This Week’s Haul

In addition to the usual comics, this week fans of superhero noir can buy the collected Incognito by Brubaker & Phillips, and fans of Alan Moore can pick up the second volume of Saga of the Swamp Thing in hardcover (containing perhaps the single best issue of that series, when Swampy descends into hell to rescue his love’s soul). Both recommended.

  • Blackest Night #5 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • Green Lantern #48, by Geoff Johns, Doug Mahnke, Christian Alamy & Tom Nguyen (DC)
  • Justice League of America #39, by James Robinson, Mark Bagley & Rob Hunter (DC)
  • Justice Society of America #33, by Bill Willingham, Matthew Sturges & Jesus Merino (DC)
  • Madame Xanadu #17, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Saga of the Swamp Thing book two HC, by Alan Moore, Stephen Bissette & John Totleben, with Shawn McManus, Ron Randall, Bernie Wrightson, Rick Veitch & Alfredo Alcala (DC)
  • Fantastic Four #573, by Jonathan Hickman, Neil Edwards & Andrew Currie (Marvel)
  • Guardians of the Galaxy #20, by Dan Abnett, Andy Lanning, Brad Walker & Victor Olazaba (Marvel)
  • The Incredible Hercules #138, by Greg Pak, Fred Van Lente & Rodney Buchemi (Marvel)
  • Immortal Weapons #5 of 5, by David Lapham & Arturo Lozzi, and Duane Swierczynski & Hatuey Diaz (Marvel)
  • Criminal: The Sinners #2, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Incognito TPB, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Powers volume 3 #1, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
Justice League of America #39 This is the last week for the Blackest Night ring-giveaway tie-ins, and the last comic I’ve picked up for it that I don’t regularly buy is Justice League of America. This series was launched after the cancellation of JLA (the one best known for Grant Morrison’s run, but which ran for another 6 years or so after he left), and has been rather controversial due to musical writers, and more-provocative-than-usual drawings of the heroines (you’d think this wouldn’t be a big surprise, but apparently it was pretty bad). The current creative team consister of Mark Bagley, one of the fastest artists in the business and in some ways a throwback to the superhero artists of yesteryear, and James Robinson, best known for his great Starman series of the 90s, but who has himself been generating some controversy in his Justice League: Cry For Justice mini-series. This, along with a rotating cast, has kept me far, far away from the JLA in recent years.

This Blackest Night issue is a horrible introduction to the series for new readers coming in via the tie-in. It focuses on a group of third-string Leaguers (Red Tornado – the original third-stringer, Plastic Man, Gypsy, Vixen, Dr. Light and Zatanna) entering the decimated Hall of Justice (yes, the JLA is now headquartered in the building from the Super Friends TV series; gah), and facing the zombie villains and heroes who were entombed in the basement of the JLA’s headquarters. Zatanna’s father Zatara is among the zombies, as is Vibe, the much-loathed member of “Justice League Detroit” from the 80s. It’s all a big fight against insurmountable odds in a shadowy setting, and as such seems completely meaningless.

This may be the worst Blackest Night tie-in I’ve read, as it reduces the series – whose premise got tiresome pretty quickly anyway – to its lowest common denominator. Bagley’s art is okay, although his style has veered towards being more cartoony than I prefer. But certainly this doesn’t give me any reason to keep reading the series after this issue. Awful.

Fantastic Four #573 Mark Millar and Bryan Hitch’s run on Fantastic Four seemed to be largely overlooked critically, and didn’t really help the sales of the series. But for all that Millar is a big-name comics writer (even though his writing is 180 degrees away from what I enjoy), it’s been his successor, Jonathan Hickman, whose run – now all of 4 issues old – has been getting the word of mouth. Indeed, when I decided a couple of weeks ago to check it out, I found his first two issues, but his third issue was sold out at my usual store, and at the next store I went to, and had only one copy remaining at the third store. Honestly I’d never even heard of Hickman before, but that’s not necessarily a bad thing.

In the text page of last month’s issue, #572, Hickman makes an insightful observation:

Well, one of the biggest perceived problems I see is it’s not perceived as a book about the Fantastic Four anymore. I think, because of all the tent-pole events Marvel has been doing, and how integral to their story Mr. Fantastic has been, the book – heck, the entire FF universe – has become, by inclusion of exclusion, completely Reed-centric… almost like it’s Mr. Richards and his merry band of heroes.

I think this is spot-on: By virtue of his leadership skills and brilliant mind, Reed has always had a tendency to overwhelm everyone else. For many years, writers would take various tacks to either make the other three characters more prominent (the Thing and Human Torch’s larger-than-life personalities, John Byrne making the Invisible Woman more capable and showing his truly powerful her abilities could be), or by crippling Reed in some way (moving him off the stage for a while, making him depressed or cursed by self-doubt or playing up his problems relating to normal humans), and it worked to a greater or lesser degree. (To be fair, my clinical descriptions of how the writers handled the team dynamics don’t do justice to the actual stories, which are often quite entertaining. I’m just sayin’.) Anyway, Millar’s run was just the apex of the long-term move towards making Reed’s intellect truly world-changing, practically rendering his teammates superfluous. The first two stories in Millar’s run (which I’ve read in paperback form) focus on world-changing intellects as great as Reed’s, so any true solution to their challenges have to come from Reed himself, with his teammates being just the muscle to get the job done. Millar loves to play with world-changing intellects in his characters, but I find his portrayals of them to be grim and depressing, and considering the FF have at their best been first-and-foremost an adventure magazine, rooted in the Doc Savage pulp tradition, the book ends up not seeming like the FF.

So Hickman seems intent on pulling back from all that, and ironically he starts his run with a 3-part story focusing on Reed (the irony of which he acknowledges in the aforementioned text page), followed by this month’s issue, in which Ben and Johnny travel to Nu-World (a duplicate Earth) to deal with the long-term ramifications of one of the stories from Millar’s run, and in which we learn that Reed and Sue’s daughter Valeria is smarter than Reed himself, albeit keeping that mostly to herself.

Hickman has set himself a big challenge in trying to rework the team into a team. The Reed story is actually pretty effective in helping ground Reed in his family by showing him how his life could go if he’s not careful, and in showing him in flashback as a child interacting with his father. It’s a first step, but a good one. This issue is less effective, as the notion that Valeria is that smart is just nuts (contrasting her with Franklin being rather, well, childish – despite having been shown as mature for his age in years past – is also annoying). While I can’t fault Hickman trying to tie up loose ends from Millar’s run, I rather wonder if he’d have gotten more mileage out of just ignoring those loose ends altogether.

As a set, these four issues are not a bad start to a run, but I think Hickman’s taking it maybe a little too slow to get the FF to where he wants them to be. Maybe I’m just impatient.

Artwise, Dale Eaglesham is the regular artist on the series, and his work has improved since he pencilled Justice Society of America for DC. #573 has fill-in art by Neil Edwards and Andrew Currie. I haven’t seen Edwards’ work before, but his layouts and pencils here seem like a dead ringer for Bryan Hitch’s work. That’s not a bad thing (especially if you’re a Hitch fan), but it is a little creepy. Still, you have nothing to worry about as far as the art goes; I think these guys are up to drawing anything Hickman can give them.

By the way, the cover to the left has absolutely nothing to do with the contents of the story. I assume this was intentional, since Ben, Johnny, Franklin and Valeria were going to Nu-World on a vacation, but the trip turns out rather differently than planned, so I suspect the cover is intended to make the reader surprised by where the story goes. It’s dirty pool, though; lying about the contents is almost worse than having a generic cover which doesn’t mean anything. Nice try, though.

Powers #1 I have not been a fan of Brian Michael Bendis’ series in the Marvel Universe, but I am quite a fan of his series Powers, drawn by Michael Avon Oeming. The series’ original premise was a couple of beat cops who investigate crimes involving super-powers. The series evolved considerably through its first two runs, as we learn that detective Christian Walker used to be a hero himself before he lost his powers (and his background is very unusual indeed). Then the United States outlawed the use of powers. But then Walker gained new powers as the cosmic defender of Earth (a fact he keeps secret), and his partner, Deena Pilgrim, gained rather darker powers through a virulent drug going around the city. The second series resolved quite a few things in rather satisfying manner, and then the series went on hiatus. If that had been the end of it, it was a good note to go out on. Happily, the series has been relaunched with its third #1 issue this week.

This issue gets back to the series’ cop-detective roots, as Walker and his new partner, Enki Sunrise (no, really), investigate the death of an old man whom Walker seems to remember from a different era in his life. Walker and Sunrise have an uneasy relationship (other cops aren’t too fond of them either), but it’s nice to see that Walker seems more sure of himself these days than back when the series began; he’s really developed as a character (which is saying something, considering his background).

In many ways Powers is the original superhero noir series of the current era, and this issue looks like a good jumping-on point for people who haven’t read the earlier stories (although all of them have been collected in paperback – and many in hardcover). So if this sounds like your kind of thing, then definitely check it out. It’s good.

This Week’s Haul

  • Adventure Comics #4, by Geoff Johns, Sterling Gates, Jerry Ordway & Bob Wiacek, and Michael Shoemaker & Clayton Henry (DC)
  • The Brave and the Bold #29, by J. Michael Straczynski & Jesus Saiz (DC)
  • The Flash: Rebirth #5 of 6, by Geoff Johns & Ethan Van Scyver (DC)
  • Outsiders #24, by Peter J. Tomasi, Fernando Pasarin, Scott Hanna & Prentis Rollins (DC)
  • Victorian Undead #1, by Ian Edginton & Davide Fabbri (DC/Wildstorm)
  • Hercules: Full Circle HC, by Bob Layton (Marvel)
  • Realm of Kings one-shot, by Dan Abnett, Andy Lanning, Leonardo Manco & Mahmud Asrar (Marvel)
  • Echo #16, by Terry Moore (Abstract)
  • Irredeemable #8, by Mark Waid & Peter Krause (Boom)
  • Invincible #68, by Robert Kirkman & Ryan Ottley (Image)
  • Phonogram: The Singles Club #5 of 7, by Keiron Gillen & Jamie McKelvie (Image)
Adventure Comics #4 Two more books this week which tie in to DC’s Lantern ring giveaway. Adventure Comics was launched when the most recent Legion of Super-Heroes series came to an end. Its lead story features Superboy (the Connor Kent/Teen Titans version), and its backup features the Legion – the “classic” team which Geoff Johns reintroduced in Action Comics and Legion of 3 Worlds. I decided not to follow it along because I have no interest in this incarnation of Superboy.

Oddly, the lead story here is draw by Jerry Ordway, and not regular artist Francis Manapul, so as much as I like Ordway (although this isn’t his best stuff) it doesn’t give me any feeling for what the series has really been like. Plus, this issue doesn’t actually have much Superboy, but rather brings back Superman-Prime, the insufferable villain who finally got his comeuppance at the end of Legion of 3 Worlds. Honestly if I never see Prime again, it’ll be too soon.

The backup features two Legion characters who have been torn apart by the events of Lo3W, and getting back together with a little assistance from two other star-crossed lovers on the team. It’s a nice character story in its way, but it feels more like the beginning of a larger arc than just a backup tale. If Adventure Comics were all Legion, then it might be worth following, but just the backups isn’t enough to get me back on board.

Outsiders #24 Outsiders is the latest incarnation of the Mike W. Barr-penned Batman spin-off title from the 1980s, which was pretty mediocre stuff back then. This one seems more interesting, as the resurrected dead villain Terra seeks out her brother and – in a turnaround from how many of the resurrected heroes have been acting – can’t stand her new existence, and wants help in ending it. While this might be some sort of a bait-and-switch on Terra’s part, writer Peter Tomasi pulls it off pretty convincingly; the notion of what zombies think about being zombies is an often-overlooked facet of the genre. (Most of them don’t think, of course, but that’s not the case in the premise of Blackest Night.)

The other half of the story involves Katana being waylaid by her dead husband and children, and is more routine angst/combat stuff. But Fernando Pasarin’s pencils are quite good, making this a pretty solid read overall. The only downside is that it doesn’t give me – a new reader brought in via the ring giveaway – much orientation for who these Outsiders are, why they’re outsiders, or what their organization is like. But of all the Blackest Night tie-ins, this is the one I’m mostly like to give another shot.

Victorian Undead #1 Ian Edginton wrote the terrific Scarlet Traces about what happened to England and Earth after the defeat of the invaders in The War of the Worlds, so even though I’m suffering a bit of zombie exhaustion, I was willing to give him the benefit of the doubt and check out Victorian Undead, which as you can see from the cover involves Sherlock Holmes and zombies (although contrary to the cover, Holmes is not himself a zombie). The premise is that a meteor shower in the 1850s led to the rise of zombies in London, and in the 1890s Holmes and Watson have to grapple with their emergence (or maybe return – the timeline is left deliberately blank as I expect it’s one of the mysteries to be explored in the series).

Edginton injects some serious steampunk – in the form of a humaniform robot – into Holmes’ milieu, on top of the zombies. This first issue is entirely set-up, with shadowy governmental figures trying to keep a lid on things. I’m sure we all know how well that will work. Whether or not we’ll see other Victorian-era icons, I don’t know. Davide Fabbri looks like a decent artist, although with just enough of overtones of an Image style (gratuitous lines, unnecessary flourishes) for me to not fully embrace his style. But overall the series gets off to a good start, if you can stand another zombie title. Hopefully Edginton has more in mind than just “Sherlock Holmes and zombies”, though, because I don’t think that’s enough to carry the series. Zombies, after all, have been done before.

Hercules: Full Circle premiere HC I gushed a few months ago about the first hardcover collection of Bob Layton’s Hercules mini-series from the 80s. This month we get the second collection, containing the “Full Circle” graphic novel which concludes the character’s story, plus a short story and a 3-part epilogue that I hadn’t read before.

Layton’s art seems more than a bit dated today, but some of the stuff he tries to put over on the reader is amusing just for its audacity (like the supporting character “Lucynda Thrust”), and it works completely as a lighthearted buddy story. I doubt it’d be for everyone’s taste, but I’ve always loved it.

Realm of Kings one-shot I was very reluctant to pick up anything related to Realm of Kings considering what a bust War of Kings was, but something made me buy this one-shot. I’m glad I did, because it’s a neat little story: Quasar goes through the rift opened at the end of the war, and ends up on a parallel Earth in which the Avengers have given themselves over to the Great Old Ones, and who are interested in extending their reach into Quasar’s universe. While an obvious twist on the whole Marvel Zombies thing, the notion of the superheroes corrupted into becoming dark magicians could have legs. Then again, maybe it would be less entertaining if stretched out too far.

Leonardo Manco does a great job drawing the corrupted Earth and its heroes, and Abnett and Lanning have fun with the dark heroes (“What the Ftaghn?” exclaims Ms. Marvel) and figuring out how to get Quasar back where he belongs. As one-shots go, this one’s a lot of fun. Whether or not any of the rest of Realm of Kings – a collection of mini-series – will be, I have no idea, but as they mostly feature characters I don’t care about (the Inhumans, the Imperial Guard), I doubt I’ll give it more than a passing glance. Wake me when the main heroes get involved.

Echo #16 It’s time to check back in on Terry Moore’s Echo. It’s been slow going, but the story has been gradually revealing itself. Our heroine, Julie, accidentally got covered with a metallic substance which gives her odd powers she can’t really control, mainly being able to shock people with an energy zap. The creators of the metal have been after her, including hiring a mercenary Ivy, to bring her in. Julie’s also encountered a man – apparently a vagrant – who also has some of the metal, resulting in destruction and some death when they meet. After being on the run for some time, Julie’s gone with Ivy – who’s turned on her bosses and also retrieved Julie’s mentally-disturbed sister Pam – and is hiding with her.

That’s a lot of story, but it hasn’t felt like that much while reading it. It’s mostly felt like a fairly routine chase/suspense story with the mystery of the metal lurking in the background. What seems to be revealed here is where the title “Echo” comes from, as Julie is wondering if she’s able to communicate with the last – and deceased – wearer of the metal, a woman named Annie. There are also indications that Julie’s role may take on messianic overtones.

I can’t say that Echo has been one of my favorite comics – the glacial pace made me drop Moore’s previous series, the popular Strangers in Paradise – but it’s been interesting. Whether it’s all worth it will depend on whether Moore is able to bring it all to a big finish, whenever that comes. After a fashion, Echo reminds me of Jeff Smith’s current series, RASL in its tone, suspenseful structure, and fantastic mystery. To his credit, Moore has been publishing Echo nearly monthly, which makes it easier to stay attached to. And I like how Moore’s art has developed better than the caricature-dominated art Smith brings to RASL.

It’s a little odd that after 16 issues Echo is still at the point where it has more potential and actuality. Hopefully over the next year Moore will kick it into gear and turn it into something unique and exciting. But it’s not quite there yet.

(By the way, the covers tend to be much more dramatic than the contents; Julie is not nearly the ass-kicking heroine she seems to be on the cover to the left.)

The Sandman’s High Barrier to Entry

Interesting blog post at (of all places) npr.org on the high barrier to entry for new readers of Nail Gaiman’s series The Sandman.

And they’re right: The Sandman does have a high barrier to entry. I bought the series from the beginning, and while I loved the first issue, the issues following were simplistic and sometimes disgusting horror fare, and I dropped the series after about 6 issues. (Yes, I missed the original issue in which Death was introduced.) I only started picking it up a year or so later when “The Dream of a Thousand Cats” kicked off the first of several cycles of short stories in the series.

Honestly it’s difficult to introduce new readers to Sandman. Those early issues (collected in the first volume, Preludes and Nocturnes) are often not a lot of fun, Gaiman’s writing is very shaky as he hadn’t really gotten comfortable with his voice yet, and the art is erratic at best: Sam Keith’s cartoony style didn’t suit the series, and Mike Dringenberg’s muddy pencils and often-perplexing layouts were no better. The second volume, The Doll’s House, lacks focus, seeming like little more than a collection of amusing characters and gags, and has a thoroughly disappointing climax. The third volume, Dream Country, is a quartet of short stories, which are good, but not a good introduction to the series. As the NPR article says, it’s not until the fourth volume, Season of Mists, that the series really finds itself. Yet, there are many details in the first three volumes which are important to understanding the arc of the series as a whole.

I push comics at many people by lending them collections, but even though it’s great stuff, I can’t recall ever turning a new reader onto Sandman. And especially for people who aren’t comics readers, it’s not a series I’d choose to try to turn them on to comics.

This Week’s Haul

  • Batman and Robin #6, by Grant Morrison, Philip Tan & Jonathan Glapion (DC)
  • Batman/Doc Savage Special, by Brian Azzarello & Phil Noto (DC)
  • Booster Gold #26, by Dan Jurgens, Mike Norton & Norm Rapmund (DC)
  • Fables #90, by Bill Willingham, Mark Buckingham, Steve Leialoha & Andrew Pepoy (DC/Vertigo)
  • Green Lantern Corps #42, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman & Tom Nguyen (DC)
  • JSA vs. Kobra #6 of 6, by Eric S. Trautmann, Don Kramer & Michael Babinski (DC)
  • R.E.B.E.L.S. #10, by Tony Bedard & Andy Clarke (DC)
  • The Unwritten #7, by Mike Carey & Peter Gross (DC/Vertigo)
  • B.P.R.D.: 1947 #5 of 5, by Mike Mignola, Joshua Dysart, Gabriel Bá & Fábio Moon (Dark Horse)
  • Hellboy: The Wild Hunt #8 of 8, by Mike Mignola & Duncan Fegredo (Dark Horse)
Batman and Robin #6 The second arc of Batman and Robin has taken some criticism due to the fairly extreme stylistic change from Frank Quitely (on the first arc) to Philip Tan (on this one). It is an extreme change, but I thought Tan was fine in issue #4; the problem is his style got progressively looser to the point where it’s actually rather grotesque in this issue. It’s still serviceable, but yeah, I can see where the complaints are coming from.

Then again, the story’s not much, either. The main villain, the Red Hood (a.k.a. Jason Todd, formerly Robin) is portrayed as a vicious counterpoint to Batman, although as a despised character who died and came back to life, it’s hard to care about his motivations. Another villain, Flamingo, shows up here to take out the Red Hood, until Batman and Robin show up to stop them both. It’s a perfect example of how Morrison seems to pack just too much into his stories at times, and Flamingo’s arrival undercuts the drama between Batman and the Hood, which was underdeveloped to start with.

So far, Batman and Robin has been more style than substance, with Morrison unable to properly develop his themes or his characters. In fits and starts he’s pulled together some interesting pieces, but hasn’t really used them effectively so far.

Batman/Doc Savage Special The Batman/Doc Savage special appears to be an introduction to something called “The First Wave”, which from the back of this issue seems to be an upcoming series by Brian Azzarello taking a group of pulp and golden age heroes and introducing them in a new setting, apparently in the present day, but with a mix of styles dating from the 1920s to today. So here we have Batman (at the beginning of his career) and Doc Savage (an established hero), to be joined later by The Avenger, The Spirit, Black Canary and the Blackhawks. I’ve always liked the notion of relaunching established characters in a different milieu, but this is perhaps not the set I’d have chosen. But Azzarello seems to write a lot of pulp-influenced stuff, and it’s his show, so here we have it.

This story involves Batman suspected of murder and Doc Savage coming to Gotham to bring him in. Batman wields a pair of guns (but not to kill), Doc uses his muscle, and the two of course come to a meeting of the minds by the end. Chris Sims’ critique of the story is mostly spot-on, although I disagree about Batman using guns, a facet of his character here that doesn’t bother me, although his wishy-washy use of them is annoying, I agree. Batman has always been a character who could use guns, but mostly hasn’t for various reasons depending on his interpretation. But Sims hits the nail on the head as far as the plot goes: It’s obvious, and dragged out. Additionally, the characters just aren’t very likeable, and Bruce Wayne in particular is portrayed in a very annoying manner (honestly I think the occasional “Bruce Wayne, airhead playboy” schtick that some writers drag out is just plain stupid, and not in the least funny).

So overall this is a pretty weak introduction of a fairly interesting series. But The First Wave will have to be a lot better than this to be worth reading.

JSA vs. Kobra #6 JSA vs. Kobra was a 6-issue miniseries which sort-of spun off from the JSA’s battles with the fictional terrorist organization Kobra from their previous regular series, which doesn’t really explain why it’s being published now. It also relates to Mr. Terrific being one of the leaders of Kobra’s good-guy opposite number, the spy organization Checkmate.

Other than the JSA, none of these organizations matters one whit to me, and the series doesn’t relate to the team’s current adventures at all. So why bother publishing this? And heck, why did I bother buying it?

It’s also not much good. Its plot strives to be a games-within-games match in which Kobra is playing several different angles at once (although to what end, I can’t figure out; if Kobra’s angling for world domination, they’re doing a crappy job of it), while the JSA tries to outmaneuver them. There’s some ongoing tension between the JSA’s co-leaders, Power Girl and Mr. Terrific, mainly over whether Terrific owes his loyalties to the JSA or to Checkmate (the latter of which has been infiltrated by Kobra spies), but it never feels very suspenseful and is resolved almost offhandedly.

Eric S. Trautmann’s script (he’s an author I’ve never heard of before this series) is pretty mechanical, and Don Kramer’s pencils are pretty but not very dynamic. He does seem to meet one of the main criteria for a JSA penciller, though, that being an ability to put Power Girl’s chest front-and-center:

JSA vs. Kobra #6 page 12

At the end of the series, Kobra has been defeated, but obviously will come back in the future. The JSA hasn’t managed to eradicate the group, and none of the JSAers have really had any satisfying story arcs. The whole thing is played very low key despite the high stakes.

If you enjoy superhero pseudo-spy yarns, then this might be for you. Everyone else, give it a pass.

R.E.B.E.L.S. #10 R.E.B.E.L.S. #10 is one of two Blackest Night ring giveaway tie-ins this week (the other being Booster Gold #26, a series I already buy regularly). R.E.B.E.L.S. is a revival of the 90s series, which was the successor to L.E.G.I.O.N., itself a 20th century version of Legion of Super-Heroes that was launched in 1989 when the Legion was struggling to work out its continuity. If that doesn’t sound like one of the least-necessary revivals ever, then I don’t know what is.

Tony Bedard is a decent superhero writer, and Andy Clarke (whose name is misspelled on the cover – way to go DC) has an interesting style reminiscent of Steve Dillon. But issue #10 drops us ring-acquiring drive-by readers into the middle of an on-going story involving the nominal heroes (leader Vril Dox is more of an anti-hero) teaming up with some long-time DC villains to fight an even bigger long-time villain, Starro the Conqueror, who’s been transformed into a rather different entity than his already-chilling original form. (By the way, you can see an homage to the original Starro in the always-entertaining webcomic Plan B.)

The Black Lanterns are almost perfunctory to this story, which focuses on Starro enlisting the aid of Dox’s even-more-super-intelligent son, backing the R.E.B.E.L.S. into a corner, although it looks like next issue will involve a fight between Dox and the Black Lantern version of a former member of the team, as the issue ends on a cliffhanger.

Still, in a book headlined by a rather despicable character, mostly featuring other C-listers I don’t really care about, I might pick up the next issue but this isn’t enough to make me sign on for the long haul, especially since I lost interest in the original version of this team over 15 years ago. (Don McPherson liked it better than I do, though.)

B.P.R.D.: 1947 #5 B.P.R.D.: 1947 was one of the best recent stories of this long-running series, but unfortunately 1948 doesn’t follow it up as strongly. Trevor Bruttenholm mostly stays on the sidelines, and the ultimate point of the story is to drive home to “Broom” that the department’s mission means he’ll be sending a lot of people out to their deaths, and can he live with that? This last issue is pretty good in that regard, but the first four, which focus on the mission in question, were pretty tedious, hamstrung by the fact that Broom stays at home the whole time.

I guess there will be a 1949 at some point, but since I expect to bail on B.P.R.D. after the long-running “War on Frogs” storyline concludes, I may not be around to see it.

Hellboy: The Wild Hunt #8 Similarly, while Hellboy generally has been stronger than B.P.R.D. over the years, The Wild Hunt has been one of his weakest series. Not only does the mythical Wild Hunt only put in a token appearance across 8 issues, but the story involves examining Hellboy’s surprising lineage, and an equally surprising – and, honestly, rather silly – development which comes to a head in this issue. It had me shaking my head, as Hellboy has always done best by staying away from popular mythology, and bring King Arthur into the mix as happens here feels very out-of-place for the series.

Hellboy is at his best when he’s an ass-kicking, wise-cracking fighter of larger-than-life mythical monsters, but over the years Mignola has shrunk that side of his character and expanded him being pulled through various scenarios in scenes that are more talking that action, and that’s a lot less fun. It’s like Mignola’s fundamentally lost touch with the character, and that’s too bad, because he’s one of the most memorable comics creations of the last 30 years.

This Week’s Haul

Powered by the love and affection of the Wizard convention circuit, it’s time for another round of reviews:

  • Doom Patrol #4, by Keith Giffen, Justiniano & Livesay, and J.M. DeMatteis & Kevin Maguire (DC)
  • Secret Six #15, by John Ostrander & Jim Calafiore (DC)
  • Astonishing X-Men #32, by Warren Ellis, Phil Jimenez & Andy Lanning (Marvel)
  • Immortal Weapons #4 of 5, by Duane Swierczynski, Khari Evans, Victor Olazaba & Allen Martinez, and Hatuey Diaz (Marvel)
  • Nova #1, by Dan Abnett, Andy Lanning & Andrea DiVito (Marvel)
  • The Secret History book six, by Jean-Pierre Pécau & Igor Kordey (Archaia)
  • Absolution #3 of 6, by Christos Gage & Roberto Viacava (Avatar)
  • The Unknown: The Devil Made Flesh #2 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Age of Reptiles #1 of 4, by Ricardo Delgado (Dark Horse)
  • Witchfinder: In The Service of Angels #5 of 5, by Mike Mignola & Ben Stenbeck (Dark Horse)
  • The Boys #36, by Garth Ennis & Darick Robertson (Dynamite)
  • Star Trek: Romulans: Schism #3 of 3, by John Byrne (IDW)
Doom Patrol #4 I admit it: I’m a sucker. I signed up with my comics shop for DC’s Blackest Night promotional ring giveaway. It’s not like I don’t have enough random crap around my house that I need a bunch of plastic rings, but something about the idea appealed to me just enough to sign up. The catch is that I’ll buy single issues of a bunch of comic books I don’t usually buy, so we’ll see if any of them are good enough to me to keep buying them. And you get to go along for the ride with me!

And I’m far from the only one jumping on this bandwagon: Lots of other people have, too, which means a big sales spike for some DC titles. Which probably means more of this promotional gimmick in the future. But that’s okay, I don’t have to buy into any more of them if I don’t want to.

Doom Patrol is the latest incarnation of the venerable Silver Age comic featuring normal people who acquired super powers which made them outcasts from the rest of society. At its best, the series plumbed the depths of this premise better than its Marvel counterpart, The X-Men; at its worst, it was routine superhero fare. Not a bad legacy for a book that was – aside the bizarre Grant Morrison run in the 80s – a B-list title. But as with many such titles from DC, the book has a history so convoluted I really can’t figure out its continuity, including a re-launch by John Byrne (which I skipped) which seemed to throw all previous continuity out the door (which, honestly, is fine with me) and return to the original cast of Robotman, Negative Man, Elasti-Woman and the Chief. Apparently Infinite Crisis restored the team’s previous continuity, which makes absolutely no sense to me, and it appears from the Wikipedia article that DC went to greater-than-usual lengths to explain away the inconsistencies. Sigh.

So this issue – which features the deceased members of the “new” Doom Patrol of the late 70s coming back to fight the “new original” team of this decade – makes my head hurt, since I understand just enough of the continuity to know who these people are, but not enough to be able to make any sense of how these two teams could coexist in their current state. Would it be easier for a new reader to make heads or tails of this book, or harder? I really have no idea.

Is the story any good? Well, it’s not awful, but it’s little more than a collection of disparate fights, and I don’t have enough attachment to any of the characters to feel the emotions that I’m presumably supposed to feel about the dead characters coming back, and honestly the main Blackest Night title has pretty much gone the distance with that premise anyway. The issue ends on a cliffhanger which is interesting enough that I just might buy the next issue, but it’s a close thing. As an introduction to the series, this issue isn’t a very good one. The art by Justiniano and Livesay (what is it with single-name artists these days, anyway?) is pretty good, solid, dynamic, stylistic enough to grab my attention, especially in the last two pages. If you like Doug Mahnke’s or Ariel Olivetti’s art, you’ll find the art here to your taste.

The issue features a back-up story by the creative team of Justice League International introducing a set of fembot villains for the Metal Men, another B-list team of Silver Age heroes, and who barely appear in the story. I wasn’t a fan of the jokey nature of the JLI era, so this story didn’t do much for me. (As back-ups go, the Blue Beetle story in the back of Booster Gold has been much better.)

So I can’t recommend Doom Patrol #4 for anything more than the promotional ring.

Age of Reptiles: The Journey #1 Ricardo Delgado published two Age of Reptiles mini-series a decade or so ago, and as an unreformed childhood dinosaur lover, I loved them. They’re serious “this is what it could have been like” stories of the giant lizards hunting, eating, fighting, protecting their young, only a little anthropomorphized to give the story a plot. Delgado’s artwork brings the creatures to life like nothing else I can recall seeing. They’re well worth seeking out.

Now the reptiles are back in The Journey, the first issue of which has left me slightly baffled. As you can see from the cover to the left, all the animals seem to be heading somewhere, and there are hints inside that they might be looking for warmer climate as the earth cools, and the mix of beasts could be from the late Cretaceous period. But the story seems a little buried in the set-up. Still, as I recall from the first two series, it’s the whole that matters, not just the individual issues.

Delgado’s art is still great, although it seems a little less detailed than in the past. Maybe my expectations for this series were so high that I was bound to be disappointed by the first issue. But I’ll still be picking up the whole thing, so check back in a few months to see if the whole outweighs the sum of the parts.

Witchfinder: In the Service of Angels #5 I’ve been on the Hellboy bandwagon for so long that I guess I’m just jaded. Some of the stories are very good, most are okay, few are bad. When push comes to shove, Witchfinder is closer to the “bad” end of the spectrum. Sir Edward Grey was a (fictional) occult investigator in the Victorian era, much like Hellboy in the 20th century. His adventure in this 5-issue series just didn’t make a lot of sense to me, trying to stop a demon killing people in London by reuniting it with its bones, and with various occult stops along the way. The story was too convoluted for me to sink my teeth into, and there wasn’t a single character worth caring about. Overall I think the series was just too clever for its own good, and it lost sight of telling a good story.
Star Trek: Romulans: Schism #3 John Byrne’s Star Trek Romulans series apparently comes to an end this month, a bit to my surprise as I’d thought this was going to be another 5-issue series.

As I’ve said before, Byrne’s telling easily the most entertaining Star Trek stories I’ve read in years, maybe decades, and he has the visual look of the classic Trek series down pat. His Romulan story has been a shadow history of the Klingon/Romulan alliance implied by the third season of classic Trek. The Hollow Crown described how the Klingons engineered the death of the Romulan Emperor to put their own puppet on the throne to get around the Organian Treaty forced on them with the Federation. Schism is the other end of that story, as hostilities among the Klingons, Federation and Romulans come to a head in a fairly nifty (and wonderfully well-illustrated) space battle.

The only real downside to the story is that it ends rather abruptly, with a literal deus-ex-machina with no believable explanation for why it didn’t arise previously. The story ends seemingly setting up yet another arc in the same storyline, but I understand this is the last chapter, so I’m not quite sure what’s going on.

That’s really the achilles heel in Byrne’s Trek stories: They’re entertaining, but the endings are abrupt, ambiguous, and/or perplexing so it’s hard to see what the point of the story is. It’s frustrating, even as light adventure fare (which after all is what Star Trek is). All the pieces are intriguing enough that if Byrne keeps writing ’em and IDW keeps printing ’em then I’ll keep publishing ’em, hoping that eventually all the pieces fall into place and he produces a truly great one.

This Week’s Haul

And… we’re back! A bumpy ride for the server the site’s hosted on has slowed down getting much done around here, but it doesn’t stop me from buying new comics, no sir!

  • Astro City: Astra #2 of 2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Blackest Night #4 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • Green Lantern #47, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Justice Society of America #32, by Bill Willingham, Matthew Sturges & Jesus Merino (DC)
  • Madame Xanadu #16, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Guardians of the Galaxy #19, by Dan Abnett, Andy Lanning & Wesley Craig (Marvel)
  • The Incredible Hercules #137, by Fred Van Lente, Greg Pak & Rodney Buchemi (Marvel)
  • Nova #30, by Dan Abnett, Andy Lanning, Kevin Sharpe & Nelson Pereira (Marvel)
  • FreakAngels vol 3 TPB, by Warren Ellis & Paul Duffield (Avatar)
  • Ignition City #5 of 5, by Warren Ellis & Gianluca Pagliarani (Avatar)
  • Abe Sapien: The Haunted Boy, by Mike Mignola, John Arcudi & Patric Reynolds (Dark Horse)
  • Dynamo 5 #25, by Jay Faerber, Mahmud A. Asrar & others (Image)
Astro City: Astra #2 One way to look at superhero comics history in the so-called Marvel Age of Comics is that Stan Lee and his bullpen humanized heroes by giving them down-to-Earth problems in the 1960s (Spider-Man being the prime example), and creators of the late 70s and early 80s took the next step by – essentially – turning team comics into ongoing soap operas involving the relationships among the crimefighters (the new X-Men and the New Teen Titans). One could see that the next logical step in that progression might be for heroes to have lives and problems which are directly reflective of those of real people, whether they’re your everyday Joe or a worldwide celebrity. But instead comics went in a different direction, moving towards stories based primarily in shock value (violence, sex, gore, and zombies) and incestuous continuity for the hard-core fan. Rather than bringing the content of comics closer to the mainstream, this served to get comics noticed by the mainstream, and then marginalized as commercial art form more than ever before, as sales over the last 15 years have been at historic lows.

Disregarding any oversimplifications I’ve made, the two part Astro City special featuring Astra is arguably a glimpse of how comics could have gone. Astra is a worldwide celebrity with the problems of being a worldwide celebrity – problems you rarely see, say, the Fantastic Four having to deal with – such as trying to figure out what to do with her life after college, under intense media scrutiny which doesn’t always regard her in a heroic light. The genius of Kurt Busiek‘s series is that he considers the natural implications of what a world full of superheroes means, without making it a grim and depressing world as one sees in Watchmen or its legions of descendants. As Astra gives her boyfriend a tour of a slice of her life, we see both the wonders she’s experienced and the downsides of being a famous superhero. Busiek is the best in the business at presenting such nuances with a minimum of authorial judgment, resulting in a rich world full of crunchy notions for the reader to think about. There’s really nothing else like it in comics.

That said, the Astra story was a little disappointing in that Busiek took what I thought was a disappointingly cheap shot in the development of Astra’s relationship with her boyfriend. I saw it coming pages away, and thought, “Geez, I hope that’s not the way this story is going”, but it was. Even making what I thought was this poor choice, Busiek still handles it elegantly, but it still made the story less than I’d hoped.

Nonetheless, any week with a new Astro City is a good week!

Guardians of the Galaxy #19 Guardians of the Galaxy wraps up its various ongoing storylines this month – but unfortunately it’s not good. Star-Lord’s team returns from the future to learn that Adam Warlock managed to prevent the rift opened at the end of War of Kings from dooming that future, but the price he paid is of being transformed into his own evil future self, the Magus, whom the Guardians must now defeat to save the future again. They do so, but at a very high price: About half of the team is dead by the end of the story.

Boy, where to begin? Guardians as a series has been wrecked by crossovers with Marvel events, especially War of Kings. The characters have never been able to develop as a result, the team having been fragmented for months. The initial promise of Vance Astro arriving from the future and the murky threat of the mysterious Universal Church of Truth have been completely swamped by these later, largely unrelated, developments. The story’s developed so haphazardly that there’s really been no dramatic payoff to any of those elements, and killing off half the cast is a poor reward for fans following the series to this point. (And bringing them back would be even cheaper.)

The artwork in the series has gone steadily downhill, too, with Wesley Craig’s work here being its nadir: Simple, angular linework, extreme facial grimaces, minimal backgrounds, it’s very cartoony in appearance and just doesn’t work for me in the Marvel space milieu.

Its fellow title Nova has held up much better through the various crossovers, moving both its main character and its background forward a little bit each year. Guardians seems to have fallen completely apart, having lost its focus and not replaced it with anything. It’s one high-stakes action sequence after another, and that gets tiresome after a while unless there’s something more coherent holding it all together. But just typing the synopsis of the recent issues made me shake my head at how disjointed it all is. It may be time to bail on this series.

(Incidentally, although Kang the Conqueror appears prominently on the cover and does impact the storyline, he does so as a deus-ex-machina and isn’t even the adversary in the book. Talk about misleading!)

Ignition City #5 Warren EllisIgnition City wraps up this week. Cynical and violent, it’s been sort of interesting in pulling together analogs of old SF heroes into one rather depressing milieu. The story works out a little better than most of what I’ve read from Ellis’ series for Avatar, as I don’t really want to read what Ellis comes up with when a publisher lets him unleash the grotesqueries of his mind, but it’s still a so-so read. The world Ellis has concocted is interesting – after the golden age of spaceflight in the 1930s comes to an end, the remaining spacemen are stranded on the island of Ignition City in the 1950s – but we really only scratch the surface of it. The most interesting bit is a Buck Rogers character who’s depressed because of his glimpse of the bleak 25th century. Mary Raven’s quest to avenger her father doesn’t really measure up to the implied backstories of the other characters.

Gianluca Pagliarani’s artwork is okay, although his characters don’t always have a consistent look and their expressions tend toward the vacant; his renderings of the gritty setting are solid, though.

Overall, not one of Ellis’ stronger works, and I doubt I’ll be on board for any sequels.

Dynamo 5 #25 Jay Faerber is I suppose the reigning king of superhero soap opera comics, first with Noble Causes about a famous team of superheroes and the people they slept with, and now with Dynamo 5, about a team of young heroes who each have one power inherited from their father, Captain Dynamo, who fathered each of them with a different woman, and none with his actual wife, who’s now the team’s mentor. I bailed on Noble Causes early in its run due to an erratic publishing schedule, even more erratic artwork, and a story I couldn’t quite follow. I only gave Dynamo 5 a chance recently, and it’s a much better series, with a consistent artist, Mahmud A. Asrar, who’s entirely capable of drawing a fun, dynamic superhero series, with a bit of a Bryan Hitch look to his style but more of a fluid Alan Davis approach to his layouts.

This issue is apparently Asrar’s last, and the series is going on hiatus while Faeber brings a new artist up to speed. But the first 25 issues are a lot of fun, with characters from different backgrounds with powers that don’t always match their personalities, and the usual frictions among the members. This issue culminates the recent storyline in which the team were stripped of their powers, but in a twist reminiscent of Power Pack, they regain them but each member has a different power than they’d had before. So this is a natural breaking point between Asrar’s run and whatever comes next. It might also be a good jumping-on point for a new reader, save for the aforementioned hiatus, which may well see the series cease to be a regular series and go to some different format. Which would be a shame since that’s one of the things that put me off of Noble Causes.

Drawing comics art is hard work, no doubt about it, especially given the high standards artists working at a modern major company are held to by the company and the readers. (Just look at some of the criticisms I level at artists of comics I read.) So I respect both Faerber and Asrar for trying to figure out how to position Dynamo 5 to continue publication in the future. But on the other hand, options like a “series of mini-series” are very hard to pull off, and I think Robert Kirkman’s Invincible has demonstrated how important it is to have a regular artist who can work a regular monthly schedule and produce quality work as well; there’s really no substitute for it. Heck, the musical artist chairs afflicting some series at DC and Marvel have really hurt those series, too (I’m looking at you, Guardians of the Galaxy). Honestly I think finding such an artist ought to be Faerber’s highest priority for Dynamo 5.

All that aside, if you’re looking for some quality science fiction soap opera, check out the paperback collections of Dynamo 5. And then we can see what direction the series takes from here.

This Week’s Haul

Bloom County: The Complete Library volume 1: 1980-1982 Berke Breathed’s Bloom County was one of the most popular comic strips of the 1980s (the previous “most popular” strip being Garfield, and the next being Calvin & Hobbes). What always perplexed me about its popularity is that, well, for most of its run it wasn’t very good. And most of the best stuff is collected in this volume, the first of five from IDW collecting the whole series.

At the beginning, Bloom County was essentially a satire of small town America, as well as a satire of the rest of America as seen by people in that small town. Rather than commenting on American politics, as Doonesbury did, Bloom County focused on the quirks of pop culture (our inexplicable fascination with the British royal family, for example) and elements of local culture which had gained more visibility in the age of mass communication. But ultimately it shared qualities with many of the best comic strips: It was about its characters, especially smart-alec Milo Bloom, who was a young boy with a weird man apparently struggling to get out, and Michael Binkley, his insecure friend. The early cast also featured Steve Dallas, Cutter John, Bobbie Harlow, Binkley’s penguin Opus, Milo’s grandfather the Major, the perpetually-drunk Senator Bedfellow (maybe the best character name in the history of humor strips), Binkley’s father, and town busybody Otis Oracle. The strip was frequently off-the-wall, with a manic energy unlike most other strips in history. Breathed’s art both conveyed that energy and was more sophisticated than your traditional humor strips of the day (contrast it with the simplistic, repetitive art of Garfield, for instance).

For me, though, the series’ downfall arrived early, in the form of Bill the Cat, a self-conscious parody of Garfield which seemed to utterly miss the point that taking something that wasn’t very funny to start with (yet was inexplicably popular) and making it a little disgusting besides was, well, not very funny, yet still disgusting. Bill showed up in June 1982, and was immediately not-funny. Breathed would eventually use Bill to explore the excesses of popular culture, and he continued to be shocking unfunny, a character purchased after his sell-by date. Over time, Breathed phased out Bobbie Harlow (the character most responsible for character-based humor in the early strips), as well as Oracle, Bedfellow and the Major (three of his best tools for satirizing the narrow-minded right wing), leaving the cast with a group of eccentric characters largely devoid of warmth or meaning. Occasionally Milo would show signs of his early life, but the strip revolved around Opus and Bill, which just wasn’t as much fun. (The less said about the sequels to the strip, Outland and Opus, the better; both were largely unreadable and completely unfunny.)

Despite all this I’ve been looking forward to this volume since it was announced, as it collects many strips which – as far as I know – haven’t been printed since their first newspaper run, and are from the period of the strip I enjoyed the most, those earliest years: Steve Dallas and Cutter John competing for Bobbie Harlow’s affections, Binkley’s insecurities, Milo as both the voice of reason and the journalistic hack hunting for Senator Bedfellow’s head, and the weird individuals inhabiting the rural community of Bloom County.

I doubt I’ll pick up more than one volume after this one, but really, this one is all you need. It holds up pretty well 30 years later, its dated subject matter feeling more quaint than irrelevant, and it’s funny stuff. And as usual for IDW, it’s an attractive hardcover book, with an introduction and occasional strip comments by Breathed. A wonky chronicle of an unusual era, for both America and for comic strips.

This Week’s Haul

What does a mediocre week at the comics shop look like? A lot like this.

Fables is an A-list title whose story isn’t really exciting me, and The Marvels Project feels like a well-done re-hash of any number of Marvel history navel-gazing series from the last 20 years. All the rest are solid meat-n-potatoes titles which I enjoy but I don’t necessarily look forward to. The best series here is probably Booster Gold, whose ongoing storyline is quite interesting, but it fights against Dan Jurgens’ awkward storytelling and dialogue.

So why do I buy all these books? Well, honestly they are all entertaining “enough” to keep reading. Green Lantern Corps and Secret Six are relatively new additions to my list so I’m still trying them out, but neither is yet rocking my world. (GLC‘s early issues, which I read in collection, were quite good, but the series has lost its focus because of all the damned crossover events.) The Unwritten has a lot of potential, but is only starting to explore it, and I fully expect it’ll be a year or two before I decide whether it’s worth it. And I am honestly running out of steam on the Hellboy/B.P.R.D. line, and am really hanging on at this point because apparently it will be reaching a climax within the next year.

Still, even mediocre comics are better than no comics!

  • Booster Gold #25, by Dan Jurgens & Norm Rapmund (DC)
  • Fables #89, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Green Lantern Corps #41, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Keith Champagne & Tom Nguyen (DC)
  • JSA vs. Kobra #5 of 6, by Eric S. Trautmann, Don Kramer, Neil Edwards & Michael Babinski (DC)
  • Secret Six #14, by Hail Simone, Nicola Scott, Carlos Rodriguez, Doug Hazlewood & Mark McKenna (DC)
  • The Unwritten #6, by Mike Carey & Peter Gross (DC/Vertigo)
  • The Incredible Hercules #136, by Greg Pak, Fred Van Lente, Reilly Brown & Nelson DeCastro (Marvel)
  • The Marvels Project #3 of 8, by Ed Brubaker & Steve Epting (Marvel)
  • B.P.R.D.: 1947 #4 of 5, by Mike Mignola, Joshua Dysart, Gabriel Bá & Fábio Moon (Dark Horse)
  • Hellboy: The Wild Hunt #7 of 8, by Mike Mignola & Duncan Fegredo (Dark Horse)
Secret Six #14 Secret Six wraps up its latest story arc, “Depths”, in which the team was hired as muscle for a maximum-security prison and slave trading operation by a shady character named Mr. Smyth. The prison has imprisoned Artemis (the former substitute Wonder Woman) and a group of Amazons who attacked the US a few years back, and is operating with the blessing of governments who want to get such dangerous individuals out of their hair. There are some other nasty secrets around, too, as the team learns when Wonder Woman shows up to rescue her sisters and is defeated by the Six, leading to a schism among the team as to whether they should fulfill their contract or not sell their souls quite so cheaply.

Gail Simone’s script is pretty intense: The Six are all mercenaries with their own sense of morality, but who often find the people who hire them or fight them are a little too nasty for even their hardened sensibilities. As the Six one-by-one turn against the man who hired them, you get a sense of how callous each member is – or how much a sense of obligation outweighs a sense of morality for each one. As he was in John Ostrander’s Suicide Squad, Deadshot is usually the most entertaining character, as he seems utterly amoral most of the time, but every so often (perhaps too inevitably) he says “fuck it” and changes sides. He’s given a run for his money in this series by Ragdoll, who seems equally amoral but less intense.

Simone does a good job navigating the plot and unstable characterizations, but it feels like something’s missing from the series. Unlike Suicide Squad, these characters are unlikeable to a man; a few are perhaps borderline admirable in their convictions, but it’s difficult to see them as “heroes in their own minds”, and honestly if they all got killed off it would be hard to shed a tear for any of them. Maybe it’s the fact that the series works so hard to keep all six in the gray area between good and evil, the lack of a sense that any of them are moving in one direction or another, makes it less satisfying than it might otherwise be.

Incredible Hercules #136 This month’s Hercules is pretty funny – a welcome change for a series which often tries to be funny, but isn’t really all that funny. For instance, the set-up to get to this issue was pretty uncomfortable at times. But the payoff is hilariously silly: Hercules pretending to be Thor fights Thor pretending to be Hercules in a big fight scene filled with great facial expressions (penciller Reilly Brown does a bang-up job on the art) and very silly sound effects (helpfully scanned by Greg Burgas for his own review – go take a look).

This issue is a high point in a series which has been dragging lately (by contrast, Chris Sims thinks it’s “the single best comic on the stands today”, although it’s unclear whether he means the series or just this issue): It started out a couple of years ago as a quirky “two buddies against the world” series, but it’s become progressively more lighthearted and this difficult to take its dramatic side seriously. Currently it’s alternating issues between Herc and his sidekick Amadeus Cho (the seventh smarted person in the world, also a teenage boy), which doesn’t work so well when you’re only reading an issue a month. The series feels directionless, and this issue an aberration in being so entertaining.

This Week’s Haul

  • Batman and Robin #5, by Grant Morrison, Philip Tan & Jonathan Glapion (DC)
  • Planetary #27 of 27, by Warren Ellis & John Cassaday (DC/Wildstorm)
  • Criminal: The Sinners #1, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Astonishing X-men #31, by Warren Ellis, Phil Jimenez & Andy Lanning (Marvel)
  • Absolution #2 of 6, by Christos Gage & Roberto Viacava (Avatar)
  • Irredeemable #7, by Mark Waid & Peter Krause (Boom)
  • Witchfinder: In The Service of Angels #4 of 5, by Mike Mignola & Ben Stenbeck (Dark Horse)
  • The Boys #35, by Garth Ennis & Darick Robertson (Dynamite)
  • Star Trek: Romulans: Schism #2 of 5, by John Byrne (IDW)
Planetary #27 Once upon a time there was a little comic book series called Planetary. It was part of the Wildstorm universe, nominally (it crossed over with The Authority, for example), but really it was a series that stood on its own: A group of adventurers bankrolled by a large corporation whose head stayed in the shadows explored the secret history of the world.

Okay, I’ll fess up: Ten years ago Planetary was my favorite comic book being published. Well, maybe I liked Astro City as much (and I like Astro City an awful lot), but for a while Planetary was the one I looked forward to the most. In addition to weaving a clever tapestry of a world with an exotic and mysterious background, it was a pastiche of various pop culture settings. The preview was a dark take on the Hulk, and the first issue featured Doc Savage and six other characters of the pulp era, having tried and failed to save the world through superscience in the 1930s, and who were then lost for 50 years. The second issue put a new spin on 50s Japanese monster films, and the third was a spooky Hong Kong action film. And so on. They were smartly written by Warren Ellis, and lavishly illustrated by John Cassaday, both names which were new to me at the time (I’d seen an X-Men mini-series Cassaday had illustrated before, and I hadn’t read Ellis’ Transmetropolitan yet).

The series started out monthly, then went bimonthly. At some point I learned that it was planned to run for 24 issues. The 24th issue came out, then the 25th, then the 26th, which seemed to be the climax of the series, except that it left one dangling thread. Now, several years later, the 27th and final issue is out, resolving that last thread.

The issue itself is a bit of a disappointment, but then, I’ve been waiting for it for almost 3 years, and it is really just the denouement to the larger story, so really it would have been hard to live up to expectations, just because of circumstances. Placed in context with the rest of the series, it’s fine. The issue itself revolves around theories of time travel and time manipulation, as one of the supporting characters was able to warp local time around himself, prior to his disappearance. The team builds a time machine hoping to save him, which leads to some fairly heavy discussion of the nature of time travel (in particular the recently-popular notion that it’s impossible to travel to the past earlier than the invention of the first time machine, and what that implies about the invention of that first machine). It’s a pretty crunchy story with a heartwarming ending.

While Warren Ellis has some reservations about the series, mainly due to some bad things that happened during its run, I think it’s actually one of the two archetypal Ellis stories; it and Transmetropolitan, although superficially quite different, have almost exactly the same themes, and in a broad sense the same approach: They’re both about grumpy old guys who are supremely pissed off at all the wrongs in the world and do whatever they can to try to right them, but under their crusty demeanors they’re both dreamers. While one should always be cautious of reading a work of fiction as representing the views of an author, from everything I’ve read by Ellis, how these attitudes and themes keep reoccurring, I think Spider Jerusalem and Elijah Snow both contain an awful lot of Warren Ellis in them.

At its core, Planetary has been about wonders both known and unknown, and railing against people and forces that would keep those wonders reserved for the elite when they could do so much good – or at least ought to be enjoyed – by everyone. I’m sure a great deal could be written about the fact that one group of privileged superpowered characters – the heroes – are fighting against another such group to bring these wonders to the world, and why should either group have the right to make those decisions for everyone? (There’s a hint of such disagreement being raised at the start of this issue.) To some extent I think Ellis is putting such a point of view out there so it can be debated, but the story itself is espousing that point of view because, well, it’s his story.

You could also view Planetary as Ellis’ argument for why a world full of superheroes wouldn’t have been fundamentally changed: Because someone’s been conspiring to keep the really good stuff from getting out. In this sense, Planetary is the comic book equivalent of Vernor Vinge’s novel The Peace War.

In any event, Planetary has been a great series, lavishly illustrated by Cassaday, beautifully envisioned, and with great re-read value. If you haven’t read it before, start with the first collection. There are 3 collections available, and hopefully a fourth will collect the last 9 issues of the series.

By the way, this final issue has a trifold cover featuring characters from throughout the series. Here’s the whole thing (click to enlarge – it’s big):

Planetary #27 full cover

This Week’s Haul

Actually 2 weeks’ worth of stuff, since I was on vacation for a week:

  • Astro City: Astra #1 of 2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Green Lantern #46, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Justice Society of America #31, by Bill Willingham, Matthew Sturges & Jesus Merino (DC)
  • Madame Xanadu #15, by Matt Wagner & Michael Wm. Kaluta (DC/Vertigo)
  • Power Girl #5, by Jimmy Palmotti, Justin Gray & Amanda Conner (DC)
  • Sleeper: Season Two TPB, by Ed Brubaker & Sean Phillips (DC/Wildstorm)
  • Wednesday Comics#12 of 12, by many hands (DC)
  • Immortal Weapons #3 of 5, by Rick Spears & Tim Green II, and Duane Swierczynski & Hatuey Diaz (Marvel)
  • Guardians of the Galaxy #18, by Dan Abnett, Andy Lanning & Wesley Craig (Marvel)
  • The Incredible Hercules #135, by Greg Pak, Fred Van Lente & Rodney Buchemi (Marvel)
  • Nova #29, by Dan Abnett, Andy Lanning, Kevin Sharpe & Nelson Pereira (Marvel)
  • Echo #15, by Terry Moore (Abstract)
  • The Pound #1, by Richard Moore (Antarctic)
  • The Unknown: The Devil Made Flesh #1 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Invincible #66, by Robert Kirkman & Cory Walker (Image)
Astro City: Astra #1 If you haven’t read Astro City before, or the long delays in publishing The Dark Age have put you off it (or if you just didn’t like it, which I could believe), then this 2-part special Astra is a good point to jump on. Astra is the daughter in a Fantastic Four-type team of superheroes, having previously appeared as a young girl in a good 2-parter a decade ago. Well, now she’s all grown up and is graduating from college, trying to figure out what she wants to do next. You’d think this would be easy for a world-famous superheroine and theoretical in-line-for-the-throne of two exotic kingdoms, but it’s more complicated than that for Astra. This story is very much in keeping with Kurt Busiek’s explorations of the personal nature of living in a world with superheroes.

As Mike Sterling notes, the cover of this issue isn’t a great advertisement for people seeking out the comic; it’s a cute idea, but for a series now trying to reestablish itself on a regular schedule, they should have gone with something more traditional.

Sleeper: Season Two I quite liked the first volume of Sleeper, so I snapped up the second volume as soon as it came out. The first was about a superpowered character, Holden Carver, who was put into deep cover by his spy organization into an international crime organization, but when his boss went into a coma he was left on his own and had to grapple with the fact that he probably wasn’t going to come in from the cold but he wasn’t one of the bad guys either, even though he started to befriend several of them. At the end of that volume, two things had happened: He had pretty much given up on ever coming back to the side of the good guys and had risen in the ranks of the crime group, and his former boss came out of his coma.

So while the first volume followed Carver’s descent into darkness as he adjusted to being on the side of the devils, the second volume dangles hope of redemption in front of him, even as he realizes that the guys he used to work for weren’t exactly angels themselves, and that the only way out is to somehow get away from both of them – a good trick since the leaders of both groups are highly talented planners and manipulators who are using him as a double agent to get at each other.

Although the novelty of the idea has worn off by this volume, Ed Brubaker still spins an intense yarn as Carver plays both ends against the middle in an intensely dangerous game, trying to out-think the thinkers, and bringing the series to its conclusion. As I said in the first volume, it required a big finish, and it gets one, although Carver’s ultimate fate ends up being a little disappointing (Zack Overkill’s ending in Incognito was much more satisfying). But Brubaker’s hard-edged plotting means he really has few options available unless he decides to change some of the rules at the last minute, which isn’t the sort of thing he does; Brubaker always does his best to play fair with his readers. Sean Phillips’ art is terrific, as always, not too flashy (and the super-beings in the story don’t have flashy powers), and very, very dark, as befits the story. If you like Michael Gaydos’ artwork (e.g., on Marvel’s Alias), well, Phillips’ is all that and a lot more.

Sleeper might be Brubaker’s best work, but not by much; Criminal and Incognito were both very good, too. In any event, if you like dark superhero stories and criminal noir yarns, then you should definitely check out Sleeper. It took a while, but Brubaker’s definitely won me over as a fan.

(Hmm, I wonder if this means I should check out Brubaker’s mainstream work for Marvel? I read X-Men: Rise and Fall of the Shi’ar Empire and thought it was okay, but his Captain America series has been very well received and I haven’t done more than thumb through that.)

Wednesday Comics #12 With the final issue of Wednesday Comics, I’ll run down the series, in order from what I think was best to worst:

  1. Flash: Clearly the top of the class of the series, Karl Kerschl played around with story structure, sometimes a little too much, and the ending felt abrupt and a little confusing. However, his artwork was solid-to-excellent, and his handling of the characters of Barry and Iris evoked the Flash’s adventures of the 60s and 70s without feeling dated. I’ve never seen Kershl’s work before, but I’ll keep an eye out for it in the future.
  2. Strange Adventures: I’ve had mixed feelings about Paul Pope’s work in the past, and the first half of the story here felt pretty pedestrian, a straightforward “back to basics” yarn for Adam Strange (who originally was just a step away from being a rip-off of John Carter of Mars). Pope won me over with the second half, with the twist he threw in (Strange is an aged archaeologist on Earth, a young hero on Rann) and how he worked it into the story. He brought it in for a graceful landing, and made me think I’d be happy to read an Adam Strange (or Doctor Fate) series by Pope. Well done.
  3. Supergirl: Jimmy Palmiotti’s story was light and amusing, and had no pretensions of being more than that. Conner seems to be the ideal artist for Palmiotti’s flights of fancy, as we’ve seen in Terra and Power Girl. The last page has a cute twist to it. It’s a big step down from the two stories above, but I still enjoyed it.
  4. Kamandi: I’m not a fan of Jack Kirby’s DC creations, as I’ve said many times before, and Dave Gibbons’ story is trivial and generic. What raises this series above the others is Ryan Sook’s amazing artwork. I’ve seen him develop for a few years now, since his work on Mike Mignola’s Jenny Finn, and this is hands-down the best work he’s ever done. If he’s up for a monthly book, someone ought to pair him with a top-flight writer and put him on a top property, because he’s really that good.
  5. Deadman: An uneven story by a couple of guys I’m not familiar with. It seemed to evoke the Dini/Timm animated cartoons in its look, and it was a pretty straightforward Deadman story overall; it would have fit in well with his shorts in Adventure Comics circa 1980. Pretty good, not great.
  6. The Demon & Catwoman: This story meandered all over the place, and felt like a rehash of any number of Demon stories I’ve already read. Brian Stelfreeze’s art was interesting, since I’ve don’t think I’ve seen him do line art before, just painted work. I’d be happy to see more of it. A few nice moments sprinkled through the otherwise pedestrian script, though.
  7. Green Lantern: A yawner of a script by the usually-reliable Kurt Busiek, although Joe Quinones’ New Frontier-esque art was good. Like the previous story, it had a few good moments sprinkled in, but this was a run-of-the-mill series.
  8. Metal Men: Also run-of-the-mill, which was probably more than most people expected from Dan Didio, whose fiction writing I don’t think I’ve ever seen before. Jose Luis Garcia Lopez is always good for some boffo artwork, though.
  9. Sgt. Rock: Utterly routine story by Adam Kubert, with art that looked like it was phoned in by Joe Kubert. Too bad.
  10. Metamorpho: Neil Gaiman and Mike Allred mostly play around with story structure, very self-consciously. The basic story wasn’t very much, and the structural experiments weren’t very interesting to me, so I don’t count this as a big success. A nice try, though.
  11. Hawkman: Mostly-lovely artwork by Kyle Baker completely sunk by his wretched story and awkward script, complete with an abrupt ending. Probably the biggest disappointment in the series.
  12. Teen Titans: A “nice try” of the story with a twist that came too late to save it, and artwork in a style that doesn’t appeal to me, with an unsympathetic coloring job. The last page doesn’t even feel like an ending, and it ends on a cliché.
  13. Batman: Nice Mazzucchelli-esque art, but Azzarello’s script meandered around the edges of the story, going for a noir feel without any of the impact I expect from noir-ish stories. And ultimately I just didn’t care about the story being told, as the characters were too superficial.
  14. Superman: John Arcudi’s story, about aliens making Superman doubt his identity, just felt completely wrong for the character, so wrong that even revealing what was going on didn’t make me believe in it. Lee Bermejo’s art didn’t work for me at all, with a coloring job that made the pictures look ridiculous. This one just missed on every level, and it didn’t even feel like a Superman story. An Atomic Skull story would have been a step up.
  15. Wonder Woman: Ben Caldwell seems pretty talented (this is my first exposure to his work), but his approach to this story didn’t work for me at all: Way too many panels, very little detail, too many words, and layouts that rendered the whole thing basically unreadable. He seemed to be actively working against the format. I think I gave up after the second page.

So what about the package as a whole? Well, it was very uneven, and it was disappointing that only 3 of the 15 stories were more than mediocre, and there were so many that were just blah, indeed that fully a third of them were downright bad (okay, Sturgeon’s Law applies, but still, disappointing). The art in the series was generally good, but the writing really fell down, time after time, either trying and failing to be meaningful (Superman), being too lightweight (Green Lantern, Metal Men, Sgt. Rock), or trying to be clever about working with the format but failing (Batman, Hawkman). The best strips told stories with their own unique twists or structure, which worked within the page-a-week format but weren’t self-conscious about it.

If DC tries an experiment like this again, I doubt I’d pick it up unless it looks like they’re putting a new twist on it, or the stories appear to be significantly better. Overall I don’t think Wednesday Comics was a successful experiment, and I think it will be quickly forgotten. So far DC hasn’t come close to the artistic success of 52 in their later weekly series.

The Unknown: The Devil Made Flesh #1 Last month, I was disappointed in the ending to the first series of Mark Waid’s The Unknown, as the story ended in an unsatisfying manner. But this first issue of the new series has me excited for what Waid is doing.

In the first series, James Doyle is hired as an assistant and bodyguard to Catherine Allingham, the world’s greatest detective – who has six months to live. Naturally she’s become fascinated by things involving life extension, death, and the soul, perhaps obsessed. In this issue, Doyle is on his own, being hired as a security guard for a park where Allingham will also be present – but Doyle has no memory of meeting her. Moreover, it’s a year later. And Allingham is hiring a new assistant. Doyle starts to regain his memory, and realizes that many things are not right, and he starts investigating why.

This is quite a hook for the series, and explains why the first series was merely set-up; in its way, it’s as big a revelation as the big surprise in Invincible ten issues in, only here it’s the set-up for the story going forward. On top of that, this issue ends on a big cliffhanger.

Waid’s got me. I’m hooked.