Star Trek: Strange New Worlds: Seasons 1 & 2

Star Trek: Strange New Worlds is a spin-off from Star Trek: Discovery, in the second season of which Captain Christopher Pike (Anson Mount) takes command of the Discovery after the Enterprise has been damaged, and it wraps up with the two ships and their crews teaming up to save the day. This series takes place about 7 years before the original Star Trek series and chronicles the adventures adventures of the Enterprise under Pike, who is living with the knowledge that he is destined to be crippled saving several crewmen a few years in the future.

The Enterprise bridge in Strange New Worlds

The elevator pitch for this series is basically, “If you want more of the original series, with better effects and updated for modern social sensibilities, then this is the show for you.” It’s not nearly as good at this – or as good overall – as the Star Trek: Year Five comic book, but it’s enjoyable.

Early on in watching this show I decided to embrace something someone suggested on Twitter: That each Star Trek series takes place in its own continuity, even though it pretends to maintain continuity with the other series. SNW has this quality in spades, with lots of nods to the original series, which don’t stand up to even casual examination. After enough continuity-jarring moments involving Spock or some other character or alien race who appeared in the original series exhibiting very different behavior or characteristics in SNW, it just becomes easier to treat the two shows as being in different continuities.

But once you get there the show is an enjoyable episodic sci-fi romp with a few excellent episodes and a few poor ones. The acting is stronger than usual for a Star Trek show. It still contains all the pseudoscientific nonsense one expects from Star Trek, there’s not much of an ongoing storyline, so it’s hard to get too invested or too disappointed.

Spoilery thoughts after the cut:

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