This Week’s Haul

  • Blackest Night: Tales of the Corps #2 of 3, by Geoff Johns, Peter J. Tomasi, Eddy Barrows, Gene Ha, Tom Mandrake & Ruy José (DC)
  • Final Crisis: Legion of 3 Worlds #5 of 5, by Geoff Johns, George Pérez & Scott Koblish (DC)
  • Green Lantern #44, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Power Girl #3, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • Wednesday Comics #3 of 12, by many hands (DC)
  • Guardians of the Galaxy #16, by Dan Abnett, Andy Lanning, Wesley Craig & Nathan Fairbairn (Marvel)
  • The Incredible Hercules #131, by Greg Pak, Fred Van Lente, Ryan Stegman & Terry Pallot (Marvel)
  • Immortal Weapons #1 of 5, by Jason Aaron, Mico Suadan, Stefano Gaudiano, Roberto de la Torre, Khari Evans, Victor Olazaba, Michael Lark & Arturo Lozzi, and Duane Swierczynski, Travel Foreman & Stefano Gaudiano (Marvel)
  • Nova #27, by Dan Abnett, Andy Lanning & Andrea DiVito (Marvel)
  • Mouse Guard: Winter 1152 HC, by David Petersen (Archaia)
  • Atomic Robo: Shadow From Beyond Time #3 of 5, by Brian Clevinger & Scott Wegener (Red 5)
  • The Life and Times of Savior 28 #4, by J.M. DeMatteis & Mike Cavallaro (IDW)
  • Invincible #64, by Robert Kirkman & Ryan Ottley (Image)
  • Phonogram: The Singles Club #4 of 7, by Kieron Gillen, Jamie McKelvie, David LaFuente & Charity Larrison (Image)
Final Crisis: Legion of 3 Worlds #5 Once again it seems like it’s an all-Geoff-Johns week, with two Green Lantern books and the long-delayed last issue of Legion of 3 Worlds.

At its core, Legion of 3 Worlds is a bunch of what’s today often called “fanboy wankery”: It seems to have been mainly written to reconcile the three incarnations of the Legion of Super-Heroes from the last 30 years, especially to bring the Legion of the early 80s back to being the primary Legion. All of this made for an entertaining romp through Legion history if you’re a Legion fan, but I imagine it’s largely meaningless if you’re not.

Secondarily the story both returned Superboy and Kid Flash to the Teen Titans, both of them having been dead for the last year or two. And lastly it plays out the story of Superboy-Prime, last survivor of Earth-Prime, who’s spent the last couple of years trying to get back to his destroyed homeworld, even if he had to destroy everything else to recreate it.

All of this is wrapped in what is seemingly a Superman story, but by this final issue Superman is pushed pretty firmly to the sidelines, little more than the muscle to hold off Prime until the Legionnaires figure out how to deal with him. The story is one escalating surprise (the Time Trapper is Prime in the future! Unless he’s not!) after another (when in doubt, summon more Legionnaires to do the punching) until things finally get resolved. Chris Sims sums up the irony of the resolution quite well, and honestly it is an entertaining story, with some witty dialogue (especially Brainiac 5’s parting shot), and of course the lovely George Pérez artwork.

I was a little let down by the ending, not so much where Prime ended up, but the fact that the story started out aiming very high by raising the question of whether Prime could be redeemed. The notion that Superman might actually be able to redeem him was morally fascinating, and a tough hill to climb. Unfortunately, it fell by the wayside pretty early and wasn’t picked up even a little in this final issue. While Johns may have redeemed Hal Jordan after his misdeeds as Parallax, he didn’t manage to do the same for Prime here. As it stands, Prime is one of the most badly-handled, least-necessary, and just-plain-un-fun villains in recent comics history, and I hope this is the last we see of him. What little potential he ever had has been well-and-truly explored by now.

All-in-all, a pretty good series. It could have been a lot more, and of course it had nothing at all to do with Final Crisis, despite the name. But you can’t have everything.

Wednesday Comics #3 Am I really going to review every issue of Wednesday Comics? At only a page of story per story per week, it hardly seems worth it. And yet, here I go.

I think what bugs me most about Kamandi is that it’s one teenaged kid – and anthropomorphic tigers, dogs, and rats. No matter how well drawn it is (and Ryan Sook’s art has progressed a lot since his Jenny Finn series for Mike Mignola a few years back) it’s just a strip about post-apocalyptic anthropomorphics. This premise’s sell-by date passed back when I was in grade school.

Oh my god, the Superman strip is just awful. Bad writing, bad artwork, just bad.

While Busiek is clearly having fun with the setting and characters of the Green Lantern strip, it seems like it’s been three pages of basically nothing so far. Indeed, the second and third pages have the same cliffhanger!

I find Wonder Woman to be unreadable: The panels are so dense it negates the benefits of the larger page size. And I find the story impenetrable. Plus, it doesn’t look like Wonder Woman at all! Teen Titans is only slightly better, although I don’t really care about these characters. And I liked the first page of Neil Gaiman’s Metamorpho, but since then it’s been to splash pages in a row. Talk about uncompressed! It’s got the opposite problem of Wonder Woman; neither has found the right balance of story and art for the format.

Flash is still the best strip in the book The art is a nice mix of realistic and cartoony, sort of like Ty Templeton’s. The story is both off-the-wall and moving. The structure is entertaining, too. It’s almost worth buying Wednesday Comics just for this.

It finally dawned on me that in Hawkman Kyle Baker is directly evoking the art of Sheldon Moldoff, who draw the hero in many of his earliest adventures in the 1940s (and whose style I suspect directly influenced that of Joe Kubert, who draw him later, and who draws the Sgt. Rock pages in Wednesday Comics). Despite largely liking the artwork, I still don’t care for the story or the portrayal of Hawkman here. I suspect this will be the second-biggest misfire of the series (after Superman).

Guardians of the Galaxy #16 This also seems to be all-Marvel week, as nearly every Marvel book I buy comes out on the same week these days, including the two ongoing space-based titles. Nova continues to be a very good book, but Guardians of the Galaxy has been thrashing around trying to find its direction. While Nova has the advantage of being primarily about one character, Guardians is about a team, and so it’s been more easily disrupted by the twice-yearly “events” throwing it off its ongoing story and preventing it from spending time exploring its characters. Which is too bad because the first three issues – prior to the intrusion of Secret Invasion – were very intriguing.

This month’s issue of Guardians is intriguing once more, as we learn something about why Major Victory showed up in the present day (coming back from the future), followed by a rather hostile Starhawk. We learn this because half of the team has been thrown into the future, where they meet the 31st-century Guardians (i.e., the original team created back in the 1970s), and learn that the universe is on the verge of coming to an end. The Guardians are based in the last remaining vestige of Earth – Avengers Mansion, floating in space behind a force field. Having the present-day team arrive in the mansion in its form as a historical museum is a neat moment, as is the revelation of what’s going on. Fortunately Starhawk seems to have learned that Warlock is going to do something which will eventually bring about the catastrophe. Unfortunately, there’s only a limited amount that they can do about it, but they give it their best shot, even if they have to die trying.

The issue ends on a big cliffhanger, with a plot worthy of some of Star Trek‘s time travel yarns (whether that’s good or bad is up to you). It looks like the story is heading for a big finish in the next month or two, in concert with War of Kings. Of course, Abnett and Lanning could milk it for a while longer, although at this point I think it would be best to get this arc resolved and to move on to the next one. Because the story’s got promise once more, and I’d hate to see them squander it.

This Week’s Haul

  • Blackest Night #1 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • Black Night: Tales of the Corps #1 of 3, by Geoff Johns, Peter J. Tomasi, Jerry Ordway, Chris Samnee & Rags Morales (DC)
  • The Brave and the Bold #25, by Adam Beechen, Roger Robinson & Hilary Barta (DC)
  • Fables #86, by Bill Willingham, Jim Fern & Craig Hamilton (DC/Vertigo)
  • JSA vs. Kobra #2 of 6, by Eric S. Trautmann, Don Kramer & Michael Babinski (DC)
  • Wednesday Comics #2 of 12, by many hands (DC)
  • Captain Britain Omnibus Edition HC, by Alan Moore, Alan Davis, Jamie Delano, Chris Claremont, and others (Marvel)
  • Incognito #5 of 6, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Artesia Besieged #3 of 6, by Mark Smylie (Archaia)
  • The Unknown #3 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Unthinkable #3 of 5, by Mark Sable & Julian Totino Tedesco (Boom)
  • RASL #5, by Jeff Smith (Cartoon)
Blackest Night #1

Blackest Night: Tales of the Corps #1

DC’s next big event is Blackest Night, which is basically the next Green Lantern event (the last one was The Sinestro Corps War. Extending the theme of power-ring-empowered characters across the color spectrum, Blackest Night introduces the Black Lanterns, spearheaded by longtime C-list Lantern foe Black Hand. The Black Lanterns’ rings seek out dead heroes and villains and turns them into evil zombies, rising from the grave to strike out against their former friends and allies.

Honestly, I wish this had stayed just a Green Lantern story, rather than bringing in all the other DC characters. I can see bringing in The Flash since he’s one of GL’s best friends, he’s newly back from the dead himself, and the fact that Flash and GL are both dead men walking looks like it’s going to be a theme of the series. But bringing back dozens of dead heroes and villains who are largely unrelated to GL seems completely gratuitous and unnecessary. This first issue’s final scene involves Elongated Man and his wife Sue coming back as zombies to attack and take down Hawkman and Hawkgirl, which is grisly and basically no fun. Whereas the scene in which a legion of dead Green Lanterns erupt from their mausoleum is actually pretty creepy.

(Aside: From my understanding of the status quo, the Elongated Man scene strongly suggests that the black rings haven’t brought the bodies’ souls back to their zombie forms, because Ralph and Sue Dibny’s souls have been doing good work as spiritual detectives lately. So the bodies have been reanimated with a vestige of their former personalities, I infer. But hopefully it will all be explained.)

Anyway, unfortunately we’re stuck with this as a company-wide crossover. Don McPherson liked it, while Chris Sims hated it. I’m closer to Sims’ opinion, as it mostly feels like a misfire: Geoff Johns’ attempts to paint various heroes’ emotions regarding their deceased comrades feels abrupt and artificial, basically manipulative. Johns does a decent job dealing with “his” characters (GL and Flash), but few of the other characters’ portrayals work for me.

I think this story can work if it focuses heavily on the Green Lanterns and shoves most of the other DCU character aside. I don’t think it’s going to do that. It could achieve a lower level of success by making the Black Lanterns interesting and novel, which it just might do. But it’s not off to a strong start. Ivan Reis and Oclair Albert’s art is good as always, though.

(BTW, DC is promoting the series with plastic Black Lantern rings, and I got one from my store on Wednesday.)

Blackest Night: Tales of the Corps is a tie-in title focusing on some of the supporting cast of the GL series. It’s not essential, but it is pretty fun. The first story provides the backstory of Saint Walker, the first of the Blue Lanterns, with excellent art by Jerry Ordway. The second story is about the son of the villain Mongul, is a very slight piece, and I didn’t care for the art at all. The third story is the introduction of the engimatic Indigo Tribe, with great art by Rags Morales (who I wish we saw more of), though the story is little more than a teaser.

Fables #86 Gee, what more can I say about the new Fables that Greg Burgas hasn’t already said?:

Now that the interminable Great Fables Crossover is over, Willingham has turned back into a good writer and gives us a nice tale about the Dark Man and how he came to be trapped in a box.

The backstory of the Boxers – a secret society of powerful wizards tasked with imprisoning powerful evil creatures in the Empire – is compelling, one of the more interesting ideas put forth in the whole series. I’d be willing to read a whole mini-series about this group, honestly! Jim Fern and Craig Hamilton produce some stunningly lovely artwork here – among the best the series has ever seen, and that’s saying something! Hamilton is one of those rarely-seen artists whose absence is always sorely felt on those rare occasions when he does come back to draw something; even just as the inker here, his impact is clear. I still pull out his old Aquaman mini-series from 25 years ago in large part to enjoy his art anew.

Anyway, this is a great issue which has rekindled my enthusiasm for the series. I can’t wait to see what’s next!

Wednesday Comics #2 Wednesday Comics‘ second week is about the same as its first. The standout story is Karl Kerschl & Brenden Fletcher’s Flash, which has a very interesting development involving time travel. The Demon and Catwoman is also becoming intriguing.

On the other hand, I couldn’t even read the Wonder Woman story, the layouts are so convoluted. The Superman page is just awful, with a tired old character development and artwork I really can’t stand. Teen Titans I could read, but I just don’t care. Hawkman has nice Kyle Baker artwork, but I really hate the ultra-violent portrayal of Hawkman that’s been in vogue over the last decade.

The other stories are, well, second pages of their stories, moving things forward a little bit. Kurt Busiek’s Green Lantern story is amusingly set in the (I think) 1950s, and it ends in a cliffhanger. Neil Gaiman and Mike Allred are taking a decidedly offbeat approach to their Metamorpho story, having a lot of fun with some clichés of the genre, although there’s not a lot of story yet.

So as you’d expect, the second issue goes in all sorts of different directions, a few good, many bad. But the whole package still hasn’t really distinguished itself.

Captain Britain Omnibus Edition HC Captain Britain was originally a British superhero created and written by Americans. In the early 80s, Marvel Comics UK was interested in publishing a little original material, and pulled this character back from oblivion for a long run of short chapters in a variety of titles. The artist of the relaunch was Alan Davis, doing his first major comics series, who would go on to become one of Marvel’s major art stars in the 80s and 90s. Meanwhile, the writing included a lengthy story by Alan Moore (yes, that Alan Moore) and a run by Jamie Delano. Captain Britain and his girlfriend Meggan then became mainstays of Marvel’s Excalibur title.

In other words, despite a haphazard publication history, a neophyte artist, and stories that were sometimes hard to follow, Captain Britain ended up establishing both creators and characters who would impact Marvel for years to come. And after a couple of paperback collections from a decade ago, Marvel’s now given this the hardcover omnibus treatment, with the whole run – plus a few miscellaneous extras – collected in one lovely package.

Unfortunately, at just under a hundred bucks, it’s difficult for me to say, “Try it, you’ll like it!” The early chapters are pretty weak, and Davis is a below-average artist at first. Moore’s celebrated run is pretty good, but often a little too metaphysical for my tastes, as it’s difficult to figure out what’s going on or how the characters came around to their presence circumstances and motivations. Nonetheless, as a battle of heroes against two tremendously powerful – nigh-unbeatable, really – foes, it does a good job of evoking up the “always darkest before the dawn” feelings that such a story should have, and it has a satisfying climax.

Delano’s stories don’t hold together as a coherent whole, they’re more a series of vignettes, but overall they’re better than Moore’s story, with much deeper emotional resonance, and even a certain sense of regret that the series was ultimately cancelled even though it seemed there was a lot more story to tell. Captain Britain’s heroic deeds have a certain amount of fall-out which his friends and especially his sister believe it’s their responsibility to care for. Cap doesn’t agree, since his actions were really cleaning up someone else’s mess, and he’s not truly responsible for the events. This leads to a schism between Cap and his friends, but he finds a new ally – and lover – in Meggan, an elfish shapeshifter. Each individual chapter is powerful, and the ongoing story shifts and develops over time, but the ending feels rather abrupt, even if it’s arguably the best that could have been done under the circumstances. Still, really good stuff.

Holding it all together is Davis’ artwork, which steadily improves, and arguably the early Delano stories feature some of the best art he’s even done, imaginative yet realistic, and a little more moody than his hyper-polished style that he developed not long after. Certainly if top-shelf Davis artwork is what you want, you can’t really ask for better than what you’ll find here.

I admit a waffled a little on whether I really wanted to pick this up. I finally decided there was just enough material here that I hadn’t seen before that combined with the lovely hardcover volume it was worth the money to me. I’ll surely pull it out and read it many times. But it’s a tall investment for other fans, I understand. You might do better to seek out one of the older paperback collections to give it a try before you plunk down a C-note – or even a little over $60 at Amazon.com – for this one.

(I think Marvel issued this with two covers, one each with Cap’s two costumes. I picked up the one with his original costume, as depicted at left. I actually like his original costume better, but it’s incongruous here since he shifts to his new costume on the very first page. Small matter, though.)

This Week’s Haul

  • Booster Gold #22, by Dan Jurgens & Norm Rapmund (DC)
  • Green Lantern #43, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Superman: Whatever Happened to the Man of Tomorrow? Deluxe Edition HC, by Alan Moore, Curt Swan, Dave Gibbons, Rick Veitch, George Pérez & Kurt Schaffenberger (DC)
  • The Unwritten #3, by Mike Carey & Peter Gross (DC/Vertigo)
  • Wednesday Comics #1, by various (DC)
  • B.P.R.D.: 1947 #1 of 5, by Mike Mignola, Joshua Dysart, Gabriel Bá & Fábio Moon (Dark Horse)
  • Sinfest vol 1 TPB, by Tatsuya Ishida (Dark Horse)
  • Star Trek: Crew #5 of 6, by John Byrne (IDW)
Superman: Whatever Happened to the Man of Tomorrow? Deluxe Edition HC Alan Moore’s Superman stories from the 1980s get the spiffy hardcover collection treatment this week.

The titular story in Whatever Happened to the Man of Tomorrow? was Moore’s coda to the pre-Crisis Superman, and is one of the best Superman stories ever, especially for people who grew up reading his 50s, 60s and 70s adventures as I did. All of Superman’s old enemies come back at once, disrupting his life and threatening the lives of his friends. Superman retreats to his Fortress of Solitude to await the end of his career and perhaps his life. While Moore brings a modern sensibility to what seemed like silly menaces of past decades, the themes are fundamentally those of classic Superman: Help others even at cost to yourself, and that Superman can never kill, no matter how dire the threat. Before Spider-Man codified the principle of great power conveying great responsibility, Superman was living by it, and Moore focuses on that as the central element of the character’s classic portrayal. with art by Curt Swan, George Pérez and Kurt Schaffenberger, it has a classic visual style too.

The other major work here is “For the Man Who Has Everything”, in which Batman, Robin and Wonder Woman visit the Fortress for Superman’s birthday, and find him incapacitated by an alien plant that induces a dream/trance state, and his enemy Mongol ready to take over the world with Superman out of the way. Aside from the battle in the real world (which ends with a terrific moment for Robin), Superman’s dream of life if Krypton hadn’t exploded is exactly as poignant and tragic as you might expect. Moore’s career in the 80s was full of melancholy stories despite the heroic deeds done in them, and this story fits right in with them. Dave Gibbons draws the story, in a style which seems like a transition from his earlier style in which everything looked slightly shiny, and his ultra-realistic Watchmen style.

The third story is a largely-forgettable Superman/Swamp Thing story from a team-up book illustrated by Rick Veitch, whose art I’ve never really warmed to. Not everything Moore wrote was a winner even in his heyday, so this one is for completists only. Nonetheless, this is a terrific package worth picking up if you haven’t read the big two stories before and you have any interest at all in the Man of Steel.

Wednesday Comics #1 A large slice of the comics blogosphere has gone all melty over Wednesday Comics (for instance, see here, here, or here). This is DC’s new weekly anthology series where each chapter of each story is 1 page long. On the other hand, it’s a big page, printed on newspaper-tabloid-sized paper, albeit on paper of lower quality than your typical modern comic book (but better than newsprint). The series is slated to run 12 issues, which means at the end we’ll have gotten 15 12-page stories for $3.99 per issue.

The format has the obvious drawback that the first issue barely gets anywhere in any of the stories because, well, they’re only a page long. So the best pages are the ones that go for broke on the artwork: Kyle Baker’s deeply textured Hawkman page, or Jose-Luis Garcia Lopez and Kevin Nowlan’s Metal Men page (JLGL’s layout style was made for this large format). Other strips look either pedestrian, or overdrawn. Ben Caldwell’s Wonder Woman is so intricate it’s practically unreadable, while Barbara Ciardo’s colors over Lee Bernejo’s Superman make the page look stiff.

You could call Wednesday Comics a “micro-anthology” book, and it evokes the feel of newspaper adventure strips with the tabloid format. For me it more directly recalls the Action Comics Weekly series of 1988-89, which I think illustrated how difficult anthology comics are to pull off in the modern era, especially with publishers’ priorities to market their trademarked properties above all else. Wednesday Comics has a leg up on ACW in that it contains the work of many A-list creators (Baker, Busiek, Gaiman, Pope, Kubert), but it remains to be seen whether they’ll have the latitude to produce noteworthy stories. It’s far too soon to tell if any stories here will be much good.

When Wednesday Comics was announced, my reaction was, “Enh, anthology comic. I bet the stories will be entirely forgotten in a year or so.” I wasn’t even planning to buy it, but all the hype made me change my mind. I still think it will end up being largely forgettable, but there could be a couple of exceptions. We’ll see.

Sinfest vol 1 Tatsuya Ishida’s Sinfest is a terrific webcomic, dynamically drawn and utterly irreverent, yet charming and funny, it’s been around for nearly 10 years. There have been three collections via CafePress, and now Dark Horse has issued a new collection. I haven’t checked to see what the differences are between the collections – other than the cover and some of Ishida’s college material in the new one – but I decided to pick it up anyway.

Broadly, the premise involves the ongoing struggle between God and Satan for the soul of Slick, a young man (who resembles Calvin with sunglasses) who wants eternal hedonism. The main supporting character is Monique, the object of Slick’s desire, albeit one who’s completely her own person and isn’t going to let him just have his own way. The strip is PG-13 rated, with strong innuendoes (and language) but no nudity; it’s oddly clean, yet dirty.

Fundamentally, the strip’s humor is based in characters who have strong wants and drives which conflict with one another. This may be best exemplified in Percy and Pooch, the artist’s cat and dog (or fictional representations thereof) who play, argue, fight, and follow their drives while their owner is away. Their adventures are the favorite part of many of the strip’s fans, as he’s got the nature of and differences between cats and dogs perfectly nailed for comedic purposes.

I’ve been reading the strip for years and although it sometimes feels like its edge has been a bit blunted, these early strips feel as fresh as ever. While it might not be for everyone, it should appeal to anyone who enjoys irreverent humor, especially people who enjoyed the early Bloom County strips before Bill the Cat sent it into its downhill spiral.

(Looks like the second volume will be out in December.)

This Week’s Haul

Actually two week’s worth of comics, since I didn’t pick them up while I was on vacation. This includes Marvel’s notoriously large shipment from that week:

  • Astro City: The Dark Age Book Three #3 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Batman and Robin #2, by Grant Morrison & Frank Quitely (DC)
  • Green Lantern #42, by Geoff Johns, Philip Tan, Eddy Barrow, Jonathan Glapion & Ruy José (DC)
  • Justice Society of America #28, by Jerry Ordway & Bob Wiacek (DC)
  • The Literals #3, by Bill Willingham, Matthew Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Madame Xanadu #12, by Matt Wagner & Michael Wm. Kaluta (DC/Vertigo)
  • Astonishing X-Men #30, by Warren Ellis & Simone Bianchi (Marvel)
  • Avengers/Invaders #12 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Jack Herbert (Marvel)
  • Guardians of the Galaxy #15, by Dan Abnett, Andy Lanning, Brad Walker, Victor Olazaba & Livesay (Marvel)
  • The Incredible Hercules #130, by Greg Pak, Fred Van Lente, Ryan Stegman, Rodney Buchemi & Terry Pallot (Marvel)
  • The Immortal Iron Fist #27, by Duane Swierczynski, Travel Foreman, David Lapham & Timothy Green II (Marvel)
  • Nova #26, by Dan Abnett, Andy Lanning & Andrea DiVito (Marvel)
  • War of Kings #5 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Echo #13, by Terry Moore (Abstract)
  • Irredeemable #4, by Mark Waid & Peter Krause (Boom)
  • Sir Edward Grey: Witchfinder #1 of 5, by Mike Mignola, Ben Stenbeck & Dave Stewart (Dark Horse)
  • The Boys #32, by Garth Ennis & Carlos Ezquerra (Dynamite)
  • Prince Valiant: 1937-1938 vol 1 HC, by Hal Foster (Fantagraphics)
Green Lantern #42 The interesting thing about Green Lantern #42 – which wraps up the “Agent Orange” story before we launch into “Blackest Night” – is that it so baldly demonstrates how machiavellian the Guardians of the Universe have become. The Guardians started off as mysterious and withdrawn arbiters of justice, and over the years have become less and less sympathetic, pursuing their own agendas, answering to nobody (least of all their own Green Lantern Corps), and making decisions humans would consider questionable.

In “Agent Orange”, a group of Lanterns confronts Larfleeze, the keeper of the orange light, an obsessive collector who desires the blue ring that Hal Jordan has acquired. (For those keeping score at home the lights we’ve seen so far include green for will, yellow for fear, magenta for love, blue for hope, and orange for avarice.) Hal manages to hold him off until the Guardians – Larfleeze’s old enemies – show up and make peace with him by giving him something he wants. What he wants is a blue ring, so they tell him where the two renegade Guardians who are forming the blue corps are hiding, and he attacks them. Yes, the Guardians essentially threw two of their own under the bus to build a treaty with this insane creature. Hal doesn’t know what exactly they gave him, but he knows it can’t be a good thing, whatever it is.

I wonder where Johns is going with all this – and I wonder it in a good way. Are we heading towards an eventual rebellion of the Lanterns towards the Guardians? Is something going on with the Guardians to make them so nasty? It’s hard to see how this status quo can hold without the heroes becoming complicit in the questionable actions of their bosses. Yet it’s also a fascinating romp through the relationships among the powerful beings that inhabit DC’s outer space milieu. Good stuff.

The Literals #3 Well thank the powers that be that that’s over.

The Literals #3 wraps up “The Great Fables Crossover”, which has been so horribly written that it actually made me consider giving up on Fables altogether. The premise is that Kevin Thorn has the power to rewrite reality, and he’s decided that our reality has worn out its welcome, so he’s going to wipe it out and create a new one. He kills his brother, Writer’s Block, and stops his father, his son, and several other characters from interfering, spending eight issues eventually getting around to taking action – before the heroes get to him and do, indeed, stop him.

There was maybe three issues of story here, stretched out to nine issues. The rest of the space is filled with plenty of Jack of Fables’ annoying antics (reminding me why I dropped his book in the first place – I can’t stand reading about him), introducing a new character (Jack Frost, the other Jack’s son), and stretching out Kevin’s efforts to overcome Writer’s Block and other minor obstacles as far as possible.

And honestly I just didn’t give a damn about any of it, especially since most of the setup appeared to revolve around the Jack of Fables supporting cast, and having nothing at all to do with the ongoing story in Fables itself.

The Literals appears to have been created specifically to play out this crossover story, featuring several character who represent various elements of literature (individual genres, as well as more abstract elements). It looks like this was the last issue of the series, which is something of a mercy: While these characters are interesting ideas in the abstract, this story has been the worst possible manner in which to launch a new series.

Honestly I’m not sure what Willingham and Sturges were thinking here. The whole thing was badly conceived, badly written, and unrewarding, a strong contender for the award of worst comics story I’ve read this year. I hope Fables gets back on track next issue and we can all forget that “The Great Fables Crossover” ever happened.

Avengers/Invaders #12 Avengers/Invaders has been perhaps the best of the Alex Ross/Jim Krueger collaborations. Unfortunately, that doesn’t set the bar very high, so this 12-issue series has been merely “okay”.

I’m not sure exactly what it is, but every Ross/Krueger book I’ve read has been ponderously paced, striving to be thoughtful but instead being merely dull. I don’t know whether this is a fundamental flaw in Ross’ approach to plotting, or if Krueger brings out the worst in his storytelling, but either way Earth X, Project Superpowers and this one have all been pretty tedious.

What elevates this series above the others is that it seems more tightly focused (even though it’s told in three discrete four-issue segments), having a clear direction and a reasonable resolution at each stage of the way. The other books seemed to get bogged down in their ambition, losing sight of what they were doing and ultimately just being unsatisfying both to read and to have read. A/I also has more action and some sympathetic characters, from tragic World War II soldier Paul Anselm who is thrown into the present along with the Invaders and who causes the problems they’re trying to resolve in this third chapter, to the two Captains America, the first of whom is currently dead in modern times, and the second of whom is his partner Bucky, who is one of the Invaders thrown forward in time. The cast is way too large to give everyone equal time – most of the Avengers are merely troops supporting the main characters – but the focus on the main figures, especially the Invaders, makes the story work well enough.

Unfortunately, the story isn’t really very original: We have Ultron again, the Red Skull controlling the Cosmic Cube again, characters from the past viewing elements of the present day as downright evil (a theme explored more brutally in the DC Two Thousand JLA/JSA story from 9 years ago). So the story has less of an impact than it might have since it feels largely rehashed.

Steve Sadowski’s artwork is pretty nifty, although I find his layouts to be a little confusing at times, and his action sequences to feel somewhat muted. I think he’s inking himself here, but a stronger inker might bring out his best elements more effectively. (His inks seem influenced by Tom Palmer, whose style worked best over a more dynamic penciller.)

Anyway, I don’t regret having read it, but Avengers/Invaders doesn’t make me optimistic that the Ross/Krueger tandem has turned the corner. And certainly I still have no interest in reading anymore of Project Superpowers.

The Immortal Iron Fist #27 The Immortal Iron Fist ends its run this week, although it’ll be followed by an Immortal Weapons mini-series, focusing on the Fist’s peer heroes from the other Seven Capital Cities of Heaven. (The preview of the first issue at the end of this issue looks pretty good.)

The series on the whole has been quite entertaining, and the switch from Ed Brubaker and Matt Fraction and writers to Duane Swierczynski has barely been noticeable, as the style and quality hardly changed at all. The art has generally been strong, and the book’s strength of exploring the background of the Fist’s mystical city of K’un Lun has been intriguing and often exciting. If I have a criticism, it’s that the characterizations of Fist and his friends has been rather thin, so his personal struggles to maintain his relationship with his girlfriend Misty Knight, retain control of his company, and come to grips with getting older have felt superficial. I guess there’s just been too much stuff to pack into a regular-sized monthly comic to make the characters truly engaging.

(For example, this issue ends with a revelation in the Fist/Misty relationship, which is touching and makes his future a little more intriguing, but it feels like it comes out of left field.

Nonetheless, it’s been a fun ride, and I hope Iron Fist will be back after the interregnum of the mini-series. But if not, well, I’m sure he’ll be back sometime.

Prince Valiant vol 1: 1937-1938 My choice for the greatest comic strip in history would be Hal Foster’s epic adventure strip Prince Valiant. And now Fantagraphics is reprinting the series in a series of spiffy, oversized hardcover collections, with the first volume out this week. And even though I own the whole 40-volume set of the Foster-drawn pages that Fantagraphics published in the 1990s, I’m perfectly happy to buy this new series, with larger pages, better-quality paper, and much better-quality coloring. The first volume covers the first two years, 1937-1938, and while the earliest episodes feel a little primitive by the standards of Foster’s tremendous skills, by the end of 1937 you can clearly see Foster getting his footing and developing into the artistic legend he’s become.

What makes Prince Valiant so great? After all, it’s about a fictional hero from Norway who’s exiled along with his father to the British isles during the age of the equally-fictional King Arthur (circa the 5th century). Val becomes a Knight of the Round Table and embarks on many adventures of varying plausibility, so in the large it sounds like pretty standard stuff.

Well, aside from Foster being one of the greatest pop artists of the 20th century, the story feels like nothing else in graphic storytelling: It’s told in narration rather than in the immediate action-and-dialogue style of comic books, yet it loses none of is impact. Foster conveys action and excitement without many of the conventions of superhero comics. And Val gradually grows up, matures, gets married, and has children during the course of the strip. In this volume he’s a young man of maybe 15 or 16 years of age, full of bluster and passion, yet still finding his place in the world. He’s clever, yet makes mistakes along the way and is often saved through dumb (sometimes tragic) luck. It’s an epic saga a little bit different from anything like it, and Foster’s dedication to his craft makes it better than even the notable stories by his not-inconsiderable peers (Alex Raymond, Milton Caniff, etc.).

The next volume is announced for “spring of 2010”, so it looks like we’ll be getting 2 years worth of pages every 9 months or so, which will make for a pretty slow crawl to get to the strip’s apex in the 1950s. I think it will be worth it, though. It’s excellent stuff, and I look forward to enjoying it all over again.

This Week’s Haul

  • The Brave and the Bold #24, by Matt Wayne & Howard Porter (DC)
  • Ex Machina #43, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Green Lantern: The Sinestro Corps War vol 2 TPB, by Geoff Johns, Dave Gibbons, Peter J. Tomasi, Ivan Reis, Patrick Gleason & Ethan Van Sciver (DC)
  • Jack of Fables #35, by Bill Willingham, Matt Sturges, Russ Braun & José Marzán Jr. (DC/Vertigo)
  • Power Girl #2, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • The Starman Omnibus vol 3 HC, by James Robinson, Tony Harris, Wade Von Grawbadger, Gene Ha, J.H. Williams III, Bret Blevins, Michael Zulli & others (DC)
  • Sleeper Season One TPB, by Ed Brubaker & Sean Phillips (DC/Wildstorm)
  • Incognito #4, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Invincible #63, by Robert Kirkman & Ryan Ottley (Image)
  • Phonogram: The Singles Club #3 of 7, by Keiron Gillen, Jamie McKelvie, Leigh Gallagher & Lee O’Connor (Image)
Green Lantern: The Sinestro Corps War vol 2 The odd thing about The Sinestro Corps War is that it’s an epic battle with way more carnage than your average mainstream superhero comic, but it ends up feeling like a prologue to a larger story. Which in a way it is, since there are all sorts of broad hints dropped about the upcoming event Blackest Night. Plus there’s Superman Prime and Sodam Yat, who both headed off to appear in Legion of 3 Worlds, the Anti-Monitor, and various other nasties running around who pop up later. This gives the ending anything but an air of finality; we know all these guys will be back. It’s a little disappointing that the story feels so up-front about it.

Anyway, the premise is that long-time GL villain Sinestro gets his own corp, wielding yellow rings, and they go to war with the Green Lantern Corps. The Sinestros are willing to kill, while the Guardians of the Universe won’t let the GLs kill, which makes the battle somewhat lopsided. Plus the Sinestros recruited the aforementioned villains to help take down the good guys. Meanwhile the Guardians are struggling with a prophecy in the Book of Oa (their homeworld), which most of them resist believing in, even though it seems clear it’s all going to come to pass. So the war is sort of a test for the Guardians sticking up for what they believe in, which would be more comforting except that over the years the Guardians have seemed less and less trustworthy in that regard. Which of course is why things start to go downhill from here.

Green Lantern is writer Geoff Johns at his best, as I’ve said before: His best plotting, and his best character bits, seem to end up in here. The story’s climax has the best moment, with Hal Jordan and Kyle Rayner taking down Sinestro after they’ve all been taken out of the larger conflict. Unlike the Guardians, Hal and Kyle are all about sticking up for what they believe in. Ivan Reis’ art is perhaps the best it’s even been in this volume.

The story also includes several issues from Green Lantern Corps, which are not as strong as the mainline GL ones: Patrick Gleason’s art isn’t as polished as Reis’, and the characters are generally not as interesting as Hal Jordan. The issue where Prime and Sodam Yat fight is disappointing; I still don’t understand why Prime is so powerful, that a Daxamite with the full force of the Corps at his disposal can’t take him down.

Overall, this volume and the one that precede it are a nice package. Green Lantern might be the best mainstream superhero comic out there… if it weren’t for Invincible, which also came out this week, and which seems to raise the bar with each new issue.

Sleeper Season One Even though I’m not generally a fan of pulps and noir stories, I’ve been totally sucked in to Ed Brubaker and Sean Phillips’ comics series. Incognito is a clever suspense yarn, and this week we also get the Sleeper Season One collecting the first 12 issues of an older series of theirs. The main character is a guy with superpowers – well one rather awkward yet terrifying power – who’s nominally a good guy, but his agency has sent him as a deep-cover agent into a nest of super-villains, working a long-term mission to bring down the organization. The problem is that when you’re undercover for that long, you start to identify with the guys you’re infiltrating, and it becomes difficult to tell which side you’re really on.

I’m only two issues into the volume so far, but it’s quite good, better than Incognito, maybe better than Criminal. It’s got an open-ended set-up, so it certainly seems to have legs, but stories like this also have to have a big payoff. The first two volumes of Criminal did, so I’m hoping this one does, too. It’s certainly got everything else going for it.

This Week’s Haul

  • Booster Gold #21, by Dan Jurgens & Norm Rapmund (DC)
  • Fables #85, by Bill Willingham, Matthew Sturges, Tony Akins, Andrew Pepoy & Dan Green (DC/Vertigo)
  • The Flash: Rebirth #3 of 5, by Geoff Johns & Ethan Van Scyver (DC)
  • JSA vs. Kobra #1 of 6, by Eric S. Trautmann, Don Kramer & Michael Babinski (DC)
  • The Unwritten #2, by Mike Carey & Peter Gross (DC/Vertigo)
  • Adam: Legend of the Blue Marvel TPB, by Kevin Grevioux, Mat Broome, Roberto Castro, Sean Parsons, Álvaro López & Lorenzo Ruggiano (Marvel)
  • The Unknown #2 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Unthinkable #2 of 5, by Mark Sable & Julian Totino Tedesco (Boom)
  • B.P.R.D.: War on Frogs #3, by John Arcudi & Karl Moline (Dark Horse)
  • The Life and Times of Savior 28 #3, by J.M. DeMatteis & Mike Cavallaro (IDW)
The Flash: Rebirth #3 The Flash: Rebirth gets downright silly in this issue: Barry is the new Black Flash, a sort of reaper of people tied to the Speed Force, which was one of the dumber ideas from the Grant Morrison/Mark Millar fill-in sequence during Mark Waid’s run a decade or so ago. Since Barry’s presence threatens the lives of the other speedsters, he decides to return to the Speed Force (basically committing suicide), but of course as he gets there we find out that an old enemy seems to be mixed up in the proceedings. This is all amazingly trite, seemingly sending this series on the fast track (ha!) to irrelevance.

The issue’s best moment is when it evokes memories of the old “Who’s faster, Superman or the Flash?” races, when Supes tries to stop Flash, saying that he’d won some of their past races. Flash replies, “Those were for charity, Clark”, and takes off faster than Superman can even see.

In a better story, scenes like that would be an “Oh, that’s clever” moment to lighten the drama, but that it’s actually one of the high points is a little depressing. There are some hints that there’s a little more going on here, but only hints, so far. Unfortunately, Rebirth continues to be dogged by the fact that there just wasn’t any good reason to bring Barry back from the dead, especially as Wally has filled his shoes so ably. There wasn’t a real good reason to bring Hal Jordan back as Green Lantern, either, but in that case Johns constructed a clever story explaining why things had gone bad in the first place, and why he could come back and resume his previous role. That sort of explanation is sorely missing here, at least so far.

JSA vs. Kobra #1 JSA vs. Kobra is a mini-series pitting the superhero team against an extraordinary terrorist groups that’s been running around the DC Universe for decades, the rationale for the confrontation being that Mr. Terrific is not just a JSAer, he’s also the White King of the government organization Checkmate, which I guess has a history with Kobra. Nonetheless, my impression is that this is one of the least-necessary mini-series of recent years, as Kobra is a group whose day came and went about, oh, thirty years ago. The first issue involves Kobra embarking on several missions which seem to be misdirection to keep the JSA ignorant of what they’re really up to.

The art seems weirdly stiff. Don Kramer’s pencils seem okay, though rather subdued, but I suspect it’s a combination of Michael Babinski’s inks and the weirdly painterly coloring job by Art Lyon that give it a frozen look and feel. There are books their combined style could work with, but a superhero title isn’t it, I think.

The second issue will have to be a big step up, or this is one mini-series I might not even get to the end of.

Adam: Legend of the Blue Marvel TPB I missed most of Adam: Legend of the Blue Marvel when it came out, so I picked up the paperback this week. The premise is very similar to The Sentry as he was first presented: A silver age Superman-like hero disappears at the height of his career, and today he’s barely remembers, but today’s heroes have to find him when his greatest enemy reappears and no one else can stop him.

The main difference is that the Sentry was mentally disturbed and his enemy was actually a manifestation of the dark side of his mind, while the Blue Marvel is a black man who was asked by President Kennedy to step down once his identity became known. The other difference is the the Sentry’s existence was wiped from everyone’s memory, even though he was friends with practically everyone in the Marvel Universe, while the Blue Marvel operated before today’s heroes came on the scene, so to them he’s a legend, practically a myth.

Both are good series, although overall I think The Sentry was a better series, because his background was more complex and more personally tragic, and his interactions with the other heroes made his story more nuanced. The Blue Marvel has to carry his book on his own, and he’s a little too generic a character to pull it off: A little downtrodden, but also a through-and-through hero who always does the right thing regardless of the circumstances. The indignant reactions of Iron Man and others to how he was treated 45 years ago are very heavy-handed. The book’s heart is in the right place, but it ends up feeling rather lightweight, and the tragic moment during the climax feels unnecessary and disappointing.

It seems that Mat Broome was replaced by Roberto Castro part-way through, and I don’t think Castro’s style works very well following up on Broome’s polished pencils. It’s too bad Broome couldn’t do the whole series.

In a way, Adam is one of the more ambitious superhero books from Marvel in a while, but I don’t think Kevin Grevioux quite got it all to work. It’s an interesting effort, though, and I don’t regret giving it a try.

This Week’s Haul

It seems like it’s one hefty week after another at the comics shop these days. This was largely a meat-and-potatoes haul, with one big series premiere, and a new Avengers collection, albeit of some fairly undistinguished stories:

  • Batman and Robin #1, by Grant Morrison & Frank Quitely (DC)
  • Astro City: The Dark Age Book 3 #2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Marvel Masterworks: The Avengers HC vol 117, collecting The Avengers #80-88 and The Incredible Hulk #140, by Roy Thomas, Harlan Ellison, John Buscema, Herb Trimpe & Tom Palmer (Marvel)
  • War of Kings #4 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Irredeemable #3, by Mark Waid & Peter Krause (Boom)
  • The Boys #31, by Garth Ennis & Carlos Ezquerra (Dynamite)
  • Star Trek: Crew #4 of 5, by John Byrne (IDW)
  • Atomic Robo: Shadow From Beyond Time #2 of 5, by Brian Clevinger & Scott Wegener (Red 5)
Batman and Robin #1 Recently, the twists and turns of the DC Universe have resulted in Batman being killed off. Well, not really, but you know how it goes. In any event, as far as the world is concerned, Bruce Wayne is dead, and as long as that’s the status quo it’s a good time to launch Batman and Robin, a new series by Grant Morrison (the writer who handled the dispatching of Bruce) and Frank Quitely, in which Dick Grayson – formerly Robin and then Nightwing – puts on the cowl, and Bruce’s son Damian (whose background I can barely understand) is Robin.

Although the blog Second Printing says “it feels so brand new, like discovering Batman and Robin for the first time”, it didn’t feel that way to me. Indeed, it took only a few pages for it to feel an awful lot like John Byrne’s Generations series, in which in the 1960s Dick Grayson becomes Batman and Bruce’s son BJ becomes Robin, which itself is an homage to an “imaginary story” published back in the 1950s. Presumably Morrison’s paying homage to the same story, having realized that the characters available in the current milieu happen to make such a scenario possible.

Comic history aside, the set-up only really feels “new” in some incidental ways, mainly by contrast with the traditional Batman: Dick is more of a teacher to Damian, with more empathy for others than Bruce has displayed in recent decades, while Damian – the grandson of the head of the League of Assassins – is apparently brilliant but callous, and only barely regards Dick as a mentor. But in the large the premise is the same as Batman’s been going back to the 40s. I wonder whether someone who’s not familiar with Batman lore would really find it all that different, either.

I’ve given Morrison’s writing a lot of flak recently – largely because Final Crisis was such a disaster at the writing end – but I continue to buy (most of) his work because he’s always been a solid ideas man, even though his characterizations and execution can be lacking. The story here is rather the reverse of what Morrison usually delivers: A little more characterization (as noted above), but the ideas content is pretty thin: Outre-looking villains, not much plot. But then, it’s only the first issue, and the story has a very “uncompressed” pace.

All-in-all, it’s an okay first issue. Quitely’s art seems a little more nuanced than usual, which is welcome since I find his art can get repetitive (and his women always look creepy and a little ghoulish). But the gosh-wow factor is low, and as I said, it feels like we’ve seen this before. Plus, Byrne did it better.

This Week’s Haul

Wow, nearly every Marvel comic I buy came out this week:

  • Green Lantern #41, by Geoff Johns, Philip Tan, Eddy Barrows, Jonathan Glapion, Ruy José & Julio Ferreira (DC)
  • Justice Society of America #27, by Jerry Ordway & Bob Wiacek (DC)
  • The Literals #2, by Bill Willingham, Matthew Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Madame Xanadu #11, by Matt Wagner & Michael Wm. Kaluta (DC/Vertigo)
  • Avengers/Invaders #11 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Patrick Berkenkotter (Marvel)
  • Guardians of the Galaxy #14, by Dan Abnett, Andy Lanning, Brad Walker & Victor Olazaba (Marvel)
  • The Incredible Hercules #129, by Greg Pak, Fred Van Lente, Ryan Stegman & Terry Pallot (Marvel)
  • The Immortal Iron Fist #26, by Duane Swierczynski, Travel Foreman & Tom Palmer (Marvel)
  • Nova #25, by Dan Abnett, Andy Lanning, Kevin Sharpe, Jeffrey Huet & Nelson Pereira (Marvel)
  • Mouse Guard: Winter 1152 #6 of 6, by David Petersen (Archaia)
  • Ignition City #3 of 5, by Warren Ellis & Giancula Pagliarani (Avatar)
Madame Xanadu #11 Madame Xanadu wrapped up its first storyline last month, chronicling how a woodland sorceress in the time of King Arthur gradually turned into the reserved, somewhat dour seeress of the modern day, bedeviled all along by the cryptic guidance of the Phantom Stranger (a long-standing DC character who must frustrate the heck out of everyone he tries to help although they rarely show it, so Xanadu’s honesty in that regard has been rather refreshing). That taken care of, regular artist Amy Reeder Hadley is taking a break while much-lauded cover artist Michael Wm. Kaluta fills in for a 5-issue story.

The series has been kind of so-so to date: A fairly consistent pattern of the Stranger trying to help, Xanadu getting frustrated, and things turning out badly, until the last two issues when she strikes back, and things still turn out badly. Now she’s hung up her shingle as a fortune-teller, and one of her first clients is a woman whose father was found immolated in his home, and she suspects foul play. Xanadu determines that it was likely a supernatural murder, and as she starts to look for the killer, she also reminisces about the days she lived in Spain, during the Inquisition, and had taken on a young woman as a lover.

The modern story (which I think takes place in the 1920s) is fairly interesting, but the flashback sequence is ho-hum, the sort of thing I’d hoped would have been put behind us after the first ten issues, which have really been one large flashback. Let’s stick to moving things forward! I guess Wagner is going for a Sandman-esque feeling of filling in the backstory as things go along, but without a strong set of stories in the present day, it just isn’t working; it feels like the series is still in its prologue, and nearly a year in it really should have gotten started moving wherever it’s going.

Kaluta is a fine artist, although he could use a stronger inker who works in heavier lines, as his light touch with the blacks tends to get washed out once the pages are colored. Oddly, the inking on the cover works better, but the composition is downright odd, with the character’s outsized head and hands compared to her body; not one of his better ones.

While I’d say this is a series that’s had trouble finding its groove, I suspect it’s actually working out exactly as writer Matt Wagner has planned. I’ve just found it slow and not very exciting.

Guardians of the Galaxy #14

Nova #25

The odd thing about Guardians of the Galaxy and Nova coming out the same week is that it’s so clear how much better Nova is than Guardians, even though they’re both set in Marvel’s space milieu and they’re both written by Dan Abnett and Andy Lanning. Both books have had rotating artists throughout their run, and Guardians has the clearly-better penciller this month in Brad Walker (whose sense of form and rendering appeals to my preferences), but it’s the writing that sets Nova apart.

Both series have had a problem in that they keep getting interrupted by silly crossover events that sometimes don’t make any sense for them to be involved with (Secret Invasion), and otherwise detract from the ongoing story in the title itself (War of Kings, the current event). Nova has done a very good job of weaving its ongoing story into these disruptions, while Guardians has gotten completely sidetracked by them each time. Since Guardians also has a large (and growing) cast of characters to manage, that means little about the book really gets the attention it deserves.

Not that there aren’t good bits about Guardians: Star-Lord’s sardonic outlook is consistently amusing, and seeing Warlock take on Emperor Vulcan and the Imperial Guard here is quite a treat, leading in to what looks like a huge slug-fest next month. But overall the book is flailing around a lot and not really going anywhere, which is disappointing. Editorial really needs to just leave it alone for a year or two to find its own path without all these interruptions.

Nova, on the other hand, has remained fairly focused in Richard Ryder’s relationship with the Nova-force and its sentient overseer, the Worldmind, who have been embedded in his head and body since before the series began. It all came to a head recently when the Worldmind went around the bend, formed a new Nova Corps, and ejected Richard from it. Richard acquired Quasar’s quantum bands and has his showndown with the Worldmind here, which is quite effective and comes to a satisfying resolution (although not a conclusion to the overall plot thread). Despite the new Corps dealing with the War of Kings event, Richard’s main story has remained largely divorced from it, which has made the series much more enjoyable than Guardians.

I look forward to the day that crossover events are no longer big sellers and we can just have good, ongoing stories which drives sales. Sadly, I doubt that day with come anytime soon, and consequently that means a lot of otherwise-promising comics are going to be less than they could be.

Mouse Guard: Winter 1152 #6 With Archaia’s financial problems apparently behind them, Mouse Guard has finished up its second series in the last couple of months. Although it’s been a more textured tale than the first one was, I don’t think it’s been a better one. But admittedly the long delays and the fact that it no longer feels novel may have to do with that. Petersen’s artwork is still nifty – the coloring especially is fabulous – and this month we get to see the Guard’s mounts: rabbits! There’s a sense that there is an over-arching story connecting things, involving the Black Axe, the fabled champion of the mice, which has played a central role in the first two series, so I’m curious to see where that’s going to go, if it’s going to be an epic tale or just a series of loosely-connected ones.

I think the biggest flaw in the series is that Petersen the writer keeps too much emotional distance between the reader and the characters, though since the characters are mice with not-very-expressive faces, that’s a hard divide to bridge anyway. But there are some moments in this issue which could be quite poignant, but fall short because the mice seem so reserved and unexpressive.

But overall this is still quite a good series, and I’m looking forward to the next one.

This Week’s Haul

  • The Brave and the Bold #23, by Dan Jurgens & Norm Rapmund (DC)
  • Ex Machina #42, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Jack of Fables #34, by Bill Willingham Matthew Sturges, Russ Braun & José Marzán Jr. (DC/Vertigo)
  • Far West #1, by Richard Moore (Antarctic)
  • Gigantic #4 of 5, by Rich Remender & Eric Nguyen (Dark Horse)
  • Invincible #62, by Robert Kirkman & Ryan Ottley (Image)
The Brave and the Bold #23 In a way, the best part of The Brave and the Bold is the wonky character team-ups, and matching second-stringer Booster Gold (time-traveling self-promoting superhero) with fifth-stringer Magog (irrelevant Justice Society member based on a villain from an alternate future) is about as wonky as they come. You’d think with Booster Gold creator Dan Jurgens doing the story and art that it would be a nice side-trip from the enjoyable Booster Gold series.

Unfortunately it’s not a Booster Gold story at all: Booster sees Rip Hunter apparently fighting Magog on his way back from another time period, and when Booster goes to see what Magog is up to in the present day, he finds that Magog’s reckless behavior puts innocent people at risk, and he’s disgusted at Magog’s viciousness. But this just tells us what we’ve suspected about Magog all along (although he’s a little nastier here than he is in JSA) and the fact that Booster is the hero who sees is it really just coincidence. There’s a little irony in that Booster used to have a cavalier approach to heroics himself, but he’s grown up now. Magog’s motivations are completely different from Booster’s, though, so the parallel doesn’t really work.

So the story’s thinner than I’d hoped; it would have worked better had it somehow been spun to be a Booster Gold story, not a Magog story. But, wonky team-ups are risky things, since it’s hard to throw two unrelated characters together and make the story work. Jurgens gave it a good try (and his art is as smooth and polished as ever), but I don’t think he pulled it off.

Far West: Bad Mojo #1 My comic shop found me a copy of the first issue of Richard Moore’s Far West to go with the second issue from a couple weeks back. I wasn’t too impressed with Moore’s recent series Fire and Brimstone, but I’ve enjoyed his series Boneyard for several years. (It’s one of the few series Debbi reads, too.)

Far West is somewhere in between: In a mythical Wild West, gunfighters, trains and saloons exist alongside dragons, ogres and spirits. Our heroes are Meg and Phil, a gunfighting half-elf woman and an anthropomorphic bear, who are also the best bounty hunters in the area. In Bad Mojo they’ve pursued their quarries into the Deadlands, where things are decidedly not what they seem.

Far West is predicated on Meg being a tough-as-nails smartass, with Phil playing her straight man as she drags him into situations that are more than he bargained for. It works pretty well, although Phil is definitely the second fiddle to his partner, especially here, in which Phil plays comic relief while Meg’s background is revealed and her personality is tested. The series doesn’t have the variety of character interaction of Boneyard, but it’s also not sheer fluff like Fire and Brimstone. I bet Far West could be a good ongoing series if developed as such, as Moore seems content to do the occasional short piece, like this two-issue series, and that’s fine.

And happily, I understand there will be more Boneyard soon.

This Week’s Haul

  • Booster Gold #20, by Keith Giffen, Pat Olliffe, Norm Rapmund, Dan Jurgens & Rodney Ramos (DC)
  • Fables #84, by Bill Willingham, Matt Sturges, Tony Akins, Andrew Pepoy & Dan Green (DC/Vertigo)
  • The Unwritten #1, by Mike Carey & Peter Gross (DC/Vertigo)
  • Echo #12, by Terry Moore (Abstract)
  • The Unknown #1 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Unthinkable #1 of 5, by Mark Sable & Julian Totino Tedesco (Boom)
  • B.P.R.D.: The Black Goddess #5 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • The Umbrella Academy: Dallas #6 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
  • Castle Waiting #15, by Linda Medley (Fantagraphics)
The Unwritten #1 The Unwritten is getting as much buzz in comics as anything I can recall coming out of Vertigo this decade, and the first issue is only $1.00, so it sure seems worth a try. I didn’t read Carey & Gross’ previous series, Lucifer, and I think this might be my first exposure to Carey’s writing, though I’ve seen Gross’ work before. Although his art is on the under-rendered side for my tastes, I like it better than Peter Snejbjerg’s (a comparison I make because they have very similar styles).

The premise is that Tom Taylor is, like Christopher Robin Milne, a grown man who as a boy was the model for a fictional character in a children’s book. Tommy Taylor appears to be a hero much like Harry Potter, whose adventures appeared a couple of decades ago to great acclaim (the series in the story is even more popular than J.K. Rowling’s books), before the author, Wilson Taylor, disappeared. In the present day, Tom Taylor is eclipsed by his fictional namesake, and supports himself mainly through signing tours. Though gracious to fans of the series, he chafes that he has no accomplishments or career of his own.

But it soon comes out that not all in Tom’s life is what it appears, perhaps just a boy Wilson hired from his family to take on tour. Tom’s life collapses as investigations into his background and the fans turn against him. And then things get really weird, when it starts to seem like Tom might just be Tommy Taylor.

Carey and Gross say that The Unwritten is going to be a meditation on stories, and on “the story behind all stories”, which strikes me as both a hugely ambitious hook, and one a lot less interesting than the basic notion of a guy who might be a fictional character and not know it. Pulling off either of these metaphysical, metatextual notions is going to take some careful execution – nothing could kill the story faster than ending up in random fantasy lands devoid of structure or rules – but there’s a lot of potential here, and I do hope they can live up to most of it.

Gross’ art is still under-rendered for my preference (although the last page is quite good), but overall the book is quite intriguing and might well live up to all the hype. It’s off to a good start.

The Umbrella Academy: Dallas #6 I wasn’t as enamored of the first series of The Umbrella Academy as some were: I thought it was a lot of random twaddle strewn about a decent but unexceptional plot, albeit with quite good artwork. The second series, Dallas, seems to have catered to the die-hard fans by reducing the quality of the plot and throwing in a lot more twaddle: Time-traveling assassins, a boss with a fish-in-a-bowl for a head, a side-trip to Vietnam, before winding up in Dallas at the Kennedy assassination. Quirkily weird, it also feels devoid of all meaning, with cardboard characters.

I guess sales have not been as strong as the first series, but no doubt there will be a third one. I’m not sure I’m interested enough to keep going, though; I don’t feel like I’ve gotten much out of the first two.