Three Days at Disneyland

Last weekend we drove down to Disneyland and spent three days there. Other than our trip to Disney World in 2007, I think this is the longest we’ve spent at a Disney park. But, we haven’t been in several years (thanks to our vacation moratorium due to Newton and Blackjack’s conditions), and Debbi was missing it, so we added the extra day.

Unfortunately, on Saturday when we drove down, snow closed both the Grapevine into Los Angeles and its main alternate route. After lunch at Harris Ranch, we learned of the closure in time to reroute from I-5 through the central valley to Hwy 101 on the coast, but it added 2 or 3 hours to our trip. We had 6:30 reservations for dinner and were worried we wouldn’t make it, but we got to our hotel around 5:40 and made it to dinner in time – where we met Mark and Yvette, whom we hadn’t seen in a while. They introduced us to the bar & lounge at the Grand Californian hotel, which has some killer drinks and some good appetizers.

Disneyland Main Gate

A few rides were closed at the parks while we were there, but the Big Thunder Mountain Railroad roller coaster was the only one we really missed. Otherwise we rode all of our favorite rides on Sunday, and went around the park in the railway train. In the evening we had reservations for dinner to get the preferred seating for the World of Color show, which was nice since it was getting pretty cold and a sit-down dinner was a good way to get out of the chill. (The restaurant also had the same drinks as at the bar Saturday night.)

Paradise Pier

One of the bummers at the park is that Starbucks is apparently taking over coffee services there. I don’t loathe Starbucks, but I do find them to be below-average coffee (especially drip coffee). They’ve replaced the old coffee ship on Main Street, which was wonderful, not just because you could get a free refill, but because the drip coffee was genuinely tasty. I realize that Disneyland’s relentless commercialism is just a part of the park, but this is definitely a big step backwards.

Monday was inexplicably cold and windy, which was awkward since this was the day we decided to try the Radiator Springs Racers, which is the hot new ride at California Adventure. We got a Fastpass for it and then stood in line for 90 minutes for an extra ride. And holy cow the main feed to the ride is the coldest spot in the park, and the staff don’t even have heaters to keep them warm! But we got to ride it twice. It’s a good ride, but not perhaps worth waiting that long for a go.

Radiator Springs

In the evening we had reservations at the Blue Bayou restaurant, and despite somehow having been forgotten about for a while after checking in, we ended up with a water-side table. The food was good as always. Just as we were finishing up and looking at the dessert menu, the manager of our section told us the fire alarm was going off and everyone had to evacuate. She told us since we were done we could just leave and not come back to pay. Strange! But surely a much smaller hassle than for people who were halfway through their dinner (especially since it was c-o-l-d outside).

Tuesday we had a “magic morning”, getting into Disneyland an hour before regular opening, so we went to ride several of the classic Fantasyland rides (which don’t have Fastpasses and are often jammed with long lines during regular hours). This was the warmest day of our trip, and of course we had brought warmer clothes on this day – oh well!

We rode Pirates of the Caribbean in the afternoon, and as our boat came up out of the underground ride we noticed that there was no line and the front doors had closed. Sure enough, the fire alarm had gone off as it had during dinner the night before – but we made it through the ride anyway! That building was having a rough weekend. As did the Indiana Jones ride, which was closed for most of Monday and Tuesday, so we only got to ride it once.

Somewhere along the way we went into Innoventions in Tomorrowland which I’d understood had been overhauled from the rather dated “future of the past” look from when we went 10 years ago. If anything, it’s actually worse than before. While there are a few vaguely interesting exhibits, some of it is a shambles: There’s currently an exhibit for Thor: The Dark World which we waited in for 20 minutes without much idea of what it was or how often it ran; eventually we gave up. (As best I could tell it was some sort of film presentation.) And the first floor is a sort of “house of the future”, but with an outside ring which is basically completely empty – it felt like we were trespassing backstage. Very bizarre. And the house exhibit itself was no nicer than the house we actually have! Innoventions has to be the place in Disneyland with the least imagination. Bizarre – and entirely skippable.

On the other hand, Star Tours, which I was also underwhelmed by when I rode it a decade ago, has been significantly refurbished and is a lot more fun. We only rode it once on this trip, but I’d certainly go again.

While we in the parks there I took some pictures and texted them to my nephew, which my sister had suggested I do after I sent her a picture on our first night. She says he enjoyed getting them; I haven’t seen him in a number of years, so I’m glad he did!

Haunted Mansion Holiday

After the fireworks show on Tuesday evening we did a couple more rides and then called it an early evening. Wednesday we drove back home, and fortunately hit no snags other than a couple of slowdowns on the LA freeways (and, honestly, “a couple of slowdowns” on the LA freeways is about the best you can hope for). Our kitties were happy to see us and very snuggly, and we were glad to collapse into our own bed.

Alas, Tuesday afternoon I started coming down with a cold, and driving home didn’t help it any, so today I stayed home sick. Still, a fun trip all-in-all.

Alastair Reynolds: On The Steel Breeze

On The Steel Breeze is the sequel to last year’s Blue Remembered Earth, although you strictly speaking don’t need to read Blue to follow Breeze. It takes place starting in the mid-2300s, so about 200 years after its predecessor. Thanks to life-extension technologies, a few characters from Blue are still around, but the book centers on Chiku Akinya, daughter of Sunday Akinya, one of the two principals of the first book.

Chiku has had herself cloned into three identical persons, memories evened out among them, and who then followed three different paths: Chiku Red flew after their grandmother Eunice’s ship, which had left the solar system at high speed at the end of the first book carrying Eunice on it. Chiku Green travelled aboard the Zanzibar, one of a fleet of starships (hollowed-out asteroids moving at more than 10% of light speed) heading to Crucible, a planet about 25 light years away which has what looked like evidence of alien intelligence on it, in the form of a strange object on its surface called Mandala. And Chiku Yellow stayed on Earth.

Most of the action takes place on Zanzibar, where Chiku Green has risen to a position on the council, but where the fleet is endangered by political turmoil and a more physical possibility that they won’t be able to stop before they fly past Crucible. She contacts Chiku Yellow on Earth who unearths some of the secrets that her sister has suspected, but at significant cost: Something threatens not just the fleet, but possibly every in the solar system as well, and there are surprises waiting at Crucible assuming humans manage to arrive there.

On The Steel Breeze, like its predecessors, is focused more on grand world-building than on clever plotting. The story is more sophisticated than Blue, the first book having disappointed me a bit in its fairly simply “quest” story. Breeze has more nuance in characters – mainly in the fleet – pursuing different agendas that are largely incompatible. Chiku Green makes some large personal sacrifices for what she feels is the good of her ship and her family. The characterizations are not Reynolds’ strong suit, and Chiku seems a bit too calculating in making her decisions. On the other hand Reynolds’ hand at politics is more deft than before.

The pieces of the story involving Chiku Yellow on Earth are the most exciting parts of the book, with a tense adventure on Venus followed by a hair-raising return to Earth. Her character arc is stronger, too, although as her tale fades into the background the closure her story achieves feels a little thin. The storytelling gimmick of telling the tale through the eyes of the two aspects of Chiku is clever in the first half, but doesn’t perhaps serve the characters the best in the second.

Of course there’s the alien presence at Crucible, which is not really the focus of the novel but plays some role at the end. It seems likely that it will be the focus of the third book.

Taken together, the two books feel like a modern take on Heinlein and Clarke styles of the future of humanity, expanding the world-building considerably. They’re very well-crafted works, but they do require some dedication as their pacing seems calculated to emphasize the world-building, and thus they’re not likely to be for everyone. I don’t count them among Reynolds’ best work, but I’m enjoying them so far. I’m hopeful that the next novel will bring a larger leap in technology and ideas content.

The Kittens Go to the Vet

We took the kittens to the vet yesterday for their annual check-up. At 14 months, they’re not really kittens anymore, but we still call them that, and probably will for a while.

We also brought Roulette for her check-up. In the past she always rode in our large carrier with her brother Blackjack, but since he passed away just about a year ago, we decided to put her in a small carrier by herself and put the kittens together in the large carrier.

Result: Roulette meowed the whole drive, and Sadie meowed from time to time and even louder than Roulette. Jackson was completely blasé about the whole thing.

In fact, Jackson was perfectly happy at the vet: He came out of his carrier, tail straight up, and checked out everything in the office, and was perfectly pleasant to everyone he met. Other than a brief yowl when his temperature was taken, he was quite comfortable in this new place. He really is the alpha cat, I guess! We also learned just how enormous a cat he is, which is to say, not as enormous as we’d thought: He weighed in at 14-1/2 pounds, well under the 16 pounds I’d guessed, and even the 15 that Debbi guessed. He’s about the side Jefferson was when Jeff wasn’t getting pudgy.

Sadie was also pretty comfortable at the vet, but Roulette was not, and had to be pulled out of her carrier for her exam. And afterwards she jumped down and went into the large carrier and curled up. So we decided to have her and Sadie ride home together, since they get along pretty well (it’s Jackson and Rou who don’t get along – specifically, Roulette does not like Jackson).

(Aside: Roulette is a little lighter than Debbi had expected, at 11 pounds. Sadie weighed in at 10 pounds, fluffiness and all.)

Putting the girls together worked great, as everyone was relatively quiet on the ride home, and Roulette was even up and looking around during the ride. When we got home we let them all out and the three sort of followed each other around looking a little dazed by the experience, without any friction between Jackson and Rou. So maybe there was a little bonding that went on during the trip.

The adventure took a lot out of them as they slept most of the rest of the day.

Oh yeah: And they’re all healthy, which was the point of the trip in the first place.

Caught Up in the Excitement

I used to think I’d been watching Doctor Who longer than almost everyone on the American. Then a friend pointed out to me that the two 1960s movies with Peter Cushing, Dr. Who and the Daleks and Daleks’ Invasion Earth: 2150 A.D. had been released in the United States at the time, so a lot of science fiction fans from that era were familiar with the character. Oh well! Still, I’ve been watching the series since the Tom Baker episodes aired in Boston in 1976 (I was 7), and I have dim recollections of seeing my Dad watch a couple of Jon Pertwee episodes circa 1974, so I’ve probably got a few years on most people who didn’t see those films in the 60s. As with Star Trek, I spent my pre-teen years watching the Tom Baker episodes over and over and over again; put next to other genre shows of that era, they were the cream of the crop.

The pattern at PBS back then was that they’d throw the shows into rotation, and then after a few years they’d get a few more seasons of the series and add them on. So I watched the hell out of the first four Baker seasons, and then they added the last three. Then in the early 1980s we got cable TV, and I discovered a New Hampshire station that was showing the Peter Davison stories, and they weren’t airing them in their original episodic half-hour format, but were showing them as full stories, which was awesome. The first one I saw was “Kinda”, which all things considered is a pretty crappy introduction to the fifth Doctor, though in hindsight it’s a good story which showcases the fifth Doctor’s attitude quite well.

By the mid-80s I had largely stopped watching television. Moreover, what I imagine was the BBC’s quixotic attitude towards the series combined with PBS’ cynical approach to premiering new Who episodes during pledge drives made it difficult to see many of the Colin Baker and Sylvester McCoy stories. I found a friend in high school who, it’s fair to say, was a bigger Doctor Who fan than I was, and he had access to bootlegged videotapes of the later stories which we loaned to me. Honestly, I wasn’t missing much; the original series went south in a big way after “The Five Doctors”, with the exception of a few of the McCoy episodes. (It is to me inexplicable that the fifth-to-sixth Doctor regeneration story, “The Caves of Androzani”, is so well regarded, as I found it to be pedestrian and tedious.)

Still, this was my first experience (other than a convention my Dad took us to to meet Tom Baker which I barely remember) with other Who fans. It was a little weird to realize that there were fans who were more willing and able to get those episodes than I was.

A friend and I watched the 1996 TV-movie when it aired. It was pretty bad, though actor Paul McGann was good int he title role. We watched it again on Friday, after watching “The Night of the Doctor”, and it is a shame McGann didn’t get more of a chance to show his stuff. (There’s a petition to create an eighth Doctor series in the wake of the minisode.)

I was never into reading any of the spin-off books or listening to any of the audio dramas. I felt like I’d been burned by all the yahoos on USENET in the early 90s earnestly arguing that all the Star Trek novels and such were canon. As far as I’m concerned, if it ain’t in the original medium (video for Trek and Who) then it’s fanfic. I guess there’s a complex series of plots in some of the novels, but it’s been largely discarded by the new series, so I don’t feel that I missed much.

I was encouraged when I’d heard that the new series was going to be a continuation of the old, and that they were going to treat the TV-movie as part of canon. And it’s been a fun run, though erratic at times, perhaps struggling to reconcile the series of unrelated adventures of the original series with the “larger storyline” demands of modern TV (though most series manage to flub their ongoing storylines). The series also led with its best, as Christopher Eccleston as the ninth Doctor has pretty much overshadowed every other actor in the series.

As Doctor Who has become a worldwide phenomenon it’s been strange for this old fan to see some of the new conventions that have grown up around it. The weirdest for me was been people referring to the Doctors by just their number (“eight”, “ten”, “eleven”). I guess it’s a natural development in these days of texting shorthands. LOL. I also find it a bit odd how strongly Doctor Who has become identified with the U.K., since the original series just felt like a science fiction show with a low budget and English accents.

So it’s been a long strange journey, and now we’re heading up to the 50th anniversary of Doctor Who next Saturday. And despite myself, I’ve been getting just as excited about it as everyone else, following the speculation and all the bits that have been released officially. I worry that I’m too excited: There’s a huge amount of potential in the premise they’ve set up, honestly they could base a whole season around it, but they’ve only got 75 minutes to work through it all. Will it be enough? Will it be ridiculously over-the-top, as the silly season-enders under Russell T. Davies were? We’ll find out.

I’m looking forward to it anyway.

(But I’m secretly hoping they’ve managed to sneak a real surprise into the story. Like a guest appearance by Tom Baker or something.)

A brief spoiler for anyone who hasn’t seen the last episode of season seven, or the developments since, after the cut:

Continue reading “Caught Up in the Excitement”

The Sandman: Overture #1

The Sandman: Overture #1 of 6, by Neil Gaiman & J.H. Williams III, DC Comics, December 2013

The Sandman: Overture #1 There’s surely no comic less in need of my recommendation than this new installment (“Back After Fifteen Years!”) of Neil Gaiman’s keynote fantasy series. But The Sandman: Overture #1 was the standout comic this week.

I was generally a big fan of the original series (I only say “generally” because I actually dropped it about six issues in, after the death-in-the-diner issue, and picked it up again with “Dream of a Thousand Cats”; also, I felt that “The Kindly Ones” was hecka padded. But it had many truly excellent stories, and worked superbly as a grand arc), so I was a bit skeptical of Overture being a prequel to the series, explaining what led to Dream being captured in the first issue of the original series. Indeed, we see many elements in this first issue which were revealed only over time in the original series (and, thus, Overture is a poor starting point for people who haven’t read the original), some of which are portents of plot threads which would be resolved in the original (a lengthy sequence with The Corinthian, for example).

But there’s also an undercurrent of mystery, as Dream senses something wrong in the universe, and then in the final scene Gaiman throws a curve, showing that Overture isn’t just going to walk through territory we’ve been through before, but that there are new things to discover – big things – back here in The Sandman‘s past. It was exactly where this story needed to go, as trying to extend a “complete unto itself” magnum opus is a tough feat. (And recall that the few Sandman stories published since the series’ conclusion have been asides, pieces filling out the universe as it were, and not ones that tackled the main character’s story head-on.)

Joining Gaiman is artist J.H. Williams III, who is certainly one of the best renderers in comics today. Where his work often falls down, for me, is in layouts and storytelling, which I often find hard to follow. (His Batwoman had this problem in spades.) While I’m a fan of innovative layouts, they should never compromise telling a coherent story. Fortunately, he adopts a much more straightforward approach here (possibly prompted by Gaiman’s script, I don’t know), and consequently we can happily enjoy the pretty pictures. Williams also supplies the lovely primary cover (an alternate cover is by original series regular cover artist Dave McKean, whose work I’ve never warmed to).

Overall it’s a winning combination, and looks to be an excellent series. So if you had some of the same reservations about it that I did, I would say that you should put them aside and check it out.

Velvet #1

Velvet #6, by Ed Brubaker & Steve Epting, Image Comics, October 2013

Velvet @1

I can’t remember the last comic book I’ve been looking forward to as much as the first issue of Velvet.

Ed Brubaker and Steve Epting worked together on the terrific Captain America: The Winter Soldier (the source material for next year’s Cap movie), where they successfully resurrected the long-untouchable dead character Bucky Barnes. Brubaker writes a lot of nourish comics, but Cap was more in the style of espionage thrillers, much like my hitherto-favorite work of his, Sleeper. Epting, meanwhile, has grown from an artist doing work that felt a little out-of-place following George Perez’ run on The Avengers to an outstanding artist who mixed in with Butch Guice and Michael Lark on Cap.

So the creative team is great, and I was completely sold on the premise of Velvet as soon as a read a preview: Velvet Templeton is the secretary to the director of ARC-7, a top-secret British intelligence agency. But it’s not giving much away to say that she’s much more than what she appears, since we learn in the first page of the issue that she’s romanced several of the agency’s top agents without any of them knowing she was playing the field. When one of their agents is killed, she ends up in the middle of the investigation, and we see that she’s really not what she appears to be.

It’s a wonderful set-up issue. It takes place in 1973, perhaps coincidentally the year that Roger Moore took over as James Bond in the film series, and a few years after The Prisoner. But I suspect Brubaker is mainly going for the period atmosphere and is working from a wider assortment of source material. (The afterword by Jess Nevins cover the history of spy fiction, almost none of which I’ve read, so I can happily enjoy the series without worrying about most hidden references that have been dropped in.) The time period is also one in which there were very few woman agents (the ones from The Avengers and…?), which could lead to some exploration of gender issues, if Brubaker decides to play it that way.

I’m more interested in how Velvet managed to end up in her position given her obvious qualifications for other lines of work, and presumably that will be at least the subject of the first arc, if not of the whole series. But this being a Brubaker series, there are surely plenty of other characters who have interesting dirty laundry to be aired.

It looks great. I can’t wait.

Nowhere Men #6

Nowhere Men #6, by Eric Stephenson & Nate Bellegarde, Image Comics, October 2013

Nowhere Men #6 Nowhere Men is an interesting science fiction title from Image. It seems both the writer and artist have both been working for Image for a while (I’ve probably seen Bellegarde’s work in some of the Invincible titles, but I don’t remember it clearly), but Nowhere Men is different from anything they’ve worked on before.

The core of the book is a quartet of scientists who formed a global corporation, World Corp, back in the 60s. The scenes from that era evokes imagery of the Beatles (the book’s title presumably comes from John Lennon’s similarly-named song), without there being an explicit match of the scientists to the original Fab Four. But most of the book takes place in the present day, where there’s an ongoing theme of the optimism and wonder of the founding of World Corp having rotted through: Emerson Strange, once a dashing man with long hair, is now old, bald, and seems crushed by the weight of running World Corp. Dade Ellis has spent years in a coma. Simon Grimshaw seems not to have aged, and has split from the other two with plenty of hard feelings. And Thomas Walker apparently succumbed to drug addiction and dropped out of society, not having been seen for years.

Worse, experiments on a space station which Strange was overseeing have gone badly wrong, and the crew of the station barely managed to escape, while all being mutated in various ways (some of them grotesque).

This issue features a confrontation among the station crew, Strange, Ellis and Grimshaw, in which all hell breaks loose. The World Corp founders clearly aren’t used to being challenged by people they regard as inferiors (both Strange and Grimshaw have huge egos, though Strange at least has some basic empathy), and whatever plans they’ve had in motion are clearly falling apart in the face of developing events. (There is at least one, perhaps two, loose cannons around, as well.) And what exactly happened to Thomas Walker is an ongoing question.

Nowhere Men contains several text pages in each issue, providing background on World Corp and their accomplishments over the years, often in the form of magazine articles and interviews. It’s surprisingly effective; I recommend reading the one-page piece at the start of this issue from start to finish, as it has a nifty kicker in the final paragraph.

The book sometimes feels a little distant, like the founding members of World Corp are gods (the presumed irony is that Thomas Walker is perceived as having disconnected from the world but that he’s probably closer to it than the other three), and the hapless mutates from the space station are normal(ish) people caught in a situation beyond their control. That the story is largely concerned with the ongoing machinations of the principals, as opposed to smaller escapades of individuals, reinforces that feeling. Overall it works, but it is something of a sprawling epic which keeps barreling forward, rather than a careful character-driven narrative. It feels like the series is about half-done now, but the premise is so far-reaching I could imagine them doing more with it after this story is over.

It helps a lot that Bellegarde’s art is outstanding, capable of both drawing ordinary people (with a diversity of faces and ethnicities!) and fantastic entities and effects. His clean linework and the effective colors by Jordie Bellaire make this one of the sharpest-looking books on the market.

This particular issue isn’t easily read on its own, given the backstory, but the first six issues will soon be collected, with the appropriate title “Fates Worth Than Death”. I recommend it when it comes out.

(Coincidentally, the blog Second Printing also just reported on this issue.)

This Year’s Biking-to-Work Experience

Biking to work this year can be summed by saying that I’ve had to overcome several bits of adversity to keep going. Nothing huge, but enough to be a drag on my enthusiasm.

Last year I had planned to reach 40 rides for the season for the first time. I bike in twice a week (rarely more, since I often need to drive somewhere after work), and with 7 months in the season (between Daylight Savings Time changes – I prefer not to bike home in the dark) that gives me about 30 weeks, so in theory I could get as many as 60 rides in without adding extra days (minus time spent on vacation, at WWDC, etc.), but I think I’ve topped out at 35. Debbi suggested I aim for 50. But then all the business with my Mom came up, and I ended up at around 35 again.

This year I was back east in March during the DST change (“Spring Forward, Lose Sleep”), but I didn’t bike in until May because we were working on selling her house, and I wanted to make sure I could dash home and take care of anything that came up where I needed some specific records (it turned out that nothing did).

Along the way I’ve broken two spokes on my rear wheel, and I’m coming to accept that I need to get a new bike. I have a 2002 Bianchi Eros road bike (at least, that’s the year I bought it), and I think I just weigh too much for the bike. I bought a beefier rear wheel for it a couple of years ago, but I’ve continued to pop spokes (just less often), which is pretty annoying (even though I found a store nearby which is able to fix it within 48 hours reliably). So I think I need to get a bike which is built for someone of my weight (as with buying clothes, it’s better to buy for the body you have, not the body you want to have). So this winter I will probably look into getting some sort of hybrid bike. The plus is that I could take it off-road onto some of the dirt trails in Shoreline Park, which my road bike can’t really handle.

Then in August Debbi and I were doing an abdominal workout challenge, and I started having pain in my hips, which mostly went away when I stopped doing the sit-ups. Toward the end I also started having pain in my right knee, which may or may not be related (perhaps I was compensating for the hip pain in a way that stressed my knee). It gets sore when I apply downward power when pedaling – either going up hills or when starting moving. It’s not debilitating, and it doesn’t both me much when not biking (maybe a bit when climbing stairs), but it is worrisome, and the two weeks off for our September vacation didn’t let it heal fully. It felt a bit better this past week, but I have had to be careful around it.

So it’s been a bit of a frustrating summer for biking. I’m on pace to hit 40 rides by the end of the month, which will be a nice milestone; fortunately I had a day’s worth of cushion since I got sick a few weeks ago. I don’t think my knee would take a third day of riding in one week very well.

I like riding to work, but I’ll like it even more if I can get a more reliable bike for next year. Meanwhile, as sunset creeps earlier and earlier, I’m getting ready to switch to going to the gym over the winter, instead.

Rocket Girl #1

Rocket Girl #1, by Brandon Montclare & Amy Reeder, Image Comics, October 2013

Rocket Girl #1 I’ve been doing a poor job on my plan to review a comic book per week, but I’ll try to make up for it, starting with the fun comic book Rocket Girl.

Rocket Girl was the subject of a successful Kickstarter over the summer, and is illustrated by Amy Reeder, perhaps best known for the Vertigo series Madame Xanadu, of which I enjoyed the art but felt it was let down by the story. (You can read a few of my comments on that series here.) I’m not familiar with writer Brandon Montclare, however.

The premise of this ongoing series is that Dayoung Johansson (age 15) is a member of the New York Teen Police Department in the near future, and persuades her boss that Quintum Mechanics has managed to change the past so it becomes the dominant corporation. Dayoung – the title character – arrives just as Quintum is kicking off their first big experiment – and promptly passes out. Taken in by a few of the scientists, she has to maintain her equipment with ancient technology, and then responds to an emergency elsewhere in New York City where she captures a criminal, and then escapes the local cops.

The kicker is that Dayoung comes from the year 2013, and has travelled back to the year 1986. And you may have noticed that there’s no Quintum Mechanics, New York Teen Police Department or Rocket Girl in our 2013.

I like the premise, and the first issue is a lot of fun, driven mainly by Dayoung’s enthusiasm (and nifty costume). Reeder’s artwork is excellent – oh how I love when an artist can draw dynamic panels that have backgrounds!

The story is a little shaky; I immediately wondered how Dayoung could show up and threaten to arrest the Quintum scientists, pass out, and not have them do something nefarious to her – like turn her over to the cops – never mind that she actually ends up staying with one of them in her apartment. It looks like the series is setting up a “hero and her team of supporting scientists” scenario, which feels cliche – especially since none of the supporting characters have much personality at this point – but could work out. And to balance out the plotting issues, the dialogue is solid and often witty.

So it’s a bit of a mixed start, but I’m optimistic that the early bumps can be overcome, while still being a fun, energetic series.