “spring of 2010”, so it looks like we’ll be getting 2 years worth of pages every 9 months or so, which will make for a pretty slow crawl to get to the strip’s apex in the 1950s. I think it will be worth it, though. It’s excellent stuff, and I look forward to enjoying it all over again.

Walt Disney: The Triumph of the American Imagination

Since my girlfriend is a huge Disneyland fan, I was finally motivated to pick up this biography of the man behind the mouse. I chose this book rather than a smaller volume because I figured if I was going to read a biography of Walt Disney, I’d rather get all the story, rather than something which made me want to go read another book with all the story. And on that score, Gabler mostly delivers.

It’s always a little awkward reading an extended sequence about the childhood of a famous man, since it’s rare that the childhood is truly interesting, but in Disney’s case, his youthful experiences seemed to inform his later life considerably. Gabler traces Disney’s childhood from his pastoral days in the small town of Marceline, to his teen years in Kansas City where he worked almost non-stop to help his hard-luck father keep food on the table. His two pleasures as a teen were drawing, and being a jokester and prankster. Following a turn with the Red Cross after World War I, he went into commercial art, where he soon was exposed to the nascent art of animation, and formed his own studio, which went under, and then he formed another one when he moved to California.

Gabler’s theory is that Disney’s efforts were largely dedicated to two goals: First, to form a community of friends and like-minded individuals to replace the family and friends he’d left behind when he moved to California, and later, to recapture and recreate the idyllic feel of small town America at the turn of the century. So he was driven to form and maintain his animation studio, and later to turn it to produce films and TV shows about the American past as he saw it.

Disney turned out to be at the right place at the right time, of course, innovating in the animation field when it was still brand new. But he was also a strong storytelling, idea man, and frequently had his finger on the pulse of popular culture, even if he didn’t really understand himself how he did it. But he was also a strong control freak, wanting the final word over everything his studio did, obsessively reviewing minute details and sending his staff back to the drawing board, and being unwilling to delegate authority, to the point of reorganizing the company whenever someone else started to accumulate too much power. To the extent that Disney could do it all himself, it worked, but in later years it became clear that much of the company’s success was due to the unheralded employees who worked on the features.

Still, Gabler doesn’t stint on crediting Disney himself and his studio with being innovators in their time, being among the first to adopt color and sound in their cartoons, transforming the prevailing style of animation in the early 30s with “The Three Little Pigs”, turning their properties into marketing gold mines, and of course practically inventing the animated feature film in Snow White and the Seven Dwarfs, as well as being the first Hollywood studio to fully embrace television in the 1950s and to create the modern theme park in Disneyland. In this way, the book reads like an early history of animation in America.

But Gabler also points out Disney’s flaws – and he had many, as a man and a manager, not least his tendency to lose interest in older projects when his studio was still on the hook for them, and turn to newer things while leaving his employees on their own without his guiding hand. Later in life he began to believe his own proverbial press releases, feeling he could change the world when in fact he was not quite an entertainer so much as the man behind the true entertainers (although he still did motivate some true innovations right up to his last years of life).

The book reads fairly quickly, for all that it’s a large tome of a book. It feels well-balanced, although I have little to compare it to. Its biggest failing is that after World War II it goes into less depth than I’d have liked, such as the nuts and bolts of building Disneyland (the opening day was a disaster, but little is said about it), or the studio’s later films. Relatively little about the nature of Disney’s legacy is said, as the book ends shortly after his death.

Nonetheless, it’s an insightful and informative book, and I’d recommend it to learn more about Walt Disney the man, as opposed to the myth behind the giant company.

Michael Chabon: The Yiddish Policemen’s Union

I’m not generally a fan of literary fiction – I stick to genre fiction for the most part – but I did read Michael Chabon’s celebrated novel The Amazing Adventures of Kavalier and Clay some years back, and I found some parts of it arresting, and other parts of it tedious, topped off with a disappointing ending as the book peters out. For my book club we tackled his novel The Yiddish Policemen’s Union this month, and by and large I had the same reactions.

The story is an alternate-worlds story, in which the United Stated created in 1940 a district for Jews to immigrate to in Sitka, Alaska, Israel then falls in 1948, and Sitka grows to four million Jews. However, the district will revert to US territory after 60 years, and the story opens with less than a year before reversion, and the populace of Sitka are contemplating the diaspora facing them. In this milieu, Meyer Landsman is a police detective, formerly very successful, but now living in a fleabag hotel following a divorce from his wife. In this hotel a young man is found murdered, shot in the head execution-style, and despite being ordered not to investigate, Landsman and his half-Tlingit partner Berko look into it anyway. They find that the victim was the son of the leader of the Verbovers, a powerful criminal organization. Despite being suspended following a gun battle, Landsman continues to investigate the case, uncovering a conspiracy and the secrets of several power figures en route to unraveling the mystery.

The centerpiece of the novel is the setting of Sitka, its culture, and the sometimes-whimsical, sometimes-sarcastic sense of humor of many of the characters. Becoming immersed in this culture is the main source of fun in the book, seeing how this marginalized society with a strong criminal element has survived in this remote environment for decades. The aged buildings, the history of the city’s chess club, the island of the Verbovers, and the history of the prominent individuals all contribute to the setting, an impressive and subtle bit of world-building.

The characters of Landsman and Berko are well-drawn. Landsman is the down-trodden noir detective, fighting for what he thinks is right even though he’s not entirely sure what that is anymore, or even whether it matters. Berko is the supportive, sidekick, albeit a big bear of a man who waxes philosophical even as he wears his emotions on his sleeve. These two dwarf all the other characters, although there’s a fair amount of variety here, and the main function of most other characters are as ones for Landsman and Berko to interact with.

The story meanders all over the place, taking some unusual approaches to the standard hard-boiled detective story: Landsman is suspended, yes, but not really for the reasons you’d expect, and he doesn’t assume the role of the outsider as a result because he’s already assumed that role following the collapse of his marriage. Landsman’s peeling back of the conspiracy and uncovering of the identity of the murderer feel anticlimactic: The ultimate goal of the conspiracy, which is focused on the coming diaspora, seems like a dream unfolding because it’s so grand, so improbable, and also left unfinished, being only the first salvo in a longer plan beyond the scope of the book. The murderer’s identity feels like it’s from out of left field, perhaps not entirely irrational, but more like a tying up of a loose end rather than a satisfying resolution of the event which drove the plot. The other subplot is Landsman’s relationship with his ex-wife, Bina, which I think is perhaps the least successful element of the book, as Bina is a pretty thin character, and the culmination of their story doesn’t really feel believable.

I’m conflicted about Chabon’s writing style: I love his ability to define both a setting and characters who fit comfortably within that setting. But his use of language frequently feels too self-consciously arty, and the story meanders around too much, with many flashbacks and digressions, some of which work, some of which don’t. While his command of the overall structure of the story is quite strong, he also sometimes pulls in new elements from seemingly nowhere, such as when Landsman’s late sister becomes a central element of the story more than half-way through, despite having barely been mentioned before then. On balance, I think what keeps the narrative from getting bogged down by all this is the fact that Chabon’s primary style is folksy and humorous, so there’s always the promise of another chuckle a few pages ahead even if the current sequence isn’t so exciting.

The Yiddish Policeman’s Union certainly doesn’t live up to the effusive words of praise on the back cover, but it’s still a pretty good book. Chabon’s overall approach is enjoyable enough that I feel like I ought to read more of his stuff. I’m thinking of The Final Solution.

Doctor Who, Season Four

It took us a little while, but this weekend we finished off the fourth season of Doctor Who. As usual, I’ll run down the episodes from best-to-worst (in my opinion, anyway), and then some comments with spoilers:

  • Silence in the Library/Forest of the Dead (written by Steven Moffat)
  • Turn Left (Russell T. Davies)
  • Planet of the Ood (Keith Temple)
  • Midnight (Russell T. Davies)
  • The Stolen Earth/Journey’s End (Russell T. Davies)
  • The Doctor’s Daughter (Stephen Greenhorn)
  • The Fires of Pompeii (James Moran)
  • The Unicorn and the Wasp (Gareth Roberts)
  • The Sontaran Stratagem/The Poison Sky (Helen Raynor)
  • Partners in Crime (Russell T. Davies)
  • Voyage of the Damned (Russell T. Davies)

Season four got off to a very shaky start indeed, with the Christmas special “Voyage of the Damned”, which was silly, dumb, nonsensical and several other adjectives. A bad episode, as the Christmas specials generally have been. But still, forgivable as it was just a special.

Unfortunately, the season proper got off to a start nearly as poor, with a ridiculous (and rather gross) villain and plot. The redeeming quality of “Partners in Crime” was the whimsical relationship between the Doctor and new companion Donna Noble, with the memorable musical theme for their pairing. But the episode itself bent over way too far to keep the two just missing each other for its first half, and the premise of creating little baby aliens from human fat was disgusting for basically no good reason. Between them, these two episodes made me put off watching the rest of the season for quite a few weeks, because they were both really weak.

Unfortunately this is a consistent problem in Russell T. Davies’ writing: His characterizations are pretty good (occasionally great), but his plotting and premises – even by the loose standards of Doctor Who – tend to be very weak.

The next few episodes are decent “bread-and-butter” episodes: “The Fires of Pompeii” is about as middle-of-the-road an episode as you could get. “Planet of the Ood” is a pretty good thriller. “The Sontaran Strategem/The Poison Sky” is a mediocre invasion-of-Earth yarn. “The Doctor’s Daughter” is a straightforward colonization-gone-wrong yarn, made a little better through the exuberant performance of Georgia Moffett as Jenny, and titular character; however, I guessed the episode’s punchline about 15 minutes in. “The Unicorn and the Wasp” is a far-too-pretentious science fictional mystery featuring Agatha Christie as one of the characters; despite a few good moments, the episode is too ludicrous to hold together.

At this point we’re more than halfway through the season and it’s been a pretty mediocre lot so far. And as a companion Donna has been something of a mixed bag. She’s at her best when she’s acting as a mature, capable woman; as with Martha Jones in season three, at times she’s more mature than the Doctor himself. But her characterization is uneven, as she’s often overwhelmed by events she’s thrown into, which although it’s fairly reasonable that she would be, it’s also ground that feels recently trod-over in the current series. Catherine Tate seems swept away by the eddies of the writing, doing well when given good material, but seeming whiny or annoying with weaker material. Ultimately I blame the writing, as I think it would take an actress of historic talent to forge a consistently great performance out of the character of Donna as portrayed here.

Fortunately, the second half of the season is a marked improvement over the first, unsurprisingly starting with Steven Moffat’s two-part entry, “Silence in the Library/Forest of the Dead”. It starts off as an effectively eerie horror episode – a global library which is utterly silent and deserted when the Doctor and Donna arrive – and soon become much more with the introduction of archaeologist RIver Song, who knows the Doctor but he doesn’t know her; this is the first time he’s met her, but she’s known his future self for a while. Alex Kingston is terrific as River, and makes me look forward to seeing her (hopefully) in the future, although the way television series work, I’m not holding my breath. The story has the frantic-yet-terrifying feel of some classic episodes, with the characters beating a hasty retreat from their opponents while slowing figuring out (at some cost in body count) what’s going on. If I have a gripe with the episode, it’s the fate of River Song, which although not utterly tragic, is less optimistic than I’d hoped. I like to think that she eventually is reincarnated and is able to live her life and meet the Doctor again. Nonetheless, this two-parter is – as was the case with Moffat’s last two stories – the clear standout of the season.

The season ends with four Davies-written episodes, which isn’t as bad as it might sound. “Midnight” is an effectively creepy locked-room story, more atmosphere than story, about an alien creature that takes over the body of a woman on a broken-down transport in the middle of an unlivable planet’s wilderness. The story’s main flaw is one of motivation – what’s the alien trying to accomplish, and why does it behave as it does once it’s rendered the Doctor powerless? – but as a suspense yarn it’s pretty good.

Donna barely appears in “Midnight”, so conveniently “Turn Left” is all about Donna: An alien fortune teller inflicts her with a creature which causes her to turn right rather than left back when she interviewed with the company where she ended up meeting the Doctor. As a consequence, the Doctor dies because she’s not there for him in “The Runaway Bride”, and terrible things befall the Earth because of his absence. This sets the theme for the season finale: Donna feeling like she’s just an insignificant person, when her presence has changed the world. It’s quite a good episode, although the sense of destiny imparted to Donna feels grafted-on after the way her character’s been handled so far, and again, the fortune teller’s motivations are left unexplained.

The big finish is “The Stolen Earth”/”Journey’s End”, in which the Earth is, well, stolen – by the Daleks, of course. It’s hard to understand why they keep losing when they have the technology to steal planets and keep them out of phase with mainstream time, which is just one of many flaws in the story. But as a Davies story, much of the plot is left unexplained and/or doesn’t make much sense. The theme of the story is that of the Doctor’s large extended family, all of whom (since the series reboot) appear in this episode, usually accompanied by a plot hole or a moment of sheer coincidence. Everyone pulls together to make things turn out okay, and there’s a rather nice sequence of saying farewell to everyone who’s been on the show the last few years, a sort of farewell to Russell Davies’ tenure.

Davies seems to be a sucker for both the Daleks and big, world-changing climaxes, both of which have worn thin their welcome with me over the last few years. He injects Davros, the Daleks’ creator, though other than giving a manic voice to the Daleks’ ambitions he doesn’t contribute much. The episode looks nice – the producers have learned how to apply their special effects budget quite well – and there are many touching moments (and a few clever ones, like when Jackie escapes certain death), but the whole thing feels like it’s trying too hard.

The story ends with a half-human clone of the Doctor, which gives Rose (who’s acquired a lisp since she last appeared) a happy ending with (after a fashion) the man she loves, and with Donna gaining the Doctor’s mind, which overloads her human brain, forcing the Doctor to make her forget all about him and leave her back on Earth. This latter bit seemed not only completely improbable, but largely unnecessary from a story standpoint: Either kill her off cleanly, or find some better way of having her leave the TARDIS. Wiping her memory, too, seems just like cruel writing.

Overall I think the fourth season was a little better than the third season, even though I liked Martha Jones better as a companion than I did Donna. But I’m looking forward to Steven Moffat taking over as head writer. I think he has the right sense of gravitas to give the series some meaning, but hopefully his tighter storytelling will carry over to structure for a whole season, without the kitchier extremes of Russell Davies’ writing.

Oh, and also, we’ll have a new Doctor, as David Tennant is departing along with Davies after this year’s specials. So it’ll be a fresh start. Again.

Up

Pixar’s new film Up is terrific.

The journey of retiree and widower Carl Fredrickson (voice of Ed Asner) to South America in a house lifted by thousands of balloons is an utterly ridiculous premise, and it gets sillier as it goes on, with a nonogenarian explorer, dragging the floating house several miles atop a butte, talking dogs and fantastic animals. And yet the whole thing works on its own terms, as it’s really about Carl’s personal journey to find a way to keep going after the death of his wife.

There are two tear-jerker montages which certainly do their jobs: The much-heralded opening sequence in which we see how Carl became the grumpy old man he is, and a later sequence in which he reminisces on his life from a different perspective. In a way they show how two views of a person’s life can say very different things about that person: In Carl’s case, either that he should have seized the day before it was too late, or that he had a wonderful life that he shouldn’t regret. But the story is about Carl making his way from here to there in his head.

But it’s the exuberant characters that carry the day: Russell, the young wilderness explorer (Jordan Nagai) who stows away on Carl’s house, and Dug (Bob Peterson), the talking dog who tags along when he meets the pair, eventually turning on his master, the adventurer Charles Muntz (Christopher Plummer). Dug is especially hilarious, and quotable (“Hi there!”).

If the film has a weak spot, it’s the obsessive villainy of Muntz, who makes an effective heavy, but not a terribly convincing one: While his motivation (chasing after a fantastic animal for decades and not letting anything get in his way) makes a certain gut-level sense, I wondered why he didn’t try to “catch more flies with honey”, as they say. But given how much suspension of disbelief the story asks for just by its nature, a little bit of character motivation is easy enough to overlook.

I think Up is the film that The Incredibles wanted to be: This film’s epiphany works better than that one does, and it feels more true to itself, not tied up in trying to be a superhero film (with a poor understanding of superheroes), a family drama, and a spy adventure all in one. Up is is much more focused on its main character and story, and the whole thing works much better.

Is it Pixar’s best film? It’s hard to pick just one, since they’ve made so many good ones. WALL-E may have been more inventive, but it stumbled in the premise of its second half. Up is more consistent and overall works better. I’ve watched WALL-E, Cars and Finding Nemo many times now; I hope Up holds up as well in repeat viewings.

Squirrel!

Star Trek: The Reboot

J.J. Abrams’ new Star Trek film is sort of the anti-Battlestar Galactica. BSG took a fairly goofy old TV series and turned it into a serious adventure drama. Star Trek takes what was a serious adventure drama (well, for its time) and turns it into a goofy movie.

Myself, I’m an unreconstructed original series fan, and I happily enjoy those old episodes and the early movies while ignoring almost everything that followed. So I was just hoping for a good movie. Well, it’s got lots of action and plenty of humor, but it also self-consciously compares itself to the original series at every turn, and the story makes basically no sense, while blazing no new ground. So it was a rollicking ride, but ultimately it’s just another action film.

Spoilers ahoy!

Continue reading “Star Trek: The Reboot”

Iain M. Banks: Consider Phlebas

I read several of Banks’ Culture novels earlier in the decade, but I hadn’t read Consider Phlebas, which was the first of them published. We read it for our book discussion group this month, rectifying that oversight.

Consider Phlebas is a grand space opera which introduces us to the universe of the Culture, itself a sweeping civilization maintained by ultraintelligent computers (Minds) which live in harmony with the humanoids and humanoid-level robots (drones) which make up most of the Culture’s trillions of citizens. But we’re introduced to the Culture through the eyes of one of its enemies, Bora Horza Gobuchul. Horza is a Changer, a humanoid who can shift shapes (given time) to imitate other humanoids. He’s also an agent for the Idirans, an alien race of religious fanatics who are at war with the Culture. Horza opposes the Culture because of their reliance on – and perhaps in his eyes servitude to – machines.

Horza is extracted from his current mission at the start of the novel (where he’d been bested by a Culture agent, Perosteck Balveda) and charged with going to Schar’s World to retrieve a Mind which has been marooned there following combat with the Idirans. Unfortunately, Schar’s World is a dead world which has been closed by an even more powerful race, the Dra’Azon, whom the Culture and Idirans are both wary of. The Idirans sent a force there to retrieve the Mind, but it was apparently shot down. Horza had once served there in a neutral base his race maintains, so perhaps the Dra’Azon will let him in.

Even worse for our hero, the Idiran ship where Horza is briefed is attacked before he can set out, and he ends up being marooned and then rescued by the Clear Air Turbulence, with a crew of freebooters led by Captain Kraiklyn, a leader who proves both poorly informed and incompetent. Horza wins his way onto the crew (through combat), and gets involved with a shipmate, Yalson. Kraiklyn’s crew embark on several adventures – with a mounting body count – including an extended stay on Vavach Orbital, a larger-than-Earth-diameter ring which the Culture plans to destroy before the Idirans can take it over. Horza ends up on both the giving and the receiving end of many atrocious acts, but remains fixed on his goal of getting to Schar’s World, where the last third of the book takes place.

The element that all the reviews of Consider Phlebas mention is that it introduces the Culture through the eyes of one of its adversaries. Horza has thrown in his lot with the Idirans because he sees them as being “on the side of life”, whereas he detests the Culture’s melding of man and machine into a larger gestalt, one he perceives as dominated by the machines to the detriment of the humanoids. I wish the book had explored this notion further, since it’s probably the most interesting idea in the novel. But Horza isn’t a very philosophical man, and on this subject he perhaps is motivated not to be, since if the Idirans are the best that “the side of life” can put up against the Culture, one is forced to wonder if Horza isn’t just deluding himself: The Idirans are warlike, dogmatic, and obsessive in their drive to absorb other races into their empire. Horza is getting tired of the war altogether, but one wonders if he hasn’t realized that he’s not on the right side but just can’t admit that to himself.

Unfortunately the book mostly doesn’t concern itself with interesting questions like that either, being mostly a space-operatic show of wonder as Horza takes his tour through what is effectively the leading front of the war: The enormity of Vavach Orbital and what exists inside it, the brutality of the game of Damage that he witnesses while there, the various wonders and dangers that exist on worlds in the vicinity, and the nitty-gritty of the soldiers, including Balveda’s resourcefulness and the brutal single-mindedness (one might say blooddy-mindedness) of the Idirans sent to recover the Mind. Many of these are interesting ideas, but none of them are enough to hang a book on. Indeed, the book feels like it went instantly obsolete in the “sense of wonder” region when Vernor Vinge’s A Fire Upon The Deep came out, and like it’s at best a great-great-grandparent of Alastair Reynolds‘ works. That’s not a good thing for a book barely 20 years old.

But the book doesn’t have a lot going for it besides appeals to the sense of wonder. Horza is an unlikeable protagonist, one who does horrible things and suffers some horrible experiences, and for what? The book’s conclusion is unsatisfactory, with little but misery and death having been inflicted on the characters, and no reward for that suffering. Horza doesn’t even come across as a tragic figure, nor does he really learn anything or impart much of a legacy. It appears this was intentional, as Banks said in an interview (quoted in the Wikipedia article) that it’s very difficult for an individual to change the course of civilizations. That’s all well and good (and even so, this story was terrible at making that point), but an individual can certainly have a profound impact on a smaller scale, especially a few other individuals, but other than bringing death to them (death which it seems likely would have come anyway), Horza doesn’t even do that much.

Banks’ writing is decent enough, although it often feels mechanical, mainly intended to move the characters from one place to another through plot devices (and in a galaxy where everyone’s got high-tech implants of one sort or another, there are always plenty of plot devices to go around). Some of the scenes are fine (such as Horza piloting the CAT out of a Culture GSV), while others are inventive in their way (the colony of cannibals living on an island on the orbital) but I thought they added nothing to the story. It could have been a shorter novel without losing anything.

Consider Phlebas is full of ideas, but the writing, characters, and especially the plotting just aren’t very rewarding. Although the Culture is interesting as a post-singularity civilization, with the unusual twist (which always seems reasonable one to me) of humans and AIs living together, this novel is a poor representative of the premise, because ultimately there just isn’t enough story to make it an enjoyable read.

Related Articles:

Battlestar Galactica: The End

It seems like we just started watching Battlestar Galactica a few months ago – in fact, it was not quite a year ago – but here we are at the end.

The spoiler-free version is this: The series finale was quite good. It pulled together more of the ongoing plot threads than I’d expected, and featured many of the character, action, and philosophical elements which made the series enjoyable. It was annoying that not everything was revealed – or, at least, not to my satisfaction – but on the whole it was a solid conclusion to an ambitious series and a fond farewell to the characters.

The spoiler-filled review is after the cut.

Continue reading “Battlestar Galactica: The End”