Hellboy II: The Golden Army

I quite liked the first Hellboy film, which came out back in 2004. Despite a plot which didn’t make a lot of sense, it was stylish and funny and basically a satisfying action-adventure film. So I was enthusiastic about the sequel, Hellboy II: The Golden Army. I’d hoped that director Guillermo del Toro had learned through doing Pan’s Labyrinth to tell a better story and that Hellboy II would be a more serious, dramatic and sensical film than its predecessor.

My hope was completely misplaced, and I was quite disappointed in the film.

The film opens with a scene in the 1950s in which Hellboy’s father, Trevor Bruttenholm (John Hurt), tells the story of the Golden Army, an indestructible, unbeatable mechanical army created by goblins and controlled by elves to fight mankind, until the king of the elves was saddened by the bloodshed and came to a truce with humanity and agreed to put the Golden Army away forever. Unfortunately his son, Prince Nuada (Luke Goss), feels this has doomed the elves to eventual extinction, and embarks on a plan to gain the three pieces of the crown which can control the army, and awaken them and conquer the world.

In the present day, Hellboy (Ron Perlman) is living with Liz Sherman (Selma Blair), but their relationship is rocky at best. During a mission to clean up after an attack by Prince Nuada, Abe Sapien (Doug Jones) learns that Liz is pregnant, and Hellboy reveals his existence to the world, to the frustration of his boss, Tom Manning (Jeffrey Tambor). This causes the government to send the ectoplasmic Johann Krauss (voiced by Seth Macfarlane) to take control of the Bureau of Paranormal Research and Defense. The team goes to seek the mythical Troll Market, where they meet and rescue Prince Nuada’s twin sister Nuala (Anna Walton), who has the third piece of the crown, and whom Abe falls in love with. But Nuada tracks them down and critically wounds Hellboy, forcing the team to decide whether to deal with him or try to defeat him, even though they haven’t had much success so far. They end up going to confront him in Ireland at the resting place of the Golden Army.

It’s difficult to know where to begin with how badly this film goes wrong. Fundamentally, Hellboy is about two things: Modern unearthing and explorations of ancient mythical beings, and big monsters hitting each other. So while the myth of the Golden Army is a fine starting point, the sequence in which the team tries to fight off a horde of ravenous tooth fairies is just disgusting and no fun at all. Seeing people eaten alive is just gross, and I wish we could declare a moratorium on it in films like this. Yuck.

The romance between Hellboy and Liz, and also between Abe and Nuala, both are handled so heavy-handedly that they’re pretty painful to watch. There’s a scene in which Hellboy and Abe get drunk talking about women, and although it has a couple of funny lines, it really feels wrongheaded. Not to mention rather insulting to Liz, who’s mostly treated as a fifth wheel, even if she is one who can blow up a building with her mind.

Hellboy isn’t a very subtle character, but he acts so stupidly here from time to time that it’s hard to be sympathetic to him, and seeing Johann teach him a lesson seems well-deserved, but also quite a departure from the comic books, in which he has both brawn and brains. Del Toro tries awfully hard to show that Hellboy is more like the monsters he fights than the people he protects and that they’ll eventually turn on him, but again he beats us over the head with it – and then just sort of drops it in the latter part of the film – that it’s completely unconvincing. Johann experiences a sudden and unexplained change in attitude late in the film as well, which really makes no sense at all.

The best part of the film is the final sequence, which starts with them meeting a goblin who agrees to take them to the army and also find someone who can heal Hellboy – which turns out to be the Angel of Death. And then we have the confrontation with Nuada and the Army itself, and the Army is indeed very cool and badass, and the final fate of Nuada is also quite well done. Even before they got to the Angel I was thinking, “Gee, I want a lot more of this and a lot less of what we’ve been watching for the first 90 minutes.”

I think Del Toro really lost sight of what makes Hellboy interesting and fun, and tried way too hard to make some points about Hellboy’s unique situation and his relationship with Liz, and it all sunk quickly under the weight of its heavy-handedness. So rather than being an improvement on the first film, Hellboy II feels like a bit of an embarrassment. And a huge disappointment.

Lois McMaster Bujold: The Curse of Chalion

After the main character of her Miles Vorkosigan series got married, the series kind of stalled out and Lois McMaster Bujold turned to writing fantasy novels, of which this was the first. She’d previously written an uninspiring fantasy named The Spirit Ring, and since in general I’m not a fan of heroic fantasy I dithered for a long time before reading The Curse of Chalion, but since my book discussion group is reading its sequel Paladin of Souls this month, I finally sat down and tackled it.

Chalion is a nation in a generic European medieval fantasy setting, set between two other nations with whom it fights wars from time to time. Our hero, Cazaril, is a former soldier and a broken man; he’d once captained the defense of a castle until their negotiated surrender, and then he was left off the list of names ransomed back to Chalion and sold off as a galley-slave. Eventually freed, he returns to Chalion at the age of 35 – but in a body that feels far older – seeking some small employment with a noble family he’d served years before.

Cazaril gets a lot more than he bargained for, as the provencara of the castle is grandmother to the heir to the throne of Chalion, Teidez, and his sister Iselle. After just long enough to get his bearings, the provencara hires him as Iselle’s tutor (in an exchange which is probably the high point of the novel). This would be difficult enough except that not long after Teidez and Iselle are summoned to the throne of the kingdom. The king, Orico, is old and ill and is largely controlled by his chancellor, Martou dy Jironal, and his younger brother Dondo. The dy Jironals want to get their claws into Teidez and Iselle so they can control the next generation of the throne, and while Iselle is smart enough (with advice from Cazaril) to recognize that she’s being played, Teidez is easily seduced by the riches and flattery the brothers heap on him. Worse, for Cazaril, is that the brothers are responsible for his being sold off years ago, and he’s certain that they plan to get rid of him to cover one of the few tracks they’ve left. When the brothers try to force an alliance by marriage, several desperate souls are moved to stop them, including through the use of death magic – in which one sacrifices oneself to kill another – but things go strangely awry, to the confusion of everyone.

On top of this, it turns out that the royal family of Chalion has been cursed for several generations, that this is what’s holding down Orico, and that Teidez and Iselle will surely inherit the curse when they inherit the kingdom. So Cazaril and Iselle are put in the position of trying to end the curse – through means they can barely imagine – while trying to foil dy Jironal’s ongoing machinations. Along the way they meet some interesting allies while trying to avoid their myriad enemies.

While Bujold still meets the requirements of telling a story that goes somewhere, and flashes some of her skills with dialogue and humor at times, but overall I found this to be a bland book. The setting is relentlessly generic, with nothing to set it apart from any number of other heroic fantasy settings. The characters are also pretty generic, with a standard assortment of “strong women trying to rise above their medieval stereotypes”, “misguided young men”, “corrupt schemers trying to eliminate their rivals”, and so forth. The novel is essentially plot-driven, with character developments that seem de rigueuer given the story developments.

Unfortunately, one of the worst problems a plot-driven novel can have is to be slow, and The Curse of Chalion is oh-so-very slow. It starts with one of the least informative opening paragraphs I can recall in a novel, telling us essentially nothing about the setting, character, or scenario. From there the story drags on for over 50 pages before anything interesting happens, and then bogs down again for more than another 50 pages before the characters finally head off to the royal court. And though Bujold doesn’t generally write action stories, the dialogue here isn’t much to write home about, so the text doesn’t even keep things moving along through lively exchanges between the characters. It just drags.

The novel’s saving grace is Cazaril, the one character who has any, well, character, as a former soldier whose spirit has been broken and has to put himself back together again for the good of the kingdom and of Iselle. His position as the wise advisor to Iselle and some of the dumber supporting characters is a pretty stock position, and his rewards for deeds well done at the end are likewise routine, but his internal struggles to overcome his burdens make for the book’s most interesting moments, especially when he’s revealing his past to another character, or being amazed at the unique position in which he’s been placed.

But overall The Curse of Chalion is merely light entertainment, and it could easily have had 200 or so pages edited out of it. I was a big fan of Bujold’s earlier novels, but I think she peaked with Mirror Dance and her writing has been in decline ever since. This one’s one of her weakest, and it doesn’t give me optimism towards Paladin of Souls.

The Dark Knight

The Dark Knight is the sequel to 2005’s Batman Begins, which I enjoyed quite a bit. Remember when Batman came out in 1989 and everyone was wondering whether it would be a campy film like the 60s TV series which had influenced 1978’s Superman to its detriment? Fans lauded Tim Burton’s take on the caped crusader for being dark and serious.

Well, Burton ain’t got nuthin’ on Christopher Nolan, director of the current franchise.

Here, Batman (Christian Bale) and squeaky-clean district attorney Harvey Dent (Aaron Eckhart) are on the verge of shutting down Gotham’s crime families, especially after Batman manages to haul in the crime lords’ “accountant” from Hong Kong. The crime lords get into bed with the maniacal Joker (Heath Ledger) to take out Batman, and the Joker sets out to do in all the big names who are maintaining law and order in Gotham, showing himself capable of intricate, seemingly-impossible crimes of murder and mass destruction.

Batman’s alter ego, Bruce Wayne, has high hopes that Dent can be the hero Gotham need and that he can put aside his double identity and marry his childhood sweetheart, Rachel Dawes (Maggie Gyllenhaal). But, unable to wait for Bruce forever, Rachel is not only working with Harvey in his office, but dating his publicly. Which, of course, also puts her in the line of fire of the mob and the Joker.

The Dark Knight is a very dark film indeed, even though much of it takes place in the daytime: Harvey, Rachel, Lieutenant Gordon (Gary Oldman), the commissioner, the mayor, all the good guys are constantly under siege by people who vanish in the shadows after striking. The Gotham police department is deeply corrupt, which bothers Dent to no end even though he knows that dirty cops are better than the only alternative, which is no cops at all. It makes the film feel constantly suspenseful, even in the daylight scenes, even in places we expect will be safe for the heroes. Only his secret identity gives Batman himself any safety. (Although one does wonder why Bruce Wayne isn’t a high-profile target for the criminals of Gotham.)

Ledger is quite good as the Joker. Jack Nicholson’s performance in the 1989 film also drew kudos, but I always thought he was just playing ‘nutty old Jack Nicholson’, and I thought his performance was a low point of that film. Ledger is dark and menacing and convincing in being “crazy like a fox”, the sort of crazy where he’s willing to do anything to get what he wants, and where his appearance makes others underestimate him, often for the last time. Is his performance worthy of an Oscar, as has been suggested? I didn’t think so, but he did do a good job.

The film is a fine suspense and action-adventure piece. What makes it really work is that there’s some real characterization behind the cape: Bruce isn’t as meaty a character here as he was in Batman Begins, but Harvey, Rachel and Lt. Gordon all pick up the slack and contribute to giving the film more heft than just a lot of chasing and fighting and lunacy, it gives the characters something to fight for.

Despite that, the film does have its flaws. First, it’s overlong, with perhaps one too many clever plans of the Joker’s that Batman has to stop, and one too many nifty gimmicks that Batman can employ – his little trick with Lucius Fox’s (Morgan Freeman) latest technological innovation was cool, but implausible and unnecessary. Second, while the resolution of the Bruce-Harvey-Rachel triangle works for the film (though it’s not a happy ending), the Batman-Harvey-Joker triangle ends rather anticlimactically, separating the Joker and Harvey into two separate threads when it would have been far more satisfying to have them all merge together in the final fight against the Joker. While the Joker’s character is rife with meaning, I thought Nolan missed a chance to imbue Harvey Dent’s fate with the same degree of meaning – or at least a demonstration that even the Joker should sometimes be careful what he wishes for.

Still, The Dark Knight is quite a good film, stylish and intense. Definitely not a kids’ film, as there are some pretty brutal scenes. But maybe the most serious superhero film ever made. Which shows how far we’ve come in 40 years.

A few more, spoiler-laden comments after the cut:

Continue reading “The Dark Knight”

WALL-E

I never went to see Ratatouille, since the premise didn’t appeal to me and something about Brad Bird’s approach to story construction puts me off (The Incredibles could have been a great film, but it’s rather an unfocused hodge-podge), but tonight we resumed riding the Pixar bandwagon by going to see WALL-E.

It’s a cute film. It does a terrific job of portraying the eponymous character’s unending life as nearly the last living thing on a used-up, abandoned Earth. Without dialogue, but with plenty of body language, WALL-E conveys his begrudging acceptance of his workaday life, with his hopes and dreams behind it. And when the more advanced robot Eve shows up on a mission, his realization that his dreams could come true is quite poignant. From there the film turns into a madcap adventure as we find out what happened to humanity, and WALL-E and Eve try to complete Eve’s mission and figure each other out (not necessarily in that order.

The film is at its best when it’s dealing with the robots – and there are plenty of them – but at its worst when dealing with the humans, and what they’ve become after 700 years. Okay, it’s a cautionary tale about out consumer culture, but it has all the finesse of a sledgehammer to the forehead, with people having become obese and slothful, entirely reliant on stimuli from the computer network. It’s not like it’s particularly new, either; except for the fat angle, it’s pretty much the same premise as that of Adventure Comics #379, which was published around the time I was born. I think if they’d come up with a more nuanced explanation for humanity’s absence it would have been a much better film.

Still, the robots are at the front and center, and that makes it a fun film despite its flaws. WALL-E is a terrific-looking creation, expressive and sympathetic, and Eve isn’t far behind him. And the film is touching and funny and exciting as WALL-E and Eve try to get together. The animation is stunning, of course, and the music is very distinctive compared to earlier Pixar films. Overall, a fun film.

Topping it off – actually leading it off – is the short before the film, “Presto”, which is absolutely hilarious, as good as any old Warner Bros cartoon. Sometimes it seems like the shorts are better than the features!

Alastair Reynolds: House of Suns

Another year, another novel from Alastair Reynolds – which would be a blithe comment without also mentioning that whenever he publishes a new book, I buy the UK hardcover and drop whatever else I’m reading to read it. Yes, he’s that good: Even his weakest novels are packed with evocative settings and cool ideas. House of Suns is one of his better novels.

A framing sequence (of sorts) set hundreds of years in the future sets the backdrop, in which some rich and inquisitive humans cloned themselves a thousand times and set up family “lines” by sending each clone (“shatterling”) out on their own starship, in advance of the rest of humanity reaching the stars. The bulk of the novel takes place millions of years in the future: There’s no faster-than-light travel, but ships can near lightspeed, which combined with life-extension and hibernation technologies means that the members of the lines have lived for centuries (maybe millennia) of personal time, stretched to those millions of years via their travels.

The protagonists of the story are two members of the Gentian Line, Campion and Purslane, who have violated their line’s conventions by travelling together and becoming romantically involved (heterosexual – the clones are not exact). Campion is impulsive while Purslane is more measured and thoughtful. The Gentian Line travels the galaxy gathering information, and meets once every galactic cycle (!) to exchange that data. In between they accumulate wealth by constructing “stardams” – manipulating ringworlds left by the Priors – an extinct earlier civilization – to enclose dangerous objects – like exploding suns – for the protection of others. The backdrop also includes the Vigilance – a computer swarm observing the galaxy on its own – and the Absence – a black spot where the Andromeda Galaxy used to be.

Campion and Purslane are late to the line’s next gathering, which is good for them since someone else decided to come in and obliterate the Gentian Line. The survivors retreat to a world called Neume. Campion and Purslane had taken on a robot companion named Hesperus who had helped them during the disaster, but who was badly damaged. Two other robots, Cadence and Cascade, are also present as guests of the Line, and are doubtful he can be repaired, but Hesperus had left a final request to be given to the Spirit of the Air, a powerful machine entity which lives on Neume.

Their personal considerations aside, Campion and Purslane also get caught up in the Line’s family politics, which have become especially messy in the wake of the disaster, especially with prisoners to interrogate. Their only clues are the name “House of Suns”, a reference to a Line no one’s ever heard of, and the indication that Campion is somehow the catalyst of the attack, though no one can understand how.

As you can see, House of Suns starts out big and just gets bigger from there, with massive technology at the hands of the heroes, but even more massive technology out there to be discovered. Little of this tech is particularly new to a science fiction reader, but Reynolds deploys it in new combinations and in interesting ways; the wonder in the novel is much more about scale than about kind, and a reminder that sheer scale can still be amazing even after all the SF that’s been written before. (Of course, this does beg the question: After using ringworlds as merely materials in a larger project, and making galaxies disappear, can Reynolds come up with an encore in the theme of scale? It might be wiser if he doesn’t try.)

The “framing sequence” which opens each of the book’s parts is eerie but somewhat disappointing. It provides some insight into how the Gentian Line got started, and is also an allegory of sorts for the main story, but I found the connection between the two to be too tenuous to be really satisfying. I’d hoped for something more concrete linking the two stories.

But that sequence is a small part of the whole book, and the main story is much more rewarding. The focus is on political machinations and the mystery and suspense of the attack on the Line rather than on depth of character, but I also felt there was enough characterization to feel realistic. In particular, the loyalty of Campion and Purslane to Hesperus was at times touching, and Campion’s friction with the other shatterlings feels realistic. Although the narration alternates between the two, Campion always feels like the more interesting of the pair, probably because he has more foibles in his personality. The book might have had additional depth had it been written as a rite of passage or growth for Campion’s character, although that would have left out many excellent scenes which are seen only by Purslane.

The world building is excellent, as it usually is in a Reynolds novel: The sense of history and of a myriad of human cultures, and of their comings and goings as perceived by the Shatterlings is all very well portrayed. The Lines naturally feel a little superior to everyone else since they tend to outlive them, but are occasionally reminded that they’re not the only sharks in the sea, and they’re not perfect either. Though it takes a while for the mystery to draw out, there’s plenty of stuff happening and being revealed to keep the reader entertained; although the book is long, it’s rarely dull.

I found the ending to be a satisfying wrapping up of all the various threads, even if the final chapter did end rather abruptly. Reynolds also comes up with a satisfying rationale for the actions of some of the superhuman entities flying around, one which suggests that sometimes our fears are worse than the reality, but that we’re rarely willing to go out on a limb and risk finding out if that’s really true.

Although I didn’t find House of Suns to be quite as good as Chasm City, or its universe to be quite as richly textured as the Revelation Space universe, I still think it lands in the upper echelon of Reynolds’ novels. Although the sheer sense of wonder is its big selling point, it holds together as a story, too.

Indy 4

A few weeks ago we caught the last 45 minutes or so of Indiana Jones and the Last Crusade on television. There was a scene in which Indy is fighting some Nazis in a tank and the tank goes over the edge of a cliff. His father and friends run to the edge and start to mourn his passing. Meanwhile, a few dozen feet away, Indy pulls himself up over the edge of the cliff and limps up behind them and looks over the edge with them. It’s a moment which perfectly illustrates why Last Crusade and Indiana Jones and the Temple of Doom were basically crappy films: Their sense of humor sucked eggs, exploiting the foibles of the characters for the cheapest sort of laughs. Last Crusade, although with a nominally better plot than Temple, was especially guilty of this sin, using Indy’s father (played by Sean Connery at his most ridiculous) and friends as little more than comic relief. It was like George Lucas and Steven Spielberg wanted to make a couple of bad James Bond films, but didn’t even make it that high.

How the heck did these two manage to take basically the same elements and turn them into the excellent Raiders of the Lost Ark?

Anyway, nearly 20 years later, Harrison Ford is back as Henry Jones Jr., in Indiana Jones and the Kingdom of the Crystal Skull. Taking place in 1957, the film opens with Indy and his partner Mac McHale (Ray Winstone) having been captured by a team of Soviets, led by Colonel-Doctor Irina Spalko (Cate Blanchett with a black bob haircut), who have brought them to Area 51 to find a certain item in a military warehouse. They get what they’re looking for, but Indy escapes, and then manages to survive an atomic bomb test (!) before telling what he knows to some government officials, who are notably suspicious of him for having helped the Russians at all.

Back at the university, Indy finds that he’s being placed on a leave of absence. As he heads out to who-knows-where, he’s contacted by Mutt Williams (Shia LaBeouf), a young man who’s friends with an old friend of Indy’s, Dr. Henry Oxley (John Hurt). Mutt says that ‘Ox’ is in South America on the trail of Akator, a mythical ‘city of gold’, but that he’s been captured, and that Mutt’s mother followed him and has also been captured. Managing to elude both the Russians and the FBI, Indy and Mutt head to South America where they once again meet both Spalko, and Indy’s old flame Marion Ravenwood (Karen Allen, reprising her role from Raiders), and the various parties battle their way towards Akator while trading ownership of a mysterious crystal skull dating back hundreds – maybe thousands – of years.

The film is irrepressibly silly – c’mon, surviving a nuclear explosion? – but I enjoyed it a lot more than I’d expected to. In a sense it completes the “arc” of the four films’ storytelling “feel”: Raiders was an absolutely straight adventure film until the supernatural bit at the very end, but later films get less plausible until in Crystal Skull the film is pretty ludicrous almost from the get-go. But it’s also comfortable in its implausibility; you know there are going to be ancient traps that couldn’t possibly work, and it’s pretty obvious very early on what the Crystal Skull really is and what its Kingdom almost certainly is, and although it ends in a climax that’s maybe even too over-the-top for this movie, it’s still a lot of fun getting there.

Happily, the script crafts just enough of a world around the character to make it feel like Indy’s really been doing things for the 19 years since Last Crusade: Fighting in the war, doing jobs for the government, continuing his archaeological exploits, and seeing old friends pass on. The world hasn’t stood still but neither has he.

The film also takes its characters seriously: Mutt, Marion and Ox aren’t there just for comic relief, nor is Dean Charles Stanforth (Jim Broadbent) at the university, who fills the role Marcus Brody did in the earlier films as Indy’s friend and confidante (without being reduced to the woeful caricature that Brody was in Last Crusade). Mutt is both a little in awe of Indy, and competent and willful in his own right. Marion was I think the weakest character, and Karen Allen mugs her way through most of the film with a maniacal grin on her face, which makes her seem not very much like the character in Raiders. That’s too bad, but the main relationship in the film is between Indy and Mutt, so it doesn’t hurt the film very much. Blanchett as the villain is pretty generic, not given much material to work with, and not really managing to transcend the material; Spalko is just a necessary driving element of the plot.

But it’s the action sequences and Ford himself which holds the film together. Considering Raiders got all the best jokes about how Indy isn’t quite as tough a guy as he sometimes acts, it’s been tough for the later films to plumb that territory. Now that Indy’s pushing 60 he both has to make the action scenes plausible while not making the character seem pathetic through “OMG Indy’s pushing 60!” jokes. To the film’s credit I think it manages to make that narrow passage and ends up being a fun adventure film with many good action scenes and a few nice character bits. Not all the action scenes work – the swordfight is a little too gratuitous, and there’s a really nasty and unnecessary sequence involving carniverous ants – but mostly it’s a really fun ride.

Honestly given George Lucas’ awful track record as a screenwriter – none of the recent Star Wars trilogy were worth much in the story department – I didn’t know what to expect here, but overall I enjoyed it. I’d probably even watch it again, which is more than I can say for Temple or Last Crusade. And in fact I’d even go see a fifth film, if they make one. Sure, I think it would have been a substantially better film if the ending had been toned down to be less ridiculous, but still.

So if you have a healthy tolerance for cheese in your adventure films – and frankly, you’d be something special if you have a lower tolerance for it than I do – then you’ll probably enjoy Crystal Skull. It ain’t Raiders, but it’s fun.

Michael Swanwick: The Iron Dragon’s Daughter

I’d owned this book for a while, but I’d rather burned out on Michael Swanwick by the time I bought it. Although he’s wonderful with imagery, I sometimes find his plots and characters to be lacking, and I couldn’t get into Stations of the Tide at all, even though it won the Nebula Award. However, I read a couple of excerpts of his new novel, The Dragons of Babel in Asimov’s and I enjoyed them a lot. Then I learned that it takes place in the same world as The Iron Dragon’s Daughter, and I had to go back and read that one before tackling the newer novel.

The central conceit of the world in the novel is it’s a fantasy world filled with all the traditional elves and dwarves and goblins and dragons, but that the fairy tale stories written about those creatures took place centuries ago, and in the present day this world has gone through its own industrial revolution, and today there are cities and weapons and schools and other trapping of our own modern culture, with magic and fantastic creatures integrated right into it.

The story’s heroine is Jane, a human girl among fantastic creatures, regarded as an oddity in a world that’s full of them. The novel opens with her working as a slave in a factory which builds iron dragons – sentient, flying tanks. Jane is on the edge of adolescence, and is starting to form thoughts of her own independence, although she’s somewhat behind her peers in this respect: Her friend Rooster is the nominal leader of the child workers at the factory, and has been trying to figure out how to escape or at least how to deal with some of their tormentors among the management for a long time. Other workers are happy merely to rise in the ranks among their own. Following one of Rooster’s plans, Jane gets singled out by the plant manager to do a favor for a high elf lady in the area, which leaves her ostracized by her peers. But she also is contacted by an old, forgotten dragon, number 7332, who has been imprisoned at the factory and also wishes to escape. Together they manage to achieve this goal.

The novel is told in several parts, although they’re not declared as such, but there are jumps between the major sections of story. Jane and the dragon settle near a town where Jane enrolls in high school, and the dragon goes quiescent. Jane isn’t a very good student, but aspires to become an alchemist. She also makes new friends of varying quality, and becomes involved in some local elvish customs. The last part of the novel sees Jane attending college and finding that pieces of her life seem to recreate themselves in her new environments with new players each time. She becomes more confident and gains more skills over time, and learns what 7332’s ultimate goals are for her, which are played out in the novel’s climax.

Swanwick’s novels always have a dreamlike quality to them, and Daughter certainly has that. There are even hints that it might all actually be a dream, but Swanwick is too crafty to come out and say that, and he leaves it up to the reader. This results in some allusions to the relationship between our world and Jane’s which I thought felt out-of-place in the novel. I’d have preferred that it have been played with the world it portrays being exactly what it appears, as I think the ambiguity adds nothing to the tale.

The story is of course a coming-of-age story, with Jane growing from an oppressed wallflower to a strong-willed and angry young woman, upset at how her being a human has left her in this second-class position (even though it confers a few advantages on her, too; for instance, some magical constructs work on magical creatures, but not on her). She’s a slightly pathetic character at the start, a little cowardly in her oppression, but with some inner strengths. These strengths come out over time as she stands up to increasingly more important and powerful people in pursuit of what she wants: A life of her own following her dreams. She has several romances with men who are all similar in some key ways, finds some friends and allies, as well as some adversaries. But she always seems to ultimately feel alone, and consequently she always has a certain kinship with 7332, despite the dragon’s frustrating and mercurial nature.

As much as I enjoyed Jane’s journey, I found its ending disappointing since it undercut a lot of her hard work in a relatively brief moment of emotion and show of force. For me the setting was the star of the book: While some commentary I’ve read about Daughter describes it as a melding of science fiction and fantasy, or an subversion of fantasy, I saw it more as applying some science fictional principles to a traditional fantasy setting: After all, there’s nothing that says that such a world couldn’t develop advanced science right alongside its impossible elements. Swanwick parcels out the interactions of these two slices of his world in small bits, and often subtly or obliquely; no wizards driving automobiles here, but characters considering the underlying principles of magic, or the haughty elves effectively forming the ruling caste of an economy driven by the creation of wealth. It’s a rich backdrop and there’s so much more that could be done with it – but Swanwick does quite a bit with it here in the service of the core story.

So yes, I was disappointed with the ending, and I wished Swanwick had chosen a course more in keeping with the tone of the rest of the novel. However, it was still a fun journey, and it’s whetted my appetite for reading The Dragons of Babel in its entirety.

Speed Reading

Last night I did something that’s very rare for me: I read a whole book in one evening. Specifically, I read Octavia Butler’s Wild Seed for my upcoming book discussion group. As I’ve said before, I’m quite a slow reader, usually plodding along at about 60 pages per hour, which means I can expect to spend about 7 hours going through a 400-page novel, the likes of which are common these days. Wild Seed is only about 280 pages, which means it would usually take me over 4 hours to get through it, but I finished it in about 3.

Okay, I did cheat a little bit, because I’ve read it before. I read the 4 in-print volumes in Butler’s Patternist series some years ago (I own a copy of the long-out-of-print volume, Survivor, but haven’t read it). For some reason I didn’t write reviews of the 4 books back when I read them. My recollection is that I thought they were okay but not terrific.

Which is pretty much what I thought of Wild Seed this time around: Okay but not terrific. The book concerns a pair of long-lived people, and their kin, who are all mutants with superhuman – mostly telepathic – powers. They actually seem very much similar to the comic book X-Men, only in this setting one of the long-lived characters, Doro, can jump between bodies (effectively killing any person whose body he inhabits), and is engaged in a long-term breeding program to create more people like himself. The title character, Anwanyu, is much younger, and is a shapeshifter and healer. The book is primarily about their relationship and the tension between them, as Doro expects everyone to bow to his will, while Anwanyu considers much of what Doro is doing to be abomination. The book has some powerful moments, but peters out at the end as the dramatic conclusion of their struggle is quite anticlimactic. (This is somewhat necessary as the book is a prequel to an already-existing series. But still.)

Anyway, although I did skim some of the more tedious bits (Butler often goes into a little discourse about the beckground of whatever new setting the characters are moving to, and then pretty much shoves all the background into, well, the background; there are also some less-than-illuminations digressions into the backstories of the two main characters), the book really was quite a quick read. I’m not really moved to re-read the rest of the series, although maybe I’ll tackle Survivor sometime soon to finish the arc.

Next up is Michael Swanwick’s The Iron Dragon’s Daughter. I’ve read a couple of stories recently in Asimov’s by Swanwick which I’ve enjoyed – especially “A Small Room in Koboldtown” – and I learned that they’re excerpts of his latest novel, The Dragons of Babel, which is a sequel to Daughter. So it seems like a good choice. What appealed to me about the stories is the setting: Traditional fantasy creatures (elves, goblins, trolls) whose world apparently continued developing beyond the medieval era and is now in an industrial age much like ours. A nifty idea.

I find Swanwick’s books to vary widely in quality. I liked The The Drift and Vacuum Flowers (both of which I reviewed here), but didn’t care much for either Stations of the Tide or Jack Faust. I’m hoping that these next books will be more like the former than the latter, even if I’m not generally a big fantasy fan.

Battlestar Galactica: The Mini-Series

Talk about late to the party: Last night we finally watched the DVD of the Battlestar Galactica mini-series that’s been sitting on my shelf since my Dad gave it to me a couple of Christmases ago. It’s one of the few TV series that I’m sorry I missed out on; the reason I did is that Comcast in my city doesn’t include Sci Fi among its stations unless you pay extra for digital cable, which I’ve refused to do just to get one station. So, no BSG on television for me.

I have heard the many good things people have said about the series, but it was hard to get up the motivation to start watching several seasons of television on DVD. And the last two well-regarded SF shows I watched – Heroes and Firefly – were both pretty bad. (Heroes was a decent idea weighed down by boring writing. Firefly was just drek.) So my enthusiasm for BSG was muted. Plus one of the creators of BSG is Ronald D. Moore, who was a writer and producer on the 90s Star Trek series, which were also drek.

Despite all of this, we thoroughly enjoyed the mini-series, finding it well-written, well-acted and well-produced. Which makes me even sorrier that I’ve been missing out on it after all this time!

I was impressed that the creators were able to take the original series’ premise and trappings (character names, planet names, visual appearance of the Cylons) and craft a completely series – even grim – story out of it so that some of the silliness of the names actually seem like artifacts of humanity’s golden age which we’re watching come to an end over just a couple of days.

The construction of the characters is downright scientific: I think all of the major characters either tells a big lie during the story, or is hiding one from before the beginning. All of them are deeply flawed in some critical ways. I think the perfect example of character construction is Gaius Boltar: The “traitor” in the original series, in this series he’s used by a Cylon agent to help bring down humanity. We also know he’s going to be the Cylon’s link to humanity if he manages to escape, yet he does the honest thing when he has a chance to get away by letting someone else go in his place – and then is able to go anyway through the selflessness of another character. The series unflinchingly forces characters to confront their flaws, and different characters have different degrees of success in doing so.

It took me a while to decide whether I liked the acting on the show, and eventually I decided it was actually very good acting. I think I found it difficult to judge because the writing is very subtle and there are few emotional outbursts, and thus few opportunities for actors to really chew the scenery. I think Education Secretary Laura Roslin (Mary McDonnell) was the litmus test for me: I kept wondering, “Is she doing a good job, or is she just sort of sleepwalking through the role?” Roslin is a very even-tempered character placed in a very difficult position, but I think McDonnell does a fine job of holding the character steady but having her inner turmoil show itself in small ways at key moments. The rest of the cast is equally good, and Edward James Olmos as Commander Adama is excellent in anchoring the series as the man at the center of the firestorm.

The production work was interesting, too. The space battles have a visual look similar to those in Babylon 5 (not really a surprise since B5 blazed the trail for special effects in space opera used today), but the low-key music (often no more than a simple rhythm) and frenetic editing make the battles seem less like a ballet (a style pioneered by Star Wars and rarely deviated from in SF film since) and more like a period of complete chaos in which everyone feels happy to get out alive. The sets and lighting are dark and foreboding. The music is portentious – what there is of it. I would have appreciated some slightly more melodic music, but I can see what they’re going for here; it’s so sparse that many scenes occur without any musical support, which is unusual in adventure television.

So overall, good stuff. Naturally I promptly went out and bought the first season on DVD. This series seems to be further support for the notion that there are no bad ideas, only bad writers. What the world (or at least television) really needs are more good writers.

Robert Charles Wilson: Spin

Review of the novel Spin by Robert Charles Wilson.

Winner of the 2006 Hugo Award for Best Novel, Spin is the second novel I’ve read by Robert Charles Wilson. The first was The Chronoliths, a nifty idea which I thought fell short on both the plot end and the character end. Spin has its flaws, but it’s all-around a far superior novel.

Spin has a framing sequence taking place in the far future, but the main story begins in the near future when three lifelong friends, the narrator, Tyler Dupree, and the twins Jason and Diane Lawton, are entertaining themselves one evening while the Lawtons’ parents are throwing a party. Suddenly all the stars go out, even more suddenly than in a famous science fiction short story. Actually, Earth has been suddenly enclosed in a membrane which filters perceptions of the outside cosmos, letting through enough sunlight for life to survive and blocking out most everything else.

Jason grows up as his father E.D.’s right hand man, helping run a powerful company to learn what the membrane – called the Spin – is, and how mankind can free itself from it. Diane instead joins an apocalyptic religion and retreats from her family and friends. Tyler gets a medical degree and becomes Jason’s doctor and confidante. They soon learn that the membrane is protecting Earth from the effect of speeding up the passage of time, so that 100 million years pass outside the membrane for every year that passes on Earth. That works out to about 3 years every second, which naturally leaves everyone concerned that the universe will actually come to an end in their lifetime. Yet this leaves the questions: Who’s done this to us? Why? Why haven’t they shown themselves?

I think that Spin aspires to consider humanity’s reaction to being placed in this incredible and fatalistic situation through the eyes of its characters, but it rarely really considers the gestalt of humanity’s reactions: There are occasional riots, periods of resignation, the seemingly-obligatory religious fervor, and an awful lot of coping. Only this last is really handled in much depth, as the technical challenges are considered (the Spin, after all, cuts Earth off from all its orbiting satellites), and some of the decisions that people make when faced with the end of the world – albeit one which will come years or decades later – affect the main characters. But our heroes – who are mainly Tyler and Jason – are too privileged and isolated to really have more than a distant view of how most of the world is dealing with the situation.

Consequently the bulk of the book is a chronicle of its characters lives, as seen through Tyler’s eyes (and occasionally through Jason’s words). Jason is obsessed with doing what he can to free humanity from the Spin, and he feels the weight of his task – not to mention his relationship with his power father – on his shoulders. Tyler is more of a strict observer, Jason’s friend but also his inferior, haunted by his romantic feelings for the distant Diane, but unable to really contribute directly to Jason’s projects. Still, his position makes him an important witness to many of the remarkable events that occur during the story. Neither character is especially complex – indeed, Wilson takes pains to note that Jason is something of a one-note character by his own choice – so the book doesn’t entirely work as a character drama. There are periods of dramatic interest, but I think the book drags at times as it tries to pace out the characters’ lives, but their lives outside the Spin aren’t all that interesting. It’s only as they relate to the Spin that they really have meaning. (While this is, strictly speaking, a criticism, to be fair Spin isn’t any worse than most SF novels in this regard; it’s actually somewhat better.)

Fortunately the science fictional plot picks up plenty of the slack. You may think I’ve given away the big surprise in explaining what the Spin is, but there’s a lot more in here revolving around Jason’s efforts to find a way to break free of the Spin, including two clever ideas for “gaming the system”, making the Spin work for humanity rather than against it. It’s not hard science fiction per se, but it mixes some traditional science fictional ideas with some more modern ones and comes up with a fairly novel concoction. The reason behind the Spin is indeed explained, and not only was it not at all what I’d expected it would be, but it makes sense, turning out to actually be a high concept behind all the mystery. It’s pretty rare that a novel can pull that off without seeming cheesy, and despite its flaws Spin is never cheesy.

What isn’t explained is why the membrane is called “the Spin” by the characters, as it doesn’t seem descriptive of the phenomenon.

Overall this is quite a good read. The best SF novel of 2006? Well, that’s always a tough argument to make, but certainly I’ve read worse Hugo winners. I may be a bit jaded at times, but this one has a satisfying conclusion and several moments of “whoa, that’s cool”, and that’s a pretty good foundation for any novel. The sequel is Axis, which I suspect heads off in rather a different direction.