This Week’s Haul

Comic books I bought the week of 16 January 2007.

A light week for my birthday haul, it turned out:

  • Booster Gold #6, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Final Crisis #15 of 52 (backwards), by Paul Dini, Tony Bedard, Keith Giffen, Pete Woods, Tom Derenick & Wayne Faucher (DC)
  • The Umbrella Academy #5 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
  • Boneyard #27, by Richard Moore (NBM)
  • Atomic Robo #4 of 6, by Brian Clevinger, Scott Wegener & Zack Finfrock (Red 5)
  • Modern Masters vol 15: Mark Schultz TPB, edited by Fred Perry & Eric Nolen Weathington (Two Morrows)

In fact, it’s such a light week that I have little to say about any of these books! Especially since most of them are issues in the middle of a multi-issue story. They were generally good reads, though.

Actually, I haven’t yet cracked the Modern Masters volume, but I’m looking forward to it. Mark Schultz was the writer/artist behind Xenozoic Tales – and still is, except that no new issues of that comic have been printed in over a decade. It was a terrific mix of science fiction, fantasy, pulp adventure, and absolutely stunningly beautiful artwork. It’s one of the ten comics I most regret having ended too soon. Schultz has worked as a writer in comics off and on since then, but nothing I’ve seen by him has equalled Xenozoic Tales. I’m hoping I’ll see some new artwork and learn some new things about this wonderful series in this MM volume.

This Week’s Haul

Comic books I bought the week of 9 January 2008.

  • Countdown to Final Crisis #16 of 52 (backwards), by Paul Dini, Tony Bedard, Keith Giffen, Pete Woods, Tom Derenick & Wayne Faucher (DC)
  • Salvation Run #3 of 7, by Matthew Sturges, Sean Chen & Walden Wong (DC)
  • Suicide Squad: Raise the Flag #5 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Hulk #1, by Jeph Loeb, Ed McGuinness & Dexter Vines (Marvel)
  • Nova #10, by Dan Abnett, Andy Lanning, Wellington Alves, Wellington Diaz & Nelson Pereira (Marvel)
  • The Twelve #1 of 12, by J. Michael Straczynski, Chris Weston & Garry Leach (Marvel)
  • MythAdventures! HC, by Robert Asprin, Phil Foglio & Tim Sale (Airship)
  • B.P.R.D.: 1946, by Mike Mignola, Joshua Dysart & Paul Azaceta (Dark Horse)
  • The Boys #14, by Garth Ennis, Darick Robertson & Peter Snejbjerg (Dynamite)
Hulk #1 In the wake of World War Hulk, Marvel launched the fourth Hulk series with a new #1 issue. This time the series’ hook is that there’s a red Hulk, and the mystery is: Who is it? I thumbed through the book and liked Ed McGuinness’s artwork, and also the kicker that this Hulk apparently is using firearms, which is a little unusual for him. So I decided to pick it up.

But closer reading makes it a lot less impressive. First of all, Jeph Loeb’s characterization of Doc Samson and the She-Hulk feels fundamentally off, with both of them seeming to possess hair-trigger personalities and a general air of grumpiness, which doesn’t track with their earlier behavior. Second, it looks like the new Hulk is probably going to be the usual suspect (Rick Jones), which would not only be lame, but would be essentially a rehash of Peter David’s earliest Hulk stories, 20 years ago (!). Lastly, the heroes go to consult with someone who knows something about the Hulk – Bruce Banner, currently under tight lockup. This seems directly at odds with the end of World War Hulk when Banner seemed to be presumed dead or at least in a coma. Not that I expected him to be dead, but how did he get from there to here?

Overall the writing seems extremely sloppy, and the set-up doesn’t seem promising. The art is still nice – McGuinness has developed pretty nicely since his days on Superman/Batman – but this book will have to shape up in a hurry or I’ll likely be done with it by issue #4.

The Twelve #1 I’ve written before about my frustrations with J. Michael Straczynski’s comic books, but I keep buying them anyway, since they always sound interesting. It’s the execution where they fall flat.

The Twelve features 12 obscure heroes from the 1940s who were published by Timely Comics (which later evolved into modern-day Marvel Comics) but who have basically been forgotten (I’d never heard of any of them before now). The premise is that at the end of World War II, superheroes descended on Berlin to help finish off the Nazis, but a random group of 12 heroes were tricked and captured by the Nazis and put into suspended animation so they could be studied. However, the Nazis in question were themselves captured by the Russians and the heroes were forgotten – until a construction project in 2008 unearths them. Shipped back to the US, the government decides to reawaken them, and enlist them as government heroes, a proposal the heroes all accept at the end of the first issue (with the exception of Elektro, who was a nonsentient robot controlled remotely by his now-deceased creator and who therefore couldn’t vote). The first issue ends with a glimpse of the future in which it appears that one of the Twelve will kill another of the Twelve.

The premise is promising, and hopefully having a 12-issue limited series will help Straczynski avoid his achilles heel as a comics writer: He writes long, drawn-out story arcs in which nothing happens for a lengthy period of time (his current work on Thor has this problem in spades, as I’ve said in previous entries). Of course, having a 24-issue limited series didn’t stop his Rising Stars series from being terrible and mostly boring. And the end of this first issue is reminiscent of the first issue of that series, so that’s not very encouraging. But I have hope that this will be a solid and entertaining series, so unless it really goes into the tank early, I’m basically signing up for the whole thing, good or bad.

The series takes place in the Marvel universe, so the heroes have woken up in the wake of the Civil War, which may put an unfortunate spin on the story (since I hate almost everything associated with the Civil War). Few of the heroes have any substantial powers, either, and reportedly the point-of-view character will be the Phantom Detective, who is one of those unpowered heroes (he seems to be in the mold of DC’s Crimson Avenger or Sandman characters from the 40s). So I wonder how this series will tie into the rest of the Marvel universe. Captain America is currently dead, so he can’t come meet the heroes to give them the benefit of his experience, and Bucky (a.k.a. the Winter Soldier) has an unusual position among Marvel heroes and I would guess is also not likely to show up. So the heroes apparently will mainly be dealing with the government and the military, groups which Straczynski tends to view with deep cynicism (and a lot less subtlety than, for instance, Robert Kirkman does in Invincible. If Straczynski really wants to make this a good comic, he’ll portray the government less cynically than he usually does.

The story does have one apparent hole in it: The controller of Elektro lost contact with his robot just as the Nazis trapped the heroes, yet he should have known almost exactly where they were, and have been able to have told someone at the time. Did he? If he did, why weren’t they rescued? Did he not? If not, then why not? Explaining this will have to be one of the steps of the series or the whole thing will have a big hole in it.

Anyway, the story shows promise, but it’s the art by Chris Weston and Garry Leach (man, how long as it been since I first saw Leach’s art on Miracleman?) that really makes it worthwhile. I’ve been impressed with Weston’s art the few times I’ve seen it before (for example, in Ministry of Space), and it’s just as good here: Detailed, stylistic, and he has a real facility for drawing faces with distinctive appearances and diverse expressions, as well as making great use of blacks and of whitespace. His weakness is that his poses tend to be a bit stiff (one page of Captain Wonder in action late in this issue unfortunately really exposes this), but superhero comics have a lengthy history of stiff poses (not everyone can be John Buscema, after all), so I think the series can overcome this. (And heck, for all I know that’s the one page that Weston had to pencil under deadline pressure, so maybe it’s an anomaly.)

Despite my reservations, obviously I find The Twelve to have enough depth to be worthy of a lengthy review, so I’m actually looking forward to the rest of the series. If I carp a lot about Straczynski’s comics, it really is because I feel like he ought to be able to do so much better, and that his ideas are too good to be shortchanged by the plodding pace he often employs. So here’s hoping The Twelve is a big exception to the pattern.

MythAdventures HC It’s no secret that Phil Foglio is one of my favoritest comics artists, and his studio just reprinted one of his earliest works in a slick, high-quality hardcover edition. MythAdventures! adapts the first volume of Robert Asprin’s series of humorous novels of the same name. Skeeve is an apprentice to the wizard Garkin, but he’s not very good: He can levitate things and almost light a candle. But when Garkin tries to show Skeeve what wizardry is all about by summoning a demon, an assassin shows up and offs the wizard. The ‘demon’ turns out to be a dimensional traveller named Aahz, who apprentices Skeeve as they set out to avenge Garkin’s death.

That synopsis doesn’t come anywhere close to doing the book justice: This is Foglio at his riotous best, with slapstick humor, rampant wordplay, off-the-wall drawings, and action and adventure. When I read the first series in the 1980s, I don’t think I’d ever read a comic book that made me laugh so hard, and I still giggle when I read it today. That the book has so many silly, off-the-wall elements and yet still tells a coherent story is just amazing.

(The story in the comic book deviates significantly from the original novel, Another Fine Myth. I enjoyed Asprin’s original series quite a bit, but it took a few books for it to really hit its stride; I think the best volume is the fifth, Little Myth Marker. Foglio’s adaptation works within the original book’s basic framework, but he makes it more fully his own work with a very loose adaptation. Overall I think it’s a win, but don’t read one and expect the other to be much like it. They’re quite different.)

The hardcover book is a little pricy (retails for $54.95), but it’s worth it (though you could instead opt for the paperback edition). Either way, I think you’ll find this book to just be a bushel of fun.

(Oh, this collection also features some of Tim Sale’s earliest work, as an inker, long before he made his name drawing Batman stories written by Jeph Loeb, or even Grendel stories written by Matt Wagner. I mostly like him better as an inker than a penciller, but that’s just my personal taste.)

This Week’s Haul

Comic books I bought the week of 4 January 2008.

  • Countdown to Final Crisis #17 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen & Ron Lim (DC)
  • Countdown to Mystery #4 of 8, by Matthew Sturges & Stephen Jorge Segovia, and Steve Gerber, Justiniano & Walden Wong (DC)
  • Metal Men #5 of 8, by Duncan Rouleau (DC)
  • Annihilation Conquest #3 of 6, by Dan Abnett, Andy Lanning, Tom Raney & Scott Hanna (Marvel)
  • Powers: Secret Identity TPB vol 11, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • The End League #1, by Rick Remender, Mat Broome & Sean Parsons (Dark Horse)
  • Lobster Johnson: The Iron Prometheus #5 of 5, by Mike Mignola & Jason Armstrong (Dark Horse)
The End League #1 The premise of The End League is that in 1962 a catastrophe devastated the Earth, but also bestowed super-powers upon 1 in 1000 people. But unlike in ordinary comic books, very few people felt driven to use their abilities altruistically, rather they used them for personal wealth and power, effectively becoming super-villains. 45 years later, the wars among these villains have turned the world into armed camps where shelter and food are the most prized possessions. The miraculous Astonishman was the superhero who was tricked into causing the catastrophe, and he’s devoted his life since then to assembling heroes to restore order and justice to the world. And the heroes are losing, badly. This series may well be the final story of these heroes, The End League.

Writer Rick Remender – whose name I’ve heard, but I don’t think I’ve ever read anything he’s written – masterminds this series, which I guess is an ongoing one, although how long such a grim premise can be milked I don’t know. His script is appropriately downbeat, narrated by Astonishman, who is depressed and fatalistic, and who blames himself for everything that’s happened. I’m a little less impressed with the cast of heroes, who are archetypes based on heroes from various eras of superhero comics history, and honestly I get a little tired of the same old archetypes being used for these independent stories. Still, other than Astonishman there’s not enough characterization here to draw any conclusions, so there’s plenty of space for it to end up with fleshed-out characters rather than archetypes. (Ultimately this was a big part of what made Alan Moore’s Watchmen successful: Although loosely based on the Charlton Comics heroes, the characters were all individual and not archetypal.)

The art by Mat Broome and Sean Parsons is similarly dark, evocative of Jae Lee’s art on the Sentry series of a decade or so ago at Marvel, with intricate colors by Wendy Broome adding to the gloomy atmosphere, It’s perfectly appropriate for the story at hand, and in particular Broome seems to have the artistic fundamentals to make the book look right – he’s not some warmed-over Image Comics artist, the likes of which would make this book look really silly.

The 90s and 2000s have seen a few different books trying to tell “the last superhero story”. Remender says The End League is inspired by The Lord of the Rings and The Dark Knight Returns. The exact flip side of The End League is Bill Willingham’s Pantheon, about what happens after the good guys win. It was pretty good, and also supported by fine artwork (and can now be downloaded for free). I don’t think anyone’s yet told the definitive story of this sort, probably because once the superhero cat is out of the bag it’s pretty hard to put it back in. As Dr. Manhattan said in Watchmen, “Nothing ever ends.”

By that light, The End League might be a story with only one possible conclusion. Remender’s task is to either make the conclusion satisfying, or to find some other way to thread this particular needle. It’s a daunting challenge, to be sure. This first issue is all set-up, with a single mission which goes (of course) horribly wrong, ending on a cliffhanger. To really work, I think the book’s going to have the break out of the routine of a group of heroes underground against overwhelming oppressive forces (since we’ve all read that story many times before) and do something unexpected.

I’ll be back next month to see what direction the book’s headed in.

This Week’s Haul

Comic books I bought the week of 28 December 2007.

This week’s entry revolves around a trio of writers, all of whom have been in the industry for more than 30 years.

  • Action Comics #860, by Geoff Johns, Gary Frank & Jon Sibal (DC)
  • The Brave and the Bold #9, by Mark Waid, George Pérez, Bob Wiacek & Scott Koblish (DC)
  • Countdown to Final Crisis #18 of 52 (backwards), by Paul Dini, Sean McKeever, Keith Giffen & Scott Kolins (DC)
  • Countdown to Adventure #5 of 8, by Adam Beechen, Allan Goldman & Julio Ferreira and Justin Gray, Fabrizio Fiorentino & Adam DeKraker (DC)
  • The Death of the New Gods #4 of 8, by Jim Starlin & Art Thibert (DC)
  • Legion of Super-Heroes #37, by Jim Shooter, Francis Manapul & Livesay (DC)
  • Thor #5, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • Atom Eve #1 of 2, by Benito Cereno & Nate Bellegarde (Image)
Countdown to Final Crisis #18 Countdown to Final Crisis has maybe its best issue yet, as the whereabouts of Ray Palmer (the original Atom) are revealed, including the backstory of what he’s been up to, an explanation of why the Atom – of all people – is important to the well-being of the multiverse (hint: he’s a scientist) and even ending on a surprising cliffhanger. I guess you can read this issue in one of two ways: Either that it’s sad that it took 35 issues for something to actually get resolved, such that the reader wonders why all the fuss was necessary, or else it’s an indication of Keith Giffen‘s influence as “story consultant” telling head writer Paul Dini and the editors to get on with it already. I’m not always Giffen’s biggest fan (I don’t have much good to say about his run on Legion of Super-Heroes with Paul Levitz in the 80s, for instance), but if nothing else he has a traditional approach to storytelling: Start off with a big event and keep the story moving from there. And that’s what’s really been missing from Countdown, which started slowly and then nothing happened for half the series.

It may be too little, too late to save this series, but at least there are signs of life.

The Death of the New Gods #4 Jim Starlin is another guy who even when he’s not at the top of his game can usually be counted on to get the fundamentals of storytelling, and he’s coming through in The Death of the New Gods. I expressed my reservations about the whole New Gods thing when the series started, but it’s actually turning out to be entertaining, and I think it’s because it’s not a New Gods story, it’s a Jim Starlin story.

Starlin often likes to have a big mystery in his stories, and here it’s the big question: Who’s killing the New Gods? Metron comes face-to-face with what is presumably either a giant clue, or the answer itself, but my lack-of-caring about the New Gods means that it means nothing to me. That could be the series’ fatal flaw as far as I’m concerned, but with 4 issues left, no doubt Starlin has a lot more up his sleeve.

The other interesting development is that while the story so far has focused on Mister Miracle, Starlin is setting it up to end up as a Superman story, which makes sense if the series lives up to its title: Superman might be the only one left to witness the death of these powerful beings. Starlin doesn’t often play around with structure in his stories, so I’m curious to see where he takes this angle.

Legion of Super-Heroes vol 5 #37 After 30 years, Jim Shooter returns to write Legion of Super-Heroes. His last issue was Superboy and the Legion of Super-Heroes #224 back in 1977, since when he done little things like be Editor-in-Chief of Marvel Comics during the 1980s. The word on the street is that there was tremendous opposition to Shooter getting this writing gig – he’s reportedly made a lot of enemies in the comics biz – but as a fan I say “Good for him!”

Greg Burgas has a pretty good review of the issue as a reader who (unlike me) isn’t much of a Legion fan: Shooter introduces the characters along with some of their personalities, and starts setting up a large storyline about aliens invading the solar system, only no one knows who they are, and the Legion is both in disarray thanks to having an unexperienced leader (Lightning Lad, who’s filling the shoes of Cosmic Boy and Supergirl, both of whom have left the team) and a strained relationship with the United Planets. Joe McCulloch makes some good points too regarding the awkward dialogue in the story, with the supposedly-teenaged characters coming across as if they ought to seem “hip” or “futuristic”, but instead just seem silly.

I say “supposedly-teenaged” because there’s always been a bit of nudge-nudge-wink-wink-wink about teenaged superheroes, especially the Legion and the X-Men, who always seem smarter, wiser and more responsible than the vast majority of people their age. Very few writers ever make even a passing attempt to either explain this peculiarity or run with it as a story point. Anyway, I bring all this up because new artist Francis Manapul gives the characters some beefed-up physiques (see cover at left), making it even harder to take them seriously as anything younger than young adults.

Despite these kvetches, this is a pretty good start: There’s nothing here that can’t be seen as a writer trying to get a feel for the characters in his first issue, while setting up an ambitious story. Seeing Lightning Lad get overwhelmed so quickly, without someone right there to help him keep things under control is really my biggest beef with the story. Manapul’s pencils are pretty good, although Livesay’s inks might work better if they pulled the pencils in a more classic, rather than Image-esque, direction – someone with a heavier line to provide more depth and delineation.

As Burgas says, the issue feels like Shooter is basically throwing a whole bunch of stuff in the air and we’ll have to see where it lands. However, signalling that this is going to be an ambitious story arc is a great way to make the reader reserve judgment on the inaugural issue. I’m definitely interested in seeing what Shooter’s got planned, and I certainly hope that he’s given every opportunity to get his bearing and produce a decent run on Legion. And if the Legion is the sort of comic that interests you, then you might want to check it out.

This Week’s Haul

A very light week right before Christmas. I guess comics ill arrive on Friday for the next two weeks.

  • Countdown to Final Crisis #19 of 52 (backwards), by Paul Dini, Tony Bedard, Keith Giffen, Jesus Saiz & Rodney Ramos (DC)
  • Ex Machina #33, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • The Umbrella Academy #4 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
  • Primordia #2 of 3, by John R. Fultz & Roel Wielinga (Archaia)
Ex Machina #33 I don’t think I’ve written much about Ex Machina since I started FP. I originally started picking it up because of Tony Harris’ artwork (having enjoyed it on Starman and JSA: The Liberty Files), and it’s consistently been just interesting enough to keep reading. But it’s never nudged its way to the top of my list.

The premise is that Mitchell Hundred had an accident which gave him the ability to talk to and command machines. He had a brief career as the only superhero, The Great Machine, but gave it up after saving one of the World Trade Towers on 9/11. He subsequently ran for Mayor of New York City and won. The series is a chronicle of his tenure as an iconoclastic leader and public figure.

Vaughan’s story is told in 4-issue increments, usually based around a single theme or even. This latest issue is the final part of “Ex Cathedra”, in which in late 2003 – Mitchell visits the Pope and ends up as a pawn in someone’s plan, as well as under the scrutiny of the Vatican due to his abilities. Like most of the story arcs, this one feels like it ends with more questions than answers, although this one does have a couple of big bangs that it goes out on; some arcs end with an anticlimax.

Vaughan has a very understated writing style, both here and in his more celebrated series, Y The Last Man. There’s always the sense that the story is going somewhere, but not a feeling of a whole lot of progress. There are little kernels of information that someone in Mitchell’s world knows what happened to him, or why it happened to him, but I don’t feel like I really know more about Mitchell’s situation than I did at the beginning. I think that’s what frustrates me the most, and I guess it’s just a mismatch between Vaughan’s writing style and what I prefer to read. Maybe I ought to go back and read the whole thing so far at once. and see if it reads better at one shot.

Harris’ art is still terrific, and he’s an artist very well suited to a book which as many “talking heads” scenes as this one. On the other hand I think the script could push him harder, especially in rendering some more amazing pictures. (This issue does have one pretty good scene in that regard, though.)

After three years’ worth of issues, the jury’s still out on Ex Machina, which is a long time for me to stick with a series with that feeling. But I do want to know what’s going on, so I keep reading; I wish Vaughan would speed things up, though.

This Week’s Haul

  • Booster Gold #5, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Infinite Crisis #20 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Howard Porter & Art Thibert (DC)
  • Fables #68, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Salvation Run #2 of 7, by Bill Willingham, Sean Chen & Walden Wong (DC)
  • Suicide Squad: Raise the Flag #4 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Fantastic Four #552, by Dwayne McDuffie, Paul Pelletier & Rick Magyar (Marvel)
  • Nova #9, by Dan Abnett, Andy Lanning, Wellington Alves, Wellington Diaz & Nelson Pereira (Marvel)
  • B.P.R.D.: Killing Ground #5 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • The Boys #13, by Garth Ennis, Darick Robertson & Peter Snejbjerg (Dynamite)
Salvation Run #2 The weird thing about Salvation Run #2 is that it features almost none of the same characters who headlined issue #1, which is to say that the Flash’s rogues gallery is shoved to the side in favor of, first, a group of truly marginal villains trying to survive in the alien world to which they’ve been exiled, and second, the Joker and another heavyweight villain who arrives at the end of the issue.

Willingham goes all-out with the brutality here, with minor characters being gruesomely mauled, and showing that the Joker – whom you’d think wouldn’t be in a great position to survive on an alien jungle world inasmuch as he has no super-powers and mainly relies on lurking in the shadows – can adapt with the best of them even among this group of psychopaths. Unfortunately, as much as I like Sean Chen’s artwork, I don’t think he draw a great Joker, and this is especially brought home by Dan Jurgens’ rendition in Booster Gold this same week.

We also get to see what a bunch of bastards the current Suicide Squad are, which seems like a rather simplistic reading of John Ostrander’s nuanced portrayal in Suicide Squad, which also came out this week.

In other words, it seems like Willingham is phoning in the script for this one, as it relies mainly on being shocking and bloody and not much else. So – as the saying goes – if you like this sort of thing, then this is the sort of thing you’ll like. Personally, I’m disappointed.

Suicide Squad: Raise the Flag #4 When you’re Grant Morrison you can get away with outlandish things in the mainstream DC Universe, such as taking the brain of General Wade Eiling – one of the main supporting characters in the 80s series Captain Atom – and planting it in the body of the indestructible construct The Shaggy Man.

But when you’re John Ostrander, you can go Morrison one better and integrate this idea into your own series, which is what we see in Suicide Squad #4, as Amanda Waller assembles a new Squad and recruits Eiling into it, despite the risks he presents. He also reestablishes the relationship of two of the main characters from the original series, even though one of them is the son of the original one.

Ostrander actually reminds me a lot of Bill Willingham as a writer, in that both of them take very calculated approaches to plotting their stories, and both can be cold and brutal in presenting the ramifications of their characters’ actions. I think Ostrander at his best is a slightly better writer, though, because I think his skill at characterization is deeper: Even his villains have the redeeming or likeable or sympathetic points (unless Ostrander clearly doesn’t want them to, a trait he reserves for only a few characters). And Suicide Squad is Ostrander near his best. Not only does it make me hope this mini-series spawns a new ongoing series after it, it makes me want to pick up the first series and re-read it.

The artwork by Javier Pina and Robin Riggs is also excellent, although Pina doesn’t quite have the flair for facial expressions to make the art really shine. He handles the fantastic visuals and the action scene just fine, though, and you can’t always have everything. Also, Riggs is a much better inker for Pina than the inkers he had on Manhunter, with a much smoother line which enhances Pina’s elegant layouts.

This is a really good series, and I still have no idea what the last 4 issues will be about. But it’s so good despite its unorthodox set-up that I expect it will be terrific whatever it is.

Nova #9 Nova #9 concludes Nova’s adventure fighting zombies in the severed head of a Celestial beyond the edge of the universe – a premise made for Chris Sims. There’s a lot to like here: Wellington Alves might not be quite as good an artist as his predecessor, Sean Chen, but he’s not far off, and he seems to be influenced by Stuart Immonen’s style, which is also a good thing. And Nova uses the tools at his disposal to deal with the zombie threat in a clever manner, and he heads off on his next adventure with some new allies behind him, and an old thread following him.

Some elements of the issue left me scratching my head, though: The zombie battle ended with a lack of closure regarding the central threat or the alien heroes he took over. It felt conceptually messy a threat with little reason for being, and Nova at its best (especially the first three issues) has been heavy on exploring reason or the lack thereof for things the hero encounters.

The issue also ends with a sort of crossroads for the series’ direction: Nova is still infested by the Phalanx technovirus, as are some of his former allies. Knowhere seems like a handy location for Nova to try to recreate the Nova Corps (which were destroyed – other than our hero – in the first Annihilation series). 9 issues in, I think it’s time for the series to establish its direction, or risk being the directionless muddle that Ms. Marvel became.

To be fair, the Annihilation Conquest issues (#4-7) were basically a distraction from the overall series, so I’ll be patient and see if Abnett and Lanning get the series back on solid ground. But I usually expect that after a year a series will be delivering on its promise. Nova started with plenty of promise, and by that measure it has 3 issues to start delivering.

B.P.R.D.: Killing Ground #5 I’m running out of interest in the B.P.R.D. series of mini-series. This latest series was a set-up to reveal something about one of the main characters, but all of the interesting stuff happened in the last issues. The first four issues could easily have been compressed into a single issue. And then this last issue has a dangling ending – which won’t be picked up in the next mini-series, since that one takes place in the 1940s. So we’ll have to wait ’til the middle of 2008 for more progress on the main story.

B.P.R.D. is a perfect example of “uncompressed” storytelling: It lingers over details, presumably to build up suspense (it is a horror title, after all), but mostly it just feels slow. And since it’s a series of mini-series, it’s rare that anything important to the central story gets resolved. And honestly the individual stories are not very memorable; they’ve started to all feel rather the same.

So why have I been buying it for so long? Well, I knew after the first couple of series that it was going to be a long-haul story, but without having any idea how long the haul would be, I figured I’d keep reading and see where it was going. But there’s no sign that it’ll come to a conclusion any time soon, and I’m running out of interest.

Hellboy started off with a big bang, and as a series of individual stories each of which was inventive and weighty-feeling on its own. But Mike Mignola’s horror franchise has ended up as a very even-tempered series of undistinguished series which feel increasingly undistinguished. I don’t know whether publishing so many issues so regularly has diluted Mignola’s energy and creativity, or if he’s just not as interested in series he’s not drawing himself. Or maybe Hellboy and B.P.R.D. have just run their course.

But at this point I’m mainly buying the franchise on inertia. I’ve certainly done this many times before with other series, but once I realize that I’m doing it, that’s usually a harbinger of the end of the line for me.

This Week’s Haul

Comic books I bought the week of 5 December 2007.

Okay, last week’s haul. I’ve gotta stop being so busy on Thursdays-through-Sundays…

  • The Brave and the Bold: The Lords of Luck vol 1 HC, by Mark Waid, George Pérez & Bob Wiacek (DC)
  • Countdown to Final Crisis #21 of 52 (backwards), by Paul Dini, Sean McKeever, Keith Giffen, Jamal Igle & Mark McKenna (DC)
  • Justice Society of America #11, by Geoff Johns, Alex Ross, Dale Eaglesham, Ruy Jose & Drew Geraci (DC)
  • Annihilation Conquest #2 of 6, by Dan Abnett, Andy Lanning, Tom Raney & Scott Hanna (Marvel)
  • Marvel Masterworks: Spider-Man vol 86 HC, collecting Amazing Spider-Man #78-87, by Stan Lee, John Romita, John Buscema & Jim Mooney (Marvel)
  • Invincible #47, by Robert Kirkman & Ryan Ottley (Image)
  • Lobster Johnson: The Iron Prometheus #4 of 5, by Mike Mignola & Jason Armstrong (Dark Horse)
  • Rex Mundi: Crown and Sword vol 4 TPB, by Arvid Nelson & Juan Ferreyra (Dark Horse)
  • Atomic Robo #3 of 6, by Brian Clevinger, Scott Wegener & Joshua Ross (Red 5)
The Brave and the Bold vol 1: The Lords of Luck HC Although I’ve been down on the two most recent issues of The Brave and the Bold, the first 6-issue story arc was killer: Batman and Green Lantern in Las Vegas, Green Lantern, Supergirl and Lobo in space, the Book of Destiny, the Lords of Luck, the Fatal Five, and Batman outsmarting the whole Legion of Super-Heroes. And of course that gorgeous George Pérez artwork. Now you can own the whole story in a spiffy hardcover collection with a few pages of annotations by writer Mark Waid.

Or you can wait for the inevitable paperback edition. But I didn’t.

Rex Mundi vol 4: Crown and Sword TPB Rex Mundi seems to be coming together – at last – with this latest volume. Juan Ferreyra’s a good artist, although maybe not detail-oriented enough for my tastes (lots of panels relying more on coloring than linework for their backgrounds, for instance), but the range of facial expressions he draws is impressive. Mainly, though, Arvid Nelson’s story is finally really moving. To recap, the story takes place in an alternate Europe in 1933 in which the Protestant Revolution failed, and sorcery works. Our hero, Dr. Julien Saunière, is seeking the answers to a centuries-old mystery about the Catholic Church and the kings of France. With both the Church and the Duke Lorraine following his every move, he seems to be getting closer, even as the fecal matter hits the fan in the form of war breaking out across Europe. Nelson turns the Axis/Allies alliances on their heads, although the Axis in this setting bears little relationship to the one from our World War II.

So my interest has been revived in the story. I think it would wear a bit better if the story were more character-oriented, although if Nelson has a bang-up ending in mind for the overall story then it could be just fine. I tend to be rather cynical when it comes to ongoing comic books, since it seems like nothing ever gets resolved (I have this problem in spades with TV shows, too), and it’s hard to see the current story going on for more than 2 or 3 more volumes. Nelson could throw a wrench in the works and send the story off in some substantially different direction, but that would be odd since so far the story has tracked steadily in a single direction. But it could happen.

Atomic Robo #3 There’s something about Atomic Robo that I don’t get.

The problem might be that it’s just one of several books being published today with the general theme of “adventurers with nonhuman backgrounds who tackle scientific/supernatural threats”. The best-known of these is the burgeoning Hellboy franchise at Dark Horse, of course. But Burlyman’s Doc Frankenstein is right in there, as are The Perhapanauts and The Umbrella Academy. All of these books have more of a pulp-magazine adventure feel than a superhero feel, and the characters often act on their own or outside of the public eye. I think Hellboy is the most popular mainly because he predates the rest of the current generation by a decade or so (plus he’s been in a feature film).

But Atomic Robo doesn’t really stand out. It seems to focus on the outright mayhem part of the adventures more than the other titles, but that doesn’t leave a lot of room for characterization, and the plots are very simplistic.

Robo himself is a smartass, and a little melancholy about some elements in his past, but that’s about all I’ve gleaned about the long-lived protagonist of the series, who was constructed by Nikola Tesla in the early 20th century. The stories don’t have much of a period feel, and this issue – about a mobile pyramid threatening Egypt – takes place in the present day. (It also ends with a big explosion, so abruptly I wondered there were pages missing.) We’re getting very brief vignettes about Robo, but not much depth. I think the creators have greater plans for the character, but I don’t think they’ve led with their best foot forward in this mini-series.

Still, with three issues to go there’s still time for that to change.

This Week’s Haul

Comic books I bought the week of 29 November 2007.

Ahh, finally all caught up.

  • Countdown to Final Crisis #22 of 52 (backwards), by Paul Dini, Tony Bedard, Keith Giffen, Carlos Magno & Rodney Ramos (DC)
  • Countdown to Adventure #4 of 8, by Adam Beechen, Allan Goldman & Julio Ferreira, and Justin Gray, Fabrizio Fiorentino & Adam DeKraker (DC)
  • The Death of the New Gods #3 of 8, by Jim Starlin, Matt Banning & Mark McKenna (DC)
  • Supergirl and the Legion of Super-Heroes #36, by Tony Bedard & Dennis Calero (DC)
  • Doc Frankenstein #6, by Andy and Larry Wachowski & Steve Skroce (Burlyman)
Supergirl_and_the_Legion_36.jpg Supergirl and the Legion #36 not only wraps up Bedard and Calero’s “bridge” run between Mark Waid’s run and Jim Shooter’s run (which starts next month), but also ends the “Supergirl” portion of the title, as she returns to the 21st century in this issue. It’s been a reasonably enjoyable run, but it feels like it ends with a whimper and not a bang, which is too bad. Still, I can understand clearing the decks for a new writer like this.

I’m looking forward to seeing what Shooter brings to the book in his return to both the title and to writing comics generally. On the other hand, I’m also interested in finding out what Cosmic Boy’s actually been up to given the tasty teaser that Mark Waid left us with, when Cos was apparently recruited by a team of heroes from the 41st century and went with them. While I couldn’t really fault Shooter if he shrugged off that story element because it didn’t interest him, I’d be even happier if it did interest him.

Doc Frankenstein #6 I don’t think an issue of Doc Frankenstein has come out since I started writing in this space – small presses often have trouble keeping on-schedule, so this isn’t really a big surprise. I’m an unusually patient reader when it comes to the small presses. Anyway, Doc Frankenstein is written by the Wachowski Brothers – the guys behind the film The Matrix – this began as a “high concept” comic in which Frankenstein’s monster survived into the present day and became a scientific and engineering genius with a large following, but one whose very existence is perceived as an atrocity by the church, which is constantly trying to destroy him.

It started off bright, but has gotten bogged down in the minutae of Frankenstein’s history, and this issue is perhaps the worst one yet, with an extensive and boring excursion into the history of Jesus Christ (I think it’s supposed to be funny and irreverent, but it’s not).

Steve Skroce is a really good artist – his style reminds me a lot of Bryan Talbot‘s – and some of his drawings here are very impressive, but he’s really wasted on this unfocused story, which also is squandering a fairly nifty idea (albeit one which was also plumbed – though not much more successfully – in Grant Morrison’s Seven Soldiers mini-series).

This Week’s Haul

Comic books I bought the week of 21 November 2007.

Still catching up on recording my weekly haul. Two large weeks in a row didn’t make it easy to keep up, since it look quite a while just to read everything (which is sort of the point, right?). This is the haul for 21 November 2007, Thanksgiving week:

  • Action Comics #859, by Geoff Johns, Gary Frank & Jon Sibal (DC)
  • The Brave and the Bold #8, by Mark Waid, George Pérez & Bob Wiacek (DC)
  • Countdown to Final Crisis #23 of 52 (backwards), by Paul Dini, Keith Giffen, Tom Derenick & Wayne Faucher (DC)
  • Countdown to Mystery #3 of 8, by Steve Gerber, Justiniano & Walden Wong, and Matthew Sturges & Stephen Jorge Segovia (DC)
  • Ex Machina #32, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Annihilation Book 3 TPB by Keith Giffen, Andrea DiVito, Christos N. Gage, Giuseppe Camuncoli, Stephano Landini, Stuart Moore, Mike McKone, & Scott Kolins (Marvel)
  • The Incredible Hulk #111, by Greg Pak, Jeff Parker & Leonard Kirk (Marvel)
  • The Umbrella Academy #3 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
  • Castle Waiting #9, by Linda Medley (Fantagraphics)
  • The Boys #12, by Garth Ennis & Darick Robertson (Dynamite)
  • Invincible #46, by Robert Kirkman & Ryan Ottley (Image)
Action Comics #859 “Superman and the Legion of Super-Heroes” in Action Comics is turning out to be a pretty entertaining story: We find out why the Legion is persona non grata in the 31st century, and who their antagonists are. And it doesn’t look good so far, as several more Legionnaires fall to the enemy. How Superman figures into all this is probably the neatest part of this story, as the enemy has twisted Superman’s legacy to their own ends, and imagining how he feels about that – and knowing that no one other than the Legion believes the truth – is a compelling notion. What would be worse than finding out that you’ve been forgotten a thousand years in the future, than to learn that your name means something the opposite of what you worked to achieve?

So it’s a cool set-up. I hope Geoff Johns can avoid the clichéd ending to wrap it up. For instance, the “Some super-villain’s mind-controlled everyone” ending, or the “Superman beats the main antagonist into submission thereby winning the goodwill of the public” ending.

Annihilation Book 3 I’ve thoroughly enjoyed Annihilation, of which Volume 3 is the final volume. It’s even better than Annihilation Conquest, which is currently running and also entertaining.

The premise of Annihilation is that Annihilus – the extremely powerful armored insectoid who’s faced the Fantastic Four in the past – learns that our universe is gradually expanding into the Negative Zone where he rules, and he convinces virtually the entire Negative Zone to launch a massive attack on our universe. The emerge through the Crunch, the edge of the universe containing the energies of the universe’s creation, and in doing so destroy a high-security prison – the Kyln – and set a variety of nasty creatures free.

The first two volumes collect a number of mini-series spotlighting individual characters dealing with the “Annihilation Wave” – the influx of Annihilus’ forces, who begin by rampaging through the Skrull galaxy. The Nova Corps are destroyed and Richard Ryder is last as the last Nova centurion. The Super-Skrull tries to take the fight to the Negative Zone. The Silver Surfer learns that two creatures freed from the Kyln are nearly as old and as powerful as Galactus, and he returns to Galactus’ service to try to draw him away from the Annihilation Wave. And Ronan the Accuser returns from exile when he learns that the Wave is bearing down on Kree space.

This final volume resolves everything, as Nova leads the resistance against the Annihilation Wave and things go exceedingly poorly, even more so once Annihilus enlists the help of Thanos to tame the power of Galactus for himself.

I’ve always been a little skeptical of Keith Giffen as a writer. I was not a fan of his run with Paul Levitz on Legion of Super-Heroes, and I really hated his sense of humor that he applied to DC in the late 80s and early 90s, such as on Justice League and Ambush Bug. I thought it was, well, rather childish. But as the mastermind (it seems) behind Annihilation, I’m most impressed with his ability to write dark space adventure. Not only does he have real skill at slowly ratcheting up the tension of the story, but he does a great job of handling the myriad characters and making them all seem unique and driven in their own ways: Nova is a pure hero, the Silver Surfer is a tortured hero, Drax the Destroyer is a programmed killing machine who nonetheless does the right thing when not under the thumb of his programmed imperatives, Ronan is a true patriot who believes in doing whatever is best for his people no matter what the cost, and even the villains all have different shades of character and motivations. In short, Giffen is doing today what Jim Starlin did in his heyday on books like Captain Marvel, Warlock and Dreadstar.

(Incidentally, I think that Starlin brought to Marvel in the 70s what Jack Kirby tried to bring to DC in the 70s, except that Starlin actually succeeded in creating a compelling little mythology within the Marvel Universe, whereas all Kirby did was create a surreal and silly little pocket of colorful costumes within the DC Universe.)

Perhaps most importantly, Giffen delivers the true payoff in this concluding volume with both triumphant character moments and dramatic battles. Perhaps the best single moment is when Nova and Ronan talk when things seem darkest, and Ronan the Kree patriot says to Nova the human hero, “Were you Kree, I would call you brother.” Ronan, Drax, the Silver Surfer and Nova all get their moment of triumph (Ronan’s is the best, while the Surfer has to wait for one of the epilogues), and it’s all a lot of fun.

Andrea DiVito has a solid, dynamic art style which serves the story well. There are plenty of full-page and two-page spreads to keep the action moving, and he handles the large cast with their various eccentric designs quite well. The guy must be a machine to have pencilled and inked this whole story himself, although I imagine he had plenty of lead time, too.

Overall, Annihilation is one of the best things Marvel’s published in years. It once again proves the theory that comics are best when they involve assembling great creators when letting them produce great stories, a lesson that Marvel seemed to have learned with “Heroes Reborn” back in 1999, but seems to have forgotten again these days given stuff like Civil War and its aftermath. I’m glad Giffen was able to play with this corner of the Marvel Universe, though, because this was well worth the time it took to read it.

(If you want to read more without reading the story, the whole series is summarized in the Wikipedia entry.)

This Week’s Haul

Comic books I bought the week of 14 November 2007.

Due to my vacation over Thanksgiving week, I’m running behind on these. This entry is for comic books I bought the week of 14 November 2007:

  • All-Star Superman #9, by Grant Morrison & Frank Quitely (DC)
  • Booster Gold #4, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Final Crisis #24 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Tom Derenick & Wayne Faucher (DC)
  • Fables #67, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC)
  • Salvation Run #1 of 7, by Bill Willingham, Sean Chen & Waldon Wong (DC)
  • Suicide Squad: Raise the Flag #3 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Welcome to Tranquility #12, by Gail Simone & Neil Googe (DC/Wildstorm)
  • Nova #8, by Dan Abnett, Andy Lanning Wellington Alves & Scott Hanna (Marvel)
  • Thor #4, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • World War Hulk #5 of 5, by Greg Pak, John Romita Jr. & Klaus Janson (Marvel)
  • The League of Extraordinary Gentlemen: The Black Dossier HC, by Alan Moore & Kevin O’Neill (America’s Best)
  • B.P.R.D.: Killing Ground #4 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Atomic Robo #2 of 6, by Brian Clevinger & Scott Wegener (Red 5)
Salvation Run #1 Salvation Run is yet another Countdown tie-in – sort of. These days it’s hard to tell what’s a Countdown tie-in (like this) and what’s not (like Countdown to Adventure and Countdown to Mystery, whose lead stories both have nothing to do with Countdown). Score another one for DC editorial in the ongoing fiasco that is Countdown.

Anyway, Salvation Run is loosely based on a decade-old idea by George R. R. Martin, which – believe it or not – has nothing to do with my decision to pick it up. No, instead I was mainly interested in the artwork of Sean Chen (who’s art is the reason I started picking up Nova), and I figured the sardonic writing of Bill Willingham (Fables) might work well with the book’s premise, that being that the United States gets tired of all the super-villains stealing, killing, and generally disrupting society, so it decides to start shipping the repeat offenders out to an alien world, to fend for themselves. A world full of super-villains is sure to be a powderkeg – especially since most villains tend to be men – and the moral question of exiling villains to another world seems worth exploring. Anyway, there seems to be a lot of promise here.

The first issue is okay. Chen’s artwork is dynamic but not as detailed as I think it’s been in the past. The story mainly focuses on the Flash’s rogues gallery surviving on the world for some weeks – it’s a pretty hostile and bizarre place – before meeting up with a large number of second-string villains who have just arrived (plus the Joker). The issue ends with the hint that someone’s been tricked in this whole setup, but leaves open the question of why.

So it seems worth following for a 7-issue run, but I hope they do something worthwhile with it. I suspect it would have worked better in Martin’s original Elseworlds configuration.

Nova #8 Man, does Nova have some of the blandest covers in comics these days? I mean, the renderings by Adi Granov are pretty good, but the designs are bo-ring! (I assume these are designs created by editorial and not by Granov.) If they actually reflected the contents of the book, I think they could really help sales.

Anyway, in the wake of his ill-considered Annihilation Conquest storyline, Nova has ended up at the edge of the universe – literally. Unable to escape, he ends up being stranded on a giant space station, which seems nearly deserted except for a few extremely powerful – and somewhat crazed – super-beings, and a talking Russian dog, Cosmo. Cosmo gets the best line of the series so far: “You have seen end of universe and met space zombies, and talkink dog is what freaks you out? Bozshe moi.”

So there’s something nasty going on on this space station, the station itself has a surprising nature, besides being outside the edge of the universe, and Nova’s powers are significantly diminished because the Worldmind that powers him is still spending most of its energy fighting off the Phalanx’s techno-virus. Our hero looks to be in for a rough time – which means this book ought to be back on track now that Nova’s not dealing with the conquest, which he wasn’t really participating in meaningfully anyway.

Thor #4 Thor is now officially combining the world elements of J. Michael Straczynski’s comic book writing: Not only is the story moving at a glacial pace, as Thor gradually tries to reconstruct Asgard, but it’s got Straczynski’s tedious tendency to try to highlight real-world problems through a brief encounter by his larger-than-life protagonist. In this case, Donald Blake goes to a war-torn African nation and ends up in the middle of a civil war. Ya-a-awn. This book went horribly wrong when it became a “visit a problem area somewhere in the world” travelogue, and I’m rapidly running out of confidence that Straczynski can salvage it. Honestly, there’s just not much story here. Coipel’s art is still pretty, though.
World War Hulk #5 Well, I was a little off in my prediction of how World War Hulk would end, but it’s still be a fun ride – a big smash-fest. There was a nifty little surprise regarding what exactly happened to send the Hulk back to Earth looking for revenge, and the Hulk comes to a certain closure at the end of the story. It basically ended the way it had to, but of course this being a superhero comic it’s not really the end. We’ll get back to the status quo sometime.

I do wish that this book had been used to show Iron Man and Mr. Fantastic how wrong they’d been in their treatment of the Hulk and that they were on the wrong end of the Civil War, but Marvel is inexplicably committed to casting two of their long-standing heroes in the roles of villains, so that was clearly too much to hope for. Oh well.

The League of Extraordinary Gentlemen: The Black Dossier The Black Dossier is the third volume in Alan Moore and Kevin O’Neill’s League of Extraordinary Gentlemen series, and it’s easily the worst one to date. The problem is that there’s not much story in it, and what there is is both dull and not much fun.

Volume 1 was the best volume to date, because it seemed primarily inspired by the Justice League, assembling a group of 19th century heroes to tackle a threat. The characters and setting made it very different from a Justice League story, but it still had a solid narrative with a lot of tension and a concrete resolution. It also had a lot of little asides referring to other Victoriana, but they were just bonuses and not central to the story.

Volume 2 was enjoyable, but was a big step down from Volume 1. The core idea of the League dealing with H.G. Wells’ Martian invasion was nifty, but it took a turn into the no-fun zone with its rather explicit sex and its brutal resolution. Plus, while the first volume had a text backup story featuring Alan Quatermain, Wells’ time machine, and some H.P. Lovecraft creatures, this volume had a very self-indulgent and tedious travelogue of the League’s world, filled with lots of references to extremely obscure people and places. Little bits of it were entertaining, but mostly it didn’t really add anything.

The Black Dossier goes for the clever references in spades, with extended text sequences featuring characters like Orlando, Fanny Hill, and various other historical background for the League. And most of that stuff is very, very boring, not least because this is supposed to be a graphic novel, and nothing takes the edge off a graphic novel like throwing big blocks of text into it. Honestly, I didn’t even read the bulk of the text sections for that very reason. Snooze. I agree with Johanna Carlson’s observation that the book feels too much like homework much of the time, and that’s no fun. It feels very self-indulgent.

The core story involved Allan Quatermain and Mina Murray – who have both become young again – capturing the Black Dossier from post-Big Brother Britain (the 1950s) so they can learn just how much their government knows about what they’ve been up to for the last decade or two. The Dossier contains the backstory of the League dating back for centuries, and it is reproduced within the main story and accounts for the text segments of the book. The main story has its moments mainly as our heroes are pursued by James Bond, Hugo Drummond and Emma Peel as they try to escape from Britain, but the end of the book is extremely disappointing, making the whole thing feel rather pointless.

I wonder whether this will be the last LoeG book. It’s hard to imagine the series getting much worse from here, though another festival of clever references would probably do the trick. The series has fallen an awful long way from its promising beginnings, so I can’t say it would be a great loss if this is the last installment. This was pretty mediocre stuff.

Anyway, if unlike me you really enjoy all the references – obscure or otherwise – Jess Nevins has posted his annotations for the book so that should keep you busy for a while. I think the joke is long past its sell-by date, personally.