Reviews

(archives thereof)

WALL-E

I never went to see Ratatouille, since the premise didn’t appeal to me and something about Brad Bird’s approach to story construction puts me off (The Incredibles could have been a great film, but it’s rather an unfocused hodge-podge), but tonight we resumed riding the Pixar bandwagon by going to see WALL-E.

It’s a cute film. It does a terrific job of portraying the eponymous character’s unending life as nearly the last living thing on a used-up, abandoned Earth. Without dialogue, but with plenty of body language, WALL-E conveys his begrudging acceptance of his workaday life, with his hopes and dreams behind it. And when the more advanced robot Eve shows up on a mission, his realization that his dreams could come true is quite poignant. From there the film turns into a madcap adventure as we find out what happened to humanity, and WALL-E and Eve try to complete Eve’s mission and figure each other out (not necessarily in that order.

The film is at its best when it’s dealing with the robots - and there are plenty of them - but at its worst when dealing with the humans, and what they’ve become after 700 years. Okay, it’s a cautionary tale about out consumer culture, but it has all the finesse of a sledgehammer to the forehead, with people having become obese and slothful, entirely reliant on stimuli from the computer network. It’s not like it’s particularly new, either; except for the fat angle, it’s pretty much the same premise as that of Adventure Comics #379, which was published around the time I was born. I think if they’d come up with a more nuanced explanation for humanity’s absence it would have been a much better film.

Still, the robots are at the front and center, and that makes it a fun film despite its flaws. WALL-E is a terrific-looking creation, expressive and sympathetic, and Eve isn’t far behind him. And the film is touching and funny and exciting as WALL-E and Eve try to get together. The animation is stunning, of course, and the music is very distinctive compared to earlier Pixar films. Overall, a fun film.

Topping it off - actually leading it off - is the short before the film, “Presto”, which is absolutely hilarious, as good as any old Warner Bros cartoon. Sometimes it seems like the shorts are better than the features!

Alastair Reynolds: House of Suns

Another year, another novel from Alastair Reynolds - which would be a blithe comment without also mentioning that whenever he publishes a new book, I buy the UK hardcover and drop whatever else I’m reading to read it. Yes, he’s that good: Even his weakest novels are packed with evocative settings and cool ideas. House of Suns is one of his better novels.

A framing sequence (of sorts) set hundreds of years in the future sets the backdrop, in which some rich and inquisitive humans cloned themselves a thousand times and set up family “lines” by sending each clone (”shatterling”) out on their own starship, in advance of the rest of humanity reaching the stars. The bulk of the novel takes place millions of years in the future: There’s no faster-than-light travel, but ships can near lightspeed, which combined with life-extension and hibernation technologies means that the members of the lines have lived for centuries (maybe millennia) of personal time, stretched to those millions of years via their travels.

The protagonists of the story are two members of the Gentian Line, Campion and Purslane, who have violated their line’s conventions by travelling together and becoming romantically involved (heterosexual - the clones are not exact). Campion is impulsive while Purslane is more measured and thoughtful. The Gentian Line travels the galaxy gathering information, and meets once every galactic cycle (!) to exchange that data. In between they accumulate wealth by constructing “stardams” - manipulating ringworlds left by the Priors - an extinct earlier civilization - to enclose dangerous objects - like exploding suns - for the protection of others. The backdrop also includes the Vigilance - a computer swarm observing the galaxy on its own - and the Absence - a black spot where the Andromeda Galaxy used to be.

Campion and Purslane are late to the line’s next gathering, which is good for them since someone else decided to come in and obliterate the Gentian Line. The survivors retreat to a world called Neume. Campion and Purslane had taken on a robot companion named Hesperus who had helped them during the disaster, but who was badly damaged. Two other robots, Cadence and Cascade, are also present as guests of the Line, and are doubtful he can be repaired, but Hesperus had left a final request to be given to the Spirit of the Air, a powerful machine entity which lives on Neume.

Their personal considerations aside, Campion and Purslane also get caught up in the Line’s family politics, which have become especially messy in the wake of the disaster, especially with prisoners to interrogate. Their only clues are the name “House of Suns”, a reference to a Line no one’s ever heard of, and the indication that Campion is somehow the catalyst of the attack, though no one can understand how.

As you can see, House of Suns starts out big and just gets bigger from there, with massive technology at the hands of the heroes, but even more massive technology out there to be discovered. Little of this tech is particularly new to a science fiction reader, but Reynolds deploys it in new combinations and in interesting ways; the wonder in the novel is much more about scale than about kind, and a reminder that sheer scale can still be amazing even after all the SF that’s been written before. (Of course, this does beg the question: After using ringworlds as merely materials in a larger project, and making galaxies disappear, can Reynolds come up with an encore in the theme of scale? It might be wiser if he doesn’t try.)

The “framing sequence” which opens each of the book’s parts is eerie but somewhat disappointing. It provides some insight into how the Gentian Line got started, and is also an allegory of sorts for the main story, but I found the connection between the two to be too tenuous to be really satisfying. I’d hoped for something more concrete linking the two stories.

But that sequence is a small part of the whole book, and the main story is much more rewarding. The focus is on political machinations and the mystery and suspense of the attack on the Line rather than on depth of character, but I also felt there was enough characterization to feel realistic. In particular, the loyalty of Campion and Purslane to Hesperus was at times touching, and Campion’s friction with the other shatterlings feels realistic. Although the narration alternates between the two, Campion always feels like the more interesting of the pair, probably because he has more foibles in his personality. The book might have had additional depth had it been written as a rite of passage or growth for Campion’s character, although that would have left out many excellent scenes which are seen only by Purslane.

The world building is excellent, as it usually is in a Reynolds novel: The sense of history and of a myriad of human cultures, and of their comings and goings as perceived by the Shatterlings is all very well portrayed. The Lines naturally feel a little superior to everyone else since they tend to outlive them, but are occasionally reminded that they’re not the only sharks in the sea, and they’re not perfect either. Though it takes a while for the mystery to draw out, there’s plenty of stuff happening and being revealed to keep the reader entertained; although the book is long, it’s rarely dull.

I found the ending to be a satisfying wrapping up of all the various threads, even if the final chapter did end rather abruptly. Reynolds also comes up with a satisfying rationale for the actions of some of the superhuman entities flying around, one which suggests that sometimes our fears are worse than the reality, but that we’re rarely willing to go out on a limb and risk finding out if that’s really true.

Although I didn’t find House of Suns to be quite as good as Chasm City, or its universe to be quite as richly textured as the Revelation Space universe, I still think it lands in the upper echelon of Reynolds’ novels. Although the sheer sense of wonder is its big selling point, it holds together as a story, too.

Indy 4

A few weeks ago we caught the last 45 minutes or so of Indiana Jones and the Last Crusade on television. There was a scene in which Indy is fighting some Nazis in a tank and the tank goes over the edge of a cliff. His father and friends run to the edge and start to mourn his passing. Meanwhile, a few dozen feet away, Indy pulls himself up over the edge of the cliff and limps up behind them and looks over the edge with them. It’s a moment which perfectly illustrates why Last Crusade and Indiana Jones and the Temple of Doom were basically crappy films: Their sense of humor sucked eggs, exploiting the foibles of the characters for the cheapest sort of laughs. Last Crusade, although with a nominally better plot than Temple, was especially guilty of this sin, using Indy’s father (played by Sean Connery at his most ridiculous) and friends as little more than comic relief. It was like George Lucas and Steven Spielberg wanted to make a couple of bad James Bond films, but didn’t even make it that high.

How the heck did these two manage to take basically the same elements and turn them into the excellent Raiders of the Lost Ark?

Anyway, nearly 20 years later, Harrison Ford is back as Henry Jones Jr., in Indiana Jones and the Kingdom of the Crystal Skull. Taking place in 1957, the film opens with Indy and his partner Mac McHale (Ray Winstone) having been captured by a team of Soviets, led by Colonel-Doctor Irina Spalko (Cate Blanchett with a black bob haircut), who have brought them to Area 51 to find a certain item in a military warehouse. They get what they’re looking for, but Indy escapes, and then manages to survive an atomic bomb test (!) before telling what he knows to some government officials, who are notably suspicious of him for having helped the Russians at all.

Back at the university, Indy finds that he’s being placed on a leave of absence. As he heads out to who-knows-where, he’s contacted by Mutt Williams (Shia LaBeouf), a young man who’s friends with an old friend of Indy’s, Dr. Henry Oxley (John Hurt). Mutt says that ‘Ox’ is in South America on the trail of Akator, a mythical ‘city of gold’, but that he’s been captured, and that Mutt’s mother followed him and has also been captured. Managing to elude both the Russians and the FBI, Indy and Mutt head to South America where they once again meet both Spalko, and Indy’s old flame Marion Ravenwood (Karen Allen, reprising her role from Raiders), and the various parties battle their way towards Akator while trading ownership of a mysterious crystal skull dating back hundreds - maybe thousands - of years.

The film is irrepressibly silly - c’mon, surviving a nuclear explosion? - but I enjoyed it a lot more than I’d expected to. In a sense it completes the “arc” of the four films’ storytelling “feel”: Raiders was an absolutely straight adventure film until the supernatural bit at the very end, but later films get less plausible until in Crystal Skull the film is pretty ludicrous almost from the get-go. But it’s also comfortable in its implausibility; you know there are going to be ancient traps that couldn’t possibly work, and it’s pretty obvious very early on what the Crystal Skull really is and what its Kingdom almost certainly is, and although it ends in a climax that’s maybe even too over-the-top for this movie, it’s still a lot of fun getting there.

Happily, the script crafts just enough of a world around the character to make it feel like Indy’s really been doing things for the 19 years since Last Crusade: Fighting in the war, doing jobs for the government, continuing his archaeological exploits, and seeing old friends pass on. The world hasn’t stood still but neither has he.

The film also takes its characters seriously: Mutt, Marion and Ox aren’t there just for comic relief, nor is Dean Charles Stanforth (Jim Broadbent) at the university, who fills the role Marcus Brody did in the earlier films as Indy’s friend and confidante (without being reduced to the woeful caricature that Brody was in Last Crusade). Mutt is both a little in awe of Indy, and competent and willful in his own right. Marion was I think the weakest character, and Karen Allen mugs her way through most of the film with a maniacal grin on her face, which makes her seem not very much like the character in Raiders. That’s too bad, but the main relationship in the film is between Indy and Mutt, so it doesn’t hurt the film very much. Blanchett as the villain is pretty generic, not given much material to work with, and not really managing to transcend the material; Spalko is just a necessary driving element of the plot.

But it’s the action sequences and Ford himself which holds the film together. Considering Raiders got all the best jokes about how Indy isn’t quite as tough a guy as he sometimes acts, it’s been tough for the later films to plumb that territory. Now that Indy’s pushing 60 he both has to make the action scenes plausible while not making the character seem pathetic through “OMG Indy’s pushing 60!” jokes. To the film’s credit I think it manages to make that narrow passage and ends up being a fun adventure film with many good action scenes and a few nice character bits. Not all the action scenes work - the swordfight is a little too gratuitous, and there’s a really nasty and unnecessary sequence involving carniverous ants - but mostly it’s a really fun ride.

Honestly given George Lucas’ awful track record as a screenwriter - none of the recent Star Wars trilogy were worth much in the story department - I didn’t know what to expect here, but overall I enjoyed it. I’d probably even watch it again, which is more than I can say for Temple or Last Crusade. And in fact I’d even go see a fifth film, if they make one. Sure, I think it would have been a substantially better film if the ending had been toned down to be less ridiculous, but still.

So if you have a healthy tolerance for cheese in your adventure films - and frankly, you’d be something special if you have a lower tolerance for it than I do - then you’ll probably enjoy Crystal Skull. It ain’t Raiders, but it’s fun.

Michael Swanwick: The Iron Dragon’s Daughter

I’d owned this book for a while, but I’d rather burned out on Michael Swanwick by the time I bought it. Although he’s wonderful with imagery, I sometimes find his plots and characters to be lacking, and I couldn’t get into Stations of the Tide at all, even though it won the Nebula Award. However, I read a couple of excerpts of his new novel, The Dragons of Babel in Asimov’s and I enjoyed them a lot. Then I learned that it takes place in the same world as The Iron Dragon’s Daughter, and I had to go back and read that one before tackling the newer novel.

The central conceit of the world in the novel is it’s a fantasy world filled with all the traditional elves and dwarves and goblins and dragons, but that the fairy tale stories written about those creatures took place centuries ago, and in the present day this world has gone through its own industrial revolution, and today there are cities and weapons and schools and other trapping of our own modern culture, with magic and fantastic creatures integrated right into it.

The story’s heroine is Jane, a human girl among fantastic creatures, regarded as an oddity in a world that’s full of them. The novel opens with her working as a slave in a factory which builds iron dragons - sentient, flying tanks. Jane is on the edge of adolescence, and is starting to form thoughts of her own independence, although she’s somewhat behind her peers in this respect: Her friend Rooster is the nominal leader of the child workers at the factory, and has been trying to figure out how to escape or at least how to deal with some of their tormentors among the management for a long time. Other workers are happy merely to rise in the ranks among their own. Following one of Rooster’s plans, Jane gets singled out by the plant manager to do a favor for a high elf lady in the area, which leaves her ostracized by her peers. But she also is contacted by an old, forgotten dragon, number 7332, who has been imprisoned at the factory and also wishes to escape. Together they manage to achieve this goal.

The novel is told in several parts, although they’re not declared as such, but there are jumps between the major sections of story. Jane and the dragon settle near a town where Jane enrolls in high school, and the dragon goes quiescent. Jane isn’t a very good student, but aspires to become an alchemist. She also makes new friends of varying quality, and becomes involved in some local elvish customs. The last part of the novel sees Jane attending college and finding that pieces of her life seem to recreate themselves in her new environments with new players each time. She becomes more confident and gains more skills over time, and learns what 7332’s ultimate goals are for her, which are played out in the novel’s climax.

Swanwick’s novels always have a dreamlike quality to them, and Daughter certainly has that. There are even hints that it might all actually be a dream, but Swanwick is too crafty to come out and say that, and he leaves it up to the reader. This results in some allusions to the relationship between our world and Jane’s which I thought felt out-of-place in the novel. I’d have preferred that it have been played with the world it portrays being exactly what it appears, as I think the ambiguity adds nothing to the tale.

The story is of course a coming-of-age story, with Jane growing from an oppressed wallflower to a strong-willed and angry young woman, upset at how her being a human has left her in this second-class position (even though it confers a few advantages on her, too; for instance, some magical constructs work on magical creatures, but not on her). She’s a slightly pathetic character at the start, a little cowardly in her oppression, but with some inner strengths. These strengths come out over time as she stands up to increasingly more important and powerful people in pursuit of what she wants: A life of her own following her dreams. She has several romances with men who are all similar in some key ways, finds some friends and allies, as well as some adversaries. But she always seems to ultimately feel alone, and consequently she always has a certain kinship with 7332, despite the dragon’s frustrating and mercurial nature.

As much as I enjoyed Jane’s journey, I found its ending disappointing since it undercut a lot of her hard work in a relatively brief moment of emotion and show of force. For me the setting was the star of the book: While some commentary I’ve read about Daughter describes it as a melding of science fiction and fantasy, or an subversion of fantasy, I saw it more as applying some science fictional principles to a traditional fantasy setting: After all, there’s nothing that says that such a world couldn’t develop advanced science right alongside its impossible elements. Swanwick parcels out the interactions of these two slices of his world in small bits, and often subtly or obliquely; no wizards driving automobiles here, but characters considering the underlying principles of magic, or the haughty elves effectively forming the ruling caste of an economy driven by the creation of wealth. It’s a rich backdrop and there’s so much more that could be done with it - but Swanwick does quite a bit with it here in the service of the core story.

So yes, I was disappointed with the ending, and I wished Swanwick had chosen a course more in keeping with the tone of the rest of the novel. However, it was still a fun journey, and it’s whetted my appetite for reading The Dragons of Babel in its entirety.

Speed Reading

Last night I did something that’s very rare for me: I read a whole book in one evening. Specifically, I read Octavia Butler’s Wild Seed for my upcoming book discussion group. As I’ve said before, I’m quite a slow reader, usually plodding along at about 60 pages per hour, which means I can expect to spend about 7 hours going through a 400-page novel, the likes of which are common these days. Wild Seed is only about 280 pages, which means it would usually take me over 4 hours to get through it, but I finished it in about 3.

Okay, I did cheat a little bit, because I’ve read it before. I read the 4 in-print volumes in Butler’s Patternist series some years ago (I own a copy of the long-out-of-print volume, Survivor, but haven’t read it). For some reason I didn’t write reviews of the 4 books back when I read them. My recollection is that I thought they were okay but not terrific.

Which is pretty much what I thought of Wild Seed this time around: Okay but not terrific. The book concerns a pair of long-lived people, and their kin, who are all mutants with superhuman - mostly telepathic - powers. They actually seem very much similar to the comic book X-Men, only in this setting one of the long-lived characters, Doro, can jump between bodies (effectively killing any person whose body he inhabits), and is engaged in a long-term breeding program to create more people like himself. The title character, Anwanyu, is much younger, and is a shapeshifter and healer. The book is primarily about their relationship and the tension between them, as Doro expects everyone to bow to his will, while Anwanyu considers much of what Doro is doing to be abomination. The book has some powerful moments, but peters out at the end as the dramatic conclusion of their struggle is quite anticlimactic. (This is somewhat necessary as the book is a prequel to an already-existing series. But still.)

Anyway, although I did skim some of the more tedious bits (Butler often goes into a little discourse about the beckground of whatever new setting the characters are moving to, and then pretty much shoves all the background into, well, the background; there are also some less-than-illuminations digressions into the backstories of the two main characters), the book really was quite a quick read. I’m not really moved to re-read the rest of the series, although maybe I’ll tackle Survivor sometime soon to finish the arc.

Next up is Michael Swanwick’s The Iron Dragon’s Daughter. I’ve read a couple of stories recently in Asimov’s by Swanwick which I’ve enjoyed - especially “A Small Room in Koboldtown” - and I learned that they’re excerpts of his latest novel, The Dragons of Babel, which is a sequel to Daughter. So it seems like a good choice. What appealed to me about the stories is the setting: Traditional fantasy creatures (elves, goblins, trolls) whose world apparently continued developing beyond the medieval era and is now in an industrial age much like ours. A nifty idea.

I find Swanwick’s books to vary widely in quality. I liked The The Drift and Vacuum Flowers (both of which I reviewed here), but didn’t care much for either Stations of the Tide or Jack Faust. I’m hoping that these next books will be more like the former than the latter, even if I’m not generally a big fantasy fan.

Battlestar Galactica: The Mini-Series

Talk about late to the party: Last night we finally watched the DVD of the Battlestar Galactica mini-series that’s been sitting on my shelf since my Dad gave it to me a couple of Christmases ago. It’s one of the few TV series that I’m sorry I missed out on; the reason I did is that Comcast in my city doesn’t include Sci Fi among its stations unless you pay extra for digital cable, which I’ve refused to do just to get one station. So, no BSG on television for me.

I have heard the many good things people have said about the series, but it was hard to get up the motivation to start watching several seasons of television on DVD. And the last two well-regarded SF shows I watched - Heroes and Firefly - were both pretty bad. (Heroes was a decent idea weighed down by boring writing. Firefly was just drek.) So my enthusiasm for BSG was muted. Plus one of the creators of BSG is Ronald D. Moore, who was a writer and producer on the 90s Star Trek series, which were also drek.

Despite all of this, we thoroughly enjoyed the mini-series, finding it well-written, well-acted and well-produced. Which makes me even sorrier that I’ve been missing out on it after all this time!

I was impressed that the creators were able to take the original series’ premise and trappings (character names, planet names, visual appearance of the Cylons) and craft a completely series - even grim - story out of it so that some of the silliness of the names actually seem like artifacts of humanity’s golden age which we’re watching come to an end over just a couple of days.

The construction of the characters is downright scientific: I think all of the major characters either tells a big lie during the story, or is hiding one from before the beginning. All of them are deeply flawed in some critical ways. I think the perfect example of character construction is Gaius Boltar: The “traitor” in the original series, in this series he’s used by a Cylon agent to help bring down humanity. We also know he’s going to be the Cylon’s link to humanity if he manages to escape, yet he does the honest thing when he has a chance to get away by letting someone else go in his place - and then is able to go anyway through the selflessness of another character. The series unflinchingly forces characters to confront their flaws, and different characters have different degrees of success in doing so.

It took me a while to decide whether I liked the acting on the show, and eventually I decided it was actually very good acting. I think I found it difficult to judge because the writing is very subtle and there are few emotional outbursts, and thus few opportunities for actors to really chew the scenery. I think Education Secretary Laura Roslin (Mary McDonnell) was the litmus test for me: I kept wondering, “Is she doing a good job, or is she just sort of sleepwalking through the role?” Roslin is a very even-tempered character placed in a very difficult position, but I think McDonnell does a fine job of holding the character steady but having her inner turmoil show itself in small ways at key moments. The rest of the cast is equally good, and Edward James Olmos as Commander Adama is excellent in anchoring the series as the man at the center of the firestorm.

The production work was interesting, too. The space battles have a visual look similar to those in Babylon 5 (not really a surprise since B5 blazed the trail for special effects in space opera used today), but the low-key music (often no more than a simple rhythm) and frenetic editing make the battles seem less like a ballet (a style pioneered by Star Wars and rarely deviated from in SF film since) and more like a period of complete chaos in which everyone feels happy to get out alive. The sets and lighting are dark and foreboding. The music is portentious - what there is of it. I would have appreciated some slightly more melodic music, but I can see what they’re going for here; it’s so sparse that many scenes occur without any musical support, which is unusual in adventure television.

So overall, good stuff. Naturally I promptly went out and bought the first season on DVD. This series seems to be further support for the notion that there are no bad ideas, only bad writers. What the world (or at least television) really needs are more good writers.

Robert Charles Wilson: Spin

Winner of the 2006 Hugo Award for Best Novel, Spin is the second novel I’ve read by Robert Charles Wilson. The first was The Chronoliths, a nifty idea which I thought fell short on both the plot end and the character end. Spin has its flaws, but it’s all-around a far superior novel.

Spin has a framing sequence taking place in the far future, but the main story begins in the near future when three lifelong friends, the narrator, Tyler Dupree, and the twins Jason and Diane Lawton, are entertaining themselves one evening while the Lawtons’ parents are throwing a party. Suddenly all the stars go out, even more suddenly than in a famous science fiction short story. Actually, Earth has been suddenly enclosed in a membrane which filters perceptions of the outside cosmos, letting through enough sunlight for life to survive and blocking out most everything else.

Jason grows up as his father E.D.’s right hand man, helping run a powerful company to learn what the membrane - called the Spin - is, and how mankind can free itself from it. Diane instead joins an apocalyptic religion and retreats from her family and friends. Tyler gets a medical degree and becomes Jason’s doctor and confidante. They soon learn that the membrane is protecting Earth from the effect of speeding up the passage of time, so that 100 million years pass outside the membrane for every year that passes on Earth. That works out to about 3 years every second, which naturally leaves everyone concerned that the universe will actually come to an end in their lifetime. Yet this leaves the questions: Who’s done this to us? Why? Why haven’t they shown themselves?

I think that Spin aspires to consider humanity’s reaction to being placed in this incredible and fatalistic situation through the eyes of its characters, but it rarely really considers the gestalt of humanity’s reactions: There are occasional riots, periods of resignation, the seemingly-obligatory religious fervor, and an awful lot of coping. Only this last is really handled in much depth, as the technical challenges are considered (the Spin, after all, cuts Earth off from all its orbiting satellites), and some of the decisions that people make when faced with the end of the world - albeit one which will come years or decades later - affect the main characters. But our heroes - who are mainly Tyler and Jason - are too privileged and isolated to really have more than a distant view of how most of the world is dealing with the situation.

Consequently the bulk of the book is a chronicle of its characters lives, as seen through Tyler’s eyes (and occasionally through Jason’s words). Jason is obsessed with doing what he can to free humanity from the Spin, and he feels the weight of his task - not to mention his relationship with his power father - on his shoulders. Tyler is more of a strict observer, Jason’s friend but also his inferior, haunted by his romantic feelings for the distant Diane, but unable to really contribute directly to Jason’s projects. Still, his position makes him an important witness to many of the remarkable events that occur during the story. Neither character is especially complex - indeed, Wilson takes pains to note that Jason is something of a one-note character by his own choice - so the book doesn’t entirely work as a character drama. There are periods of dramatic interest, but I think the book drags at times as it tries to pace out the characters’ lives, but their lives outside the Spin aren’t all that interesting. It’s only as they relate to the Spin that they really have meaning. (While this is, strictly speaking, a criticism, to be fair Spin isn’t any worse than most SF novels in this regard; it’s actually somewhat better.)

Fortunately the science fictional plot picks up plenty of the slack. You may think I’ve given away the big surprise in explaining what the Spin is, but there’s a lot more in here revolving around Jason’s efforts to find a way to break free of the Spin, including two clever ideas for “gaming the system”, making the Spin work for humanity rather than against it. It’s not hard science fiction per se, but it mixes some traditional science fictional ideas with some more modern ones and comes up with a fairly novel concoction. The reason behind the Spin is indeed explained, and not only was it not at all what I’d expected it would be, but it makes sense, turning out to actually be a high concept behind all the mystery. It’s pretty rare that a novel can pull that off without seeming cheesy, and despite its flaws Spin is never cheesy.

What isn’t explained is why the membrane is called “the Spin” by the characters, as it doesn’t seem descriptive of the phenomenon.

Overall this is quite a good read. The best SF novel of 2006? Well, that’s always a tough argument to make, but certainly I’ve read worse Hugo winners. I may be a bit jaded at times, but this one has a satisfying conclusion and several moments of “whoa, that’s cool”, and that’s a pretty good foundation for any novel. The sequel is Axis, which I suspect heads off in rather a different direction.

Doctor Who, Season Three

It took a while, but we finished watching the third season of Doctor Who last night, which means it’s time for the review of the whole shebang. (If you missed them, you can go back and read my wrap-ups for Season One and Season Two.)

Please be warned that there are some spoilers in the discussion below, so if you haven’t seen the whole season, you might want to come back after you have to read this.

Here’s how I thought the episodes stacked up, from best to worst:

  • Blink (written by Steven Moffatt)
  • Utopia (Russell T. Davies)
  • Human Nature/The Family of Blood (Paul Cornell)
  • Smith and Jones (Russell T. Davies)
  • The Sound of Drums/The Last of the Time Lords (Russell T. Davies)
  • The Shakespeare Code (Gareth Roberts)
  • Daleks in Manhattan/Evolution of the Daleks (Helen Raynor)
  • Gridlock (Russell T. Davies)
  • 42 (Chris Chibnall)
  • The Lazarus Experiment (Stephen Greenhorn)

(We haven’t seen the two post-Martha Jones episodes listed as part of the season, due to the peculiar way in which we watch the episodes. No, it doesn’t involve BitTorrent downloads, because if it did then we’d certainly have seen them!)

In the large, I thought this season was considerably weaker than the second season, and you’ll recall that I thought the second season was a disappointment compared to the first. As is usual with such things, I think the fault lies in the writing, as even several episodes in the first division were badly flawed, and several episodes during the season were downright cringeworthy. I think many stories strive to be too cute or too clever and end up just being ridiculous. Granted it can take a truly outstanding writer to take a silly idea and make good drama out of it, but I’d hope that any decent writer would at least be shy away from the silly ideas that they can’t make work. On the other hand, obviously I have a different idea of what “works” for Doctor Who than the show’s creators.

On the casting side, I enjoyed Freema Agyeman as Martha Jones quite a bit. I appreciated that she came from a less-nebulous background than Rose Tyler, as Martha was a medical student. It was sometimes frustrating that Martha would have moments of whining about the Doctor not noticing her, mainly because I thought the show didn’t spend enough time on her unrequited feelings until the very end and so it always felt a little out-of-place. (Not to mention that it felt like a reprise of the main running theme throughout Season Two.)

I still haven’t fully warmed to David Tennant as the Tenth Doctor, and still pine for Christopher Eccleston’s more nuanced character. I think I’ve decided it’s not really Tennant’s fault, it’s just that the character is written as a one-dimensional figure: A hopeless do-gooder who’s sort of a brilliant oaf. This leads to some very unsatisfying plot developments, often involving the Doctor seeming completely baffled until he pulls a rabbit out of his hat at the very end. This exacerbates some of the silly stories that the episodes are based around. The Ninth Doctor’s air of self-superiority tended to give his stories a firmer ground on which to stand; when he seemed baffled it was usually because he genuinely had no idea how to proceed, while you never know where you stand with the Tenth Doctor: It he really baffled, or is it just bad writing?

Okay, to be fair we may be pushing the limits of the various elements which go into the Doctor’s personality: Haughty, noble, self-aggrandizing, super-competent, bumbling, clownish. These are the elements which largely define each of the Doctor’s incarnations. The really good Doctors tend to expand and deepen their core aspects (think Tom Baker and Chris Eccleston as prime examples) while the lesser ones seem to flog the same horse over and over (with the Colin Baker character being the worst such figure). The ones in the middle all have their various flaws, by Tennant’s Doctor still feels a lot like the Peter Davison and Sylvester McCoy characters: The bumbling do-gooders who are largely undercut by inconsistent writing and oft-incompehensible plotting.

As for the episodes themselves, “Blink” was the clear winner here. Yes, the foundation is a bit weak, as thinking about the ecology of the Weeping Angels makes you realize that they don’t really make any sense except as a one-off plot device. But man, what a plot device! Sending characters into the past to kill them through the sheer passage of time, and telling the story through the character of Sally Sparrow (Carey Mulligan, who arguably out-acts almost everyone else in the season), with nifty little time dependencies and paradoxes, it’s creepy and moving and dramatic and it just hangs together better than anything else in the season.

“Utopia” is the other excellent episode of the season, and is the lead-in to the two-part finale. Derek Jacobi as Professor Yana is terrific, as one expects from Jacobi, and seeing Jack Harkness (John Barrowman) again and bringing closure to his disappearance after the end of Season One is a lot of fun. I still haven’t seen any of Torchwood, so I don’t know how his character has worked out there, but his presence here is entirely explained in the context of this series, and he’s a nice addition to the end of the series. Anyway, “Utopia” takes place near the end of the universe, and it’s built around a relatively modest concept - trying to help the last band of humans escape a hostile planet for a purported promised land - while being used as a vehicle to introduce the season’s climactic villain. And it does this very well, using bits set up in earlier episodes to build the suspense gradually. I think Russell Davies’ writing works better when his story’s venue is constrained like this; given a much larger canvas on which to work, his stories seem to get away from him.

Paul Cornell’s “Human Nature” two-parter is one of the stories which is basically a house of cards (the Doctor’s motivations for becoming human seem spurious in the extreme - he did all this to be merciful? What the–?), but it’s a pretty effective story nonetheless. The Doctor’s turn as a human results in a character with more depth and range than the Doctor himself has, which serves to underscore that the Tenth Doctor is one of the weaker Doctors, but it does give Tennant more to do than usual, and he does a good job with it. (This is one reason why I think the fault in the character lies in the writing and not the acting.) The story is perhaps overlong, but still pretty good. Special mention to Harry Lloyd as Baines, the prefect who’s taken over by the Family, who makes Baines into one of the creepiest human-looking antagonists I can recall in the show.

From here the season declines from “noteworthy” to “merely adequate” or worse. “Smith and Jones” was kind of a mess of an episode, although it gets extra points for the “Judoon on the Moon” line. The Judoon feel too much like unusually-silly Sontarans and the premise of transporting a hospital to the moon is even more ludicrous than the usual Doctor Who plot device. “The Shakespeare Code” was so pedestrian I have basically nothing to say about it.

Of the really bad episodes, “Gridlock” had a completely ridiculous premise which I just couldn’t get past to enjoy the rest of the episode. I haven’t really warmed to all the “New Earth” stuff which pops up in the series from time to time; I’d be happy if they just jettisoned the venue entirely. “42″ felt like a poor redux of Season Two’s “The Impossible Planet”, which itself was not a great episode. And “The Lazarus Experiment” started out as a science fiction cliche, and ended up as an unusually implausible Big Monster Story. Really bad stuff. This made the first half of the season hard going indeed.

That leaves the other two two-parters. “Evolution of the Daleks” lands as a slightly-below-average story, largely squandering the promise in setting a Doctor Who story in Depression-era New York, overshadowing it with the rather silly idea of evolving the Daleks into human-Dalek hybrids. This story certainly had the feel of the Daleks being well past their sell-by date; unlike the Jon Pertwee-era Dalek stories, which felt all to mechanical and predictable, the Tennant Dalek stories have turned the Daleks into some sort of bogeyman, seeming slightly pathetic and overused, and only frightening because they happen to be armored machines carrying guns. All of the emotional resonance of the excellent Eccleston episode “Dalek” (arguably the best episode of the new series overall) feels very much a thing of the distant past. “Evolution” has too much of the feel of two over-the-top Colin Baker episodes, “Attack of the Cybermen” and “Revelation of the Daleks”, seemingly thrashing around to figure out in what new direction the monsters should be taken, while simultaneously undercutting their essential menace.

Lastly, there’s the climactic two-parter of the season, in which the Master (William Hughes) returns to the 21st century (apparently a few decades in advance of our own era, as they have flying aircraft carriers here) and arranges to take over the world and use humanity to launch a war to conquer the cosmos. The Master here is portrayed as both calculating and flamboyantly insane, which is certainly quite different from his past personas, who were dark, manipulative villains. It’s a weird effect; it certainly makes him a surprising antagonist as he often acts in ways that I found surprising compared to his past behavior, but then, that’s sort of the point of regeneration, isn’t it? Arguably it was just a coincidence that the Roger Delgado and Anthony Ainley Masters had basically the same personalities.

The downfall of the story is that it relies far too much on cheap tricks to work. Aging the Doctor to an old man, and then a ridiculously old man, was certainly creepy, but seemed gratuitous. And the story’s climax was nothing more than a deus-ex-machina, essentially allowing the Doctor to save the day by having all of humanity “think good thoughts” about him at the same time. Any time your heroes win because of a figure bathed in a glowing light, your story has gone badly wrong. (I’d been expecting that Martha had been telling humanity about the Doctor’s good works on their behalf in order to have them passed down the years to their descendants to short-circuit the Master’s plan from the other end.) This sort of magic solution was just as unsatisfying in “The Parting of the Ways” - the Davies script which concluded the first season - and I hope it doesn’t become a habit in what should be nail-biting season-enders.

The episode has a moment seemingly drawn directly from the film Flash Gordon when the Master’s ring is picked up from his funeral pyre by an unknown hand. I guess he’ll be back…

The new Doctor Who series is still fun, but it feels like it’s going steadily downhill. I hope they can turn things around in the fourth season, but I’m losing my optimism. Guys, a little madcap hilarity is okay once in a while (after all, how else could you really spin an episode called “The Christmas Invasion” than to have killer Christmas trees in it?), but I’d like more serious stories with believable premises and sensible resolutions, please.

Neal Asher: Gridlinked

Neal Asher has been on my radar screen as one of the biggers names in high-tech SF in this decade. He’s published nearly a dozen novels, which means I have a lot of catching up to do. (I’m reading his blog, too.) Before diving into Gridlinked I’d read a couple of his stories in the SF magazines and liked what I’d read.

Gridlinked opens with Ian Cormac, one of Earth Central Security’s top agents, pursuing a group of anarchists on the planet Cheyne III. Although he disrupts their operations, they had him ‘made’ from the beginning, since he is constantly linked into the computer grid, which has gradually dampened his emotional reactions to things over thirty years. He also fails to capture of kill the group’s ringleader, Arian Pelter, although he does kill Pelter’s sister, Angelina.

Cormac is them abruptly pulled off the mission and shipped to the planet Samarkand. Humanspace, you see, is connected by a set of matter transmitters, called runcibles, which are controlled by the governing collection of artificial intelligences which run Earth Central. Something managed to disrupt the runcible on Samarkand, destroying it and effectively dooming all life on the cold, partially-terraformed world. Moreover, his superiors decide that it’s time for Cormac to be unlinked from the grid since his detachment from humanity is making him a less effective agent. Naturally this cuts Cormac off from being able to instantly access information and communicate with the local AI, as well as forcing him to rely on his human memories. Nonetheless, he complies.

Arriving at Samarkand Cormac finds several enigmas, including some creatures which remind him of a powerful alien being he’d encountered years before, as well as a well-defended artifact buried in the ice. Unknown to Cormac, while he investigates the event, Arian Pelter, his hired mercenaries, and a cyborg psychopath called Mr. Crane have been arming themselves and following Cormac to Samarkand so that Pelter can avenge his sister.

Gridlinked can best be categorized as “high-tech suspense”, concentrated more on building the suspense and executing the action scenes which resolve the plot and less on a high ideas content. After all, the core concepts here are pretty routine: An AI government, cyborgs, linking into cyberspace, interplanetary teleportation, and a variety of supporting technologies such as antigravity and energy weapons. That’s not bad, but I had expected a more ideas-driven story a la Alastair Reynolds or Karl Schroeder.

The book’s serious demeanor and sense of mystery is what makes it enjoyable. It’s not a mystery the reader can really solve, but watching Cormac poke around on Samarkand and deal with an old adversary is fun. Honestly, I’m not entirely sure what motivated the Samarkand disaster in the first place; I think the bigger ideas ended up getting swamped by the adventure and shooting and running around. The book comes to a rather abrupt, and somewhat unsatisfying, end in this regard.

The characterizations tend to be thin. Cormac himself is very much a cipher, perhaps deliberately given what being gridlinked for three decades has done to him, with little background or relationship to the other characters. Pelter and his aide Stanton are more well-drawn: Pelter pretty much goes around the bed during the story, while Stanton is a calculating but flawed mercenary who ends up in an untenable situation. None of the other characters are especially memorable (I don’t really count the mute Mr. Crane as a character, though his presence is certainly memorable).

And then I wonder why the book is titled “Gridlinked“, since Cormac of course becomes unlinked during the story, and the grid (or lack thereof) plays relatively little into the story. It feels like a marketing title, not a title truly representative of the story.

So I was rather disappointed by Gridlinked. It reads like the first novel that it is, with pieces that work and pieces that don’t, and pieces that feel out-of-place. Asher has written quite a few novels since this, and this one holds enough promise that I’m certainly going to read more of them, in the hopes that he develops both as a writer and as an idea-smith. But this one isn’t essential reading.

The Golden Compass

Friday night we saw The Golden Compass (2007), the film adaptation of Philip Pullman’s novel Northern Lights (released in the US as The Golden Compass). Although it’s been in the shadows of the mega-popular Harry Potter books, Pullman’s trilogy, His Dark Materials, is smarter, cleverer, and more challenging than Rowling’s series. At times it’s maybe too smart for its own good, but that time is in the third book of the trilogy; Northern Lights is inventive, beguiling and exciting.

I didn’t get around to re-reading the book before seeing the film, so my memories of the book are hazy, but judged strictly as a movie, The Golden Compass is enjoyable but is built on haphazard storytelling. My recollection is that the book spends a great deal of time crafting its setting and the many inventive creatures and cultures the heroine Lyra (Dakota Blue Richards) encounters. The film spends a little time at the beginning setting up Lyra’s position as a gutter-rat who happens to be the ward of the scholar Lord Azrael (Daniel Craig, who’s essentially wasted in a role with only one meaty scene), but otherwise thrusts Lyra rapidly from one situation to another with very little transition between events.

While this is a risk in turning any modern novel into a film with a running time under 2 hours (in this case, 113 minutes, including credits), I think the filmmakers just did a poor job here, and since Chris Weitz is both director and screenwriter, I think the blame falls on his shoulders. TGC spends its lingering shots on the special effects, and although the animated bears and giant zeppelins are very impressive, that time would have been much better spent on character moments. The film also wastes precious minutes on scenes that have almost no value, like Lord Azrael’s arrival in the north, or a solitary scene with the nasty Mrs. Coulter (Nicole Kidman, who at least gets more to do than Craig) musing about Lyra in the company of her daemon. What was Weitz thinking?

And with all that the film still ends with a cheesy speech and well before the end of the story in the book. While the book does end in a cliffhanger, it’s really no less unfinished than the abrupt ending of the film, and it deliberately sets up the adventure in the second book. The sequel film - assuming this one did well enough for it to finish production - is going to have a weird opening in order to get Lyra where she needs to go.

Oh, and to add insult to injury, the closing credits roll with an amazingly crappy song sung by Kate Bush. Ee-yuck.

So what did the film do right? Well, Richards is terrific as Lyra, effectively conveying the emotion and intensity of the character. The armored polar bear, Iorek Byrnison (voice of Ian McKellan) looks great, moves great and overall is another triumph of the ever-evolving technology of digital special affects. The daemons - creatures bonded to every person in Lyra’s world, embodying each person’s soul - also look great, and their constant presence really underscores the differences in Lyra’s world. The acting is generally fine, but really no one besides Richards and McKellan really gets much chance to show their stuff; the cast is too large, and the scenes too short.

There are several very effective scenes, too. The scene where Iorek Byrnison gets to redeem himself among his people is an even better battle sequence than the film’s climax. And the scene where Lyra and Iorek strike out across the snow to investigate a lone shack in the next valley is chilling from start to finish.

But overall The Golden Compass really could have benefitted from a longer running time (the first films in the Lord of the Rings and Harry Potter series were each nearly 3 hours long, why wasn’t this? Even the first Narnia film was 25 minutes longer), and a smoother script. It’s not so much a bad film as a lightweight one, and “lightweight” isn’t something the book can easily be accused of being.

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