This Week’s Haul

Comic books I bought the week of 7 November 2007.

  • Countdown to Final Crisis #25 of 52 (backwards) by Paul Dini, Adam Beechen, Keith Giffen, Ron Lim, Jimmy Palmiotti & John Stanisci (DC)
  • Metal Men #4 of 8, by Duncan Rouleau (DC)
  • Annihilation Conquest: Starlord #4 of 4, by Keith Giffen, Timothy Green II & Victor Olazaba (Marvel)
  • Annihilation: Conquest #1 of 6, by Dan Abnett, Andy Lanning, Tom Raney & Scott Hanna (Marvel)
  • Fantastic Four #551, by Dwayne McDuffie, Paul Pelletier & Rick Magyar (Marvel)
  • Hellboy: Darkness Calls #6 of 6, by Mike Mignola & Duncan Fegredo (Dark Horse)
  • Lobster Johnson: The Iron Prometheus #3 of 5, by Mike Mignola & Jason Armstrong (Dark Horse)
  • The Perhapanauts: Second Chances TPB vol 2, by Todd Dezago & Craig Rousseau (Dark Horse)
  • Boneyard TPB vol 6, by Richard Moore (NBM)
Countdown to Final Crisis #25 Countdown to Final Crisis this week features the pencils of Ron Lim. I remember when Lim fist turned up 20 years ago pencilling the sorta-kinda-parody comic Ex-Mutants. Since then he’s had a long career with an art style reminiscent of George Pérez and Dan Jurgens, although without either of their senses of form or attention to detail. I guess he’s been kicking around for a while drawing books I don’t read, but it’s interesting that he’s one of the guys DC’s hauling in to contribute to Countdown, since I wouldn’t call him an A-list artist. His artwork here is serviceable, but it felt like a rush job.
  Annihilation: Conquest picks up where the three mini-series (plus the Nova tie-in) ended. Quasar and Adam Warlock are obviously going to be the protagonists here, with Starlord, the Super-Skrull, Wraith and Ronan in supporting roles. I think it’ll be fun, and Tom Raney’s artwork is pretty good. The reveal of the villain at the end is a bit of a letdown – few characters have been quite as overused in a cliché manner as this one – but you can’t have everything.

Of the mini-series, the Quasar and Wraith ones were the best. Starlord was pretty good – with very good artwork – but didn’t really go anywhere. The Nova tie-in was entirely superfluous, as I mentioned a few weeks ago.

I’ve been reading the original Annihilation series as the trade paperbacks come out, and it’s much better than Conquest. But they’re certainly trying really hard in this follow-up.

Fantastic Four #551 I’m a sucker for this sort of thing: Fantastic Four is kicking off a new story titled “Epilogue”, whose first chapter is “The Beginning of the End”, in which Doctor Doom and two other characters come back from 75 years in the future to warn the FF that Reed is about to make an error which is going to have grave consequences for the future. It ends with a sudden shock and a cliffhanger. It also fortunately completely ignores the after-effects of the Civil War, thank goodness, although I suppose the story might be intended to explain some things about the Civil War. I dunno – I’m just as happy to forget all about it.

I’m not at all familiar with Dwayne McDuffie’s work, but this is a promising start, with a neat revelation about how Reed works when he’s on his own. Paul Pelletier’s pencils reminds me a little of Paul Ryan, although his approach to faces is weirdly fluid and results in some odd, unsettling effects (Sue often looks like she’s had some unfortunate plastic surgery).

It seems like the problem with the FF these days is that they’re not treated as much of a family, and that Reed always seems to be very distant and too analytical, which not only is No Fun but undercuts the theme of the series: Four adventurers against all the evil in the world. Reed still comes across as too analytical here, but it’s a step in the right direction.

Perhapanauts vol 2: Second Chances The second volume of Perhapanauts picks up where the first one left off, and it’s more of the same. There’s a nifty time travel angle in the first story, and a different (but more mundane) time travel angle in the second story, which has a bittersweet ending. There are some loose ends, which is frustrating, although not as much so in the first volume. While the book is rather fun, it feels too light for me to commit to following it when it kicks off a regular series sometime next year. I just don’t feel hooked by the characters or the scenario, a problem I also had with Noble Causes a while back, which is a book with a similar feel and which has received similar acclaim. Maybe just chalk it up to “not my cup of tea”.

This Week’s Haul

Comic books I bought the week of 31 October 2007.

  • Action Comics #858, by Geoff Johns, Gary Frank & Jon Sibal (DC)
  • Countdown to Final Crisis #26 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen & Scott Kolins (DC)
  • Countdown to Adventure #3 of 8, by Adam Beechen, Eddy Barrows & Julio Ferreira, and Justin Gray & Fabrizio Fiorentino (DC)
  • Countdown to Mystery #2 of 8, by Steve Gerber, Justiniano & Walden Wong, and Matthew Sturges & Steven Jorge Segovia (DC)
  • The Death of the New Gods #2 of 8, by Jim Starlin & Matt Banning (DC)
  • Justice Society of America #10, by Geoff Johns, Alex Ross, Dale Eaglesham, Ruy José & Drew Geraci (DC)
  • Supergirl and the Legion of Super-Heroes #35, by Tony Bedard & Dennis Calero (DC)
  • Annihilation: Book Two TPB, by Keith Giffen & Renato Arlen, Javier Grillo-Marxuach & Gregory Titus, and Simon Furman & Jorge Lucas (Marvel)
  • Annihilation Conquest: Quasar #4 of 4, by Christos N. Gage, Mike Lilly & Bob Almond (Marvel)
  • Mouse Guard: Winter 1152 by David Petersen (Archaia)
  • The Secret History Book Three: The Grail of Montségur by Jean-Pierre Pécau, Goran Sedzuka & Geto (Archaia)
  • The Secret History Book Four: The Keys of Saint Peter by Jean-Pierre Pécau & Leo Pilipovic (Archaia)
  • The Perhapanauts: First Blood TPB, by Todd Dezago & Craig Rousseau (Dark Horse)
Action Comics #858 Action Comics is continuing the latest weirdness at DC Comics: The “return” of the “original” Legion of Super-Heroes, as prefaced in the awful “Lightning Saga” in JLA and JSA earlier this year. This issue kicks of “Superman and the Legion of Super-Heroes”, in which Brainiac 5 sends an automated time bubble back to the 20th century to recruit superman to help with some disaster in 3008. He also fixes Superman’s memory so he remembers the Legion (without explaining why Superman remembered them perfectly clearly in the Lightning Saga), triggering a reminiscence of Supes being recruited into the Legion as a boy. He’s then catapulted forward where he finds that things are in bad shape indeed, and that the rest of the Legion had a really good reason to not want Superman brought into the fray.

I’m not a real big fan of either Geoff Johns or Gary Frank. In Johns’ case, I find his characterizations bland and his stories so even-keeled that one hardly notices when they pass their climactic moment. In Frank’s case, I think it’s mostly his association with the tedious and dull Supreme Power series over at Marvel, and that’s not really his fault. His designs and rendering are actually quite strong, although I wish his characters weren’t so… toothy. Reservations aside, this issue is a fine example of hooking your readers and drawing them in: Why did the Legion vanish from Superman’s life when he became an adult? Why did they contact him now? And how’s he going to get out of this one? The success or failure of this story will primarily rest on answering those questions.

All of this completely shoves aside he question of how this Legion reconciles with the other in-continuity Legions which have been around for the last 15 years, which have all be in-continuity, too. My bet is that most or all of them have been from the futures of parallel Earths, now that we have them back thanks to Infinite Crisis. Which is not a very satisfying answer, but DC’s continuity isn’t exactly about satisfaction these days.

Rachelle has some nice scans of this issue, although she also spoils the cliffhanger at the end, so view at your own risk.

Anyway, if this sounds at all interesting, I would in fact recommend it. The art is nice, Johns does a fine job of recapping who the Legion are and why they’re important without going into the nitty-gritty details that casual readers won’t care about, and like I said it ends on a compelling cliffhanger. Maybe this story will be Johns art his best>?

Countdown to Mystery #2 Three Countdown books this week. Countdown itself has been renamed Countdown to Final Crisis, and the story is mainly a recap of what’s going on. Since the answer is basically “nothing much” you can draw your own conclusions. (There’s some reason to believe that Final Crisis will reboot the DC Universe again. While Crisis on Infinite Earths rebooted things while DC was at its creative apex, a reboot now feels like editorial admitting that things are so screwed up that it’s not salvageable. Which ironically is exactly the opposite message delivered by Infinite Crisis. But nothing DC does these days can really surprise me – I’m that cynical about it.)

Countdown to Adventure is the best of the three, a little on the grim side to my tastes, but at least it’s exciting and the heroes (Adam Strange, Starfire and Animal Man) are likable. The backup story with Forerunner is vaguely interesting since she’s visiting a new parallel Earth, but the use of Dark Angel as the villain is a big snooze.

Countdown to Mystery is somewhere in-between. Steve Gerber’s Doctor Fate is not without interest, although it’s slow and feels like he’s trying to impose some structure onto Fate’s magic, which always seems like it’s just a bad idea when it comes to magic in fiction. So I’m on the fence about it, but it could turn out to be good. The backup story involving Eclipso, however, is just vile: Eclipso corrupts Plastic Man and then sets her sights on the Creeper. It’s borderline-unreadable. Yuck.

Justice Society of America #10 Geoff Johns is a busy guy – I may not be his biggest fan, but I sure can’t complain about his work ethic. After last issue’s prologue, this issue launches full-on into “Thy Kingdom Come”, in which the Kingdom Come Superman from Earth-22 is pulled into Earth-1. He resembles Power Girl’s late cousin, leaving her confused and disappointed, and Starman knows him, having been to Earth-22 for the events of Kingdom Come. This Superman is pretty messed up, having seen a lot of death and destruction on his world, much of it due directly or indirectly to him, and he feels responsible even for that which he wasn’t responsible for. This could play out any of several different ways, and I hope Johns surprises us rather than ending the story with a silly “Superman on a rampage” fight.

The real potential of this story is that it could make the JSA matter again. The JSA has felt for a long time like a team whose time is long since past, and the array of bland writers and artists who have been helming the book for the last ten years haven’t helped. Just because the team has multiple generations of heroes doesn’t mean it’s anything more than a generic superhero book. (Contrast with the 1970s revival of All-Star Comics, which is the finest example of multigenerational superheroes I’ve yet seen.) It would only take a little adventurousness to give this JSA series some depth and feeling, and the KC Superman could give it that.

Incidentally, I’ve given penciller Dale Eaglesham the short shrift when talking about this series: His simple linework is winning me over: His facial expressions are getting stronger with every issue, and unlike many artists he draws full backgrounds, making it feel like his characters are inhabiting a fully-realized world. This issue opens with a full-page panel with Power Girl, Cyclone and Ma Hunkel, and Cyclone’s expression is just perfect. It’s followed by a double-page spread with Superman and the original JSAers in their meeting room, and it’s equally powerful. Later on, there’s another nearly-full-page panel of Superman’s first public appearance, and while the focus is entirely on Superman, the backgrounds are fully-rendered and the composition is great. While Eaglesham’s style isn’t entirely to my taste, I definitely have to applaud him for putting so much effort and detail into his work, without compromising basic storytelling. Honestly it seems like there aren’t a lot of artists around today who can do all that.

Mouse Guard: Winter 1152 #2 Archaia Studios Press has been bunching up their releases lately, with two issues of another series I don’t read coming out last week, and two issues of The Secret History this week. I suspect ASP is growing a little faster than it can keep up with, so some stuff is getting delayed due to lack of manpower or capital. That’s just my guess, though. I’m pretty forgiving of small presses and their delays, although I am an unusually committed comics reader. Surely a regular schedule would serve the company’s cash flow better, though.

I’m mostly enjoying The Secret History, although it delves too far into historical details I’m entirely unfamiliar with. The general storyline is okay (four powerful individuals influencing world events from prehistory through today) and the art is excellent (even with a different artist each issue), so I’m willing to follow it through its 7-issue run. I just wish it were more accessible.

David Petersen keeps a perfectly regular schedule with Mouse Guard, and the second issue of the new series came out right on time, so he’s bucked the trend there.. The series has been a surprise hit and has gotten lots of critical acclaim. I enjoy it myself, and can certainly recommend it as well-drawn entertainment, albeit maybe not for preteens since the violence does get a little rough sometimes.

The Perhapanauts vol 1: First Blood The Perhapanauts resembles Mike Mignola’s B.P.R.D. in that it’s a team of operatives who investigate paranormal phenomena and deal with them if necessary. This team is a little more out there than B.P.R.D., with Bigfoot and El Chupacabras as team members, along with a telepath, a ghost, and a mysterious guy whose background is kept secret. They can time travel and dimension hop with minimal difficulty, although they also face some pretty rough opposition as a result.

Nonetheless, the series feels a lot like Mignola’s work, which isn’t bad, but being “B.P.R.D. lite” isn’t a real strong recommendation. Moreover, this first volume ends on a cliffhanger, which is a pretty lousy way to treat new readers. Johanna Draper Carlson likes the series more than I do, I just thought it was pretty lightweight.

This Week’s Haul

Comic books I bought the week of 24 October 2007.

Somehow I’ve failed to post a single entry since last week’s comics reviews. I’ve gotta get it in gear!

  • Countdown #27 of 52 (backwards), by Paul Dini, Sean McKeever, Keith Giffen, Carlos Magno & Rodney Ramos (DC)
  • Fables #66, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Annihilation Conquest: Wraith #4 of 4, by Javier Grillo-Marxuach & Kyle Holz (Marvel)
  • Avengers Assemble HC vol 5 by Kurt Busiek, Alan Davis & Mark Farmer, Ivan Reis, Keiron Dwyer, Brent Anderson, Patrick Zircher, Yanick Paquette & others (Marvel)
  • Marvel Masterworks: Nick Fury, Agent of S.H.I.E.L.D. vol 83 HC, collecting Strange Tales #135-153, by Stan Lee, Jack Kirby, John Severin, Don Heck, Jim Steranko & others (Marvel)
  • What If? Featuring Planet Hulk #1, by Greg Pak, Leonard Kirk, Rafa Sandoval, Gary Erskine & Fred Hembeck (Marvel)
  It’s too easy to keep piling the criticism onto Countdown, but I will make the following observation: Paul Dini‘s track record as a comics writer isn’t too great. His tabloid-sized graphic novels with Alex Ross were pretty weak (Superman: Peace on Earth was probably the best), and apparently his other current series, Madame Mirage isn’t too great either – The Invincible Super-Blog makes this point concisely. Does this make Dini’s best comic work Jingle Belle? Erk.
Avengers Assemble vol 5 HC Avengers Assemble volume 5 finishes off Kurt Busiek’s run on The Avengers from a few years back. It’s surely one of the best runs the long-running series has ever seen (though I think Roy Thomas’ run in the late 60s edges it out). What made it work was that Busiek was able to work with the characters and develop them, and he also had a fundamental respect for what made the Avengers feel like they did at their best. Within this framework he told some terrific stories and had a run of excellent artists, lead of course by George Pérez, but the artists here are also quite good. Basically he successfully updated the team for 21st-century sensibilities without destroying what made it fun. Contrast with Brian Michael Bendis’ run on the title, which has been, well, destructive and depressing.

Anyway, the centerpiece of this volume is a long story in which Kang the Conquerer comes back to conquer the 21st century. While you might say “What, again?!?”, like the earlier confrontation with Ultron, Busiek takes Kang to the next level: He uses his time-travelling ability to outwit the people of Earth and set them against each other, and manages to bring the planet to its knees. There are some lovely character moments in the series, including the resolution of several long-running plot threads involving Triathlon and Goliath, complete with a fairly brutal depiction of what a world war against (effectively) an alien invader might to do the planet, somehow all without getting too depressing. It’s a classic adventure yarn, which means it’s fun to read, suggesting the darker elements rather than getting bogged down in them.

It wraps up with a short story titled “Lo, There Shall Come… An Accounting!”, which is both an amusing glimpse behind-the-scenes of how the Avengers do their jobs, and a nifty little way for Busiek to bring his run to a definitive close.

Every fan of mainstream superhero comics should read these stories, because this sort of thing has rarely been done any better, by anyone.

Marvel Masterworks vol 83: Nick Fury, Agent of S.H.I.E.L.D. Speaking of reprints, I’m delighted to see Nick Fury getting the Marvel Masterworks treatment. The Steranko stuff was reprinted in paperback a few years ago, but it’s good enough that I’d like to own it in hardcover. This volume starts at the beginning of Fury’s run, when Stan Lee and Jack Kirby used the character as their own super-spy, back when super-spies were the hot thing.

S.H.I.E.L.D. was an international law-enforcement agency (although it was always portrayed as a U.S. agency) of which Fury becomes director. Fury is a no-nonsense World War II veteran with an eye patch who bring a certain rough-and-tumble attitude to the stiff-necked agency, with lots of high technology bridging the gap between them. Lee and Kirby of course play it for action and play up the gizmos, while Steranko – when he came on board – both emphasized the spy element, and used it as a venue to deploy his cinematic approach to storytelling, something which was as revolutionary at the time as Neil Adams’ commercial art sensibility was. This volume has a lot more of the former than the latter, but hopefully they’ll do a second volume. In any event, if you’re a fan of Lee/Kirby Marvel, then this one’s for you, True Believer!

What If? Featuring Planet Hulk Planet Hulk gets the What If? treatment, in an issue with a trio of stories written by regular HulkWorld War Hulk. In the second, the Hulk ends up on the peaceful planet he’d originally been sent to, resulting in a continuation of the Hulk/Banner conflict without anyone else around to bother. The third is a one-pager in which Bruce Banner lands on Sakaar instead of the Hulk, with predictable results, played for yuks with art by Fred Hembeck.

It’s not a bad issue, and all three artists are quite good, but I was disappointed that it was so predictable. Either Pak was phoning it in, or else this was an issue mandated by editorial, with all the imagination we should expect from such a thing.

In addition to the usual haul, Lee’s Comics had their annual Black October sale. These days I don’t have a lot I’m looking for that I can’t just get through my usual store, Comics Conspiracy, but I still like to go by nearby sales to check them out. It turns out I was pretty lucky at this one:

  I was pretty happy to pick up this issue of X-Men at a very reasonable price. It falls short of pristine, it’s still bright and shiny and in great condition. It’s a piece of my childhood that I’m happy to have on my bookshelf, even if it has been reprinted several times.
Rex Mundi: The Lost Kings vol 3 Rex Mundi seems to be getting a positive review every time I turn around. In the introduction to this volume, J.H. Williams III (who is an excellent artist, BTW) writes: “I feel when all is said and done this series will be looked upon by future readers as one of the more truly important pieces of comics work to make it to the published arena.”

It’s a pretty good book, but it’s not that good. It’s a fairly convoluted and slow-moving conspiracy story in an alternate 1933 in which the Protestant Reformation failed and Catholicism prevails in Europe. France is a world power and is bidding to become more of one. Our hero, Master Physician Julien Sauniére, uncovers a secret society and starts to peel back the layers of a two-thousand-year-old secret involving Jesus Christ and the lineage of the Kings of France. Characterization is not very strong, and it’s often difficult to work up the enthusiasm to follow the twists and turns of the conspiracies and secrets being revealed. And there’s rarely any substantial threat to the lives and well-being of the characters, so there’s rarely much urgency in the story. Just a lot of ambling around learning things. So it’s not a bad series, but I don’t think it’s a terrific adventure story, nor does it (so far) have anything profound to say about the human condition.

That said, it is a pretty good historical conspiracy story, so if that kind of thing is your cup of tea, I certainly recommend it.

This particular volume is a transition between the first artist (EricJ) and the current artist (Ferreyra). Ironically, I think the interim artist (Di Bartolo) is better than either of them, having the polish of Ferreyra while showing a wider range of expression than either of them. Funny that.

Scarlet Traces: The Great Game vol 2 HC The last issue of this second series of Scarlet Traces came out when I started reviewing comics weekly in this space, and I’d very much enjoyed the first series. This one isn’t quite as good, but it’s still enjoyable.

The premise is that after humans defeated the Martians in The War of The Worlds, we appropriated their technology and substantially ramped up our own. By “we” I mean “Britain”, which became the dominant world power, and in 1898 took the war to Mars. 40 years later, when this series opens, the war has not been going well, and photojournalist Charlotte Hemming embarks on a quest to find out exactly what’s going on. Backed by quirky-and-inventive artwork by D’Israeli, Edginton’s script evokes Alan Moore’s second League of Extraordinary Gentlemen, while telling a more focused story, and one with more than a little relationship to America’s current adventures in Iraq. It moves right along and has a satisfying ending.

I’m hoping there will be more Scarlet Traces in the future, as it feels like there’s plenty of space for further extrapolation. Time will tell.

This Week’s Haul

Comic books I bought the week of 17 October 2007.

Wow, was this a big week:

  • Aquaman: Sword of Atlantis #57, by Tad Williams & Shawn McManus (DC)
  • The Brave and the Bold #7 by Mark Waid, George Pérez & Bob Wiacek(DC)
  • Countdown #28 of 52 (backwards) by Paul Dini, Tony Bedard, Keith Giffen, Al Barrionuevo & Art Thibert (DC)
  • The Death of the New Gods #1 of 8 by Jim Starlin & Matt Banning (DC)
  • Ex Machina #31, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • SHAZAM: The Monster Society of Evil HC, by Jeff Smith (DC)
  • Marvel Masterworks: The Avengers vol 84 HC, collecting The Avengers #59-68, by Roy Thomas, John Buscema, Gene Colan & Barry Smith (Marvel)
  • Primordia #1 of 3 by John R. Fultz & Roel Wielinga (Archaia)
  • The Umbrella Academy: The Apocalypse Suite #2 of 6 by Gerard Way and Gabriel Bá (Dark Horse)
  • The Boys #11 by Garth Ennis & Darick Robertson (Dynamite)
Aquaman #57 So the latest Aquaman series comes to an end, with neither a whimper nor a bang. Both writers Kurt Busiek and Tad Williams took their sweet time developing the background of Arthur Curry, the new Aquaman, though at least Williams managed to tie up all the loose ends of previous writers in the series (although he left a few of his own). Although I was disappointed with Shawn McManus’ evolution of his art style as we saw in this series, it was overall enjoyable enough.

Aquaman has become something of a joke when talking about big-name superheroes. “Wow, he can swim and talk to fish, what a maroon!” “He can’t keep his own series, why does anyone bother?” “Okay, he was decent when Peter David and Grant Morrison were writing him, but otherwise he’s such a wuss!” And yet, DC keeps trying and trying with him, and his series actually last a pretty long time, as series go:

  • 4-issue mini-series by Neil Pozner and Craig Hamilton from 1986 is very well regarded.
  • 5-issue mini-series in 1989 paved the way for:
  • 13-issue series from 1991-1992. While this didn’t do so well, it wasn’t long before we got the:
  • 77-issue series from 1994-2000, which was first written by Peter David (this is when Aquaman lost his hand) and had an interesting denouement by Dan Jurgens and Steve Epting.
  • Finally, the current series launched in 2003 and lasted 57 issues with at least 4 distinct creative teams in 2 changes in direction.

A lot of characters would kill to have that amount of exposure over the last 20 years. So Aquaman might be something of a joke to some fans, but clearly there’s some market out there for him. I bet he’ll have his own series again before the decade is out.

The Brave and the Bold #7 Although I lovedlovedloved the first 6-issue story in The Brave and the Bold, issue #7 fell completely flat for me, and the main reason was the characterization: Power Girl came off as a complete clod, and seemed completely out-of-character. Power Girl to me is strong and assertive, yes, but she’s not head strong and mindlessly aggressive as Mark Waid portrays her here. While she’s willing – even happy – to punch things when punching is necessary, and she can get frustrated at times, she’s often entirely reasonable and quite thoughtful, none of which is in evidence here. Instead she’s played as a humorous contrast to Wonder Woman, for whom Waid plays up the peaceful, reasonable side as she tries to keep Power Girl from going off half-cocked. Neither heroine comes off well in this story.

And the story itself is a one-issue tale which ties in obliquely to the Book of Destiny from the first storyline, and since it’s a pretty lightweight adventure, the characterization missteps means it really doesn’t work at all. It has a few of Waid’s trademark neat ideas, but that’s truly too little, too late. It’s a big disappointment.

The Death of the New Gods #1 Once upon a time there was a comics artist named Jack Kirby who created some pretty amazing characters, stories and artwork at a little up-and-coming company called Marvel Comics. In the 1970s he found himself disagreeing with some of Marvel’s policies and directions so strongly that he left the company that had been built on the back of his labor and moved to DC Comics, the heavyweight in the industry at the time. There he was given practically carte blanche to create a bold new direction for DC, although he mostly had to work around the established characters to do so. Although I think his ride there was a lot bumpier than he’d hoped, he still created dozens of characters and a milieu often referred to as the Fourth World, a world of gods, demons, scientists, monsters, and men from the past, present and future.

Although I realize many people have a fondness for Kirby’s 70s work at DC – which was essentially his swan song as a major creative force in the industry – frankly I think it was pretty awful stuff. As an artist and designer, Kirby was well past his prime, and his art looked pretty comical compared to his heyday at Marvel. He handled the scripting duties for many of his books, a task for which he was especially poorly suited – his dialogue at its best seems stilted, and often it just seems ridiculous. But worst of all, all the characters are basically just dumb. Darkseid is about as generic a villain as exists in mainstream comics, of all the New Gods only Mister Miracle is at all interesting (and he’s saddled with that ridiculous red-yellow-and-green outfit), and the various ancillary creations (OMAC, Kamandi, Project Cadmus, etc.) were not much good, either, feeling dated soon after they appeared. (John Byrne is a fan of almost everything Kirby’s done and keeps reviving Kirby’s 70s creations. While his OMAC mini-series was excellent, his other such revivals have been dodgy at best, in my opinion. In particular the integral use of Darkseid and company in his Generations III series really crushed the life out of its story, I thought.)

All of which brings us to Jim Starlin’s Death of the New Gods, which is either an idea whose time has come, or one of the supreme pointless endeavors in DC history. Maybe both. The story spins out of Countdown (a bad start right there) in which at least one New God has died, and the carnage starts right quick in this first issue, with one of the major New Gods being taken down in the first cliffhanger (to the dismay and anger of some).

Starlin was one of the best writers around at one time; his Dreadstar series was one of the best comics of the 80s. But I think those days are long past, as I’m hard-pressed to think of a series he’s done in recent years which set the world (well, my world, anyway) on fire, especially when he’s playing with corporate characters rather than his own creations. Death of the New Gods starts off being more portentious than exciting, and though it will play out over 8 issues, the combination of irrelevant characters and a writer/artist who I think is no longer at the top of his game, as well as the tie-in with a weak maxi-series “event”, doesn’t bode well for it being much good, and the leisurely pace of the first issue doesn’t help, either.

SHAZAM!: The Monster Society of Evil Jeff Smith is the creator of one of the best independent comics of the 90s, Bone. His latest project is SHAZAM!: The Monster Society of Evil, a new take on the classic Captain Marvel character, starting with his origin and his first adventure. Smith is so earnest and bring so much energy to his work that the sheer enthusiasm behind the book makes it a joy to read, and as always his artwork is terrific.

The story does falter in places. For instance, Captain Marvel seems to be a separate person from Billy Batson, but he sometimes acts like he’s inexperienced, and it’s not clear what’s going on. Also, Sivana makes a valuable deduction, but there’s no sign of how he does it – arguably he got tipped off, but that’s pretty weak reasoning. And the plans of the Monster Society don’t really make a whole lot of sense – why do they have to wait so long, and meet such byzantine conditions, to do what they want? I guess Smith is just trying to evoke the sense of relative silliness of the original Captain Marvel stories from the 1940s, and it doesn’t stop the book from being fun, but it make it feel like less than it could have – and should have – been. Smith was much tighter with his plotting in Bone.

Still I enjoyed it. Mary Marvel is a riot, the Monster Society’s main threats are perfectly menacing, Sivana is his usual conniving, snivelling self, and in perhaps his best moment, Smith turns Mr. Talky Tawny – Captain Marvel’s tiger friend – into a character with dignity and some depth.

DC’s had a difficult time integrating Captain Marvel into their mainstream continuity, possibly because his happy-go-lucky world of bright colors and improbable characters just doesn’t mesh with the more serious characters and concerns of the DC universe. He feels more at home in his own milieu, and for that as much as anyway, we can thank Jeff Smith for giving him a place where he can be himself.

Comics I Didn’t Buy:

Apparently a new issue of Fables came out this week and I missed it. I’ll pick it up next week.

I passed on Marvel Zombies vol 2 #1 (Marvel, natch). The first series – written by the irrepressable Robert Kirkman – was amusing and surprisingly gory for a Marvel comic, but I think it pretty much explored everything worthwhile about this particular schtick. I might thumb through this series in the store, but I don’t want to spend money on it.

I also thumbed through the Capes vol 1: Punching the Clock TPB (Image), which is also written by Kirkman, with art by Mark Englert. This takes place in the Invincible universe, and it’s about a superhero company – heroes who, as the title says, punch a time clock and work regular hours. It seemed like a pretty lightweight story, with awkward dollops of sexual innuendo, but mainly I passed on it because Englert’s artwork just didn’t work for me. It reminded me a lot of Erik Larsen’s art, which is too cartoony and exaggerated for my tastes, only I don’t think Englert has Larsen’s sense of form or layout; everything looked very stiff.

This Week’s Haul

Comic books I bought the week of 10 October 2007.

Welcome to the 52nd installment of This Week’s Haul! Wow, I’ve been at it for a whole year? Then it must be time to try out a slightly different format! I bet this works poorly in the syndication feed, though.

  • Booster Gold #3, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown #29 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Manual Garcia & Mark McKenna (DC)
  • Suicide Squad: Raise the Flag #2 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Nova #7, by Dan Abnett, Andy Lanning, Sean Chen, Scott Hanna & Brian Denham (Marvel)
  • Powers: Cosmic vol 10 TPB, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • The Clockwork Girl #1, by Sean O’Reilly, Kevin Hanna & Grant Bond (Arcana)
  • B.P.R.D.: Killing Ground #3 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
Countdown #29 It’s all over the comics blogosphere that Countdown has been quite a muddle. Rich Johnston reported that the fur may be flying at DC editorial over the series’ sales (though of course Rich Johnston writes an admittedly-biased rumor column, so take it with a grain of salt). With the series nearly half-over, Countdown #29 amply illustrates the series’ muddled storytelling:

  • A generic “battle” cover which doesn’t occur in the book, featuring a plot thread which occupies a single page of the issue.
  • The introduction of some rather nasty supporting characters, who will apparently be the protagonists of an upcoming series – but who cares? (I guess they’ve appeared before, but I still don’t care.)
  • Half the issue is spent on four of the separate storylines, not really advancing any of them. (Graeme McMillan notes that he skipped two issues and didn’t really miss anything.)
  • A minor supporting character, the Jokester, who joined the world-traveling crew a few issues ago, is unceremoniously killed off for no good reason.
  • And it’s still not at all clear why we’re bothering with all this world-hopping in the first place, since it’s been just one random encounter after another.

It all comes down to writing: It’s just not good. There’s no sense of where the story is going (any of the stories), or even if it’s indeed going anywhere.. This is just the opposite of 52 which set up mysteries and adventures, and steadily resolved them. Not every plot thread worked, but as a whole it was entertaining. Countdown is just a messy assortment of stuff. The problem isn’t that the creators aren’t big names, it’s that there’s no direction, and no focus. I suspect this is either due to authorial mastermind Paul Dini not having come up with a good enough framework for the series, or else due to poor editorial direction.

Nova #7 Although I enjoy Nova, issue #7 ends up being rather a big nothing: Nova throws off the yoke of the Phalanx in somewhat-predictable fashion, escapes… and apparently isn’t going to have any substantial impact on the Annihilation Conquest story. So it ends up being rather pointless. Plus the cover is bland (although nicely rendered). It’s the first big misfire for either this series or the Annihiliation Conquest event, which is a pity since they’ve both been quite good before this point.

(It’s slightly disturbing that Chen is already being spelled by a fill-in artist for parts of the issues, though it helps that I hardly notice when the pages alternate between Chen and Denham while I’m actually reading the comic. Chen is a terrific artist – I first picked up Nova mainly because he’s on it – so I guess this means Denham’s pretty good, too. I hope Chen isn’t planning on leaving the book, though.)

Powers: Cosmic vol 10 TPB On a brighter note, Powers is the magnum opus of Brian Michael Bendis and Michael Avon Oeming. I’ve not been able to warm to either of their works other than this one, but Powers is really good: The ongoing story of two cops who work cases related to superheroes and supervillains, it ran for three years with Image Comics and then moved to Marvel’s Icon imprint. The first series revealed that Christian Walker used to be a hero, until he lost his powers, and then a superhero-created disaster resulted in powers being outlawed in the U.S. This new series ups the stakes as both Christian and his partner Deena Pilgrim get forced into increasingly risky scenarios, partly through choice and partly through circumstance. This latest volume, Cosmic, opens with the death of an unknown – but immensely powerful – hero, and the consequences that his death has for Christian.

Bendis’ hallmark as a writer is that he writes copious dialogue. His characters tend to be smartasses, often foul-mouthed and philosophical at the same time. In my opinion, his style doesn’t work at all when he writes for mainstream Marvel comic books, but it works fine in his own world, with its gritty and grimy settings and populace. Oeming’s relatively simple linework seems cartoony at first glance, but it actually works quite well with Bendis’ scripts, conveying the weight of the situations while still leaving room for the gleaming, four-color-style linework for the heroes; in other words, balancing the dark realism with the superpowered sense of awe. Weaving between the two extremes is what makes the book work – that and Bendis’ unflinching ability to keep raising the stakes for his protagonists while still keeping them grounded in their day-to-day jobs.

(My biggest regret about the second series is that Deena’s sunny, smartass personality has been fading under the weight of her burdens. On the other hand, it seems that Deena and Christian are on opposite trajectories in their respective stories, so no doubt this is all deliberate.)

Powers can be brutal and bloody at times, so it’s not for the squeamish. It is, however, well worth following for anyone who appreciates deconstructive approaches to the superhero genre.

(Although this is a good volume, if you haven’t read it before then you’re better off starting at the beginning, or at least the start of the second series.)

The Clockwork Girl #1 I reviewed the preview issue of The Clockwork Girl a few months ago, and the first full issue is pretty much what I expected, feeling very much like the opening act of a Disney film (which, y’know, isn’t always a bad thing). It features a young mechanical girl being unveiled to the public by her mad-scientist father, and her attracting the eye of a young wolf-boy created by a different scientist. The art is dynamic and polished. The cover is very neat, too, with an “Alice-in-Wonderland-but-not-really” feel to it. There’s every reason to think that this could be a good, all-ages read. Worth seeking out.

R.I.P. Abadazad – Again

Abadazad was a fantasy adventure series by J.M. DeMatteis and Mike Ploog which began life as a comic book published by the late, lamented Crossgen. When CGI folded, it was reborn as a series of illustrated prose novels published by Hyperion Books. Hyperion published two volumes: The Road to Inconceivable and The Dream Thief. Abadazad was strongly inspired by L. Frank Baum’s Oz books, but took the tack of suggesting that what was published in the books wasn’t what really happened. Still, despite being a little more “realistic”, Abadazad was still simply a fun adventure story, it didn’t take the “postmodern Oz” approach of making the world darker and grimmer to appeal to modern sensisibilities.

Unfortunately, DeMatteis reports that Hyperion has decided to stop publishing Abadazad. The third book, The Puppet, The Professor and The Prophet, has been published in the U.K., but will not be published in the U.S.

All of which is too bad. Although I didn’t think it was a groundbreaking series, it was fun, and Ploog’s art was terrific (even in the illustrated-prose format), so I’m hoping it will pop up again somewhere sometime, and finish the story.

This Week’s Haul

Comic books I bought the week of 3 October 2007.

  • Countdown #30 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen & Jesus Saiz (DC)
  • Metal Men #3 of 8, by Duncan Rouleau (DC)
  • Welcome to Tranquility #11, by Gail Simone, Neil Googe & Irene Flores (DC/Wildstorm)
  • Annihilation Book One TPB, by Keith Giffen & Mitch Breitweiser, Scott Kolins & Ariel Olivetti, and Dan Abnett, Andy Lanning, Kev Walker & Rick Magyar (Marvel)
  • Ms. Marvel #20, by Brian Reed, Greg Toccini & Roland Paris (Marvel)
  • Lobster Johnson: The Iron Prometheus #2 of 5, by Mike Mignola & Jason Armstrong (Dark Horse)
  • The Boys #7-10, by Garth Ennis & Darick Robertson (Dynamite)
  • Atomic Robo #1 of 6, by Brian Clevinger & Scott Wegener (Red 5)
  • Modern Masters: Jerry Ordway TPB vol 13, edited by Eric Nolen-Weathington (TwoMorrows)

Metal Men #3I feel like Metal Men is getting a little too byzantine for my enjoyment: It’s becoming harder to figure out what time period events are occurring in, and why they’re all part of the same story. There’s the present day, a few years ago, and then quite a few years ago back when Will Magnus was creating the Metal Men. Rouleau’s art is really neat, but I think the story’s structure is essentially reducing the characters to caricatures (Magnus’ final line in this issue – “you jerk!” – ring completely false for him). There’s still plenty of time left for everything to work out, but I wonder if Rouleau’s ambition has exceeded his writing talents here.

Having enjoyed the current Annihilation Conquest event at Marvel, I’m picking up the trades of the first Annihilation series. I haven’t finished this first one yet, but it sure does have terrific artwork. As with the current series, I like how Giffen and company have carved out this space in the Marvel Universe to play in so they can tall big, character-changing stories without needing to tie closely into the main Marvel continuity.

Ms. Marvel #20I think Ms. Marvel #20 is the last issue of this series I’ll be buying. There’s just been too much thrash and not enough progress. In many ways I think this series was just cursed by the Civil War, but it also feels like writer Brian Reed doesn’t have a firm idea of the direction the series is going in. After 20 issues, I feel like the story should have gotten somewhere, and it hasn’t. The last page suggests that it might be getting close, but only regarding one of its many story elements. The central theme of the series’ launch – that of Ms. Marvel trying to become one of the premier superheroes in her world – seems to have been lost along the way.

For an opposing opinion, here’s Aaron Glazier’s review at Comics Nexus. It’s like we’re reading different books: I hate how Machine Man is portrayed here, I find the characters weak and the storylines very muddy and directionless. I do agree that the art is quite good, but that’s not enough for me.

The Boys #10The Boys #7-10 comprises the third story arc in the series, and it’s a lot worse than the first two (which are in the collection I reviewed last week). It opens with Tek Knight, a superhero with a severe sexual dysfunction – but this one not only feels gratuitous (and not a little bit ridiculous), but it’s almost entirely irrelevant to the overall story. Here, Butcher and Hughie set out to find some justice for a young gay man who was found dead in the street some weeks previous, taking them on a short odyssey into the personal lives of several local heroes. That part of the story is actually rather good, and it throws some light on a particular dark facet of what superheroes might be pressured to do through their public image as do-gooders. But the Tek Knight elements are just superfluous. It’s like Ennis felt the story wouldn’t be shocking without the sexual deviancy, but even if less shocking, it would have been a much better story had it been shorted and focused to just the investigation of the presumed murder.

Atomic Robo #1Atomic Robo is pretty neat: Early in the 20th century Nikola Tesla builds an atomic-powered sentient robot who (the book’s introductiont tells us) helps shape the rest of the century. This issue introduces the character in 1938, who at that time is not yet considered a free person, but basically the story is an adventure: He’s sent to the Himalayas to stop a Nazi plot. Although the dialogue is full of anachronisms, the book generally taps the same sense of fun and period adventure as Captain Gravity and some segments of Hellboy. Wegener’s art of reminiscent of Michael Avon Oeming’s at its best (Oeming did the cover of this first issue), although many panels are background-free. Overall it’s a fun issue, and there’s plenty of promise here, although there’s definitely a sense that this might just be a frivolous adventure yarn without a greater purpose. But that’s not the worst thing in the world.

(Why is it that I can enjoy a book, and yet lament that it doesn’t feel like something that will be cohesive in the long term, or have some ultimate direction or destination? Can’t I just enjoy it for what it is? Well, I can enjoy it, but it’s the books that deliver more than their basic narrative that end up sticking in my memory.)

Lastly, if you’re a fan of comic book art in general, I do recommend TwoMorrows’ Modern Masters series. These slim paperback volumes consist of extensive interviews with their respective creators, and a large collection of often-previously-unseen-or-rare artwork by those artists. So you learn a lot about the artist’s career and philosophy, and get to see a lot of art you might not have seen before. I’ve been cherry-picking the volumes of the artists I’m really interested in, which means I’ve picked up about half the volumes.

This Week’s Haul

Comic books I bought the week of 26 September 2007.

  • Countdown #31 of 52 (backwards), by Paul Dini, Sean McKeever, Keith Giffen, Manuel Garcia & Rodney Ramos (DC)
  • Countdown to Adventure #2 of 8, by Adam Beechen, Eddy Barrow & Julio Ferreira, and Justin Gray, Travis Moore & Saleem Crawford (DC)
  • Supergirl and the Legion of Super-Heroes #34, by Tony Bedard & Dennis Calero (DC)
  • Astro City: The Dark Age vol 2 #4, by Kurt Busiek, Brent Anderson, & Alex Ross (DC/Wildstorm)
  • Annihilation Conquest: Starlord #3 of 4, by Keith Giffen, Timothy Green II, & Victor Olazaba (Marvel)
  • Girl Genius: Agatha Heterodyne and the Golden Trilobite HC vol 6, by Phil & Kaja Foglio (Airship)
  • The Boys: The Name of the Game vol 1 TPB, by Garth Ennis & Darick Robertson (Dynamite)
  • Boneyard #26, by Richard Moore (NBM)

Astro City: The Dark Age vol 2 #4Wow, the last issue of Astro City came out back in April. I know there are many good reasons why it comes out so slowly, but it’s still frustrating considering this is one of the best comic book series ever published. This is a pretty good issue where the stuff hits the fan for our protagonists, the Williams brothers, as well as suggesting what the scoop with the Silver Agent is. One more special is up next, and then the third and final mini-series to conclude The Dark Age Can’t wait! I hope they can get it all out in the next year.


Girl Genius vol 6Speaking of excellent comics, I finally got my hardcover copy of volume 6 of Girl Genius. This is a hefty volume concluding Agatha Heterodyne’s adventures in Sturmhalten, including the truth about her mother, Lucretia Mongfish, the plans her mother left behind after she disappeared: Specifically, the plan to return her consciousness to life in the body of her daughter.

Unfortunately, though there’s a lot to like here, the story is both padded and confusing. Most of the padding is in the form of Agatha’s allies who spend much of the book wandering around in the sewers of Sturmhalten, an expedition which is sometimes amusing, but which does absolutely nothing to move the story forward. Most of the confusion comes in trying to figure out when we’re watching Agatha and when we’re watching Lucretia, and in trying to figure out exactly who did what, and why. The motivations here are slippery things, and I think the Foglios overextended themselves in trying to be too clever with what amounted to the mechanical aspects of the plot. I think I finally got it all figured out, but it shouldn’t have been this hard.

Those frustrations aside, the book is still tremendously entertaining, very funny, and full of action, adventure, and things blowing up real good. And the secrets of Agatha’s family history are slowly emerging, although – again – the issue of motivation is central to the goings-on, and it’s not at all clear to me what exactly happened in the war against The Other all those years ago. Are the revelations herein supposed to be taken at face value, or is it all a blind for something deeper? That’s the problem with a story that has games-within-games, you can never tell when you’ve reached the center, and that can be really annoying. Eventually the Foglios are going to have to make it absolutely clear in the story that “this is what happened, and there are no more secrets to be revealed”. I hope that’s where this is all going.

(I had a similar problem with Babylon 5: When it was revealed what the Shadows and the Vorlons were really up to, my reaction was, “Nah, that’s silly! It’s gotta be a blind for their real motivations. But in fact, silly or not, that was it. But directions had reversed so many times that it was hard to believe.)


The Boys vol 1The Boys didn’t really register on my consciousness until the controversial decision by DC to cancel it from its Wildstorm line, resulting in the book moving to Dynamite. While I’ve enjoyed Darick Robertson’s artwork in various places, I’ve not read much by Garth Ennis, who is probably best known for his series Preacher, which, well, I haven’t read. However, the brouhaha and a flip-through in the store made me decide to pick up the trade paperback, which collects the first 6 issues.

The first three words that come to mind about this book are not for children. This is a grim, edgy, extremely violent, and often gratuitous story about a world in which superheroes are real, and their fights and whims take a huge toll on normal humans. Ennis doesn’t shy away from just about anything he can imagine super-powered people would do with their powers, and Robertson illustrates it in graphic detail. So if any of that is the sort of thing you wouldn’t be able to appreciate, then The Boys is not for you.

“The Boys” themselves are five people who work as a covert team to put the fear of god into superbeings, through threats, blackmail, and sheer force. Needless to say, some of them are powered themselves. Their leader, Billy Butcher, is assembling the team anew after it having disbanded some time previously, and he recruits three of his old mates as well as a new recruit, Wee Hughie, to start executing his plans. His first target is an out-of-control teen group of superheroes. Even as Hughie is getting his first taste of working with the Boys, a charming midwestern superheroine named Starlight is recruited to join the Seven, the country’s premier super-team (with the usual analogues to members of the Justice League), who learns that playing with the big boys isn’t at all what she’d expected.

The Boys reminds me strongly of Grant Morrison’s The Invisibles, not just in its approach of an undercover team fighting the forces which dominate the world, but in giving the story an “everyman” point of view: The story (almost) opens with Hughie seeing the woman he lives brutally killed during a fight between two superbeings, much as Jack Frost is the young ne’er-do-well who joins the Invisibles. Ennis is more deft at characterization than Morrison is, but then, Morrison had bigger fish to fry than following Jack through the series, while The Boys is fundamentally very much about the perceptions and reactions of the characters.

It’s probably inevitable that The Boys also be compared to Warren Ellis’ Transmetropolitan, as both books take place in which certain trands have resulted in a seriously damaged world in which our heroes (who are anti-heroes in both instances) operate, plus of course they’re both drawn by Robertson. Robertson’s artwork has advanced considerably since Transmet; it no longer feels like that of a darker Shawn McManus, it feels more realistic and more expressive, especially in his faces. I don’t think this book would have worked with anything less.

Does it work? Well yes, it does. As I said, there are many gratuitous elements: Nudity, sex, drug use, violence, which often don’t contribute directly to the story but serve merely as a backdrop. But every so often Ennis drops in that one “whoa, holy shit” moment which demonstrates that the book isn’t all about sex-and-violence, but that there are really things worth fighting for in this comic. The panoramic view of New York City part-way through was the moment that I realized the book is being serious. As I said, if you can’t get past the less-important moments, or if seeing horrible things done to good people with little immediate hope of justice being done is something you can’t stand, then this book is not for you.

Contrasting The Boys with Warren Ellis’ major works is I think most worthwhile: Ellis’ stories are, fundamentally, about people pursuing the right ends for the right reasons. His stories really are about heroes, although those heroes sometimes use questionable means to achieve their goals, but they are usually reluctant to do so, or feel that they’ve been backed into a corner and have no other choice. The Boys are about people pursuing the right ends, but maybe not for the right reasons, and certainly not choosing very clean ways of going about it. Both Butcher and Hughie have a revenge motive, and also a motive to keep what happened to their loved ones from happening to anyone else. (The motives of the other Boys are so far unknown.) And their frank vigilanteism (even if tacitly supported by shady arms of the government) is not exactly admirable. But I think the point of the story is to see how far these characters can be pushed in a decidedly hostile environment, and the story in this volume is the set-up for what comes next.

Am I thrilled to be reading this book? Well, it was pretty interesting, and a little nauseating at the same time. But also compelling. I definitely think there’s a lot of promise here, and I’m going to pick up the issues that Dynamite has published since.

If you’ve been waiting for the superhero equivalent of Transmetropolitan, then The Boys may be the book for you.

This Week’s Haul

Comic books I bought the week of 19 September 2007.

  • Aquaman: Sword of Atlantis #56, by Tad Williams & Shawn McManus (DC)
  • Countdown #32 of 52 (backwards), by Paul Dini, Tony Bedard, Keith Giffen, Al Barrionuevo & Art Thibert (DC)
  • Countdown to Adventure #1 of 8, by Adam Beechen, Eddy Barrows & Julio Ferreira, and Justin Gray & Fabrizio Fiorentino (DC)
  • Countdown to Mystery #1 of 8, by Steve Gerber, Justiniano & Walden Wong, and Matthew Sturges & Stephen Jorge Segovia (DC)
  • Ex Machina #30, by Brian K. Vaughan, Tony Harris & Jim Clark (DC/Wildstorm)
  • Armageddon Conquest: Quasar #3 of 4, by Christos N. Gage, Mike Lilly, Bob Almond & Scott Hanna (Marvel)
  • World War Hulk #4 of 5, by Greg Pak, John Romita Jr. & Klaus Janson (Marvel)
  • The Umbrella Academy: Apocalypse Suite #1 #1 of 6, by Gerard Way & Gabriel Bá (Dark Horse)

Countdown #32Gee, it’s a new artist on Countdown! Too bad he got stuck illustrating this piece of cow flop, which largely involves a bachelorette party for Black Canary, who’s getting married to Green Arrow soon, in what is surely one of the most pointless company-wide events in recent memory. Countdown has been pretty widely panned in the blogosphere, and for good reason: There’s really no coherent story in it, and random events from the DC universe – like the GA/BC wedding – intrude on it for no good reason and to no good effect. It’s everything that 52 wasn’t, and that’s not a good thing.

Meanwhile, I broke down and decided to try both Countdown to Adventure and Countdown to Mystery, which are both sorta-kinda tie-ins to Countdown, each with two stories.

Countdown to Adventure #1Countdown to Adventure focuses on the “space heroes” from 52: Adam Strange, Starfire, and Animal Man. Adam Strange gets some competition in his role as protector of Rann, while Animal Man’s wife isn’t too wild about the buxom Starfire crashing in their house since she lost her powers. The art is very pretty and the story has promise, although honestly I get tired of writers dumping on Adam Strange all the time. Can’t the guy ever catch a break? I think the best Adam Strange story in the last 15 years was the JLA story in which he manipulated the Justice League to save Rann, showing that, yes, he really is just really clever and he can think rings around other heroes (and villains).

The back-up story is about Forerunner, a supporting character in Countdown, and it’s basically a good tale about a completely uninteresting character.

Countdown to Mystery #1Countdown to Mystery was originally going to be Steve Gerber’s relaunch of Doctor Fate, but I guess DC decided it might sell better if tied in to the current ongoing event of Countdown. Who knows if it does, but the story here has absolutely nothing to do with Countdown. In it the helmet of Nabu lands on the head of Dr. Kent Nelson, failed psychiatrist. Does he have any relationship at all to the Kent Nelson who was the original Doctor Fate? Who knows? Gerber’s trippy, stream-of-consciousness narrative doesn’t really work at all – the thing feels entirely by-the-numbers, like one of the glummer moments of a Doctor Strange run over at Marvel. Justiniano and Wong’s artwork sometimes feels like Tom Mandrake, and sometimes like Kevin O’Neill, which is a bizarre mixture. It’s not bad, although the tweaks to Fate’s costume look kind of silly.

The back-up here is about the current incarnation of Eclipso, a silly DC villain from the 60s who’s now in the body of the ex-wife of The Atom, for reasons which emerged in DC’s event of a couple of years ago, Identity Crisis, which was a series which had very pretty artwork and a completely nonsensical story. All of which means that this series probably would have been better if it had been left as just a new Doctor Fate series.

World War Hulk #4I think I see how World War Hulk is going to end: The Sentry is going to finally join the fray, try to talk the Hulk down from his rampage, they’ll get into a fight, and then the Sentry’s evil opposite number, the Void, will get released. In the ensuing chaos, the other heroes get free and try to contain the void, the the Hulk slips away somehow – possibly injured and taken by his allies out of reach of Earth’s heroes. And the Hulk’s story diverges from that of Earth again. Which would leave the question of: What happens next?

But first there’s the even bigger question: Can Greg Pak surprise me and pull off a different ending from this?

The Umbrella Academy #1Fans of Hellboy must check out The Umbrella Academy. Gerard Way is the frontman of the band My Chemical Romance, one of those rare alt-rock bands that I’ve actually heard of. Irrespective of that, the comic is actually quite good. The book has a strong Victorian-era feel, although details of the story suggest that it takes place in sometimes between 1920 and 1960 (after the death of Gustav Eiffel, for one thing). In it, a number of infants are mysteriously born to women across the globe, and a prominent man named The Monocle goes out to collect them, but finds only 7, whom he raises himself in The Umbrella Academy. The seven each have one or more unusual powers, but their father dotes on Number One, who is a Superman-like figure, and denegrates the others. The first half of the issue takes place when the group is 10, and the second half focuses on Number One, now called Spaceboy, 20 years later, when an accident has left him with the body of a giant gorilla.

The book has heroes in domino masks, a talking ape, a boxer beating up an alien, and one of the kids reappearing after a long absence. Ba’s art is reminiscent of Mike Mignola’s work on Hellboy, and the whole thing is creepy and eerie and provocative. A very neat start, I’m very much looking forward to the next issue!

(You can read some previously-published solo adventures of adult members of the Umbrella Academy on the comic’s MySpace page.)

On a completely different note, if you’re interested in any incarnation of the Justice Society of America of the last 35 years, you might be interested in the extended debate Kalinara and I are having about them on her blog. We have completely different points of view on the subject, which is amusing even if I do find her point of view rather incomprehensible! 🙂