This Week’s Haul

The longest-running story in Astro City came to its end after 16 issues and almost half a decade of sporadic publishing. I’m going to write a separate entry on The Dark Age since it’s a pretty meaty story, but that’s been obscured by its slow release schedule.

Meanwhile, fans of cartoonist Charles Addams might want to check out the recent publication The Addams Family: An Evilution, which covers Addams’ development of the family in his comic panels years before they appeared on television (never mind the silver screen), but which mostly consists of scores of cartoons of the family, including many which have never appeared before. If you’re a big Addams fan like I am (and if you’re not, then you should be!), then this is a fine addition to any cartoon library.

  • Astro City: The Dark Age book four #4 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Batman and Robin #12, by Grant Morrison, Andy Clarke, Dustin Nguyen & Scott Hanna (DC)
  • Brightest Day #1, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Pat Gleason, Ardian Syaf, Scott Clark, Joe Prado, Vicente Cifuentes, Mark Irwin, Oclair Albert & David Beaty (DC)
  • Secret Six #21, by Gail Simone & John Calafiore (DC)
  • Echo #21, by Terry Moore (Abstract)
  • Incorruptible #5, by Mark Waid & Horacio Domingues (Boom)
  • Irredeemable #13, by Mark Waid & Diego Barreto (Boom)
  • Hellboy in Mexico, by Mike Mignola & Richard Corben (Dark Horse)
  • The Boys #42, by Garth Ennis & Darick Robertson (Dynamite)
  • Dreadstar: The Beginning HC, by Jim Starlin (Dynamite)
  • Ghost Projekt #2 of 5, by Joe Harris & Steve Rolston (Oni)
The first issue of Brightest Day is an improvement on the zeroth issue, but not by a lot: Giving each of the characters (and there are a lot of them) just a few pages to advance their individual stories doesn’t make for very interesting reading. Green Lantern and some of the other rainbow lanterns investigate the mysterious white lantern that’s appeared, and no-longer-Deadman continues to monitor the other resurrected heroes.

The two action sequences are the best ones in the book: Aquaman commanding dead sea life, and Hawkman and Hawkgirl trying to recover their unearthed original bodies (although the fact that Hath-Set is the one who recovered them has an air of, “What, this again?” to it). But otherwise this is the first chapter of not one but about 6 different stories, and none of them are very compelling.

It’s really hard to tell an ongoing story with an ensemble cast like this, and that 52 did it well was probably a fluke. Brightest Day is not off to a good start in either its plot or its characterizations. It’s got about 2 more issues before I decide it’s not worth it, because after getting burned by Countdown to Final Crisis, these sorts of books are on a short leash with me.


Both Incorruptible and Irredeemable have guest artists this month, coincidentally. (Or, maybe it’s not a coincidence.) Irredeemable fares better, as Diego Barreto’s art is pretty good (though it’s still a step down since Peter Krause has done such a strong job of establishing the look and feel of the series that his are just huge shoes to fill). Besides which, this issue largely flashes back to the days when the Plutonian went bad, which feels like ground already covered (even though it’s been covered haltingly and piecemeal); Mark Waid’s done such a good job suggesting what happened that actually showing it doesn’t really feel necessary, and this issue doesn’t really advance the story very much.

(That cover, by the way, looks like it could have been from an issue of Miracleman. Which actually makes me realize that the Plutonian started off as a Superman-like figure, but his darker, cape-less costume resembles that of Miracleman. Intentional?)

Incorruptible doesn’t fare any better, as Horacio Domingues’ cartoony style and heavy ink lines felt like they clashed with the heavy subject matter. The story is okay, involving Max Damage recruiting a young woman to stand in for his missing sidekick, Jailbait, to prevent his enemies from learning she’s left him. The notion of the main character needing to be near his sidekick to keep her safe is an interesting twist on the premise (I’m not really clear on what Jailbait’s powers are, if any), but the issue ends up being a series of dark humor moments as the reluctant stand-in is overwhelmed with the realities of Max’s life. It seems almost like a gag-a-day approach to writing a very dark story, and it felt awkward.

These are both very good series, but they both had an off-month.

This week’s “true comics geek” issuing is Dreadstar: The Beginning. This is essentially the prologue to Jim Starlin’s Dreadstar comic, most of it originally printed as a series entitled “Metamorphosis Odyssey” in Marvel Comics’ Epic Illustrated magazine back in the early 1980s.

Epic Illustrated was essentially aimed as a competitor to the artsy European mag Heavy Metal, and the content often felt similar. “Metamorphosis Odyssey” certainly fits right in: First of all, the art is painted rather than drawn, and about half the story is in black-and-white, with no apparent point to which pages are in color and which aren’t. (The collection faithfully reproduces this, which seems even quirkier in this format.) Second, the story is often told in the distance, circling around its characters and not letting us see them act in the moment very much until the second half. It’s a very self-conscious story, but one which is also trying to feel very spiritual. While Starlin has often written stories with a spiritual component, he’s never been very good at selling that aspect, and it feels awkward here.

Fundamentally, the story is one of loss, as the war-loving Zygotean race terrorize the Milky Way galaxy, and the last of the Osirisians, Aknaton, recruits three unusual individuals to trigger the Infinity Horn to end the Zygotean threat, but at great cost. He also recruits Vanth Dreadstar, a warrior wielding a powerful energy sword, to help him defend the three until they can do their jobs. It’s a simple story elaborately told, and it’s clear that Starlin quickly found himself won over by the battle-weary yet strong-willed Vanth, which is why Dreadstar ended up being the one to go on to his own series.

The volume includes two other prologue stories, he first being “The Price”, in which the bishop Syzygy Darklock receives tremendous power on his way to becoming Dreadstar’s greatest ally, but must pay an equally tremendous price to acquire it. The second is an epilogue which sets up the ongoing Dreadstar series, and introduces the telepath Willow, and feels like a side story other than that introduction.

As you can guess from my tone, I don’t think Dreadstar: The Beginning is a very impressive volume, even though it’s the lead-in to the best work of Starlin’s career. Starlin isn’t a very accomplished painter, and his brushwork seems to accentuate the flaws in his art style, making some of the quirky compositions and beefy figures look even more exaggerated; his style is much better suited for dynamic action sequences than for the more contemplative material here. And “Metamorphosis Odyssey” itself feels very experimental, but I don’t think it really succeeds in being a deep or satisfying story. Although I don’t think it was intended to be, it feels like backstory to the real tale. “The Price” is a genuinely strong story, one of the best Starlin’s done, but it’s hard to recommend the whole hardcover on its back.

While committed fans of Starlin or people curious about where Dreadstar got started might enjoy this volume, I wouldn’t recommend it to everyone, and in fact would suggest that people who haven’t already read Dreadstar start with collections of the regular series, as The Beginning is really not going to give you a good feel for what the hoopla was about.

This Week’s Haul

  • Green Lantern Corps #47, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Tom Nguyen, Keith Champagne & Mark Irwin (DC)
  • Justice Society of America #38, by Bill Willingham, Jesus Merino & Jesse Delperdang (DC)
  • Madame Xanadu #22, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Victorian Undead #6 of 6, by Ian Edginton & Davide Fabbri (DC/Wildstorm)
  • Fantastic Four #578, by Jonathan Hickman & Dale Eaglesham (Marvel)
  • Invincible #71, by Robert Kirkman, Ryan Ottley & Cliff Rathburn (Image)
Green Lantern Corps has gone somewhat astray in the last year. While their involvement in Blackest Night was inevitable and even necessary, it moved the book away from its strength, that being the relationships among the Lanterns (although the events that led to Guy Gardner becoming a Red Lantern for a few issues were the highlight of their involvement).

This issue gets the series back on track, and is one of the best issues since the first year of the series, as the Lanterns mourn their dead, and then get on with their lives, some of them returning to where they were before the war, and others moving in new directions. And several Lanterns, notably Arisia, confront the Guardians over some things they don’t like about how the Corps has been changing, resulting in both Salakk showing that he’s more than the Guardians’ lackey, and the Guardians showing a little emotion for a change.

Hopefully this is the beginning of a return to form, and not being involved in big crossover events for a while. Although with issue #50 coming up, no doubt there’s one more big story on the way.

The “Prime Elements” quasi-arc in Fantastic Four wraps up this week, such as it was. As I’ve said recently, these 4 issues were entirely set-up and basically no resolution, character development, or much of anything else. Frankly, it’s been boring. The final page says that “the war of four cities” is beginning, as the alien Inhumans invade the Negative Zone (the evolved subterraneans and the hidden aquatic races aren’t involved yet). It’s all a little hard to credit, that we haven’t heard of any of these races before, or that there are enough members of them to cause real problems.

Hickman’s run began in a promising manner, but this arc has I think been far too low-key to be successful. He seems to have forgotten that FF is primarily an action comic, and introducing the ideas content in the midst of the action – which is how FF has traditionally worked – doesn’t seem to be his style. But his style doesn’t seem appropriate for the series. Something’s gotta give, and it’s either going to be Hickman finally kicking the series into gear, or me falling asleep and dropping the book.

Victorian Undead was a cute little series, basically a steampunk version of Sherlock Holmes mixed in with the ongoing zombie fad, where Professor Moriarty uses the remnants of a zombie outbreak decades earlier to both save himself from his encounter with Holmes in “The Final Problem”, and stage his conquest of Britain. There was more adventure than detection, and I don’t think Davide Fabbri captured the look of Holmes, Watson, Moriarty or (especially) Mycroft Holmes that well, although his general Victorian look was pretty good.

Compared to the other Ian Edginton series I’ve read, Scarlet Traces (which is awesome), this one has been merely mind candy. It was still pretty tasty, though. Not sure I’d bother with a sequel, however.

This Week’s Haul

Lots of collections this week, of which I’d most highly recommend the new Sandman Mystery Theatre volume, a series which I’ve been thoroughly enjoying in reprint (having passed on it the first time around since I didn’t warm to the art at first – it got better) as a retro-noir-detective series. Hopefully DC is committed to getting the whole series out in trade.

American Vampire #2 is a big leap forward from #1, tying together its two stories – outlaw Skinner Sweet from the 19th century, and aspiring showgirl Pearl from 1925. Although it’s essentially the second half of the two characters’ origin stories, it’s much more satisfying than the first half, which didn’t even scratch the surface. It also lays out the direction of the series, that American vampires will be fundamentally different from European vampires, which will put the two groups into conflict but also mirror the growing influence of America in world affairs (or, so I infer). I hope there will be at least a bone tossed to explain why American vampires are different, rather than “just ‘cuz”, though.

I’m still not sure what I think of Rafael Albuquerque’s art, though I’ve warmed to it more since last issue. My biggest gripes about it are the exaggeration he gives to the vampires when their feral nature emerges, which makes little sense and isn’t dramatically effective (it’s more silly than anything else), which undercuts the two big splash panels in the issue.

But although the series is off to a shaky start, I’m much more optimistic that it will be worthwhile than I was after the first issue.

This issue of The Brave and the Bold actually made me mad. It starts out as a “girl’s night out” yarn in which Zatanna invites out Wonder Woman and Batgirl (the Barbara Gordon version) for a night of dancing, but with the hint of something ominous. That “something” soon becomes clear: Zatanna’s had a vision of Batgirl’s impending crippling at the hands of the Joker (from Batman: The Killing Joke) and she’s set this up as one nice last night while Batgirl is still ambulatory.

The story is manipulative and heavy-handed, overly sentimental, and about 20 years past its expiration date. As a lead-in to some new tragedy befalling a character it might have been okay, but done this way it’s just awful, twisting the knife (again and again and again, as comics are wont to do) by bringing up Gordon’s injury in full force yet again.

Everyone associated with this issue should be ashamed of themselves. This is crap.


Since it launched in the wake of Annihilation, Nova has been consistently one of Marvel’s best comics, despite struggling through one pointless event crossover comic (Secret Invasion) after another (War of Kings). In Annihilation Richard Ryder had grown up from a teenage hot-shot superhero to a first-tier leader who led the good guys to victory after the Nova Corps had been annihilated and he’d inherited their aggregate power. Nova continued his development, taking on increasingly larger threats while he worked to rebirth the Nova Corps. The journey was haphazard, but ultimately enjoyable. Dan Abnett and Andy Lanning kept the focus on the main character, and the art was consistently strong, first with the always-great Sean Chen, and later with the solid Andrea Divito.

At the other end of the Spectrum, Guardians of the Galaxy followed a year later after Annihilation Conquest, and although it started off strong – tying in with the 30th-century Guardians and picking up the pieces scattered around after the two Annihilation series – it quickly fragmented, the Guardians never really seeming to have an officially-recognized place in the galaxy which undercut their effectiveness. The cast was too large and got pulled in too many directions – Moondragon died and came back, Phyla-Vell died and came back with entirely different powers, Warlock went through his predictable metamorphosis into the Magus – and the story was weighed down by too many unbelievably high-stakes events to ever be grounded in its characters or its setting. And the art ranged from quite good to pretty ugly. The series was just never satisfying.

And now both series are being cancelled ahead of a new event comic, The Thanos Imperative, which not only is a stupid-sounding title but heralds yet another return of Marvel’s second-string cosmic heavy (after Galactus). Unfortunately, I have little interest in reading yet another iteration of Jim Starlin’s prime baddie, so I think this is it for me and Marvel’s cosmic line. Keith Giffen and company did a great job getting things started back in Annihilation (still one of the best Marvel books of the last decade) and a 3-year run of spin-offs ain’t bad. But I think the train’s about to jump the rails.

I might sign on for another Nova series, if there is one, and if it’s not too weighed down by crossovers. But otherwise: Thanks guys, it’s been fun.

This Week’s Haul

A big week this week, and it turns out this month, not last month, is Dan Jurgens’ last hurrah on Booster Gold.

  • Booster Gold #32, by Dan Jurgens & Norm Rapmund (DC)
  • Brightest Day #0, by Geoff Johns, Peter J. Tomasi, Fernando Pasarin & many inkers (DC)
  • Fables #94, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Flash #1, by Geoff Johns & Francis Manapul (DC)
  • The Unwritten #12, by Mike Carey & Peter Gross (DC/Vertigo)
  • Secret Six #20, by Gail Simone & Jim Calafiore (DC)
  • Powers #4, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • Irredeemable Special #1, by Mark Waid, Paul Azaceta, Emma Rios & Howard Chaykin (Boom)
  • B.P.R.D.: King of Fear #4 of 5, by ike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Star Trek: Leonard McCoy, Frontier Doctor #1 of 5, by John Byrne (IDW)
  • Chew #10, by John Layman & Rob Guillory (Image)
  • Atomic Robo and the Revenge of the Vampire Dimension #2 of 5, by Brian Clevinger & Scott Wegener (Red 5)
Chris Sims rips Brightest Day #0 a new one in his review column this week. I think he’s a little harsh, but only a little; this is not a good comic book.

The conclusion of Blackest Night showcased the return from death of a dozen DC heroes and villains, including Deadman who, well, is supposed to be dead. Brightest Day is supposedly going to explore why they came back to life. I think the hope is that they’ll capture some of the fun of 52, the weekly series from a few years ago, which was hands-down DC’s best weekly series so far. This issue is the lead-in to that, and it’s basically just Deadman – thanks to the white ring on his finger – checking in on each of the other characters who came back to life. Which means it’s one little character piece after another – bits which might work well enough as an aside in a character’s regular series, but which strung together like this make for one pretty tedious issue.

Worse, this is a continuity-laden comic featuring characters with convoluted backstories. Okay, Hawkman at this point is firmly grounded in his convoluted backstory, it’s basically a key part of the character, and honestly that’s not such a bad thing, since the core premise is easy to explain (Hawkman and his beloved Hawkgirl have been getting reincarnated for thousands of years) and the details are unimportant. Sims points out the problem with all this continuity without really trying to do so:

Take Firestorm. Johns and Tomasi make it clear that Ronnie Raymond is meant to be back from the dead from the moment he died in Identity Crisis. So why does he act like he did thirty years ago? Why did he ask where Professor Stein is, when Stein hadn’t been part of Firestorm for years at that point? Why does Ronnie, a recovering alcoholic, blow off Gehenna’s funeral to go to a kegger? And why, if the union between Jason and Ronnie is meant to be the new version of Firestorm, as seen on Batman: The Brave and the Bold, does Ronnie get control of the body? Well, I know the answer to that one: Because if Firestorm still had the body of a black man, he wouldn’t look like he did in 1978.

Firestorm died in Identity Crisis? I read that piece of trash, but I’d forgotten that. Ronnie’s a recovering alcoholic? Firestorm’s tying in somehow to the Brave and the Bold cartoon? Yeesh, this is all the sort of BS that needs to get sliced away and discarded (or else I’ll be trying to figure out why Firestorm isn’t still a fire elemental, like John Ostrander revealed him to be), the sort of thing Geoff Johns did well in Green Lantern, picking the pieces he wanted to play with and ignoring the rest. You can repeat this for most of the other characters herein, and then there are some new bits that make no sense at all (Aquaman being reluctant to go into the water, for example).

There’s some potential here, but the cast is too large, and this is really a horrible lead-in to the series. My guess it that it will be better than Countdown to Final Crisis (it could hardly be worse), but not anywhere near as good as 52 was.

On the art side, Fernando Pasarin’s art is pretty solid, though unspectacular. This seems to be DC’s house style these days: Clean, solidly-rendered, judicious use of shadows, lots of details, somewhat generic faces and expressions. More than a little evocative of George Pérez and Dan Jurgens, without being as distinctive as either. (Nicola Scott and Ivan Reis are similar.)

I might try the first couple of issues, but Brightest Day will have to come out of the gate strong (assuming that this issue is it just getting into the gate) for me to keep reading.

On the other hand, I think Sims is far too kind to the new Flash series. He is right about this: Bringing back Barry Allen was completely unnecessary, especially as Wally West has been such a great Flash for the last quarter of a century (wow, has it really been that long?). Then again, bringing back Hal Jordan as Green Lantern was not exactly essential either, and that’s worked out well. The difference is that Barry’s death occurred at the lowest point in the character’s creative history, and he died heroically in a much-beloved series (Crisis on Infinite Earths), whereas Hal was killed off awkwardly after becoming a villain for no good reason, so bringing Barry back actually cheapens his death (and his return hasn’t been handled with anywhere near the style of the other resurrected hero whose return has previously been verboten – Ed Brubaker bringing back Bucky in Captain America was orders of magnitude better than this, as I said last week).

But, Barry’s back, and he’s been given a new series, and that’s how it goes.

In any event, this issue is no better than Brightest Day above. To start with, this story is just bogged down in continuity, explicit or implied: The Flash has been dead, and presumably everyone knows that, but now he’s back. And so is Barry Allen, but it’s unclear whether everyone knows that the two are the same guy, and you’d pretty much have to be an idiot not to have figured it out, if you knew Barry personally. Johns blurred the line in Green Lantern about whether everyone knew who Hal was – you could almost believe that everyone did know, and just didn’t care – but here it seems like all of Barry’s friends are idiots. (Never mind that his wife Iris had disappeared for years, too, and came back, and then apparently got 20 years younger. Good trick, that.) Johns wants to push past all the getting-back-to-his-life stuff and get to the story, but I just don’t buy it, especially since Barry and Iris were the stereotypical midwest, middle-American couple, living in a cute little ranch home and working their day jobs, and that life is so far from where the characters are starting now, it’s impossible to credit.

The plot involves one of Flash’s villains (of his so-called Rogues Gallery) showing up dead – only it doesn’t seem to be him. It’s just the barest hint of the story, so there’s not much to review there (though there’s atwist on the last two pages), but most of the issue is given over to Barry getting back to his life. And that’s a yawn-fest.

The big knock against the issue is the art: Francis Manapul was just good enough on Jim Shooter’s recently Legion of Super-Heroes run with his uninspiring “Image-esque” style helped by some clean linework, but his style here is a lot more cartoony and sketchy, and I think it just looks awful. The characters all look kind of childlike, with indistinguishable faces (which look deformed whenever the panel is composed looking up at the face), the inks look more like pencils, there are unnecessary speed lines everywhere (yes, even for The Flash they’re unnecessary), and on top of that the colors look washed out. I almost passed on this series because of Manapul’s presence alone, and this first issue makes me think I should’ve gone with my first instinct. (I’m not really sure who I think they should have gotten to draw the series. Ethan Van Scyver was not a great choice in The Flash: Rebirth, even though I like his art a lot better. Dan Jurgens doesn’t have the right dynamism. But the series needs to look more grown-up and solid than the look Manapul gives it here. Norm Breyfogle might have brought the series a similar look but more weight – he did a good job on the criminally-overlooked miniseries Flashpoint ten years ago.)

Flash after one issue has all the indications of being a train wreck. To be sure, Green Lantern got off to a very slow start, but at least it had lovely artwork to fall back on. Flash needs to get much better on all fronts very quickly for me to care enough to stick around.

Is John Byrne doing the best Star Trek comics of the last 20 years, or the best Star Trek comics ever? It sure is hard to tell. Other than the quirky and unsatisfying Assignment: Earth series, every Byrne Trek comic at IDW has been pitch-perfect, wonderfully illustrated stuff exploring the fringes of the original cast milieu. Leonard McCoy, Frontier Doctor follows the irascible surgeon as he embarks on a voyage to the Federation frontier to help people with his skills, in the period between classic Trek and the first feature film, so it’s a medium for Byrne to spin a few clever science fiction yarns. Less ambitious than his Romulans series, but that’s hardly a problem as Crew had a similar approach, and I think that’s the best of his series yet.

If I have a criticism it’s that his rendering of the good doctor seem slightly off to me. Granted, McCoy’s got a full beard here (as he did when he first appeared in The Motion Picture), but something about his eyes and his mouth make him appear a little older and grumpier than even he ought to. Still, the issue as a whole is fun stuff, and I’m looking forward to the rest.

(I wonder if Byrne has aspirations of doing a truly epic Trek series at IDW at some point, something on a grander scale than even the Romulans story? That’s be something to see.)

This month’s issue of Atomic Robo and the Revenge of the Vampire Dimension doesn’t feature any vampires, nor any dimensions (well, other than the usual three). It does feature Atomic Robo and also revenge, although the revenge isn’t by vampires. False advertising?

Anyway, this one takes place in Japan and is yet another homage to Japanese monster movies, which means (this being Atomic Robo) it involves a lot of smashing, interspersed with snarky remarks by Robo. It’s a pretty good issue, actually, but sameness is starting to set in to Atomic Robo I’ve been hoping that writer Brian Clevinger would start pulling together Robo’s long backstory (he was created by Nikola Tesla) into a larger drama, but it’s basically one slugfest after another. The previous volume, Shadow From Beyond Time, was the best one yet precisely because it was a carefully-laid-out story arc, but Revenge of the Vampire Dimension reverts to the one-offs of the previous two volumes.

This could be such a great series, and it’s really frustrating that it can’t rise above the level of lightweight adventure stuff.

This Week’s Haul

Two weeks at once again, I’m afraid. Between fantasy baseball, work, taxes, the last two ultimate frisbee games of the season, and preparing for an upcoming vacation, I haven’t had much time to keep up with the journal.

Last week:

  • Astro City: The Dark Age Book Four #3 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC)
  • Blackest Night #8 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • Justice Society of America #37, by Bill Willingham, Jesus Merino & Jesse Delperdang (DC)
  • Madame Xanadu #21, by Matt Wagner & Amy Reeder Hadley (DC/Vertigo)
  • Captain America: Winter Soldier ultimate collection TPB, by Ed Brubaker, Steve Epting, Michael Lark, John Paul Leon, Mike Perkins & Tom Palmer (Marvel)
  • Fantastic Four #577, by Jonathan Hickman & Dale Eaglesham (Marvel)
  • Incorruptible #4, by Mark Waid, Jean Diaz & Belardino Brabo (Boom)
  • RASL #7, by Jeff Smith (Cartoon Books)

This week:

  • Batman and Robin #11, by Grant Morrison, Andy Clarke & Scott Hanna (DC)
  • S.H.I.E.L.D. #1, by Jonathan Hickman & Dustin Weaver (Marvel)
  • The Boys #41, by Garth Ennis & Darick Robertson (Dynamite)
  • Invincible Returns #1, by Robert Kirkman, Ryan Ottley, Cory Walker & Cliff Rarthburn (Image)
Last week was the conclusion to DC’s big event comic of the past year, Blackest Night. I’ve written extensively about it along the way, and the conclusion didn’t really change my mind. In sum, it was a coherent story, essentially an outgrowth of ongoing themes in Green Lantern, but went on for far too long given that it was ultimately a fairly typical “save the universe” superhero yarn. Damning it with faint praise? Well, as I’ve also said, compared to other event comics from DC over the last few years, Blackest Night seems downright brilliant, staying away from convoluted continuity (in fact, Johns has largely ignored inconvenient continuity in his Green Lantern run in favor of building his own mythos, and the series has been the better for it) and portraying the heroes as being actual heroes, not trying to make them more “mature” or whatever Identity Crisis (which was pure trash as a series) was trying to do.

This final issue shows GL and his partners taking down the villain, and finding that the spirit of life in the universe has given them a gift returning a number of long-time heroes (and a few villains) to the land of the living. (I’d suspected that was how this was going to play out back at the beginning of the series.) This isn’t exactly a boon for some of the characters – just for starters, a hero named Deadman probably shouldn’t be returned to life, eh? – and I guess this will lead into DC’s next bi-weekly series, Brightest Day (which I’m on the fence about picking up).

In addition to all this, Blackest Night is something of a buddy story, bringing Flash and Green Lantern together again, remembering old friends, reclaiming their positions in the top tier of DC’s pantheon of heroes by defeating this big baddie. This issue winds down with the two of them standing over Batman’s grave and realizing that Bruce Wayne is still alive, and wondering what’s next for them all. Not a bad way to end the series.

And wow, that cover sure is gorgeous! Ivan Reis does a bang-up job on the interior art, too. He’s still got that tinge of “classic Image style” to his pencils which is a bit off-putting, but he’s been getting better and better. I hope he goes back to drawing GL again now that this series is over.

Essential reading Blackest Night might not be, and as it’s mainly been driven by Geoff Johns’ own vision I don’t think it reflects much on what DC’s future event comics might be like. But it’s been pretty good.

I completely missed out on Ed Brubaker’s Captain America when it started. To be sure, Cap was in the doldrums when it began, having gone through several relaunches of his title, none of them since Mark Waid’s first run really having worked. (The John Ney Rieber/John Cassaday run looks pretty, but that’s about it.) And I’d never heard of Brubaker before, so why sign on to yet another new Cap series?

But having discovered Brubaker through his independent work (Incognito, Criminal, Sleeper), and knowing that Steve Epting is a top-notch artist, the release of the Winter Soldier Ultimate Collection seemed like a fine time to start catching up on what I’d missed.

What I’d missed was Brubaker really, truly doing what’s been verboten at Marvel for decades: Bringing back Cap’s deceased partner Bucky Barnes. (I don’t really count Peter David’s jokey hint of doing so in Incredible Hulk years ago.) But Brubaker pulls it off, making Bucky a tragic figure whose history since World War II has been anything but happy and heroic. Winter Soldier follows Cap learning about Bucky’s existence thanks to his friends at S.H.I.E.L.D., and a powerful businessman who’s employing a former Soviet operative code-named the Winter Soldier as a hit-man and bodyguard. Okay, it doesn’t take much to figure out what’s really going on here from all that, but Brubaker is such a good writer that he weaves in Cap’s own personal crisis (this story occurs shortly after the original Avengers disbanded), international intrigue, the death of a minor supporting character, and the complex story of Bucky’s survival into a seamless whole. It works astoundingly well, and has me interested in more.

Of course I know where Cap’s gone over the last few years since this story, what with Civil War and (ahem) The Death of Captain America, but Brubaker’s got me won over that I want to read how he handles it. Winter Soldier might be a little too heavy for someone not already a Cap fan, but if you’re reasonably familiar with Cap’s own history, then this one is highly recommended.


I’m not sure what to make on Jonathan Hickman’s series for Marvel. Fantastic Four has been contemplative, not really action-oriented at all, and we’re now 3/4ths of the way through an “arc” in which the FF are being exposed to new exotic groups of creatures: Highly-evolved subterraneans, high-tech underwater beings, and now non-human inhumans. (The sequence is titled “Prime Elements”, so the three groups shown so far presumably represent earth, water and air.) It feels like it’s purely set-up for future stories, but it’s all so far-ranging it’s hard to see how it will all tie together. Meanwhile, the individual issues have not been particularly good, with little tension or conflict or character studies. It’s been rather dull, actually.

And now there’s the ongoing title S.H.I.E.L.D., which seems to only tangentially relate to the classic Nick Fury organization. Instead it features historic figures saving the world – Galileo facing Galactus, for example. The conceit is briefly amusing, but an ongoing series? Really? In the 1950s we have a man who seems to have Captain Marvel’s cosmic awareness joining the group, when his father shows up and faces Agents Richards and Stark. All these details make it seem like the series is taking place in one or more alternate universes, because shoehorning all this stuff into the existing Marvel Universe seems somewhere between pointless and impossible. And again, the story is more thoughtful than exciting, and it’s hard to get enthused about it.

Hickman’s artistic partners are quite good, but the writing just isn’t doing it for me. Exploring the unexplored backwaters of a nearly-50-year-old universe needs to be a lot more gripping and relevant than this to hold my interest. Hickman needs to punch up the excitement factor, because his efforts at cultivating a sense of wonder aren’t working.

This Week’s Haul

Late once again. Then again, it was a tiny week, with three penultimate chapters coming out. Plus I hear Gray, Palmiotti and Conner will be leaving Power Girl after #12.

  • Green Lantern #51, by Geoff Johns, Doug Mahnke, Christian Alamy, Rebecca Buchman & Keith Champagne (DC)
  • Power Girl #10, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • Victorian Undead #5 of 6, by Ian Edginton & Davide Fabbri (DC/Wildstorm)
  • The Marvels Project #7 of 8, by Ed Brubaker & Steve Epting (Marvel)
Blackest Night is about to finish up, and this week’s Green Lantern brings us to the edge. I gotta say that despite not being a very compelling story, mechanically Johns and company have done a good job of telling the event across three books: Green Lantern followed Hal Jordan putting together the new “rainbow guardians”, Green Lantern Corps showed the Corps trying to deal with the universe-wide zombie outbreak, and Blackest Night showed Earth’s heroes fighting zombies, as the villains gradually revealed themselves and their plan. You could almost read just a single comic and follow what’s happening, which is unusual in a braided story like this.

The story’s developed into one about death vs. life, which an attempt to show that the villain Nekron’s point of view, trying to wipe out all life to return the universe to its peaceful state before life developed. Meanwhile, longtime GL villain Sinestro has been imbued with the power of the white avatar of life, which has been hiding inside the Earth for billions of years, which explains why Earth is a focal point for attention from aliens and why it’s developed so many super-heroes.

The larger story has been pretty ho-hum so far (zombies, more zombies, and the cosmic balance at stake), and the assembling of the rainbow guardians has been downright silly (I guess Hal’s going to try to keep them together after the series ends, which seems even sillier). The best bits have been certain characters either exorcising their demons (John Stewart has some unfortunate events in his past which he’s been working through here) or seeking redemption (Sinestro, who of course we can’t entirely trust with his new-found powers). Overall it has been the most readable of DC’s event series of recent years, but it has been rather overblown compared to what the story ended up being.

It wraps up tomorrow.

This Week’s Haul

I decided to drop The Incredible Hercules this week. At first it seemed like an entertaining buddy comic (albeit with decidedly unusual buddies), but it went badly wrong somewhere, too subservient to cheesy (but not actually funny) humor and pludding through its dreadfully tedious “New Olympus” storyline. The series seems to be coming to a close with a Hercules: Fall of an Avenger 2-parter, and I thumbed through it and thought the artwork was just dreadful, so that was the last nail in the coffin. (Chris Sims loves this series, but he loves a lot of stuff that doesn’t work for me. Oh, well; diff’rent strokes and all that.)

Fortunately we can still go back and enjoy Bob Layton’s two great mini series from the 80s.

  • American Vampire #1, by Scott Snyder, Stephen King & Rafael Albuquerque (DC/Vertigo)
  • The Brave and the Bold #32, by J. Michael Straczynski & Jesus Saiz (DC)
  • Booster Gold #30, by Dan Jurgens, Norm Rapmund & Jerry Ordway (DC)
  • Fables #93, by Bill Willingham & David Lapham (DC/Vertigo)
  • Green Lantern Corps #46, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Keith Champagne & Tom Nguyen (DC)
  • Guardians of the Galaxy #24, by Dan Abnett, Andy Lanning, Wes Craig & Serge LaPointe (Marvel)
  • Nova #35, by Dan Abnett, Andy Lanning, Mahmud A. Asrar & Scott Hanna (Marvel)
  • Echo #20, by Terry Moore (Abstract)
  • Chip #1 of 2, by Richard Moore (Antarctic)
  • Gunnerkrigg Court: Research vol 2 HC, by Tom Siddell (Archaia)
  • Irredeemable #12, by Mark Waid & Peter Krause (Boom)
  • Ghost Projekt #1 of 5, by Joe Harris & Steve Rolston (Oni)
With dropping Hercules this week, I decided to try something new, the new Vertigo series American Vampire, especially since my local store ordered dozens of them. While the series was created by Scott Snyder (whose work I don’t think I’ve read before), presumably the hoopla is because the second story is written by Stephen King. The whole package is illustrated by Rafael Albuquerque, who I’m also not familiar with.

The double-sized first issue is… merely okay. The first story features Pearl, a young woman in 1925 Hollywood working multiple jobs trying for a big break, and who gets invited to a party thrown by a famous movie producer, featuring a cliffhanger ending. The second story the arrest and transportation by rail of Skinner Sweet, a notorious robber in the old west of 1880 who stages a daring escape but ends up taking on more than he’d bargained for. From what I’ve read, both of these characters will be the vampires of the series, following their escapades throughout the landscape of 20th century America as figures grounded in their particular eras.

The stories are decent but not especially impressive, and Albuquerque’s art is pretty good although he makes extensive use of heavy lines in the inking, with a style apparently influenced by Howard Chaykin, making everything look a little too staged and not quite dynamic enough.

Overall it’s a decent package as a fairly typical vampire yarn – which seems like exactly what it’s trying not to be, unfortunately. Admittedly I am not much of a fan of horror, and have a limited interest in suspense-for-the-sake-of-suspense. (I was disappointed, for example, that Joe Hill’s Locke & Key ended up being more suspense and horror and mystery and discovery.) So arguably I’m just not part of American Vampire‘s target audience. I’ll stick around for a few issues and see if there’s more to it than meets the eye. On the other hand, if vampires and horror are exactly your thing, then this one seems pretty well crafted and worth a look.

I believe this month’s Booster Gold is Dan Jurgen’s swan song on his second turn with the character he broke into DC with. The series’ sales have fallen since Geoff Johns – who launched the current series – left, but really the quality has been about the same all along, although Jurgens is certainly a quirkier writer than Johns. The biggest disappointment is that Jurgens didn’t have a concrete storyline he was working with on his run, so it read like one little adventure (or misadventure) after another, without much tying them together. Fun, but lightweight.

On the other hand, this issue ends with a nice revelation about Booster’s future, not so much dropping hints as to what’s to come as jumping straight to the end to show us that everything will, eventually, turn out all right, even though we have no idea what challenges will have to be surmounted to get there. In its way it’s just as touching as Johns’ last issue when he gave Booster and his sister a happy ending (for the moment).

Keith Giffen is apparently taking over the writing chores, so anything could happen, as Giffen’s books range from outstanding to annoying. I’ll keep reading for a while, but I think the key will be for Giffen to stay true to the character and tone of the series that’s been set; too radical a change would just wreck what’s fun about the book.

I’ve written about the great webcomics Gunnerkrigg Court before (here and here), and I’m sure I will again. After the long delay for the first book, it’s great that Archaia has been able to come out with the second collection a little over a year later. The strip is as good today as when it started – maybe better, since creator Tom Siddell’s art is certainly much better – and he continues to inject a sense of wonder into nearly every story, as well as spooky, mysterious and sometimes outright baffling bits, and a nifty braiding of science and magic. Greg Burgas has a comprehensive review, and he likes it a lot, too.

This volume has several excellent chapters: “Red Returns” features a pair of faeries becoming students at the Court after having transitioned to being human. Antimony and Kat befriend Red and try to cheer her up, but it turns out that faeries’ means of happiness and emotional connection are nothing like what they’re used to. “S1” features the return of Robot, whom Antimony created in the first chapter of the series to take her second shadow back to Gillitie Wood, and starts to shed some light on the history of the Court which will become part of our heroines’ adventures in later chapters. “Power Station” goes back to the strange girls Zimmy and Gamma – whose nature still isn’t really clear to me – and obliquely looks at Zimmy’s nature some more, through what appears to be a flashforward (or maybe a dream sequence). Even in the bits I don’t really understand, Siddell’s storytelling is still strong and moving, so I’m inclined to think he’s either being obscure for effect, or because the mysteries will be revealed in time.

Highly recommended; Gunnerkrigg Court is one of the best webcomics out there.

What is it about secret Soviet research projects and horror comics? Must be the stark architecture and hard-assed characters who always seem to make it into such stories. And Joe Harris & Steve Rolston use it to good effect in the first issue of their series Ghost Projekt, which I only heard about because of Greg Burgas’ review. But it’s great stuff, off to a rousing start when two criminals break into an old research facility and end up infected with… something. Then a pair of Americans show up to investigate and clean up the site, before a Russian operative arrives to tell them it’s under their jurisdiction.

Even if the story plays out in a predictable manner – the Americans refuse to be told off and investigate on their own, the Russians end up with problems greater than they’d dreamed, and the criminals end up as the spearhead of something really nasty getting out – it could still be a fun series. If there are a few curveballs in there, then it could be downright terrific.

Okay, Ghost Projekt is nominally a suspense/horror comic like American Vampire is, but I liked it much more. Why? Well, the setting is more interesting, and there’s a lot more mystery and intrigue here than in AV. I don’t mind suspense and horror, but I’m not so much into stories whose raison d’etre is suspense and horror. They’re a storytelling mechanism, but not the reason I show up. In fact, Ghost Projekt has more in common with Gunnerkrigg Court with a cat who knowingly follows the characters around, and the air of mystery surrounding fundamentally likable characters. GK is a more playful comic, but Ghost Projekt has that hook of curiosity, too.

In any event, the first issue left me pretty enthusiastic; check it out.

This Week’s Haul

Between the death of my beloved cat Jefferson last week, and before that a weeklong visit by my girlfriend’s family, I haven’t had much time for comics reviews. But I’ll get down a few comments on titles from the past week.

By-the-by, if you’re an insane fan of Planetary, as I am, the final 9 issues were collected in hardcover two weeks ago. The regular hardcovers are a really nice package, easily the equal of the large-and-unwieldy Absolute editions, and since John Cassaday’s skills lie primarily in his designs and not his detail work, the art doesn’t significantly benefit from the larger size of the Absolute version (not the way, say, George Pérez’s does).

Two Weeks Back:

  • Astro City: The Dark Age Book Four #2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • First Wave #1 of 6, by Brian Azzarello & Rags Morales (DC)
  • Planetary: Spacetime Archaeology vol 4 HC, by Warren Ellis & John Cassaday (DC/Wildstorm)
  • Age of Reptiles: The Journey #3 of 4, by Ricardo Delgado (Dark Horse)
  • The Boys #40, by Garth Ennis & Darick Robertson (Dynamite)

Last Week:

  • Batman and Robin #10, by Grant Morrison, Andy Clarke & Scott Hanna (DC)
  • Ex Machina #48, by Brian K. Vaughan & Tony Harris (DC/Wildstorm)
  • Secret Six #19, by Gail Simone & Jim Calafiore (DC)
  • The Unwritten #11, by Mike Carey, Peter Gross & Jimmy Broxton (DC/Vertigo)
  • Criminal: The Sinners #5 of 5, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Powers #3, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • B.P.R.D.: King of Fear #3 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Chew #9, by John Layman & Rob Guillory (Image)
Brian Azzarello’s First Wave is a mash-up of a number of 30s and 40s heroes, from Batman and Doc Savage to The Spirit and Rima the Jungle Girl. It takes place outside regular DC continuity, and it’s unclear whether it takes place in the 30s or in the present day; designs and fashions seem to evoke a little of both, but without a clear emphasis in either direction. One wonders whether Azzarello is making a subtle comment about how fundamentally the world hasn’t changed all that much in the last 80 years.

This first issue focuses on the Spirit investigating a smuggling operation, Doc Savage returning to New York after missing his father’s funeral, and Rima rescuing a man who was captured by savages and a giant robot. It’s just the hint of where the 6-issue series is going, so it’s way too soon to tell if it’s any good. But despite the artwork by the always-fantastic Rags Morales (who always seems to get stuck doing not-as-good-as-they-ought-to-be miniseries), First Wave doesn’t start off as particularly intriguing or stylized, indeed it feels a little generic, and definitely way too self-conscious in its handling of Will Eisner’s Spirit, a character who was unique in a way that defined his becoming an icon (the anti-Doc Savage, in a way), yet Azzarello seems to want to put the icon stamp on him here.

Given the breadth of material Azzarello is working with, though, I’ll give him the benefit of the doubt after just one issue. But he’s got some work ahead of him.

(Incidentally, there will be both Spirit and Doc Savage spin-off series coming out in the next couple of months – yes, before the miniseries finishes – but I don’t plan to sign on for either of them.)

The latest Batman & Robin is so silly I almost like it. Robin has been programmed by his mother (leader of the League of Assassins) to take out Batman. Meanwhile, fresh from learning that the Bruce Wayne they tried to resurrect last story isn’t the real thing, they start looking for clues as to where Bruce has gone, and they conclude that he was thrown into the past and has been leaving hints in Wayne Manor to that effect, which leads Batman to a secret Batcave.

Little of this makes a lick of sense, of course: Why wouldn’t Bruce Wayne or Dick Grayson have noticed these hints in the last few decades? Morrison’s suggestion that they hadn’t been looking is of course absurd. Okay, Bruce may have noticed and realized that he would just have to deal with the issue when it arose, but you’d think he’d have confided in Dick at some point, advising him of the quest yet to come to the extent that he could. The set-up seems intended to evoke some of the sillier time travel stories of the 50s (like the “secret origin of the Batcave” one), and it’s a cute little conceit, but it’s also just outright silly.

Very nice art by Andy Clarke, but Morrison just doesn’t seem able to achieve a consistent level of quality in this series. Parts work, parts are so ludicrous that they clash badly with the realistic elements. Little of it feels much like Batman stories, and of course Morrison seems completely lost when it comes to characterization, which is a crying shame since the set-up was perfect for a great character drama.

Brubaker and Phillips’ Criminal, like their other work, bring pulp sensibilities to the table like First Wave does, but unlike the DC series, these guys put their own indelible stamp on everything they do, with Brubaker’s hard boiled writing and Phillips’ heavily shadowed figures. They do some of the most engaging comics around.

The fifth Criminal story is a sequel to the second one, featuring ex-soldier Tracy Lawless, effectively indentured to a crime lord, having an affair with the boss’ wife, and charged with investigating a series of murders of underworld figures. Lawless is a bent but not yet broken man, trying to do the honorable thing without getting himself killed, and he navigates a series of threats (getting beat up more than a little in the process, because that’s the sort of series this is) to clean up loose ends and settle some scores before meeting his own fate. Yet, I bet we’ll be seeing Tracy again in a future series. As always, though, if you like this kind of stuff, you can’t go wrong with Brubaker and Phillips’ take on it.

This Week’s Haul

  • Batman and Robin #9, by Grant Morrison & Cameron Stewart (DC)
  • Blackest Night #7 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • The Flash: Rebirth #6 of 6, by Geoff Johns, Ethan Van Scyver & Scott Hanna (DC)
  • Justice Society of America #36, by Bill Willingham, Jesus Merino & Jesse Delperdang (DC)
  • Madame Xanadu #20, by Matt Wagner, Joëlle Jones & David Hahn (DC/Vertigo)
  • Victorian Undead #4 of 6, by Ian Edginton, Davide Fabbri & Tom Mandrake (DC/Wildstorm)
  • Avengers: The Korvac Saga HC, by Jim Shooter, Len Wein, Roger Stern, David Michelinie, George Pérez, Sal Buscema, David Wenzel, Klaus Janson, Pablo Marcos & others (Marvel)
  • Fantastic Four #576, by Jonathan Hickman & Dale Eaglesham (Marvel)
  • The Marvels Project #6 of 8, by Ed Brubaker & Steve Epting (Marvel)
  • Irredeemable #11, by Mark Waid, Peter Krause & Diego Barreto (Boom)
This month’s Batman and Robin is hands-down the best issue of the series so far. Overlooking the rather obvious solution to getting the critically-injured Batwoman out of the cave where the two Batmen fought last issue (ah, the joys of a readily-available deus ex machina), Morrison manages to pull off everything he tries here: The faux Batman returns to Gotham and faces off with Robin, who’s recovering from a spine transplant (!). The impostor speaks in broken English with a mix of old and new styles of Batman jargon, and is gradually decaying as the story goes on. Robin and Alfred put up a stiff fight (always nice to see Alfred show he’s more than just a butler), and then Batman and Batwoman show up to put things away. Robin gets a justified jab in at Batman’s behavior at the end. And Cameron Stewart’s art is outstanding, the finest the series has yet seen (I hate the hair style he and Frank Quitely have saddled Dick Grayson with, though). For a change, I liked this issue better than Greg Burgas did.

The series has been something of a mess so far, because Morrison spends too much time messing around with either peripheral elements, or with the “bigger picture” of what’s going on in the Batman universe, even though that bigger picture is rather silly. (Consider, after all, the Batman here doesn’t even wonder who might have put a fake body – which managed to fool Superman – in place of the original Batman.) If he could just focus on the relationship between Batman and Robin, this would be a much better series.

The delayed finale of The Flash: Rebirth shows up this week. Although Ethan Van Scyver’s artwork is always nice to see (though it seems much less detailed here than usual), this has been a rather pedestrian story all around, certainly not nearly as good as the last time Geoff Johns brought a hero back from the dead. Of course, Green Lantern: Rebirth had to explain why Hal Jordan went bad so he could return to being a hero, whereas Barry Allen has been sainted by DC heroes and fanboys for decades now, so this story was just about giving him a threat big enough to reinstate him among the DC pantheon. And Johns pulls in all the usual Flash tropes, most of them (naturally enough) from Mark Waid’s remarkable run on the title: The Reverse-Flash, the extended Flash family, and the Speed Force. He throws in a retcon where Barry’s father was arrested for the murder of his mother, and a bit of time travel involving the beginning of Barry’s career, but it’s otherwise a pretty routine modern-day Flash story, actually not up to the standards of Johns’ own run on Wally West’s series.

To be fair, a friend of mine described Johns’ Green Lantern relaunch shortly after it began as “the least necessary relaunch in comics”, and it ended up being considerably more interesting than that. With an ongoing Flash series on the way, Johns may be able to work similar magic there. But this isn’t a promising start.

Why do I get the feeling that we’re finally getting to the Justice Society of America story that Bill Willingham really wanted to tell? The last several issues have been nothing more than a fairly stupid way to split the JSA into two teams, getting (mostly) the marginal members into the JSA All-Stars series (where they can be safely ignored) and paring the core team down to manageable levels. Here we jump right into the story – 20 years in the future, where Mr. Terrific is imprisoned by a new regime which has captured and is executing the JSA members. He’s dictating his memoir, expecting his own end to come soon, explaining how the new regime came into power, with a group of Nazi-oriented villains attacking the JSA and killing Green Lantern.

It’s not like we haven’t seen set-ups like this before, but Willingham seems to enjoy and excel at telling war stories, so even if this ends up being resolved through the miracle of time travel, it could still be fun.

This Week’s Haul

A huge week this week, the most expensive I can recall in recent memory. (Okay, I bought some Magic cards, too, since my Worldwake booster boxes haven’t arrived yet.) Two hardcovers, two paperbacks, and a goodly set of books.

  • Green Lantern #51, by Geoff Johns & Doug Mahnke (DC)
  • Green Lantern Corps #45, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Keith Champagne & Tom Nguyen (DC)
  • Power Girl #9, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • The Starman Omnibus vol 4 HC, by James Robinson, Jerry Ordway, Tony Harris,Peter Krause, Mike Mignola, Gary Erskine, Matt Smith, Mike Mayhew, Gene Ha, Wade Von Grawbadger, Dick Giordano & others (DC)
  • Fantastic Four: In Search of Galactus HC, by Marv Wolfman, Keith Pollard, John Buyne, Sal Buscema & Joe Sinnott (Marvel)
  • Guardians of the Galaxy #23, by Dan Abnett, Andy Lanning, Wed Craig & Serge LaPointe (Marvel)
  • The Incredible Hercules #141, by Greg Pak, Fred Van Lente & Rodney Buchemi (Marvel)
  • Marvels: Eye of the Camera #6 of 6, by Kurt Busiek, Roger Stern & Jay Anacleto (Marvel)
  • Incorruptible #3, by Mark Waid, Jean Diaz & Belardino Brabo (Boom)
  • Star Trek: Romulans: Pawns of War TPB, by John Byrne (IDW)
  • Invincible #70, by Robert Kirkman & Ryan Ottley (Image)
  • Jack Staff: Rocky Realities vol 4 TPB, by Paul Grist (Image)
  • Atomic Robo: Revenge of the Vampire Dimension #1 of 4, by Brian Clevinger & Scott Wegener (Red 5)
After a long delay, the final issue of Marvels: Eye of the Camera is out this week. My adoration of Kurt Busiek‘s writing knows few bounds, but this is not one of his best series. It follows the protagonist of the first series, Daily Bugle photographer Phil Sheldon, after he learns that he has cancer, and his life in the 1970s and 80s as he watches the Marvel universe develop around him. But rather than being an everyman’s chronicle of key points in the development of Marvel’s world, it’s a rather glum, somewhat sentimental portrayal of Phil coming to grips with the end of his life. And where the first Marvels spotlighted some of the truly great moments of early Marvel comics, few of the scenes depicted in Eye of the Camera measure up. This final issue shows a fight between the X-Men and… someone, a story I dimly remember as it was published around the time I decided X-Men had become unreadable and I dropped it, but compared to the Human Torch vs. the Sub-Mariner, or the Fantastic Four vs. Galactus, it’s an almost comically trivial encounter.

The best stuff in the series really does feature Sheldon, particular in this issue when the mutant Maggie, who as a girl hid out in the Sheldons’ baseman, returns to visit Phil on his deathbed, and they reminisce about that, and Phil puts a big chunk of his life into perspective.

But on the other hand, in a world in which characters survive and barely age for decades, it’s especially sad to see a likable, practically heroic, man like Phil die quietly like he does, and be buried in the ground like anyone else while superheroes fly overhead. As a writer himself (Phil is a writer as well as a photographer), and given his medical history over the last decade, I’m sure Busiek is putting some of his own thoughts and feelings down in this story. It’s not that it doesn’t work at all, but despite Phil’s attempts to put a brave face on his last moments and his legacy, it ends up feeling like too little, not rewarding enough for Phil or for us reading about him.

Jay Anacleto is no Alex Ross, and his figures and expressions often feel a little stiff, and too understated. And where Ross brought a surprising degree of verisimilitude to the superhero sequences he painted, Anacleto can’t duplicate the feat here.

Overall I was disappointed in Eye of the Camera, feeling that the sense of wonder that drove the first Marvels series to be mostly missing, and not really being compelled by the personal drama that was driving the story. I imagine people who read character drama-driven independent comics would get more out of the book than I did, but then people who read those comics are not very likely to pick up a Marvel title.

It’s time for another plug of the lovely Starman omnibus hardcovers that DC is publishing. The series was not entirely collected in paperback, and it’s neat to be able to read the whole thing, including a lot of ancillary material, in this oversized package.

The run is reaching the end of its heyday, as Tony Harris didn’t last a lot beyond this point (we’re up to issue #46 with this volume), and Peter Snejbjerg is a decent artist but he doesn’t have anywhere near the range or rendering awesomeness of Harris. This volume collects the crossover with The Power of SHAZAM, which was a lot of fun as an example of how a non-mainstream series can interact with a completely mainstream one, as well as the excellent Starman 80-Page Giant which featured a story with each Starman character up to that point, including the mysterious Starman of 1951. Plus they collect the Batman/Starman/Hellboy mini-series, which I’d completely forgotten about. Finally, they set things up for the next major story arc, in which Jack Knight goes into outer space to find his girlfriend’s missing brother.

I’d thought the omnibus series was intended to be 6 volumes, but with another 34 issues to go, I bet it’ll be 7 or 8 instead, especially if they include – for instance, the first arc of JSA, in which Jack Knight appeared in a supporting role (as James Robinson helped launch that series). Regardless, I’ll be very happy to have this whole set on my shelf.

Another excellent hardcover collection of a great Marvel Comics story from my childhood. Back in the early 1970s, after first Jack Kirby and then Stan Lee had left the Fantastic Four, the book really suffered creatively. In the late 70s, Marv Wolfman took over writing and editing the book and produced a memorable run full of action, adventure, and character drama – really, bringing it back to the roots that Lee and Kirby had brought up. This era is largely forgotten for two reasons: First, because John Byrne’s later run – actually only about a year and a half later – has been so acclaimed that it’s utterly eclipsed Wolfman’s run. Second, because Wolfman’s run was awkwardly aborted; I’m not sure why, but I suspect it had to do with personality clashes when Jim Shooter became editor-in-chief of Marvel (both Wolfman and longtime Marvel veteran Roy Thomas jumped to DC around that time). Wolfman had spent his two years on the title setting up some long-term plot threads, the most major of which was somewhat abruptly wrapped up after Wolfman left, and another of which – really just a moment of foreshadowing – was dealt with two years later by Byrne. It’s too bad, because I’d have liked to see Wolfman have the chance to build a legacy on the FF similar to that of Lee and Kirby. On the other hand, his departure not only opened the door for Byrne’s run (which is quite good), but also meant Wolfman could write The New Teen Titans, which is, frankly, even better.

This collection is a terrific outer-space odyssey in which Xandar – home of the Nova Corps – recruits the FF to help defend them against a Skrull armada. The FF are captured and sentenced to death – via a ray which will cause them to age to that point in just 3 days. Meanwhile, one of Xandar’s allies, the Sphinx, unlocks the power of his mystical gemstone and goes insane, displaying a cosmic level of power, and returning to Earth planning to reshape his homeworld. The FF are forced into a faustian bargain with Galactus to have the world-eater stop the Sphinx, after which all they have to do is find a way to stop Galactus and save themselves from the ravages of accelerated time.

Wolfman tells as good an adventure story as you’d have found in comics of the day, certainly the equal of what Chris Claremont and Byrne were doing on X-Men, and with art by Byrne, Keith Pollard, and longtime FF inker Joe Sinnott. If you’re a fan of any era of the FF, check this one out, because it’s really good. The current series by Jonathan Hickman and Dale Eaglesham doesn’t really compare, even though it’s not bad by any means.

John Byrne’s Romulans comics get collected this month. His Star Trek comics for IDW (other than Assignment: Earth) are in my mind the best Trek comics I’ve seen since Mike W. Barr and Tom Sutton’s run for DC: He’s got the classic Trek look down, and he’s playing around in the backwaters of the universe while still telling recognizably Trek stories.

This collection is an arc which comes out of the classic episode Balance of Terror (one chapter of the book tells that story from the point of view of the Romulan commander, memorably played by Mark Lenard), and involves the Klingon/Romulan alliance, heavily based around the Klingons trying to manipulate the Romulans to get around the Organian peace treaty. It’s a pretty good story overall, although it has a disappointing ending (the Organians show up and, well, that’s it for the conflict), and when most of the major characters are anti-heroes or villains, well, it’s hard to root for anyone. Still, good stuff. I hope Byrne has more Star Trek stories in the pipeline, because I’d read ’em.