My Favorite iOS Game: Ascension

My favorite iOS game – for several years now – is Ascension: Chronicle of the Godslayer. It’s a card game by Stone Blade, but it has an excellent iOS implementation by Playdek.

Unfortunately, it seems that the lifespan of Playdek’s version is coming to an end (more on that below), so I wanted to write a post about it before the end arrives.

Ascension is a “deck-building game”, which shares some things in common with “trading card games” (such as Magic), but has the key difference that it’s not “collectible”, which means that you can’t build better decks by spending more money on cards, and you don’t need to sink money into it to stay competitive. Rather, each game starts with each player having a pre-determined deck of cards, and there’s another set of cards which the players can acquire in the course of the game. “Acquiring” a card usually means spending some resources and putting the acquired card in their discard pile. Then when they finish going through their deck, they shuffle their discard pile into a new deck and draw from it, so they can use the cards they acquired on their last time through the deck. But the key is that players are on equal footing – everyone’s playing the game with the same pool of cards.

(By the way, probably the best-known deck-building game is Dominion, which does not have an official iOS version.)

In Ascension, each player starts with 8 Apprentice cards, which provide points (“Runes”) to acquire cards, and 2 Militia cards, which provide points (“Power”) to defeat Monsters. The rest of the cards in the set are shuffled into a draw pile, and six of them are laid out in the center row. These are the cards which can be acquired (if they’re Heroes or Constructs) or defeated (if they’re Monsters). Defeating Monsters gains the player Honor. The game starts with a pool of 60 Honor to be gained, and once the two players have gained at least 60 Honor between them, the game ends. Heroes and Constructs acquired also provide Honor (but Honor which is not counted against the pool of 60), and the winner is the player with the most Honor from defeating Monsters plus Honor from acquired cards.

Each turn a player draws 5 cards. Heroes are cards (including the Apprentice and Militia cards) which are played once that turn to provide an effect. The effect can be to provide Runes or Power, or to do things like draw more cards. Constructs are played and remain on the board, and have a continuous effect, for example to provide 1 Power each turn. Defeating Monsters can have effects besides producing Honor, they can also produce Runes, or they can have effects like making the opponent discard a card, letting you draw a card, or making them discard some of their played Constructs. When you acquire a card from the center row, or defeat a Monster in it, it gets replaced by a card from the draw pile. There are also four factions, which the Heroes and Constructs in the center row belong to, and some cards’ effects have an additional impact based on their faction.

A mid-game turn, with some of the more interesting cards from the original set in the center row. (click for larger image)
A mid-game turn, with some of the more interesting cards from the original set in the center row.
(click for larger image)

When I started playing the game I thought it was going to be a pretty simple game and I’d give up on it before long, but I soon found that it had surprising depth. It took me a little while to realize that acquired cards provide Honor – this is key because Constructs from the Mechana faction in particular provide much more Honor than other cards. But I quickly learned that the principle of acquiring better cards (basically, investing in future turns) tends to trump defeating Monsters early on, while when the pool of Honor is nearly gone you want to make a mad grab for the most valuable cards. Sometimes I’d take a balanced approach, other times I’d focus single-mindedly on building up my deck. Some cards allow you to get rid of the less-powerful cards in your deck permanently, which I tend to prioritize, even above (most) card-drawing cards.

Another turn from the same game, with the cards currently in my deck exposed.
Another turn from the same game, with the cards currently in my deck exposed.

On our trip to Hawaii in 2011 I spent a bunch of our free time playing Ascension, and got quite good at it. Then they started releasing expansions to it, available as in-app purchases. I was skeptical that there would be a lot they could do to make it more interesting, but they’ve actually come up with a lot: New effects you can trigger, new Monsters, and even just new permutations of earlier cards.

Even when I felt I had gotten as much as I could out of an expansion, I would sometimes notice a card or two which I’d rarely played with because it didn’t feel very useful, and I’d wonder whether I could craft a winning strategy around it. And usually I could – the card was there for a reason, but you had to figure out how best to use it.

Treasures of the Study is a neat card to build around if you can acquire it early.
Treasures of the Study is a neat card to build around if you can acquire it early.

The iOS app is extremely smooth: It’s very clear in showing how much Honor is left to be gained, what Constructs each player has in play, what’s in their discard piles, whether a card has been modified in some way (e.g., having its faction changed), etc. And the online multiplayer support is excellent: You start a game where each player has a certain amount of time to play all their turns, and then you can either play a fast game (e.g., a 10- or 30-minute limit), or set up a game which lasts for days, if you want to play with someone over a long period of time. And you can set up a game for others to join, and then challenge them to a rematch after each game. You can also play 3- or 4-player games. It’s really well done. I’ve got some series of games against the same opponents going back months. I’ve even made a new friend who figured out my Facebook identity after befriending me on iOS Game Center (a trick which is harder to pull off now, since Playdek uses their own servers for player identity today). At my “peak”, I had over 30 games going at once. (These days I have about 10.)

It’s hard to imagine playing the physical card game – the app does so much bookkeeping for you, from tallying players’ Honor, to shuffling their decks, to making random selections where appropriate. Despite being a “card” game, it feels designed for computerized play.

Sometimes the board gets degenerate: Here the center row is all Monsters, but as usual I have no cards providing Power.
Sometimes the board gets degenerate: Here the center row is all Monsters, but as usual I have no cards providing Power.

Sadly, the number of people playing the iOS game seems to be dwindling – I often check new games and see very few or even none available to join, when a year or two ago there would have been dozens. I believe the reason is newer expansions of the print game have not been coming to iOS, probably because Stone Blade is pulling back the rights to the game from Playdek. Early last year Stone Blade ran a Kickstarter campaign to bring Ascension to Android and PC, and I bet they plan to eventually do an iOS client of their own, playable with the Android and PC versions. If that’s the case, then the real question is whether their implementation can be as smooth, easy to use, and bug-free as Playdek’s. It’s one of the best implementations of any game I’ve seen on iOS, and I am unsure whether iOS users would accept anything less.

(The comments on the Kickstarter from May and June of this year are not very encouraging – it sounds like development is behind schedule, the last update from Stone Blade is from March, and a number of backers seem unhappy.)

In any event, the iOS version of Ascension seems to be dying, and I think Stone Blade is missing out on the chance to keep people excited about the game by not letting Playdek bringing the newer expansions to it as they come out. If the environment dies out entirely, then by the time they bring out a new client for “Ascension Online“, players like me might look at it and think, “Yeah, that was fun to play, but I’ve moved on to other things.” It seems very shortsighted.

Anyway, I’ve been enjoying the game for about three years now, and it’s sad to see it dwindling like this. On the other hand, playing it less means more time for other things. Probably not what Stone Blade has in mind, but that’s the way it’s working out. If the end is nigh, well, it’s been a good run.

Dens of Probability

“Subrata’s Den of Probability” was what my friend Lee once called Subrata‘s Wednesday gaming night. I still chuckle about that.

As if New Year’s Eve wasn’t enough gaming, yesterday was another day full of games. I took the rest of this week off to finish resting up from my busy fall, and I’ve been glad that I did. It’s hard to believe my vacation is almost over, though!

After having lunch with Debbi yesterday I went over to Lucky Chances and played in a 3/6 Hold ‘Em game. The first hour I was getting slowly bleeded off with mostly-crappy cards. Other than QJo, most of my best hands were things like K4 and A3 (and more of the former than the latter). I won one small pot in my big blind, but that was about it. Having whittled my $100 buy-in down to about $30 I bought another rack of chips, since I didn’t want to leave after only an hour.

My day turned around, though. I drew pocket Queens and raised to see a T-9-3 flop. I kept betting as the turn and river were both 3s and I won the pot against a guy with a 9. Later on I played QT and hit top pair and got called down to the river – by two people both playing Q9, so my kicker won it for me. I had a repeat of this pot later on when I flopped 2 pair with JT, and beat a player who had 2 pair with J9. I also managed to river my flush with AKs (in a pot that was big enough for me to keep chasing). Overall I won back my buy-in and won a last pot before I left to finish up $65.

Overall I’m slowly crawling back to even for my poker-playing “career”. But since my total losses at my lowest point were less than the cost of a Playstation 3, it’s not like I’m betting the farm here. Mostly it feels good to think that I’m at least figuring out low-limit Hold ‘Em. (I could still stand to be more aggressive, though.)

I also spent some time watching a 7-Card Stud table while waiting for a seat, and I’m curious about learning how to play that variety of poker. But maybe I should stay away. 🙂

In the evening it was off to the Den of Probability where I played a game of Russian Rails against Subrata and Susan. My game stalled out mid-way through thanks to a horrifying run of being hit by disasters, and Subrata ended up crushing the both of us. But that’s the way it goes. I suspect RR is better with 4 or more people – not uncommon for the Empire Builder series of games.

We had a large number of people there last night, and the rest of the folks played Munchkin and then a logic game called Zendo. Zendo seemed pretty neat at first glance, but as it went on it seemed that it was too easy to come up with puzzles which were very difficult to solve. Arguably some of us perhaps outsmarted ourselves by trying to come up with solutions that were more clever than what the puzzlemaster intended. So the jury’s still out on that one. It is a pretty simple and clever game, though.

I’m feeling a little gamed out now, though, and will probably skip a friendly poker game being suggested for tonight. Plus, I feel like I’m coming down with a cold. So taking it a little easy is probably for the best.