This Week’s Haul

A huge week this week, the most expensive I can recall in recent memory. (Okay, I bought some Magic cards, too, since my Worldwake booster boxes haven’t arrived yet.) Two hardcovers, two paperbacks, and a goodly set of books.

  • Green Lantern #51, by Geoff Johns & Doug Mahnke (DC)
  • Green Lantern Corps #45, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Keith Champagne & Tom Nguyen (DC)
  • Power Girl #9, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • The Starman Omnibus vol 4 HC, by James Robinson, Jerry Ordway, Tony Harris,Peter Krause, Mike Mignola, Gary Erskine, Matt Smith, Mike Mayhew, Gene Ha, Wade Von Grawbadger, Dick Giordano & others (DC)
  • Fantastic Four: In Search of Galactus HC, by Marv Wolfman, Keith Pollard, John Buyne, Sal Buscema & Joe Sinnott (Marvel)
  • Guardians of the Galaxy #23, by Dan Abnett, Andy Lanning, Wed Craig & Serge LaPointe (Marvel)
  • The Incredible Hercules #141, by Greg Pak, Fred Van Lente & Rodney Buchemi (Marvel)
  • Marvels: Eye of the Camera #6 of 6, by Kurt Busiek, Roger Stern & Jay Anacleto (Marvel)
  • Incorruptible #3, by Mark Waid, Jean Diaz & Belardino Brabo (Boom)
  • Star Trek: Romulans: Pawns of War TPB, by John Byrne (IDW)
  • Invincible #70, by Robert Kirkman & Ryan Ottley (Image)
  • Jack Staff: Rocky Realities vol 4 TPB, by Paul Grist (Image)
  • Atomic Robo: Revenge of the Vampire Dimension #1 of 4, by Brian Clevinger & Scott Wegener (Red 5)
After a long delay, the final issue of Marvels: Eye of the Camera is out this week. My adoration of Kurt Busiek‘s writing knows few bounds, but this is not one of his best series. It follows the protagonist of the first series, Daily Bugle photographer Phil Sheldon, after he learns that he has cancer, and his life in the 1970s and 80s as he watches the Marvel universe develop around him. But rather than being an everyman’s chronicle of key points in the development of Marvel’s world, it’s a rather glum, somewhat sentimental portrayal of Phil coming to grips with the end of his life. And where the first Marvels spotlighted some of the truly great moments of early Marvel comics, few of the scenes depicted in Eye of the Camera measure up. This final issue shows a fight between the X-Men and… someone, a story I dimly remember as it was published around the time I decided X-Men had become unreadable and I dropped it, but compared to the Human Torch vs. the Sub-Mariner, or the Fantastic Four vs. Galactus, it’s an almost comically trivial encounter.

The best stuff in the series really does feature Sheldon, particular in this issue when the mutant Maggie, who as a girl hid out in the Sheldons’ baseman, returns to visit Phil on his deathbed, and they reminisce about that, and Phil puts a big chunk of his life into perspective.

But on the other hand, in a world in which characters survive and barely age for decades, it’s especially sad to see a likable, practically heroic, man like Phil die quietly like he does, and be buried in the ground like anyone else while superheroes fly overhead. As a writer himself (Phil is a writer as well as a photographer), and given his medical history over the last decade, I’m sure Busiek is putting some of his own thoughts and feelings down in this story. It’s not that it doesn’t work at all, but despite Phil’s attempts to put a brave face on his last moments and his legacy, it ends up feeling like too little, not rewarding enough for Phil or for us reading about him.

Jay Anacleto is no Alex Ross, and his figures and expressions often feel a little stiff, and too understated. And where Ross brought a surprising degree of verisimilitude to the superhero sequences he painted, Anacleto can’t duplicate the feat here.

Overall I was disappointed in Eye of the Camera, feeling that the sense of wonder that drove the first Marvels series to be mostly missing, and not really being compelled by the personal drama that was driving the story. I imagine people who read character drama-driven independent comics would get more out of the book than I did, but then people who read those comics are not very likely to pick up a Marvel title.

It’s time for another plug of the lovely Starman omnibus hardcovers that DC is publishing. The series was not entirely collected in paperback, and it’s neat to be able to read the whole thing, including a lot of ancillary material, in this oversized package.

The run is reaching the end of its heyday, as Tony Harris didn’t last a lot beyond this point (we’re up to issue #46 with this volume), and Peter Snejbjerg is a decent artist but he doesn’t have anywhere near the range or rendering awesomeness of Harris. This volume collects the crossover with The Power of SHAZAM, which was a lot of fun as an example of how a non-mainstream series can interact with a completely mainstream one, as well as the excellent Starman 80-Page Giant which featured a story with each Starman character up to that point, including the mysterious Starman of 1951. Plus they collect the Batman/Starman/Hellboy mini-series, which I’d completely forgotten about. Finally, they set things up for the next major story arc, in which Jack Knight goes into outer space to find his girlfriend’s missing brother.

I’d thought the omnibus series was intended to be 6 volumes, but with another 34 issues to go, I bet it’ll be 7 or 8 instead, especially if they include – for instance, the first arc of JSA, in which Jack Knight appeared in a supporting role (as James Robinson helped launch that series). Regardless, I’ll be very happy to have this whole set on my shelf.

Another excellent hardcover collection of a great Marvel Comics story from my childhood. Back in the early 1970s, after first Jack Kirby and then Stan Lee had left the Fantastic Four, the book really suffered creatively. In the late 70s, Marv Wolfman took over writing and editing the book and produced a memorable run full of action, adventure, and character drama – really, bringing it back to the roots that Lee and Kirby had brought up. This era is largely forgotten for two reasons: First, because John Byrne’s later run – actually only about a year and a half later – has been so acclaimed that it’s utterly eclipsed Wolfman’s run. Second, because Wolfman’s run was awkwardly aborted; I’m not sure why, but I suspect it had to do with personality clashes when Jim Shooter became editor-in-chief of Marvel (both Wolfman and longtime Marvel veteran Roy Thomas jumped to DC around that time). Wolfman had spent his two years on the title setting up some long-term plot threads, the most major of which was somewhat abruptly wrapped up after Wolfman left, and another of which – really just a moment of foreshadowing – was dealt with two years later by Byrne. It’s too bad, because I’d have liked to see Wolfman have the chance to build a legacy on the FF similar to that of Lee and Kirby. On the other hand, his departure not only opened the door for Byrne’s run (which is quite good), but also meant Wolfman could write The New Teen Titans, which is, frankly, even better.

This collection is a terrific outer-space odyssey in which Xandar – home of the Nova Corps – recruits the FF to help defend them against a Skrull armada. The FF are captured and sentenced to death – via a ray which will cause them to age to that point in just 3 days. Meanwhile, one of Xandar’s allies, the Sphinx, unlocks the power of his mystical gemstone and goes insane, displaying a cosmic level of power, and returning to Earth planning to reshape his homeworld. The FF are forced into a faustian bargain with Galactus to have the world-eater stop the Sphinx, after which all they have to do is find a way to stop Galactus and save themselves from the ravages of accelerated time.

Wolfman tells as good an adventure story as you’d have found in comics of the day, certainly the equal of what Chris Claremont and Byrne were doing on X-Men, and with art by Byrne, Keith Pollard, and longtime FF inker Joe Sinnott. If you’re a fan of any era of the FF, check this one out, because it’s really good. The current series by Jonathan Hickman and Dale Eaglesham doesn’t really compare, even though it’s not bad by any means.

John Byrne’s Romulans comics get collected this month. His Star Trek comics for IDW (other than Assignment: Earth) are in my mind the best Trek comics I’ve seen since Mike W. Barr and Tom Sutton’s run for DC: He’s got the classic Trek look down, and he’s playing around in the backwaters of the universe while still telling recognizably Trek stories.

This collection is an arc which comes out of the classic episode Balance of Terror (one chapter of the book tells that story from the point of view of the Romulan commander, memorably played by Mark Lenard), and involves the Klingon/Romulan alliance, heavily based around the Klingons trying to manipulate the Romulans to get around the Organian peace treaty. It’s a pretty good story overall, although it has a disappointing ending (the Organians show up and, well, that’s it for the conflict), and when most of the major characters are anti-heroes or villains, well, it’s hard to root for anyone. Still, good stuff. I hope Byrne has more Star Trek stories in the pipeline, because I’d read ’em.

This Week’s Haul

  • Batman and Robin #8, by Grant Morrison & Cameron Stewart (DC)
  • Booster Gold #29, by Dan Jurgens & Norm Rapmund (DC)
  • Secret Six #18, by Gail Simone, John Ostrander & Jim Calafiore (DC)
  • The Unwritten #10, by Mike Carey, Peter Gross & Jimmy Broxton (DC/Vertigo)
  • Nextwave: Agents of H.A.T.E. ultimate collection TPB, by Warren Ellis, Stuart Immonen & Wade Von Grawbadger (Marvel)
  • B.P.R.D.: King of Fear #2 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Phonogram: The Singles Club #7 of 7, by Kieron Gillen & Jamie McKelvie (Image)
Grant Morrison does clear a few things up in the new Batman and Robin: Who the body left behind when Darkseid killed Batman in Final Crisis belongs to, and why Superman verified that it was Bruce Wayne’s (the explanation is fairly stupid, though), and how Batwoman ended up in England (though she’s basically superfluous to the story).

Either DC or Grant Morrison (maybe both) have really painted themselves into a corner here: Bruce Wayne is “dead”, but we know he’s not really dead. But Dick Grayson and Damian Wayne Al Ghul are now Batman and Robin – but we’re getting this story where Dick’s being a weenie and trying to resurrect Wayne using a Lazarus Pit. Which means the story can’t focus on Dick and Damian – plus Damian just had his spine replaced (!) so he’s been off the stage for a few issues anyway. The most promising part of Batman and Robin from the start was the relationship between Dick (a kinder, gentler Batman) and Damian (a nastier, crazier Robin), but that’s all fallen by the wayside in favor of plumbing the depths – yet again – of Batman’s convoluted mythos. And that’s just not as much fun as playing new games with new players. And Morrison’s writing style seems supremely unsuited to writing this series, inasmuch as characterization is his weak point.

At this point I’m basically assuming that Wayne will be back soon, and that this series will end with #12 or so. It’s shaping up to be completely forgettable, which is too bad, since there was some potential here.

From the beginning, The Unwritten felt like it was going to take a while to get going, and now it feels like it’s getting there: Our hero, Tom Taylor, has been confused for his fictional alter-ego written by his father in a series of Harry Potter-esque novels, and he’s been hunted by an assassin, whose victims’ murders Tom has been framed and imprisoned for. Now Tom has escaped prison with a reporter and a mysterious woman who sees to know more than she’s telling, and in this issue they end up in what seems like a giant hologram of late-1930s Germany. The only person they can talk to is Nazi propagandist Joseph Goebbels, who is making the film Jud Süß, and who provides a little insight (if obliquely) into the nature of fiction in the world writer Mike Carey is creating.

I’m willing to go along with the sometimes-frustrating pace of the story because I can identify with Tom’s own frustrating that many things don’t make any sense. He’s a sympathetic character who has gotten caught up – apparently through no fault of his own – in something much larger than he is. Of course, there’s the implication that he actually is the fictional character and that the story is building towards revealing that to him and showing what it means. My expectation is that these early chapters are largely sowing the ground for where the story is ultimately going, and that they’re not being oblique and obscure just for the sake of being so. The success of The Unwritten is going to depend heavily on there being clear explanations and resolutions of the major story elements at some point.

But so far I’m happy to go along for the ride. While I wish the pace would pick up a little bit, The Unwritten is still an intriguing read.

Nextwave: Agents of H.A.T.E is all about superheroes blowing things up. It’s Warren Ellis writing about five heroes who barely achieve the level of has-been (Photon and Machine Man are the headliners), making smart remarks and blowing up everything that a terrorist organization that’s taken over their sponsor group can throw at the, with Stuart Immonen drawing in a cartoony style which completely submerges the lush realism he usually brings to the page.

It is, overall, a really, really bad idea, executed with a modicum of what I assume is supposed to be humor, and even less cleverness, never mind anything even resembling an understanding of the characters. ( I always wondered why Machine Man suddenly appeared in Ms. Marvel behaving completely unlike his past appearances, and apparently this piece of drek is the reason.) The one actual good idea is plundering Marvel’s 1960s humor comic, Not Brand Ecch, for a team to fight the Nextwave.

Apparently this series was something of a fan favorite when it first came out, and it’s completely beyond me why: It’s not funny, it’s not smart, it’s not exciting, it’s just a train wreck from beginning to end. In short, it is Brand Ecch. And that ain’t good.

Eight months ago, Phonogram was getting a fair amount of positive Internet press, so I picked up the collection of the first series, Rue Britannia. Although it had its rough edges – Jamie McKelvie’s art wasn’t very polished, and Kieron Gillen’s story’s structure was a fairly uninventive “hero’s journey” one – it won me over. The premise was that phonomancer David Kohl’s identity and power were bound up in an early-90s incarnation of the goddess Britannia, based around the music of Britpop, and that someone was trying to rewrite her role in history, which would completely change Kohl’s nature, so he sets out to save her, even though her obsolescence meant that no one was really willing to help him. No one really cared, except him. It worked as a story of identity and sense of self in the face of a changing world.

Gillen and McKelvie followed this up with the series – now in color – The Singles Club, which comes to a close this week. Greg Burgas loved this series, as he wrote about here and here, but the series has not done well commercially, and it sounds like there won’t be a third series. Unfortunately, I’m not very surprised, because The Singles Club had none of the strengths of Rue Britannia, and I found it very difficult to relate to.

The core problem is that The Singles Club is a collection of 7 vaguely-linked short stories, and none of them have the power of Rue Britannia. I guess they were emulating the Sandman model of a big story followed by some short stories, but that’s a terrible model for a struggling independent series, and none of the short stories here are anywhere near as good as Neil Gaiman’s typical short story in Sandman. Gillen tries awfully hard to evoke a sense of wonder through love of music, but the characters are mostly ciphers and there’s no deeper thematic underpinnings to the stories to give them force. The premise of the world of Phonograph is subtle and thus a difficult clay to work with anyway: Phonomancers are able to work magic through the focus of music, but the magic is very understated, which means the sense of the fantastic is subdued and rarely a selling point to the series. Rue Britannia did get to the payoff of big-effect magic in the climax, which is what it really needed. The Singles Club never reaches that level in any of its stories. There’s just not much oomph in these little character dramas – the characters were pretty thin anyway – and they needed some oomph to get readers to spread the word. While Rue Britannia is something I’d recommend to a certain set of readers, The Singles Club isn’t.

This is a real shame, because McKelvie’s artwork is leaps and bounds better than in the first series, and the colors are fantastic, making his art all the more vivid. Indeed, the best moments in The Singles Club are the visuals and panel-to-panel storytelling; this last issue has one of the most memorable scenes in which the main character taunts and is chased by gang of apparent street thugs.

Burgas has a response to one of the criticisms the series has received:

Some people here have said they don’t like Phonogram, and some have even said they don’t like it because of the music Gillen references. But the music is ultimately beside the point completely, because, as Kohl points out, any music will do. Gillen might be an elitist ass, Kohl might be an elitist ass, Seth Bingo might be an elitist ass, but who really cares about their taste in music? All that matters is how you make it magical.

But I think Burgas is not understanding the criticism, which is that Britpop is such an integral part of the setting of this series that the series has to bend over backwards to make it relevant to the readers. The story titles in The Singles Club come from a variety of songs, none of which I’m familiar with, and so they have no meaning for me. The music isn’t magical for me, and Rue Britannia went to great lengths to emphasize that music is very personal, very specific, from person to person (a sentiment I completely agree with), so using Britpop as a stand-in for “any music the reader finds magical” is a complete failure of approach, because it’s not that “music” is used to make magic, but that very specific music is used to make a very specific sort of magic. The magic of Pete Townshend‘s “Stardust in Action”, Yes‘ “Wonderous Stories” and Dream Theater‘s “Six Degrees of Inner Turbulence” are all very different from one another – and probably different for someone else than for me. So I can completely sympathize with readers who found it difficult to relate to the series because of the musical references (and the “liner notes” at the end aren’t really adequate): I thought Rue Britannia did a good job of making the story work even though the musical references were outside my understanding, but The Singles Club didn’t succeed in doing so at all.

On the one hand it’s sad that Phonogram didn’t make it because Gillen and McKelvie were clearly trying to hard, and they’re both so talented. But on the other hand, The Singles Club was really not a good vehicle to try to build an audience for the series, so I’m not surprised at the outcome. If they try again in a few years, I hope they’ll return to something in the Rue Britannia mold.

John Scalzi: Zoë’s Tale

Zoë’s Tale can be read on its own, but it fits better as a companion novel to Scalzi’s previous book, The Last Colony. It follows the events of that novel through the eyes of Zoë, the teenaged adoptive daughter of John Perry and Jane Sagan, the protagonists of the first three of Scalzi’s Old Man’s War novels. Scalzi writes in the afterward that he was moved to write this novel partly to illuminate the character of Zoë, who plays a pivotal role in the story despite not being the protagonist, and to fill in some perceived gaps in the story, particularly Zoë’s role in the climax, which happens off-stage. I was skeptical of a companion book like this, in part because I think The Last Colony is fine as it is, but Zoë’s Tale is actually perfectly entertaining on its own.

You can read the synopsis of the overall plot in my review of The Last Colony, and it serves largely as backdrop here: The nitty-gritty details of colonizing a hostile world, the living in fear of being discovered by hostile aliens, and the duplicity of the human government are downplayed: They’re all elements on the minds of Zoë and other colonists, but they’re not things they have to grapple with every minute, because they’re not the colony’s leaders. Instead the book is about Zoë and her perceptions as all this is going on, and particularly her journey to discover her role in the universe. And it’s a big role, because a friendly alien race, the Obin, revere her as the daughter of the human scientist who gave them consciousness, and two of them, Hickory and Dickory, are her bodyguards and watchers. She was eight when all this started, but as she’s grown up she’s stopped seeing it as some cool thing that makes her special and started wondering why she should be so special, and found that being followed around by two overprotective aliens is in fact a little bit annoying, especially since – other than keeping her safe (which until this adventure has not been a big issue) – it doesn’t really benefit her or anyone she knows very much. Well, other than that this situation is a condition of the peace treaty between humanity and the Obin. But that’s not a very personal sort of benefit.

Zoë is a very likable character, although she becomes a little annoying since she sees a little too transparently to be a vehicle for Scalzi to express his own considerable facility for sarcasm. I’m as big a fan (and fount) of sarcasm as anyone, but her interactions with John and with her best friend Gretchen seemed a little too cute and too perfect, and this made the first third of a book hard going at times, especially since the other events in this period were basically a recapitulation of The Last Colony. Zoë and her friends become much more interesting once the colony is abandoned on the planet Roanoke and the tensions become ratcheted up: Then it becomes more of a tale of people (some smart, some rather stupid) dealing with exceptional situations, where Zoë is sometimes the voice of reason and sometimes one of the rebellious kids.

So the enjoyment of the story mainly comes from seeing Zoë grow from this sarcastic kid into a responsible young woman, a growth forced by her love of her family and friends and recognition that she has resources that no one else has. She demonstrates that she’s responsible and smart when she helps save two of her friends from the local alien race on Roanoke through cleverness and bravery. And she demonstrates a deeper level of responsibility when we follow her into space to meet with several races who are involved in the drama that John and (through him) the rest of humanity is playing out. In some ways that meeting is the most compelling development in the book, as she befriends the leader of the group who plan to wipe out their colony (getting involved in their own political battles), and also resolves her position with the Obin as a means of getting a boon from the much more powerful race of the Consu. On the other hand, the direct meeting with the Consu feels a little too much like a pivotal scene in Old Man’s War, only without the denouement of the actual combat, and the three lines that punctuate that climax feel too abrupt. I see that Scalzi felt that the key moment had already been written and everything else was not essential, but it still felt awkward and pulled me out of the story.

Zoë’s Tale moves the tone of the Old Man’s War stories away from more “serious” military/political SF and toward purely humanistic SF (in the Kim Stanley Robinson mode). On the one hand it’s a welcome evolution (one I appreciate a lot more than the farcical style of the unrelated The Android’s Dream), but on the other hand I think Scalzi is at his best when he’s writing a story about plans-within-plans, or the people trying to figure out and foil those plans, which means this novel has less of Scalzi’s best stuff in it. As I said, it’s a companion volume, and ultimately not as good as The Last Colony (which, to be fair, is quite good), and it does little to advance our understanding of the OMW universe, which is a bit disappointing. It’s an enjoyable read, and while Scalzi had developed a lot as a writer since Old Man’s War, but I don’t think it measures up to the first three.

This Week’s Haul

A light week, for a change:

  • Justice Society of America Annual #2, by Keith Giffen, Matthew Sturges, Tom Derenick & Rodney Ramos (DC)
  • Criminal #4, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Nova #34, by Dan Abnett, Andy Lanning, Mahmud A. Asrar & Scott Hanna (Marvel)
  • The Boys #39, by Garth Ennis, John McCrea & Keith Burns (Dynamite)
The early contender for “worst comic book of 2010” is Justice Society of America Annual #2. This thing was terrible.

The cover is awful. The characters’ faces look grotesque. The prominent feature of the cover is Power Girl’s breasts (really?? That never happens!). And although it’s presumably depicting the other characters’ disgust for Magog (a disgust which, frankly, I share), the composition is such that it’s not portrayed very clearly (at first I thought it was a standard “team vs. team” cover).

The interior art is a little better, but nothing special. The story, though, is truly terrible. The way the JSA has split into two teams was handled ham-handedly, and this story features the spin-off team, the All-Stars, showing up at a prison (a large, rather palatial prison, it seems) to deal with a riot purportedly started by Magog. None of the team (his own team!) really trusts Magog – especially Power Girl – even though these are supposedly the characters who left the core JSA with him to form their own team, seemingly because they sympathized with his outlook. Then the villains in the prison show up and it turns into an all-out fight, between the heroes and the villains, and between Magog and his supposed teammates. Then the other JSA team shows up and everything gets thrown even more into chaos. Meanwhile, some apparently-villainous group I’ve never heard of is using the prison as a lab facility, which is why Magog went there in the first place.

None of this makes even the first lick of sense. Magog seems about as bright as a couple bags of hammers, but his communication skills are near zero. How’d he find out about the prison being a cover? Why did he go in alone? Why was his own team so willing to believe the worst about him? And the fight isn’t even well choreographed.

The point of the story seems to be to get Magog off the All-Stars team, to which I say: Good riddance to bad rubbish. But almost all of the characters behave badly, the plot is nonsensical, the art isn’t much to look at, and it feels like a routine 2-issue story for some reason shoved into an annual. Was it really necessary? Haven’t there been plenty of opportunities to show Magog the door in the last six months?

The regular JSA book has been rather dour since Bill Willingham started writing it – it’s been well over a decade since someone’s done a JSA series which captures the spirit of the team – and this annual piles a muddled story on top of that feeling. It may be time to bail on this series.

Jack McDevitt: The Devil’s Eye

Why is it that Jack McDevitt’s second novel, A Talent For War, is one of my favorite books, but the others I’ve read by him have been merely… okay? Talent starred antiquities dealer Alex Benedict, a resident of human space in the far future, unraveling a mystery of the great war between humans and the only other sentient species we’d discovered. The other Benedict novels – there are three more – follow a similar pattern, of Benedict and his aide/pilot Chase Kolpath traveling around the galaxy to unearth clues to a historical mystery, yet none of them worked nearly as well for me as Talent did.

The Devil’s Eye is the latest Benedict novel, and it covers similar ground: On the way back from a visit to Earth, Alex receives a message from popular horror novelist Vicki Greene asking for help, with the cryptic line that “They’re all dead”. But when they get back home, they find that Greene has had her personality wiped after transferring a large sum of money to Alex’s account. Feeling honor-bound to figure out what drove her to this extreme, Alex and Chase follow up on her recent activities, travelling to the isolated world of Salud Afar, a planet rich in ghost and horror stories, in addition to having come out from under the yoke of a brutal dictatorship just a few decades earlier. And they do discover what happened to Ms. Greene, about halfway through the book, at which point it becomes a very different story, one of moral conflicts and government cover-ups and appeals for help in the face of impending tragedy.

A Talent For War was a game-changing novel for Alex’s universe, and it’s difficult to do that in every story (and to his credit, McDevitt hasn’t tried), but it also makes it a tough act to follow. More importantly, Talent was both a portrait of a flawed hero – a hero of the past war, whose nature Alex had to figure out – and a story in which Alex had to make some tough choices for himself, even though there were some clues that maybe the mystery were better left unsolved. Talent is more of a character drama than the other McDevitt novels I’ve read, in addition to being an exciting adventure, and having some compelling vignettes sprinkled through it. It works because it’s the complete package, and McDevitt pulled it off with unusual subtlety.

The Devil’s Eye feels like it’s trying to recapture the power of Talent (the intervening two Benedict novels have been essentially straight-up mysteries), and mixing things up a bit by using the mystery to get into the larger story, in which Alex and Chase have to decide whether to reveal what they’ve learned, and then whether they can do more to help. (It’s difficult to describe the second half of the story without ruining the surprises of first half.) But unfortunately the second half is not nearly as interesting as the first half, and it felt very heavy-handed. There are some good moments in it, in particular Chase ends up being the hero of the day in the way that Alex usually is, but the machinations of the characters in the second half often felt routine to me, and the outcome seemed fairly clear from the outset. The first half, with its mysteries and atmosphere and moments of adventure, is much more intriguing and exciting.

McDevitt’s strength in the latter Benedict novels is that atmosphere, which is grounded in the settings of the places the characters visit, and their histories. That’s the case here, too, as the mysterious locales of Salud Afar are a little bit corny, and a little bit spooky, which I think is the intention. It’s the SF equivalent of a haunted house, or a local legend where no one’s quite sure whether it has any basis in truth or not. For example, the isolated village where a cyborg is reputedly buried and who rises from the grave to claim new victims, or the mysterious light in the Haunted Forest. The book’s strength is all the more impressive since Benedict’s universe is pretty low-tech for a far future novel (at least, a modern one), being of about the same tech level as Asimov’s Foundation books (McDevitt’s writing reminds me of Asimov’s from time to time, actually). The sense of wonder is in the world building, not the tech.

One of the weaknesses of the Benedict novels after Talent is that they’re narrated by Chase, whose voice never really rings true to me, and who I think is a much less interesting character than Alex. And Alex isn’t even a Sherlock Holmes type who’s best revealed through an everyman narrative; he’s rich and smart, but not truly exceptional, and being inside his head in Talent was much more interesting than seeing him from Chase’s point of view.

(Unsurprisingly, I said many of the same things in my review of the previous Benedict novel, Seeker.)

The book overall rates for me as “pretty good”, but at this point I don’t think McDevitt’s going to recapture the excellence of Talent. The Devil’s Eye has its moments, and the series is entertaining enough that I’ll keep reading them – mainly for the setting and the mystery (I think space opera mystery is an underexplored genre, and I wish more writers were working this territory). But his writing seems more geared for the mainstream than for the high tech SF fan, which isn’t bad, but I often think it could be more than it is.

Matthew Hughes: The Spiral Labyrinth

At the end of Matthew Hughes’ Majestrum, Henghis Hapthorn, Old Earth’s foremost discriminator, found that his intuitive other half, his own fully-formed personality inside his head, had taken a new name, Osk Rievor. This new story begins with Rievor researching the history of magic from the previous age in anticipation of the next age when magic will again reign supreme. But Hapthorn has clients to work for in order to get paid, and to Rievor’s frustration Hapthorn and his integrator – a digital assistant turned into a wizard’s familiar – head off in search of a missing person, getting captured themselves before managing to free the object of their quest, and coming away with a small spaceship under their ownership in the bargain.

From there, Hapthorn acquiesces to Riever’s desire to visit some points of mystical power in the world, a task which seems tedious at first, but turns dangerous when their pair – plus integrator – are again captured, this time by a mysterious being controlling a red-and-black spiral labyrinth down which they walk. When Hapthorn emerges at the other end, Rievor is no longer in his head, and he’s no longer in his own world, having been thrown into a medieval period hundreds of years in the future, in the coming age of magic. Armed with only his superhuman reasoning ability, in a world where reason is at best scoffed at, Hapthorn must find and rescue his other half and find a way to return to his own time – not to mention figure out who captured them in the first place, and how to stop him from doing it again!

Labyrinth is similar structurally to Majestrum in that it starts with a short mystery to show off Hapthorn’s skills, and then launches into the main story. But this one is more of a fish-out-of-water story, and features more interplay among the characters, especially as Rievor and the integrator both become better realized.

Hughes has plenty of fun playing with Clarke’s third law, as Hapthorn uses his skills to perform feats of reasoning that seem like magic – and of course can be duplicated by magic in the future era. This leads to the philosophical conundrum in which he’s unable to convince people that he’s not a magician, even though they can tell he’s not using magic – there’s clearly something odd about him. The way Hughes sets up these ideas and pulls them together is quite clever, and is a big part of the enjoyment of the book.

Another part, of course, is the light touch which Hughes applies to his writing style. Hughes spreads his humor around among all the characters, and Hapthorn more than anyone else is the target of the jibes of other characters. It results in a fine line that Hughes has to walk, since constantly making fun of the main character in a largely serious story can undermine the whole narrative, but the fact that Hapthorn is both very competent and also a bit full of himself means that seeing him cut down to size from time to time seems justified.

The book has a more satisfying climax than Majestrum did, as Hapthorn cuts a more heroic figure than he did at the end of the first book, and the confrontation with the antagonist feels not quite so metaphysical. Hughes also proves willing to make some radical changes to the status quo of Hapthorn’s world, as two major characters undergo significant transformations at the end of the book. Not many authors seem willing to do this in serial fiction, which makes it exciting since now we can anticipate what Hughes will do with the new configuration even though we know we won’t be getting exactly more of the same.

As a result, The Spiral Labyrinth isn’t so much better or worse than Majestrum as simply different, and equally entertaining on its own terms. But you can’t ask for much for than an exotic milieu, engaging characters, and amusing writing, which is what this series delivers. There’s at least one more volume in the series, and I’m looking forward to it.

This Week’s Haul

  • Astro City: The Dark Age Book Four #1, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Batman and Robin #7, by Grant Morrison & Cameron Stewart (DC)
  • Green Lantern #50, by Geoff Johns, Doug Mahnke, Christian Alamy, Rebecca Buchman, Tom Nguyen & Mark Irwin (DC)
  • Justice Society of America #35, by Bill Willingham, Travis Moore & Dan Green (DC)
  • Madame Xanadu #19, by Matt Wagner, Joëlle Jones & David Hahn (DC/Vertigo)
  • Victorian Undead #3 of 6, by Ian Edginton & Davide Fabbri (DC/Wildstorm)
  • Fantastic Four #575, by Jonathan Hickman & Dale Eaglesham (Marvel)
  • Guardians of the Galaxy #22, by Dan Abnett, Andy Lanning, Brad Walker & Andrew Hennessy (Marvel)
  • Echo #19, by Terry Moore (Abstract)
  • Irredeemable #10, by Mark Waid & Peter Krause (Boom)
  • The Unknown: The Devil Made Flesh #4 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Chew #8, by John Layman & Rob Guillory (Image)
Batman and Robin #7 is the perfect example of the “average” Grant Morrison book:

  1. The story starts with the current Batman (Dick Grayson) carrying the body of the previous Batman (Bruce Wayne – or as far as everyone in the DC Universe knows it’s his body) out of its crypt. This page is a piece of the setup, but it then transitions to a seemingly-completely-unconnected scene in London, a gimmick Morrison often employs make his plots more cagey.
  2. Obscure guest stars, in this case Knight and Squire, the equivalent of Batman and Robin of England. (Morrison created the current versions of these characters, but their antecedents are from the Silver Age, and John Byrne also used them in his series Generations III.) Knight visually resembles another Morrison creation, Prometheus.
  3. The first two episodes of the story are essentially a blind for Batman’s real goal, which is the revive his predecessor with the help of a Lazarus Pit. This unfortunately tends to make many of Morrison’s stories hard to follow, especially as in this case, where it seems like Batman was well aware of where the pit was (the body preceded him there, after all), and Batwoman turns up for some reason, but the chain of events doesn’t really make much sense.
  4. The characterizations don’t quite ring true: Dick’s speech near the end about his drive to bring Bruce back belies both the rocky relationship between the two men as adults. Dick’s defeated tone of voice – even though he really had nothing to do with Bruce’s death – also feels out of character.

The story overall is intriguing despite its flaws, and Cameron Stewart draws the hell out of it, easily the best artwork the series has yet seen. The issue did have an unfortunate in word balloon placement flaw in one panel, and you might find a glossary of British terminology in the issue helpful, but neither is a detriment to the book.

What’s less encouraging is how the faux body of Batman is being handled, since we know from the end of Final Crisis that Bruce Wayne is still alive, apparently on a parallel world, but Dick says here that Superman confirmed that the body has Bruce’s DNA. Superman is by definition a reliable source in situations like this, so it has to be Bruce. Which severely limits how Morrison can explain that it’s not really Bruce: A clone would be so cliché that it would render the whole thing pointless. Bruce could have traded places with his double from the other Earth (which would be a bit draconian). But any solution which ends up with Superman being wrong or having been tricked means the whole thing fails. (This was a flaw in Mark Waid’s otherwise excellent The Return of Barry Allen, where Green Lantern’s ring verifies that Barry is really Barry, and that undercuts the whole story; this is a problem with having godlike characters running around your universe.) I’m curious to see whether Morrison can make it work.

Fantastic Four hits a mini-milestone this month, issue #575, but I thought the issue was a disappointment. It involves the FF going deep into the Earth to help the Mole Man with a problem he’s having, and they’re not able to help very much, but a highly-advanced underground city is raised to the surface within US territory, presumably to set up future storylines. There are some great visuals by Dale Eaglesham, but at the end my reaction was, “Wait, that’s it?” Something about this issue was just ill-conceived: Not a lot much action and not much of a climax, nor was it very thought-provoking. If it doesn’t end up setting up something big down the road, then I’ll wonder why they bothered with this issue at all.
The second series of The Unknown ends this week, and it’s been quite a bit better than the first series, which ended rather ambiguously and without a lot of satisfaction for the characters or the readers. It turns out that there were several things happening in the first series which were just not clear at the time, and writer Mark Waid reveals a lot of what was going on here: What Catherine Allingham was really after, and a the surprising nature of her former partner, Doyle.

At first, The Unknown seemed like it was going to be a Sherlock Holmes-like series (something Waid has done before in a more traditional manner with Ruse) with supernatural overtones, but in fact it’s turning out to be a fantasy/suspense/horror series which happens to have a detective as its protagonist, in particular, a detective interested in learning the truth about the afterlife because she’s under a death sentence herself.

Yet so much of the series’ status quo has been overturned in this second series that I wonder if Waid is going to send it off somewhere else again in the next series. I could easily see him wrapping up the whole story in one more series if that’s what he has in mind, or peeling back more layers from the onion. I could be happy with it either way, though I think making it a longer, more complex series will make it more likely that it will be a great story rather than an interesting diversion. Especially if he expands on the characters more, as they’re fairly one-dimensional so far.

The biggest surprise in independent comics last year was the series Chew by John Layman and Rob Guillory. I missed the boat on it, and picked up the first collection and the next two issues to catch up, so now I’m up-to-date.

The premise is that in the near future avian flu has caused the US and several other nations to outlaw poultry from the market, and the F.D.A. is charged with investigating poultry and food-related crimes. Tony Chu was a cop who has the ability – more of a curse, really – to be able to read the history of anything he tastes. Very useful, but also rather disgusting when what you need to get information about is a rancid corpse. Tony is recruited to work for the FDA, his boss hates him, and his partner has an agenda at odds with Tony’s sense of right and wrong.

The stories are mildly disgusting (and often quite violent), but rather witty. The art is cartoony and expressive, not entirely my kind of thing, but it fits the story well. Overall it’s a very offbeat package, a little bit fantasy, a little bit crime drama. Some people love Chew to bits, while I think it’s entertaining enough but I don’t want to read it while I’m eating dinner. But if quirk is something you appreciate in a comic book, then it might well be for you.

This Week’s Haul

Hey, would you look at this, it’s an entry finally posted in a timely manner!

  • The Brave and the Bold #31, by J. Michael Straczynski, Chad Hardin, Justiniano, Wayne Faucher & Walden Wong (DC)
  • Fables #92, by Bill Willingham & David Lapham (DC/Vertigo)
  • Green Lantern Corps #44, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Tom Nguyen & Keith Champagne (DC)
  • Power Girl #8, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • Starman #81, by James Robinson, Fernando Dagnino & Bill Sienkiewicz (DC)
  • The Incredible Hercules #140, by Greg Pak, Fred Van Lante & Rodney Buchemi (Marvel)
  • Nova #33, by Dan Abnett, Andy Lanning & Andrea DiVito (Marvel)
  • The Thing: Project Pegasus deluxe HC, by Ralph Macchio, Mark Gruenwald, Sal Buscema, John Byrne, George Pérez, Sam Grainger, Alfredo Alcala, Joe Sinnott & Gene Day (Marvel)
  • X-Men: The Asgardian Wars HC, by Chris Claremont, Paul Smith, Arthur Adams, Bob Wiacek, Terry Austin, Al Gordon & Mike Mignola (Marvel)
  • Incorruptible #2, by Mark Waid, Jean Diaz & Belardino Brabo (Boom)
  • RASL #6, by Jeff Smith (Cartoon)
The Brave and the Bold #31 I picked up a couple of DC books this week which are largely humorous, but they couldn’t be much more different if they’d tried. The Brave and the Bold features the uncomfortable pairing of the Atom and the Joker, where the Joker is suffering from a brain illness, and only the Atom can save him, by shrinking down far enough to deliver a capsule to a point in his brain that might cure him – or kill him. The story opens with Atom being unable to get to Arkham at first because he can only travel through land telephone lines, not cell phones, and then features several pages of Atom refusing to help save the Joker until he’s told that the cure might not even work, so Atom could do his best and still fail. The phone idea is cute, as long as you don’t think about it too hard (throwing an arbitrary limit on an ability that doesn’t make much sense in the first place is always silly; wouldn’t Atom also have trouble with fiber optic cables in the phone system?), but wrestling with his conscience doesn’t work at all. The Atom if an old-style hero who’s largely stuck to those roots, and while he might lament the need to save the life of an enemy, his over-the-top heart-wringing here feels completely out of character.

The rest of the story is okay, and played more seriously: While in the Joker’s brain, Atom gets flashes of Joker’s childhood memories – the making of a psychopath, as it were. It’s not terribly insightful, and has flashes of gallows humor, which still isn’t terribly funny. There’s isn’t much covered here that hasn’t been covered in many Joker stories previously, and the story wasn’t as satisfying overall as, say, John Byrne’s tale in his Generations series where one Batman has to save the Joker from being haunted to death by the ghost of an earlier Batman.

But mostly it’s that the humorous bits go so horribly wrong that makes this story rather painful to read. Quite a letdown after last month’s decent Green Lantern/Doctor Fate yarn. The format of The Brave and the Bold seems to be exposing many of Straczynski’s flaws as a writer, and it’s not pretty.

Power Girl #8 On the other hand, while the set-up of this 2-part Power Girl story disappointed me, the payoff in this issue is considerably funnier. Okay, the cliffhanger from last month gets handled in 4 pages (despite “hours of fighting” having elapsed between issues), but after that, rather than PG being (theoretically) at the mercy of Vartox, she manages to tame him down to civilized levels, and laughs out loud at some of the ridiculousness of his plans. There are several giggle-worthy moments in the issue, and everything works out for the best for both characters.

I still think Power Girl would be better served with some more serious stories – since very little about the series has been serious so far – but at least they got the lightheartedness of this issue right. And certainly more right than Straczynski did in The Brave and the Bold.

Starman #81 The most-heralded Blackest Night series revival has to be this one issue of James Robinson’s Starman. Naturally Robinson – who writes the issue – sticks to his guns by having Jack Knight stay retired despite his brother being raised by the black lantern rings to wreak havoc on Opal City; instead we catch up with some of his supporting cast to see where they’ve ended up since Jack left and his father died. Naturally the Shade figures as the prominent hero. It’s a clever way to do another Starman issue without really doing another Starman issue. Even the art evokes some of the low-key feel of the original series, although I’ve never been a big fan of Bill Sienkiewicz’s endless squiggles as an inker.

It works as an add-on to the original series, rather than just a cynical Blackest Night tie-in. (Don McPherson notes that readers of the series are likely to enjoy the issue more than people surfing by due to the tie-in, which is exactly right.)

I’ve heard a rumor (which may be baseless) that Robinson is interested in doing a Shade series. I’d totally sign up for that.

The Thing: Project Pegasus If you want to see how they did good superhero comics when I was a teenager (in the 1980s), Marvel has two fine hardcover collections out this week. First (and best), is the Thing in Project Pegasus, from his old Marvel Two-in-One series. If you can believe it, there was once a series (it ran for 100 issues!) which mostly featured this member of the Fantastic Four teaming up with a different hero every month, often with good stories and better artwork. Project Pegasus was the apex of the series, a 6-issue story featuring some third- and fourth-string supporting characters, but what made it work was the setting: Ol’ blue-eyes signs on for a tour as a security guard at Project Pegasus, a high-security prison and research institute for super-powered criminals, as well as heroes and innocents who need some sort of high-tech treatment. During his stint, an outside organization infiltrates the project for their own nefarious aims, leading to a major disaster (when their main agent goes rogue) which Ben and company have to fight.

Admittedly, the motivations of the infiltrating organization are a little vague, but it’s still cracking good superhero adventure stuff. Great art by Byrne, Pérez and company, too. The series has also been collected in paperback in the past, but the hardcover has a 2-part story which introduced Pegasus 2 years earlier. Check it out.

X-Men: The Asgardian Wars Then there’s X-Men: The Asgardian Wars, which was arguably Chris Claremont’s last hurrah as a great comics writer. The Uncanny X-Men and New Mutants titles (the main X-books in the late 80s) had been spluttering along in gradual artistic decline (in my opinion) when Claremont put together this pair of 2-part stories featuring Marvel’s mutants facing off against the Norse god Loki. First Loki tries to gain favors from even more powerful gods by forcing a boon on humanity, and the X-Men and the Canadian team Alpha Flight have to deal with the consequences. Then, perturbed by the X-Men’s interference, Loki abducts Storm (who was powerless at the time) and accidentally knocks a collection of New Mutants across the realm of Asgard, where they find themselves rather out of their league. The X-Men join in the fun to foil Loki, who’s really just entertaining himself while waiting for the right moment to make a play for the throne of Asgard.

The first story is one of Claremont’s better moral dilemmas for his characters, putting the heroes on opposite sides of a complex issue, and it’s lushly illustrated by the great Paul Smith. The second story more of a straightforward adventure story, and it’s drawn by Arthur Adams just as he was getting good, although it still has a little too much of the “boobs, boobs and more boobs” style he sometimes lapses into, and the finishes are not as clean nor the work as detailed as his later stuff.

But honestly I think this was the last great X-Men story. Yeah yeah, Grant Morrison, Josh Whedon, Warren Ellis, blah blah blah. None of them turned out X-Men stories as good as this. And this was just the last gasp of the “All-New, All-Different X-Men”; it used to be even better.

This Week’s Haul

Once again, just in time for this week’s comics, it’s last week’s comics!

  • Booster Gold #28, by Dan Jurgens & Norm Rapmund (DC)
  • Secret Six #17, by Gail Simone, John Ostrander & Jim Calafiore (DC)
  • The Unwritten #9, by Mike Carey & Peter Gross (DC/Vertigo)
  • The Marvels Project #5 of 8, by Ed Brubaker & Steve Epting (Marvel)
  • Absolution #6 of 6, by Christos Gage & Roberto Viacava (Avatar)
  • Age of Reptiles: The Journey #2 of 4, by Ricardo Delgado (Dark Horse)
  • Rex Mundi: Gate of God vol 6 TPB, by Arvid Nelson, Juan Ferreyra, Guy Davis & Brian Churilla (Dark Horse)
Absolution #6 Christos Gage’s Absolution wraps up this week, and it’s one of the better series I’ve read from Avatar. Avatar’s comics often seem geared towards fairly extreme violence (is this better or worse than the companies geared towards cheesecake and sex?), and mostly they’re not my cup of tea, but Absolution is “only” about as violent as a noir detective story. In a world where superheroes are part of law enforcement agencies, John Dusk is a lower-powered Green Lantern-like character who, after fighting one too many psychopaths and realizing they’re often getting off with light sentences, decides to start executing the worst of the criminals he encounters.

Gage doesn’t spend a lot of time working through Dusk’s mindset after making this decision, mainly because Dusk embraces it fully and actually feels better once he started offing the bad guys than he did before, so there’s not much internal conflict. The conflict is mainly external, as one criminal mastermind realizes what Dusk is doing and blackmails him into taking out some of the mastermind’s rivals. And of course Dusk can’t hide his actions from his policewoman girlfriend or his superhero comrades forever, and eventually they figure out what he’s doing, after his actions lead to a tragedy for one of his friends. The series closes this issue with the nationwide debate regarding whether he’s been doing right or doing wrong by playing executioner, the main argument for the ‘doing right’ side being that he scrupulously stuck to only killing the worst of the worst.

While not the most nuanced story, Absolution is pretty effective at presenting its issues in the form of the fairly likable Dusk, and contrasting him with some of the scum he faces off with. That it doesn’t come to any concrete conclusions is a point in its favor, as that’s howshort stories (which, frankly, is what a 6-issue comic series is) often work. This isn’t a series for fans of traditional superheroes, but it’s another interesting component of considering how superheroes might operate in the real world, so it’s worth checking out if that’s your cup of tea.

Rex Mundi vol 6: The Gate of God The final collection of Rex Mundi came out this week. It’s one of Greg Burgas’ favorites (so naturally made his best of 2009 list), but I never quite warmed to it, although it had many intriguing ingredients.

It takes place in an alternate history Europe where the Protestant Reformation failed, and where magic has been (quietly) a part of history. Set in France in 1933, Doctor Julien Sauniere finds that one of his friends has been murdered, and this sets him on a path to find the Holy Grail. Opposing him is the Duke of Lorraine, a powerful member of the aristocracy who is working to create a new Frankish empire under his dominion. The two men also have a woman between them, whom they each love: An old colleague of Sauniere’s who’s gone on to become Lorraine’s physician. Sauniere is also pursued by a member of the Catholic Church’s inquisition, but helped by a mysterious robed figure. So the story is a little bit murder mystery, but a big part conspiracy story, set against the backdrop of a burgeoning war, one which at first resembles World War I, but as Lorraine’s plans come to greater fruition comes more to resemble World War II, with France playing the role of Nazi Germany.

It’s difficult to put my finger on what it is about Rex Mundi that didn’t quite work for me. The story isn’t really character-driven, since the characters are all pretty thin. Lorraine is an outright villain, although his conquest is in many ways the most interesting piece of the story. However, it’s really just a backdrop, providing evidence for Lorraine being the villain, and indeed the war continues after the story’s end. I found it difficult to relate to the motivations of the lead character, Sauniere. Sure, he was initially motivated to find the killer of his friend, but I never quite bought that he’d keep getting in deeper and deeper rather than just return to his life (eventually of course he gets in so deep that the life he had no longer exists, but it takes a long time to get to that point). That he’s the hero opposing the villain Lorraine is almost incident, it’s not why Sauniere is involved. Sauniere has a few dimensions to him at the beginning (a doctor who treats Jews in violation of the law, and who seems to be an alcoholic), but his journey strips his distinguishing characteristics from him and he becomes a fairly generic hero figure.

Ultimately the story is plot-driven, partly by Sauniere’s quest and partly by the need to oppose Lorraine (the latter only really comes to the fore in the last third of the story). While writer Nelson had clearly planned the story arc from the beginning, it still felt like it contained too many digressions and diversions, manipulating the characters rather than building the story in a natural way. There are some memorable scenes, but the story as a whole is not very memorable.

The final volume feels more cohesive than the earlier ones, as it all builds to the final conflict between the good guys and the bad guys. Unfortunately although he climax is handled pretty well, there’s not nearly enough of a denouement: Sauniere’s story ends rather abruptly and disappointingly, and the last page provides an unsatisfying end to the story, leaving me with the feeling that there’s another 10 pages or so which somehow got chopped off by accident.

I’ll have to read the whole thing again to see if it holds up better, since there’s a lot of time for nuances to get lost between reading individual volumes. But Rex Mundi never wowed me enough to consider it one of the best comics of the decade. I appreciated it for being something different in the comics market, but that’s not enough to make it a great book. I’d put it about on a par with James A. Owen’s Starchild, but behind, say, Teri Wood’s Wandering Star or Mark Oakley’s Thieves & Kings (even though it looks like T&K might never be completed).

This Week’s Haul

A.K.A., last week’s haul, desperately late.

I thumbed through Marvel’s The Siege in the store and decided – as I do for nearly every Marvel event comic – to skip it. Chad Nevitt at Comics Should Be Good sums it up pretty well: The “Dark Avengers” (villains acting as the Avengers since the real Avengers have been ousted by the powers that be) attack Thor and Asgard. My fundamental problem with Marvel’s events – and the way their comics have gone generally in recent years – is that the heroes aren’t very heroic. J. Michael Straczynski’s Thor was bland and dull, and having a bunch of villains attack a group of gods who really aren’t very heroic themselves is just not interesting to me. Sure, I like Thor a lot better than I like the villains, so I’d prefer him to “win”, but I don’t care enough to get engaged with the story.

  • Suicide Squad #67, by Gail Simone, John Ostrander & Jim Calafiore (DC)
  • Echo #18, by Terry Moore (Abstract)
  • B.P.R.D.: King of Fear #1 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Gigantic #5 of 5, by Rick Remender & Eric Nguyen (Dark Horse)
  • The Boys #38, by Garth Ennis & Darick Robertson (Dynamite)
Suicide Squad #67 Part of DC’s Blackest Night event involves resurrecting some cancelled comics series of years past for one more issue. One of the more unusual comics of the late 80s/early 90s was John Ostrander’s Suicide Squad, which Gail Simone’s Secret Six bears some resemblance to: The Squad were villains who were recruited for high-risk government-sanctioned missions, with the promise of a pardon afterwards. The Six are a small organization of criminals. The Six are sort of the darker version of the Squad.

So in this one-issue revival of Suicide Squad, there’s a little of the usual rigamarole regarding dead Squad members being revived as black lanterns, but mainly it’s about Amanda Waller of the Squad deciding she needs Deadshot for a mission, and staging a trap for the Six to both put them out of business and capture Deadshot to force him to rejoin. It’s a good set-up for the next Secret Six story arc, and Ostrander and Simone co-write it. It ought to be good, as long as the black lanterns don’t play too big a role.

Gigantic #5 Rick Remender and Eric Nguyen’s Gigantic comes to an end, the last issue being extremely late (issue #4 came out last May), and unfortunately it wasn’t worth the wait. The trappings are those of big monsters smashing each other, but the story itself is rather depressing, and the upbeat ending in this issue not only doesn’t really put a brave face on the earlier events, but it feels very out-of-place next to the rest of the story. Greg Burgas found it disappointing, too, and he touches on some of the series’ other flaws: The lead character is unsympathetic, the story is hard to follow despite not being very complicated.

Nguyen’s art doesn’t work for me at all: It’s too sketchy, which doesn’t do justice to the designs of the characters. I didn’t care for it in Sandman Mystery Theatre a few years ago, either.

For a similar premise – a young man leaves with aliens, and comes back years later to find he can’t go home again – I’d recommend Dan Vado’s graphic novel The Griffin instead. It has its flaws too, but the story is far more satisfying than Gigantic.