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This Week's Haul

Between the death of my beloved cat Jefferson last week, and before that a weeklong visit by my girlfriend’s family, I haven’t had much time for comics reviews. But I’ll get down a few comments on titles from the past week.

By-the-by, if you’re an insane fan of Planetary, as I am, the final 9 issues were collected in hardcover two weeks ago. The regular hardcovers are a really nice package, easily the equal of the large-and-unwieldy Absolute editions, and since John Cassaday’s skills lie primarily in his designs and not his detail work, the art doesn’t significantly benefit from the larger size of the Absolute version (not the way, say, George Pérez’s does).

Two Weeks Back:

  • Astro City: The Dark Age Book Four #2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • First Wave #1 of 6, by Brian Azzarello & Rags Morales (DC)
  • Planetary: Spacetime Archaeology vol 4 HC, by Warren Ellis & John Cassaday (DC/Wildstorm)
  • Age of Reptiles: The Journey #3 of 4, by Ricardo Delgado (Dark Horse)
  • The Boys #40, by Garth Ennis & Darick Robertson (Dynamite)

Last Week:

  • Batman and Robin #10, by Grant Morrison, Andy Clarke & Scott Hanna (DC)
  • Ex Machina #48, by Brian K. Vaughan & Tony Harris (DC/Wildstorm)
  • Secret Six #19, by Gail Simone & Jim Calafiore (DC)
  • The Unwritten #11, by Mike Carey, Peter Gross & Jimmy Broxton (DC/Vertigo)
  • Criminal: The Sinners #5 of 5, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Powers #3, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • B.P.R.D.: King of Fear #3 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Chew #9, by John Layman & Rob Guillory (Image)
Brian Azzarello’s First Wave is a mash-up of a number of 30s and 40s heroes, from Batman and Doc Savage to The Spirit and Rima the Jungle Girl. It takes place outside regular DC continuity, and it’s unclear whether it takes place in the 30s or in the present day; designs and fashions seem to evoke a little of both, but without a clear emphasis in either direction. One wonders whether Azzarello is making a subtle comment about how fundamentally the world hasn’t changed all that much in the last 80 years.

This first issue focuses on the Spirit investigating a smuggling operation, Doc Savage returning to New York after missing his father’s funeral, and Rima rescuing a man who was captured by savages and a giant robot. It’s just the hint of where the 6-issue series is going, so it’s way too soon to tell if it’s any good. But despite the artwork by the always-fantastic Rags Morales (who always seems to get stuck doing not-as-good-as-they-ought-to-be miniseries), First Wave doesn’t start off as particularly intriguing or stylized, indeed it feels a little generic, and definitely way too self-conscious in its handling of Will Eisner’s Spirit, a character who was unique in a way that defined his becoming an icon (the anti-Doc Savage, in a way), yet Azzarello seems to want to put the icon stamp on him here.

Given the breadth of material Azzarello is working with, though, I’ll give him the benefit of the doubt after just one issue. But he’s got some work ahead of him.

(Incidentally, there will be both Spirit and Doc Savage spin-off series coming out in the next couple of months – yes, before the miniseries finishes – but I don’t plan to sign on for either of them.)

The latest Batman & Robin is so silly I almost like it. Robin has been programmed by his mother (leader of the League of Assassins) to take out Batman. Meanwhile, fresh from learning that the Bruce Wayne they tried to resurrect last story isn’t the real thing, they start looking for clues as to where Bruce has gone, and they conclude that he was thrown into the past and has been leaving hints in Wayne Manor to that effect, which leads Batman to a secret Batcave.

Little of this makes a lick of sense, of course: Why wouldn’t Bruce Wayne or Dick Grayson have noticed these hints in the last few decades? Morrison’s suggestion that they hadn’t been looking is of course absurd. Okay, Bruce may have noticed and realized that he would just have to deal with the issue when it arose, but you’d think he’d have confided in Dick at some point, advising him of the quest yet to come to the extent that he could. The set-up seems intended to evoke some of the sillier time travel stories of the 50s (like the “secret origin of the Batcave” one), and it’s a cute little conceit, but it’s also just outright silly.

Very nice art by Andy Clarke, but Morrison just doesn’t seem able to achieve a consistent level of quality in this series. Parts work, parts are so ludicrous that they clash badly with the realistic elements. Little of it feels much like Batman stories, and of course Morrison seems completely lost when it comes to characterization, which is a crying shame since the set-up was perfect for a great character drama.

Brubaker and Phillips’ Criminal, like their other work, bring pulp sensibilities to the table like First Wave does, but unlike the DC series, these guys put their own indelible stamp on everything they do, with Brubaker’s hard boiled writing and Phillips’ heavily shadowed figures. They do some of the most engaging comics around.

The fifth Criminal story is a sequel to the second one, featuring ex-soldier Tracy Lawless, effectively indentured to a crime lord, having an affair with the boss’ wife, and charged with investigating a series of murders of underworld figures. Lawless is a bent but not yet broken man, trying to do the honorable thing without getting himself killed, and he navigates a series of threats (getting beat up more than a little in the process, because that’s the sort of series this is) to clean up loose ends and settle some scores before meeting his own fate. Yet, I bet we’ll be seeing Tracy again in a future series. As always, though, if you like this kind of stuff, you can’t go wrong with Brubaker and Phillips’ take on it.

Doctor Who: The End of Tennant

We recently caught up with the last episodes of Doctor Who starring David Tennant. Taken a whole, they were okay, better than the fourth season, but they still show lead writer Russell T. Davies’ tendency to be overly sentimental.

The theme of the season is both one of the Doctor’s impending regeneration (which we know about thanks to the mass media, but he obviously doesn’t), and the Doctor’s relationship to his companions generally, i.e., why he has and needs them, since he spends these adventures without any companions.

The first episode is a big tease: “The Next Doctor” (written by Davies) has the Doctor land in London in 1951 where he becomes embroiled in a plot by the cybermen, but more importantly he encounters a man (David Morrissey) who claims to be the Doctor, and even has a companion, Rosita (Velile Tshabalala), who resembles the Doctor’s past companion Martha Jones. It quickly becomes apparent that this Doctor isn’t who he claims, and the fun is in figuring out who he really is. The explanation doesn’t aim too high, which is fine, since it provides some insight into the Doctor himself as well as making the other character interesting in his own right. The cybermen story is much less satisfying, culminating in a truly ridiculous monstrosity menacing the city. So this one was a bit of a mixed bag.

The second episode, “Planet of the Dead” (written by Davies and Gareth Roberts) is the least interesting story of the season. The Doctor gets on a London bus on which a jewel thief, Lady Christina (Michelle Ryan) is also travelling, and they end up getting sucked through a hole in space to a desert planet, from which they need to learn how to escape, since going back through the hole kills anyone who tries it. They meet aliens who have recently crashed on the planet, and learn why the world is a wasteland, but none of that is really interesting: It’s just a lackluster monster story. The emotional core of the story is the Doctor’s relationship with Lady Christina, who find the Doctor and his life of travelling alluring, but the Doctor realizes that the amoral Christina would be a poor companion and rejects her. There’s a foreshadowing here of the Doctor’s impending demise, but that’s really the high point of the episode. This one was a misfire.

By contrast, “The Waters of Mars” (Davies and Phil Ford) is the best of the specials. The Doctor lands on Mars in 2059 during the days of the first manned mission, but he knows that every person on the base is doomed to be killed in a huge explosion, although Captain Adelaide Brooke (Lindsay Duncan) inspired her granddaughter to help lead Earth outside the solar system. Things start to go wrong when several crewmembers are infected with some sort of virus, causing their bodies to be controlled by some sort of water-based alien. The Doctor tries desperately to depart, but he’s delayed just long enough to have a change of heart: As a time lord, he can change history, and he resolves to do so, to save whomever he can from the base.

This episode is in the tradition of many of the classic series’ “locked inside with a killer” stories, as the characters get gradually herded to a place where they have to make a stand or die, with the added tinge of melancholy since the Doctor knows their fates. It tie into the overall theme of the specials is to show how the Doctor can act unchecked if he doesn’t have a companion tying him to humanity. It’s a tense story with compelling acting and drama, although any long-time viewer of the series will be a little perplexed (as I was) that companions are so important to the Doctor, since he’s gone for periods without them in the past and his fundamental character hasn’t changed. I guess you can chalk it up to specifically the Tenth Doctor being a man whose hubris led him to making this frightening decision. In any event, this is probably he single best episode Davies has written.

Finally we have the two-part episode “The End of Time” (Davies), in which the Master returns (played again by John Simm, although this time as a sort of young punk rather than an insane aristocrat – quite an impressive turn, really). The Doctor arrives on Earth to prevent this, where he again meets Donna’s grandfather Wilfred (Bernard Cribbins) who has been having nightmares about the Doctor and the end of the world. The Master is captured by a billionaire who wants him to activate a piece of alien technology, which he does, except that he turns the tables by using it to take over the Earth himself. But all of this may end up being incidental, as we learn that the President of the Time Lords (Timothy Dalton) has been using the Master as a means for Gallifrey to escape the time lock it was plunged into at the end of the Time War. The Doctor has to stop all of them to save humanity and the rest of the universe besides, but at the price of his tenth incarnation.

This story is annoying for two reasons: First, it’s yet another of Davies’ over-the-top season-enders, which honestly gets very boring after a while. You can’t keep ratcheting up the suspense and excitement level all the time, it’s not “Doctor Who Saves the Universe Again and Again”. Second, even after he’s been fatally wounded, there’s a lengthy denouement where he travels around to visit or see the many friends he’s had in his tenth life, a sort of melancholy mirror to the events of “Journey’s End” at the end of the fourth season, but which really feels entirely unnecessary. A little nostalgia here and there is okay, but geez, this was too much. The scene with Captain Jack was amusing for the decor of all the aliens in the bar, and the encounter with Rose was amusing, but I think this sequence should have been scaled back considerably.

Some bits are quite good: Wilfred is an endearing character, and the fate of Donna is still rather tragic. John Simm is excellent as the Master, especially in the first half, Timothy Dalton is always a delight to see, and the final confrontation between all parties is quite good (although it perhaps goes on a bit too long, and the solution the Doctor chooses seems so simple as to undercut the length even further; Davies is not really the strongest plotter). But overall I found “The End of Time” a bit disappointing, especially after “The Waters of Mars” (whose themes were largely dropped in this story, which is also too bad; I’d been intrigued by the possibility of the Doctor heading down a path of hubristic self-destruction, which isn’t how it played out).

I’ve said several times before that I didn’t think David Tennant was as good a Doctor as Christopher Eccleston. This is selling Tennant short to some degree: I think he was let down by the writing as much as anything. Although I do feel he played the character in a way too similar to some past Doctors, whereas Eccleston’s Doctor didn’t really resemble any of his predecessors (which was, uh, fantastic). But Tennant’s earnestness and comic tinges have been entertaining.

For next season, I’m most excited that Steven Moffat will replace Davies as executive producer and head writer, as Moffat has written several of the very best episodes of the series, and I’m looking forward to the quality of the writing going up next season. Here’s hoping that’s how it works out.

(You can read my reviews of other nouveau Doctor Who seasons here.)

This Week's Haul

  • Batman and Robin #9, by Grant Morrison & Cameron Stewart (DC)
  • Blackest Night #7 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • The Flash: Rebirth #6 of 6, by Geoff Johns, Ethan Van Scyver & Scott Hanna (DC)
  • Justice Society of America #36, by Bill Willingham, Jesus Merino & Jesse Delperdang (DC)
  • Madame Xanadu #20, by Matt Wagner, Joëlle Jones & David Hahn (DC/Vertigo)
  • Victorian Undead #4 of 6, by Ian Edginton, Davide Fabbri & Tom Mandrake (DC/Wildstorm)
  • Avengers: The Korvac Saga HC, by Jim Shooter, Len Wein, Roger Stern, David Michelinie, George Pérez, Sal Buscema, David Wenzel, Klaus Janson, Pablo Marcos & others (Marvel)
  • Fantastic Four #576, by Jonathan Hickman & Dale Eaglesham (Marvel)
  • The Marvels Project #6 of 8, by Ed Brubaker & Steve Epting (Marvel)
  • Irredeemable #11, by Mark Waid, Peter Krause & Diego Barreto (Boom)
This month’s Batman and Robin is hands-down the best issue of the series so far. Overlooking the rather obvious solution to getting the critically-injured Batwoman out of the cave where the two Batmen fought last issue (ah, the joys of a readily-available deus ex machina), Morrison manages to pull off everything he tries here: The faux Batman returns to Gotham and faces off with Robin, who’s recovering from a spine transplant (!). The impostor speaks in broken English with a mix of old and new styles of Batman jargon, and is gradually decaying as the story goes on. Robin and Alfred put up a stiff fight (always nice to see Alfred show he’s more than just a butler), and then Batman and Batwoman show up to put things away. Robin gets a justified jab in at Batman’s behavior at the end. And Cameron Stewart’s art is outstanding, the finest the series has yet seen (I hate the hair style he and Frank Quitely have saddled Dick Grayson with, though). For a change, I liked this issue better than Greg Burgas did.

The series has been something of a mess so far, because Morrison spends too much time messing around with either peripheral elements, or with the “bigger picture” of what’s going on in the Batman universe, even though that bigger picture is rather silly. (Consider, after all, the Batman here doesn’t even wonder who might have put a fake body – which managed to fool Superman – in place of the original Batman.) If he could just focus on the relationship between Batman and Robin, this would be a much better series.

The delayed finale of The Flash: Rebirth shows up this week. Although Ethan Van Scyver’s artwork is always nice to see (though it seems much less detailed here than usual), this has been a rather pedestrian story all around, certainly not nearly as good as the last time Geoff Johns brought a hero back from the dead. Of course, Green Lantern: Rebirth had to explain why Hal Jordan went bad so he could return to being a hero, whereas Barry Allen has been sainted by DC heroes and fanboys for decades now, so this story was just about giving him a threat big enough to reinstate him among the DC pantheon. And Johns pulls in all the usual Flash tropes, most of them (naturally enough) from Mark Waid’s remarkable run on the title: The Reverse-Flash, the extended Flash family, and the Speed Force. He throws in a retcon where Barry’s father was arrested for the murder of his mother, and a bit of time travel involving the beginning of Barry’s career, but it’s otherwise a pretty routine modern-day Flash story, actually not up to the standards of Johns’ own run on Wally West’s series.

To be fair, a friend of mine described Johns’ Green Lantern relaunch shortly after it began as “the least necessary relaunch in comics”, and it ended up being considerably more interesting than that. With an ongoing Flash series on the way, Johns may be able to work similar magic there. But this isn’t a promising start.

Why do I get the feeling that we’re finally getting to the Justice Society of America story that Bill Willingham really wanted to tell? The last several issues have been nothing more than a fairly stupid way to split the JSA into two teams, getting (mostly) the marginal members into the JSA All-Stars series (where they can be safely ignored) and paring the core team down to manageable levels. Here we jump right into the story – 20 years in the future, where Mr. Terrific is imprisoned by a new regime which has captured and is executing the JSA members. He’s dictating his memoir, expecting his own end to come soon, explaining how the new regime came into power, with a group of Nazi-oriented villains attacking the JSA and killing Green Lantern.

It’s not like we haven’t seen set-ups like this before, but Willingham seems to enjoy and excel at telling war stories, so even if this ends up being resolved through the miracle of time travel, it could still be fun.

The Seven Samurai

It’s been a lo-o-ong time since we’d been to see anything at the Stanford Theatre, but when I saw they were doing an Akira Kurosawa film festival, I persuaded Debbi to go with me to see the classic Japanese film The Seven Samurai (1954). I’ve actually never seen any Kurosawa films, and I’ve always figured I should see at least this one. (No, I’ve never seen The Magnificent Seven, either.)

Set in 16th-century Japan, a peasant village is under threat of a large band of mounted bandits. One of the peasants refuses to just give in, and after consulting with the village elder they go to a larger town to recruit samurai to come defend them. After some initial difficulties, they find an older rōnin, Kanbê, who is willing to help, and he is able to find six others to assist him in the defense, including a young appentice, Katsushirô, and a wild reckless samurai, Kikochiyo. Returning to the village, the samurai find the peasants are suspicious of them, but they earn their trust and start building defenses and training the peasants in basic military skills. After the barley is harvested, the bandits attack, and the samurai lead the villagers in defending their town, even though the samurai receive no payment other than the food the peasants have to eat. (You can read the full synopsis in the Wikipedia entry.)

The Seven Samurai is a long film – nearly 3-1/2 hours – and it often drags. One of the joys of watching films from other eras or cultures is in seeing how conventions in filmmaking differ from what we see today, and yet there are only so many meaningful glances you can take before the film bogs down (I have the same problem with The Good, The Bad and The Ugly, although I enjoy the film overall quite a bit). The first 45 minutes are quite difficult to get through, as it mainly concerns the peasants and their plight. Once Kanbê appears, the film becomes more exciting and more amusing, especially the sequence of recruiting the other samurai. Indeed, the humor is by far the best facet of the film.

Dramatically, the film is very uneven. The acting ranges from strong to poor; the an playing the apprentice, Katsushirô, is quite stiff, and he has a relationship with Shino, the daughter of one of the peasants, who’s played by a woman whose style could best be described as hysterical. Their scenes together were often painful to watch. The other samurai are generally very well acted, especially Kanbê (who Debbi observed resembles Morgan Freeman in his appearance and mannerisms) and Kikochiyo, the latter of whom is over-the-top in all the right ways, his best scene being the one in which we learn something of his background, although he has several other good scenes.

Although the battle sequences appear very well done for their day they sometimes feel a little too contrived and implausible. It’s easy to see how the film influenced later films involving a few going up against many (of which the TV show The A-Team has to be the reductio ad absurdum). And it’s not a cheerful film, with a rather downbeat ending for the samurai, although a satisfying one in terms of the characters. Kurosawa clearly demonstrates many of the skills of great screenwriters and directors, but I don’t think he pulls them all together as well as, say, Alfred Hitchcock was himself doing in the 50s.

I would say The Seven Samurai is mainly of interest to people fascinated by film history, or historical films for that matter. It has much to recommend it, but I think it falls short of being truly great, not least because of its length and pacing. I’m glad I saw it, but I doubt I’ll feel the need to see it again anytime soon.

This Week's Haul

A huge week this week, the most expensive I can recall in recent memory. (Okay, I bought some Magic cards, too, since my Worldwake booster boxes haven’t arrived yet.) Two hardcovers, two paperbacks, and a goodly set of books.

  • Green Lantern #51, by Geoff Johns & Doug Mahnke (DC)
  • Green Lantern Corps #45, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Keith Champagne & Tom Nguyen (DC)
  • Power Girl #9, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • The Starman Omnibus vol 4 HC, by James Robinson, Jerry Ordway, Tony Harris,Peter Krause, Mike Mignola, Gary Erskine, Matt Smith, Mike Mayhew, Gene Ha, Wade Von Grawbadger, Dick Giordano & others (DC)
  • Fantastic Four: In Search of Galactus HC, by Marv Wolfman, Keith Pollard, John Buyne, Sal Buscema & Joe Sinnott (Marvel)
  • Guardians of the Galaxy #23, by Dan Abnett, Andy Lanning, Wed Craig & Serge LaPointe (Marvel)
  • The Incredible Hercules #141, by Greg Pak, Fred Van Lente & Rodney Buchemi (Marvel)
  • Marvels: Eye of the Camera #6 of 6, by Kurt Busiek, Roger Stern & Jay Anacleto (Marvel)
  • Incorruptible #3, by Mark Waid, Jean Diaz & Belardino Brabo (Boom)
  • Star Trek: Romulans: Pawns of War TPB, by John Byrne (IDW)
  • Invincible #70, by Robert Kirkman & Ryan Ottley (Image)
  • Jack Staff: Rocky Realities vol 4 TPB, by Paul Grist (Image)
  • Atomic Robo: Revenge of the Vampire Dimension #1 of 4, by Brian Clevinger & Scott Wegener (Red 5)
After a long delay, the final issue of Marvels: Eye of the Camera is out this week. My adoration of Kurt Busiek’s writing knows few bounds, but this is not one of his best series. It follows the protagonist of the first series, Daily Bugle photographer Phil Sheldon, after he learns that he has cancer, and his life in the 1970s and 80s as he watches the Marvel universe develop around him. But rather than being an everyman’s chronicle of key points in the development of Marvel’s world, it’s a rather glum, somewhat sentimental portrayal of Phil coming to grips with the end of his life. And where the first Marvels spotlighted some of the truly great moments of early Marvel comics, few of the scenes depicted in Eye of the Camera measure up. This final issue shows a fight between the X-Men and… someone, a story I dimly remember as it was published around the time I decided X-Men had become unreadable and I dropped it, but compared to the Human Torch vs. the Sub-Mariner, or the Fantastic Four vs. Galactus, it’s an almost comically trivial encounter.

The best stuff in the series really does feature Sheldon, particular in this issue when the mutant Maggie, who as a girl hid out in the Sheldons’ baseman, returns to visit Phil on his deathbed, and they reminisce about that, and Phil puts a big chunk of his life into perspective.

But on the other hand, in a world in which characters survive and barely age for decades, it’s especially sad to see a likable, practically heroic, man like Phil die quietly like he does, and be buried in the ground like anyone else while superheroes fly overhead. As a writer himself (Phil is a writer as well as a photographer), and given his medical history over the last decade, I’m sure Busiek is putting some of his own thoughts and feelings down in this story. It’s not that it doesn’t work at all, but despite Phil’s attempts to put a brave face on his last moments and his legacy, it ends up feeling like too little, not rewarding enough for Phil or for us reading about him.

Jay Anacleto is no Alex Ross, and his figures and expressions often feel a little stiff, and too understated. And where Ross brought a surprising degree of verisimilitude to the superhero sequences he painted, Anacleto can’t duplicate the feat here.

Overall I was disappointed in Eye of the Camera, feeling that the sense of wonder that drove the first Marvels series to be mostly missing, and not really being compelled by the personal drama that was driving the story. I imagine people who read character drama-driven independent comics would get more out of the book than I did, but then people who read those comics are not very likely to pick up a Marvel title.

It’s time for another plug of the lovely Starman omnibus hardcovers that DC is publishing. The series was not entirely collected in paperback, and it’s neat to be able to read the whole thing, including a lot of ancillary material, in this oversized package.

The run is reaching the end of its heyday, as Tony Harris didn’t last a lot beyond this point (we’re up to issue #46 with this volume), and Peter Snejbjerg is a decent artist but he doesn’t have anywhere near the range or rendering awesomeness of Harris. This volume collects the crossover with The Power of SHAZAM, which was a lot of fun as an example of how a non-mainstream series can interact with a completely mainstream one, as well as the excellent Starman 80-Page Giant which featured a story with each Starman character up to that point, including the mysterious Starman of 1951. Plus they collect the Batman/Starman/Hellboy mini-series, which I’d completely forgotten about. Finally, they set things up for the next major story arc, in which Jack Knight goes into outer space to find his girlfriend’s missing brother.

I’d thought the omnibus series was intended to be 6 volumes, but with another 34 issues to go, I bet it’ll be 7 or 8 instead, especially if they include – for instance, the first arc of JSA, in which Jack Knight appeared in a supporting role (as James Robinson helped launch that series). Regardless, I’ll be very happy to have this whole set on my shelf.

Another excellent hardcover collection of a great Marvel Comics story from my childhood. Back in the early 1970s, after first Jack Kirby and then Stan Lee had left the Fantastic Four, the book really suffered creatively. In the late 70s, Marv Wolfman took over writing and editing the book and produced a memorable run full of action, adventure, and character drama – really, bringing it back to the roots that Lee and Kirby had brought up. This era is largely forgotten for two reasons: First, because John Byrne’s later run – actually only about a year and a half later – has been so acclaimed that it’s utterly eclipsed Wolfman’s run. Second, because Wolfman’s run was awkwardly aborted; I’m not sure why, but I suspect it had to do with personality clashes when Jim Shooter became editor-in-chief of Marvel (both Wolfman and longtime Marvel veteran Roy Thomas jumped to DC around that time). Wolfman had spent his two years on the title setting up some long-term plot threads, the most major of which was somewhat abruptly wrapped up after Wolfman left, and another of which – really just a moment of foreshadowing – was dealt with two years later by Byrne. It’s too bad, because I’d have liked to see Wolfman have the chance to build a legacy on the FF similar to that of Lee and Kirby. On the other hand, his departure not only opened the door for Byrne’s run (which is quite good), but also meant Wolfman could write The New Teen Titans, which is, frankly, even better.

This collection is a terrific outer-space odyssey in which Xandar – home of the Nova Corps – recruits the FF to help defend them against a Skrull armada. The FF are captured and sentenced to death – via a ray which will cause them to age to that point in just 3 days. Meanwhile, one of Xandar’s allies, the Sphinx, unlocks the power of his mystical gemstone and goes insane, displaying a cosmic level of power, and returning to Earth planning to reshape his homeworld. The FF are forced into a faustian bargain with Galactus to have the world-eater stop the Sphinx, after which all they have to do is find a way to stop Galactus and save themselves from the ravages of accelerated time.

Wolfman tells as good an adventure story as you’d have found in comics of the day, certainly the equal of what Chris Claremont and Byrne were doing on X-Men, and with art by Byrne, Keith Pollard, and longtime FF inker Joe Sinnott. If you’re a fan of any era of the FF, check this one out, because it’s really good. The current series by Jonathan Hickman and Dale Eaglesham doesn’t really compare, even though it’s not bad by any means.

John Byrne’s Romulans comics get collected this month. His Star Trek comics for IDW (other than Assignment: Earth) are in my mind the best Trek comics I’ve seen since Mike W. Barr and Tom Sutton’s run for DC: He’s got the classic Trek look down, and he’s playing around in the backwaters of the universe while still telling recognizably Trek stories.

This collection is an arc which comes out of the classic episode Balance of Terror (one chapter of the book tells that story from the point of view of the Romulan commander, memorably played by Mark Lenard), and involves the Klingon/Romulan alliance, heavily based around the Klingons trying to manipulate the Romulans to get around the Organian peace treaty. It’s a pretty good story overall, although it has a disappointing ending (the Organians show up and, well, that’s it for the conflict), and when most of the major characters are anti-heroes or villains, well, it’s hard to root for anyone. Still, good stuff. I hope Byrne has more Star Trek stories in the pipeline, because I’d read ‘em.

This Week's Haul

  • Batman and Robin #8, by Grant Morrison & Cameron Stewart (DC)
  • Booster Gold #29, by Dan Jurgens & Norm Rapmund (DC)
  • Secret Six #18, by Gail Simone, John Ostrander & Jim Calafiore (DC)
  • The Unwritten #10, by Mike Carey, Peter Gross & Jimmy Broxton (DC/Vertigo)
  • Nextwave: Agents of H.A.T.E. ultimate collection TPB, by Warren Ellis, Stuart Immonen & Wade Von Grawbadger (Marvel)
  • B.P.R.D.: King of Fear #2 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Phonogram: The Singles Club #7 of 7, by Kieron Gillen & Jamie McKelvie (Image)
Grant Morrison does clear a few things up in the new Batman and Robin: Who the body left behind when Darkseid killed Batman in Final Crisis belongs to, and why Superman verified that it was Bruce Wayne’s (the explanation is fairly stupid, though), and how Batwoman ended up in England (though she’s basically superfluous to the story).

Either DC or Grant Morrison (maybe both) have really painted themselves into a corner here: Bruce Wayne is “dead”, but we know he’s not really dead. But Dick Grayson and Damian Wayne Al Ghul are now Batman and Robin – but we’re getting this story where Dick’s being a weenie and trying to resurrect Wayne using a Lazarus Pit. Which means the story can’t focus on Dick and Damian – plus Damian just had his spine replaced (!) so he’s been off the stage for a few issues anyway. The most promising part of Batman and Robin from the start was the relationship between Dick (a kinder, gentler Batman) and Damian (a nastier, crazier Robin), but that’s all fallen by the wayside in favor of plumbing the depths – yet again – of Batman’s convoluted mythos. And that’s just not as much fun as playing new games with new players. And Morrison’s writing style seems supremely unsuited to writing this series, inasmuch as characterization is his weak point.

At this point I’m basically assuming that Wayne will be back soon, and that this series will end with #12 or so. It’s shaping up to be completely forgettable, which is too bad, since there was some potential here.

From the beginning, The Unwritten felt like it was going to take a while to get going, and now it feels like it’s getting there: Our hero, Tom Taylor, has been confused for his fictional alter-ego written by his father in a series of Harry Potter-esque novels, and he’s been hunted by an assassin, whose victims’ murders Tom has been framed and imprisoned for. Now Tom has escaped prison with a reporter and a mysterious woman who sees to know more than she’s telling, and in this issue they end up in what seems like a giant hologram of late-1930s Germany. The only person they can talk to is Nazi propagandist Joseph Goebbels, who is making the film Jud Süß, and who provides a little insight (if obliquely) into the nature of fiction in the world writer Mike Carey is creating.

I’m willing to go along with the sometimes-frustrating pace of the story because I can identify with Tom’s own frustrating that many things don’t make any sense. He’s a sympathetic character who has gotten caught up – apparently through no fault of his own – in something much larger than he is. Of course, there’s the implication that he actually is the fictional character and that the story is building towards revealing that to him and showing what it means. My expectation is that these early chapters are largely sowing the ground for where the story is ultimately going, and that they’re not being oblique and obscure just for the sake of being so. The success of The Unwritten is going to depend heavily on there being clear explanations and resolutions of the major story elements at some point.

But so far I’m happy to go along for the ride. While I wish the pace would pick up a little bit, The Unwritten is still an intriguing read.

Nextwave: Agents of H.A.T.E is all about superheroes blowing things up. It’s Warren Ellis writing about five heroes who barely achieve the level of has-been (Photon and Machine Man are the headliners), making smart remarks and blowing up everything that a terrorist organization that’s taken over their sponsor group can throw at the, with Stuart Immonen drawing in a cartoony style which completely submerges the lush realism he usually brings to the page.

It is, overall, a really, really bad idea, executed with a modicum of what I assume is supposed to be humor, and even less cleverness, never mind anything even resembling an understanding of the characters. ( I always wondered why Machine Man suddenly appeared in Ms. Marvel behaving completely unlike his past appearances, and apparently this piece of drek is the reason.) The one actual good idea is plundering Marvel’s 1960s humor comic, Not Brand Ecch, for a team to fight the Nextwave.

Apparently this series was something of a fan favorite when it first came out, and it’s completely beyond me why: It’s not funny, it’s not smart, it’s not exciting, it’s just a train wreck from beginning to end. In short, it is Brand Ecch. And that ain’t good.

Eight months ago, Phonogram was getting a fair amount of positive Internet press, so I picked up the collection of the first series, Rue Britannia. Although it had its rough edges – Jamie McKelvie’s art wasn’t very polished, and Kieron Gillen’s story’s structure was a fairly uninventive “hero’s journey” one – it won me over. The premise was that phonomancer David Kohl’s identity and power were bound up in an early-90s incarnation of the goddess Britannia, based around the music of Britpop, and that someone was trying to rewrite her role in history, which would completely change Kohl’s nature, so he sets out to save her, even though her obsolescence meant that no one was really willing to help him. No one really cared, except him. It worked as a story of identity and sense of self in the face of a changing world.

Gillen and McKelvie followed this up with the series – now in color – The Singles Club, which comes to a close this week. Greg Burgas loved this series, as he wrote about here and here, but the series has not done well commercially, and it sounds like there won’t be a third series. Unfortunately, I’m not very surprised, because The Singles Club had none of the strengths of Rue Britannia, and I found it very difficult to relate to.

The core problem is that The Singles Club is a collection of 7 vaguely-linked short stories, and none of them have the power of Rue Britannia. I guess they were emulating the Sandman model of a big story followed by some short stories, but that’s a terrible model for a struggling independent series, and none of the short stories here are anywhere near as good as Neil Gaiman’s typical short story in Sandman. Gillen tries awfully hard to evoke a sense of wonder through love of music, but the characters are mostly ciphers and there’s no deeper thematic underpinnings to the stories to give them force. The premise of the world of Phonograph is subtle and thus a difficult clay to work with anyway: Phonomancers are able to work magic through the focus of music, but the magic is very understated, which means the sense of the fantastic is subdued and rarely a selling point to the series. Rue Britannia did get to the payoff of big-effect magic in the climax, which is what it really needed. The Singles Club never reaches that level in any of its stories. There’s just not much oomph in these little character dramas – the characters were pretty thin anyway – and they needed some oomph to get readers to spread the word. While Rue Britannia is something I’d recommend to a certain set of readers, The Singles Club isn’t.

This is a real shame, because McKelvie’s artwork is leaps and bounds better than in the first series, and the colors are fantastic, making his art all the more vivid. Indeed, the best moments in The Singles Club are the visuals and panel-to-panel storytelling; this last issue has one of the most memorable scenes in which the main character taunts and is chased by gang of apparent street thugs.

Burgas has a response to one of the criticisms the series has received:

Some people here have said they don’t like Phonogram, and some have even said they don’t like it because of the music Gillen references. But the music is ultimately beside the point completely, because, as Kohl points out, any music will do. Gillen might be an elitist ass, Kohl might be an elitist ass, Seth Bingo might be an elitist ass, but who really cares about their taste in music? All that matters is how you make it magical.

But I think Burgas is not understanding the criticism, which is that Britpop is such an integral part of the setting of this series that the series has to bend over backwards to make it relevant to the readers. The story titles in The Singles Club come from a variety of songs, none of which I’m familiar with, and so they have no meaning for me. The music isn’t magical for me, and Rue Britannia went to great lengths to emphasize that music is very personal, very specific, from person to person (a sentiment I completely agree with), so using Britpop as a stand-in for “any music the reader finds magical” is a complete failure of approach, because it’s not that “music” is used to make magic, but that very specific music is used to make a very specific sort of magic. The magic of Pete Townshend’s “Stardust in Action”, Yes‘ “Wonderous Stories” and Dream Theater’s “Six Degrees of Inner Turbulence” are all very different from one another – and probably different for someone else than for me. So I can completely sympathize with readers who found it difficult to relate to the series because of the musical references (and the “liner notes” at the end aren’t really adequate): I thought Rue Britannia did a good job of making the story work even though the musical references were outside my understanding, but The Singles Club didn’t succeed in doing so at all.

On the one hand it’s sad that Phonogram didn’t make it because Gillen and McKelvie were clearly trying to hard, and they’re both so talented. But on the other hand, The Singles Club was really not a good vehicle to try to build an audience for the series, so I’m not surprised at the outcome. If they try again in a few years, I hope they’ll return to something in the Rue Britannia mold.

John Scalzi: Zoë's Tale

Zoë’s Tale can be read on its own, but it fits better as a companion novel to Scalzi’s previous book, The Last Colony. It follows the events of that novel through the eyes of Zoë, the teenaged adoptive daughter of John Perry and Jane Sagan, the protagonists of the first three of Scalzi’s Old Man’s War novels. Scalzi writes in the afterward that he was moved to write this novel partly to illuminate the character of Zoë, who plays a pivotal role in the story despite not being the protagonist, and to fill in some perceived gaps in the story, particularly Zoë’s role in the climax, which happens off-stage. I was skeptical of a companion book like this, in part because I think The Last Colony is fine as it is, but Zoë’s Tale is actually perfectly entertaining on its own.

You can read the synopsis of the overall plot in my review of The Last Colony, and it serves largely as backdrop here: The nitty-gritty details of colonizing a hostile world, the living in fear of being discovered by hostile aliens, and the duplicity of the human government are downplayed: They’re all elements on the minds of Zoë and other colonists, but they’re not things they have to grapple with every minute, because they’re not the colony’s leaders. Instead the book is about Zoë and her perceptions as all this is going on, and particularly her journey to discover her role in the universe. And it’s a big role, because a friendly alien race, the Obin, revere her as the daughter of the human scientist who gave them consciousness, and two of them, Hickory and Dickory, are her bodyguards and watchers. She was eight when all this started, but as she’s grown up she’s stopped seeing it as some cool thing that makes her special and started wondering why she should be so special, and found that being followed around by two overprotective aliens is in fact a little bit annoying, especially since – other than keeping her safe (which until this adventure has not been a big issue) – it doesn’t really benefit her or anyone she knows very much. Well, other than that this situation is a condition of the peace treaty between humanity and the Obin. But that’s not a very personal sort of benefit.

Zoë is a very likable character, although she becomes a little annoying since she sees a little too transparently to be a vehicle for Scalzi to express his own considerable facility for sarcasm. I’m as big a fan (and fount) of sarcasm as anyone, but her interactions with John and with her best friend Gretchen seemed a little too cute and too perfect, and this made the first third of a book hard going at times, especially since the other events in this period were basically a recapitulation of The Last Colony. Zoë and her friends become much more interesting once the colony is abandoned on the planet Roanoke and the tensions become ratcheted up: Then it becomes more of a tale of people (some smart, some rather stupid) dealing with exceptional situations, where Zoë is sometimes the voice of reason and sometimes one of the rebellious kids.

So the enjoyment of the story mainly comes from seeing Zoë grow from this sarcastic kid into a responsible young woman, a growth forced by her love of her family and friends and recognition that she has resources that no one else has. She demonstrates that she’s responsible and smart when she helps save two of her friends from the local alien race on Roanoke through cleverness and bravery. And she demonstrates a deeper level of responsibility when we follow her into space to meet with several races who are involved in the drama that John and (through him) the rest of humanity is playing out. In some ways that meeting is the most compelling development in the book, as she befriends the leader of the group who plan to wipe out their colony (getting involved in their own political battles), and also resolves her position with the Obin as a means of getting a boon from the much more powerful race of the Consu. On the other hand, the direct meeting with the Consu feels a little too much like a pivotal scene in Old Man’s War, only without the denouement of the actual combat, and the three lines that punctuate that climax feel too abrupt. I see that Scalzi felt that the key moment had already been written and everything else was not essential, but it still felt awkward and pulled me out of the story.

Zoë’s Tale moves the tone of the Old Man’s War stories away from more “serious” military/political SF and toward purely humanistic SF (in the Kim Stanley Robinson mode). On the one hand it’s a welcome evolution (one I appreciate a lot more than the farcical style of the unrelated The Android’s Dream), but on the other hand I think Scalzi is at his best when he’s writing a story about plans-within-plans, or the people trying to figure out and foil those plans, which means this novel has less of Scalzi’s best stuff in it. As I said, it’s a companion volume, and ultimately not as good as The Last Colony (which, to be fair, is quite good), and it does little to advance our understanding of the OMW universe, which is a bit disappointing. It’s an enjoyable read, and while Scalzi had developed a lot as a writer since Old Man’s War, but I don’t think it measures up to the first three.

This Week's Haul

A light week, for a change:

  • Justice Society of America Annual #2, by Keith Giffen, Matthew Sturges, Tom Derenick & Rodney Ramos (DC)
  • Criminal #4, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Nova #34, by Dan Abnett, Andy Lanning, Mahmud A. Asrar & Scott Hanna (Marvel)
  • The Boys #39, by Garth Ennis, John McCrea & Keith Burns (Dynamite)
The early contender for “worst comic book of 2010″ is Justice Society of America Annual #2. This thing was terrible.

The cover is awful. The characters’ faces look grotesque. The prominent feature of the cover is Power Girl’s breasts (really?? That never happens!). And although it’s presumably depicting the other characters’ disgust for Magog (a disgust which, frankly, I share), the composition is such that it’s not portrayed very clearly (at first I thought it was a standard “team vs. team” cover).

The interior art is a little better, but nothing special. The story, though, is truly terrible. The way the JSA has split into two teams was handled ham-handedly, and this story features the spin-off team, the All-Stars, showing up at a prison (a large, rather palatial prison, it seems) to deal with a riot purportedly started by Magog. None of the team (his own team!) really trusts Magog – especially Power Girl – even though these are supposedly the characters who left the core JSA with him to form their own team, seemingly because they sympathized with his outlook. Then the villains in the prison show up and it turns into an all-out fight, between the heroes and the villains, and between Magog and his supposed teammates. Then the other JSA team shows up and everything gets thrown even more into chaos. Meanwhile, some apparently-villainous group I’ve never heard of is using the prison as a lab facility, which is why Magog went there in the first place.

None of this makes even the first lick of sense. Magog seems about as bright as a couple bags of hammers, but his communication skills are near zero. How’d he find out about the prison being a cover? Why did he go in alone? Why was his own team so willing to believe the worst about him? And the fight isn’t even well choreographed.

The point of the story seems to be to get Magog off the All-Stars team, to which I say: Good riddance to bad rubbish. But almost all of the characters behave badly, the plot is nonsensical, the art isn’t much to look at, and it feels like a routine 2-issue story for some reason shoved into an annual. Was it really necessary? Haven’t there been plenty of opportunities to show Magog the door in the last six months?

The regular JSA book has been rather dour since Bill Willingham started writing it – it’s been well over a decade since someone’s done a JSA series which captures the spirit of the team – and this annual piles a muddled story on top of that feeling. It may be time to bail on this series.

Jack McDevitt: The Devil's Eye

Why is it that Jack McDevitt’s second novel, A Talent For War, is one of my favorite books, but the others I’ve read by him have been merely… okay? Talent starred antiquities dealer Alex Benedict, a resident of human space in the far future, unraveling a mystery of the great war between humans and the only other sentient species we’d discovered. The other Benedict novels – there are three more – follow a similar pattern, of Benedict and his aide/pilot Chase Kolpath traveling around the galaxy to unearth clues to a historical mystery, yet none of them worked nearly as well for me as Talent did.

The Devil’s Eye is the latest Benedict novel, and it covers similar ground: On the way back from a visit to Earth, Alex receives a message from popular horror novelist Vicki Greene asking for help, with the cryptic line that “They’re all dead”. But when they get back home, they find that Greene has had her personality wiped after transferring a large sum of money to Alex’s account. Feeling honor-bound to figure out what drove her to this extreme, Alex and Chase follow up on her recent activities, travelling to the isolated world of Salud Afar, a planet rich in ghost and horror stories, in addition to having come out from under the yoke of a brutal dictatorship just a few decades earlier. And they do discover what happened to Ms. Greene, about halfway through the book, at which point it becomes a very different story, one of moral conflicts and government cover-ups and appeals for help in the face of impending tragedy.

A Talent For War was a game-changing novel for Alex’s universe, and it’s difficult to do that in every story (and to his credit, McDevitt hasn’t tried), but it also makes it a tough act to follow. More importantly, Talent was both a portrait of a flawed hero – a hero of the past war, whose nature Alex had to figure out – and a story in which Alex had to make some tough choices for himself, even though there were some clues that maybe the mystery were better left unsolved. Talent is more of a character drama than the other McDevitt novels I’ve read, in addition to being an exciting adventure, and having some compelling vignettes sprinkled through it. It works because it’s the complete package, and McDevitt pulled it off with unusual subtlety.

The Devil’s Eye feels like it’s trying to recapture the power of Talent (the intervening two Benedict novels have been essentially straight-up mysteries), and mixing things up a bit by using the mystery to get into the larger story, in which Alex and Chase have to decide whether to reveal what they’ve learned, and then whether they can do more to help. (It’s difficult to describe the second half of the story without ruining the surprises of first half.) But unfortunately the second half is not nearly as interesting as the first half, and it felt very heavy-handed. There are some good moments in it, in particular Chase ends up being the hero of the day in the way that Alex usually is, but the machinations of the characters in the second half often felt routine to me, and the outcome seemed fairly clear from the outset. The first half, with its mysteries and atmosphere and moments of adventure, is much more intriguing and exciting.

McDevitt’s strength in the latter Benedict novels is that atmosphere, which is grounded in the settings of the places the characters visit, and their histories. That’s the case here, too, as the mysterious locales of Salud Afar are a little bit corny, and a little bit spooky, which I think is the intention. It’s the SF equivalent of a haunted house, or a local legend where no one’s quite sure whether it has any basis in truth or not. For example, the isolated village where a cyborg is reputedly buried and who rises from the grave to claim new victims, or the mysterious light in the Haunted Forest. The book’s strength is all the more impressive since Benedict’s universe is pretty low-tech for a far future novel (at least, a modern one), being of about the same tech level as Asimov’s Foundation books (McDevitt’s writing reminds me of Asimov’s from time to time, actually). The sense of wonder is in the world building, not the tech.

One of the weaknesses of the Benedict novels after Talent is that they’re narrated by Chase, whose voice never really rings true to me, and who I think is a much less interesting character than Alex. And Alex isn’t even a Sherlock Holmes type who’s best revealed through an everyman narrative; he’s rich and smart, but not truly exceptional, and being inside his head in Talent was much more interesting than seeing him from Chase’s point of view.

(Unsurprisingly, I said many of the same things in my review of the previous Benedict novel, Seeker.)

The book overall rates for me as “pretty good”, but at this point I don’t think McDevitt’s going to recapture the excellence of Talent. The Devil’s Eye has its moments, and the series is entertaining enough that I’ll keep reading them – mainly for the setting and the mystery (I think space opera mystery is an underexplored genre, and I wish more writers were working this territory). But his writing seems more geared for the mainstream than for the high tech SF fan, which isn’t bad, but I often think it could be more than it is.

Matthew Hughes: The Spiral Labyrinth

At the end of Matthew Hughes’ Majestrum, Henghis Hapthorn, Old Earth’s foremost discriminator, found that his intuitive other half, his own fully-formed personality inside his head, had taken a new name, Osk Rievor. This new story begins with Rievor researching the history of magic from the previous age in anticipation of the next age when magic will again reign supreme. But Hapthorn has clients to work for in order to get paid, and to Rievor’s frustration Hapthorn and his integrator – a digital assistant turned into a wizard’s familiar – head off in search of a missing person, getting captured themselves before managing to free the object of their quest, and coming away with a small spaceship under their ownership in the bargain.

From there, Hapthorn acquiesces to Riever’s desire to visit some points of mystical power in the world, a task which seems tedious at first, but turns dangerous when their pair – plus integrator – are again captured, this time by a mysterious being controlling a red-and-black spiral labyrinth down which they walk. When Hapthorn emerges at the other end, Rievor is no longer in his head, and he’s no longer in his own world, having been thrown into a medieval period hundreds of years in the future, in the coming age of magic. Armed with only his superhuman reasoning ability, in a world where reason is at best scoffed at, Hapthorn must find and rescue his other half and find a way to return to his own time – not to mention figure out who captured them in the first place, and how to stop him from doing it again!

Labyrinth is similar structurally to Majestrum in that it starts with a short mystery to show off Hapthorn’s skills, and then launches into the main story. But this one is more of a fish-out-of-water story, and features more interplay among the characters, especially as Rievor and the integrator both become better realized.

Hughes has plenty of fun playing with Clarke’s third law, as Hapthorn uses his skills to perform feats of reasoning that seem like magic – and of course can be duplicated by magic in the future era. This leads to the philosophical conundrum in which he’s unable to convince people that he’s not a magician, even though they can tell he’s not using magic – there’s clearly something odd about him. The way Hughes sets up these ideas and pulls them together is quite clever, and is a big part of the enjoyment of the book.

Another part, of course, is the light touch which Hughes applies to his writing style. Hughes spreads his humor around among all the characters, and Hapthorn more than anyone else is the target of the jibes of other characters. It results in a fine line that Hughes has to walk, since constantly making fun of the main character in a largely serious story can undermine the whole narrative, but the fact that Hapthorn is both very competent and also a bit full of himself means that seeing him cut down to size from time to time seems justified.

The book has a more satisfying climax than Majestrum did, as Hapthorn cuts a more heroic figure than he did at the end of the first book, and the confrontation with the antagonist feels not quite so metaphysical. Hughes also proves willing to make some radical changes to the status quo of Hapthorn’s world, as two major characters undergo significant transformations at the end of the book. Not many authors seem willing to do this in serial fiction, which makes it exciting since now we can anticipate what Hughes will do with the new configuration even though we know we won’t be getting exactly more of the same.

As a result, The Spiral Labyrinth isn’t so much better or worse than Majestrum as simply different, and equally entertaining on its own terms. But you can’t ask for much for than an exotic milieu, engaging characters, and amusing writing, which is what this series delivers. There’s at least one more volume in the series, and I’m looking forward to it.