This Week’s Haul

In the wake of news that J. Michael Straczynski has bailed out of writing Superman and Wonder Woman due to the success of the Superman: Earth One graphic novel, I’ve decided to drop those books too. I mean, if he can’t commit to finishing the stories he started, why should I commit to finishing reading them? Honestly, though, his Superman was awful, just nonsensical and boring. Wonder Woman was better, but nothing I’m going to miss.

And yes, I skipped Superman: Earth One, too, because, you know, another retelling of Superman’s early days? No thanks.

Oh, and both Batman: The Return and the first issue of Batman Inc. shipped this week, but as I said last week I’ve pretty much gotten the idea where Grant Morrison’s Batman work at DC is concerned (quirky, yet dull and characterization-free), so I decided the end of The Return of Bruce Wayne was the end of it for me, and I passed on both those issues.

  • DC Universe: Legacies #7 of 10, by Len Wein, Scott Kolins, Dan Jurgens, Jerry Ordway & Brian Bolland (DC)
  • The Flash #6, by Geoff Johns & Francis Manapul (DC)
  • Green Lantern #59, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Green Lantern Corps #54, by Tony Bedard, Tyler Kirkham & Batt (DC)
  • Legion of Super-Heroes #7, by Paul Levitz, Yildiray Cinar, Wayne Faucher & Francis Portela (DC)
  • Power Girl #18, by Judd Winick & Sami Basri (DC)
  • Zatanna #7, by Adam Beechen, Chad Hardin & Wayne Faucher (DC)
  • Mouse Guard: Legends of the Guard #4 of 4, by David Petersen, Craig Rousseau, Karl Kerschl & Mark Smylie (Archaia)
  • Hellboy: Double Feature of Evil, by Mike Mignola & Richard Corben (Dark Horse)
  • Grandville: Mon Amour HC, by Bryan Talbot (Dark Horse)
  • Morning Glories #4, by Nick Spencer & Joe Eisma (Image)
  • Ghost Projekt #5 of 5, by Joe Harris & Steve Rolston (Oni)
  • The Sixth Gun #6, by Cullen Bunn & Brian Hurtt (Oni)
Speaking of series I’m dropping, this is it for me and The Flash. Geoff Johns’ writing has been okay, but the title, “The Dastardly Death of the Rogues”, had very little to do with the actual story (only one “Rogue” died, and he wasn’t even the real deal), and the plot felt rather recycled (time travel, changing history, etc.). And as I’ve said before, I haven’t been at all convinced by Johns’ handling of Barry Allen returning to his old life and job after what must have been 5 or 10 years of time in Central City, with little questioning from his colleagues and friends as to where he’s been. The adventure has been a decent romp, but it didn’t really hang together.

But the thing that’s really driving me away is Francis Manapul’s artwork, which is sketchy, simplistic, makes many of the characters look like teenagers, is short on backgrounds, and features some really bland layouts. His art has been getting rave reviews from some corners, which frankly astonishes me, but diff’rent strokes, I guess. It just hasn’t worked for me at all, and his name on a book will be a big caution sign for me in the future.

Maybe down the road I’ll regret dropping this series so soon, as I did Johns’ previous resurrected hero’s series, Green Lantern. But at least that series had top-notch artwork, even if it got off to a slow start. There’s really nothing that appeals to me about this Flash series.

And speaking of Green Lantern that series is still dealing with Hal Jordan trying to hold together an alliance of the seven colored ring corps as they try to track down the seven avatars of the corps. Since some of the corps are outright villains, this is a tough group to manage, and this issue focuses largely on Flash trying to talk some sense into GL that perhaps he should be turning to his earthbound friends – no slouches themselves in the power department – rather than the murderous Red Lanterns or the avaricious Larfleeze, the Orange Lantern.

The problem with this story is that Flash is absolutely right, and the set-up smells strongly of Johns being just too in love with the idea of a rainbow lantern corps that he’s making GL behave out of character in order to keep the idea going. While an alliance between the Green (will) and Blue (hope) corps, and maybe even the Star Sapphires (love) makes some sense, working with Larfleeze or the Red Lanterns is borderline-insane. And frankly the fact that bad things happen at the end of this issue are the natural consequences of GL not listening to reason. It makes the story difficult to believe in.

I think the premise is supposed to be that the Blackest Night changed the status quo among all the ring corps, but it doesn’t really hold up: Absent a clear-and-present danger (and the avatars don’t really present one), it’s hard to believe that these corps would work together and ignore their natural impulses. And at some point the series is going to have to deal with the presence of several thousand rings of each color flying around the galaxy, because otherwise it’s going to lead to everything being destroyed. Johns has raised the power level too high without really considering where that’s going to lead, and having it lead somewhere else makes the story less and less plausible.

Let’s move on to some good stuff: Grandville: Mon Amour is (you guessed it) the sequel to Bryan Talbot’s anthropomorphic alternate-history scientific-romance thriller (whew!) that I read earlier this year. The setting is Britain and France in the present day, but a world where France conquered Europe under Napoleon, and Britain has only recently won its independence. Detective-Inspector LeBrock is one of Scotland Yard’s best investigators, and was recently involved in an escapade which resulted in the death of the French Emperor, as well as the death of a woman he loved. But he’s pulled out of his misery by the escape of “Mad Dog” Mastock, a former revolutionary who later became a deadly serial killer, whom LeBrock apprehended several years ago. Mastock escapes from prison on the day of his execution, and LeBrock is forced to resign from the Yard in order to pursue him. As before, LeBrock and his partner Detective Ratzi follow Mastock back to Grandville (which I believe is Paris) to find out what he’s up to and to bring him down. As in the first book, the case will change the course of nations.

Oh yeah, and all the characters are human-sized animals: LeBrock is a badger, Ratzi’s a rat, and there are dogs, cats, rams, pigs, and various other creatures. Plus a few humans, who are a lower-class oddity in this world. Other than very muted undertones of racial differences, Talbot doesn’t really do much with the different species in the book, but it does make the work visually different. But I found it perfectly easy to ignore the anthropomorphic renderings and just enjoy the story for what it is.

And it is a very good story, as Talbot – as he always does – has meticulously worked out the setting and characters of his story, and sumptuously renders every panel. It’s really a beautiful work (as was the first volume). The story is a page-turner, too, with a smashing climax (although there’s an extra layer of discoveries to be made at the end which I felt was a little too much, but it’s not a big deal). While I haven’t read everything Talbot has done, I’ve read a lot of it, and his writing and art have gotten consistently better with time. I hope he’s planning to continue doing Grandville volumes, because the first two have been great. If any of the elements I’ve described in the story appeal to you, I suggest you check it out.

(You can see a preview of the volume here. Note especially that the interior art is much lusher than the relatively flat cover to the left.)

Two Oni comics stories wrap up this week. Ghost Projekt has been an excellent 5-issue miniseries about Will Haley, an American weapons inspector working in Russia, who teams up with with Anya Romanova, a Russian agent, to learn the secret of the Cold War Project Dosvidanya, whose former members have been turning up dead. It was a nifty combination of the post-Cold War Russian setting and a fantasy/horror plot. The payoff is pretty good, although there’s a development at the end involving Anya which I didn’t understand – I think I’ve forgotten a plot detail somewhere. I also appreciated that the story has a climax, and then several pages of denouement trying up loose ends – too many stories these days forget how important that part is.

Steve Rolston‘s art is simple but extremely effective; his style feels like it comes from doing comic strips, but he does a great job drawing the darker stuff, too. It gives the story a cheerful veneer without compromising the seriousness of the story – it’s an approach you wouldn’t see much from one of the major publishers.

I hope there will be a sequel series, because this was a lot of fun.

The other series that’s been a lot of fun is The Sixth Gun, which could easily have been a 6-issue miniseries, but apparently it’s continuing beyond this issue. Hooray! I’ve gushed about the series before, which involves supernatural guns in the Wild West, an insane Confederate General trying to bring about the apocalypse, and the handful of men (and the woman who inherits the General’s gun) trying to stop them. This issue has the big showdown with the General and his men, and it’s a good one, with some pretty awesome moments during the big battle. I don’t think it’s a surprise (since the series continues on) that the good guys prevail, although certainly there’s room for the General to return.

I’m curious to see where Bunn & Hurtt take the series next, after this climax. I could see them jumping the story forward in time, or they might continue the current narrative – if the latter, I hope they start to focus a little more on the characters since they should have more time to let them grow a bit.

This Week’s Haul

I decided to drop The Incredible Hercules this week. At first it seemed like an entertaining buddy comic (albeit with decidedly unusual buddies), but it went badly wrong somewhere, too subservient to cheesy (but not actually funny) humor and pludding through its dreadfully tedious “New Olympus” storyline. The series seems to be coming to a close with a Hercules: Fall of an Avenger 2-parter, and I thumbed through it and thought the artwork was just dreadful, so that was the last nail in the coffin. (Chris Sims loves this series, but he loves a lot of stuff that doesn’t work for me. Oh, well; diff’rent strokes and all that.)

Fortunately we can still go back and enjoy Bob Layton’s two great mini series from the 80s.

  • American Vampire #1, by Scott Snyder, Stephen King & Rafael Albuquerque (DC/Vertigo)
  • The Brave and the Bold #32, by J. Michael Straczynski & Jesus Saiz (DC)
  • Booster Gold #30, by Dan Jurgens, Norm Rapmund & Jerry Ordway (DC)
  • Fables #93, by Bill Willingham & David Lapham (DC/Vertigo)
  • Green Lantern Corps #46, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Keith Champagne & Tom Nguyen (DC)
  • Guardians of the Galaxy #24, by Dan Abnett, Andy Lanning, Wes Craig & Serge LaPointe (Marvel)
  • Nova #35, by Dan Abnett, Andy Lanning, Mahmud A. Asrar & Scott Hanna (Marvel)
  • Echo #20, by Terry Moore (Abstract)
  • Chip #1 of 2, by Richard Moore (Antarctic)
  • Gunnerkrigg Court: Research vol 2 HC, by Tom Siddell (Archaia)
  • Irredeemable #12, by Mark Waid & Peter Krause (Boom)
  • Ghost Projekt #1 of 5, by Joe Harris & Steve Rolston (Oni)
With dropping Hercules this week, I decided to try something new, the new Vertigo series American Vampire, especially since my local store ordered dozens of them. While the series was created by Scott Snyder (whose work I don’t think I’ve read before), presumably the hoopla is because the second story is written by Stephen King. The whole package is illustrated by Rafael Albuquerque, who I’m also not familiar with.

The double-sized first issue is… merely okay. The first story features Pearl, a young woman in 1925 Hollywood working multiple jobs trying for a big break, and who gets invited to a party thrown by a famous movie producer, featuring a cliffhanger ending. The second story the arrest and transportation by rail of Skinner Sweet, a notorious robber in the old west of 1880 who stages a daring escape but ends up taking on more than he’d bargained for. From what I’ve read, both of these characters will be the vampires of the series, following their escapades throughout the landscape of 20th century America as figures grounded in their particular eras.

The stories are decent but not especially impressive, and Albuquerque’s art is pretty good although he makes extensive use of heavy lines in the inking, with a style apparently influenced by Howard Chaykin, making everything look a little too staged and not quite dynamic enough.

Overall it’s a decent package as a fairly typical vampire yarn – which seems like exactly what it’s trying not to be, unfortunately. Admittedly I am not much of a fan of horror, and have a limited interest in suspense-for-the-sake-of-suspense. (I was disappointed, for example, that Joe Hill’s Locke & Key ended up being more suspense and horror and mystery and discovery.) So arguably I’m just not part of American Vampire‘s target audience. I’ll stick around for a few issues and see if there’s more to it than meets the eye. On the other hand, if vampires and horror are exactly your thing, then this one seems pretty well crafted and worth a look.

I believe this month’s Booster Gold is Dan Jurgen’s swan song on his second turn with the character he broke into DC with. The series’ sales have fallen since Geoff Johns – who launched the current series – left, but really the quality has been about the same all along, although Jurgens is certainly a quirkier writer than Johns. The biggest disappointment is that Jurgens didn’t have a concrete storyline he was working with on his run, so it read like one little adventure (or misadventure) after another, without much tying them together. Fun, but lightweight.

On the other hand, this issue ends with a nice revelation about Booster’s future, not so much dropping hints as to what’s to come as jumping straight to the end to show us that everything will, eventually, turn out all right, even though we have no idea what challenges will have to be surmounted to get there. In its way it’s just as touching as Johns’ last issue when he gave Booster and his sister a happy ending (for the moment).

Keith Giffen is apparently taking over the writing chores, so anything could happen, as Giffen’s books range from outstanding to annoying. I’ll keep reading for a while, but I think the key will be for Giffen to stay true to the character and tone of the series that’s been set; too radical a change would just wreck what’s fun about the book.

I’ve written about the great webcomics Gunnerkrigg Court before (here and here), and I’m sure I will again. After the long delay for the first book, it’s great that Archaia has been able to come out with the second collection a little over a year later. The strip is as good today as when it started – maybe better, since creator Tom Siddell’s art is certainly much better – and he continues to inject a sense of wonder into nearly every story, as well as spooky, mysterious and sometimes outright baffling bits, and a nifty braiding of science and magic. Greg Burgas has a comprehensive review, and he likes it a lot, too.

This volume has several excellent chapters: “Red Returns” features a pair of faeries becoming students at the Court after having transitioned to being human. Antimony and Kat befriend Red and try to cheer her up, but it turns out that faeries’ means of happiness and emotional connection are nothing like what they’re used to. “S1” features the return of Robot, whom Antimony created in the first chapter of the series to take her second shadow back to Gillitie Wood, and starts to shed some light on the history of the Court which will become part of our heroines’ adventures in later chapters. “Power Station” goes back to the strange girls Zimmy and Gamma – whose nature still isn’t really clear to me – and obliquely looks at Zimmy’s nature some more, through what appears to be a flashforward (or maybe a dream sequence). Even in the bits I don’t really understand, Siddell’s storytelling is still strong and moving, so I’m inclined to think he’s either being obscure for effect, or because the mysteries will be revealed in time.

Highly recommended; Gunnerkrigg Court is one of the best webcomics out there.

What is it about secret Soviet research projects and horror comics? Must be the stark architecture and hard-assed characters who always seem to make it into such stories. And Joe Harris & Steve Rolston use it to good effect in the first issue of their series Ghost Projekt, which I only heard about because of Greg Burgas’ review. But it’s great stuff, off to a rousing start when two criminals break into an old research facility and end up infected with… something. Then a pair of Americans show up to investigate and clean up the site, before a Russian operative arrives to tell them it’s under their jurisdiction.

Even if the story plays out in a predictable manner – the Americans refuse to be told off and investigate on their own, the Russians end up with problems greater than they’d dreamed, and the criminals end up as the spearhead of something really nasty getting out – it could still be a fun series. If there are a few curveballs in there, then it could be downright terrific.

Okay, Ghost Projekt is nominally a suspense/horror comic like American Vampire is, but I liked it much more. Why? Well, the setting is more interesting, and there’s a lot more mystery and intrigue here than in AV. I don’t mind suspense and horror, but I’m not so much into stories whose raison d’etre is suspense and horror. They’re a storytelling mechanism, but not the reason I show up. In fact, Ghost Projekt has more in common with Gunnerkrigg Court with a cat who knowingly follows the characters around, and the air of mystery surrounding fundamentally likable characters. GK is a more playful comic, but Ghost Projekt has that hook of curiosity, too.

In any event, the first issue left me pretty enthusiastic; check it out.