This Week’s Haul

Actually two week’s worth of comics, since I didn’t pick them up while I was on vacation. This includes Marvel’s notoriously large shipment from that week:

  • Astro City: The Dark Age Book Three #3 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Batman and Robin #2, by Grant Morrison & Frank Quitely (DC)
  • Green Lantern #42, by Geoff Johns, Philip Tan, Eddy Barrow, Jonathan Glapion & Ruy José (DC)
  • Justice Society of America #28, by Jerry Ordway & Bob Wiacek (DC)
  • The Literals #3, by Bill Willingham, Matthew Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Madame Xanadu #12, by Matt Wagner & Michael Wm. Kaluta (DC/Vertigo)
  • Astonishing X-Men #30, by Warren Ellis & Simone Bianchi (Marvel)
  • Avengers/Invaders #12 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Jack Herbert (Marvel)
  • Guardians of the Galaxy #15, by Dan Abnett, Andy Lanning, Brad Walker, Victor Olazaba & Livesay (Marvel)
  • The Incredible Hercules #130, by Greg Pak, Fred Van Lente, Ryan Stegman, Rodney Buchemi & Terry Pallot (Marvel)
  • The Immortal Iron Fist #27, by Duane Swierczynski, Travel Foreman, David Lapham & Timothy Green II (Marvel)
  • Nova #26, by Dan Abnett, Andy Lanning & Andrea DiVito (Marvel)
  • War of Kings #5 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Echo #13, by Terry Moore (Abstract)
  • Irredeemable #4, by Mark Waid & Peter Krause (Boom)
  • Sir Edward Grey: Witchfinder #1 of 5, by Mike Mignola, Ben Stenbeck & Dave Stewart (Dark Horse)
  • The Boys #32, by Garth Ennis & Carlos Ezquerra (Dynamite)
  • Prince Valiant: 1937-1938 vol 1 HC, by Hal Foster (Fantagraphics)
Green Lantern #42 The interesting thing about Green Lantern #42 – which wraps up the “Agent Orange” story before we launch into “Blackest Night” – is that it so baldly demonstrates how machiavellian the Guardians of the Universe have become. The Guardians started off as mysterious and withdrawn arbiters of justice, and over the years have become less and less sympathetic, pursuing their own agendas, answering to nobody (least of all their own Green Lantern Corps), and making decisions humans would consider questionable.

In “Agent Orange”, a group of Lanterns confronts Larfleeze, the keeper of the orange light, an obsessive collector who desires the blue ring that Hal Jordan has acquired. (For those keeping score at home the lights we’ve seen so far include green for will, yellow for fear, magenta for love, blue for hope, and orange for avarice.) Hal manages to hold him off until the Guardians – Larfleeze’s old enemies – show up and make peace with him by giving him something he wants. What he wants is a blue ring, so they tell him where the two renegade Guardians who are forming the blue corps are hiding, and he attacks them. Yes, the Guardians essentially threw two of their own under the bus to build a treaty with this insane creature. Hal doesn’t know what exactly they gave him, but he knows it can’t be a good thing, whatever it is.

I wonder where Johns is going with all this – and I wonder it in a good way. Are we heading towards an eventual rebellion of the Lanterns towards the Guardians? Is something going on with the Guardians to make them so nasty? It’s hard to see how this status quo can hold without the heroes becoming complicit in the questionable actions of their bosses. Yet it’s also a fascinating romp through the relationships among the powerful beings that inhabit DC’s outer space milieu. Good stuff.

The Literals #3 Well thank the powers that be that that’s over.

The Literals #3 wraps up “The Great Fables Crossover”, which has been so horribly written that it actually made me consider giving up on Fables altogether. The premise is that Kevin Thorn has the power to rewrite reality, and he’s decided that our reality has worn out its welcome, so he’s going to wipe it out and create a new one. He kills his brother, Writer’s Block, and stops his father, his son, and several other characters from interfering, spending eight issues eventually getting around to taking action – before the heroes get to him and do, indeed, stop him.

There was maybe three issues of story here, stretched out to nine issues. The rest of the space is filled with plenty of Jack of Fables’ annoying antics (reminding me why I dropped his book in the first place – I can’t stand reading about him), introducing a new character (Jack Frost, the other Jack’s son), and stretching out Kevin’s efforts to overcome Writer’s Block and other minor obstacles as far as possible.

And honestly I just didn’t give a damn about any of it, especially since most of the setup appeared to revolve around the Jack of Fables supporting cast, and having nothing at all to do with the ongoing story in Fables itself.

The Literals appears to have been created specifically to play out this crossover story, featuring several character who represent various elements of literature (individual genres, as well as more abstract elements). It looks like this was the last issue of the series, which is something of a mercy: While these characters are interesting ideas in the abstract, this story has been the worst possible manner in which to launch a new series.

Honestly I’m not sure what Willingham and Sturges were thinking here. The whole thing was badly conceived, badly written, and unrewarding, a strong contender for the award of worst comics story I’ve read this year. I hope Fables gets back on track next issue and we can all forget that “The Great Fables Crossover” ever happened.

Avengers/Invaders #12 Avengers/Invaders has been perhaps the best of the Alex Ross/Jim Krueger collaborations. Unfortunately, that doesn’t set the bar very high, so this 12-issue series has been merely “okay”.

I’m not sure exactly what it is, but every Ross/Krueger book I’ve read has been ponderously paced, striving to be thoughtful but instead being merely dull. I don’t know whether this is a fundamental flaw in Ross’ approach to plotting, or if Krueger brings out the worst in his storytelling, but either way Earth X, Project Superpowers and this one have all been pretty tedious.

What elevates this series above the others is that it seems more tightly focused (even though it’s told in three discrete four-issue segments), having a clear direction and a reasonable resolution at each stage of the way. The other books seemed to get bogged down in their ambition, losing sight of what they were doing and ultimately just being unsatisfying both to read and to have read. A/I also has more action and some sympathetic characters, from tragic World War II soldier Paul Anselm who is thrown into the present along with the Invaders and who causes the problems they’re trying to resolve in this third chapter, to the two Captains America, the first of whom is currently dead in modern times, and the second of whom is his partner Bucky, who is one of the Invaders thrown forward in time. The cast is way too large to give everyone equal time – most of the Avengers are merely troops supporting the main characters – but the focus on the main figures, especially the Invaders, makes the story work well enough.

Unfortunately, the story isn’t really very original: We have Ultron again, the Red Skull controlling the Cosmic Cube again, characters from the past viewing elements of the present day as downright evil (a theme explored more brutally in the DC Two Thousand JLA/JSA story from 9 years ago). So the story has less of an impact than it might have since it feels largely rehashed.

Steve Sadowski’s artwork is pretty nifty, although I find his layouts to be a little confusing at times, and his action sequences to feel somewhat muted. I think he’s inking himself here, but a stronger inker might bring out his best elements more effectively. (His inks seem influenced by Tom Palmer, whose style worked best over a more dynamic penciller.)

Anyway, I don’t regret having read it, but Avengers/Invaders doesn’t make me optimistic that the Ross/Krueger tandem has turned the corner. And certainly I still have no interest in reading anymore of Project Superpowers.

The Immortal Iron Fist #27 The Immortal Iron Fist ends its run this week, although it’ll be followed by an Immortal Weapons mini-series, focusing on the Fist’s peer heroes from the other Seven Capital Cities of Heaven. (The preview of the first issue at the end of this issue looks pretty good.)

The series on the whole has been quite entertaining, and the switch from Ed Brubaker and Matt Fraction and writers to Duane Swierczynski has barely been noticeable, as the style and quality hardly changed at all. The art has generally been strong, and the book’s strength of exploring the background of the Fist’s mystical city of K’un Lun has been intriguing and often exciting. If I have a criticism, it’s that the characterizations of Fist and his friends has been rather thin, so his personal struggles to maintain his relationship with his girlfriend Misty Knight, retain control of his company, and come to grips with getting older have felt superficial. I guess there’s just been too much stuff to pack into a regular-sized monthly comic to make the characters truly engaging.

(For example, this issue ends with a revelation in the Fist/Misty relationship, which is touching and makes his future a little more intriguing, but it feels like it comes out of left field.

Nonetheless, it’s been a fun ride, and I hope Iron Fist will be back after the interregnum of the mini-series. But if not, well, I’m sure he’ll be back sometime.

Prince Valiant vol 1: 1937-1938 My choice for the greatest comic strip in history would be Hal Foster’s epic adventure strip Prince Valiant. And now Fantagraphics is reprinting the series in a series of spiffy, oversized hardcover collections, with the first volume out this week. And even though I own the whole 40-volume set of the Foster-drawn pages that Fantagraphics published in the 1990s, I’m perfectly happy to buy this new series, with larger pages, better-quality paper, and much better-quality coloring. The first volume covers the first two years, 1937-1938, and while the earliest episodes feel a little primitive by the standards of Foster’s tremendous skills, by the end of 1937 you can clearly see Foster getting his footing and developing into the artistic legend he’s become.

What makes Prince Valiant so great? After all, it’s about a fictional hero from Norway who’s exiled along with his father to the British isles during the age of the equally-fictional King Arthur (circa the 5th century). Val becomes a Knight of the Round Table and embarks on many adventures of varying plausibility, so in the large it sounds like pretty standard stuff.

Well, aside from Foster being one of the greatest pop artists of the 20th century, the story feels like nothing else in graphic storytelling: It’s told in narration rather than in the immediate action-and-dialogue style of comic books, yet it loses none of is impact. Foster conveys action and excitement without many of the conventions of superhero comics. And Val gradually grows up, matures, gets married, and has children during the course of the strip. In this volume he’s a young man of maybe 15 or 16 years of age, full of bluster and passion, yet still finding his place in the world. He’s clever, yet makes mistakes along the way and is often saved through dumb (sometimes tragic) luck. It’s an epic saga a little bit different from anything like it, and Foster’s dedication to his craft makes it better than even the notable stories by his not-inconsiderable peers (Alex Raymond, Milton Caniff, etc.).

The next volume is announced for “spring of 2010”, so it looks like we’ll be getting 2 years worth of pages every 9 months or so, which will make for a pretty slow crawl to get to the strip’s apex in the 1950s. I think it will be worth it, though. It’s excellent stuff, and I look forward to enjoying it all over again.

This Week’s Haul

  • The Brave and the Bold #24, by Matt Wayne & Howard Porter (DC)
  • Ex Machina #43, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Green Lantern: The Sinestro Corps War vol 2 TPB, by Geoff Johns, Dave Gibbons, Peter J. Tomasi, Ivan Reis, Patrick Gleason & Ethan Van Sciver (DC)
  • Jack of Fables #35, by Bill Willingham, Matt Sturges, Russ Braun & José Marzán Jr. (DC/Vertigo)
  • Power Girl #2, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • The Starman Omnibus vol 3 HC, by James Robinson, Tony Harris, Wade Von Grawbadger, Gene Ha, J.H. Williams III, Bret Blevins, Michael Zulli & others (DC)
  • Sleeper Season One TPB, by Ed Brubaker & Sean Phillips (DC/Wildstorm)
  • Incognito #4, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Invincible #63, by Robert Kirkman & Ryan Ottley (Image)
  • Phonogram: The Singles Club #3 of 7, by Keiron Gillen, Jamie McKelvie, Leigh Gallagher & Lee O’Connor (Image)
Green Lantern: The Sinestro Corps War vol 2 The odd thing about The Sinestro Corps War is that it’s an epic battle with way more carnage than your average mainstream superhero comic, but it ends up feeling like a prologue to a larger story. Which in a way it is, since there are all sorts of broad hints dropped about the upcoming event Blackest Night. Plus there’s Superman Prime and Sodam Yat, who both headed off to appear in Legion of 3 Worlds, the Anti-Monitor, and various other nasties running around who pop up later. This gives the ending anything but an air of finality; we know all these guys will be back. It’s a little disappointing that the story feels so up-front about it.

Anyway, the premise is that long-time GL villain Sinestro gets his own corp, wielding yellow rings, and they go to war with the Green Lantern Corps. The Sinestros are willing to kill, while the Guardians of the Universe won’t let the GLs kill, which makes the battle somewhat lopsided. Plus the Sinestros recruited the aforementioned villains to help take down the good guys. Meanwhile the Guardians are struggling with a prophecy in the Book of Oa (their homeworld), which most of them resist believing in, even though it seems clear it’s all going to come to pass. So the war is sort of a test for the Guardians sticking up for what they believe in, which would be more comforting except that over the years the Guardians have seemed less and less trustworthy in that regard. Which of course is why things start to go downhill from here.

Green Lantern is writer Geoff Johns at his best, as I’ve said before: His best plotting, and his best character bits, seem to end up in here. The story’s climax has the best moment, with Hal Jordan and Kyle Rayner taking down Sinestro after they’ve all been taken out of the larger conflict. Unlike the Guardians, Hal and Kyle are all about sticking up for what they believe in. Ivan Reis’ art is perhaps the best it’s even been in this volume.

The story also includes several issues from Green Lantern Corps, which are not as strong as the mainline GL ones: Patrick Gleason’s art isn’t as polished as Reis’, and the characters are generally not as interesting as Hal Jordan. The issue where Prime and Sodam Yat fight is disappointing; I still don’t understand why Prime is so powerful, that a Daxamite with the full force of the Corps at his disposal can’t take him down.

Overall, this volume and the one that precede it are a nice package. Green Lantern might be the best mainstream superhero comic out there… if it weren’t for Invincible, which also came out this week, and which seems to raise the bar with each new issue.

Sleeper Season One Even though I’m not generally a fan of pulps and noir stories, I’ve been totally sucked in to Ed Brubaker and Sean Phillips’ comics series. Incognito is a clever suspense yarn, and this week we also get the Sleeper Season One collecting the first 12 issues of an older series of theirs. The main character is a guy with superpowers – well one rather awkward yet terrifying power – who’s nominally a good guy, but his agency has sent him as a deep-cover agent into a nest of super-villains, working a long-term mission to bring down the organization. The problem is that when you’re undercover for that long, you start to identify with the guys you’re infiltrating, and it becomes difficult to tell which side you’re really on.

I’m only two issues into the volume so far, but it’s quite good, better than Incognito, maybe better than Criminal. It’s got an open-ended set-up, so it certainly seems to have legs, but stories like this also have to have a big payoff. The first two volumes of Criminal did, so I’m hoping this one does, too. It’s certainly got everything else going for it.

This Week’s Haul

  • Booster Gold #21, by Dan Jurgens & Norm Rapmund (DC)
  • Fables #85, by Bill Willingham, Matthew Sturges, Tony Akins, Andrew Pepoy & Dan Green (DC/Vertigo)
  • The Flash: Rebirth #3 of 5, by Geoff Johns & Ethan Van Scyver (DC)
  • JSA vs. Kobra #1 of 6, by Eric S. Trautmann, Don Kramer & Michael Babinski (DC)
  • The Unwritten #2, by Mike Carey & Peter Gross (DC/Vertigo)
  • Adam: Legend of the Blue Marvel TPB, by Kevin Grevioux, Mat Broome, Roberto Castro, Sean Parsons, Álvaro López & Lorenzo Ruggiano (Marvel)
  • The Unknown #2 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Unthinkable #2 of 5, by Mark Sable & Julian Totino Tedesco (Boom)
  • B.P.R.D.: War on Frogs #3, by John Arcudi & Karl Moline (Dark Horse)
  • The Life and Times of Savior 28 #3, by J.M. DeMatteis & Mike Cavallaro (IDW)
The Flash: Rebirth #3 The Flash: Rebirth gets downright silly in this issue: Barry is the new Black Flash, a sort of reaper of people tied to the Speed Force, which was one of the dumber ideas from the Grant Morrison/Mark Millar fill-in sequence during Mark Waid’s run a decade or so ago. Since Barry’s presence threatens the lives of the other speedsters, he decides to return to the Speed Force (basically committing suicide), but of course as he gets there we find out that an old enemy seems to be mixed up in the proceedings. This is all amazingly trite, seemingly sending this series on the fast track (ha!) to irrelevance.

The issue’s best moment is when it evokes memories of the old “Who’s faster, Superman or the Flash?” races, when Supes tries to stop Flash, saying that he’d won some of their past races. Flash replies, “Those were for charity, Clark”, and takes off faster than Superman can even see.

In a better story, scenes like that would be an “Oh, that’s clever” moment to lighten the drama, but that it’s actually one of the high points is a little depressing. There are some hints that there’s a little more going on here, but only hints, so far. Unfortunately, Rebirth continues to be dogged by the fact that there just wasn’t any good reason to bring Barry back from the dead, especially as Wally has filled his shoes so ably. There wasn’t a real good reason to bring Hal Jordan back as Green Lantern, either, but in that case Johns constructed a clever story explaining why things had gone bad in the first place, and why he could come back and resume his previous role. That sort of explanation is sorely missing here, at least so far.

JSA vs. Kobra #1 JSA vs. Kobra is a mini-series pitting the superhero team against an extraordinary terrorist groups that’s been running around the DC Universe for decades, the rationale for the confrontation being that Mr. Terrific is not just a JSAer, he’s also the White King of the government organization Checkmate, which I guess has a history with Kobra. Nonetheless, my impression is that this is one of the least-necessary mini-series of recent years, as Kobra is a group whose day came and went about, oh, thirty years ago. The first issue involves Kobra embarking on several missions which seem to be misdirection to keep the JSA ignorant of what they’re really up to.

The art seems weirdly stiff. Don Kramer’s pencils seem okay, though rather subdued, but I suspect it’s a combination of Michael Babinski’s inks and the weirdly painterly coloring job by Art Lyon that give it a frozen look and feel. There are books their combined style could work with, but a superhero title isn’t it, I think.

The second issue will have to be a big step up, or this is one mini-series I might not even get to the end of.

Adam: Legend of the Blue Marvel TPB I missed most of Adam: Legend of the Blue Marvel when it came out, so I picked up the paperback this week. The premise is very similar to The Sentry as he was first presented: A silver age Superman-like hero disappears at the height of his career, and today he’s barely remembers, but today’s heroes have to find him when his greatest enemy reappears and no one else can stop him.

The main difference is that the Sentry was mentally disturbed and his enemy was actually a manifestation of the dark side of his mind, while the Blue Marvel is a black man who was asked by President Kennedy to step down once his identity became known. The other difference is the the Sentry’s existence was wiped from everyone’s memory, even though he was friends with practically everyone in the Marvel Universe, while the Blue Marvel operated before today’s heroes came on the scene, so to them he’s a legend, practically a myth.

Both are good series, although overall I think The Sentry was a better series, because his background was more complex and more personally tragic, and his interactions with the other heroes made his story more nuanced. The Blue Marvel has to carry his book on his own, and he’s a little too generic a character to pull it off: A little downtrodden, but also a through-and-through hero who always does the right thing regardless of the circumstances. The indignant reactions of Iron Man and others to how he was treated 45 years ago are very heavy-handed. The book’s heart is in the right place, but it ends up feeling rather lightweight, and the tragic moment during the climax feels unnecessary and disappointing.

It seems that Mat Broome was replaced by Roberto Castro part-way through, and I don’t think Castro’s style works very well following up on Broome’s polished pencils. It’s too bad Broome couldn’t do the whole series.

In a way, Adam is one of the more ambitious superhero books from Marvel in a while, but I don’t think Kevin Grevioux quite got it all to work. It’s an interesting effort, though, and I don’t regret giving it a try.

This Week’s Haul

It seems like it’s one hefty week after another at the comics shop these days. This was largely a meat-and-potatoes haul, with one big series premiere, and a new Avengers collection, albeit of some fairly undistinguished stories:

  • Batman and Robin #1, by Grant Morrison & Frank Quitely (DC)
  • Astro City: The Dark Age Book 3 #2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Marvel Masterworks: The Avengers HC vol 117, collecting The Avengers #80-88 and The Incredible Hulk #140, by Roy Thomas, Harlan Ellison, John Buscema, Herb Trimpe & Tom Palmer (Marvel)
  • War of Kings #4 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Irredeemable #3, by Mark Waid & Peter Krause (Boom)
  • The Boys #31, by Garth Ennis & Carlos Ezquerra (Dynamite)
  • Star Trek: Crew #4 of 5, by John Byrne (IDW)
  • Atomic Robo: Shadow From Beyond Time #2 of 5, by Brian Clevinger & Scott Wegener (Red 5)
Batman and Robin #1 Recently, the twists and turns of the DC Universe have resulted in Batman being killed off. Well, not really, but you know how it goes. In any event, as far as the world is concerned, Bruce Wayne is dead, and as long as that’s the status quo it’s a good time to launch Batman and Robin, a new series by Grant Morrison (the writer who handled the dispatching of Bruce) and Frank Quitely, in which Dick Grayson – formerly Robin and then Nightwing – puts on the cowl, and Bruce’s son Damian (whose background I can barely understand) is Robin.

Although the blog Second Printing says “it feels so brand new, like discovering Batman and Robin for the first time”, it didn’t feel that way to me. Indeed, it took only a few pages for it to feel an awful lot like John Byrne’s Generations series, in which in the 1960s Dick Grayson becomes Batman and Bruce’s son BJ becomes Robin, which itself is an homage to an “imaginary story” published back in the 1950s. Presumably Morrison’s paying homage to the same story, having realized that the characters available in the current milieu happen to make such a scenario possible.

Comic history aside, the set-up only really feels “new” in some incidental ways, mainly by contrast with the traditional Batman: Dick is more of a teacher to Damian, with more empathy for others than Bruce has displayed in recent decades, while Damian – the grandson of the head of the League of Assassins – is apparently brilliant but callous, and only barely regards Dick as a mentor. But in the large the premise is the same as Batman’s been going back to the 40s. I wonder whether someone who’s not familiar with Batman lore would really find it all that different, either.

I’ve given Morrison’s writing a lot of flak recently – largely because Final Crisis was such a disaster at the writing end – but I continue to buy (most of) his work because he’s always been a solid ideas man, even though his characterizations and execution can be lacking. The story here is rather the reverse of what Morrison usually delivers: A little more characterization (as noted above), but the ideas content is pretty thin: Outre-looking villains, not much plot. But then, it’s only the first issue, and the story has a very “uncompressed” pace.

All-in-all, it’s an okay first issue. Quitely’s art seems a little more nuanced than usual, which is welcome since I find his art can get repetitive (and his women always look creepy and a little ghoulish). But the gosh-wow factor is low, and as I said, it feels like we’ve seen this before. Plus, Byrne did it better.

This Week’s Haul

Wow, nearly every Marvel comic I buy came out this week:

  • Green Lantern #41, by Geoff Johns, Philip Tan, Eddy Barrows, Jonathan Glapion, Ruy José & Julio Ferreira (DC)
  • Justice Society of America #27, by Jerry Ordway & Bob Wiacek (DC)
  • The Literals #2, by Bill Willingham, Matthew Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Madame Xanadu #11, by Matt Wagner & Michael Wm. Kaluta (DC/Vertigo)
  • Avengers/Invaders #11 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Patrick Berkenkotter (Marvel)
  • Guardians of the Galaxy #14, by Dan Abnett, Andy Lanning, Brad Walker & Victor Olazaba (Marvel)
  • The Incredible Hercules #129, by Greg Pak, Fred Van Lente, Ryan Stegman & Terry Pallot (Marvel)
  • The Immortal Iron Fist #26, by Duane Swierczynski, Travel Foreman & Tom Palmer (Marvel)
  • Nova #25, by Dan Abnett, Andy Lanning, Kevin Sharpe, Jeffrey Huet & Nelson Pereira (Marvel)
  • Mouse Guard: Winter 1152 #6 of 6, by David Petersen (Archaia)
  • Ignition City #3 of 5, by Warren Ellis & Giancula Pagliarani (Avatar)
Madame Xanadu #11 Madame Xanadu wrapped up its first storyline last month, chronicling how a woodland sorceress in the time of King Arthur gradually turned into the reserved, somewhat dour seeress of the modern day, bedeviled all along by the cryptic guidance of the Phantom Stranger (a long-standing DC character who must frustrate the heck out of everyone he tries to help although they rarely show it, so Xanadu’s honesty in that regard has been rather refreshing). That taken care of, regular artist Amy Reeder Hadley is taking a break while much-lauded cover artist Michael Wm. Kaluta fills in for a 5-issue story.

The series has been kind of so-so to date: A fairly consistent pattern of the Stranger trying to help, Xanadu getting frustrated, and things turning out badly, until the last two issues when she strikes back, and things still turn out badly. Now she’s hung up her shingle as a fortune-teller, and one of her first clients is a woman whose father was found immolated in his home, and she suspects foul play. Xanadu determines that it was likely a supernatural murder, and as she starts to look for the killer, she also reminisces about the days she lived in Spain, during the Inquisition, and had taken on a young woman as a lover.

The modern story (which I think takes place in the 1920s) is fairly interesting, but the flashback sequence is ho-hum, the sort of thing I’d hoped would have been put behind us after the first ten issues, which have really been one large flashback. Let’s stick to moving things forward! I guess Wagner is going for a Sandman-esque feeling of filling in the backstory as things go along, but without a strong set of stories in the present day, it just isn’t working; it feels like the series is still in its prologue, and nearly a year in it really should have gotten started moving wherever it’s going.

Kaluta is a fine artist, although he could use a stronger inker who works in heavier lines, as his light touch with the blacks tends to get washed out once the pages are colored. Oddly, the inking on the cover works better, but the composition is downright odd, with the character’s outsized head and hands compared to her body; not one of his better ones.

While I’d say this is a series that’s had trouble finding its groove, I suspect it’s actually working out exactly as writer Matt Wagner has planned. I’ve just found it slow and not very exciting.

Guardians of the Galaxy #14

Nova #25

The odd thing about Guardians of the Galaxy and Nova coming out the same week is that it’s so clear how much better Nova is than Guardians, even though they’re both set in Marvel’s space milieu and they’re both written by Dan Abnett and Andy Lanning. Both books have had rotating artists throughout their run, and Guardians has the clearly-better penciller this month in Brad Walker (whose sense of form and rendering appeals to my preferences), but it’s the writing that sets Nova apart.

Both series have had a problem in that they keep getting interrupted by silly crossover events that sometimes don’t make any sense for them to be involved with (Secret Invasion), and otherwise detract from the ongoing story in the title itself (War of Kings, the current event). Nova has done a very good job of weaving its ongoing story into these disruptions, while Guardians has gotten completely sidetracked by them each time. Since Guardians also has a large (and growing) cast of characters to manage, that means little about the book really gets the attention it deserves.

Not that there aren’t good bits about Guardians: Star-Lord’s sardonic outlook is consistently amusing, and seeing Warlock take on Emperor Vulcan and the Imperial Guard here is quite a treat, leading in to what looks like a huge slug-fest next month. But overall the book is flailing around a lot and not really going anywhere, which is disappointing. Editorial really needs to just leave it alone for a year or two to find its own path without all these interruptions.

Nova, on the other hand, has remained fairly focused in Richard Ryder’s relationship with the Nova-force and its sentient overseer, the Worldmind, who have been embedded in his head and body since before the series began. It all came to a head recently when the Worldmind went around the bend, formed a new Nova Corps, and ejected Richard from it. Richard acquired Quasar’s quantum bands and has his showndown with the Worldmind here, which is quite effective and comes to a satisfying resolution (although not a conclusion to the overall plot thread). Despite the new Corps dealing with the War of Kings event, Richard’s main story has remained largely divorced from it, which has made the series much more enjoyable than Guardians.

I look forward to the day that crossover events are no longer big sellers and we can just have good, ongoing stories which drives sales. Sadly, I doubt that day with come anytime soon, and consequently that means a lot of otherwise-promising comics are going to be less than they could be.

Mouse Guard: Winter 1152 #6 With Archaia’s financial problems apparently behind them, Mouse Guard has finished up its second series in the last couple of months. Although it’s been a more textured tale than the first one was, I don’t think it’s been a better one. But admittedly the long delays and the fact that it no longer feels novel may have to do with that. Petersen’s artwork is still nifty – the coloring especially is fabulous – and this month we get to see the Guard’s mounts: rabbits! There’s a sense that there is an over-arching story connecting things, involving the Black Axe, the fabled champion of the mice, which has played a central role in the first two series, so I’m curious to see where that’s going to go, if it’s going to be an epic tale or just a series of loosely-connected ones.

I think the biggest flaw in the series is that Petersen the writer keeps too much emotional distance between the reader and the characters, though since the characters are mice with not-very-expressive faces, that’s a hard divide to bridge anyway. But there are some moments in this issue which could be quite poignant, but fall short because the mice seem so reserved and unexpressive.

But overall this is still quite a good series, and I’m looking forward to the next one.

This Week’s Haul

  • The Brave and the Bold #23, by Dan Jurgens & Norm Rapmund (DC)
  • Ex Machina #42, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Jack of Fables #34, by Bill Willingham Matthew Sturges, Russ Braun & José Marzán Jr. (DC/Vertigo)
  • Far West #1, by Richard Moore (Antarctic)
  • Gigantic #4 of 5, by Rich Remender & Eric Nguyen (Dark Horse)
  • Invincible #62, by Robert Kirkman & Ryan Ottley (Image)
The Brave and the Bold #23 In a way, the best part of The Brave and the Bold is the wonky character team-ups, and matching second-stringer Booster Gold (time-traveling self-promoting superhero) with fifth-stringer Magog (irrelevant Justice Society member based on a villain from an alternate future) is about as wonky as they come. You’d think with Booster Gold creator Dan Jurgens doing the story and art that it would be a nice side-trip from the enjoyable Booster Gold series.

Unfortunately it’s not a Booster Gold story at all: Booster sees Rip Hunter apparently fighting Magog on his way back from another time period, and when Booster goes to see what Magog is up to in the present day, he finds that Magog’s reckless behavior puts innocent people at risk, and he’s disgusted at Magog’s viciousness. But this just tells us what we’ve suspected about Magog all along (although he’s a little nastier here than he is in JSA) and the fact that Booster is the hero who sees is it really just coincidence. There’s a little irony in that Booster used to have a cavalier approach to heroics himself, but he’s grown up now. Magog’s motivations are completely different from Booster’s, though, so the parallel doesn’t really work.

So the story’s thinner than I’d hoped; it would have worked better had it somehow been spun to be a Booster Gold story, not a Magog story. But, wonky team-ups are risky things, since it’s hard to throw two unrelated characters together and make the story work. Jurgens gave it a good try (and his art is as smooth and polished as ever), but I don’t think he pulled it off.

Far West: Bad Mojo #1 My comic shop found me a copy of the first issue of Richard Moore’s Far West to go with the second issue from a couple weeks back. I wasn’t too impressed with Moore’s recent series Fire and Brimstone, but I’ve enjoyed his series Boneyard for several years. (It’s one of the few series Debbi reads, too.)

Far West is somewhere in between: In a mythical Wild West, gunfighters, trains and saloons exist alongside dragons, ogres and spirits. Our heroes are Meg and Phil, a gunfighting half-elf woman and an anthropomorphic bear, who are also the best bounty hunters in the area. In Bad Mojo they’ve pursued their quarries into the Deadlands, where things are decidedly not what they seem.

Far West is predicated on Meg being a tough-as-nails smartass, with Phil playing her straight man as she drags him into situations that are more than he bargained for. It works pretty well, although Phil is definitely the second fiddle to his partner, especially here, in which Phil plays comic relief while Meg’s background is revealed and her personality is tested. The series doesn’t have the variety of character interaction of Boneyard, but it’s also not sheer fluff like Fire and Brimstone. I bet Far West could be a good ongoing series if developed as such, as Moore seems content to do the occasional short piece, like this two-issue series, and that’s fine.

And happily, I understand there will be more Boneyard soon.

This Week’s Haul

  • Booster Gold #20, by Keith Giffen, Pat Olliffe, Norm Rapmund, Dan Jurgens & Rodney Ramos (DC)
  • Fables #84, by Bill Willingham, Matt Sturges, Tony Akins, Andrew Pepoy & Dan Green (DC/Vertigo)
  • The Unwritten #1, by Mike Carey & Peter Gross (DC/Vertigo)
  • Echo #12, by Terry Moore (Abstract)
  • The Unknown #1 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Unthinkable #1 of 5, by Mark Sable & Julian Totino Tedesco (Boom)
  • B.P.R.D.: The Black Goddess #5 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • The Umbrella Academy: Dallas #6 of 6, by Gerard Way & Gabriel Bá (Dark Horse)
  • Castle Waiting #15, by Linda Medley (Fantagraphics)
The Unwritten #1 The Unwritten is getting as much buzz in comics as anything I can recall coming out of Vertigo this decade, and the first issue is only $1.00, so it sure seems worth a try. I didn’t read Carey & Gross’ previous series, Lucifer, and I think this might be my first exposure to Carey’s writing, though I’ve seen Gross’ work before. Although his art is on the under-rendered side for my tastes, I like it better than Peter Snejbjerg’s (a comparison I make because they have very similar styles).

The premise is that Tom Taylor is, like Christopher Robin Milne, a grown man who as a boy was the model for a fictional character in a children’s book. Tommy Taylor appears to be a hero much like Harry Potter, whose adventures appeared a couple of decades ago to great acclaim (the series in the story is even more popular than J.K. Rowling’s books), before the author, Wilson Taylor, disappeared. In the present day, Tom Taylor is eclipsed by his fictional namesake, and supports himself mainly through signing tours. Though gracious to fans of the series, he chafes that he has no accomplishments or career of his own.

But it soon comes out that not all in Tom’s life is what it appears, perhaps just a boy Wilson hired from his family to take on tour. Tom’s life collapses as investigations into his background and the fans turn against him. And then things get really weird, when it starts to seem like Tom might just be Tommy Taylor.

Carey and Gross say that The Unwritten is going to be a meditation on stories, and on “the story behind all stories”, which strikes me as both a hugely ambitious hook, and one a lot less interesting than the basic notion of a guy who might be a fictional character and not know it. Pulling off either of these metaphysical, metatextual notions is going to take some careful execution – nothing could kill the story faster than ending up in random fantasy lands devoid of structure or rules – but there’s a lot of potential here, and I do hope they can live up to most of it.

Gross’ art is still under-rendered for my preference (although the last page is quite good), but overall the book is quite intriguing and might well live up to all the hype. It’s off to a good start.

The Umbrella Academy: Dallas #6 I wasn’t as enamored of the first series of The Umbrella Academy as some were: I thought it was a lot of random twaddle strewn about a decent but unexceptional plot, albeit with quite good artwork. The second series, Dallas, seems to have catered to the die-hard fans by reducing the quality of the plot and throwing in a lot more twaddle: Time-traveling assassins, a boss with a fish-in-a-bowl for a head, a side-trip to Vietnam, before winding up in Dallas at the Kennedy assassination. Quirkily weird, it also feels devoid of all meaning, with cardboard characters.

I guess sales have not been as strong as the first series, but no doubt there will be a third one. I’m not sure I’m interested enough to keep going, though; I don’t feel like I’ve gotten much out of the first two.

This Week’s Haul

A friend of mine told me that I read a shitload of comic books. I’m not sure whether he meant an imperial shitload, or a metric shitload, but whatever crappy units you use, this week was another big load:

  • The Flash: Rebirth #2 of 5, by Geoff Johns & Ethan Van Sciver (DC)
  • Blackest Night #0, by Geoff Johns, Ivan Reis, Oclair Albert & Rob Hunter (DC)
  • Astro City: The Dark Age Book Three #1 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Power Girl #1, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • War of Kings #3 of 6, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Far West: Bad Mojo #2 of 2, by Richard Moore (Antarctic)
  • Fire and Brimstone #5 of 5, by Richard Moore (Antarctic)
  • Irredeemable #2, by Mark Waid & Peter Krause (Boom)
  • The Boys #30, by Garth Ennis & Darick Robertson (Dynamite)
  • The Life and Times of Savior 28 #2, by J.M. DeMatteis & Mike Cavallero (IDW)
  • Star Trek: Crew #3 of 5, by John Byrne (IDW)
  • The League of Extraordinary Gentlemen: Century: 1910 by Alan Moore & Kevin O’Neill (Top Shelf)
Blackest Night #0 A friend asked if I was going to review Blackest Night #0, which was part of Free Comic Book Day, and how could I resist a direct request?

Blackest Night is this year’s big event in the DC Universe, although writer Geoff Johns says it’s a story he’s wanted to do since he relaunched Green Lantern. There’s a hint of it back in the Black Hand story in the series’ first year, so clearly Johns has had something in mind since then.

This is one of the higher-quality FCBD issues from the Big Two that I can recall: It’s the beginning of a larger story, written by one of their big name writers with solid art (although I’m not entirely sold on Ivan Reis as a top-tier guy). It also does a pretty good job of recapitulating the set-up of Green Lantern, explaining the assortment of “Lantern Corps” through a series of pin-ups, leading into the main story, and also providing a bit of insight into the hero through GL’s dialogue with the Flash, reminiscing about their fallen friends and especially GL’s relationship with Batman. It’s not a complete story in itself – though you can’t fault DC for using a freebie as advertising for the rest of the story – but for what it is it’s quite good.

As I’ve said of late, Green Lantern is probably Geoff Johns’ best work. This issue might not completely sell you on the series – especially since it has a complex backstory at this point – but it certainly tries its darndest. I approach all big events in comics with trepidation, and I don’t have much confidence that it will, as Johns says in his afterword, “recharge the DC Universe”, but I think it could be a fine, fun story.

So check it out. You can’t beat the price.

Power Girl #1 Superman’s almost-cousin Power Girl gets her own ongoing series this month. Thankfully she’s seemingly past the ridiculous identity crisis that plagued her JSA Classified story a few years ago, but the challenge for the series is to give her a reason for being a headliner. PG has always been at her brightest when she plays a counterpoint to other characters – she was, after all, conceived as a young, upstart counterpoint to the stodgy Golden Age Superman – but she’s had trouble leading up her own stories, because she’s not really grounded in anything but being one of the heavy-hitters on a super-team. I assume her appeal is a mix of her (ahem) physique and her strong, no-nonsense personality. Neither of those are really enough to carry a series, but filling her with angst over her background runs counter to her essential personality, and is why the JSA Classified story didn’t work.

This first issue restores her Karen Starr identity from the 70s, in which she’s the head of a tech company. As PG, she fights a bunch of constructs controlled by the Ultra-Humanite (who must be back from irrelevance for about the fifth time by now). It’s okay, but it’s only the barest of groundwork for putting together a complete series about the character. Abnett and Lanning tend to hit more than they miss, but they’ve got their work cut out for them. At least they’re aided and abetted by the always-terrific artwork of Amanda Conner.

I may be a bit skeptical, but I’m pulling for this one to succeed. And not just because PG is a babe!

Astro City: The Dark Age vol 3 #1 Astro City: The Dark Age finally continues with the third part of – I think – four. For those who’ve forgotten – and given the series’ publishing schedule (for which the creators frequently apologize) – it focuses on Astro City in the 1970s and 80s, especially a pair of brothers, one a cop, one a small-time hood, who witness and frequently get caught up in the larger events going on during the time.

Kurt Busiek has said that The Dark Age is the story he’d originally come up with as a sequel to Marvels, but when Marvel didn’t seem interested in it, he reworked it for Astro City. And then came up with a sequel for Marvels anyway, the currently-running Eye of the Camera. Unsurprisingly, since the two series cover the same time period, they have a very similar feel, a general bleakness and foreboding which accompanies the outre and often violent heroes and anti-heroes who peppered comic books of the era. Both series also whip through a large number of events, focusing on their characters from time to time, but often leaving me with a feeling that I’ve missed an awful lot and that I’m not getting the careful exploration of the main characters that I’ve come to expect from Busiek’s writing. In both cases, it seems like he’s trying to jam too much into the series, and that’s saying something given the length of The Dark Age.

I’m hoping that The Dark Age will come to some transcendent climax which will justify the series’ length and some of the larger-than-life keynote moments (the SIlver Agent’s death, and the Apollo Eleven team, for instance), while still bring a sense of closure to the brothers’ lives. It’s a tall order, really. Busiek’s one of the very best writers in comics, but I wonder whether he’s bitten off more than he can handle, here.

Fire and Brimstone #5 Richard Moore’s Fire and Brimstone wraps up this week. The story of an angel and a demon who have been tasked with rounding up a collection of demons they accidentally unleashed on the world millennia ago has been little more than a diversion from his on-hiatus series Boneyard, with wacky and sexy hijinks and not a whole lot of a story (the cover to the left sums up the tone of the series rather well). This last issue involves a deity-turned-hitman gunning for our heroines, with a somewhat tried-and-predictable resolution. It’s nice to see Moore’s art in color, but overall the series has been fluff.

The second half of a new Far West story by Moore also came out this week – but I missed the first issue, so I haven’t read it yet. Thumbing through it I see the pencils are un-inked; Moore’s a fine artist, but his stuff looks a lot better when it’s been inked.

The League of Extraordinary Gentlemen: Century: 1910 I was resoundingly unimpressed with the third volume of The League of Extraordinary Gentlemen, The Black Dossier, which seemed mostly like in-joke wankery and had an utterly lame ending. And it got mixed reviews across the Web, as well. Alan Moore and Kevin O’Neill are at it again, though, with the first of three volumes of a story called Century.

The Black Dossier took place in the 1950s, and this volume takes place in 1910, 21 years after the first League story, so to some extent we’re catching up with the League as it’s evolved in more-or-less continuous existence since the disastrous encounter with the Martians in volume two. The story mainly follows two threads: Mina Murray and Allan Quatermain‘s team’s quest to stop a wizard from bringing about the end of the world – a chase which leads them down a seemingly blind alley, although the reader knows there’s more going on than meets their eye. And Janni, the daughter of Captain Nemo, coming to England, and eventually taking up the mantle as his successor. In the mix is a series of dockside murders which swirl around Janni’s story and are told partly in song (more allusions to fictional figures of the time, naturally), although it kind of splutters out at the end.

I think it’ll be hard for LoEG to ever recapture the sense of fun and excitement it had in its first volume, mainly because in that one Moore hit the nail squarely on the head with a collection of well-known, yet exotic, characters, and a nifty little puzzle for them and the readers to figure out. In later volumes, the lead characters have gotten more and more obscure, and that’s made elements of the series less interesting to people who don’t want to go to great lengths to figure out who these people are, or who don’t have any particular interest in the characters. (In other words, Carnacki, Raffles and Orlando don’t have quite the cachet of Mr. Hyde, Captain Nemo and the Invisible Man) Century: 1910 has the additional problem that it’s just the first part of a three-part story, so it sets up both an over-arching threat, and what will presumably be a significant new character (Nemo’s daughter), but ultimately it’s all set-up. But with the last two chapters taking place in 1969 and 2009, I wonder what it’s going to be set-up for Certainly if Janni and the wizard aren’t major components, it will really diminsh the impact of this volume.

Overall, the story so far works much better than almost all of The Black Dossier did, with more little details that are interesting in and of themselves (such as “the prisoner of London”, which obviously will be showing up again). Also, Kevin O’Neill outdoes himself on the artwork, his characters having more fluidity and a wider variety of facial expressions than he’s employed in the past. While I’ve always appreciated O’Neill’s art for what it was, it’s great to see him evolving it.

I’m hopeful that Century will be a good, solid story when it’s all told. The first volume is encouraging, and I look forward to the rest of it.

This Week’s Haul

You’d think this was the all-Geoff-Johns week given what I picked up:

  • Final Crisis: Legion of 3 Worlds #4 of 5, by Geoff Johns, George Pérez & Scott Koblish (DC)
  • Green Lantern: The Sinestro Corps War TPB vol 1, by Geoff Johns, Dave Gibbons, Ivan Reis, Patrick Gleason & Ethan Van Sciver (DC)
  • Green Lantern #40, by Geoff Johns, Philip Tan & Jonathan Glapion (DC)
  • Justice Society of America #26, by Geoff Johns, Dale Eaglesham & Nathan Massengill (DC)
  • The Literals #1, by Bill Willingham, Matt Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Madame Xanadu #10, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Avengers/Invaders #10 of 12, by Alex Ross, Jim Kruger, Steve Sadowski & Patrick Berkenkotter (Marvel)
  • Nova #24, by Dan Abnett, Andy Lanning & Andrea Divito (Marvel)
  • RASL #4, by Jeff Smith (Cartoon)
  • Invincible: Ultimate Collection HC vol 4, by Robert Kirkman & Ryan Ottley (Image)
  • Atomic Robo: Shadow From Beyond Time #1 of 5, by Brian Clevinger, Scott Wegener & Lauren Pettapiece (Red 5)
Justice Society of America #26 Geoff Johns ends his run on JSA with a charming issue focusing on Stargirl’s birthday, which the whole team celebrates over at her house. No fights, just a lot of talk and a cute little ending. And a three-cover painting by Alex Ross that you can view in its entirety here.

Despite this issue being a pleasant surprise, Johns’ run on the series has been shaky: The team is too big and has too many marginal characters to really work as a team book. Character development has been nearly nonexistent. The story arc “Thy Kingdom Come” had some good bits, but it also stretched itself too thin (the Power Girl/Earth 2 stuff was a big disappointment), and the climax was rather a big nothing. The series has pretensions of being about a big family, but the strength of character just isn’t there for it to work (or matter). Of course, it’s living in the shadow of the outstanding All-Star Comics run of the 1970s, which did everything this series did, but better, but Johns never seems able to give the book its own identity. I think he’s just not very strong at managing a large cast of characters (which admittedly is one of the toughest tasks in comic books).

Bill Willingham takes over the writing duties soon. I generally enjoy his work, although it might be too dark or cynical for this team. Then again, after this series and the previous one, a change-up is probably just what the series needs.

The Literals #1 Speaking of Willingham, this year’s first entry into “least necessary event” is “The Great Fables Crossover”, which this week is into its third part of nine in the first issue of The Literals. The premise is that a guy named Kevin Thorn is able to change the world by writing in his book, and he wants to re-write the whole world, but he’s not sure what he should write. The titular character in Jack of Fables contacts the other Fables so they can try to stop him. Unfortunately after three issues the story’s barely budged, and boy howdy is it hard to care about Jack at all (which is why I dropped his book in the first place). It’s not nearly as good as what’s been going on in Fables recently, so the distraction is not welcome.

I guess the Literals themselves are the embodiments of various genres which Kevin brings into existence here. An ignominious beginning of so: Shoved into a supporting role in the first issue of their own comic.

Nice artwork by mark Buckingham, as usual. That’s hardly enough, though.

Atomic Robo: Shadow From Beyond Time #1 I really want to like – even love – Atomic Robo, but it’s just been so hit-or-miss thus far: It’s got a fun-loving, goofy attitude, but the stories are the lightest fluff, and the characters only slightly thicker than tissue paper. The premise is that Robo was Nikola Tesla‘s greatest invention, a robot created in the 1920s and who since that time has been a scholar but has mostly fought weird menaces, such as giant robotic mummies. That and a lot of punching sums up the first two mini-series: If you like a lot of punching and things like giant robot mummies, then Atomic Robo is for you. Myself, I’m looking for more than that.

This third series gets off to a promising start, though: Charles Fort and H.P. Lovecraft show up on Tesla’s doorstep in 1926 hoping for Tesla’s help to deal with a terror they’d fought years before, but only Robo is there, and he has no idea what’s going on. Clevinger plays the whole thing for comedy, so the reader overlooks the fact that a conversation that should have lasted a few sentences instead goes on for pages, before Robo finally learns what the threat is. It works fairly well, and makes me encouraged that the rest of the series will be as weirdly amusing as this one.

What the series really needs is to stay focused for a whole story, and not go spinning off into tangents like the second series did at the end. Hopefully this series can hold itself together, stay focused, and have a big finish; that would go a long way to making Atomic Robo feel like more than disposable fluff.

(Robo is one of Greg Burgas’ favorite series, so it’s no surprise that he likes this issue more than I do.)

This Week’s Haul

Quite a week:

  • Ex Machina #41, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Jack of Fables #33, by Bill Willingham, Matt Sturges, Russ Braun & José Marzan Jr. (DC/Vertigo)
  • Astonishing X-Men #29, by Warren Ellis & Simone Bianchi (Marvel)
  • Guardians of the Galaxy #13, by Dan Abnett, Andy Lanning, Brad Walker & Victor Olazaba (Marvel)
  • The Incredible Hercules #128, by Greg Pak, Fred Van Lente, Dietrich Smith & Terry Pallot (Marvel)
  • The Immortal Iron Fist #25, by Duane Swierczynski, Travel Foreman, Tom Palmer & Juan Doe (Marvel)
  • Marvels: Eye of the Camera #5 of 6, by Kurt Busiek & Jay Anacleto (Marvel)
  • Ignition City #2 of 5, by Warren Ellis & Gianluca Pagliarani (Avatar)
  • Freakangels TPBs vol 1 and vol 2, by Warren Ellis & Paul Duffield (Avatar)
  • Mister X: Condemned #4 of 4, by Dean Motter (Dark Horse)
  • Invincible #61, by Robert Kirkman & Ryan Ottley (Image)
FreakAngels vol 1

FreakAngels vol 2
Ignition City may not have been very good (and this week’s issue is only a little better than the first one), but to my surprise Ellis already has a publication from Avatar which is pretty good: The collections of the FreakAngels web comic. The second collection came out this week, and I picked up both and gave them a read.

The premise is that 12 powerful telepaths/telekinetics were born at the same time, and as teenagers they managed to bring about the end of the world – or at least of civilization. Six years later, 11 of these “Freakangels” live in the Whitechapel district of London – which itself is flooded by 15 feet of water – and safeguard a few hundred survivors with their powers from outsiders who try to steal what they have. The 12th angel, Mark, had been exiled some years earlier, and at the beginning of the first book he programs a young woman, Alice, to come to Whitechapel and start killing. She’s stopped, her brain is purged of Mark’s programming and she’s recruited to help the angels with their lookouts, as she knows who they are now, and most of the people they’re guarding don’t. The first volume concerns Alice’s arrival and an open assault on Whitechapel by an enemy group, while the second involves a more covert attack.

The first two volumes of FreakAngels cover their ground slowly (each volume covers about a day’s worth of story time), I think because Ellis wants to introduce the cast and setting gradually. Despite the paranormal abilities, the series reads more like a character drama than an action/adventure series. But Ellis is mostly working in archetypes when it comes to the FreakAngels themselves: The caring doctor, the badass cop, the clever engineers, the dedicated guard, the free spirit, the bad seed, etc. So the series focuses more on how things work in WhiteChapel, and setting up the tensions among the characters, but there’s certainly the potential for a lot of drama.

Paul Duffield is certainly the best artist I’ve yet seen work with Ellis on an Avatar-published project. Although his figures seem a little stiff at times, he does have a casual, easy way with faces. His biggest strength is in drawing the backgrounds of the city of London (see, for instance, this page), and the broken or rebuilt buildings and constructs that pepper the setting. Overall he’s quite good, and the schedule he must be putting in to draw 6 pages weekly makes me all the more impressed.

FreakAngels also has Ellis’ best qualities on display: Sure he’s got a mean streak and can be quite the smartass, but ultimately his best work is about balancing freedoms and responsibilities, and setting up situations where these two aspects of life come into conflict. The FreakAngels have a sense of these qualities to varying degrees, especially given their role in shaping their world, and this is what sets the story in motion, and sets them with or against each other. While the revealing of their world is interesting in and of itself, it’s the extent to which the characters grow and come to understand these qualities which will determine high high FreakAngels sits in Ellis’ oeuvre.

Mister X: Condemned #4 The Mister X: Condemned mini-series wraps up this week. Dean Motter’s work is always stylish, interesting to look at, and evocative, but in both the original series and this one I don’t think there’s more to it than that. The plot and character are both pretty thin, and no one’s particularly sympathetic for the reader to follow.

For my money, Motter at his best can be found in Terminal City, with great artwork by Michael Lark.

Invincible #61 “The Invincible War” aftermath occurs in Invincible #61, in which last month’s devastation leaves the survivors picking up the pieces, and Invincible trying not to feel like the whole mess is his fault (though when a couple dozen parallel-world duplicates of yourself try to destroy the Earth, what how would you feel?). And then the story launches right into “Conquest”, which looks like the next go-round between Invincible and his conquering Viltrumite relatives.

This comic never seems to rest, and that’s a good thing. And Ottley’s art seems to get better every month.