Comic Books

(info thereon and archives thereof)

I read my first comic book - I think - around 1975 or so. I was hooked in a hurry, and have been a comics reader ever since. In the 70s I mainly read DC comics, until I discovered Marvel's X-Men in the middle of the Claremont/Byrne run on the title and got hooked into that. Then in the mid-80s I branched out into independent comics.

I've been a collector of comics since sometime in the 1980s, when I started paying attention to complete runs and the condition of the books I own.

While I still have a leaning towards superhero comics today, I read a variety of material. The very basic superhero fare - Superman, Batman, most of Marvel's output - doesn't interest me, as I feel like I've either read it all before, or it's not true to its earlier source material. But I will pick up titles that look interesting from any of the major publishers, and I'll also try a smattering of independent titles.

I'm a sucker for really nice artwork, where the artist has a good feel for form and design but still brings a unique style to the work. My favorite artists include George Perez, Jerry Ordway and John Byrne.

But while great art can draw me in, it's great writing that keeps me there. I've enjoyed most of Alan Moore's work, and I'll try most anything that Neil Gaiman writes. Warren Ellis is more hit-or-miss, but he's also incredibly prolific.

Among independents, I'm a fan of Linda Medley's Castle Waiting, Mark Oakley's Thieves & Kings, and Phil and Kaja Foglio's Girl Genius, among many others.

I also enjoy collecting and reading the cream of comics from yesteryear. In particular, I feel that the Lee-Kirby Fantastic Four and Lee-Ditko-Romita Spider-Man stories hold up well even today.

Comics are my life-long hobby, and I still head to the shop every week to pick up the week's haul. I love 'em.

This Week’s Haul

The smallest week in recent memory:

  • Tangent: Superman’s Reign #5 of 12, by Dan Jurgen, Jamal Ingle & Robin Riggs, and Ron Marz, Fernando Pasarin & Matt Banning (DC)
  • Astro City: The Dark Age book 1 HC, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • The Perhapanauts #3, by Todd Dezago & Craig Rousseau (Image)
Astro City: The Dark Age book 1 HC On the bright side, the week did deliver the hardcover collection of Astro City: The Dark Age book 1, collecting the first half of this longest of Astro City stories.

I won’t go into detail about what Astro City is about (after all, you can read about it yourself), but as for this volume: The story covers the 1970s, a period of Astro City largely skipped over by earlier stories, except for the hint of the hero the Silver Agent, a sort of Captain America figure who is featured on a monument in the city dedicated to “our eternal shame”. This story fills in some of the blanks in the Agent’s story, while raising new questions.

The prologue takes place in 1959, when the brothers Charles and Royal Williams witness a fight between the Honor Guard (Astro City’s equivalent of the Justice League or Avengers) and a crop of villains. We later learn that disaster befell the Williams family that evening. Jumping forward to 1972, Charles has become a cop who’s suspicious of the heroes, while Royal has become a small-time crook, and the two have a strained relationship. The book is nominally their story, although there’s so much more going on that they simply get more pages than any other set of characters, plus they narrate the tale, but it’s not entirely their story. They follow the tragedy which befalls the Silver Agent, and Charles gets wrapped up in a police corruption ring while Royal hooks up with one of the city’s crime lords. The second half of the volume grows increasingly complex with threats to the city and the world, mysterious figures pursuing strange agendas, and the big mystery of the Agent. This volume ends in 1977, and the second volume will likely cover the next 5 years.

Astro City has long been a favorite of mine, and it’s fair to say I think it’s the best superhero comic of the last 15 years. But The Dark Age isn’t the book at its best. There’s too much going on, and with tantalizing glimpses of neat stuff going on, but not a feel of a whole lot of progress. A big part of the problem is that neither of the Williams brothers are very compelling as characters, certainly nowhere near the protagonists of the two earlier long-form stories, Confession (my favorite volume in the series) or The Tarnished Angel. They’re realistic and sympathetic, but the story goes for scale and intricacy rather than depth and character, and that doesn’t play to the series’ strength. Indeed, the series has often used the feeling of scale and depth of “real” superhero stories as a mere springboard for a moving character piece, so turning the series’ formula on its head just makes it feel a little less special. And the intricacy probably makes it a lot less accessible to new readers.

All that said, there’s still a lot here to delight the regular readers of Astro City, as mysteries of the city’s past are brought to light. And the book reads much better in a single shot than as a serial, especially given how slowly the series has come out in recent years. Brent Anderson’s art is stylish and dynamic as always, chock-full of fun character designs and settings (by Anderson and Alex Ross) and a terrific coloring job.

I guess The Dark Age is only disappointing by comparison with earlier Astro City volumes, which frankly were often just plain amazing. It’s still pretty good and rewards re-reading. And as this is only the first half of the story, I have to allow for the chance that there will be a great payoff to all this set-up in the end. Meanwhile, this is all we’ve got, and with the series’ erratic schedule we can’t know when we’ll see the next set of issues in the series.

Hopefully it won’t be too long.

This Week’s Haul

  • Action Comics #867, by Geoff Johns, Gary Frank & Jon Sibal (DC)
  • Booster Gold #1,000,000, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Justice Society of America #17, by Geoff Johns, Alex Ross, Fernando Pasarin & Prentis Rollins (DC)
  • Guardians of the Galaxy #3, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Nova #15, by Dan Abnett, Andy Lanning, Wallington Alves & Scott Hanna (Marvel)
  • Astonishing X-Men #25, by Warren Ellis & Simone Bianchi (Marvel)
  • B.P.R.D.: The Warning #1 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
Booster Gold #1000000 Geoff Johns & Jeff Katz’ run on Booster Gold ends with issue #1,000,000 - an homage of sorts to the DC One Million company event of last decade, much like there was an issue #0 retroactively tying in to the Zero Hour event. Cute, but this sort of in-joke amidst the more serious story has been the series’ stock-in-trade all along. Anyway, the pair put out an even dozen issues of the series, and it’s been consistently smart and enjoyable.

The series’ premise involves Booster Gold being recruited by Rip Hunter (Time Master) to help stop people who are changing history. Rip’s true identity is a mystery, and he’s something of a hard-ass. At first Booster is willing to go along, but then he gets it into his head that he could use his time-travelling devices to save his best friend, Blue Beetle, from having been killed in Countdown to Infinite Crisis. Rip does his level best to prove to Booster that he can’t truly change history, but Booster does anyway, saving Beetle but at the price of Maxwell Lord and his legion of OMACs wiping out most of the heroes on Earth. To stop this, Beetle volunteers to go back to sacrifice himself to put things back the way they should be.

All that being behind us, this issue is the denouement, which nicely wraps up most of the major plot elements, gives Booster a happy ending (hearkening back to his first series, back in the 1980s), and throws in some other neat stuff before spending a page foreshadowing what’s coming up in the next year. Which will be written by someone other than Johns and Katz, but that’s okay.

You don’t need to have read all the backstory to fully enjoy Booster Gold, although it does help. But the central tension between Booster and Rip, and Booster’s friendship with Blue Beetle, works even if you’re largely ignorant of what’s gone before, and this issue is a fine wrap-up to the arc of the past year. (Even if it didn’t address Johanna Carlson’s concerns, I think it’s still a nicely optimistic wrap-up.)

And penciller Dan Jurgens - who co-created Booster Gold when he broke into comics in the 80s - deserves a lot of credit for the run, too. I’ve never been Jurgens’ biggest fan - his art is a little too posed and polished for my tastes - but he’s always been a decent creator, and I think he’s done some of his best work ever on this run, and frankly the story really demanded a clean line and straightforward layouts because there was always so much going on. It really played to Jurgens’ strengths.

So, good show, guys. Maybe Geoff Johns’ best run since The Flash. Here’s hoping the next year is as good.

Astonishing X-Men #25 I decided to give Astonishing X-Men a try after learning that Warren Ellis is writing it. Ellis is one of those writers who’s full of ideas, but his execution is very hit-or-miss. He’s similar to Grant Morrison in this way, except that Ellis generally has more depth and character to his stories. So he’s written the outstanding Planetary, but also some pretty unreadable stuff from Avatar.

Astonishing X-Men is looking like it’s below the median in his range. It’s got yet another sequence in which the writer sets up the book with his group of X-Men (if this wasn’t a tired gimmick when Morrison did it in New X-Men, it certainly was when Joss Whedon did it at the beginning of this series), the obligatory clever dialogue to set up minor character conflicts (with the obligatory Wolverine snark amidst it all), and then we’re off on our first mission. All rather routine stuff.

Simone Bianchi’s art is pretty good, although it’s not very dynamic and it feels pretty muddy - it looks like it was shot straight from pencils, and that’s a hard look to pull off. (Not everyone can be - or should try to be - Mike Grell or Michael Zulli.)

I’ll check out a few more issues to see if it finds its wings, but the early returns aren’t promising.

This Week’s Haul

Actually last week’s haul, but since this week’s haul is delayed ’til Thursday due to Independence Day, I figure I get a little bit of a grace period:

  • Fables #74, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Legion of Super-Heroes #43, by Jim Shooter, Francis Manapul & Livesay (DC)
  • Avengers/Invaders #3 of 12, by Alex Ross, Jim Krueger & Steve Sadowski (Marvel)
  • Echo #3, by Terry Moore (Abstract)
  • Hellboy: The Crooked Man #1 of 3, by Mike Mignola & Richard Corben (Dark Horse)
  • The Boys #20, by Garth Ennis & Darick Robertson (Dynamite)
  • Star Trek: Assignment Earth #3 of 12, by John Byrne (IDW)
  • The Sword: Fire vol 1 TPB, by Joshua Luna & Jonathan Luna (Image)
The Sword vol 1 TPB The Luna brothers’ last project was Girls a suspense/horror story in which a small town was enclosed in a force field while being overrun with an army of cloned girls who wanted to kill all the women in town. It was mainly a psychological drama about how the poor souls trapped in the town dealt with their situation (mostly not very well).

Their latest project is The Sword, which is more adventure than horror, but contains the same elements of suspense that were present in Girls. Our heroine, Dara Brighton, is a paraplegic living with her family. One evening three strangers barge into their house, accuse Dara’s father of being their lifelong nemesis, display fantastic powers, and kill her family - and nearly her. However, the ensuing fire drops her below the house, where she grasps an ancient sword which not only cures her paralysis, but gives her super powers of her own. This being a suspense story there are hijinks, such as being hunted by the police, and losing the sword at an inopportune time. And the volume wraps up with an explanation of where the sword came from, and why those three were chasing Dara’s father to get it.

The Luna brothers’ style is based in a realistic looking and feeling world, into which these fantastic things are dropped. Jonathan Luna’s layouts are simple and understated, with uncomplicated finishes, usually with a constant line width in his inks, making the art seem even more unpretentious. As with Girls, The Sword’s story focuses on the characters’ reactions to the amazing things they’re experiencing, which are typically enough to push most of them to their breaking points.

All of which makes their stories stand out pretty well from the rest of the comics being published. It doesn’t necessarily make them great comics, though; they are, after all, pretty firmly grounded in pulpy suspense fiction, just with more fallible protagonists. And the character bits take a back seat to the adventure bits, which hold back the story’s full potential. The flaw in the art is that it’s so unassuming that the fantastic events themselves seem unassuming, so their impact is lessened.

So it’s entertaining stuff, but it’s different without being really better than your mainstream superhero comic. Bloodier, certainly (the death count in The Sword is both significant and graphic). But it’s worth a look for a change of pace from the usual comics rigamarole.

GrimJack at ComicMix

John Ostrander and Timothy Truman have brought back their creation GrimJack at the web site ComicMix, in a lengthy new series entitled The Manx Cat. GrimJack was one of the best comics of the late 80s, an inventive, no-punches-pulled pulp/adventure/noir strip with an anti-hero protagonist, set in the magical/science-fictional city of Cynosure. The new story does a great job of catching new readers up on GrimJack’s world and background, and it’s a neat story, too. I’m enjoying it more than the mini-series from IDW from a couple years back, Killer Instinct.

Check it out.

Incidentally, the original GrimJack series from First Comics had the interesting twist later in its run of having GrimJack be reincarnated repeatedly, and after 50-odd issues about the original character he jumped forward 100 years into a new body. That new character’s arc played itself out over about 30 issues, and then the plan was to have him jump forward again, but First went out of business before that happened. These new stories (Killer Instinct and The Manx Cat) take place early in the career of the first GrimJack, so they’re really prequels to the original series. Which is a little disappointing since it means there’s not so much Ostrander can do to move the character forward, but they’re still fun reads.

This Week’s Haul

  • Final Crisis #2 of 7, by Grant Morrison & J.G. Jones (DC)
  • Madame Xanadu #1, by Matt Wagner & Amy Reeder Hadley (DC/Vertigo)
  • Hulk #4, by Jeph Loeb Ed McGuinness & Dexter Vines (Marvel)
  • Fire and Brimstone #1 of 3 (?), by Richard Moore (Antarctic)
  • The Clockwork Girl #4 of 4, by Sean O’Reilly, Kevin Hanna & Grant Bond (Arcana)
  • B.P.R.D.: The Ectoplasmic Man, by Mike Mignola, John Arcudi & Ben Stenbeck (Dark Horse)
  • Project Superpowers #4 of 6, by Alex Ross, Jim Krueger & Carlos Paul (Dynamite)
Final Crisis #2 Final Crisis #2 is getting some great reviews in the blogosphere. Which just goes to show how much tastes differ, since two issues in I’m pretty well bored with the series. Certainly the book being grounded in Jack Kirby’s Fourth World characters doesn’t, since as I’ve said before I’ve never found them interesting, and this story has all the hallmarks of yet another scheme by Darkseid.

This issue opens with a tedious sequence in Japan, which nearly put me to sleep during the montage on pages 2 and 3. The rest of the scene felt like a warmed-over scene from one of Warren Ellis’ Stormwatch issues, truly a scene where it felt like Morrison was phoning it in, yet other bloggers enjoyed the scene immensely. This is followed by a series of 1- or 2-page scenes: Terrible Turpin on the trail of some missing kids, a completely pointless triptich page with the JLA at the funeral of the comrade who was killed in issue #1, the villain Libra trying to persuade other villains to join him, and concocting his next scheme.

Then we get to the other extended sequence, in which the JLA, Green Lanterns and an Alpha Lantern investigate the death of the New God Orion, in which the murderer is suggested (using the clichéd “You think you know who it is but their face is obscured you you can’t be sure” mechanism), followed by an encounter between Batman and the apparent link to Darkseid which goes badly for Bats. This sequence would be the high point of the issue if the Darkseid element hadn’t intruded on it, making me lose interest all over again. This leads into another Turpin scene in which he ends up at the villains’ base, which ties the Darkseid threads together, and then a scene with the execution of Libra’s new scheme.

The final scene involves the Flashes (Jay Garrick and Wally West) investigating a clue in Orion’s murder, which leads into the issue’s big reveal and cliffhanger, although one that’s been well-known on the Web for weeks. Unfortunately the natural reaction to this for anyone who’s read many DC comics over the last 15 years is, “What, this again???” A big shrug is in order at this point, along with the thought that there are only 5 issues left, which might be 3 too many.

Final Crisis so far could be summed up as “big ideas writ small”; it’s Morrison taking his “big threats for big heroes” approach to writing JLA and shrinking them down, sucking the drama and excitement and fun out of them, and sprinkling them in small scenes to rob them of any remaining sense of wonder they might have. Artist J.G. Jones is quite good, but his strength are his character renderings, which are far more suitable for a character-and-dialogue-driven book, not a superhero “event” series, which makes the book have a subdued look to go along with its low-impact story.

I can’t figure out what DC Editorial or Grant Morrison were thinking in putting this together. It seems like the best-case scenario for Final Crisis is that the first two issues turn out to be largely superfluous and that the series heads off in some different, more exciting direction for the last 5 issues. But so far this series is making its predecessor Infinite Crisis look like a well-written, well-considered landmark event. It’s bad stuff.

Madame Xanadu #1 Madame Xanadu is the new Vertigo title, whose heroine is an obscure DC character. I picked it up mainly because Matt Wagner is writing it, and because the art by Amy Reeder Hadley looks pretty nifty. I’d expected it would cover some of her backstory but otherwise work with the character in the present day and move her story (whatever it is) forward. However, the whole issue concerns the character’s earliest origins, in which she’s a figure in the King Arthur stories. It’s not a bad story, and the art is quite nice, but these days stories focusing on looking backwards at a character’s past don’t really interest me (I skip Wagner’s Grendel stories featuring the Hunter Rose character for much the same reason). So if that’s all this series is going to be, I’m not going to stick with it for long.
Fire and Brimstone #1 Fire and Brimstone is the new series by Richard Moore, who I guess is taking a break from Boneyard. The premise is that there’s an angel-and-devil due who have been tasked with bringing back to hell a host of demons they inadvertently released into the world millennia ago. Basically, a supernatural odd couple. Moore’s art is spot-on as always, and he’s always a charming writer, but this first issue feels like fluff. Amusing, but lacking the weight of Boneyard or his earlier series, Far West. But maybe Moore will surprise me with the rest of the series.
The Clockwork Girl #4 I was pretty enthusiastic about The Clockwork Girl when it started, but it ended up being much lighter than I’d expected. It focused far more on Huxley the “animal boy” than it did on Tesla the clockwork girl. The concluding issue of the mini-series features a clichéd life-threatening situation, a noble sacrifice, and an improbable reconciliation between the two main characters’ creators. It felt like a mid-grade Disney film, actually. I guess the book is really aimed at kids, and I can see that they might enjoy it, but it didn’t deliver much nuance for adult readers.

Really nice artwork by Grand Bond and Kevin Hanna, though.

This Week’s Haul

  • The Brave and the Bold #14, by Mark Waid & Scott Kolins (DC)
  • Ex Machina #37, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Tangent: Superman’s Reign #4 of 12, by Dan Jurgens, Jamal Ingle & Robin Riggs, and Ron Marz, Fernando Pasarin & Matt Banning (DC)
  • Guardians of the Galaxy #2, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • RASL #2, by Jeff Smith (Cartoon Books)
  • Sparks #1 of 6, by Chris Folino & J.M. Ringuet (Catastrophic)
  • Dynamo 5: Moments of Truth vol 2 TPB, by Jay Faerber & Mahmud A. Asrar (Image)
Guardians of the Galaxy #2 Several clever things in Guardians of the Galaxy #2: First, a nice bit of redirection regarding what Captain America’s shield is doing in an ice meteor in the middle of space. Second, a nifty explanation of why the team is going to be named “Guardians of the Galaxy”, even though the term was originally applied to a team in the future. Ending up with a face-off with the guys I presume will be the main heavies in the title, at least to start with. Pretty good stuff, and not too heavy-handed. This title is looking better than I’d thought a month ago
RASL #2 If RASL #1 was disappointing for being nothing but set-up, issue #2 is a huge step forward in advancing the story and explaining what’s going on. We find out what RASL is (although not what it means), what the main character is doing (he’s moving between dimensions), and get some hints of both his backstory and who’s chasing him. So it’s got me hooked and I’m looking forward to where Smith takes all this. Bone was uneven at times, but ultimately it was a lot of fun even if it dragged in places. RASL is shaping up to be a completely different sort of story, and it’s exciting to see an artist as talented as Smith following up on his magnum opus with something that looks equally promising (quite different in that regard from Dave Sim’s Glamourpuss).
Sparks #1 Sparks is the first book from Catastrophic Comics, which seems like a “tempting fate” name for a company, but it’s also founded by William Katt, who played the title role in the old TV show The Greatest American Hero. Although it seems like Catastrophic’s publicity has mainly revolved around Katt’s name, he’s neither the writer nor the artist (nor, for that matter, the editor), although he is credited as the creator of the series, along with writer Chris Folino.. But it’s not clear what his involvement is beyond that. Still, small matter.

The story concerns the titular character, who grows up believing his calling is to be a superhero, but who has no superpowers. The issue also opens with Sparks showing up at a police station where he says, “I want to report my murder”, though it’s not clear whether he’s actually dead, or just very badly beaten. The rest of the issue is in flashback, where Sparks embarks on his heroing career, finding true love with a superheroine. And then things turn bad.

I’m not quite sure what prompted me to order this book, although I might have just been intrigued by the notion of a dead hero trying to find his own killer. The first issue is okay, though it’s entirely the set-up for the rest of the mini-series. f J.M. Ringuet’s art style is not my thing, I’m afraid; it’s dark and muddy and angular, just not polished or detailed enough for my tastes. So I think any chance this series has to be really good will rest on the story being surprising and fresh. We’ll see.

This Week’s Haul

A little late this week:

  • Action Comics #866, by Geoff Johns, Gary Frank & Jon Sibal (DC)
  • Booster Gold #10, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Salvation Run #7 of 7, by Matt Stuirges, Sean Chen, Walden Wong & Wayne Faucher (DC)
  • ClanDestine #5 of 5, by Alan Davis & Mark Farmer (Marvel)
  • newuniversal: shockfront #2 of 6, by Warren Ellis, Steve Kuth & Andrew Hennessey (Marvel)
  • The Twelve #6 of 12, by J. Michael Straczynski, Chris Weston & Garry Leach (Marvel)
  • B.P.R.D.: War on Frogs #1, by John Arcudi, Herb Trimpe & Guy Davis (Dark Horse)
  • Locke & Key #5 of 6, by Joe Hill & Gabriel Rodriguez (IDW)
  • Invincible #50, by Robert Kirkman & Ryan Ottley (Image)
Action Comics #866 Geoff Johns’ next major story in Action Comics is “Brainiac” - but which one? Honestly I gave up reading Superman in the early 90s before they had really figured out who the post-Crisis Brainiac was. But it seems like Johns’ goal with his run on this book is to redefine some elements of the Superman mythos. So it looks like Brainiac is back to being an alien who captured the Kryptonian city of Kandor years ago. He appears to be a green alien who operates out of a skull-shaped metal ship. But he also appears to have tangled with Superman before, and operates through robot proxies.

My bet? That the alien in the ship isn’t really Brainiac - he’s probably been captured by the ship itself. Who has Superman fought before? Beats me. Maybe offshoots or other instances of the ship - if it’s a machine who says there has to be only one?

The issue has a fun interlude in which the Daily Planet staff has a meeting. Some of it feels a little forced (okay, mostly I haven’t really liked any portrayals of Steve Lombard since Julie Schwartz retired), but has some funny moments, especially the interplay between Lois and Clark afterwards. (I’m also really glad Lois is back to having black hair; I thought it was ridiculous when John Byrne turned her hair brown.) Superhero comics spend so much time on the action and so little on the characters these days, especially the ones who have secret identities.

As usual, Gary Frank’s art is nifty, although also as usual the backgrounds feel rather sparse. I enjoyed his renditions of the Brainiac robots the most, he’s taken the old Gil Kane designs to a new level.

Salvation Run #7 Salvation Run ends - not really a surprise - with a whimper and not a bang. Several fourth-string super-villains bite the dust, Luthor gets his mad on, and the status quo is restored, except for one character who’s left hanging at the end. It doesn’t mesh very well with Final Crisis, but it also slipped until it shipped after the first issue of that series. Grant Morrison pretty much says that he didn’t factor Countdown or its spin-offs into Final Crisis, which mostly makes DC editorial look like a bunch of chumps, although it’s difficult to shed any tears over Countdown, which as I’ve said was pretty much a complete disaster of a series. It makes the end of Salvation Run seem even more superfluous.

I’ve been an admirer of Sean Chen’s artwork in the past, but his work on this series was pretty mediocre: Not much detail, and I don’t think his renditions of Luthor and the Joker are very true. I don’t know if he was rushed, of if his inkers were just not good matches for him, but it was pretty disappointing. Especially since he left Nova to do this series. Sadly, with the art factored in, this series ended up being pretty much a waste of time.

ClanDestine vol 2 #5 This ClanDestine mini-series felt like a straightforward continuation of the old series, which is awkward since it’s been over a decade since the first series came out, and it didn’t last very long, so I imagine there weren’t many people scrambling on board to read it. And I guess it didn’t do very well in the sales department. Moreover, it brought back the old Alan Davis X-Men team Excalibur and otherwise rehashed a villain from the first series, and also the background of Adam Destine, complete with the requisite deus-ex-machina (since Adam is pretty much a walking deus-ex-machina).

All of which made this series something of a “shrug”, albeit an extremely well-drawn “shrug”. It ends with a teaser for a third series which I’d be much more interested in reading, but I bet the sales won’t cause Marvel to rush out to publish it. Alas, I think the time for ClanDestine passed some time ago.

The Twelve #6 The Twelve is shaping up to be one of J. Michael Straczynski’s best comics works, behind Midnight Nation. This is not strong praise on its own, since you may have noticed that I’ve been lukewarm-at-best towards all the other Straczynski comics I’ve read, but in this case I’m actually enjoying the book quite a bit. It helps that the art team of Weston and Leach have given the book a visual look unlike most other mainstream comics, with details and character designs few other artists at the big two can match.

The first six issues of the series have mostly been character spotlights, showing what makes each member of the Twelve tick, and how they react to being thrown from the end days of World War II to the 21st century. Not all of the characters are interesting - Mister E, for instance, is pretty much a nonentity - but some of them are quite good, and Straczynski has thrown in a few enjoyable twists, especially regarding Dynamic Man and - in this issue - Rockman. I was also satisfied with the explanation for my concern about Electro, which I expressed in my review of issue #1.

I think these first six issues have set the tone for the series and put all the pieces in place, and now I expect the second six will bring things together into a unified story, presumably as one or more of the characters either end up being a threat, or being not what they seem to be. Or maybe in some other way. Regardless, pulling everyone into a single story and not leaving them with twelve separate threads will be the difference between the success or the failure of this series, I think. Although admittedly Straczynski could surprise us all and do something unexpected yet still fascinating. His track record in comics writing doesn’t suggest that that’s likely, however.

Really, The Twelve is the latest series to follow the Watchmen approach to super-team storytelling: Take us through the backgrounds and circumstances of a group of individual characters, and then bring them together at the end. James Robinson’s The Golden Age worked in a similar manner. Even after 20 years, it’s still not a very common approach to superhero comics, so it still feels relatively fresh whenever it pops up. That’s probably a big part of why I’m enjoying The Twelve.

Invincible #50 Invincible really might be the best superhero comic being published - as it pretty much claims on the cover - even on the erratic schedule it’s been on recently. It reaches #50 this month, marking another turning point in a series which has had plenty of them, as Invincible cuts ties with his government boss in a rather bloody manner.

Invincible is great for so many reason: The main character is a through-and-through hero, which is refreshing these days, even if he does have his flaws and foibles. He means well, and he usually does well, and people respect him for that. The supporting cast vary widely, and few of them are out-and-out villains, usually with personal motivations which make them sometimes do good, and sometimes behave suspiciously. Alliances shift, and characters change and develop. And that’s the best thing: Even though it’s an ongoing, open-ended story, there’s a definite sense of change and progress unlike almost any other superhero book out there. You never know what’s going to happen next, but when it does it’s usually both exciting and it makes sense.

Artist Ryan Ottley keeps up with Kirkman’s script wonderfully, with dramatic action sequences, different-looking characters, and a colorful world. In some ways his art reminds me of Michael Avon Oeming (of Powers), but I think Ottley balances the realistic and the cartoony much better.

50 issues under their belt, and Kirkman still has plenty of irons in the fire for this character. Here’s hoping the next 50 are just as much fun.

This Week’s Haul

  • Fables: The Good Prince vol 10 TPB, by Bill Willingham, Mark Buckingham, Steve Leialoha, Aaron Alexovich & Andrew Pepoy (DC/Vertigo)
  • Justice Society of America #16, by Geoff Johns, Alex Ross, Fernando Pasarin & Rebecca Buchman (DC)
  • Tom Strong vol 6 TPB, by Alan Moore, Chris Sprouse, Michael Moorcock, Jerry Ordway, Joe Casey, Ben Oliver, Steve Moore, Paul Gulacy, Jimmy Palmiotti, Peter Hogan & Karl Story (DC/America’s Best)
  • Avengers/Invaders #2 of 12, by Alex Ross, Jim Krueger & Steve Sadowski (Marvel)
  • Nova #14, by Dan Abnett, Andy Lanning, Wellington Alves & Scott Hanna (Marvel)
  • The Boys #19, by Garth Ennis & Darick Robertson (Dynamite)
  • Star Trek: Assignment Earth #2 of 12, by John Byrne (IDW)
Tom Strong vol 6 Tom Strong was one of the flagship titles of Alan Moore’s America’s Best Comics imprint. It was basically a mash-up of Doc Savage and other adventure heroes, with Tom having been born in the late 19th century, come of age in a high-pressure chamber which made him immensely strong, and lived for over a century thanks to a rare herb from the island on which he grew up. He became the protector of Millennium City and the adversary of the villainous Paul Saveen. It’s far from Moore’s best stuff, but it was often quite entertaining, and was amply supported by terrific art by the too-rarely-seen Chris Sprouse.

The sixth trade paperback collection completes the set, but the series really limped to a halt (mainly because I think Moore cut back on his work once the imprint was bought by DC Comics). This volume includes a lavishly-illustrated but trivial pirate story by Michael Moorcock and Jerry Ordway, and a few episodes which tie up some loose ends for some of the characters. This culminates in the final issue, in which everything gets tied up by Moore in a close encounter with the afterlife courtesy of one of the other ABC characters, Promethea.

So the volume practically screams “for completists only”, and in a way that’s what Tom Strong was on the whole: If you like this sort of thing, then this is the sort of thing that you’ll like. It was less ambitious than either Promethea or Top 10, and never really went anywhere. Just Moore playing around, really. There’s some very good stuff in the series, but more than anything else in the ABC line-up, it seemed to underscore that Moore has long since peaked as a writer and is pretty firmly on the back end of his career at this point.

Star Trek: Assignment: Earth #2.jpg This month’s Assignment: Earth is simply a “shadow history” taking place within the Star Trek episode “Tomorrow is Yesterday”, which takes place two years after “Assignment: Earth” to Gary Seven and Roberta Lincoln, but before that episode to the crew of the Enterprise. It’s a cute idea, albeit not very original, but unfortunately it doesn’t reveal anything about the main characters, or anything about the TV episode, since Kirk and company pretty much covered all their bases at the time. So unfortunately there turned out to be no point except to play around with story structure. I’d rather have had a brand new story which moved the characters of Seven and Roberta forward; this issue felt like empty calories.

(Oh, and the scene on the cover never appears in the issue, which makes it feel like a bait-and-switch!)

Comics I Didn’t Buy This Week:

  • Manhunter #31, by Marc Andreyko & Michael Gaydos (DC)
  • Trinity #1 of 52, by Kurt Busiek, Mark Bagley & Art Thibert (DC)
Manhunter #31 Having read and enjoyed the trade paperback collections of the first 30 issues of Manhunter, I’d sort of assumed that I’d keep buying the regular series when it “relaunched” this year with #31. However, that was before I learned that the artist would be Michael Gaydos, who had drawn Alias over at Marvel. His dark renderings, unexpressive and often indistinct faces and generally gloomy approach made that book a real chore to read, and I bailed on the series after the first arc, mainly for that reason. Thumbing through Manhunter #31 it doesn’t look like his art’s changed much. Although I’d like to support the book, I just really don’t like the artwork, so I passed on it.
Trinity #1 Trinity is DC’s new weekly title, following on the heels of 52 and Countdown to Final Crisis. This one, though, seems unrelated to any corporate events, and is written by the reliable Kurt Busiek. Nonetheless, I decided not to pick it up. Partly I feel too burned by Countdown, but mainly I’m just not that interested in a book about DC’s “big three”, Superman, Batman and Wonder Woman. I find Superman occasionally interesting, but Batman has rarely interested me since The Dark Knight Returns turned him down the road of being a psychopath, and Wonder Woman rarely interests me. So instead I’ll wait ’til Busiek gets to the next arc of Astro City to get my fix of his writing.

A Tale of Two Weekends

The days have been just flying by, lately! I realized this weekend that I never wrote an entry about last weekend, partly because I’d been busy catching up on posting photos from my Dad’s visit!

The bittersweet part of last weekend was going to two Red Sox/Athletics games, which I’d been excited about since this is a rare year in which my Red Sox visited Oakland twice in the same season. Unfortunately, we ended up seeing two games of a three-game sweep by the A’s, with the Sox losing 8-3 on Friday, and then 3-0 on Saturday. The Saturday game was almost very exciting as Justin Duchscherer came two baserunners away from pitching a perfect game. But he hit Jason Varitek leading off the 6th, and David Ortiz singled in the 7th. Huston Street replaced Duchscherer for the 9th, and that was it. Bummer. On television we watched the A’s finish the sweep by winning 6-3 on Sunday. Alas.

On the bright side, the Sox have gone 4-2 since then, and they still have the second-best record in the American League (behind the Rays, who seem to finally be capitalizing on their substantial talent base).

Sunday we also had Subrata and Susan over for the day. We hadn’t heard from them for a few days and we’d figured they might be going stir crazy waiting for their child to arrive. (As I wrote over this past weekend, he arrived last Thursday.) We met at The Counter for lunch and then came back and played Magic (Subrata and me) and dominoes (all four of us) for the afternoon, winding up having dinner at Marie Callender’s.

The Magic session was interesting, my second time really playing Shadowmoor. We played a sealed deck game. Subrata had two viable builds from his cards, while I thought I had three or even four, but part-way through one game I realized I just didn’t have the right mix of stuff to make a white-blue deck work; it kept wanting to be write-green. So I did that instead and it worked quite well, better than the black-red deck did. The red-green version might have worked, too, but I didn’t try that. Anyway, it does feel like Shadowmoor is a slower format than Lorwyn or Time Spiral were. But since I enjoy creature-based decks, that’s not really a bad thing.

This weekend as I said we went to the hospital to visit Subrata, Susan and Ajay on Friday evening. Saturday we went out and did some shopping, including buying a new cat bush (half-height cat tree) for the downstairs. Even though it’s nearly identical to the old one, the cats still had to sniff it all over. But it seems to have passed muster!

I also went by a sale at Illusive Comics, an area store which I hadn’t visited before. (Well, I might have visited them years ago under their previous incarnation and previous owners, but I honestly don’t remember.) The owners are very enthusiastic, which is a great thing in anyone doing small retail! I’ll probably go back every so often, even though my I already have a regular shop I patronize (Comics Conspiracy). As most stores today do, Illusive seems to be focusing on new books and paperback collections. Unfortunately I’m an outlier among comics fans: the main thing that brings me back to a shop is a good and constantly-changing back issue selection, and the comics retailing biz has moved away from back issues over the last 15 years. And every store has pretty much the same set of paperback collections, so you don’t really need to go to multiple stores for those.

Anyway. Comics retailing is hard enough without listening to me moan about how comics shops aren’t like they were back when I was a teenager, so enough about that.

We spent a good chunk of Saturday doing chores around the house: We did a whole bunch of long-awaited cleaning, throwing away the little things which stack up on bookshelves and in the garage and in nooks and crannies elsewhere. I put up a bike hanger so we could reclaim some floor space by hanging Debbi’s bike above mine. Now Debbi wants to hang the step ladder and our spare folding chairs, so that may be another project soon! Debbi fixed up the shadowbox with my old Mardi Gras beads and coins, and it looks great!

Sunday we had a quieter day. I spent a lot of the afternoon and evening up in the study paying bills, putting together some Magic decks, and doing some cleaning up (though not nearly enough). We also cooked dinner and watched Sunday night baseball.

So that about covers it. We have some more projects to take care of around the house (for instance, replace the long-broken kitchen dispose-all), and I hope we can get a bunch of it taken care of this summer. It ought to keep us busy!

Meanwhile, happy June, everyone!

This Week’s Haul

  • Action Comics #865, by Geoff Johns & Jesus Moreno (DC)
  • All-Star Superman #11, by Grant Morrison & Frank Quitely (DC)
  • Final Crisis #1 of 7, by Grant Morrison & J.G. Jones (DC)
  • Fables #73, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Legion of Super-Heroes #42, by Jim Shooter, Francis Manapul & Livesay (DC)
  • Starman Omnibus vol 1 HC, by James Robinson, Tony Harris & Wade Con Grawbadger and others (DC)
  • Thor #9, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
Final Crisis #1 I have a post languishing in my FP drafts which partly has the theme that “Grant Morrison’s writing isn’t all that.” Still, Morrison is one of the hottest writers in comics today, so it’s not surprising that DC tapped him to write their big event mini-series of 2008, Final Crisis. In theory, it’s the culmination of several years worth of storylines, from Identity Crisis and Infinite Crisis through Countdown to Final Crisis and its attendant spin-offs.

The days when event mini-series could be more than a cynical corporate-driven production seem to be far behind us, and Final Crisis #1 seems to demonstrate this. The issue is a series of vignettes setting up the larger story - a tried-and-true but overused device. But the story seems completely disconnected from what was purportedly the set-up for this very series: A group of villains have a sinister gathering, but with no apparent reference to Salvation Run (whose final issue hasn’t shipped yet). A New God is found dead on Earth, but there’s no reference to Death of the New Gods, even though Superman was a key player in that story and he’s present here. And it can’t be that this sequence is a flashback, because the dead New God is a key player in Death. There’s a scene with the Monitors which feels at odds with Countdown, and another with Terrible Turpin which also seems in conflict with Death of the New Gods. (Graeme McMillan has noticed all this, too.)

So either Morrison is playing a deep game - and I wouldn’t put it past him, because he can be a crafty writer, albeit sometimes too crafty for his own good - or he’s pretty much ignoring all the set-up, either for his own purposes, or because DC editorial decided to cut their losses on the Countdown and make Final Crisis stand on its own. Which isn’t a bad idea given how ineptly plotted Countdown was, but it makes for a bizarre read.

Anyway, it’s far too early to tell whether all of this is going anywhere at all, because this is just the tip of the beginning of a story. “In medias res” seems like a lost concept in mainstream comics these days.

J.G. Jones’ artwork is good, although I wasn’t bowled over it like Valerie D’Orazio was. I found his layouts to be very stiff, and his finishes a little too slick. Tony Harris is the master of this quasi-photo-realistic style of comics art, and it’s extremely hard to pull off. I think Jones’ art here would have been better if he’d let a little Kirby dynamism (or even Sekowski quirkiness) creep into his layouts.

In sum, is it a good start? Well, it would be if I wasn’t so cynical about the whole thing, which seems like little more than an endeavor to separate customers from their money more than anything else. It wouldn’t surprise me if, two years from now, Final Crisis proved to be as forgettable as both Identity Crisis and Infinite Crisis are today.

Starman omnibus volume 1 James Robinson’s Starman was one of the best comics series of the 1990s. In fact, I’ve found that people who liked Neil Gaiman’s Sandman often also enjoyed Starman. Oddly, although most of Starman has been collected in trade paperbacks, there were a few stray issues which were never collected. But the answer to that problem has arrived in the form of the Starman omnibus series, which apparently will collect the entire 80-issue series, plus annuals, crossovers and other major appearances of the character, in six high-quality hardcover volumes. This first volume collects the first 18 issues, which fully establishes the main character and his world.

Starman was originally a golden age superhero, Ted Knight, who invented a “gravity rod” which gave him powers somewhat similar to Green Lantern’s, later refined to a “cosmic rod”. In Robinson’s “alternate world” graphic novel, The Golden Age (also well worth reading), he portrayed Knight as having become mentally unstable after he saw that his contributions to physics helped create the atom bomb. Robinson retained that element for the in-continuity series, and also revealed that he’d gotten married and had two children, Jack and David. Jack was a rebel and wanted to tread his own path, completely separate from his father’s career, while David was all-too-happy to take on the mantle of Starman when Ted retired.

Unfortunately David’s career lasted only a couple of adventures, and this volume opens with David being killed as the opening gambit of a crime wave masterminded by Ted’s old nemesis, the Mist. Reluctantly, Jack employs his father’s cosmic rod to stop the bad guys, eventually ending up with a distinctive staff, and eschewing the usual superhero costume in favor of a leather jacket and stylish goggles, with no secret identity. Along the way he gathers his own arch-enemy in the form of the Mist’s daughter, Nash.

Starman is the very best sort of continuity-laden story: Rather than expecting you to know about the character’s background or have read about all the other figures who populate the book, Robinson simply draws together the interesting figures with their own unique histories and employs them as he would supporting characters in any other story. He explains their stories where appropriate, and completely ignores them where they’re not relevant. It’s truly a novel (or series of novels) which just happens to feature characters who have also appeared elsewhere.

The reason all this works so well is that fundamentally Starman is about family and friendships. Jack comes to appreciate and love his father, and his father comes to understand Jack’s need for a distinctive identity. Robinson brings back three other characters who have had the name Starman, turning one of them - a blue-skinned alien named Mikaal - into one of Jack’s closest friends. He creates a fictional setting, Opal City, in which Starman is a valued protector and hero, and whose police force befriends and supports Jack not just for his father’s sake, but in his own right. And Robinson especially has fun with the villains who aren’t really villains, taking pains to examine the motivations of what makes these people do bad things. Some of them are simply insane or avaricious, of course, but his most complex character, the Shade, is sometimes a villain and sometimes a hero and has his own deep motivations and feelings about what he does. The Shade stories are among the best episodes of the series. And there are many other characters who appear later in the series, too.

This theme of family and friendship is one thing that makes Starman similar to Sandman. Also like Gaiman, Robinson has an ear for realistic dialogue, especially for people thrown into the fantastic situations both series naturally feature. (People often praise Brian Michael Bendis’ ear for dialogue in the same way; I find Bendis’ dialogue to sound extremely stilted and unnatural, about as far removed in its way from Gaiman and Robinson as that written by Stan Lee.) Also like Sandman Starman took about a year to really find its footing and feel confident and consistent, and it also has stretches in the middle where it drags on. Nonetheless, it’s every bit the equal of Gaiman’s masterpiece, while remaining a unique voice in its own right.

The first half of the series was illustrated by Tony Harris, whom I mentioned in the Final Crisis piece above. This is some of Harris’ early work, and the first story arc feels rather unpolished, further held back by some very flat and unsympathetic coloring. But the “Talking With David” episode in the middle of the volume shows Harris making a quantum leap in his style and rendering, and by the end of the book the art looks basically the way I remembered it; his growth as an artist is that significant. Harris is such a distinct artist that I don’t really know how great an effect his inker, Wad Von Grawbadger, has on his style. I think Harris is such a strong artist that few inkers could really affect his style in a significant way.

In sum, this is an excellent series which I highly recommend if you haven’t read it before. At 50 bucks a pop this omnibus set will not be a cheap way to read it, but you will get the whole story in a high-quality package. I’m personally going to enjoy the whole thing.

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