Hellboy II: The Golden Army

I quite liked the first Hellboy film, which came out back in 2004. Despite a plot which didn’t make a lot of sense, it was stylish and funny and basically a satisfying action-adventure film. So I was enthusiastic about the sequel, Hellboy II: The Golden Army. I’d hoped that director Guillermo del Toro had learned through doing Pan’s Labyrinth to tell a better story and that Hellboy II would be a more serious, dramatic and sensical film than its predecessor.

My hope was completely misplaced, and I was quite disappointed in the film.

The film opens with a scene in the 1950s in which Hellboy’s father, Trevor Bruttenholm (John Hurt), tells the story of the Golden Army, an indestructible, unbeatable mechanical army created by goblins and controlled by elves to fight mankind, until the king of the elves was saddened by the bloodshed and came to a truce with humanity and agreed to put the Golden Army away forever. Unfortunately his son, Prince Nuada (Luke Goss), feels this has doomed the elves to eventual extinction, and embarks on a plan to gain the three pieces of the crown which can control the army, and awaken them and conquer the world.

In the present day, Hellboy (Ron Perlman) is living with Liz Sherman (Selma Blair), but their relationship is rocky at best. During a mission to clean up after an attack by Prince Nuada, Abe Sapien (Doug Jones) learns that Liz is pregnant, and Hellboy reveals his existence to the world, to the frustration of his boss, Tom Manning (Jeffrey Tambor). This causes the government to send the ectoplasmic Johann Krauss (voiced by Seth Macfarlane) to take control of the Bureau of Paranormal Research and Defense. The team goes to seek the mythical Troll Market, where they meet and rescue Prince Nuada’s twin sister Nuala (Anna Walton), who has the third piece of the crown, and whom Abe falls in love with. But Nuada tracks them down and critically wounds Hellboy, forcing the team to decide whether to deal with him or try to defeat him, even though they haven’t had much success so far. They end up going to confront him in Ireland at the resting place of the Golden Army.

It’s difficult to know where to begin with how badly this film goes wrong. Fundamentally, Hellboy is about two things: Modern unearthing and explorations of ancient mythical beings, and big monsters hitting each other. So while the myth of the Golden Army is a fine starting point, the sequence in which the team tries to fight off a horde of ravenous tooth fairies is just disgusting and no fun at all. Seeing people eaten alive is just gross, and I wish we could declare a moratorium on it in films like this. Yuck.

The romance between Hellboy and Liz, and also between Abe and Nuala, both are handled so heavy-handedly that they’re pretty painful to watch. There’s a scene in which Hellboy and Abe get drunk talking about women, and although it has a couple of funny lines, it really feels wrongheaded. Not to mention rather insulting to Liz, who’s mostly treated as a fifth wheel, even if she is one who can blow up a building with her mind.

Hellboy isn’t a very subtle character, but he acts so stupidly here from time to time that it’s hard to be sympathetic to him, and seeing Johann teach him a lesson seems well-deserved, but also quite a departure from the comic books, in which he has both brawn and brains. Del Toro tries awfully hard to show that Hellboy is more like the monsters he fights than the people he protects and that they’ll eventually turn on him, but again he beats us over the head with it - and then just sort of drops it in the latter part of the film - that it’s completely unconvincing. Johann experiences a sudden and unexplained change in attitude late in the film as well, which really makes no sense at all.

The best part of the film is the final sequence, which starts with them meeting a goblin who agrees to take them to the army and also find someone who can heal Hellboy - which turns out to be the Angel of Death. And then we have the confrontation with Nuada and the Army itself, and the Army is indeed very cool and badass, and the final fate of Nuada is also quite well done. Even before they got to the Angel I was thinking, “Gee, I want a lot more of this and a lot less of what we’ve been watching for the first 90 minutes.”

I think Del Toro really lost sight of what makes Hellboy interesting and fun, and tried way too hard to make some points about Hellboy’s unique situation and his relationship with Liz, and it all sunk quickly under the weight of its heavy-handedness. So rather than being an improvement on the first film, Hellboy II feels like a bit of an embarrassment. And a huge disappointment.

This Week’s Haul

  • Booster Gold #5, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Infinite Crisis #20 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Howard Porter & Art Thibert (DC)
  • Fables #68, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Salvation Run #2 of 7, by Bill Willingham, Sean Chen & Walden Wong (DC)
  • Suicide Squad: Raise the Flag #4 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Fantastic Four #552, by Dwayne McDuffie, Paul Pelletier & Rick Magyar (Marvel)
  • Nova #9, by Dan Abnett, Andy Lanning, Wellington Alves, Wellington Diaz & Nelson Pereira (Marvel)
  • B.P.R.D.: Killing Ground #5 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • The Boys #13, by Garth Ennis, Darick Robertson & Peter Snejbjerg (Dynamite)
Salvation Run #2 The weird thing about Salvation Run #2 is that it features almost none of the same characters who headlined issue #1, which is to say that the Flash’s rogues gallery is shoved to the side in favor of, first, a group of truly marginal villains trying to survive in the alien world to which they’ve been exiled, and second, the Joker and another heavyweight villain who arrives at the end of the issue.

Willingham goes all-out with the brutality here, with minor characters being gruesomely mauled, and showing that the Joker - whom you’d think wouldn’t be in a great position to survive on an alien jungle world inasmuch as he has no super-powers and mainly relies on lurking in the shadows - can adapt with the best of them even among this group of psychopaths. Unfortunately, as much as I like Sean Chen’s artwork, I don’t think he draw a great Joker, and this is especially brought home by Dan Jurgens’ rendition in Booster Gold this same week.

We also get to see what a bunch of bastards the current Suicide Squad are, which seems like a rather simplistic reading of John Ostrander’s nuanced portrayal in Suicide Squad, which also came out this week.

In other words, it seems like Willingham is phoning in the script for this one, as it relies mainly on being shocking and bloody and not much else. So - as the saying goes - if you like this sort of thing, then this is the sort of thing you’ll like. Personally, I’m disappointed.

Suicide Squad: Raise the Flag #4 When you’re Grant Morrison you can get away with outlandish things in the mainstream DC Universe, such as taking the brain of General Wade Eiling - one of the main supporting characters in the 80s series Captain Atom - and planting it in the body of the indestructible construct The Shaggy Man.

But when you’re John Ostrander, you can go Morrison one better and integrate this idea into your own series, which is what we see in Suicide Squad #4, as Amanda Waller assembles a new Squad and recruits Eiling into it, despite the risks he presents. He also reestablishes the relationship of two of the main characters from the original series, even though one of them is the son of the original one.

Ostrander actually reminds me a lot of Bill Willingham as a writer, in that both of them take very calculated approaches to plotting their stories, and both can be cold and brutal in presenting the ramifications of their characters’ actions. I think Ostrander at his best is a slightly better writer, though, because I think his skill at characterization is deeper: Even his villains have the redeeming or likeable or sympathetic points (unless Ostrander clearly doesn’t want them to, a trait he reserves for only a few characters). And Suicide Squad is Ostrander near his best. Not only does it make me hope this mini-series spawns a new ongoing series after it, it makes me want to pick up the first series and re-read it.

The artwork by Javier Pina and Robin Riggs is also excellent, although Pina doesn’t quite have the flair for facial expressions to make the art really shine. He handles the fantastic visuals and the action scene just fine, though, and you can’t always have everything. Also, Riggs is a much better inker for Pina than the inkers he had on Manhunter, with a much smoother line which enhances Pina’s elegant layouts.

This is a really good series, and I still have no idea what the last 4 issues will be about. But it’s so good despite its unorthodox set-up that I expect it will be terrific whatever it is.

Nova #9 Nova #9 concludes Nova’s adventure fighting zombies in the severed head of a Celestial beyond the edge of the universe - a premise made for Chris Sims. There’s a lot to like here: Wellington Alves might not be quite as good an artist as his predecessor, Sean Chen, but he’s not far off, and he seems to be influenced by Stuart Immonen’s style, which is also a good thing. And Nova uses the tools at his disposal to deal with the zombie threat in a clever manner, and he heads off on his next adventure with some new allies behind him, and an old thread following him.

Some elements of the issue left me scratching my head, though: The zombie battle ended with a lack of closure regarding the central threat or the alien heroes he took over. It felt conceptually messy a threat with little reason for being, and Nova at its best (especially the first three issues) has been heavy on exploring reason or the lack thereof for things the hero encounters.

The issue also ends with a sort of crossroads for the series’ direction: Nova is still infested by the Phalanx technovirus, as are some of his former allies. Knowhere seems like a handy location for Nova to try to recreate the Nova Corps (which were destroyed - other than our hero - in the first Annihilation series). 9 issues in, I think it’s time for the series to establish its direction, or risk being the directionless muddle that Ms. Marvel became.

To be fair, the Annihilation Conquest issues (#4-7) were basically a distraction from the overall series, so I’ll be patient and see if Abnett and Lanning get the series back on solid ground. But I usually expect that after a year a series will be delivering on its promise. Nova started with plenty of promise, and by that measure it has 3 issues to start delivering.

B.P.R.D.: Killing Ground #5 I’m running out of interest in the B.P.R.D. series of mini-series. This latest series was a set-up to reveal something about one of the main characters, but all of the interesting stuff happened in the last issues. The first four issues could easily have been compressed into a single issue. And then this last issue has a dangling ending - which won’t be picked up in the next mini-series, since that one takes place in the 1940s. So we’ll have to wait ’til the middle of 2008 for more progress on the main story.

B.P.R.D. is a perfect example of “uncompressed” storytelling: It lingers over details, presumably to build up suspense (it is a horror title, after all), but mostly it just feels slow. And since it’s a series of mini-series, it’s rare that anything important to the central story gets resolved. And honestly the individual stories are not very memorable; they’ve started to all feel rather the same.

So why have I been buying it for so long? Well, I knew after the first couple of series that it was going to be a long-haul story, but without having any idea how long the haul would be, I figured I’d keep reading and see where it was going. But there’s no sign that it’ll come to a conclusion any time soon, and I’m running out of interest.

Hellboy started off with a big bang, and as a series of individual stories each of which was inventive and weighty-feeling on its own. But Mike Mignola’s horror franchise has ended up as a very even-tempered series of undistinguished series which feel increasingly undistinguished. I don’t know whether publishing so many issues so regularly has diluted Mignola’s energy and creativity, or if he’s just not as interested in series he’s not drawing himself. Or maybe Hellboy and B.P.R.D. have just run their course.

But at this point I’m mainly buying the franchise on inertia. I’ve certainly done this many times before with other series, but once I realize that I’m doing it, that’s usually a harbinger of the end of the line for me.

This Week’s Haul

A big haul this week!

  • Booster Gold #2, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown #33 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Carlos Magno & Jay Leisten (DC)
  • Fables #65, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Justice Society of America #9, by Geoff Johns, Dale Eaglesham & Ruy Jose (DC)
  • Suicide Squad: Raise The Flag #1 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Welcome to Tranquility #10, by Gail Simone, Neil Googe & Scott Shaw! (DC/Wildstorm)
  • Nova #6, by Dan Abnett, Andy Lanning, Sean Chen, Scott Hanna & Brian Denham (Marvel)
  • Thor #3, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • B.P.R.D.: Killing Ground #3 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Hellboy: The Troll Witch and Others TPB vol 7, by Mike Mignola, Richard Corben & P. Craig Russell (Dark Horse)
  • Castle Waiting #8, by Linda Medley (Fantagraphics)

Justice Society of America #9The new JSA kicks off the storyline “Thy Kingdom Come”. Power Girl, as anyone who’s warped enough to be able to keep track of this stuff knows, is the last survivor of Earth-2 from before the Crisis on Infinite Earths, her cousin Kal-L (the Golden Age Superman) having died in the Infinite Crisis, making her feel especially alone. “Thy Kingdom Come” will feature the Superman from Kingdom Come, who’s a rather tortured soul who superficially resembles Power Girl’s cousin. This is also the world that current JSA member Starman spent some time in. So there’s a lot of interesting potential for character drama here. Is Geoff Johns the writer to realize the potential of this scenario? I tend to think of Johns as a plot-driven writer - characterization isn’t really his forte. But this could be the story in which he rises above his limitations.

Suicide Squad: Raise The Flag #1Weirdly, the first issue of Suicide Squad: Raise The Flag is missing both a chapter title and creator credits. I can’t remember the last time I read a book by a major publisher that was missing its credits. Must’ve been some oversight. I wonder if this is related to it being titled From The Ashes on the cover?

Anyway, this is the mini-series sequel to the 1980s series written by Ostrander and grittily illustrated by Luke McDonnell, who at the time was the artist of choice for hard-hitting series with a strong human component (e.g., Denny O’Neil’s Iron Man run when Tony Stark is overcome by his alcoholism, and the latter days of Jim Starlin’s Dreadstar run). The premise was that the government operated a covert squad with a few D-list superheroes, but which mainly consisted of incarcerated supervillains who would go on high-risk missions and have their sentences commuted if successful. Oh, plus they’d get their arms blown off by remote control if they tried to escape. The thing was a big balancing act among various personalities of varying degrees of stability, and it worked very well and is fondly remembered today.

Halfway through the original series, Rick Flag, one of the main heroic figures, died in a nuclear explosion in a foreign country. This series is based on the notion that he didn’t actually die. The first issue is a flashback in which key members of the old Squad travel to Russia to investigate a rumor that Flag is imprisoned there. It gives you a great feel for the original series - really, it’s like no time has passed at all - and ends on a cliffhanger implying what really happened.

Ostrander might never surpass his original GrimJack series (though it sounds like the Grinner might be moving over to a new site called ComicMix), but Suicide Squad is also excellent, and this looks like a terrific follow-on to the original.

Oh, and Javier Pina’s art is excellent - even better than his stuff on Manhunter.

Okay, each of the last three issues of Nova have ended with a cliffhanger in which things were worse for our heroes than they were an issue before. I don’t think it can go on much longer, though; I’m impressed it’s gotten this far!

Thor #3J. Michael Straczynski has been taking some flak for his portrayal of Iron Man in this issue of Thor (for instance, from Brian Cronin). I think this criticism is misguided, for two reasons: (1) Thor is justified, given that Iron Man created a subservient clone of him during the Civil War, and (2) Iron Man has been pretty much acting like a dick since the start of the Civil War, most of his actions have been morally indefensible, and frankly emotionally the reader wants someone to kick his ass: Thor, the Hulk, whoever. Iron Man’s not a hero anymore, and seeing Thor lay into him is just plain fun.

The real problem with this issue is also twofold: (1) The fight with Iron Man doesn’t advance the story, and (2) the story is boring. Thor going around to rescue his Asgardian brethren in the wake of, well, whatever happened to remove them from our plane of existence. The first issue was promising in that it suggested the return of the Thor/Don Blake dynamic, perhaps with actually giving Blake some characterization this time around. Blake hasn’t appeared since he changed into Thor at the beginning of #2, and “ponderous Thor” just isn’t very interesting. Kurt Busiek knew to lighten him up with “bombastic Thor” every so often, but Straczynski doesn’t seem to have learned the trick yet.

I figure if there isn’t some actual story advancement - and I mean more than just finding more Asgardians, because that’s just a boring old quest, not a decent plot - by issue #6 or so, then it might be time to give up on this one.

I’ve been less-than-kind to Mike Mignola’s comics recently, so I’m happy to say that Hellboy: The Troll Witch and Others mostly has the nifty stuff that I enjoy most about Hellboy: Hellboy kicking ass, making quips, and dealing with bizarrely inventive supernatural menaces. The centerpiece of the book, “Makoma”, is actually one of the weaker stories: A myth about Hellboy perhaps about one of his previous incarnations. The framing sequence, about a supernatural explorer’s club, is more interesting than the main story. The short stories are nifty, though. My favorite Hellboy stories seem to be those which feature or imply time travel so I think “Dr. Carp’s Experiments” is my favorite of the volume.

Though if you’re unfamiliar with Hellboy, you might want instead to start at the beginning.

This Week’s Haul

  • Countdown #34 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen & Jesus Saiz (DC)
  • Supergirl and the Legion of Super-Heroes: Dominator War TPB vol 5, by Mark Waid, Tony Bedard, Barry Kitson & Kevin Sharpe (DC)
  • Metal Men #2 of 8, by Duncan Rouleau (DC)
  • Armageddon Conquest: Wraith #3 of 4, by Javier Grillo-Marxuach & Kyle Holz (Marvel)
  • Ms. Marvel #19, by Brian Reed, Aaron Lopresti & Matt Ryan (Marvel)
  • The Incredible Hulk #110, by Grek Pak, Carlo Pagulayan & Jeffrey Huet (Marvel)
  • Lobster Johnson: The Iron Prometheus #1 of 5, by Mike Mignola & Jason Armstrong (Dark Horse)

Weirdly, Saiz & Palmiotti’s art on this week’s Countdown seems very reminiscent of Kevin Nowlan’s art, or maybe Nowlan over Brian Bolland. Not that this is a bad thing, but it’s always weird when art so closely resembles the style of another creator that I have to check the credits to see whether he’s the one who really drew it.

The Incredible Hulk #110The Incredible Hulk is tying into the World War Hulk storyline by focusing on Amadeus Cho, the seventh-smartest person in the world, who is also a teenager who believes in the Hulk. This week’s issue cuts to the core of Cho’s belief in the Hulk, despite the Hulk’s past as a rampaging beast and his current stated desire to kill the heroes who sent him into space. It’s a little hard to swallow, although it does suggest an ability that the Hulk’s had all along which seems to explain his behavior at times over the years. It’s the sort of thing that could open up some new avenues in the Hulk’s character, but I bet it will mostly fall by the wayside. I also wonder if Pak has written himself into a corner so that he won’t be able to resolve World War Hulk in any satisfying manner. Which would be a shame.

Pak does a terrific job of writing Cho, who’s always a couple of steps (or more) ahead of everyone else, who’s insightful as well as clever, and who’s a lively and sympathetic character. I’m still just a little suspicious that he’s not quite as selfless as he’s portrayed, but I’d certainly be pleased if he were. (He sure beats J. Michael Straczynski’s characterization of Reed Richards all hollow.)

I haven’t been following the other World ar Hulk tie-ins, just this and the main series, but really I don’t feel like I’m missing anything. These two series are opposite sides of the same coin, complementing each other nicely. It’s tough to write a tie-in when the book’s main character is the star of the main series, but after an awkward start Pak’s really made it all come together.

Lobster Johnson: The Iron Prometheus #1Lobster Johnson is Mike Mignola’s latest mini-series in his Hellboy universe: LJ is a pulp-style hero working in 1937, and The Iron Prometheus concerns his efforts to protect a man in a powerful electric suit from the evil ambitions of (of course) Nazis. Chris Sims picks it as his best of the week, but I was less impressed.

Although still enjoyable, these days Mignola’s books seem like a shadow of what they were back in the early Hellboy days. Mignola rarely draws anymore, although some of the artists he does employ do a good job of aping his style, as Jason Armstrong does here. I realize Mignola isn’t a very fast artist (when was the last time he draw a monthly ongoing book? Alpha Flight in the late 1980s?) and this is therefore his way to tell more stories on a semi-regular schedule, but these days he’s not even drawing the Hellboy: Darkness Calls mini-series. Still, at least he knows the trick of hiring good artists when he’s not doing the chores himself.

More serious, though, is the increasingly repetitive feeling I get from the stories: None of them really feel “special” anymore, and each one feels less distinctive than the last. Moreover, neither the Hellboy nor the B.P.R.D. series seem to be going anywhere. It seems like both have lost the heart of he early Hellboy series, and Lobster Johnson feels like more of the same.

I think the problem is this: Hellboy is the heart and soul of Mignola’s stuff - everyone else is too ethereal or too mysterious or too self-doubting or just too damned creepy to get behind as a character, while the beauty of Hellboy is that he’s this giant devil-thing with a stone hand who basically just wants to go kick some alien ass to make the world safe for freedom and apple pie. (The only character who could really equal Hellboy was Roger the Homunculous, who shuffled off the series’ immortal coil a while ago, alas.) In his own series Hellboy’s turned into a character who’s just being pushed around by various godlike figures, and no one else can fill the void in the other books.

Lobster Johnson falls into the “too ethereal” category, a ghostlike figure who comes and goes and speaks mysteriously, and occasionally fights a giant gorilla. I have little doubt that this will be an enjoyable series, but also that a year from now it will feel liks just one more cog in the giant Hellboy machine, and that someday I’ll look at the stack of cogs sitting on my bookshelf and wonder when the payoff to it all is coming.