This Week’s Haul

Comic books I bought the week of 19 March 2008.

  • Batman: The Killing Joke HC, by Alan Moore & Brian Bolland (DC)
  • The Brave and the Bold #11, by Mark Waid, Jerry Ordway & Bob Wiacek (DC)
  • Countdown to Final Crisis #6 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Mike Norton & Jimmy Palmiotti (DC)
  • The Death of the New Gods #7 of 8, by Jim Starlin & Art Thibert (DC)
  • Ex Machina #35, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Fables #71, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Sandman Mystery Theatre: The Hourman and The Python vol 6 TPB, by Matt Wagner, Steven T. Seagle, Guy Davis & Warren Pleece (DC)
  • Tangent: Superman’s Reign #1 of 12, by Dan Jurgens, Matthew Clark & Fernando Pasarin (DC)
  • Marvel Masterworks: Captain America vol 93 HC, collecting Captain America #114-124, by Stan Lee, Gene Colan, John Romita, John Buscema, Sal Buscema & Joe Sinnott (Marvel)
  • Thor #7, by J. Michael Straczynski, Mark Djurdjevic & Danny Miki (Marvel)
  • Invincible #49, by Robert Kirkman & Ryan Ottley (Image)
Batman: The Killing Joke Deluxe Edition Batman: The Killing Joke was arguably Alan Moore’s last really major contribution to comics, coming in 1988 which puts it right on the heels of Watchmen. Originally a “prestige format” graphic novel (which meant it was on nicer paper and was squarebound, but otherwise not much longer than your typical comic), it’s been reissued in a 20th-anniversary deluxe hardcover edition, recolored by artist Brian Bolland. It’s a very nice package.

It’s a pretty good story, a hard-hitting look at the Joker’s psyche and why he acts like he does. It provides an origin of sorts for the character – a twisted variant of his Silver Age “Red Hood” origin – without committing to it. In the story, the Joker kidnaps Commissioner Gordon and cripples his daughter Barbara in order to prove a point about his sanity (or lack thereof) to Batman. The ending is perhaps a little too cute for its own good, but all-in-all it’s a good story with terrific art by Bolland. It’s told in a manner very similar to that of Watchmen with clever scene transitions and a restrained, “realistic” layout. Moore also lets some of Batman’s heroism show through, which I appreciate since I can’t stand the psychopathic character he’s become since the publication of The Dark Knight Returns.

The crippling of Barbara Gordon – the Bronze Age Batgirl – has been controversial, since female characters often seem to get tortured to “prove a point” to or about the male heroes (c.f. Women in Refrigerators). Barbara’s character was rehabilitated by turning her into Oracle, the computer-savvy mastermind behind the Birds of Prey series (also providing tech support for Grant Morrison’s JLA). In isolation, the event is brutal and effective in this story; in a larger context it does feel rather cliché. It’s worth noting that it’s now been nearly as long (20 years) since Barbara was crippled than the time (22 years) that she served as Batgirl. Generations of comics fans (as comics generations are measured) have grown up knowing her only as Oracle (unless they watched the Batman animated series); at what point does her current persona become her defining one?

Anyway. It’s a good story, influential mainly in how it defined and changed several of its characters, less so than for its storytelling. And the art is beautiful.

Sandman Mystery Theatre vol 6: The Hourman and The Python Speaking of relatively brutal comic book series, Sandman Mystery Theatre was a noir-ish detective/superhero/thriller series set in 1930s New York which ran for 70 issues in the 1990s. I picked up the first 8 issues (the first 2 story arcs) and then dropped it, mainly because I wasn’t a fan of Guy Davis’ artwork in the first arc, and I liked his replacement in the second arc even less. DC has been collecting the series in paperback form, and I was moved to pick them up and try it again. Not only does it read much better in collected form than as individual issues, but I’ve warmed to Davis’ artwork (large noses on his characters and all) and it turns out he does most of the drawing in the series. With this volume, number 6, we reach the halfway point in the series.

Wesley Dodds is a rich man-about-town who is tortured by dreams of killers, and who at night puts on a gas mask and employs a gun of sleep gas of his own making and hunts down these killers, even though he’s often at odds with the police. Besides this adventure, SMT is also a romance, following Dodds and Dian Beaumont gradually falling in love and moving towards their lifelong relationship. Dian is a strong adventurous woman, a little out-of-place with the societal roles her position forces her to play. She’s also deeply conflicted about Wes’s nocturnal habits, which she’s well aware of by the time of this volume. The tentative dance the two engage in, two steps forward and one step back with each arc, is agonizing and yet delicately crafted.

The adventure ain’t bad, either. The first arc in this volume features Hourman, another golden age hero, who joins with Sandman to catch some jewel thieves. Hourman’s superhuman powers are cleverly portrayed, showing them obliquely to make their full impact greater when he does something truly remarkable. The second story, The Python, is one of the more routine tales in the series, regarding some mysterious stranglings around the city.

If you find run-of-the-mill superhero comics dull, but would be interested in some mystery and romance to go with the adventure, then I recommend this series.

(Incidentally, there was a sequel mini-series published a year or so go, which I didn’t care for at all. It bore very little resemblance to this one in style or theme, so I don’t recommend it. A better coda to the series is a story arc of James Robinson’s excellent Starman series, collected in the volume Sand and Stars.)

Tangent: Superman's Reign #1 One of the more fun mini-series of the last 20 years was Tangent Comics. Tangent was created to fill a “skip week”; you see, most comics are published monthly, but comics ship every week. This means that four months each year there’s an extra week, so companies have the choice of spreading out their offerings across five weeks in those months, or producing some new material. For a little while, DC comics would publish some new material to fill the “skip week”, and the best of these was Tangent.

The premise was that an entirely new world was created under the oversight of Dan Jurgens, completely unrelated to any of DC’s other properties, except that the names of the characters and places and things would be re-used in completely new contexts. So in this world The Atom was a series of Superman-like figures who descended from a man who gained powers from early A-bomb tests. His presence caused Cuba to nuke the southeastern United States in 1962, resulting in even more super-beings, as well as New Atlantis, a futuristic city built on the site of Atlanta. The original set of comics were all snapshots of this world, with insight into its past and perhaps its ultimate future and doom. It was very clever and entertaining, well-written and well-drawn. The setting was re-used a year later in a second set of titles, which were considerably less enjoyable, re-imagining the “big three” heroes Superman, Batman and Wonder Woman, in each case in a rather unimaginative manner (the Wonder Woman issue was especially noxious), and some redux issues of characters from the first series. Ultimately it felt like an attempt to “cash in” on the original concept, and predictably (and deservedly) the series disappeared after this second set of issues.

Now, ten years later, Tangent is back in Tangent Comics: Superman’s Reign, as one of the worlds in the new DC Multiverse (as Earth-9), and the Justice League is going to visit their world, which it turns out has been subjugated by their Superman figure, a superevolved human who I assume thinks he was doing the world a favor by taking it over and imposing his own order on it. A 12-issue series feels somehow like overkill, and integrating it with the Justice League sort of takes away some of what was special about Tangent, but it could still work out. The set-up here is pretty decent, and Matthew Clark’s got a clean line and pretty dynamic sense of layout. If writer Jurgens can get back to what made the first series fun and establish it once again as its own thing, not truly beholden to the main DC Universe, then this could be a good series. If it ends up being caught up in the Final Crisis muddle or falls apart storywise midway through, then it will probably be entirely forgettable.

But I’m going in with some optimism, because my memories of the first batch of Tangent Comics still burn brightly in my mind.

Thor #7 This month’s Thor wins the award for “hardest-to-spell creator names” for the month – maybe the year. Straczynski, Djurdjevic, Eliopoulos, Arbona, and even Danny Miki. Ye gads.

The story is still ridiculously slow, though. This issue is mostly a flashback one, in which Odin relates a tale from his youth while Thor is visiting him in the afterlife. That’s pretty much all you need to know, since nothing’s really happened in several issues.

This Week’s Haul

Comic books I bought the week of 12 March 2008.

  • Booster Gold #7, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Final Crisis #7 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Tom Derenick & Wayne Faucher (DC)
  • Countdown to Mystery #6 of 8, by Matthew Sturges & Stephen Jorge Segova, and Steve Gerber, Justiniano & Walden Wong (DC)
  • Salvation Run #5 of 7, by Matthew Sturges, Joe Bennett & Belardo Brabo (DC)
  • Suicide Squad: Raise the Flag #7 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Annihilation Conquest #5 of 6, by Dan Abnett, Andy Lanning, Tom Raney & Scott Hanna (Marvel)
  • Nova #11, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • B.P.R.D.: 1946 #3 of 5, by Mike Mignola, Joshua Dysart & Paul Azaceta (Dark Horse)
  • Locke & Key #2 of 6, by Joe Hill & Gabriel Rodriguez (IDW)
  • Atomic Robo #6 of 6, by Brian Clevinger, Scott Wegener & Nic Klein (Red 5)
Booster Gold #7 Booster Gold has been pretty well received by the comics blogosphere. Although it’s a continuity-obsessed time travel yarn, it works because of its solid characterization – you know who all the characters are and they all feel distinct – and Dan Jurgens’ always-clean artwork. That said, being a continuity-obsessed time travel yarn does rather drag it down. Currently the story is wrapped up in the events of Infinite Crisis from a couple years ago, specifically the Maxwell Lord/OMAC stuff which I neither know much about, nor care. It’s the sort of book I enjoy as light reading: It doesn’t insult my intelligence, it’s basically fun, and it feels like it’s going somewhere. In a sense it’s like Geoff Johns bucking to become the new Mark Gruenwald.

This may seem like faint praise, but given the legions of crappy books out there, you could do a whole lot worse.

By the way, if you enjoy Booster Gold, I highly recommend you week out Justice League America #72-75, from Jurgens’ run on JLA in the “post-bwah-hah-hah” era. It’s one of the best alternate timeline stories in JLA history.

Salvation Run #5 Speaking of doing worse, Salvation Run has turned over its creative team since the first issue: Bill Willingham left after #2, turning the book over to his Jack of Fables co-writer Matthew Sturges (note: I stopped buying Jack of Fables after a year), and now Sean Chen – the reason I bought the book in the first place – has been replaced by Joe Bennett. Remarkably, the story is still fairly cohesive. Pedestrian, but cohesive. Of all the mini-series which have come out during Countdown to Final Crisis, this one’s probably the least essential.
Nova #11 Speaking of Sean Chen and creative turnover, Chen was the original artist on Nova, which was awesome, but the replacements since he left have been pretty good, too. Now Paul Pelletier takes over as penciller with #11. I was a bit worried about this, since I wasn’t impressed with his work on Fantastic Four, finding it rather under-rendered, and with the impression that he took some shortcuts in drawing the faces and expressions (his Invisible Woman looked downright weird, for instance).

But his art here is better than I’d feared; a little soft in the backgrounds maybe, but the figures are quite good. I suspect inker Rick Magyar has something to do with that, as he tends to bring a good feeling of texture and shading to everyone he inks, but it looks like Pelletier will be okay. Maybe he was just mailing it in on FF.

Meanwhile, the current story is coming to a head, and I suspect that next issue may be the big climax. Stay tuned!

Atomic Robo #6 And as for something that has nothing to do with any of that, Atomic Robo wraps up his first mini-series this month (a second one is being advertised for later this year). Having now read the whole thing, I can definitely say that this falls into the category of “pulp-oriented action-adventure, Hellboy sub-category”, which is to say, if you like Hellboy and B.P.R.D. (or, for that matter, The Perhapanauts), then you’ll like this, as it has a very similar tone and style. Even though Robo is science-based, he’s the same sort of powerful, unique smartass that Hellboy is. I imagine the creators might be a bit tired of being compared to Hellboy, but the similarity is so strong that it’s unavoidable.

This issue does tie the series back to its first issue, so it wasn’t quite a series of vignettes, but it’s not a fully cohesive whole. And it’s clearly a broad instruction to the character, who’s been around for 80 years and thus has a lot of history. Although my feeling is that they could have led with a stronger, more hard-hitting story as the opener, I can live with this.

I do like Scott Wegener’s artwork, though. It reminds me of Mike Mignola, but also of Michael Avon Oeming, yet it seems cleaner and more dynamic and either. If the human characters’ faces were a little more nuanced, then I could really groove on it. (Wegener seems to go for the “a few broad strokes” approach to faces.)

Anyway, I’ll have higher expectations for the sequel, that it will be more than just a pulpish adventure yarn, since as I’ve said recently I’m getting kind of tired of pulpish adventure yarns. Showing how Robo has changed the world – and how the world has changed Robo – ought to be one of the central facets of a series like this. I hope the future holds some character development.

This Week’s Haul

Comic books I bought the week of 5 March 2008.

  • Countdown to Final Crisis #8 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen, Carlos Magno & Rodney Ramos (DC)
  • Countdown to Adventure #7 of 8, by Adam Beechen, Allan Goldman & Julio Ferreira, and Justin Gray, Fabrizio Fiorentino & Adam DeKraker (DC)
  • Clandestine #2 of 5, by Alan Davis & Mark Farmer (Marvel)
  • The Twelve #3 of 12, by J. Michael Straczynski, Chris Weston & Garry Leach (Marvel)
  • Echo #1, by Terry Moore (Abstract)
  • The End League #2, by Rick Remender, Mat Broome & Sean Parsons (Dark Horse)
  • The Boys #16, by Garth Ennis & Darick Robertson (Dynamite)
Echo #1 Terry Moore made his name in comics in the 90s with his long-running series Strangers in Paradise, which was a sort of female buddy comic with a big helping of romantic tension on the side. The original mini-series was moving and hilarious, with just the right amount of implausible lunacy to make it exciting without being ridiculous. It then launched into an ongoing series, which frankly lost me pretty quickly: The grim details of Katchoo’s past, the endless and tedious introduction of the main antagonist, it wasn’t funny, and it quickly ceased to be fun, and I stopped buying it about 12 issues in.

One thing that was just as good even when I gave up on it was Moore’s artwork, which was expressive and inventive and leaped off the page even though the page was in black and white. (Some folks love black and white artwork. I feel it’s an extremely rare artist whose work looks as good in B&I as in color. Moore is one of those few.)

Having wrapped up SiP last year, Moore is now back with Echo, whose first issue came out this week. Like – it seems – a lot of first issues these days, not a lot happens in this one; rather it’s some very broad set-up with “uncompressed” storytelling. It opens with a woman apparently test-driving a high-tech flying suit – which is somehow nuclear but looks like shiny metal – when her controllers double-cross her and hit her with missiles. The suit fragments and rains pieces onto our presumptive heroine, Julie, a photographer who, we learn, lives alone with her dog and whose husband is divorcing her. The largest remaining piece she finds attaches itself to her skin – and the issue fades out.

So, lots of questions: Who’s conducting the test? What does the suit do? What will it do to Julie? Why’s the book called Echo? Will it at all resemble the long-ago Peter B. Gillis/Kelley Jones series Chrome? (I’m almost – but not quite – the only one who remembers that series, it seems.) All things considered, it’s way too soon to tell.

Fortunately, Moore’s art is as good as it was ten years ago – maybe better. Will I like it better than I did SiP? I hope so.

This Week’s Haul

  • Action Comics #862, by Geoff Johns, Gary Frank & Jon Sibal (DC)
  • Countdown to Final Crisis #9 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen, Tom Derenick & Wayne Faucher (DC)
  • Fables #70, by Bill Willingham & Niko Henrichton (DC/Vertigo)
  • Justice Society of America #13, by Geoff Johns, Alex Ross, Fernando Pasarin & Richard Friend (DC)
  • Legion of Super-Heroes #39, by Jim Shooter, Francis Manapul & Livesay (DC)
  • Thor #6, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • The Clockword Girl #3 of 4, by Sean O’Reilly, Kevin Hanna & Grant Bond (Arcana)
  • The Many Adventures of Miranda Mercury #295 (#1) of 6, by Brandon Thomas, Lee Ferguson & Marc Deering (Archaia)
  • Mouse Guard: Winter 1152 #3 of 6, by David Petersen (Archaia)
  • Primordia #3 of 3, by John R. Fultz & Roel Wielinga (Archaia)
  • The Secret History #5 of 7, by Jean-Pierre Pécau & Leo Pilipovic (Archaia)
  • RASL #1, by Jeff Smith (Cartoon)
  • Project Superpowers #1 of 6, by Alex Ross, Jim Krueger & Carlos Paul (Dynamite)
Legion of Super-Heroes #39 Three issues into Jim Shooter’s return to the Legion of Super-Heroes, results are mixed. His characterizations have been brutally heavy-handed at times, and it’s still not at all clear to me where his long-form story arc, “Evil Adventus”, is going: So far we’ve gotten an invasion of Neptune’s moon Triton by unknown aliens, and Lightning Lad having trouble holding onto the reins of Legion leadership.

Issue #39 is somewhat better: It focuses largely on Princess Projectra, the illusion-caster whose world was destroyed during Mark Waid’s run on the book, and who is now a princess without subjects. Shooter effectively subverts Projectra’s own heavy-handed characterization to help her character grow a little, and it’s easily the best sequence he’s yet written in his return. There’s also an enjoyable sequence with several Legionnaires cleaning up some escaped alien pets, although it doesn’t seem to move the story forward.

Francis Manapul is a decent Image-style penciller (if that’s not an oxymoron), although I find his layouts o be awkward, keeping the story from really flowing. He and Shooter combine for the issue’s low point, in which two of the female Legionnaires have a midnight conversation while in skimpy undergarments, and one of them then seduces a male Legionnaire in short order. The whole scene felt uncomfortable and pointless.

So all things considered I’m not as enthusiastic about Shooter’s run as I was at first, though I’m giving him a lot of latitude for being rusty as a comic book writer. Signs point to “getting better”, but I’d be a lot happier if he’d completely abandon the occasional attempts to present an “adult” comic book.

The Many Adventures of Miranda Mercury #295 The Many Adventures of Miranda Mercury‘s central conceit is that it’s #295 in a long-running series (the first 294 have never been published), and is the first issue of the six-issue sequence which will lead to the end of the series. It’s a little silly, but it’s no less silly than lots of what’s in Robert Kirkman’s Invincible and that’s a very good series. If comics can’t be silly once in a while, what’s the point?

This issue is mostly a run-of-the-mill adventure in which Miranda and her aide, Jack Warning, capture a high-tech Rubik’s cube which actually contains an alien genie, and they want to do the impossible and open it, so the opener can get his heart’s desire. At the end of the story we find out why this is the beginning of the end for Miranda.

It’s an extremely well-crafted story, and it’s been getting good reviews around the Web: Brandon Thomas’ script flows nicely, with excellent pacing and dialogue. Lee Ferguson’s pencils are just as good, if not better, with colorful designs, a terrific sense of motion, and a (presumably deliberate) throwback style to the days of adventure comic strips. This is a fun comic book, and I hope the last 5 issues are as good.

Archaia Studios Press seems today to be much where Dark Horse was twenty years ago: A small company which somehow is managing to attract some top-class talent with fun story ideas, and which is getting a lot of notice as a result. ASP does unfortunately have a problem with shipping items in a timely manner, which will probably limit the company’s success until they iron out these issues. But I can’t complain about the quality of their content so far.

RASL #1 Jeff Smith’s Bone was one of the best comics of the 90s, and after doing a 4-issue SHAZAM! mini-series for DC, Smith is back with a new ongoing series, RASL. RASL is about a thief who can apparently walk between dimensions – though he doesn’t have full control over the power, which he calls going into “The Drift” – and who sprays the letters “RASL” on the walls of his targets. In this issue, something goes wrong and he ends up in the wrong world being pursued by a man with a gun, with the suggestion that he knows who sent the man. He runs away and ends up in a desert landscape. So it’s a bare introduction to the premise, and not much clue of where it’s going to go from here.

RASL could hardly be more different from Bone: The latter was comical and romantic, while this one is hard-hitting and noir-ish. That’s certainly not bad, but it was surprising to me. The fantastical elements of the premise remind me a little of Quicken Forbidden (and whatever happened to that series, I wonder?), but no doubt Smith will put his own stamp on the series soon enough.

So I still have little idea what to expect from RASL, but I’ll certainly be back for more.

This Week’s Haul

  • The Brave and the Bold #10, by Mark Waid, George Pérez & Scott Koblish (DC)
  • Countdown to Final Crisis #10 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen & Scott Kolins (DC)
  • The Death of the New Gods #6 of 8, by Jim Starlin & Art Thibert (DC)
  • Ex Machina #34, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Hulk #2, by Jeph Loeb, Ed McGuinness & Dexter Vines (Marvel)
  • Marvel Masterworks: Uncanny X-Men vol 90 HC, collecting The Uncanny X-Men #142-150, by Chris Claremont, John Byrne, Terry Austin, Brent Anderson, Dave Cockrum, Josef Rubenstein & Bob Wiacek (Marvel)
  • The Umbrella Academy #6 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
  • Locke & Key #1, by Joe Hill & Gabriel Rodriguez (IDW)
  • Invincible #48, by Robert Kirkman & Ryan Ottley (Image)
  • Perhapanauts Annual #1, by Todd DeZago & Craig Rousseau (Image)
The Umbrella Academy #6 I was pretty enthusiastic about The Umbrella Academy after reading the first issue: The premise is that a group of 7 children were born with super-powers, and raised by their rather unpleasant mentor, Sir Reginald Hargreeves, in a weird version of the early 20th century. The first issue treated us to the children as ten-year-olds saving Paris from Zombie-Robot Gustav Eiffel and his tower, and showed us how disfunctional Hargreeves’ “family” was, largely due to his shortcomings as an adoptive father. 20 years later, the family had drifted apart, and its most prominent member, Spaceboy, lived on the moon. But the group was reunited by Hargreeves’ funeral, along with the return of one of their members – Five – who had disappeared years before.

Although essentially a horror-oriented variation of the original X-Men, this was a fine start to the series, but it went downhill from there. The interplay among the characters was easily the series’ high point, but the its plot was a muddle: One of the Academy, Vanya, who has no super-powers but is a violinist, is recruited by the Orchestra Verdammten to help bring about the end of the world, which she’s (sort of) happy to do since she’s an outcast from her family and feels marginalized by the world. Along the way the Academy faces a loud-but-pointless battle against some robots called the Terminauts in issue #3, and a lot of waiting around in issues #4 and 5, until the big confrontation with Vanya and her Orchestra in #6.

I understand The Umbrella Academy is intended to be a lengthy series of mini-series along the lines of Mike Mignola’s B.P.R.D. (probably no coincidence, as both books are published by Dark Horse). However this first mini-series – subtitled “The Apocalypse Suite” – was a big letdown in its conclusion. There’s basically no emotional payoff, as the issues the heroes have with their stepfather are largely unexplored and certainly not resolved, and their relationships with each other remain undeveloped. The motivations of the Orchestra are – to put it mildly – thin, which undercuts the story’s reason for being; indeed, the whole apocalypse suite angle seems awkwardly tacked on to the larger story of Five’s return, the group’s reuniting, and Hargreeves’ motivations and death. In short, everything that was interesting about the set-up is roughly shoved aside to serve this fairly clunky end-of-the-world threat.

This series is getting some rave reviews on the web. For instance, Greg Burgas at Comics Must Be Good: “This is one of the best mini-series you’re going to read in a long time”. Chris Sims in his Invincible Super-Blog: “I’ve gotta say, now that it’s all said and done, this has easily been one of the best comics of the year.” And Bryan Joel at IGN: “Umbrella Academy has been nothing short of brilliant for nearly its entire run.”

All of which of course makes me think: Whuh? I mean, hah?

These reactions made more sense to me once I read Valerie D’Orazio’s review in Occasional Superheroine, in which she compares The Umbrella Academy to Grant Morrison’s run on Doom Patrol of a couple of decades ago: “Way’s been very up front in interviews about his love of Grant Morrison, and while the influence of comic’s own pop magician is felt throughout, it’s just that – influence. Umbrella Academy avoids the lazy trap of trying to lift Morrison’s shtick wholesale that has claimed so many would-be talents, instead showing a real understanding of the blend of great character moments and cool, understated responses to absurdity that made books like Doom Patrol work so well in the first place.” The comparison between the books is quite apt, and perhaps indicates why I was disappointed in the series: I thought that Morrison’s Doom Patrol started off with 6 pretty good issues, and then descended into an utter mess of frenetic idea-driven yarns with characterization close to nil (even calling the characters “cardboard” is being charitable) and plot not a whole lot better. Other than those first few issues, it was pretty forgettable stuff, because there just wasn’t much story there. Morrison’s earlier Animal Man was better, and his later JLA was much better, in both cases because the ideas turned into solid stories, rather than just remaining simple products of the ideas factory that is Morrison’s mind.

The Umbrella Academy is similar to Doom Patrol in this way: A torrent of ideas illustrated by a highly capable artist (Gabriel Bá’s art is terrific; occasionally a little cartoony for my tastes, but he nonetheless can handle anything Way can throw at him, as well as a wide variety of character designs and expressions), but with a story that doesn’t make much sense, and which seems to be actively obstructed by the various nifty things being presented.

Of the reviews I’ve read, I think I agreed most with Joe McCulloch’s review in the Savage Critics: “While the book is neat enough that I’m happy to read it, I don’t pick up on anything all that striking. It’s nice, and pretty eloquent, but I don’t think it’s especially interesting.”

The next series is going to have to actually build on the premise the first two issues of this series laid out, or else The Umbrella Academy is going to end up going the route of B.P.R.D. of always teasing, but never delivering on its promise, with the story crawling forward at a snail’s pace. And that won’t keep me around for long, since I’m already just about done with B.P.R.D..

Locke & Key #1 Locke & Key has been getting a fair bit of hype in the press, perhaps because writer Joe Hill is a successful novelist (and also the son of Stephen King). I hadn’t heard of it before this first issue came out, but I thumbed through it in the store and decided to give it a try, mainly because of the artwork of Gabriel Rodriguez, whose clean linework I appreciated, and whose figures seemed pretty expressive.

It’s a horror series, with this first issue showing (in flashback) the murderous tragedy that befell the Locke family in which the father was kiled, which led them to move to a gothic mansion in the peninsular town of Lovecraft, Massachusetts. These last two overused trappings aside, the premise sounds pretty interesting: The three children of the Locke family find that going through doors in the house can can also transform them in different ways, and that the series’ antagonist wants to use the house for his (or its) own ends (Hill describes the premise in more depth here). But the premise is barely even scratched here – this first issue is all set-up for what sends the characters to the house.

So it’s a bit of a thin issue – unless you enjoy a straight-up short horror story for its own sake – but I’m hopeful that it will deliver on its promise. It seems worth a try.

This Week’s Haul

Comic books I bought the week of 13 February 2008.

  • Booster Gold #0, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Final Crisis #11 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen, Mike Norton & Mark McKenna (DC)
  • Salvation Run #4 of 7, by Matthew Sturges, Sean Chen & Walden Wong (DC)
  • Suicide Squad: Raise the Flag #6 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Astro City Special: Beautie, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Nova Annual #1, by Dan Abnett, Andy Lanning, Mahmud A. Asrar, Klebs, Wellington Alves, Juan Vlasco & Nelson Pereira (Marvel)
  • B.P.R.D.: 1946 #2 of 5, by Mike Mignola, Joshua Dysart & Paul Azaceta (Dark Horse)
  • Atomic Robo #5 of 6, by Brian Clevinger, Scott Wegener, & Christian Ward (Red 5)
Astro City Special: Beautie I’ve felt for a long time that Kurt Busiek’s Astro City is the best comic book of the last 15 years, and it’s not even particularly close. Despite its erratic publishing schedule (for which there are good reasons, I understand), this chronicle of the heroes and ordinary citizens of the fictional city full of superbeings is always great human drama. Right now we’re in the middle of the 12-issue series The Dark Age, which is being told in 3 short series, each with an unrelated special between them. Beautie is the second such special, and it’s a great one.

Beautie is a member of the Honor Guard, the foremost group of superheroes in the Astro City world. What she is is a life-sized Barbie doll with super powers – really. She’s actually a robot, who mimics human form but has some frustrating limitations, and not just her problems relating to humans. She also has no memory of where she came from or why she exists, or why there are no others like her, or for that matter why she resembles a Barbie doll (which in the Astro City world is called a Beautie doll). This is the story of her quest to find out who she is, and what happens when she does.

After a fashion, this is the story of a character like Star Trek‘s Data compressed into a single issue, and rendered more realistically: Beautie not only has Data’s emotional hang-ups, she also has physical problems which prevent her from blending in. And not only is she frustrated by her limitations, she’s also not quite sure how to truly react to being frustrated. It’s a satisfying tale both emotionally and in its depth, with a little twist before the story’s climax revolving around the fact that Beautie is an android.

This would be a good issue to introduce new readers to Astro City, as I think it embodies many of the best elements of the series. And it’s another fine entry into the ongoing series, which should make longtime readers happy. I know it did me.

Nova Annual #1 So once upon a time I used to sort each week’s comics alphabetically and read them in that order, which I know provoked a snarky comment from my Dad on occasion. These days I still sort them, but in the order I most want to read them. You can’t take all of the OCD out of the boy, it seems. Anyway, in any other week I would have put Astro City on top of this week’s stack, but this week I ended up reading Nova Annual first, since it’s one of my favorite comics and I thought it would be the conclusion of the current Phalanx story.

I was mistaken, it’s not the conclusion, but it was still a good read.

Rather than wrapping up the story, it instead featured Nova remembering his origin, when he was first recruited into the Nova corps, and also thinking forward to later in life when the restored Nova corps will fight the final battle against the Phalanx, who have completely taken over the Earth. It’s likely that the latter story was simply in Nova’s imagination, but it was still pretty chilling.

In a way this issue is a throwback to Marvel annuals of old, revisiting the hero’s origin, while throwing in some extra stuff on the side. It also explains one of the underlying principles of the Nova corps – they’re not the best and brightest, they’re average citizens empowered to do extraordinary things. It’s a good issue, and makes me wish anew that Nova hadn’t been largely excluded from the Phalanx storyline in Armageddon Conquest. But hopefully he’ll get his own satisfying conclusion when the current storyline ends.

Today in Obituaries

Read this morning that actor Roy Scheider died, aged 75. I always liked Scheider, as he always brought warmth, humanity and humor to his roles.

And now I read that comic book writer Steve Gerber passed away, aged 60. Gerber is probably best-known for having created Howard the Duck, and has lately been writing the Doctor Fate series in Countdown to Mystery. It’s not clear to me whether he’d actually finished writing the 8-issue series when he passed away.

Sometimes when it rains, it pours.

This Week’s Haul

Comic books I bought the week of 6 February 2008.

  • Countdown to Final Crisis #12 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen, Jesus Saiz & Tom Derenick (DC)
  • Fables #69, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Justice Society of America #12, by Geoff Johns, Alex Ross, Dale Eaglesham & Ruy José (DC)
  • Metal Men #6 of 8, by Duncan Rouleau (DC)
  • Annihilation Conquest #4 of 6, by Dan Abnett, Andy Lanning, Tom Raney & Scott Hanna (Marvel)
  • Clandestine #1 of 5, by Alan Davis & Mark Farmer (Marvel)
  • The Twelve #2 of 12, by J. Michael Straczynski, Chris Weston & Garry Leach (Marvel)
  • The Boys #15, by Garth Ennis & Darick Robertson (Dynamite)
  • Dynamo 5: Post-Nuclear Family vol 1 TPB, by Jay Faerber & Mahmud A. Asrar (Image)
Fables #69 This month’s Fables concludes the latest lengthy story in the series, “The Good Prince”. In it, Flycatcher, the erstwhile janitor of Fabletown in New York (and for that matter the frog prince), dons some magical armor and, guided by Sir Launcelot, helps guide a group of Fables out of the lands of the dead, and sets up the kingdom of Haven and invites refugees from the Empire to find shelter with him. At the end of last issue, the Emperor sent a huge army of his forces to destroy Haven, and the prince goes out to meet them, expecting to defeat them to save his kingdom, but die in the process.

“The Good Prince” isn’t the best story in the series, but I genuinely enjoyed watching Flycatcher’s turnaround from guilt-ridden janitor to earnest leader (who reminds me a little of the Lama from Doctor Strange #66, but that’s neither here nor there). Writer Bill Willingham continues to artfully shift the status quo of the series, and the balance of power between Fabletown and the Empire. I’m not sure I’d go so far as to say that Fables is the best comic being published todayl, but it’s in my top ten.

By the way, the book’s secret – well, really unheralded – weapon is penciller Mark Buckingham, who’s quietly become one of the most inventive and versatile artists working on a major comic: He can handle a wide range of emotions and faces, as well as all the fantastic elements Willingham can throw at him, while having fundamentally good storytelling skills and some smooth, skillful linework. Good stuff.

Clandestine vol 2 #1 Alan Davis’ Clandestine first came out in the mid-90s. At first it was about a family of colorful characters – not quite superheroes – and the mystery regarding who they were and how they came to be. It wasn’t a huge mystery: The Destine family (the “clan Destine”, geddit?) are all children of Adam Destine, an immortal, indestructible man born centuries ago, and whose children are similarly long-lived and each have their own amazing powers. The series was a lot of fun, but didn’t last long, only 12 issues plus a crossover with the X-Men. (The whole thing will soon be reprinted in hardcover, and has previously been issued in paperback.)

Ten years later, Davis’ family is back in a new 5-issue limited series. This first issue is a pretty good summary of the family, their background and powers, and their various problems and conflicts. In particular, some of them have a strong sense of family ties, while others do not, but they all feel bound together in various ways. Adam is not much of a patriarch, being so long-lived that he feels and acts a little inhuman, and the family often views him with suspicion since he once killed one of his children, even though the child was apparently a huge threat.

Like the first series, this one looks like it’s going to involve the family going up against another secret organization which has their sights set on them. So I do worry that it’s going to be a bit repetitious. But Davis’ art is always terrific – dynamic and colorful – so I expect it will be entertaining in any event. I do recommend checking out the first series and then trying this one if you like it.

Dynamo 5 TPB vol 1: Post-Nuclear Family I’d been reading good things about Dynamo 5, Jay Faerber’s latest project. But I hadn’t been moved to buy the monthly comic because I’d been reading his other comic, Noble Causes, since the beginning, and a few mini-series and the first 12 or so issues of the monthly in, I’d realized that it was a comic about a bunch of thoroughly unlikeable characters, with haphazard and often-nonsensical story developments, and artwork of extremely varying quality. So I’d bailed on it. But Dynamo 5 had been getting such good reviews, that I decided to give the first paperback collection a try this week.

It’s way better than Noble Causes.

The premise is that a major superhero, Captain Dynamo, had died a few years ago, and his widow, Maddie Warner, learned that he’d been sleeping around a lot over the last few decades. Worried about the welfare of the city he’d protected, she tracked down five children his liaisons had produced and activated their latent powers. It turns out that each of them had one of the Captain’s powers: Strength, flight, vision powers, telepathy, and shapeshifting.

This collection contains the first 7 issues. The first issue gives us the set-up, and ends with Maddie revealing a secret to the readers (although not to her proteges). The remaining issues are a loosely-related set of stories in which the heroes adjust to one another and to their new roles. But Faerber does a great job of setting up conflicts and tensions among the characters, most of whom are in their late teens or early 20s, and from very different backgrounds. Artist Mahmud Asrar is a good find, handling the superhero scenes quite well, and doing well enough at the civilian/talking heads scenes (although he’s not quite as comfortable with those, it seems). The collection ends with a big two-part story, and a surprise on the last page.

Faerber seems much more adept at pacing Dynamo 5 than Noble Causes, and I’m not sure why that is. Noble Causes did have a big challenge built into it, since so many of the characters were such scumbags, and maybe getting the reader to identify with them was just more than he was able to accomplish. (Well, getting this reader to identify with them; NC‘s regular series is still running so obviously some people enjoy it.) The characters here are likable even though they’re flawed, and the high concept feels easier to plug in to. The book has a bit of the feel of Robert Kirkman’s Invincible to it, although it’s not so iconoclastic.

So I’m definitely interested in coming back for the second volume. I’m not sure I’ll latch onto the monthly series, though.

This Week’s Haul

Comic books I bought the week of 30 January 2008.

  • Action Comics #861, by Geoff Johns, Gary Frank & Jon Sibal (DC)
  • Countdown to Final Crisis #13 of 52 (backwards), by Paul Dini, Tony Bedard, Keith Giffen, Tom Derenick & Wayne Faucher (DC)
  • Countdown to Adventure #6 of 8, by Adam Beechen, Allan Goldman & Julio Ferreira, and Justin Gray, Fabrizio Fiorentino & Adam Dekraker (DC)
  • The Death of the New Gods #5 of 8, by Jim Starlin, Matt Banning & Art Thibert (DC)
  • Manhunter: Unleashed vol 4 TPB, by Marc Andreyko, Javier Pina, Fernando Blanco, Brad Walker & Robin Riggs (DC)
  • Fantastic Four #553, by Dwayne McDuffie, Paul Pelletier & Rick Magyar (Marvel)
  • Project Superpowers #0 of 6, by Alex, Ross, Jim Krueger, Doug Klauba & Stephen Sadowski (Dynamite)
Manhunter vol 4 Unleashed Unleashed is the final of four collections of Marc Andreyko’s Manhunter, about a prosecutor who becomes a superhero who’s willing to kill the villains who escape the legal system. The series was acclaimed for its strong female hero who also had realistic flaws, such as being a chain smoker and divorced. But it didn’t sell very well and was cancelled. Fan outcry led to it being un-cancelled for a few more issues, which are collected here, but as of this writing it looks like its day really is over.

The main story in this volume involves Wonder Woman hiring Kate Spencer – Manhunter’s civilian identity – to defend her in a grand jury trial regarding her killing of Maxwell Lord. The motivation behind the killing is part of the ongoing brouhaha surrounding DC continually trying to reinvent itself this decade, and I won’t go into the details here. Fortunately, I don’t need to, since the story is nicely self-contained, and used as a vehicle for Manhunter to gain a better understanding of her place in the superhero community. The “B” story is about Manhunter’s friend and ally Cameron Chase dealing with an old enemy of her father’s kidnapping her sister, which is also fun.

The book definitely hit its stride in the third and fourth volumes, having seemed rather disjointed and heavy-handed in the first. I still wouldn’t characterize it as more than average superheroics, albeit with a little more reality injected into the story (Kate’s bad at keeping her identity a secret, and gets the stuffing beat out of her in some of the fights, for instance). Still, average has plenty of value and I’d probably read it if a new series came out. Which it could, since there are all sorts of loose threads at the end of this volume. But I’m doubtful that DC will give it another shot.

Project Superpowers #0 It seems like everyone wants to bring back a team of obscure heroes from yesteryear and put them in a modern context. J. Michael Straczynski’s doing The Twelve over at Marvel, and now Alex Ross is working the same angle, this time using many of the Nedor Comics characters that Alan Moore did in his Terra Obscura series of a few years back, as well as the original Daredevil.

The premise begins with the notion that Pandora’s Box was responsible for releasing both the evil of the Nazis in World War II, and the many superheroes who sprang up to fight it. One hero, the Fighting Yank, is charged with returning all the heroes to the box in the hopes that the evil with follow. Decades later, in the present day, he learns that he was apparently tricked, which I presume sets the stage for the release of the heroes from the box into the present day.

Like Straczynski’s comics, I’ve been disappointed with Ross’ books since Kingdom Come, mainly because of his stories’ tendencies to have very “uncompressed” storytelling – i.e., they’re slow-moving. And the payoff often doesn’t seem to live up to the grandiose set-up. While Ross’ art is always lovely, he often leaves the art chores to others. Project Superpowers leaves the art to Stephen Sadowski who’s got the skills to pull this off, but the textured feel of his pencils – which appear not to have been inked – and the bizarre coloring job which leaves every character with some peculiar highlights seem to undercut the four-color feel of the characters.

The story’s okay, with the feel of a tragedy unfolding in slow motion as the Fighting Yank essentially betrays his friends. But this issue’s just the prologue – presumably once the heroes are released the real story starts. The question is: What will it be, and will it be worth it?

This Week’s Haul

Comic books I bought the week of 23 January 2008.

  • Countdown to Final Crisis #14 of 52 (backwards), by Paul Dini, Tony Bedard, Keith Giffen, Pete Woods, Tom Derenick & Wayne Faucher (DC)
  • Countdown to Mystery #5 of 8, by Steve Gerber, Tom Derenick, Wayne Faucher & Shawn McManus, and Matthew Sturges, Chad Hardin & Dan Green (DC)
  • Legion of Super-Heroes #38, by Jim Shooter, Francis Manapul & Livesay (DC)
  • The Clockwork Girl #2 of 4, by Kevin Hanna, Sean O’Reilly & Grant Bond (Arcana)
  • Castle Waiting #10, by Linda Medley (Fantagraphics)
Castle Waiting #10 Another comic I’ve been reading for a while – since it started, in fact – but haven’t often commented on is Linda Medley’s Castle Waiting. The premise is that the castle is that of Sleeping Beauty, but the characters are various less-well-known figures who flock to the castle after the princess has departed with her prince, and who form a community. The book follows their day-to-day lives – in stark contrast to the drama and adventure of Bill Willingham’s Fables at DC – and sometimes considers what happens to the characters after their “happily ever after”.

Medley is an interesting artist with a terrific facility for drawing characters who look different and who have dynamic facial expressions (see this month’s cover, for instance). Her use of grays is sparse, so the book is truly black-and-white. I sometimes wonder if her art would work better in color, although I think I’ve seen her do a couple of things in color for major publishers and was disappointed.

The weakness in the book is that the writing is very inconsistent. When the series first started, it features short, 2- or 3-issue stories, often focusing on different characters each time, and there was a real sense of time passing, things happening, and people living their lives. Then the series lapsed into a lengthy and – to me – uninteresting tale of a group of bearded nuns, one of whom eventually came to live at the castle. While I understand Medley’s interest in exploring her characters’ backstories and in telling longer stories, this lengthy flashback felt like it brought the series to a screeching halt.

Despite this, I was pretty excited that the whole series would be printed in hardcover a few years back, and then was bitterly disappointed when the actual product had dimensions considerably smaller than a normal comic book, compressing the nice artwork to a tiny size and making the whole package much harder to read and appreciate. I guess I understand that comic-book-size is hard to sell in bookstores, but compressing the art seems like it’s always going to be a bad idea.

Anyway, Medley returned to the series, this time published by Fantagraphics, and it’s again been a lengthy story, although this time set in the present. It concerns a group of (I guess) dwarves who have arrived to help remodel part of the castle, and what everyone finds when they punch through to a hitherto-unknown passageway. There have been a couple of flashbacks about Lady Jain (who arrived at the castle at the beginning of the series, very pregnant, and who I think of as the series’ nominal protagonist) and what appears to be her uneasy relationship with a man she was engaged to, and presumably married (unhappily). But otherwise the story’s been slowly moving forward in the present day. Fortunately, this latest issue feels like a big step forward, as the characters figure out some of the secrets of the passage, while another mystery begins when Jain spots a mysterious figure in the distance. It’s the best issue in quite a while.

The series’ achilles heel is when it spends too much time in flashback, or too much time in slice-of-life mode. Fiction works best when it’s about the characters as they are now, and having things happen to them. And Medley can tell good stories about things happening, and taking unexpected turns. But as the series goes on, she seems to spend more and more time with characters just talking, and talking about their past, and that’s a lot less interesting. She doesn’t need the adventure of Fables to make the book engaging, but the story’s often a lot thinner than it needs to be to keep me engaged.