This Week’s Haul

Lots of collections this week, of which I’d most highly recommend the new Sandman Mystery Theatre volume, a series which I’ve been thoroughly enjoying in reprint (having passed on it the first time around since I didn’t warm to the art at first – it got better) as a retro-noir-detective series. Hopefully DC is committed to getting the whole series out in trade.

American Vampire #2 is a big leap forward from #1, tying together its two stories – outlaw Skinner Sweet from the 19th century, and aspiring showgirl Pearl from 1925. Although it’s essentially the second half of the two characters’ origin stories, it’s much more satisfying than the first half, which didn’t even scratch the surface. It also lays out the direction of the series, that American vampires will be fundamentally different from European vampires, which will put the two groups into conflict but also mirror the growing influence of America in world affairs (or, so I infer). I hope there will be at least a bone tossed to explain why American vampires are different, rather than “just ‘cuz”, though.

I’m still not sure what I think of Rafael Albuquerque’s art, though I’ve warmed to it more since last issue. My biggest gripes about it are the exaggeration he gives to the vampires when their feral nature emerges, which makes little sense and isn’t dramatically effective (it’s more silly than anything else), which undercuts the two big splash panels in the issue.

But although the series is off to a shaky start, I’m much more optimistic that it will be worthwhile than I was after the first issue.

This issue of The Brave and the Bold actually made me mad. It starts out as a “girl’s night out” yarn in which Zatanna invites out Wonder Woman and Batgirl (the Barbara Gordon version) for a night of dancing, but with the hint of something ominous. That “something” soon becomes clear: Zatanna’s had a vision of Batgirl’s impending crippling at the hands of the Joker (from Batman: The Killing Joke) and she’s set this up as one nice last night while Batgirl is still ambulatory.

The story is manipulative and heavy-handed, overly sentimental, and about 20 years past its expiration date. As a lead-in to some new tragedy befalling a character it might have been okay, but done this way it’s just awful, twisting the knife (again and again and again, as comics are wont to do) by bringing up Gordon’s injury in full force yet again.

Everyone associated with this issue should be ashamed of themselves. This is crap.


Since it launched in the wake of Annihilation, Nova has been consistently one of Marvel’s best comics, despite struggling through one pointless event crossover comic (Secret Invasion) after another (War of Kings). In Annihilation Richard Ryder had grown up from a teenage hot-shot superhero to a first-tier leader who led the good guys to victory after the Nova Corps had been annihilated and he’d inherited their aggregate power. Nova continued his development, taking on increasingly larger threats while he worked to rebirth the Nova Corps. The journey was haphazard, but ultimately enjoyable. Dan Abnett and Andy Lanning kept the focus on the main character, and the art was consistently strong, first with the always-great Sean Chen, and later with the solid Andrea Divito.

At the other end of the Spectrum, Guardians of the Galaxy followed a year later after Annihilation Conquest, and although it started off strong – tying in with the 30th-century Guardians and picking up the pieces scattered around after the two Annihilation series – it quickly fragmented, the Guardians never really seeming to have an officially-recognized place in the galaxy which undercut their effectiveness. The cast was too large and got pulled in too many directions – Moondragon died and came back, Phyla-Vell died and came back with entirely different powers, Warlock went through his predictable metamorphosis into the Magus – and the story was weighed down by too many unbelievably high-stakes events to ever be grounded in its characters or its setting. And the art ranged from quite good to pretty ugly. The series was just never satisfying.

And now both series are being cancelled ahead of a new event comic, The Thanos Imperative, which not only is a stupid-sounding title but heralds yet another return of Marvel’s second-string cosmic heavy (after Galactus). Unfortunately, I have little interest in reading yet another iteration of Jim Starlin’s prime baddie, so I think this is it for me and Marvel’s cosmic line. Keith Giffen and company did a great job getting things started back in Annihilation (still one of the best Marvel books of the last decade) and a 3-year run of spin-offs ain’t bad. But I think the train’s about to jump the rails.

I might sign on for another Nova series, if there is one, and if it’s not too weighed down by crossovers. But otherwise: Thanks guys, it’s been fun.

John Scalzi: The God Engines

If The Android’s Dream could be looked at as John Scalzi taking the humorous side of his writing to its logical extreme in a novel, The God Engines could be seen as the opposite, as it is a very serious, rarely humorous, and very dark fantasy. (Well, a fantasy with spaceships.) It may also be his best work to date.

Captain Ean Tephe of the Righteous seems practically like a set-up for a Star Trek story, but in this case Tephe’s ship is in the fleet of a culture which serves its god, a god which has been conquering other gods since creation came into being. Many of the conquered gods are now the power source for the ships of the fleet, and Tephe’s god gains power through the faith of his followers, a faith stoked on the Righteous by the ship’s priest, Ando, whom Tephe doesn’t care for very much. Tephe is recalled to lead a mission to bring his god’s faith to a new planet, a planet that doesn’t know of any gods, and whose faith could therefore be seen as purer than those of long standing. This journey both reveals to us the details of the culture in which Tephe lives, and reveals to Tephe some unpleasant truths underlying that culture.

For such a short novel, Scalzi packs in plenty of details, such as what happens to the followers of the conquered gods, how the social structure on the Righteous works, and glimpses into the workings of the government and priesthood. But he keeps the story focused on Tephe, who is a moral and practical man who turns a blind eye to things he doesn’t like that he can’t change, and who also fervently wishes to command a spaceship even though he’s promised much greater things once this mission is completed.

By the end of the book, the fantasy has turned to horror, quite effectively so. The actual conclusion I found a little disappointing as I’d hoped things would turn out differently, but I can certainly see the argument that things couldn’t have gone any differently. Despite that, I thought The God Engines was an outstanding story, not in the least diminished through the relative lack of Scalzi’s trademark zingers (the story isn’t entirely without humor, but it’s very much reduced in quantity). I’d love to see him do more of this sort of thing, especially since I didn’t care at all for the other direction, as seen in The Android’s Dream. Though I think the smart money is on us seeing more novels somewhere in the middle, as his Old Man’s War series has been.

This Week’s Haul

A big week this week, and it turns out this month, not last month, is Dan Jurgens’ last hurrah on Booster Gold.

  • Booster Gold #32, by Dan Jurgens & Norm Rapmund (DC)
  • Brightest Day #0, by Geoff Johns, Peter J. Tomasi, Fernando Pasarin & many inkers (DC)
  • Fables #94, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Flash #1, by Geoff Johns & Francis Manapul (DC)
  • The Unwritten #12, by Mike Carey & Peter Gross (DC/Vertigo)
  • Secret Six #20, by Gail Simone & Jim Calafiore (DC)
  • Powers #4, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • Irredeemable Special #1, by Mark Waid, Paul Azaceta, Emma Rios & Howard Chaykin (Boom)
  • B.P.R.D.: King of Fear #4 of 5, by ike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Star Trek: Leonard McCoy, Frontier Doctor #1 of 5, by John Byrne (IDW)
  • Chew #10, by John Layman & Rob Guillory (Image)
  • Atomic Robo and the Revenge of the Vampire Dimension #2 of 5, by Brian Clevinger & Scott Wegener (Red 5)
Chris Sims rips Brightest Day #0 a new one in his review column this week. I think he’s a little harsh, but only a little; this is not a good comic book.

The conclusion of Blackest Night showcased the return from death of a dozen DC heroes and villains, including Deadman who, well, is supposed to be dead. Brightest Day is supposedly going to explore why they came back to life. I think the hope is that they’ll capture some of the fun of 52, the weekly series from a few years ago, which was hands-down DC’s best weekly series so far. This issue is the lead-in to that, and it’s basically just Deadman – thanks to the white ring on his finger – checking in on each of the other characters who came back to life. Which means it’s one little character piece after another – bits which might work well enough as an aside in a character’s regular series, but which strung together like this make for one pretty tedious issue.

Worse, this is a continuity-laden comic featuring characters with convoluted backstories. Okay, Hawkman at this point is firmly grounded in his convoluted backstory, it’s basically a key part of the character, and honestly that’s not such a bad thing, since the core premise is easy to explain (Hawkman and his beloved Hawkgirl have been getting reincarnated for thousands of years) and the details are unimportant. Sims points out the problem with all this continuity without really trying to do so:

Take Firestorm. Johns and Tomasi make it clear that Ronnie Raymond is meant to be back from the dead from the moment he died in Identity Crisis. So why does he act like he did thirty years ago? Why did he ask where Professor Stein is, when Stein hadn’t been part of Firestorm for years at that point? Why does Ronnie, a recovering alcoholic, blow off Gehenna’s funeral to go to a kegger? And why, if the union between Jason and Ronnie is meant to be the new version of Firestorm, as seen on Batman: The Brave and the Bold, does Ronnie get control of the body? Well, I know the answer to that one: Because if Firestorm still had the body of a black man, he wouldn’t look like he did in 1978.

Firestorm died in Identity Crisis? I read that piece of trash, but I’d forgotten that. Ronnie’s a recovering alcoholic? Firestorm’s tying in somehow to the Brave and the Bold cartoon? Yeesh, this is all the sort of BS that needs to get sliced away and discarded (or else I’ll be trying to figure out why Firestorm isn’t still a fire elemental, like John Ostrander revealed him to be), the sort of thing Geoff Johns did well in Green Lantern, picking the pieces he wanted to play with and ignoring the rest. You can repeat this for most of the other characters herein, and then there are some new bits that make no sense at all (Aquaman being reluctant to go into the water, for example).

There’s some potential here, but the cast is too large, and this is really a horrible lead-in to the series. My guess it that it will be better than Countdown to Final Crisis (it could hardly be worse), but not anywhere near as good as 52 was.

On the art side, Fernando Pasarin’s art is pretty solid, though unspectacular. This seems to be DC’s house style these days: Clean, solidly-rendered, judicious use of shadows, lots of details, somewhat generic faces and expressions. More than a little evocative of George Pérez and Dan Jurgens, without being as distinctive as either. (Nicola Scott and Ivan Reis are similar.)

I might try the first couple of issues, but Brightest Day will have to come out of the gate strong (assuming that this issue is it just getting into the gate) for me to keep reading.

On the other hand, I think Sims is far too kind to the new Flash series. He is right about this: Bringing back Barry Allen was completely unnecessary, especially as Wally West has been such a great Flash for the last quarter of a century (wow, has it really been that long?). Then again, bringing back Hal Jordan as Green Lantern was not exactly essential either, and that’s worked out well. The difference is that Barry’s death occurred at the lowest point in the character’s creative history, and he died heroically in a much-beloved series (Crisis on Infinite Earths), whereas Hal was killed off awkwardly after becoming a villain for no good reason, so bringing Barry back actually cheapens his death (and his return hasn’t been handled with anywhere near the style of the other resurrected hero whose return has previously been verboten – Ed Brubaker bringing back Bucky in Captain America was orders of magnitude better than this, as I said last week).

But, Barry’s back, and he’s been given a new series, and that’s how it goes.

In any event, this issue is no better than Brightest Day above. To start with, this story is just bogged down in continuity, explicit or implied: The Flash has been dead, and presumably everyone knows that, but now he’s back. And so is Barry Allen, but it’s unclear whether everyone knows that the two are the same guy, and you’d pretty much have to be an idiot not to have figured it out, if you knew Barry personally. Johns blurred the line in Green Lantern about whether everyone knew who Hal was – you could almost believe that everyone did know, and just didn’t care – but here it seems like all of Barry’s friends are idiots. (Never mind that his wife Iris had disappeared for years, too, and came back, and then apparently got 20 years younger. Good trick, that.) Johns wants to push past all the getting-back-to-his-life stuff and get to the story, but I just don’t buy it, especially since Barry and Iris were the stereotypical midwest, middle-American couple, living in a cute little ranch home and working their day jobs, and that life is so far from where the characters are starting now, it’s impossible to credit.

The plot involves one of Flash’s villains (of his so-called Rogues Gallery) showing up dead – only it doesn’t seem to be him. It’s just the barest hint of the story, so there’s not much to review there (though there’s atwist on the last two pages), but most of the issue is given over to Barry getting back to his life. And that’s a yawn-fest.

The big knock against the issue is the art: Francis Manapul was just good enough on Jim Shooter’s recently Legion of Super-Heroes run with his uninspiring “Image-esque” style helped by some clean linework, but his style here is a lot more cartoony and sketchy, and I think it just looks awful. The characters all look kind of childlike, with indistinguishable faces (which look deformed whenever the panel is composed looking up at the face), the inks look more like pencils, there are unnecessary speed lines everywhere (yes, even for The Flash they’re unnecessary), and on top of that the colors look washed out. I almost passed on this series because of Manapul’s presence alone, and this first issue makes me think I should’ve gone with my first instinct. (I’m not really sure who I think they should have gotten to draw the series. Ethan Van Scyver was not a great choice in The Flash: Rebirth, even though I like his art a lot better. Dan Jurgens doesn’t have the right dynamism. But the series needs to look more grown-up and solid than the look Manapul gives it here. Norm Breyfogle might have brought the series a similar look but more weight – he did a good job on the criminally-overlooked miniseries Flashpoint ten years ago.)

Flash after one issue has all the indications of being a train wreck. To be sure, Green Lantern got off to a very slow start, but at least it had lovely artwork to fall back on. Flash needs to get much better on all fronts very quickly for me to care enough to stick around.

Is John Byrne doing the best Star Trek comics of the last 20 years, or the best Star Trek comics ever? It sure is hard to tell. Other than the quirky and unsatisfying Assignment: Earth series, every Byrne Trek comic at IDW has been pitch-perfect, wonderfully illustrated stuff exploring the fringes of the original cast milieu. Leonard McCoy, Frontier Doctor follows the irascible surgeon as he embarks on a voyage to the Federation frontier to help people with his skills, in the period between classic Trek and the first feature film, so it’s a medium for Byrne to spin a few clever science fiction yarns. Less ambitious than his Romulans series, but that’s hardly a problem as Crew had a similar approach, and I think that’s the best of his series yet.

If I have a criticism it’s that his rendering of the good doctor seem slightly off to me. Granted, McCoy’s got a full beard here (as he did when he first appeared in The Motion Picture), but something about his eyes and his mouth make him appear a little older and grumpier than even he ought to. Still, the issue as a whole is fun stuff, and I’m looking forward to the rest.

(I wonder if Byrne has aspirations of doing a truly epic Trek series at IDW at some point, something on a grander scale than even the Romulans story? That’s be something to see.)

This month’s issue of Atomic Robo and the Revenge of the Vampire Dimension doesn’t feature any vampires, nor any dimensions (well, other than the usual three). It does feature Atomic Robo and also revenge, although the revenge isn’t by vampires. False advertising?

Anyway, this one takes place in Japan and is yet another homage to Japanese monster movies, which means (this being Atomic Robo) it involves a lot of smashing, interspersed with snarky remarks by Robo. It’s a pretty good issue, actually, but sameness is starting to set in to Atomic Robo I’ve been hoping that writer Brian Clevinger would start pulling together Robo’s long backstory (he was created by Nikola Tesla) into a larger drama, but it’s basically one slugfest after another. The previous volume, Shadow From Beyond Time, was the best one yet precisely because it was a carefully-laid-out story arc, but Revenge of the Vampire Dimension reverts to the one-offs of the previous two volumes.

This could be such a great series, and it’s really frustrating that it can’t rise above the level of lightweight adventure stuff.

This Week’s Haul

Two weeks at once again, I’m afraid. Between fantasy baseball, work, taxes, the last two ultimate frisbee games of the season, and preparing for an upcoming vacation, I haven’t had much time to keep up with the journal.

Last week:

  • Astro City: The Dark Age Book Four #3 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC)
  • Blackest Night #8 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • Justice Society of America #37, by Bill Willingham, Jesus Merino & Jesse Delperdang (DC)
  • Madame Xanadu #21, by Matt Wagner & Amy Reeder Hadley (DC/Vertigo)
  • Captain America: Winter Soldier ultimate collection TPB, by Ed Brubaker, Steve Epting, Michael Lark, John Paul Leon, Mike Perkins & Tom Palmer (Marvel)
  • Fantastic Four #577, by Jonathan Hickman & Dale Eaglesham (Marvel)
  • Incorruptible #4, by Mark Waid, Jean Diaz & Belardino Brabo (Boom)
  • RASL #7, by Jeff Smith (Cartoon Books)

This week:

  • Batman and Robin #11, by Grant Morrison, Andy Clarke & Scott Hanna (DC)
  • S.H.I.E.L.D. #1, by Jonathan Hickman & Dustin Weaver (Marvel)
  • The Boys #41, by Garth Ennis & Darick Robertson (Dynamite)
  • Invincible Returns #1, by Robert Kirkman, Ryan Ottley, Cory Walker & Cliff Rarthburn (Image)
Last week was the conclusion to DC’s big event comic of the past year, Blackest Night. I’ve written extensively about it along the way, and the conclusion didn’t really change my mind. In sum, it was a coherent story, essentially an outgrowth of ongoing themes in Green Lantern, but went on for far too long given that it was ultimately a fairly typical “save the universe” superhero yarn. Damning it with faint praise? Well, as I’ve also said, compared to other event comics from DC over the last few years, Blackest Night seems downright brilliant, staying away from convoluted continuity (in fact, Johns has largely ignored inconvenient continuity in his Green Lantern run in favor of building his own mythos, and the series has been the better for it) and portraying the heroes as being actual heroes, not trying to make them more “mature” or whatever Identity Crisis (which was pure trash as a series) was trying to do.

This final issue shows GL and his partners taking down the villain, and finding that the spirit of life in the universe has given them a gift returning a number of long-time heroes (and a few villains) to the land of the living. (I’d suspected that was how this was going to play out back at the beginning of the series.) This isn’t exactly a boon for some of the characters – just for starters, a hero named Deadman probably shouldn’t be returned to life, eh? – and I guess this will lead into DC’s next bi-weekly series, Brightest Day (which I’m on the fence about picking up).

In addition to all this, Blackest Night is something of a buddy story, bringing Flash and Green Lantern together again, remembering old friends, reclaiming their positions in the top tier of DC’s pantheon of heroes by defeating this big baddie. This issue winds down with the two of them standing over Batman’s grave and realizing that Bruce Wayne is still alive, and wondering what’s next for them all. Not a bad way to end the series.

And wow, that cover sure is gorgeous! Ivan Reis does a bang-up job on the interior art, too. He’s still got that tinge of “classic Image style” to his pencils which is a bit off-putting, but he’s been getting better and better. I hope he goes back to drawing GL again now that this series is over.

Essential reading Blackest Night might not be, and as it’s mainly been driven by Geoff Johns’ own vision I don’t think it reflects much on what DC’s future event comics might be like. But it’s been pretty good.

I completely missed out on Ed Brubaker’s Captain America when it started. To be sure, Cap was in the doldrums when it began, having gone through several relaunches of his title, none of them since Mark Waid’s first run really having worked. (The John Ney Rieber/John Cassaday run looks pretty, but that’s about it.) And I’d never heard of Brubaker before, so why sign on to yet another new Cap series?

But having discovered Brubaker through his independent work (Incognito, Criminal, Sleeper), and knowing that Steve Epting is a top-notch artist, the release of the Winter Soldier Ultimate Collection seemed like a fine time to start catching up on what I’d missed.

What I’d missed was Brubaker really, truly doing what’s been verboten at Marvel for decades: Bringing back Cap’s deceased partner Bucky Barnes. (I don’t really count Peter David’s jokey hint of doing so in Incredible Hulk years ago.) But Brubaker pulls it off, making Bucky a tragic figure whose history since World War II has been anything but happy and heroic. Winter Soldier follows Cap learning about Bucky’s existence thanks to his friends at S.H.I.E.L.D., and a powerful businessman who’s employing a former Soviet operative code-named the Winter Soldier as a hit-man and bodyguard. Okay, it doesn’t take much to figure out what’s really going on here from all that, but Brubaker is such a good writer that he weaves in Cap’s own personal crisis (this story occurs shortly after the original Avengers disbanded), international intrigue, the death of a minor supporting character, and the complex story of Bucky’s survival into a seamless whole. It works astoundingly well, and has me interested in more.

Of course I know where Cap’s gone over the last few years since this story, what with Civil War and (ahem) The Death of Captain America, but Brubaker’s got me won over that I want to read how he handles it. Winter Soldier might be a little too heavy for someone not already a Cap fan, but if you’re reasonably familiar with Cap’s own history, then this one is highly recommended.


I’m not sure what to make on Jonathan Hickman’s series for Marvel. Fantastic Four has been contemplative, not really action-oriented at all, and we’re now 3/4ths of the way through an “arc” in which the FF are being exposed to new exotic groups of creatures: Highly-evolved subterraneans, high-tech underwater beings, and now non-human inhumans. (The sequence is titled “Prime Elements”, so the three groups shown so far presumably represent earth, water and air.) It feels like it’s purely set-up for future stories, but it’s all so far-ranging it’s hard to see how it will all tie together. Meanwhile, the individual issues have not been particularly good, with little tension or conflict or character studies. It’s been rather dull, actually.

And now there’s the ongoing title S.H.I.E.L.D., which seems to only tangentially relate to the classic Nick Fury organization. Instead it features historic figures saving the world – Galileo facing Galactus, for example. The conceit is briefly amusing, but an ongoing series? Really? In the 1950s we have a man who seems to have Captain Marvel’s cosmic awareness joining the group, when his father shows up and faces Agents Richards and Stark. All these details make it seem like the series is taking place in one or more alternate universes, because shoehorning all this stuff into the existing Marvel Universe seems somewhere between pointless and impossible. And again, the story is more thoughtful than exciting, and it’s hard to get enthused about it.

Hickman’s artistic partners are quite good, but the writing just isn’t doing it for me. Exploring the unexplored backwaters of a nearly-50-year-old universe needs to be a lot more gripping and relevant than this to hold my interest. Hickman needs to punch up the excitement factor, because his efforts at cultivating a sense of wonder aren’t working.

This Week’s Haul

Late once again. Then again, it was a tiny week, with three penultimate chapters coming out. Plus I hear Gray, Palmiotti and Conner will be leaving Power Girl after #12.

  • Green Lantern #51, by Geoff Johns, Doug Mahnke, Christian Alamy, Rebecca Buchman & Keith Champagne (DC)
  • Power Girl #10, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • Victorian Undead #5 of 6, by Ian Edginton & Davide Fabbri (DC/Wildstorm)
  • The Marvels Project #7 of 8, by Ed Brubaker & Steve Epting (Marvel)
Blackest Night is about to finish up, and this week’s Green Lantern brings us to the edge. I gotta say that despite not being a very compelling story, mechanically Johns and company have done a good job of telling the event across three books: Green Lantern followed Hal Jordan putting together the new “rainbow guardians”, Green Lantern Corps showed the Corps trying to deal with the universe-wide zombie outbreak, and Blackest Night showed Earth’s heroes fighting zombies, as the villains gradually revealed themselves and their plan. You could almost read just a single comic and follow what’s happening, which is unusual in a braided story like this.

The story’s developed into one about death vs. life, which an attempt to show that the villain Nekron’s point of view, trying to wipe out all life to return the universe to its peaceful state before life developed. Meanwhile, longtime GL villain Sinestro has been imbued with the power of the white avatar of life, which has been hiding inside the Earth for billions of years, which explains why Earth is a focal point for attention from aliens and why it’s developed so many super-heroes.

The larger story has been pretty ho-hum so far (zombies, more zombies, and the cosmic balance at stake), and the assembling of the rainbow guardians has been downright silly (I guess Hal’s going to try to keep them together after the series ends, which seems even sillier). The best bits have been certain characters either exorcising their demons (John Stewart has some unfortunate events in his past which he’s been working through here) or seeking redemption (Sinestro, who of course we can’t entirely trust with his new-found powers). Overall it has been the most readable of DC’s event series of recent years, but it has been rather overblown compared to what the story ended up being.

It wraps up tomorrow.

This Week’s Haul

I decided to drop The Incredible Hercules this week. At first it seemed like an entertaining buddy comic (albeit with decidedly unusual buddies), but it went badly wrong somewhere, too subservient to cheesy (but not actually funny) humor and pludding through its dreadfully tedious “New Olympus” storyline. The series seems to be coming to a close with a Hercules: Fall of an Avenger 2-parter, and I thumbed through it and thought the artwork was just dreadful, so that was the last nail in the coffin. (Chris Sims loves this series, but he loves a lot of stuff that doesn’t work for me. Oh, well; diff’rent strokes and all that.)

Fortunately we can still go back and enjoy Bob Layton’s two great mini series from the 80s.

  • American Vampire #1, by Scott Snyder, Stephen King & Rafael Albuquerque (DC/Vertigo)
  • The Brave and the Bold #32, by J. Michael Straczynski & Jesus Saiz (DC)
  • Booster Gold #30, by Dan Jurgens, Norm Rapmund & Jerry Ordway (DC)
  • Fables #93, by Bill Willingham & David Lapham (DC/Vertigo)
  • Green Lantern Corps #46, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Keith Champagne & Tom Nguyen (DC)
  • Guardians of the Galaxy #24, by Dan Abnett, Andy Lanning, Wes Craig & Serge LaPointe (Marvel)
  • Nova #35, by Dan Abnett, Andy Lanning, Mahmud A. Asrar & Scott Hanna (Marvel)
  • Echo #20, by Terry Moore (Abstract)
  • Chip #1 of 2, by Richard Moore (Antarctic)
  • Gunnerkrigg Court: Research vol 2 HC, by Tom Siddell (Archaia)
  • Irredeemable #12, by Mark Waid & Peter Krause (Boom)
  • Ghost Projekt #1 of 5, by Joe Harris & Steve Rolston (Oni)
With dropping Hercules this week, I decided to try something new, the new Vertigo series American Vampire, especially since my local store ordered dozens of them. While the series was created by Scott Snyder (whose work I don’t think I’ve read before), presumably the hoopla is because the second story is written by Stephen King. The whole package is illustrated by Rafael Albuquerque, who I’m also not familiar with.

The double-sized first issue is… merely okay. The first story features Pearl, a young woman in 1925 Hollywood working multiple jobs trying for a big break, and who gets invited to a party thrown by a famous movie producer, featuring a cliffhanger ending. The second story the arrest and transportation by rail of Skinner Sweet, a notorious robber in the old west of 1880 who stages a daring escape but ends up taking on more than he’d bargained for. From what I’ve read, both of these characters will be the vampires of the series, following their escapades throughout the landscape of 20th century America as figures grounded in their particular eras.

The stories are decent but not especially impressive, and Albuquerque’s art is pretty good although he makes extensive use of heavy lines in the inking, with a style apparently influenced by Howard Chaykin, making everything look a little too staged and not quite dynamic enough.

Overall it’s a decent package as a fairly typical vampire yarn – which seems like exactly what it’s trying not to be, unfortunately. Admittedly I am not much of a fan of horror, and have a limited interest in suspense-for-the-sake-of-suspense. (I was disappointed, for example, that Joe Hill’s Locke & Key ended up being more suspense and horror and mystery and discovery.) So arguably I’m just not part of American Vampire‘s target audience. I’ll stick around for a few issues and see if there’s more to it than meets the eye. On the other hand, if vampires and horror are exactly your thing, then this one seems pretty well crafted and worth a look.

I believe this month’s Booster Gold is Dan Jurgen’s swan song on his second turn with the character he broke into DC with. The series’ sales have fallen since Geoff Johns – who launched the current series – left, but really the quality has been about the same all along, although Jurgens is certainly a quirkier writer than Johns. The biggest disappointment is that Jurgens didn’t have a concrete storyline he was working with on his run, so it read like one little adventure (or misadventure) after another, without much tying them together. Fun, but lightweight.

On the other hand, this issue ends with a nice revelation about Booster’s future, not so much dropping hints as to what’s to come as jumping straight to the end to show us that everything will, eventually, turn out all right, even though we have no idea what challenges will have to be surmounted to get there. In its way it’s just as touching as Johns’ last issue when he gave Booster and his sister a happy ending (for the moment).

Keith Giffen is apparently taking over the writing chores, so anything could happen, as Giffen’s books range from outstanding to annoying. I’ll keep reading for a while, but I think the key will be for Giffen to stay true to the character and tone of the series that’s been set; too radical a change would just wreck what’s fun about the book.

I’ve written about the great webcomics Gunnerkrigg Court before (here and here), and I’m sure I will again. After the long delay for the first book, it’s great that Archaia has been able to come out with the second collection a little over a year later. The strip is as good today as when it started – maybe better, since creator Tom Siddell’s art is certainly much better – and he continues to inject a sense of wonder into nearly every story, as well as spooky, mysterious and sometimes outright baffling bits, and a nifty braiding of science and magic. Greg Burgas has a comprehensive review, and he likes it a lot, too.

This volume has several excellent chapters: “Red Returns” features a pair of faeries becoming students at the Court after having transitioned to being human. Antimony and Kat befriend Red and try to cheer her up, but it turns out that faeries’ means of happiness and emotional connection are nothing like what they’re used to. “S1” features the return of Robot, whom Antimony created in the first chapter of the series to take her second shadow back to Gillitie Wood, and starts to shed some light on the history of the Court which will become part of our heroines’ adventures in later chapters. “Power Station” goes back to the strange girls Zimmy and Gamma – whose nature still isn’t really clear to me – and obliquely looks at Zimmy’s nature some more, through what appears to be a flashforward (or maybe a dream sequence). Even in the bits I don’t really understand, Siddell’s storytelling is still strong and moving, so I’m inclined to think he’s either being obscure for effect, or because the mysteries will be revealed in time.

Highly recommended; Gunnerkrigg Court is one of the best webcomics out there.

What is it about secret Soviet research projects and horror comics? Must be the stark architecture and hard-assed characters who always seem to make it into such stories. And Joe Harris & Steve Rolston use it to good effect in the first issue of their series Ghost Projekt, which I only heard about because of Greg Burgas’ review. But it’s great stuff, off to a rousing start when two criminals break into an old research facility and end up infected with… something. Then a pair of Americans show up to investigate and clean up the site, before a Russian operative arrives to tell them it’s under their jurisdiction.

Even if the story plays out in a predictable manner – the Americans refuse to be told off and investigate on their own, the Russians end up with problems greater than they’d dreamed, and the criminals end up as the spearhead of something really nasty getting out – it could still be a fun series. If there are a few curveballs in there, then it could be downright terrific.

Okay, Ghost Projekt is nominally a suspense/horror comic like American Vampire is, but I liked it much more. Why? Well, the setting is more interesting, and there’s a lot more mystery and intrigue here than in AV. I don’t mind suspense and horror, but I’m not so much into stories whose raison d’etre is suspense and horror. They’re a storytelling mechanism, but not the reason I show up. In fact, Ghost Projekt has more in common with Gunnerkrigg Court with a cat who knowingly follows the characters around, and the air of mystery surrounding fundamentally likable characters. GK is a more playful comic, but Ghost Projekt has that hook of curiosity, too.

In any event, the first issue left me pretty enthusiastic; check it out.

This Week’s Haul

Between the death of my beloved cat Jefferson last week, and before that a weeklong visit by my girlfriend’s family, I haven’t had much time for comics reviews. But I’ll get down a few comments on titles from the past week.

By-the-by, if you’re an insane fan of Planetary, as I am, the final 9 issues were collected in hardcover two weeks ago. The regular hardcovers are a really nice package, easily the equal of the large-and-unwieldy Absolute editions, and since John Cassaday’s skills lie primarily in his designs and not his detail work, the art doesn’t significantly benefit from the larger size of the Absolute version (not the way, say, George Pérez’s does).

Two Weeks Back:

  • Astro City: The Dark Age Book Four #2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • First Wave #1 of 6, by Brian Azzarello & Rags Morales (DC)
  • Planetary: Spacetime Archaeology vol 4 HC, by Warren Ellis & John Cassaday (DC/Wildstorm)
  • Age of Reptiles: The Journey #3 of 4, by Ricardo Delgado (Dark Horse)
  • The Boys #40, by Garth Ennis & Darick Robertson (Dynamite)

Last Week:

  • Batman and Robin #10, by Grant Morrison, Andy Clarke & Scott Hanna (DC)
  • Ex Machina #48, by Brian K. Vaughan & Tony Harris (DC/Wildstorm)
  • Secret Six #19, by Gail Simone & Jim Calafiore (DC)
  • The Unwritten #11, by Mike Carey, Peter Gross & Jimmy Broxton (DC/Vertigo)
  • Criminal: The Sinners #5 of 5, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Powers #3, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • B.P.R.D.: King of Fear #3 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Chew #9, by John Layman & Rob Guillory (Image)
Brian Azzarello’s First Wave is a mash-up of a number of 30s and 40s heroes, from Batman and Doc Savage to The Spirit and Rima the Jungle Girl. It takes place outside regular DC continuity, and it’s unclear whether it takes place in the 30s or in the present day; designs and fashions seem to evoke a little of both, but without a clear emphasis in either direction. One wonders whether Azzarello is making a subtle comment about how fundamentally the world hasn’t changed all that much in the last 80 years.

This first issue focuses on the Spirit investigating a smuggling operation, Doc Savage returning to New York after missing his father’s funeral, and Rima rescuing a man who was captured by savages and a giant robot. It’s just the hint of where the 6-issue series is going, so it’s way too soon to tell if it’s any good. But despite the artwork by the always-fantastic Rags Morales (who always seems to get stuck doing not-as-good-as-they-ought-to-be miniseries), First Wave doesn’t start off as particularly intriguing or stylized, indeed it feels a little generic, and definitely way too self-conscious in its handling of Will Eisner’s Spirit, a character who was unique in a way that defined his becoming an icon (the anti-Doc Savage, in a way), yet Azzarello seems to want to put the icon stamp on him here.

Given the breadth of material Azzarello is working with, though, I’ll give him the benefit of the doubt after just one issue. But he’s got some work ahead of him.

(Incidentally, there will be both Spirit and Doc Savage spin-off series coming out in the next couple of months – yes, before the miniseries finishes – but I don’t plan to sign on for either of them.)

The latest Batman & Robin is so silly I almost like it. Robin has been programmed by his mother (leader of the League of Assassins) to take out Batman. Meanwhile, fresh from learning that the Bruce Wayne they tried to resurrect last story isn’t the real thing, they start looking for clues as to where Bruce has gone, and they conclude that he was thrown into the past and has been leaving hints in Wayne Manor to that effect, which leads Batman to a secret Batcave.

Little of this makes a lick of sense, of course: Why wouldn’t Bruce Wayne or Dick Grayson have noticed these hints in the last few decades? Morrison’s suggestion that they hadn’t been looking is of course absurd. Okay, Bruce may have noticed and realized that he would just have to deal with the issue when it arose, but you’d think he’d have confided in Dick at some point, advising him of the quest yet to come to the extent that he could. The set-up seems intended to evoke some of the sillier time travel stories of the 50s (like the “secret origin of the Batcave” one), and it’s a cute little conceit, but it’s also just outright silly.

Very nice art by Andy Clarke, but Morrison just doesn’t seem able to achieve a consistent level of quality in this series. Parts work, parts are so ludicrous that they clash badly with the realistic elements. Little of it feels much like Batman stories, and of course Morrison seems completely lost when it comes to characterization, which is a crying shame since the set-up was perfect for a great character drama.

Brubaker and Phillips’ Criminal, like their other work, bring pulp sensibilities to the table like First Wave does, but unlike the DC series, these guys put their own indelible stamp on everything they do, with Brubaker’s hard boiled writing and Phillips’ heavily shadowed figures. They do some of the most engaging comics around.

The fifth Criminal story is a sequel to the second one, featuring ex-soldier Tracy Lawless, effectively indentured to a crime lord, having an affair with the boss’ wife, and charged with investigating a series of murders of underworld figures. Lawless is a bent but not yet broken man, trying to do the honorable thing without getting himself killed, and he navigates a series of threats (getting beat up more than a little in the process, because that’s the sort of series this is) to clean up loose ends and settle some scores before meeting his own fate. Yet, I bet we’ll be seeing Tracy again in a future series. As always, though, if you like this kind of stuff, you can’t go wrong with Brubaker and Phillips’ take on it.

Doctor Who: The End of Tennant

We recently caught up with the last episodes of Doctor Who starring David Tennant. Taken a whole, they were okay, better than the fourth season, but they still show lead writer Russell T. Davies’ tendency to be overly sentimental.

The theme of the season is both one of the Doctor’s impending regeneration (which we know about thanks to the mass media, but he obviously doesn’t), and the Doctor’s relationship to his companions generally, i.e., why he has and needs them, since he spends these adventures without any companions.

The first episode is a big tease: “The Next Doctor” (written by Davies) has the Doctor land in London in 1951 where he becomes embroiled in a plot by the cybermen, but more importantly he encounters a man (David Morrissey) who claims to be the Doctor, and even has a companion, Rosita (Velile Tshabalala), who resembles the Doctor’s past companion Martha Jones. It quickly becomes apparent that this Doctor isn’t who he claims, and the fun is in figuring out who he really is. The explanation doesn’t aim too high, which is fine, since it provides some insight into the Doctor himself as well as making the other character interesting in his own right. The cybermen story is much less satisfying, culminating in a truly ridiculous monstrosity menacing the city. So this one was a bit of a mixed bag.

The second episode, “Planet of the Dead” (written by Davies and Gareth Roberts) is the least interesting story of the season. The Doctor gets on a London bus on which a jewel thief, Lady Christina (Michelle Ryan) is also travelling, and they end up getting sucked through a hole in space to a desert planet, from which they need to learn how to escape, since going back through the hole kills anyone who tries it. They meet aliens who have recently crashed on the planet, and learn why the world is a wasteland, but none of that is really interesting: It’s just a lackluster monster story. The emotional core of the story is the Doctor’s relationship with Lady Christina, who find the Doctor and his life of travelling alluring, but the Doctor realizes that the amoral Christina would be a poor companion and rejects her. There’s a foreshadowing here of the Doctor’s impending demise, but that’s really the high point of the episode. This one was a misfire.

By contrast, “The Waters of Mars” (Davies and Phil Ford) is the best of the specials. The Doctor lands on Mars in 2059 during the days of the first manned mission, but he knows that every person on the base is doomed to be killed in a huge explosion, although Captain Adelaide Brooke (Lindsay Duncan) inspired her granddaughter to help lead Earth outside the solar system. Things start to go wrong when several crewmembers are infected with some sort of virus, causing their bodies to be controlled by some sort of water-based alien. The Doctor tries desperately to depart, but he’s delayed just long enough to have a change of heart: As a time lord, he can change history, and he resolves to do so, to save whomever he can from the base.

This episode is in the tradition of many of the classic series’ “locked inside with a killer” stories, as the characters get gradually herded to a place where they have to make a stand or die, with the added tinge of melancholy since the Doctor knows their fates. It tie into the overall theme of the specials is to show how the Doctor can act unchecked if he doesn’t have a companion tying him to humanity. It’s a tense story with compelling acting and drama, although any long-time viewer of the series will be a little perplexed (as I was) that companions are so important to the Doctor, since he’s gone for periods without them in the past and his fundamental character hasn’t changed. I guess you can chalk it up to specifically the Tenth Doctor being a man whose hubris led him to making this frightening decision. In any event, this is probably he single best episode Davies has written.

Finally we have the two-part episode “The End of Time” (Davies), in which the Master returns (played again by John Simm, although this time as a sort of young punk rather than an insane aristocrat – quite an impressive turn, really). The Doctor arrives on Earth to prevent this, where he again meets Donna’s grandfather Wilfred (Bernard Cribbins) who has been having nightmares about the Doctor and the end of the world. The Master is captured by a billionaire who wants him to activate a piece of alien technology, which he does, except that he turns the tables by using it to take over the Earth himself. But all of this may end up being incidental, as we learn that the President of the Time Lords (Timothy Dalton) has been using the Master as a means for Gallifrey to escape the time lock it was plunged into at the end of the Time War. The Doctor has to stop all of them to save humanity and the rest of the universe besides, but at the price of his tenth incarnation.

This story is annoying for two reasons: First, it’s yet another of Davies’ over-the-top season-enders, which honestly gets very boring after a while. You can’t keep ratcheting up the suspense and excitement level all the time, it’s not “Doctor Who Saves the Universe Again and Again”. Second, even after he’s been fatally wounded, there’s a lengthy denouement where he travels around to visit or see the many friends he’s had in his tenth life, a sort of melancholy mirror to the events of “Journey’s End” at the end of the fourth season, but which really feels entirely unnecessary. A little nostalgia here and there is okay, but geez, this was too much. The scene with Captain Jack was amusing for the decor of all the aliens in the bar, and the encounter with Rose was amusing, but I think this sequence should have been scaled back considerably.

Some bits are quite good: Wilfred is an endearing character, and the fate of Donna is still rather tragic. John Simm is excellent as the Master, especially in the first half, Timothy Dalton is always a delight to see, and the final confrontation between all parties is quite good (although it perhaps goes on a bit too long, and the solution the Doctor chooses seems so simple as to undercut the length even further; Davies is not really the strongest plotter). But overall I found “The End of Time” a bit disappointing, especially after “The Waters of Mars” (whose themes were largely dropped in this story, which is also too bad; I’d been intrigued by the possibility of the Doctor heading down a path of hubristic self-destruction, which isn’t how it played out).

I’ve said several times before that I didn’t think David Tennant was as good a Doctor as Christopher Eccleston. This is selling Tennant short to some degree: I think he was let down by the writing as much as anything. Although I do feel he played the character in a way too similar to some past Doctors, whereas Eccleston’s Doctor didn’t really resemble any of his predecessors (which was, uh, fantastic). But Tennant’s earnestness and comic tinges have been entertaining.

For next season, I’m most excited that Steven Moffat will replace Davies as executive producer and head writer, as Moffat has written several of the very best episodes of the series, and I’m looking forward to the quality of the writing going up next season. Here’s hoping that’s how it works out.

(You can read my reviews of other nouveau Doctor Who seasons here.)

This Week’s Haul

  • Batman and Robin #9, by Grant Morrison & Cameron Stewart (DC)
  • Blackest Night #7 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • The Flash: Rebirth #6 of 6, by Geoff Johns, Ethan Van Scyver & Scott Hanna (DC)
  • Justice Society of America #36, by Bill Willingham, Jesus Merino & Jesse Delperdang (DC)
  • Madame Xanadu #20, by Matt Wagner, Joëlle Jones & David Hahn (DC/Vertigo)
  • Victorian Undead #4 of 6, by Ian Edginton, Davide Fabbri & Tom Mandrake (DC/Wildstorm)
  • Avengers: The Korvac Saga HC, by Jim Shooter, Len Wein, Roger Stern, David Michelinie, George Pérez, Sal Buscema, David Wenzel, Klaus Janson, Pablo Marcos & others (Marvel)
  • Fantastic Four #576, by Jonathan Hickman & Dale Eaglesham (Marvel)
  • The Marvels Project #6 of 8, by Ed Brubaker & Steve Epting (Marvel)
  • Irredeemable #11, by Mark Waid, Peter Krause & Diego Barreto (Boom)
This month’s Batman and Robin is hands-down the best issue of the series so far. Overlooking the rather obvious solution to getting the critically-injured Batwoman out of the cave where the two Batmen fought last issue (ah, the joys of a readily-available deus ex machina), Morrison manages to pull off everything he tries here: The faux Batman returns to Gotham and faces off with Robin, who’s recovering from a spine transplant (!). The impostor speaks in broken English with a mix of old and new styles of Batman jargon, and is gradually decaying as the story goes on. Robin and Alfred put up a stiff fight (always nice to see Alfred show he’s more than just a butler), and then Batman and Batwoman show up to put things away. Robin gets a justified jab in at Batman’s behavior at the end. And Cameron Stewart’s art is outstanding, the finest the series has yet seen (I hate the hair style he and Frank Quitely have saddled Dick Grayson with, though). For a change, I liked this issue better than Greg Burgas did.

The series has been something of a mess so far, because Morrison spends too much time messing around with either peripheral elements, or with the “bigger picture” of what’s going on in the Batman universe, even though that bigger picture is rather silly. (Consider, after all, the Batman here doesn’t even wonder who might have put a fake body – which managed to fool Superman – in place of the original Batman.) If he could just focus on the relationship between Batman and Robin, this would be a much better series.

The delayed finale of The Flash: Rebirth shows up this week. Although Ethan Van Scyver’s artwork is always nice to see (though it seems much less detailed here than usual), this has been a rather pedestrian story all around, certainly not nearly as good as the last time Geoff Johns brought a hero back from the dead. Of course, Green Lantern: Rebirth had to explain why Hal Jordan went bad so he could return to being a hero, whereas Barry Allen has been sainted by DC heroes and fanboys for decades now, so this story was just about giving him a threat big enough to reinstate him among the DC pantheon. And Johns pulls in all the usual Flash tropes, most of them (naturally enough) from Mark Waid’s remarkable run on the title: The Reverse-Flash, the extended Flash family, and the Speed Force. He throws in a retcon where Barry’s father was arrested for the murder of his mother, and a bit of time travel involving the beginning of Barry’s career, but it’s otherwise a pretty routine modern-day Flash story, actually not up to the standards of Johns’ own run on Wally West’s series.

To be fair, a friend of mine described Johns’ Green Lantern relaunch shortly after it began as “the least necessary relaunch in comics”, and it ended up being considerably more interesting than that. With an ongoing Flash series on the way, Johns may be able to work similar magic there. But this isn’t a promising start.

Why do I get the feeling that we’re finally getting to the Justice Society of America story that Bill Willingham really wanted to tell? The last several issues have been nothing more than a fairly stupid way to split the JSA into two teams, getting (mostly) the marginal members into the JSA All-Stars series (where they can be safely ignored) and paring the core team down to manageable levels. Here we jump right into the story – 20 years in the future, where Mr. Terrific is imprisoned by a new regime which has captured and is executing the JSA members. He’s dictating his memoir, expecting his own end to come soon, explaining how the new regime came into power, with a group of Nazi-oriented villains attacking the JSA and killing Green Lantern.

It’s not like we haven’t seen set-ups like this before, but Willingham seems to enjoy and excel at telling war stories, so even if this ends up being resolved through the miracle of time travel, it could still be fun.

The Seven Samurai

It’s been a lo-o-ong time since we’d been to see anything at the Stanford Theatre, but when I saw they were doing an Akira Kurosawa film festival, I persuaded Debbi to go with me to see the classic Japanese film The Seven Samurai (1954). I’ve actually never seen any Kurosawa films, and I’ve always figured I should see at least this one. (No, I’ve never seen The Magnificent Seven, either.)

Set in 16th-century Japan, a peasant village is under threat of a large band of mounted bandits. One of the peasants refuses to just give in, and after consulting with the village elder they go to a larger town to recruit samurai to come defend them. After some initial difficulties, they find an older rōnin, Kanbê, who is willing to help, and he is able to find six others to assist him in the defense, including a young appentice, Katsushirô, and a wild reckless samurai, Kikochiyo. Returning to the village, the samurai find the peasants are suspicious of them, but they earn their trust and start building defenses and training the peasants in basic military skills. After the barley is harvested, the bandits attack, and the samurai lead the villagers in defending their town, even though the samurai receive no payment other than the food the peasants have to eat. (You can read the full synopsis in the Wikipedia entry.)

The Seven Samurai is a long film – nearly 3-1/2 hours – and it often drags. One of the joys of watching films from other eras or cultures is in seeing how conventions in filmmaking differ from what we see today, and yet there are only so many meaningful glances you can take before the film bogs down (I have the same problem with The Good, The Bad and The Ugly, although I enjoy the film overall quite a bit). The first 45 minutes are quite difficult to get through, as it mainly concerns the peasants and their plight. Once Kanbê appears, the film becomes more exciting and more amusing, especially the sequence of recruiting the other samurai. Indeed, the humor is by far the best facet of the film.

Dramatically, the film is very uneven. The acting ranges from strong to poor; the an playing the apprentice, Katsushirô, is quite stiff, and he has a relationship with Shino, the daughter of one of the peasants, who’s played by a woman whose style could best be described as hysterical. Their scenes together were often painful to watch. The other samurai are generally very well acted, especially Kanbê (who Debbi observed resembles Morgan Freeman in his appearance and mannerisms) and Kikochiyo, the latter of whom is over-the-top in all the right ways, his best scene being the one in which we learn something of his background, although he has several other good scenes.

Although the battle sequences appear very well done for their day they sometimes feel a little too contrived and implausible. It’s easy to see how the film influenced later films involving a few going up against many (of which the TV show The A-Team has to be the reductio ad absurdum). And it’s not a cheerful film, with a rather downbeat ending for the samurai, although a satisfying one in terms of the characters. Kurosawa clearly demonstrates many of the skills of great screenwriters and directors, but I don’t think he pulls them all together as well as, say, Alfred Hitchcock was himself doing in the 50s.

I would say The Seven Samurai is mainly of interest to people fascinated by film history, or historical films for that matter. It has much to recommend it, but I think it falls short of being truly great, not least because of its length and pacing. I’m glad I saw it, but I doubt I’ll feel the need to see it again anytime soon.