Bicycling Update

Tuesday I took my bike in for its annual service. I have a Bianchi Eros (in “brilliant blue”, not in their signature “weird green”) which I bought back in 2002, and I have mixed feelings about it. Mostly I think I got a bad rear wheel when I bought it, which led to a couple of years of popped spokes and bent rims, although I think it also took me a little while to get used to taking care of it, such as not over-inflating the tires. I had them rebuild the wheel with new spokes a couple of years ago, and it’s been much better since.

Anyway, the bike’s been making lots of funny sounds recently, and the rear rim was clearly out of true, so I wanted it to get fixed up, since I’m biking in to work twice a week this year.

Well, it turns out the rim was not just bent, it was cracking. When I picked it up they showed me how two of the holes where the spokes attach to the rim were cracking across the rim, which was clobbering its structural integrity. So I had them rebuild the wheel with a new rim, and I biked in yesterday. And wow what an improvement: The bike is nearly silent, and the ride feels much smoother and easier. Combined with the other basic maintenance, such as turning the gears, it almost feels like a brand new bike!

The guy at the shop said I got my money’s worth out of the old rim, so I guess I can’t complain. Hopefully I can go a few years without any significant trouble from the bike, now. Because next time I start having major problems with it, I might just replace it.

Space: 1999

I’m frightened to report that I popped an episode of Space: 1999 tonight into the VCR, specifically, “Dragon’s Domain”.

Space: 1999 was a childhood favorite of mine, and I still had fond memories of it in young adulthood – but at that point memories are all they were, since I hadn’t seen an episode in years at that point. In the 90s I found a couple of videotapes of episodes at an SF convention and plonked down some ridiculous price to pick them up.

They’re, you know, not very good.

The acting could be best described as “wooden”. Martin Landau shows less range than William Shatner at his most Shatnerian, Barbara Bain seems vaguely similar to Eva Marie Saint in North by Northwest, and Barry Morse seems like a slightly drugged Isaac Asimov. Eeg.

The story involves a carniverous, hypnotic, disappearing space alien which lives in a sargasso of spaceships which somehow moved itself from the edge of Earth’s solar system to a location much further away. (Though remember that this is the series in which the mon is blasted out of Earth’s orbit at faster-than-light speeds, and yet which slows down to sublight speeds when it enters another solar system.) The creature is defeated through nonsensical means (with an axe).

And honestly this is pretty typical of an episode of the first season of the series. The second season turned from emphasizing the horror of outer space to becoming an action/adventure series, but it wasn’t really either an improvement or a decline; the whole series was just fatally flawed.

And yet, watching this episode tonight there are brief moments when I think, “This could have been cool.” The laser pistols are neat. The scenes with the Eagles flying above Moonbase Alpha evoke a certain feeling, that humans are surviving even in this barren environment with only a bleak hope. The notion that by this episode they’d been drifting in space for over two years. And of course the Eagles have that cool modular design. There’s also a throwaway moment when Commander Koenig (Landau) mentions that his predecessor on the base had left a bunch of junk in his office which Koenig was going through and salvaging, which made me think that of course any human habitat is going to build up junk as people fail to clean it out, but in these peoples’ circumstances that trash could be treasure indeed. The series is completely oblivious to the more profound implications of these little ideas, it’s just an adventure series. But still.

Sometimes I daydream what it would take to try to resurrect Space: 1999 as a serious science fiction series. It’s a mind game, since the series is so ludicrous by any serious SF standards, far more so than the original Battlestar Galactica was. You could have an experiment with an alien device go awry and drop the moon into the network of wormholes across the galaxy. Really play up the challenge of trying to keep 300-odd people alive on the moon using technology which we might actually achieve in a century or so, and how their mental state changes when living in isolation from the rest of humanity for years. Have some really alien aliens, not just guys with big hair and forehead bumps, or even just pull in the old chestnut of humans on Earth just being an offshoot of an older, starfaring species (which popped up in the original series, too). I’m not saying it would be a great series, but what would it take to try to make it a good one?

All very silly, I know. Space: 1999 will remain a bad TV series which has been mostly forgotten by almost everyone who ever watched it. But somehow there’s just enough there to make me think stuff like this, that maybe there’s something here that could have worked, in other hands, given a different treatment.

After all, something makes me pop that videotape in once in a while to watch an episode. That’s not something I ever feel moved to do with, say, The Six Million Dollar Man.

GrimJack at ComicMix

John Ostrander and Timothy Truman have brought back their creation GrimJack at the web site ComicMix, in a lengthy new series entitled The Manx Cat. GrimJack was one of the best comics of the late 80s, an inventive, no-punches-pulled pulp/adventure/noir strip with an anti-hero protagonist, set in the magical/science-fictional city of Cynosure. The new story does a great job of catching new readers up on GrimJack’s world and background, and it’s a neat story, too. I’m enjoying it more than the mini-series from IDW from a couple years back, Killer Instinct.

Check it out.

Incidentally, the original GrimJack series from First Comics had the interesting twist later in its run of having GrimJack be reincarnated repeatedly, and after 50-odd issues about the original character he jumped forward 100 years into a new body. That new character’s arc played itself out over about 30 issues, and then the plan was to have him jump forward again, but First went out of business before that happened. These new stories (Killer Instinct and The Manx Cat) take place early in the career of the first GrimJack, so they’re really prequels to the original series. Which is a little disappointing since it means there’s not so much Ostrander can do to move the character forward, but they’re still fun reads.

Quiescence

I’m not feeling too typative (ha) lately. I’ve been pretty busy with hobbies and such over the past week. For instance, tinkering with my Magic decks, playing some Magic with Subrata on Sunday, watching Battlestar Galactica, reading Dan Harrington’s two new books on poker cash games, finally finishing the first volume of Terry and the Pirates, cooking dinner rather often, etc. etc. On top of that we bought some new chairs for the upstairs porch and put them together, I planted some new flowers up there, and I’ve been doing some ongoing cleanup of the study (you wouldn’t believe how many old manuals and computer CDs and DVDs I have to throw out).

So my brain hasn’t been in a journalling place lately. But maybe soon.

I am looking forward to the upcoming long weekend, though!

This Week’s Haul

  • Final Crisis #2 of 7, by Grant Morrison & J.G. Jones (DC)
  • Madame Xanadu #1, by Matt Wagner & Amy Reeder Hadley (DC/Vertigo)
  • Hulk #4, by Jeph Loeb Ed McGuinness & Dexter Vines (Marvel)
  • Fire and Brimstone #1 of 3 (?), by Richard Moore (Antarctic)
  • The Clockwork Girl #4 of 4, by Sean O’Reilly, Kevin Hanna & Grant Bond (Arcana)
  • B.P.R.D.: The Ectoplasmic Man, by Mike Mignola, John Arcudi & Ben Stenbeck (Dark Horse)
  • Project Superpowers #4 of 6, by Alex Ross, Jim Krueger & Carlos Paul (Dynamite)
Final Crisis #2 Final Crisis #2 is getting some great reviews in the blogosphere. Which just goes to show how much tastes differ, since two issues in I’m pretty well bored with the series. Certainly the book being grounded in Jack Kirby’s Fourth World characters doesn’t help, since as I’ve said before I’ve never found them interesting, and this story has all the hallmarks of yet another scheme by Darkseid.

This issue opens with a tedious sequence in Japan, which nearly put me to sleep during the montage on pages 2 and 3. The rest of the scene felt like a warmed-over scene from one of Warren Ellis’ Stormwatch issues, truly a scene where it felt like Morrison was phoning it in, yet other bloggers enjoyed the scene immensely. This is followed by a series of 1- or 2-page scenes: Terrible Turpin on the trail of some missing kids, a completely pointless triptich page with the JLA at the funeral of the comrade who was killed in issue #1, the villain Libra trying to persuade other villains to join him, and concocting his next scheme.

Then we get to the other extended sequence, in which the JLA, Green Lanterns and an Alpha Lantern investigate the death of the New God Orion, in which the murderer is suggested (using the clichéd “You think you know who it is but their face is obscured you you can’t be sure” mechanism), followed by an encounter between Batman and the apparent link to Darkseid which goes badly for Bats. This sequence would be the high point of the issue if the Darkseid element hadn’t intruded on it, making me lose interest all over again. This leads into another Turpin scene in which he ends up at the villains’ base, which ties the Darkseid threads together, and then a scene with the execution of Libra’s new scheme.

The final scene involves the Flashes (Jay Garrick and Wally West) investigating a clue in Orion’s murder, which leads into the issue’s big reveal and cliffhanger, although one that’s been well-known on the Web for weeks. Unfortunately the natural reaction to this for anyone who’s read many DC comics over the last 15 years is, “What, this again???” A big shrug is in order at this point, along with the thought that there are only 5 issues left, which might be 3 too many.

Final Crisis so far could be summed up as “big ideas writ small”; it’s Morrison taking his “big threats for big heroes” approach to writing JLA and shrinking them down, sucking the drama and excitement and fun out of them, and sprinkling them in small scenes to rob them of any remaining sense of wonder they might have. Artist J.G. Jones is quite good, but his strength are his character renderings, which are far more suitable for a character-and-dialogue-driven book, not a superhero “event” series, which makes the book have a subdued look to go along with its low-impact story.

I can’t figure out what DC Editorial or Grant Morrison were thinking in putting this together. It seems like the best-case scenario for Final Crisis is that the first two issues turn out to be largely superfluous and that the series heads off in some different, more exciting direction for the last 5 issues. But so far this series is making its predecessor Infinite Crisis look like a well-written, well-considered landmark event. It’s bad stuff.

Madame Xanadu #1 Madame Xanadu is the new Vertigo title, whose heroine is an obscure DC character. I picked it up mainly because Matt Wagner is writing it, and because the art by Amy Reeder Hadley looks pretty nifty. I’d expected it would cover some of her backstory but otherwise work with the character in the present day and move her story (whatever it is) forward. However, the whole issue concerns the character’s earliest origins, in which she’s a figure in the King Arthur stories. It’s not a bad story, and the art is quite nice, but these days stories focusing on looking backwards at a character’s past don’t really interest me (I skip Wagner’s Grendel stories featuring the Hunter Rose character for much the same reason). So if that’s all this series is going to be, I’m not going to stick with it for long.
Fire and Brimstone #1 Fire and Brimstone is the new series by Richard Moore, who I guess is taking a break from Boneyard. The premise is that there’s an angel-and-devil due who have been tasked with bringing back to hell a host of demons they inadvertently released into the world millennia ago. Basically, a supernatural odd couple. Moore’s art is spot-on as always, and he’s always a charming writer, but this first issue feels like fluff. Amusing, but lacking the weight of Boneyard or his earlier series, Far West. But maybe Moore will surprise me with the rest of the series.
The Clockwork Girl #4 I was pretty enthusiastic about The Clockwork Girl when it started, but it ended up being much lighter than I’d expected. It focused far more on Huxley the “animal boy” than it did on Tesla the clockwork girl. The concluding issue of the mini-series features a clichéd life-threatening situation, a noble sacrifice, and an improbable reconciliation between the two main characters’ creators. It felt like a mid-grade Disney film, actually. I guess the book is really aimed at kids, and I can see that they might enjoy it, but it didn’t deliver much nuance for adult readers.

Really nice artwork by Grand Bond and Kevin Hanna, though.

This Week’s Haul

  • The Brave and the Bold #14, by Mark Waid & Scott Kolins (DC)
  • Ex Machina #37, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Tangent: Superman’s Reign #4 of 12, by Dan Jurgens, Jamal Ingle & Robin Riggs, and Ron Marz, Fernando Pasarin & Matt Banning (DC)
  • Guardians of the Galaxy #2, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • RASL #2, by Jeff Smith (Cartoon Books)
  • Sparks #1 of 6, by Chris Folino & J.M. Ringuet (Catastrophic)
  • Dynamo 5: Moments of Truth vol 2 TPB, by Jay Faerber & Mahmud A. Asrar (Image)
Guardians of the Galaxy #2 Several clever things in Guardians of the Galaxy #2: First, a nice bit of redirection regarding what Captain America’s shield is doing in an ice meteor in the middle of space. Second, a nifty explanation of why the team is going to be named “Guardians of the Galaxy”, even though the term was originally applied to a team in the future. Ending up with a face-off with the guys I presume will be the main heavies in the title, at least to start with. Pretty good stuff, and not too heavy-handed. This title is looking better than I’d thought a month ago
RASL #2 If RASL #1 was disappointing for being nothing but set-up, issue #2 is a huge step forward in advancing the story and explaining what’s going on. We find out what RASL is (although not what it means), what the main character is doing (he’s moving between dimensions), and get some hints of both his backstory and who’s chasing him. So it’s got me hooked and I’m looking forward to where Smith takes all this. Bone was uneven at times, but ultimately it was a lot of fun even if it dragged in places. RASL is shaping up to be a completely different sort of story, and it’s exciting to see an artist as talented as Smith following up on his magnum opus with something that looks equally promising (quite different in that regard from Dave Sim’s Glamourpuss).
Sparks #1 Sparks is the first book from Catastrophic Comics, which seems like a “tempting fate” name for a company, but it’s also founded by William Katt, who played the title role in the old TV show The Greatest American Hero. Although it seems like Catastrophic’s publicity has mainly revolved around Katt’s name, he’s neither the writer nor the artist (nor, for that matter, the editor), although he is credited as the creator of the series, along with writer Chris Folino.. But it’s not clear what his involvement is beyond that. Still, small matter.

The story concerns the titular character, who grows up believing his calling is to be a superhero, but who has no superpowers. The issue also opens with Sparks showing up at a police station where he says, “I want to report my murder”, though it’s not clear whether he’s actually dead, or just very badly beaten. The rest of the issue is in flashback, where Sparks embarks on his heroing career, finding true love with a superheroine. And then things turn bad.

I’m not quite sure what prompted me to order this book, although I might have just been intrigued by the notion of a dead hero trying to find his own killer. The first issue is okay, though it’s entirely the set-up for the rest of the mini-series. f J.M. Ringuet’s art style is not my thing, I’m afraid; it’s dark and muddy and angular, just not polished or detailed enough for my tastes. So I think any chance this series has to be really good will rest on the story being surprising and fresh. We’ll see.

Another Brutal Heat Wave

The Bay Area is suffering through another brutal heat wave. It arrived on Thursday today it only lessened slightly; rather than hitting the high 90s, it peaked at around 92 and stayed there. The only respite has been the occasional cloud that passes over, but it’s still sweltering outside. I actually set ten pounds of ice in a big bowl and put it behind our box fan, and that helped a little bit, but even in our relatively-insulated downstairs it’s in the mid-80s. Upstairs it’s in the 90s, at least.

This would be bad enough, but on top of that Debbi’s still sick. She was laid low by a cold or something on Tuesday, missed two days of work, and although she’s got some of her energy back and her sore throat is gone, she’s now got a terrible cough along with some congestion. We’d though of going to see a movie today (to get their air conditioning), but Debbi was afraid she’d have a coughing fit in the theater. And she’s spent a chunk of the afternoon asleep on the couch.

To add insult to injury, I realized the Red Sox were on TV today, but Daisuke Matsuzaka melted down in the first two innings and the Sox lost to the Cardinals 9-3.

So, a pretty brutal Saturday. I’m hoping it will cool off a little earlier tonight, and that the heat wave will pass tomorrow. Of course, yesterday the weather report thought it would pass today, so I don’t know. Hopefully soon, though.

The VORP Flap

There’s a little controversy in the baseball blogosphere regarding the value of the statistic VORP. VORP is a sabermetric statistic which strives to provide a “single number” answer to the question “How good was this baseball player in this season?”

Prompted by an article in the Washington Post, J.C. Bradbury, whose blog Sabernomics I read and enjoy, doesn’t understand why it’s more useful than other metrics, and questions the need for the concept of “replacement level”. Moreover, he finds VORP to be socially exclusive:

I view VORP as an insider language, and by using it you can signal that you are insider. It’s like speaking Klingon at a Star Trek convention. I can signal to others who speak the language that I am one of you. But, the danger of VORP is that once you bring it up the discussion goes down the wrong path as the uninitiated have reason to feel they are being told they are not as smart as the person making the argument. It’s like constantly bringing up the fact that you only listen to NPR or watch the BBC news at dinner parties. The response is likely going to be the same, “well fuck you too, you pretentious asshole!”

I don’t really understand why he finds this such a big deal, especially since in the very same article he tosses out a couple of similarly-advanced concepts, OPS+ and MRP. OPS+ is a very useful stat, but I’d hazard that most people who know what OPS+ is will also be familiar with VORP. (Conversely, if your casual baseball fan doesn’t know what VORP is, it may be a stretch to expect him to know what OPS is, never mind OPS+.)

Like any stat, you don’t so much need to understand the finer points of VORP as just have a feel for what it represents and what its values mean. The key concept is that a VORP of 0 indicates that a player’s hitting is only minimally valuable at his position, and if it were any lower his team would be better off releasing him and calling up practically anyone from the minors instead.

Others have written some excellent posts in response to Bradbury. I especially liked this one by Tangotiger, but this one by Phil Birnbaum has an excellent perspective by putting VORP in economic terms, which is Bradbury’s stock-in-trade.

Admittedly, VORP and other advanced stats are relatively geeky, in that you’re not likely to care unless you’re pretty seriously interested in baseball research. But then, Bradbury’s blog is all about baseball research, so it seems to me that he ought to be comfortable using the more common advanced stats. I guess we all have our limits of how far down the path we want to go – my own eyes start to lose focus when we get around to WXRL – but picking on VORP seems silly to me, since I think it’s a pretty straightforward and intuitive stat. It has its flaws, but then, they all do.

Wednesday Gaming

With Subrata busy being a new Dad, we haven’t had gaming for a few weeks. So Monday I sent e-mail to the gang offering to host, and tonight Josh, Ziggy and Valerie came by for our first post-baby gaming session. We played a game of Antike which Josh won, followed by a game of Res Publica which Josh and Ziggy tied at.

I realized as I was bringing down Res Publica that these two games are sort of the two halves of Civilization: Antike is the building-cities-and-moving-armies part, while Res Publica is the acquiring-cards-and-trading part. I find the trading to be the most interesting part of the game, so I have a preference for Res Publica; I think I’d like Antike a little more if it featured a little more conflict than it does. (For what it’s worth, I’ve never really cared for Civilization.)

Whump came by later in the evening to say hi since he was heading home after hitting the comic book store. And the cats came down and said hi to people, especially Josh, whom they know has fed them in the past. So a good time was had by all. I might try hosting every other week for a while, barring other commitments.

On the down side, Debbi has been hit with a nasty illness, with a sore throat and a bad cough, and has been laid up for a couple of days. It really sucks, she’s been miserable. (Though she did get a few hours of Roulette lying on her lap, which is a rarity indeed!) Hopefully another good night’s sleep and she’ll be just about back to normal, but unfortunately it might be a couple more days.