This Week’s Haul

  • Booster Gold #15, by Dan Jurgens & Norm Rapmund (DC)
  • Final Crisis #5 of 7, by Grant Morrison, J.G. Jones, Carlos Pacheco, Marco Rudy & Jesus Merino (DC)
  • Echo #8, by Terry Moore (Abstract)
  • B.P.R.D.: War on Frogs #2, by John Arcudi & John Severin (Dark Horse)
  • Thieves & Kings: Apprentices Part One, by Mark Oakley (I-Box)
  • Invincible #56, by Robert Kirkman & Ryan Ottley (Image)
Final Crisis #5 Maybe it’s too easy to keep bashing Final Crisis. “This issue: Nothing happens – again!” It is fun, though.

But it’s so easy because this is one bad mini-series. Grant Morrison’s storytelling seems to have headed south in a big way around the time of Seven Soldiers, and it seems like Final Crisis is the nadir of that plummet. Characterization is somewhere between “nonexistent” and “incomprehensible”, the plot doesn’t make much sense, and there’s basically no sense of tension (largely because there are no characters we can relate to). It’s like Morrison set out to present the sterling example of a story which seems cool and deep and multifaceted, but is anything but those things. It’s not just style-over-substance; there ain’t much style here, either.

In this latest issue, Darkseid has been resurrected (from what?) and has taken over half the world’s population with his mental domination (again?). The remaining heroes are launching their final strike against Darkseid’s troops, though it seems like they don’t have much idea what’s really going on. The Alpha Lantern charges against Green Lantern are exposed for the sham they are, and the Guardians of the Universe send him and his cohorts to Earth, with “24 hours to save the universe”. Superman is missing (he’s off having his own adventures in a spin-off mini-series), but the apparent savior emerges in the form of the fallen Monitor who seems to be awaken by a Mother Box in the form of a Rubik’s Cube. Meanwhile the Flashes, whose presence seemed key to the story a few issues ago, don’t show up at all.

Apparently Mary Marvel is possessed by Darkseid’s sadistic scientist, Desaad, which is why she’s got a bad haircut and is dressed in leather, but it’s not clear to me why she’s the only hero who’s so possessed; most of the other Apokaliptians have taken over ordinary people. It doesn’t make much sense. And then, in this issue she takes out Black Adam by throwing a car at him, which is the sort of thing he ought to be able to shrug off and barely notice. Stupid.

The art is very pretty. Carlos Pacheco splits time with J.G. Jones, and the difference is barely noticible on casual reading. But Pacheco is a top-tier artist, so that’s almost to be expected.

I just don’t see how Morrison can salvage this series in 2 issues, nor that it could be anything that DC could build on in their universe for 2009. It’s relentlessly nihilistic, and largely nonsensical. It’s becoming hard to understand why this project was ever green-lighted.

(For a very different opinion, there’s Brian Cronin’s review; what he finds awesome I just find to be tiresome retread.)

Thieves & Kings: Apprentices Part One In many ways, Thieves & Kings should be the last comic book I’d become a fan of: It’s set in a medieval fantasy world, which I generally find boring. Writer/artist Mark Oakley’s style has a quasi-Magna look to it, with angular faces and big-dot eyes and all that, and I can’t stand the Magna art style. It’s a lengthy ongoing story which ebbs and flows and rarely seems to bring its plot or characters to a stopping point; in many ways it’s an ongoing soap opera. It’s portentious and often sentimental, and it’s frequently very difficult to figure out how its extended timeline fits together. And, it alternates graphic sequences with illustrated text sections, the latter of which annoy the hell out of me in most other books.

And yet, since I first discovered it over ten years ago, it’s been one of my favorite independent comics.

The key is that it’s strongly character-driven. The two main characters – a young thief, Rubel, and a young sorceress, Heath – both start off as young teenagers, and despite their skills and maturity of their age, they often find themselves in circumstances they just don’t have the experience to be able to handle. We see them grow up in a land with magic (some visible, some merely implied) under extraordinary circumstances, and Oakley rarely sends them down the obvious path. The supporting cast is also strong: The eccentric but powerful wizard Quinton Zempfester; the Shadow Lady and her murky goals; an oppressive Prince of the land of Oceansend and his rebellious, exiled sister.

The series has been on hiatus for a while, and now it’s back in a new 104-page volume, which apparently will be the format of the series from now on, which is okay with me; after the hiatus I’m happy to have more of the series in any form!

This volume focuses on a pair of young sorceresses, Kim and Leahanna, who recently left their no-good mentor, Locumire, and have thrown in with Rubel and Heath. Both of them also have ties to the Shadow Lady, and this book explores those ties through some flashbacks, as well as Leahanna having a public and violent meltdown when confronted with the brutality of the Prince’s soldiers.

The book has the series’ trademark character bits, but also a big confrontation which is a rarity in the series and thus quite a shift in tone when it happens. It also some humorous bits, such as when Rubel gets his feet turned to metal to keep him out of the way. Oakley’s artwork is clean and easy to follow, and his ability to draw complex cityscapes is among the best in the business. It may not be the ideal place to jump in to the story, but it’s not bad.

If you try this one and enjoy it, or if you’re willing to just jump in and start from the beginning, I highly recommend the first two volumes, The Red Book and The Green Book, which you can order from Oakley’s web site. They’re probably the two best volumes in the series so far, and the series flagged a little before it went on hiatus. But I’m hoping the time away will have reinvigorated Oakley and that we’ll see new stuff fairly regularly and that things will move along a little better.

Time will tell if Thieves & Kings ultimately delivers on the considerable promise of its early issues – after all this time I’m still not sure where it’s heading – but I think it’s fair to say it’s greatly underappreciated. I’m elated to see it come back.

This Week’s Haul

  • Justice Society of America #21, by Geoff Johns, Alex Ross, Dale Eaglesham, Jerry Ordway, Bob Wiacek & Nathan Massengill (DC)
  • Terra #3 of 4, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • The Immortal Iron Fist #20, by Duane Swierczynski, Travel Foreman & Russ Heath (Marvel)
  • Astonishing X-Men vol 2 HC, by Joss Whedon & John Cassaday (Marvel)
  • Marvels: Eye of the Camera #1 of 6, by Kurt Busiek & Jay Anacleto (Marvel)
  • Mouse Guard: Winter 1152 by David Petersen (Archaia)
  • Hellboy: The Wild Hunt #1 of 8, by Mike Mignola & Duncan Fegredo (Dark Horse)
  • The Boys #25, by Garth Ennis & Darick Robertson (Dynamite)
Astonishing X-Men vol 2 HC I’m not a fan of Joss Whedon. I never watched Buffy the Vampire Slayer, and I watched about five episodes of Firefly and though it was awful. I am, however, a big fan of John Cassaday, so I was willing to pick up Astonishing X-Men in collected form to see what it was like.

Whedon’s comics writing reminds me of that of Kevin Smith: Smith’s first series, Daredevil: Guardian Devil felt like a rerun of Frank Miller and David Mazzucchelli’s Daredevil: Born Again, and in the same vein, Whedon & Cassaday’s X-Men run feels a lot like Grant Morrison’s New X-Men run. The difference among all these books is that Born Again is one of the all-time great graphic novels, while the rest are fairly derivative works, which means that Whedon’s script feels even more like a “we’ve seen this all before” story than the others, since Morrison’s run was nothing special.

On the other hand, Whedon’s scripts are a hell of a lot funnier than Morrison’s.

This volume starts with Emma Frost being recruited to take down the X-Men by the Hellfire Club, a story which ties back to Morrison’s Cassandra Nova story. This first arc (there are two in this volume) has its tense moments, but when I got to the conclusion I couldn’t figure out what had happened. It felt like Whedon had set things up for a comeback by Cassandra Nova, a vicious powerful telepath, but it doesn’t quite happen, and it’s not clear that the X-Men actually won, either.

The second arc ties together the stories from the first volume: An alien planet named the Breakworld has a prophecy that Colossus will destroy their world, and the X-Men, along with a half-alien special agent named Brand, travel there to hopefully stop it from happening, but in any event stop the Breakworld from sending assassins after them. This story involves the characters breaking up into teams and then running back and forth an awful lot until they have to stop a giant missile aimed at the Earth from destroying it.

While there are many amusing and entertaining scenes in the story, honestly I couldn’t figure out what the heck was going on. Why was the Breakworld significant? Why should the prophecy have existed in the first place? Why was there a giant missile aimed at the Earth? It felt highly contrived; my only guess is that the Breakworld and its situation have appeared in X-Men stories before, but geez, I could really care less about all that. The core of the story felt contrived and nonsensical, which undercut its reason for being. It had a big, loud conclusion, as you’d expect, but a deeply bittersweet ending, which unfortunately felt basically out of place, with no lessons learned as a result of it and not enough attention paid to its impact on the characters.

Whedon does do some interesting stuff with the relationship between Cyclops and Emma, and Colossus and Shadowcat, and the Beast and Agent Brand. (Wolverine seems to be present mainly to boost sales and make smart remarks.) And as I said the script is often quite funny. But it feels like too slight a story, a little too pretentious, not to mention portentious.

On the other hand, Cassaday’s artwork is superb, full of shadows and bright colors and dramatic poses and expressions. His backgrounds are sometimes on the thin side (a problem he’s always had, even at his best), but he is still a very good artist, and his work is shown off to good effect in the oversized pages of this hardcover collection.

Nonetheless, this volume and its predecessor are really for serious X-Men fans only.

And Whedon fans too, I guess.

Marvels: Eye of the Camera #1 Marvels was essentially the book that launched Alex Ross’ career, and made Kurt Busiek a big name in the industry. It’s certainly one of the finest comics series of the last 20 years, and since then Busiek has demonstrated that the core genius of the book – depicting a world of superheroes through the eyes of the people living in the world – was his genius, as he’s expanded greatly on that premise in his outstanding Astro City series. While Ross’ illustration skills haven’t dimmed – he still brings the best mix of visual storytelling and painting skills to the table of anyone – his authorial projects have been considerably less interesting.

So seeing Busiek bring us a sequel to Marvels is cause for celebration. Apparently his first proposal for a sequel was eventually turned into the current Astro City: The Dark Age maxi-series, but after much research we now have Eye of the Camera, which opens with the protagonist of the first series – freelance photographer Phil Sheldon – recapping the dawn of the Marvel Age in the 1960s, and then moving into the 1970s where the remainder of the series will take place. As before, Phil both stands in awe and wonder of the heroes, but has a strong melancholy streak, as if ordinary folks like him don’t – can’t – measure up. And this issue ends on a note guaranteed to bring even more melancholy into his life. While mostly rehashing the themes of the first series, this first issue does so quite well and promises new and different material going forward. Busiek has always been keenly aware of the ‘feel’ of comics from different eras, and I have no doubt that he’ll put a spin on 1970s Marvel comics which distinguishes them from the 1960s era.

Ross doesn’t come along for the ride; instead a newcomer (well, new to me anyway), Jay Anacleto, illustrates the book. It has the look of being drawn and shaded, with nuanced color laid over it; not quite painted like Ross, but still more intricate than typical line drawings, even with modern computer coloring. He has Ross’ flair for layouts and playing with color palettes – for example the scenes in Sheldon’s developing studio – but not quite his skills at body or facial expressions. Still, he’s pretty good, and gives the book a distinctive look.

If not quite the revelation that Marvels or Astro City were from their very first issues, Eye of the Camera still has a lot of promise, and perhaps its biggest flaw is that it is, well, a sequel, but one which has to explain its premise for new readers who haven’t read its predecessor. Nonetheless, I have high hopes that the whole package will be a lot of fun.

This Week’s Haul

  • Justice Society of America: Kingdom Come Special: The Kingdom #1, by Geoff Johns, Alex Ross, Fernando Pasarin, Mick Gray, Jack Purcell & Norm Rapmund (DC)
  • Legion of Super-Heroes #48, by Jim Shooter, Francis Manapul & Livesay (DC)
  • Madame Xanadu #6, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Guardians of the Galaxy #7, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Hulk #8, by Jeph Loeb, Arthur Adams & Frank Cho (Marvel)
  • Nova #19, by Dan Abnett, Andy Lanning, Wellington Alves & Scott Hanna (Marvel)
  • The End League #6, by Rick Remender & Eric Canete (Dark Horse)
  • The Umbrella Academy: Dallas #1 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
Justice Society of America: Kingdom Come Special: The Kingdom #1 Make no mistake, this week’s JSA special, The Kingdom has no more relationship to Kingdom Come or its sequel The Kingdom than does anything else going on in JSA lately. Indeed, it’s really just an extra-large issue of JSA, with a nicer-than-usual Alex Ross cover. (I do wish he’d do more covers which actually illustrate what happens in the story, though.) Fernando Pasarin, the regular jSA artist, even illustrates it.

The story is basically yet-more reaction by the JSAers to the efforts of Gog’s seven-day plan to bring paradise to Earth. The best part is Stargirl’s efforts to drill some sense into Damage, for which she recruits Atom Smasher to help out (Damage is the son of the golden age Atom, while Atom Smasher – nee Nuklon – is his godson). It goes badly, of course. Meanwhile, Sand starts to worry that Gog’s goals aren’t so altruistic, leading to the cliffhanger ending of the issue.

Thy Kingdom Come – the ongoing story in JSA dealing with the arrival of the Kingdom Come Superman on Earth-DC and his attempts to forestall the tragedy that befell his world – has spun out in a wide variety of story threads, but none of them have been fully satisfying. I’m not sure the resolution of the Gog story is going to make or break it, but it’s got to have a better resolution than the rather limp conclusion to the Power Girl/Earth-2 story or it’s going to be a big disappointment.

Anyway, far from being “special”, if you’re not reading JSA then this isn’t likely to have any meaning for you.

The Umbrella Academy: Dallas #1 The Umbrella Academy starts its second series by catching up with the survivors of the first series, who mostly haven’t fared too well in the interim. The first issue ends with a big “uh-oh” cliffhanger following a wacky action scene. Like the first issue of the first series, it all seems perfectly promising. But the first series meandered all over the place and ended up not going much of anywhere, just weirdness for the sake of weirdness. I’m hoping the second series is better, by which I mean, more coherent and meaningful. I do like Gabriel Bá’s artwork quite a bit, still evoking that of Mike Mignola but with its own stylings.

This Week’s Haul

Running almost a week late, as happens from time to time.

  • The Brave and the Bold #19, by David Hine, Doug Braithwaite & Bill Reinhold (DC)
  • Ex Machina #39, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Fables: War and Pieces vol 11 TPB, by Bill Willingham, Mark Buckingham, Steve Leialoha & Niko Henrichon (DC/Vertigo)
  • Justice Society of America: Kingdom Come Special: Magog #1, by Peter Tomasi, Fernando Pasarin & Mick Gray, and Geoff Johns & Scott Kolins (DC)
  • Tangent: Superman’s Reign #9 of 12, by Dan Jurgens, Carlos Magno & Andi Tong, and Ron Marz, Julio Ferreira & Mark McKenna (DC)
  • Terra #2 of 4, by Jimmy Palmiotti, Justin Gray & Amanda Conner (DC)
  • Avengers/Invaders #6 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Patrick Berkenkotter (Marvel)
  • Marvel Masterworks: Iron Man vol 107 HC, collecting Iron Man vol 1 #2-13, by Archie Goodwin, George Tuska & Johnny Craig (Marvel)
  • Castle Waiting #13, by Linda Medley (Fantagraphics)
  • Invincible #55, by Robert Kirkman & Ryan Ottley (Image)
  • Atomic Robo: Dogs of War #4 of 5, by Brian Clevinger, Scott Wegener, Joshua Ross & Jonathan Ross (Red 5)
Terra #2 Don MacPherson covers the uncomfortable opening pages of Terra in which the heroine – having been lying naked on a table while Dr. Mid-Nite examined her after she was brought in unconscious following a battle – gets dressed while arguing with him and Power Girl about her privacy being invaded. It’s a little weird that the previous thing I read by Conner – the Power Girl story in JSA Classified a few years back – also featured a sequence in which the heroine was getting dressed. It’s not clear to me why Terra was nude in the first place – it’s not like her costume covers her up very much – so it just seems gratuitous. Not that I don’t appreciate Conner’s drawings – she does draw very attractive women – but still, it feels gratuitous. (There’s another scene toward the end of the issue in which the presumptive villain is having a talk with his girlfriend while she’s showering, and it’s almost as awkward.)

Okay, that aside, Terra is taking an unusual storytelling tack: The heroine is fighting one threat after another (here we have the Silver Banshee, a random Sumerian monster, and a horde of zombies) but none of them seem related to one another. Rather, they’re a foil to explore Terra’s personality and – presumably – eventually get to her background and her seemingly self-imposed mission. It appears that she’s a clone of the original Terra, inhabited by a spirit (or something) which is using her earth-manipulation powers for good. I’m interested to see how this plays out, but overall the art is outstripping the story so far.

Marvel Masterworks vol 103: Iron Man The fifth volume of Marvel’s Iron Man Masterworks shipped this week, and I think that’ll be it for me. Iron Man wasn’t really among Marvel’s A-list material until David Michelinie and Bob Layton took over the book in the mid-70s: It started off illustrated by Steve Ditko, followed by Don Heck, Gene Colan, and in this volume George Tuska. Colan’s run is something of a revelation, perhaps the best work I’ve ever seen by him, but Ditko seemed to be phoning it in, neither Heck nor Tuska have been among my favorites. And the stories were never that exciting, either. This volume is written by Archie Goodwin (Stan Lee wrote most of the earlier tales), who was a very good writer, but it looks like it’s another series of undistinguished adventure yarns. So I think I’ve run out of gas on this one.

At this point I’m still buying the Avengers and Spider-Man Masterworks, and I’d buy another Nick Fury one if they print it (which they really should, to get the Steranko stuff in hardcover). But I’m just about out of gas on all the others I’m buying, and a couple have basically collected all the issues I want. But after over 100 volumes, I think Marvel has just about mined their silver age catalogue for the stuff worth collecting.

Atomic Robo: Dogs of War #4 It took a little while, but with this latest issue I think Atomic Robo is really coming together. And it’s mostly because of the interplay between rivals/reluctant allies Robo and the British agent The Sparrow, which not only makes the chase and fight scenes more fun, but the humor works much better with two characters invested in the action. She’s basically the first real supporting character in the series, and the series is much the better for it.

This issue just about wraps up Robo’s mission to destroy the Nazi armored battle suits in 1943, with some collateral carnage along the way. I guess next issue with be a denouement. The short back-up stories are also entertaining, although very lightweight. This series has been an improvement on the first series so far, but I’m hoping it will get weightier in future series.

This Week’s Haul

  • Booster Gold #14, by Rick Remender, Pat Olliffe & Jerry Ordway (DC)
  • Fables #78, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Justice Society of America: Kingdom Come Special: Superman #1, by Alex Ross (DC)
  • Fire & Brimstone #3 of 5, by Richard Moore (Antarctic)
  • B.P.R.D.: The Warning #5 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
Fables #78 Wow, after a couple issues of adjustment, Fables is hitting the ground running in its post-Adversary storyline. A couple of treasure-hunters in the homelands free what looks like a Really Bad Man aims to cause big trouble for our heroes. Geppetto is still holier-than-thou, and he maybe has some justification. And something really bad happens to a good guy, while something really good happens to a bad girl (and that ain’t good for the good guys). Things could get out of hand quickly for our heroes, and I think that’s the point: They’re heading into uncharted waters against opponents they don’t know much about, one of whom they don’t even know exists.

Willingham’s usual modus operandi as a writer involves characters making careful plans and then navigating the difficulties in executing them. It looks like he’s preparing for a sequence of sheer carnage and mayhem, and I’m very interested in seeing how it plays out. And, frankly, a little nervous, because I foresee things going very, very badly for some of our heroes – and that this makes me nervous is a sign of good writing.

Justice Society of America: Kingdom Come Special: Superman #1 Alex Ross flies solo on this Justice Society tie-in, focusing on the Superman from Kingdom Come. The issue is mainly an exploration of Superman’s feelings and regrets in the wake of the death of his wife and friends on his own world, and it’s quite well-done. Arguably it doesn’t really provide a lot more information than we received in Kingdom Come, but it does provide some depth and nuance, and humanizes the Man of Steel from the parallel world some. The most touching moments are when he tells this world’s Lois Lane what happened on his world, and how it changed him.

The important detail regarding the ongoing JSA story is the revelation that Superman was sent to this Earth when the bomb was dropped on the warring superheroes. This occurs near the end of Kingdom Come, but it’s still before the end. That suggests that Superman’s presence here is part of his redemption at the end of that story, and it also explains his anger in JSA since he hasn’t gone through the crucial experiences in the final pages of that story.

Well, either that, or Ross and Geoff Johns are just messin’ with us. (That would suck.)

The book has an afterword in which Ross describes his process of illustrating the book, which is not painted like his usual work. It’s fairly interesting, although somehow seeing how extensively he uses photographic models takes some of the magic out of his otherwise wonderful artwork.

I’ve given Ross a rough time in my reviews of many of his recent projects, but this one is solid. I wish all his work was this good. Heck, I wish JSA was this good, as character bits like this have been almost entirely absent from that series (a problem I’ve had with it ever since the previous volume was launched back in 1999).

B.P.R.D.: The Warning #5 The latest B.P.R.D. mini-series comes to an end, and although some of the pieces have moved around (there’s a new villain – who might be a hero, but his methods are questionable; Liz Sherman has disappeared; monsters are allying with each other and have decimated Munich), I’m still wondering where it’s all going. It’s been years and it doesn’t feel like we’re getting anywhere.

I know, I’m sung this song before, and anyone who’s been reading me long enough is probably wondering why I keep reading the series. I wonder that myself; every time I decide to give up I figure if I just read one more mini-series, then the answers and resolutions will start coming. Sometimes I read one more series and it’s just good enough to make me curious what happens next. But ultimately I keep being disappointed: I honestly can’t tell whether the plot has really progressed over the last couple of years.

Maybe it is time for me to quit.

This Week’s Haul

  • Justice Society of America #20, by Geoff Johns, Alex Ross, Dale Eaglesham, Nathan Massengill, Jerry Ordway & Bob Wiacek (DC)
  • The New Teen Titans Archives vol 4 HC, by Marv Wolfman, George Pérez & Romeo Tanghal (DC)
  • Terra #1 of 4, by Justin Gray, Jimmy Palmiotti & Amada Conner (DC)
  • Top Ten Season Two #2 of 5, by Zander Cannon & Gene Ha (DC/America’s Best)
  • Gigantic #1 of 5, by Rick Remender & Eric Nguyen (Dark Horse)
The New Teen Titans Archives vol. 4 When compiling a list of the most significant books during the bronze age of comics (roughly 1970-1990), Marv Wolfman & George Pérez’s New Teen Titans would certainly make the top ten, a little bit behind Chris Claremont & John Byrne’s Uncanny X-Men. The two books (and rumor is that Titans was intended to be DC’s answer to Marvel’s X-Men) brought stronger characterization and soap opera elements to mainstream superhero comics, essentially taking what Stan Lee, Jack Kirby and Steve Ditko had done at Marvel in the 60s to a higher level of sophistication. As such, both series are worth reading for their historical import, but also because they both hold up pretty well today.

This week DC released the fourth volume of the Titans Archives, covering issues #21-27, which is roughly the midpoint of the Wolfman/Pérez run (Pérez left the series after #47, although he returned occasionally thereafter, but the book wasn’t the same without him). What really makes the series work is that it’s about a group of former teenage sidekicks who are growing up; rather than being 11 or 12, they’re now 19 or 20 and are coming into their own. This was truly a once-in-a-lifetime opportunity: The original Robin was only going to become a man once, Kid Flash was only going to figure out how to come out of the shadow of his mentor once. Into this mix they dropped three brand-new characters from significantly different backgrounds and forged a team out of them.

This particular volume is something of a mixed bag: The first story involves the cult leader Brother Blood, who I never felt really worked as a villain due to being just too heavy-handed. The third story was notable for dealing with teenage runaways and the underworld they can often fall into. It does a pretty good job of both surveying many different characters’ fates with a central story holding it together, but again it feels a little too heavy-handed. But it was cutting-edge at the time, the sorts of issues (drugs, prostitution, minors getting involved with the mob) which had previously been verboten in comics. It’s the middle story which really shines, the longest story since the 6-issue one which launched the series: The alien Starfire’s evil sister comes to Earth and kidnaps her, and the Titans chase after her and get involved in the ongoing civil war in her home solar system. It’s satisfying as a science fiction adventure, but it also cements Robin and Starfire’s growing romantic relationship, while providing insight into her background. It’s still a fun read even today, at least as long as you ignore the political situation of the Vega system, which mostly makes little sense.

This was the point where George Pérez was making his transition from a Jack Kirby imitator to become George Pérez, with his outstanding sense of anatomy, unusually wide range of character faces, and detailed costumes and backgrounds. The changes occur almost before your eyes, and he’s now only about a year away from becoming the artist we know today, but he’s not quite there yet, and Romeo Tanghal’s inks – although they’d benefit nearly any other artist working at the time – are starting to feel not quite subtle enough to bring out the best in the pencils.

All-in-all, it’s a fine package, but the best was yet to come. Hopefully DC will keep going with these collections so we can get the whole run in hardcover.

Terra #1 Speaking of the Teen Titans, the volume above featured the first appearance of Terra, a Wolfman creation who was the pivotal character in the climactic story arc of his run with Pérez. Since then, as ComicVine’s entry on her says, she’s “probably one of the most retconned characters in the [DC Universe]”. She’s back this month, in a mini-series with yet another take on the character: This Terra is a cipher with the ability to telekinetically move the dirt and rock who protects the inhabitants below the Earth’s surface from intrusions from above – and vice-versa. In this first issue she gets in a little too deep and is rescued by Power Girl, who brings her to Doctor Mid-Nite who makes a surprising discovery about her identity. It’s a promising start, so we’ll see how it plays out.

It’s rare to see a female artist make it in mainstream superhero comics, so I’m always secretly rooting for them to hit it big, since I think it couldn’t help but be good for the industry. Unfortunately, it seems like there are only a few who make even a small impact in any decade: In the 80s there was Mary Wilshire and June Brigman, and in the 90s there was Jill Thompson.

In this decade we have Amanda Conner, who might be best known for drawing the sardonic graphic novel The Pro, and the Power Girl story in JSA Classified a few years ago. Terra may well end up being better than either of those. Conner’s strength is in facial expressions; she regularly composes pages with a series of panels from the same perspective which vary mainly in body language and expression, and they’re often the most memorable scenes in the issue. There are two such pages at the end of this issue. With the slightly cartoony edge to her style, reading this issue feels a little like reading a webcomic, yet it has a friendliness which sets it apart from the doom-and-gloom hyper-realism of many comics at DC these days.

The rest of this one ought to be fun.

This Week’s Haul

  • Final Crisis: Rage of the Red Lanterns, by Geoff Johns, Shane Davis & Sandra Hope (DC)
  • Legion of Super-Heroes #47, by Jim Shooter, Rick Leonardi & Dan Green (DC)
  • Madame Xanadu #5, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Astonishing X-Men: Ghost Boxes #1 of 2, by Warren Ellis, Alan Davis, Adi Granov & Mark Farmer (Marvel)
  • The Immortal Iron Fist #19, by Duane Swierczynski, Travel Foreman & Russ Heath (Marvel)
  • Nova #18, by Dan Abnett, Andy Lanning, Wellington Alves & Scott Hanna (Marvel)
  • Thor #11, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • Hellboy: In The Chapel of Moloch, by Mike Mignola (Dark Horse)
  • The Boys #24, by Garth Ennis & Darick Robertson (Dynamite)
  • Project Superpowers #7 of 7, by Alex Ross, Jim Krueger & Carlos Paul (Dynamite)

Aside from this week’s spotlight reviews, I can recommend Nova as I always do – it’s a pretty satisfying Secret Invasion crossover – and Madame Xanadu, which is getting a little more interesting with each issue. I don’t think it’s selling very well, though, so I don’t know how long it will last.

Final Crisis: Rage of the Red Lanterns Final Crisis: Rage of the Red Lanterns really has nothing to do with Final Crisis – which seems to be the case for many comics labelled as tie-ins – although it does state that it takes place between Final Crisis #1 and #2. It’s really an issue of Green Lantern, and is a prologue to the next storyline in that series. Having recently picked up the first three trade paperbacks of the current Green Lantern series, I’ve decided to start buying it regularly. Unfortunately, I’ve missed at least the last two major story arcs, which included “The Sinestro Corps War” and “Secret Origin”. The latter is yet another retelling of Hal Jordan’s origin, which seems pretty unnecessary at this point, but the Sinestro Corps stuff was pretty important. As far as I can tell, there are now both Green Lanterns and “yellow lanterns” who have been at war, and the Green Lantern Corps won, but at some cost. Apparently there are also red lanterns which we see here, and other colors of the spectrum who were implied by a two-page spread in DC Universe #0 a few months ago. While it’s a rather obvious idea, what matter is what writer Geoff Johns does with it.

The main Red Lantern is the ugly dude on the cover, who has the improbable name of Atrocitus (you’re kidding, right?), but he has a whole bunch of help, including a former Green Lantern, and they’ve all gone through some nasty ritual to become wearers of the red power rings, seeking to avenge themselves on both the Green Lantern Corps and the Sinestro Corps. Motivations are thin here, so I presume either they’ll be explained in the coming months, or were explained in a storyline I missed. So I’m taking that on faith. (This is an object lesson of why it can be hard to get into ongoing series well into their run; I’m a pretty smart guy, and I’ve been reading DC Comics for over 30 years, so I’m very familiar with the universe, but there’s a lot here that I can’t figure out. A recap would have been nice.)

The different corps each have a different insignia on their uniforms; the Red Lanterns have their lanterns turned on their sides, like a stylized “H” (for “hate”, presumably). I’m not sure what the Sinestro Corps’ insignia is supposed to symbolize.

Anyway, I enjoyed it enough that I’m sticking with my decision to read the regular series. I’m not sure what I think of Shane Davis & Sandra Hope’s artwork. The characters’ poses are pretty strong, but backgrounds are few. Something about the linework evokes the sketchy Image Comics/Rob Liefeld look, which isn’t a good thing, but overall the art is much better than that. I think it’s a step down from the series’ earlier artists (Carlos Pacheco, Ivan Reis), but I don’t know if Davis is going to be the new series penciller. Guess I’ll find out when the next issue of Green Lantern comes out.

Legion of Super-Heroes #47 The big news in Legion space this week is this widely reported interview with writer Jim Shooter about the end of his run on the Legion – the series is cancelled as of #50, but he’d intended the story to run through #54. While I’m a little suspicious of the dirt about his relationship with DC – whether it comes from Shooter or anyone else – because of Shooter’s somewhat strained reputation (deserved or not) within the industry, Shooter’s frank statements about his work on the series are interesting:

“But let’s focus on the real culprit – me. I guess what it really all comes down to is that my work wasn’t good enough to overcome all the small problems further down the line. If you’re out at first base, it doesn’t matter if you slide in at second.”

Shooter enjoyed writing scripts once again for a team he has become synonymous with over the years. “I’ve trained myself to think of [my scripts] as the end product, and I am content that I did the best I could.”

In some ways I’m sorry that he wasn’t able to execute his arc the way he’d intended, but honestly his tenure has been quite frustrating due to his approach to characterization. In past era characterizations of the Legionnaires have been his strength, but in this go-round we’ve seen some re-hashes (Lightning Lad’s shaky self-confidence as leader, Saturn Girl cheating on him with an edgier Legionnair), and a several characters who just seem embarrassing. Projectra has been at both extremes, with some interesting bits where she adjusts to life without her destroyed homeworld, but also her rather pathetic requests for Phantom Girl to read an old comic book to her. It seems like Shooter’s been trying too hard, especially to make the characters seem hipper and more futuristic, which seems at odds with Mark Waid & Barry Kitson’s strong run on the title.

This particular issue is a fill-in focusing on the long-dormant Brainiac 5/Dream Girl storyline from Mark Waid and Barry Kitson’s run: Dream Girl had died, but Brainy has been set on reviving her, and she visits him in her dreams. Here they consummate their relationship before it all goes wrong, mixed with a perplexing turn of events involving another member. I guess it was intended to be a 2-parter, but the second part got axed due to the cancellation. Nonetheless, Brainy’s characterization just doesn’t ring true to me, and I’m still trying to figure out what exactly Dream Girl’s status is, as she’s not alive, but then, where is she?

The issue also features the fill-in art team of Rick Leonardi and Dan Green, two artists who made their names at Marvel Comics in the mid-1980s. I’ve never been a big fan of either one, though. Green’s inks always seem to stiffen the pencils, and here over Leonardi the characters seem to resemble Frank Miller’s more recent work, with broad lips and flat noses, and occasionally some expressions that seem either flat or out-of-place. It doesn’t really work for the book.

I was pretty excited about Shooter’s run when it was first announced, but very little of it has worked for me, which has been quite disappointing. Well, only three more issues for him to fit in what he’d planned to do with the story. Maybe he’ll pull it out.

Astonishing X-Men: Ghost Boxes #1 Warren Ellis’ Astonishing X-Men run has been merely okay so far, and now there’s a two-issue series spinning out of the current story. A “ghost box” allows people to move between dimensions, and this series explores what some other dimensions’ encounters between the X-Men and the mysterious Subject X have involved. The first story herein provides insight into what Subject X is up to, while the second shows a steampunk X-Men (“The X Society”) confronting the character.

It’s obviously mainly an opportunity for Ellis to play with multiple dimensions, but it looks like it could provide some insight into what the X-Men will be dealing with in the main title. And I’m always a sucker for parallel worlds stories. So this one gets a thumbs up, and makes me a little more enthusiastic about where Ellis is going with this.

Project Superpowers #7 Project Superpowers has been Alex Ross’ latest project, but boy, it’s sound and fury signifying nothing. A bunch of old-time heroes are brought out of limbo into the present day, where they confront the one who imprisoned them (who thought he was doing the right thing), and also encounter a shadowy society who wanted them removed so they couldn’t interfere with it. The bad guys use reanimated corpses as soldiers to attack the heroes, but the whole fight – which spans three issues – really makes no sense at all. The ongoing redemption of the hero who imprisoned the others is trite, and overall the characterizations are extremely thin. The characters are many of those who appeared in Alan Moore’s Terra Obscura stories (they’re in the public domain), but Moore did so much more with them in those stories.

Moreover, this issue marks the end of chapter one, rather than being the conclusion to a complete series as I’d expected when I started buying it. I definitely am not coming back for chapter two.

I’ve enjoyed Alex Ross’ work when he’s been paired with a strong writer – Kurt Busiek or Mark Waid on Marvels and Kingdom Come – but I haven;t enjoyed any of the projects he’s done with Jim Krueger. Avengers/Invaders has been pretty good, but all of the pair’s series are paced very slowly and are so dark that they’re downright bleak. I think it’s time for me to accept that the pair write comics that just aren’t interesting to me.

J. Michael Straczynski has been working similar territory in The Twelve, and it’s much better than Project Superpowers. As maddening as I sometimes find Straczynski’s comics writing, The Twelve has been intriguing and character-driven, really the polar opposite of PS.

This Week’s Haul

  • Final Crisis #4 of 7, by Grant Morrison, J.G. Jones, Carlos Pacheco & Jesus Merino (DC)
  • Superman: New Krypton Special #1, by Geoff Johns, James Robinson, Sterling Gates, Pete Woods, Gary Frank, Renato Guedes, Jon Sibal & Wilson Magalhaes (DC)
  • Tangent: Superman’s Reign #8 of 12, by Jan Jurgens, Wes Craig & Dan Davis, and Ron Marz, Andie Tong & Mark McKenna (DC)
  • Hulk #7, by Jeph Loeb, Arthur Adams & Frank Cho (Marvel)
  • Longshot HC, by Ann Nocenti & Arthur Adams (Marvel)
  • Echo #7, by Terry Moore (Abstract)
  • Invincible #54, by Robert Kirkman & Ryan Ottley (Image)
Final Crisis #4 In this week’s installment of Final Crisis, basically nothing happens.

By which I mean: Darkseid has essentially taken over the world through judicious distribution of Anti-Life (but that happened last issue), the heroes fail to mount an effective defense or for that matter really do much of anything at all, and Darkseid manages his own resurrection.

This may be the slowest limited series ever.

I mean, c’mon; the series should have gotten to the final page of this issue by the end of issue #1, or maybe issue #2. And, geez, I don’t really have anything to add to that, because basically nothing happens in this issue. And to the extent that it seems like something happens, none of it is new: At best this is sort of a lead-in to the dark future portrayed in Morrison’s old JLA yarn, Rock of Ages. The heroes pulling together evokes Crisis on Infinite Earths. And although Barry Allen coming back is hands-down the best part of the book, we’ve seen it before, too, several times.

As has been widely reported, artist J.G. Jones is not going to be drawing the final issue of Final Crisis, and indeed he splits time here with the always-terrific Carlos Pacheco (his replacement for #7 will be the less-terrific Doug Mahnke). While I like Jones’ renderings, I think his static layouts have slowed the story down even further.

I joked in a comment in Chris Sims’ Invincible Super-Blog that I’m enjoying Marvel’s Secret Invasion more than Final Crisis even though I’m not even buying it, just thumbing through it in the store. But at least stuff is happening in Secret Invasion. Final Crisis is thoroughly, resoundingly, a storytelling train wreck.

In very, very slow motion.

Superman: New Krypton Special #1 I’m not sure why I picked up the New Krypton Special, since I was underwhelmed by the “Brainiac” story in Action Comics, and because I really have a hard time seeing them doing anything new and innovative with the story of a city full of Kryptonians arriving on Earth and gaining super powers.

This special starts with Jonathan Kent’s funeral, which is rather well done; Johns and Frank nail the emotions Clark must be feeling, and his memories of his dad are genuinely touching. It still feels a little gratuitous that they went this avenue in the first place, but at least it’s been tastefully and touchingly handled.

The rest of the book has two threads: First is a government project to interrogate Brainiac, a project which is concerned both with how to deal with Superman should it become necessary, and more urgently to deal with thousands of other Kryptonians who have recently arrived on the planet. The other thread involves Superman and Supergirl visiting Kandor in the Arctic where they meet Supergirl’s parents, Zor-El and Alura, and see that the Kandorians are developing super-powers. Unfortunately (but predictably) they don’t really have much interest in integrating with human culture, and instead see Earth as “New Krypton”.

Certainly there’s some promise here, but I can’t shake the notion that the story is just going to be a big disappointment. To some extent this is the drawback of being in the DC Universe: Not only are there thousands of superhumans on Earth, not to mention plenty of big guns which could probably do some serious harm to the Kandorians, but there are groups like the Green Lantern Corps out there who would certainly have an interest in reining in the Kandorians if they behave badly. Will the story deal with these issues head-on? Hard to say, but I expect various contrivances to avoid (for example) a Kandorian-Green Lantern Corps showdown.

Actually I think the best outcome for this story is to sidestep the expected attempts by various Kandorians to do as they wish on this planet of Kleenex-people and go in some other direction. For example, the Kandorians might actually end up being more socially sophisticated and understanding than humans (presently) are. But what fun would that be?

Anyway. I’m not sure whether I’ll keep buying the New Krypton stories. I might, since it’s just another book a month, but I can’t shake the feeling that the whole thing is just a Bad Idea. But perhaps I’ll see if they can prove me wrong.

(Oh, one thing I don’t understand, having just read the Supergirl/Raven story in The Brave and the Bold, is why Supergirl has this huge animosity towards and fear of her father in that story (it was what was driving the story, actually), but is delighted to see her parents still alive in this one. Seems like someone somewhere in editorial dropped the ball on that one.)

Tangent: Superman's Reign #8 I was enjoying Tangent: Superman’s Reign for the first few issues, but my interest has been flagging lately. Partly the story feels stretched, with characters running to and fro without much sense of drama. But the big blow has been the artwork, especially in the main series: We got several issues of the polished and elegant art of Jamal Ingle, but the last two issues have features Wes Craig’s much sketchier style, which just doesn’t work for me. I speculate that the comic hasn’t been doing well in sales so editorial reallocated Ingle’s time elsewhere. That’s just a guess, though.

The series is still somewhat entertaining, though nowhere near as much fun as the original Tangent comics, which were a “skip week” project back in the 90s (and which have been recently reprinted and are worth seeking out). But it feels like it could have been a lot better.

Hulk vol 4 #7 The “red Hulk” series is heading off the rails in the hurry. Publishing delays haven’t helped, of course, but the story’s losing direction fast. This issue is split into two parts: Bruce Banner returns to Las Vegas and turns into the gray Hulk, where he runs into Moon Knight. And She-Hulk recruits Valkyrie and Thundra to go after the red Hulk. So both stories end on cliffhangers, and naturally we have Frank Cho drawing the story with the three statuesque women, a cliche that seems like it’s even older than I am. So we end up with a ridiculous splash page like this:

Holk vol 4 #7 splash page
(click for larger image)

(Is this panel better or worse than the cover to Tangent: Superman’s Reign above? Arguably they’re about the same, but at least I got more value from the inside of Tangent, whereas the second story in Hulk is completely gratuitous.)

Plus, the dialogue is so bad I had to wonder if it was written by Cho, too. Ugh. (You know, I used to be a fan of Cho’s, back when he was doing Liberty Meadows. But in my opinion he hasn’t really developed much as an artist since then, and the quirks of his writing and layouts became repetitive and tiresome.)

This series was entertaining when it was big monsters smashing each other, with a hint of mystery about the red Hulk. But that’s basically gone. And certainly there’s no sophistication to the story – that got left behind when Greg Pak ended his run. Now it’s just a mess.

On the bright side the gray Hulk half was illustrated by Art Adams, which is always a treat. Speaking of which…

Longshot premiere hardcover This week saw the publication of the Longshot hardcover collection, reprinting the mini-series from 1985. This is notable because it was also Art Adams’ first major comics work.

Longshot is an amnesiac freedom-fighter from an alternate dimension, stranded in our world and trying to both adjust to it and deal with some of the stuff from his world that’s chasing him. Longshot is a true innocent, but he’s also got boffo acrobatic skills, and the ability to twist probabilities around him to his advantage. The whole thing is a fun ride, weirdly quirky, slightly existential.

Watching Adams develop through the six issues collected here is a revelation. The first two issues are very rough, clearly someone still finding his voice, and struggling with facial expressions especially. By the fourth issue, many of the trademark Adams poses and stylistic flourishes are there, and by the sixth he seems nearly like the Adams we’ve known ever since. Okay, he’s honed his craft and become a better storyteller since then, but the fundamentals of his style, what makes his art his, are all there.

Nocenti was clearly a relatively novice writer when the series was published, and it shows around the edges: The dialogue is rough at times, and the narrative can be difficult to follow. I think this is partly deliberate (Longshot’s memories of his pre-Earth life are deliberately dreamlike) but partly because Nocenti is taking a pretty challenging route in telling the story and it’s not quite smooth enough. Still, seeing something that’s this good yet still this rough makes it both an intriguing read and an interesting historical document. It’s a very distinctively told story, and nothing else I’ve read in mainstream comics is quite the same.

Longshot somehow ended up being shoehorned into the X-Men, which always seemed like a big mismatch to me, since he’s not a mutant, he’s very much a loner struggling to find somewhere to fit in. It’s always been disappointing that Nocenti never had the opportunity to follow up with some more solo adventures of the character. But that’s all water under the bridge now. This series stands not so much as a reminder of what might have been, but rather of the strange wonderful comics that were published by the big two back in the 1980s. Days like that don’t come around very often.

This Week’s Haul

  • Booster Gold #13, by Rick Remender, Pat Olliffe & Jerry Ordway (DC)
  • The Brave and the Bold #18, by Marv Wolfman & Phil Winslade (DC)
  • Fables #77, by Bill Willingham, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Final Crisis: Legion of 3 Worlds #2 of 5, by Geoff Johns, George Pérez & Scott Koblish (DC)
  • Justice Society of America #19, by Geoff Johns, Alex Ross, Dale Eaglesham & Nathan Massengill (DC)
  • Annihilation Conquest: Book One TPB, by Dan Abnett, Andy Lanning & Mike Perkins, Keith Giffen, Timothy Green II & Victor Olazaba, and Christos Gage, Mike Lilly & Scott Hanna (Marvel)
  • Guardians of the Galaxy #6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Astonishing X-Men #27, by Warren Ellis & Simone Bianchi (Marvel)
  • RASL #3, by Jeff Smith (Cartoon)
  • Atomic Robo: Dogs of War #3 of 5, by Brian Clevinger, Scott Wegener & Lauren Pettapiece (Red 5)
Final Crisis: Legion of 3 Worlds #2 For sure, Legion of 3 Worlds is one of the most fanboy-geek-wankery type books ever published. Still, if you’re a Legion fan, then issue #2 is almost as much fun as issue #1. If you’re not a Legion fan, then you probably won’t care and you’ve already moved on.

The opening sequence catches up with some of the characters from the later days of the Legion: Blok, the White Witch, and Rond Vidar, who’s now the last Green Lantern in the universe. (The fate of the Green Lanterns was one of the more interesting threads from the Levitz/Giffen Legion, which I mostly found to be greatly overrated.) After that, the story is partly watching the new Legion of Super-Villains organize itself around Superboy-Prime, and partly Brainiac 5 executing his plan to bring the Legions of two other worlds in to help them, using – get this – the crystal ball that the Justice League used to contact the Justice Society from Earth-2 in Justice League of America #21 back in 1963.

(Aside: Okay, the multiverse continuity at DC is completely screwed up at this point, but this does seem to suggest that the classic Legion shown here is not from New Earth, but it from some other Earth-1, since the JLA from New Earth would have had no need to contact the JSA from Earth-2, since New Earth already has a JLA! No doubt Geoff Johns thought using the crystal ball was just a neat in-joke, though, rather than an actual clue as to the current state of things.)

Other than the obligatory in-fighting among the teams (used to comedic effect among the Brainiacs here), it’s hard to imagine a single Legion of Super-Villains putting up much of a fight against them. Only Prime, Validus, Earth-Man and Mordru have any hope of standing up to the heavy hitters. So presumably there’s going to be something else going on to complicate matters.

Pérez’s artwork is terrific, as always. I’m especially impressed with how he makes the classic Legion look like adults, while the other Legions are still kids; they’re all recognizably the same characters, yet all distinctive. You’d think most artists would be able to do this, but no one equals Pérez when it comes to this sort of stuff. Legion of 3 Worlds doesn’t quite measure up to his JLA/Avengers work, but it’s still outstanding.

Guardians of the Galaxy #5 Despite being a Secret Invasion (yawn) tie-in, Guardians of the Galaxy is still really cool: Drax kills everyone on the space station the Guardians are based on (which is the severed head of a Celestial floating beyond the edge of the universe), because that’s the easiest way to find out who the shape-shifting Skrulls on the station are, because when they die, they change back to their natural form, right? Fortunately, in this case death wears off after a little while, and it turns out the Skrulls aren’t what everyone assumes they are, and Cosmo, the station’s telepathic Russian canine security chief, persuades everyone of who they are. (Touch little pooch!)

And then everything hits the fan when the other Guardians find out what Star-Lord has been up to in founding the team, and Mantis reveals that the future she’d divined has gone off the rails – probably because of the arrival of Vance Astro and Starhawk from the 31st century Guardians.

More fanboy wanking? Unlike Legion of 3 Worlds, this series is basically self-contained, and I think it can be understood and enjoyed by people who aren’t familiar with the backstories of the characters – it might even be more fun for those readers. With this series, Abnett and Lanning are proving to be first-rate ideasmiths; I just hope they can be given enough latitude away from the cockamamie event tie-ins to really put on a show in this series.

Astonishing X-Men #27 Astonishing X-Men hasn’t been especially astonishing, but Warren Ellis does his best to make it entertaining by writing some of the funniest dialogue I’ve read in superhero comics in recent memory. For example:

Cyclops: What’ve you got?

Wolverine: Something from the bad old days, maybe.

Cyclops: Logan, this is us. The “bad old days” could be as recent as three weeks ago.

Or, when the Beast – a half-human, half-cat mutant – is talking to Cyclops with his girlfriend, Agent Brand, who I guess is an alien:

Beast: …Actually, what are you? “Girlfriend” doesn’t sound quite…

Brand: “Xenophiliac experimentation partner”?

Beast: […] Girlfriend.

Anyway, the story is shaping up to involve mutants from parallel worlds, and mutants impacted by the climax of House of M, when the Scarlet Witch turned most mutants back into normal humans. Ellis gets high marks for being an ideasmith himself, and I am enjoying the dialogue. He always seems to keep corporate-owned characters like the X-Men at arm’s length, though, so it’s hard to feel like we really know these characters. But at least this promises to be an interesting mystery and adventure.

This Week’s Haul

  • Action Comics #870, by Geoff Johns, Gary Frank & Jon Sibal (DC)
  • Avengers/Invaders #5 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Patrick Berkenkotter (Marvel)
  • The Twelve #8 of 12, by J. Michael Straczynski & Chris Weston (Marvel)
  • B.P.R.D.: The Warning #4 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • The End League #5, by Rick Remender & Eric Canete (Dark Horse)
Action Comics #870 This month’s Action Comics wraps up the “Brainiac” story. And boy howdy did it limp to the finish.

I haven’t really paid much attention to Superman’s continuity since the days when Mike Carlin was editing the series (once Roger Stern, Dan Jurgens, George Pérez and Jerry Ordway left the series, there wasn’t much left to keep me around), but this story returns Brainiac to something close to his Silver Age self: He’s not truly a robot anymore, but he’s still an alien who goes around shrinking and collecting cities from different worlds to own their knowledge – and then destroying that world afterwards. (How this jibes with other recent incarnations of Brainiac – which are mentioned in the story – I don’t know.) Here he comes to Earth and shrinks Metropolis before Superman stops him and rescues the city. He also rescues the Kryptonian city of Kandor, which grows to full size in the Arctic.

Where to begin with what a misfire this whole story was? It consisted of about eight scenes stretched over five issues – an example of “decompressed storytelling” taken to an absurd extreme. In days past, this story could have easily been told in a single issue, or maybe two issues, with some extra character development thrown in. Today you pay 15 bucks for all five issues, which might be worth it if you really love Gary Frank’s artwork. (I think Frank can be great, but his work on Superman has been a mixed bag.) But it’s basically Frank’s art with a sentence or two of story every 3 or 4 pages.

There’s not much original or inventive here, either: It’s really just Superman fighting Brainiac and finally taking him out. It feels like – and basically is – just a lead-in to the next Superman story, “New Krypton”, about what happens when thousands of Kryptonians arrive on Earth, courtesy of Kandor. That’s the sort of story which could be very interesting if kept to a small enough scope, but it looks like it’s going to be a big “event” story across multiple titles, which interests me not at all, so this might be it for me reading Action Comics. What little characterization there is comes in Supergirl’s few scenes, where she’s scared spitless by the arrival of the creature which stole Kandor, yet still has to pitch in to stop him.

Finally, as has been widely rumored, the issue ends with the apparent death of Jonathan Kent (what, again?). I find the depictions of the Kents in this story to be very weird: Neither Jonathan nor Martha looks anything like they have back when I read the books; they both seem younger and fitter. And Jonathan’s death here seems gratuitous at best, and also nonsensical (why would Brainiac care?). Is it trying to dovetail with the Smallville TV series? And if so, why bother, since that series ran off the rails several years ago and seems to be limping towards its own cancellation.

Overall, this was an exceedingly weak story, and everything it accomplished I don’t care about anyway, as it seems gratuitous, or pointless, or a set-up for another story that I really don’t care about. Any dramatic potential in this story was completely squandered. Honestly it makes me regret continuing following the series after “Superman and the Legion of Super-Heroes”. What a waste.

The Twelve #8 Somewhere along the way, Garry Leach stopped inking Chris Weston’s pencils on The Twelve, but I only noticed it this month while typing in the credits above. Having Weston ink himself doesn’t really affect the art, which you could argue meant Leach didn’t really contribute anything, or you could argue that Leach did the job an inker should do and let Weston’s talents show through. I guess it depends what you think the job of an inker is. Anyway, I think each Weston and Leach are fine artists, and I’m happy for new material from either one. So really, no complaints from me either way.

All that aside, The Twelve is one of the best comics Marvel’s publishing, and one of J. Michael Straczynski’s best comic book stories to date, as well. We’re now two-thirds of the way through the story and some of the mysteries behind the characters are starting to come together. It looks like Master Mind Excello is starting to manipulate things, but to what end we don’t know. And the Black Widow’s back story, presented here, is quite good. Straczynski’s stories have a tendency to sputter out amongst a lot of cutesy dialogue, but none of his frequently weaknesses are apparent here, and I’m enthusiastic to see where this is going.

The End League #5 Speaking of comics which have gone off the rails, I just don’t get Rick Remender’s series The End League Okay, I get the premise: A large fraction of the world gets super-powers (this was back in the 60s), only most people aren’t really interested in using them for good, and in the ensuing series of world wars among evil or corrupt super-humans, the few heroes ultimately lose. It’s a solid premise and the first two issues – concerning Astonishman’s remaining group of superheroes and their futile war against Dead Lexington’s empire – were pretty good. But since then it’s meandered all over the place without a storyline I can follow, and jumping from one character to another.

As a series of vignettes, each slice is not bad, but where’s it going? What’s the point? This issue starts with a flashback to World War II, and then flashes forward to another hero entering a city in yet another attempt to reclaim the Hammer of Thor, this time with a Batman-vs.-Joker spin on things. I’m not sure if this means that the last of the End League got killed off after the events of issue #4, or what. But there are no characters here who provide a consistent point of view for me to plug in to; it’s more like an ongoing travelogue of the broken world through the eyes of many different characters, none of whom stick around long enough to be more than stereotypes. The whole is less than the sum of its parts.

This issue also marks the change of the artists from Mat Broome to Eric Canete. Broome had a fairly realistic and detailed style, while Canete’s is more stylized and sketchy. My preference is for Broome, so I don’t see this as an improvement.

So, not being sure where this is going, and not being convinced that it’s even going anywhere, I don’t know how much longer I’ll stick with it.