This Week’s Haul

  • Astro City: The Dark Age vol 2 HC, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Batman Beyond #5 of 6, by Adam Beechen, Ryan Benjamin & John Stanisci (DC)
  • Batman and Robin #15, by Grant Morrison & Frazer Irving (DC)
  • DC Universe: Legacies #6 of 10, by Len Wein, Scott Kolins, Jerry Ordway, George Pérez, Scott Koblish, Keith Giffen & Al Milgrom (DC)
  • Fables #99, by Bill Willingham & Inaki Miranda (DC/Vertigo)
  • Green Lantern Corps #53, by Tony Bedard, Tyler Kirkham & Batt (DC)
  • Legion of Super-Heroes #6, by Paul Levitz, Francis Portela, Phil Jimenez, Scott Koblish, Yildiray Cinar & Wayne Faucher (DC)
  • Power Girl #17, by Judd Winick & Sami Basri (DC)
  • Steve Rogers: Super-Soldier #4 of 4, by Ed Brubaker & Dale Eaglesham (Marvel)
  • Morning Glories #3, by Nick Spencer & Joe Eisma (Image)
  • The Sixth Gun #5, by Cullen Bunn & Brian Hurtt (Oni)
I was rather perplexed at the end of the previous issue of Batman Beyond, but this issue does a fine job in clearing up my confusion, and making sense of the identity of the new Hush – he’s a clone of Dick Grayson, the same way Terry McGinnis is a clone of Bruce Wayne. Part of the problem is that Ryan Benjamin and John Stanisci’s art is often not very clear, trying to look a little like the cartoon series but with a heavy dose of latter-day Frank Miller in their style (which in my opinion is not a good thing). In this issue they draw Hush in a strong Miller-esque style, which makes his emotions and identity very difficult to read. It just seems sloppy, really.

(Although, I wonder if the Miller-like art is an homage to The Dark Knight Strikes Again, in which an older Bruce Wayne deals with a psychotic Dick Grayson. The parallel is passingly interesting, but since TDKSA was basically self-indulgent drek, it’s not really a selling point for this series.)

The series has been something of a mixed bag, but ultimately it’s been fun despite its flaws. I look forward to the wrap-up next month.

That cover has almost nothing to do with the latest issue of Legion of Super-Heroes, just a couple of pages where people talk about the fact that Shadow Lass slept with Earth-Man (is she not still with Mon-El? How confusing). But otherwise it features two stories, one mostly involving moving characters around (Levitz loves writing these little in-between bits which don’t really advance the plot), and the other featuring members of the Legion Academy. It’s a filler issue.

But then there’s the last page:

So whom should I vote for in the Legion leader election? Element Lad’s always been my favorite – except I can’t stand his pink costume, especially since it replaced the excellent Dave Cockrum-designed blue-and-green one. Among the candidates, I think I’d go with either Mon-El or Dawnstar.

Steve Rogers: Super-Soldier wraps up with a nifty confrontation between Steve and Machinesmith, and a neat coda which puts a rather different spin on the rest of the series, leaving our hero confused as to what exactly was going on. As with Brubaker’s Captain America run, this has been quite good. But it kind of underscores that Steve Rogers really needs to be Cap; Bucky has been a decent fill-in, but it’s becoming clear that he doesn’t have the temperament or skills to really be Cap, that his road leads elsewhere.

With “The Trial of Captain America” right around the corner, I hope these points get handled over the next year.

This Week’s Haul

Actually not this week’s haul (which came out today), but the last two weeks’ hauls. You know how it goes…

Two Weeks Ago:

  • American Vampire #7, by Scott Snyder & Rafael Albuquerque (DC/Vertigo)
  • Madame Xanadu #27, by Matt Wagner & Celia Calle (DC/Vertigo)
  • Secret Six #26, by Gail Simone & Jim Calafiore (DC)
  • Tom Strong and the Robots of Doom #5 of 6, by Peter Hogan, Chris Sprouse & Karl Story (DC/America’s Best Comics)
  • Captain America: Forever Allies #3 of 4, by Roger Stern, Nick Dragotta & Marco Santucci (Marvel)
  • S.H.I.E.L.D. #4, by Jonathan Hickman & Dustin Weaver (Marvel)
  • Incorruptible #10, by Mark Waid, Horacio Domingues, Juan Castro & Michael Babinski (Boom)
  • The Boys #47, by Garth Ennis & Russ Braun (Dynamite)

Last Week:

  • Batman: The Return of Bruce Wayne #5 of 6, by Grant Morrison, Ryan Sook, Pere Pérez & Mick Gray (DC)
  • Green Lantern #58, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Green Lantern: Emerald Warriors #3, by Peter J. Tomasi, Fernando Pasarin & Cam Smith (DC)
  • Knight & Squire #1 of 6, by Paul Cornell & Jimmy Broxton (DC)
  • Superman #703, by J. Michael Straczynski, Eddy Barrows & J.P. Mayer (DC)
  • The Unwritten #18, by Mike Carey & Peter Gross (DC/Vertigo)
  • Victorian Undead: Sherlock Holmes vs. Jeckyll/Hyde special, by Ian Edginton & Horacio Domingues (DC/Wildstorm)
  • Casanova #4, by Matt Fraction & Gabriel Bá (Marvel/Icon)
  • Echo #25, by Terry Moore (Abstract)
  • Irredeemable #18, by Mark Waid & Peter Krause (Boom)
I’m not entirely sure what to make of Paul Cornell. He’s a very inventive writer, but his plotting is rather scattershot, and more portentous than meaningful. I had this feeling when I read his novel Something More, and the first episode of Doctor Who he wrote, “Father’s Day” (though he did get the emotional center of that one right, even if the story didn’t make a lot of sense). His current run on Action Comics is in a similar vein. In a way he seems like Grant Morrison lite: An idea man, but his execution can feel haphazard and unsatisfying.

In fact, he’s picking up a couple of Grant Morrison creations in this new mini-series, Knight and Squire (okay, they first appeared in the silver age, but Morrison basically recreated them from whole cloth, since it’s not like “the English Batman and Robin” is a concept with legs all by itself), and Cornell reintroduces them here in a pub where heroes and villains gather to hang out, compelled by the magic of the place not to fight. It’s not a bad idea, but it’s an awkward way to introduce the main characters, throwing them into an Alan-Moore-esque “let’s introduce a hodge-podge of British heroes and villains all at once” story, characters that the reader really has no investment in. It’s more of a neat concept than a story – which again feels very Morrison-like.

So, it’s an okay beginning, but felt kind of inconsequential. Broxton’s art is nice, sort of Alan Davis crossed with Ed McGuinness. If this series is just going to be six cute vignettes, though, then I think it’ll be a disappointment. Hopefully Cornell’s got something larger planned, and something that focuses on the main characters.


Last month Mark Waid tweeted:

"In stores today: IRREDEEMABLE #17 -- maybe my favorite cliffhanger I've ever written, and @petergkrause nails it."

While it was a pretty good cliffhanger, honestly I’d kind of seen it coming. Partly as a result, I think both of Waid’s cliffhangers in this month’s books are better than that one: Incorruptible sees our villain-turned-hero and new sidekick rescuing (after a fashion) the Plutonian’s former girlfriend, and learning what her captors had planned – a plan which they apparently execute on the last page. Irredeemable builds a new plot thread out of whole cloth – plausibly, since it revolves around the world’s Batman-type character – with truly world-changing consequences (even by the standards of a Superman figure turned evil) on the final page.

Irredeemable has been consistently solid, but it felt like it was marking time until artist Peter Krause returned, and now it’s kicking into high gear. Incorruptible has been thrashing a bit, trying to find its voice and purpose (and it hasn’t really done so yet), being somewhat overwhelmed by the events in its companion title that the main character hasn’t really had much of a chance to shine, but it’s still got some good stuff, and I think it still has a good chance to improve – I’m just not quite sure what I want to see it do that would make it better. I think I’d like more of a focus on Max and the implications of his decision to turn good, since so far it mostly seems like a lot of adventuring and those implications are dealt with almost incidentally.

This Week’s Haul

  • Action Comics #893, by Paul Cornell, Sean Chen & Wayne Faucher, and Nick Spencer & RB Silva (DC)
  • First Wave #4 of 6, by Brian Azzarello, Rags Morales & Rick Bryant (DC)
  • Justice Society of America #43, by James Robinson, Jesus Merino & Jesse Delperdang (DC)
  • Time Masters: Vanishing Point #3 of 6, by Dan Jurgens & Norm Rapmund (DC)
  • Wonder Woman #603, by J. Michael Straczynski, Don Kramer, Eduardo Pansica, Allan Goldman, Jay Leisten & Scott Koblish (DC)
  • Captain America #610, by Ed Brubaker, Butch Guice & Rick Magyar (Marvel)
  • Casanova #3, by Matt Fraction & Gabriel Bá (Marvel/Icon)
  • Powers #6, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • Chew #14, by John Layman & Rob Guillory (Image)
In Action Comics Lex Luthor outthinks Gorilla Grodd, but later events set up next issue’s much-heralded story with Death from Sandman appearing in the DC Universe. Of more significance (to my mind) is that the fill-in artist is Sean Chen, whose work I’ve enjoyed ever since he illustrated Kurt Busiek’s Iron Man series a decade ago. Unfortunately he hasn’t regularly drawn a comic since then, so we only see him for a few issues at a time.

The back-up story has gotten some advance press because it introduces Chloe Sullivan (from Smallville) into the DCU, as a rather grumpy ex-girlfriend of Jimmy Olsen. Jimmy’s now being portrayed as something of a slacker, compared to more successful members of his generation, and his friendship with Superman being a bit overblown. It’s rather the opposite of what Grant Morrison did with the character in All-Star Superman, and though I give Morrison a hard time these days, I much prefer his take on Olsen. So the story is actually rather depressing, and the sudden reverse at the end (in which Jimmy seems a bit more heroic, albeit contingent on him actually doing something) just makes it seem ridiculous on top of that. One wonders what the point of this exercise is – I’d rather see Cornell write a companion story to the lead, as I’m sure he’s got plenty of ideas in his head. But this Olson story is not really much fun, so why bother?

This Week’s Haul

The last two weeks, spanning my recent vacation:

Two Weeks Ago:

  • Batman Beyond #4 of 6, by Adam Beechen, Ryan Benjamin & John Stanisci (DC)
  • Green Lantern: Emerald Warriors #2, by Peter J. Tomasi, Fernando Pasarin & Cam Smith (DC)
  • The Unwritten #17, by Mike Carey & Peter Gross (DC/Vertigo)
  • Zatanna #5, by Paul Dini, Chad Hardin & Wayne Faucher (DC)
  • Steve Rogers: Super-Soldier #3 of 4, by Ed Brubaker & Dale Eaglesham (Marvel)
  • The Mystery Society #3 of 5, by Steve Niles & Fiona Staples (IDW)
  • Morning Glories #1 & 2, by Nick Spencer & Joe Eisma (Image)

Last Week:

  • DC Universe: Legacies #5 of 10, by Len Wein, Scott Kolins, George Pérez, Walt Simonson & Scott Koblish (DC)
  • Fables #98, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • The Flash #4, by Geoff Johns & Francis Manapul (DC)
  • Green Lantern Corps #52, by Tony Bedard, Ardian Syaf & Vicente Cifuentes (DC)
  • Legion of Super-Heroes #5, by Paul Levitz, Yildiray Cinar, Francis Portela & Wayne Faucher (DC)
  • Power Girl #16, by Judd Winick & Sami Basri (DC)
  • Astonishing X-Men: Xenogenesis #3 of 5, by Warren Ellis & Kaare Andrews (Marvel)
  • Captain America: Reborn TPB, by Ed Brubaker, Bryan Hitch, Butch Guice, Luke Ross & Rick Magyar (Marvel)
  • Fantastic Four #583, by Jonathan Hickman & Steve Epting (Marvel)
  • Dynamo 5: Sins of the Father #4 of 5, by Jay Faerber & Júlio Brilha (Image)

The new series Morning Glories has gotten some good word-of-mouth, so I picked up the first two issues to check it out. At a glance, it looks like it’s going to be a thriller story with a dash of horror: The Morning Glory Academy is a private high school recruiting the best and the brightest – but it has some horrific secrets within its walls. The opening sequence shows a pair of students trying to plumb its depths, and one of them comes to a terrible – well, not end, but close. Then we’re introduced to six new students joining the academy this year, who learn a couple of things: First, that when they contact their parents or anyone outside the school, no one remembers them, and second, that they all share the same birthday.

I’m not familiar with writer Nick Spencer, but his writing doles out just enough surprises and shocks to keep this being a page-turner (although the first issue bogs down a bit showing us perhaps more of the six protagonists’ home lives than was really needed – it’s a classic first issue problem, easing into the story a bit too gradually), and certainly there’s a strong sense of “what the hell is going on here?” Who benefits from terrorizing and molding these students, and what are their goals? There’s some sort of supernatural force at work, but I hope there will be much more behind the academy than simple horror film schtick. There’s too much good stuff here for the story to devolve into being just a horror comic (that, ultimately, was the problem with Joe Hill’s Locke and Key – ultimately, it was just a horror comic).

The gorgeous covers to the series are by Rodin Esquejo, but the interior art is by Joe Eisma, whose angular drawings and awkward layouts don’t really do justice to Spencer’s stories. In particular his faces are generic and it’s difficult to tell the characters apart – a fact which left me confused about the surprise at the end of the second issue until I realized the text was meant to be taken literally. I hope he’ll tighten up his pencils and add some more detail and variety to his art as the series progresses, because right now the art sometimes makes it difficult to follow.

So I can see what the buzz about Morning Glories is about, but it’s still very much a work-in-progress. Nonetheless, it’s pretty different from most of what’s out there, and overall it’s professionally executed, so I’m glad I picked it up. I’m just curious to see how high the ambitions rise for this series.

Yeah, I really just wanted to include this issue of Astonishing X-Men: Xenogenesis because the cover is so terrible. Worst cover ever? That’s probably pushing it, but it’s really awful, and of course has absolutely nothing to do with the story. A waste.

Warren Ellis’ story is both a little more interesting and a little less interesting this issue: Much of it is spent with Cyclops and an African dictator posturing and lecturing each other – the sort of moralizing Ellis always enjoys writing, but it’s terribly tediously done here. Otherwise the story is turning into a sequel the Captain Britain stories by Alan Moore and Alan Davis from 30 years ago. (If you want to plunk down the money for it – and it’s very good stuff, but perhaps not this good – you can read it all in the omnibus edition.) Ellis has already brought back the Warpies – grotesquely empowered children formed by a nearby dimensional breach – and brings back a couple of other surprising figures from the Moore/Davis stuff too. I’m mildly curious as to what he’s going to do with them, although I can’t shake the feeling that he’s just plumbing the depths of yet more ancient Marvel history. What’s the point? Why not create something new? Ellis has done some great stuff reworking old comics themes before, but Astonishing X-Men has been far from his best work, stuttering around the edges of the X-Men universe and not really getting to the point – there’s never any payoff. I understand the book has been plagued by delays, but still.

Kaare Andrews’ art: Okay at best. He has all of the weaknesses of Frank Quitely (somewhat-inhuman-looking people, poor backgrounds) with few of his strengths (his characters look ethereal where Quitely’s look solid, Quitely’s layouts are usually strong if stiff, while Andrews’ seem awkward). Visually, the book is a mess, and particular a disappointment given the artists Ellis has been working with in earlier issues of Astonishing.

If you want to see some great art, look no farther than Captain America: Reborn, the paperback collection of the series from a couple of years ago, which gets me nearly caught up on Ed Brubaker’s run on the character. Well okay, I think Bryan Hitch is a tad overrated as an artist, his figures being a little too perfect, and he never quite sells me on his characters’ emotions, but boy, you can’t fault him for his layouts or renderings, which are truly gorgeous.

Reborn features Brubaker once again attempting the impossible: Having convincingly brought Bucky Barnes back from the dead, he now bring back Steve Rogers, who was shot twice – once at very close range, by his mind-controlled lover – setting off months or mourning in the Marvel Universe. The kicker, of course, is that Steve wasn’t actually killed, something else happened, something that the mastermind behind events wanted to use to bring Cap around to his side, and Cap’s friends have to prevent the bad guys from finishing the job.

Brubaker doesn’t pull it off as well as he did Bucky’s revival, in large part because Bucky’s story was steeped in cold war black ops and shadowy figures, the sort of stuff Brubaker does best. This is an over-the-top fantasy, which doesn’t play to Brubaker’s strengths, and which features a chain of events which borders close enough to the absurd to make it hard to swallow. It is, in short, a Lee-and-Kirby plot written by a noir detective story guy. Brubaker gives it all he’s got, but I don’t think he quite pulls it off. It’s a fun ride, with many good moments, but it feels a bit awkward next to Brubaker’s other Cap stuff.

But really, if you just want some escapist fiction to entertain you for a couple of hours, you could do a lot worse. As a sort of “event” comic unto itself, and carefully integrated into the larger goings-on in the Marvel Universe, Brubaker naturally has some strict confines to work within. So I think this can be chalked up as a good try, which kept the overall story moving forward. Not bad stuff, really.

And man, the art sure is gorgeous.

This Week’s Haul

Hey, look! It’s another late entry! You’d think I was running out of gas on writing these every week or something!

Last Week:

  • Astro City Special: Silver Agent #2 of 2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Secret Six #25, by Gail Simone & Jim Calafiore (DC)
  • Tom Strong and the Robots of Soom #4 of 6, by Peter Hogan, Chris Sprouse & Karl Story (DC/America’s Best Comics)
  • Captain America: Forever Allies #2 of 4, by Roger Stern, Nick Dragotta, Marco Santucci & Patrick Piazzaguta (Marvel)
  • Hercules: Twilight of a God #4 of 4, by Bob Layton & Ron Lim (Marvel)
  • Scarlet #2, by Brian Michael Bendis & Alex Maleev (Marvel/Icon)
  • Mouse Guard: Legends of the Guard #3 of 4, by David Petersen, Katie Cook, Guy Davis, Nate Pride & Jason Shawn Alexander (Archaia)
  • Incorruptible #9, by Mark Waid & Horacio Domingues (Boom)
  • Hellboy: The Storm #3 of 3, by Mike Mignola & Duncan Fegredo (Dark Horse)
  • The Boys #46, by Garth Ennis & Russ Braun (Dynamite)

This Week:

  • American Vampire #6, by Scott Snyder & Rafael Albuquerque (DC/Vertigo)
  • Batman and Robin #14, by Grant Morrison & Frazer Irving (DC)
  • Green Lantern #57, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Wolverine: Old Man Logan TPB, by Mark Millar & Steve McNiven (Marvel)
  • Irredeemable #17, by Mark Waid & Peter Krause (Boom)
  • The Sixth Gun #4, by Cullen Bunn & Brian Hurtt (Oni)
The second half of Astro City‘s Silver Agent story came out last week, and it wraps up (or winds down?) the story of the Agent, one of the tragic figures in the city’s history, and one of the most-anticipated mysteries from the early days of the series. But I was a little disappointed, not for the reasons Greg Burgas was in that I think he doesn’t see that the Agent’s point of view is just as interesting as the man-in-the-street’s (or, at least, he doesn’t think it’s as interesting), but that it feels like it wasn’t quite worthy of all the attention and build-up.

To be fair, the fact that Astro City has been on an erratic publishing schedule for a decade, and that The Dark Age initially seemed to promise to be the Agent’s story but ended up being something else, perhaps build up anticipation for the Agent’s story way beyond what it deserved. And yet.

Having in the first half seen the Agent (a Captain America character) being saved by a Legion of Super-Heroes type group from the future, now we see him walking back through time to meet his eventually end in the electric chair, and excerpts of his experiences along the way, with a focus on his last two visits, with his nephew. And he does meet his end, but in a weirdly ambiguous way, which seems like it can only be satisfying if it’s the seed for further revelations about Astro City in the future, since it suggests things about the source of the Agent’s powers which aren’t really meaningful in isolation.

I think what I feel is missing from this story is that the world at large felt a great deal of guilt over the Agent’s wrongful execution (which is why they erected the statue, after all), but given that this is a time travel story, I was very disappointed that there’s no interaction between him and the world in the future in which both he and they (obviously representatives of those who convicted and executed him) deal with the issue. He comes to terms with his fate, but the rest of the world doesn’t, and while maybe that’s a lost cause, the fact that this is a time travel story and there’s not even an attempt to try makes it feel like the whole story has been dramatically undermined.

At his core, the Agent is a symbol to Astro City: First, a symbol of the greatness of the silver age, and later, a symbol of the shame of what the city went through in the dark age. While this story focuses on the agent as a man and not a symbol (other than as a symbol out of distant memory in the far future, which is not the same thing), a satisfying treatment of the character I think needed to address both sides, and that’s missing here.

The story is itself fine, and we get a lot of tantalizing glimpses of the future of the world, but I think it went off-track in some basic way, and ended up being less than it should have been.

I’m not quite sure what I think of the finale of Hercules: Twilight of a God. Though it’s refreshing in a way that the title is absolutely truthful: This is the chronicle of the last days of Hercules, in Bob Layton’s future-outer-space milieu. Having suffered brain damage, and with his comrades from his earlier adventures in their own old age, Herc is called on for one final task, to prevent Galactus – who is collapsing into a black hole – from destroying the galactic region where Herc has made his home and spawned a family. He completes his quest, and we see the aftermath and denouement of his adventure. While it’s a glorious end, it also feels rather anticlimactic; Hercules in his dotage is not nearly as entertaining as Hercules in his prime, and the sense of foreboding and gloom surrounding this story is just not as much fun as the earlier tales (especially the second mini-series, chronicling the fall of the Olympians, which was itself a bit gloomy yet was a much better story).

So there’s stuff to like here, but… it’s not the same. And it’s also clearly the end of this series of Hercules adventures, which is in itself saddening.

Ron Lim’s art is okay, but it feels stiff, and not as dynamic as Layton’s own art on the original stories. Sometimes Lim can be quite a good artist, but it feels like he phoned this one in.

I’ll put this series on the shelf next to the nice hardcover copy of Herc’s earlier adventures, but it’s not really the same.

Hey look, I bought something written by Mark Millar this week!

I kvetch about Millar a lot. I think he’s one of the worst writers working in comics these days, and I feel no shame in kvetching because he’s also one of the most popular and successful writers in comics these days. It makes no sense to me, but, well, it’s not the only thing. My basic problem with Millar is that I think his stories are mean-spirited and un-fun, and he frequently just misses the mark in depicting existing characters. I loathed his gratuitously nasty run on The Authority, I hated his depiction of guys who happened to be wearing Avengers costumes in The Ultimates, and I hated pretty much everything about Civil War.

But I was still moved to pick up Wolverine: Old Man Logan, and frankly the main reason is that I’m just a sucker for alternate-future stories. Some of them are good, some of them are bad, but I read most of them (at least featuring characters I’m familiar with) because I just like the genre.

The premise of this one is so simple you can almost see Millar thinking it up: One day all the super-villains team up to take down all the super-heroes, and the ringleaders divide up the United States among themselves. Naturally, a few heroes survive, and 50 years later, Wolverine is living outside Sacramento, an old man who refuses to fight anymore, having been broken in the villain attack. But when the Hulk gang demands their rent, he hooks up with Hawkeye to drive across the country to deliver a package in Washington.

So the story is mostly a travelogue in which we see what happened to the heroes and the country, and learn what happened to Logan.

Considering my biggest problem with Millar is usually that he can’t get characterizations right, he nails Wolverine here, as a broken yet still strong-minded man. The story wouldn’t work at all if he hadn’t made Wolverine work. On the other hand, the story is thin, little more than a reworking of films like Unforgiven, with the Marvel Universe future-travelogue stuff thrown in.

Indeed, almost everywhere you look in Old Man Logan you can see bits that feel lifted from other stories: The Hulk as a tyrant whose creed is that he survives when the weak die (from Peter David’s excellent Hulk: Future Imperfect), Hawkeye being blind (from another David yarn, The Last Avengers Story), the Red Skull’s trophy room (also from Future Imperfect), and one of the signature spreads of art in the story, that of a gargantuan skeleton of Goliath lying outside a city, feels like it came right out of Warren Ellis’ Planetary. A lot of what would otherwise be “the neat stuff” has been done before.

Besides that, the story is decent enough. My biggest gripe in terms of characters is the notion that the Hulk would mate with his cousin, the She-Hulk, and produce a clan of hillbilly enforcers. This so runs against the grain of Bruce Banner and Jennifer Walters’ characters that although the final visuals are cute (Steve McNiven draws some ugly-looking redneck Hulklings) it seems gratuitous and implausible. And while the story’s climax is cathartic, it doesn’t really work if you think about it, either.

McNiven is a terrific artist – he was certainly the best part of Civil War – and there’s really nothing to complain about in any aspect of his work. While his style has echoes of John Cassaday and Gary Frank, I’d say he’s better than either of them, with more intricate designs than Cassaday, a better sense of anatomy than Frank, and more dynamic layouts and figures than either of them. Unfortunately he seems to be a bit too slow of an artist to maintain a monthly schedule, because he has all the tools to be one of the greatest comics artists of his generation.

So all-in-all Old Man Logan may be the best Millar story I’ve read, but it’s still merely okay. At least it’s not downright repugnant like other stuff I’ve read by him, so maybe this is the first of several steps forward.

Is The Sixth Gun the best comic being published today? That’s high praise, and frankly it’s hard to make a firm decision, but wow, it’s awfully good. This Old West supernatural horror adventure (that’s a mouthful!) involves a Confederate general who – we learn in this issue – somehow got hold of six enchanted handguns for himself and his five henchmen. One of his posse, Sinclair, decided this was too much for him and bolted, managing to escape the General’s revenge. At some later point the General was defeated and imprisoned, having somehow become immensely powerful in the meantime. Now he’s back and he’s looking for his gun, now in the possession of Becky, the daughter of the reverend who apparently took down the General.

The comic’s full of foreboding, supernatural conflict, and mystical beings hanging out in the Old West, and features a pair of strong female characters in Becky (coming to grips with the position she’s been put in) and the General’s wife, who matches her husband in ambition and spirit. The backstory is being revealed slowly – but not so slowly as to be frustrating – and it’s not yet clear exactly what stakes are being played for (just how powerful will the General be once he recovers from his imprisonment and if he gets his gun back?). But just four issues in The Sixth Gun has covered more ground than many comics today cover in a dozen (I’m looking at you RASL). And Brian Hurtt’s artwork is terrific, cartoony in the sense that Charles Addams’ work was cartoony, but still dramatic and menacing. His style might not translate into mainstream superhero comics (where he’d surely earn a lot more money), but it’s perfect here.

The only downside is that I don’t know if this is a mini-series or an ongoing series. The story doesn’t feel like it’s poised to end in a couple of issues, but you never know. Nevertheless, this series is a lot of fun: Go buy it.

This Week’s Haul

Haven’t felt like posting lately, so here’s three weeks of comics to catch up on.

Best bets from the last few weeks: Steve Rogers: Super-Soldier #2, The Sixth Gun #3 and Ghost Projekt #4. Oni is publishing some good stuff, huh?

Three Weeks Ago:

  • Green Lantern: Emerald Warriors #1, by Peter J. Tomasi, Fernando Pasaron & Cam Smith (DC)
  • Superman #702, by J. Michael Straczynski, Eddy Barrows & J.P. Mayer (DC)
  • The Unwritten #16, by Mike Carey & Peter Gross (DC/Vertigo)
  • Zatanna #4, by Paul Dini, Chad Hardin & Wayne Faucher (DC)
  • Steve Rogers: Super-Soldier #2 of 5, by Ed Brubaker & Dale Eaglesham (Marvel)
  • A Skeleton Story #1, by Alessandro Rak & Andrea Scoppetta (GG Studio)
  • The Sixsmiths #1, by J. Marc Schmidt & Jason Franks (SLG)

Two Weeks Ago:

  • Batman Beyond #3 of 6, by Adam Beechen, Ryan Benjamin & John Stanisci (DC)
  • Brightest Day #8, by Geoff Johns, Peter J. Tomasi, Patrick Gleason, Ivan Reis, Ardian Syaf, Vicente Cifuentes, Rebecca Buchman & Mark Irwin (DC)
  • DC Universe: Legacies #4 of 10, by Len Wein, Jose-Luis Garcia Lopez, Dave Gibbons, Scott Kolins & Joe Kubert (DC)
  • Ex Machina #50, by Brian K. Vaughan & Tony Harris (DC/Wildstorm)
  • Fables #97, by Bill Willingham, Mark Buckingham, Steve Leialoha & Dan Green (DC/Vertigo)
  • Green Lantern Corps #51, by Tony Bedard, Ardian Syaf & Vicente Cifuentes (DC)
  • Justice Society of America #42, by James Robinson, Mark Bagley & Norm Rapmund (DC)
  • Power Girl #15, by Judd Winick & Sami Basri (DC)
  • Chew #13, by John Layman & Rob Guillory (Image)
  • The Sixth Gun #3, by Cullen Bunn & Brian Hurtt (Oni)

Last Week:

  • Justice League of America #48, by James Robinson, Mark Bagley & Rob Hunter (DC)
  • Legion of Super-Heroes #4, by Paul Levitz, Yildiray Cinar, Francis Portela & Wayne Faucher (DC)
  • Madame Xanadu #26, by Matt Wagner & Chrissie Zullo (DC/Vertigo)
  • Time Masters: Vanishing Point #2 of 6, by Dan Jurgens & Norm Rapmund (DC)
  • Wonder Woman #602, by J. Michael Straczynski, Don Kramer & Eduardo Pansica (DC)
  • Astonishing X-Men #35, by Warren Ellis, Phil Jimenez & Andy Lanning (Marvel)
  • Captain America #609, by Ed Brubaker, Jackson Guice & Rick Magyar (Marvel)
  • Fantastic Four #582, by Jonathan Hickman, Nail Edwards & Scott Hanna (Marvel)
  • Echo #24, by Terry Moore (Abstract Studio)
  • Dynamo 5: Sins of the Father #3 of 5, by Jay Faerber & Júlio Brilha (Image)
  • Invincible #74, by Robert Kirkman, Ryan Ottley & Cliff Rathburn (Image)
  • Ghost Projekt #4 of 5, by Joe Harris & Steve Rolston & Dean Trippe (Oni)
Brian Vaughn & Tony Harris’ Ex Machina came to an end this month. It’s been one of those rarities, a long-running series published less than monthly (bimonthly, in this case), I believe because Harris isn’t quite able to keep up with a regular monthly schedule. (James Robinson wrote many of the “Times Past” episodes of Starman to give Harris time to catch up or get ahead, I understand.)

The premise of the series is that Mitchell Hundred is the only man in the world with superpowers: A strange encounter in New York harbor gave him the ability to communicate with and command machines. He embarked on a brief and controversial career as a superhero, the “Great Machine”, until he saved one of the World Trade Towers from being destroyed on September 11. Retiring from adventuring, he is elected Mayor of New York City, where he has a controversial term as a populist leader who holds strong positions, always annoying the left or the right. Meanwhile, his two friends from his heroing days have different opinions about his new position (one becomes his bodyguard, the other thinks it’s a waste of his talents), and Mitch gradually learns about the origins of his powers.

The series often felt at times like a mouthpiece for Vaughan’s political views. Actually I have no idea if they’re actually Vaughan’s own views or not, but they were by far the least interesting part of the series, repetitively presenting Mitch as the voice of reason while various people were freaking out around him about his positions. It got pretty dull pretty quickly.

I always saw the political milieu as a mundane backdrop to the more interesting story, that being: Why did Mitch get his powers, and what did it mean? But Vaughan clearly didn’t see the series in the same way, as he spent most of the series dealing with the very mundane details of Mitch’s life and friendships, none of which are really deep enough or complex enough to be very compelling, and only one of which (with his bodyguard Bradbury) has a really rewarding payoff. So the more fantastic elements get shoved aside for most of the series, but completely take over the stage when they do come up. For example, the man who’s able to command animals. And then the explanations and drama over the last four issues. We do eventually learn the source of Mitch’s powers, but ultimately it’s kind of disappointing.

I think my fundamental disappointment in Ex Machina is that it feels like it was a lot of text and noise, but not very much happened. Despite Mitch (and a handful of others) with fantastic powers, they don’t really change the world (or even New York City) very much. Indeed, Mitch’s tenure as Mayor doesn’t really change him very much, besides putting some of his friends and family in harm’s way. It doesn’t feel like he really grew or changed as a character or person.

Vaughan’s other major work in comics is Y The Last Man, which is, by far, the superior series of the two. The characters are more engaging and more fully-realized, and despite characters with strong positions it rarely felt like the writer was preaching to us. The fantastic elements are omnipresent (since the premise is that every man on the planet save one has died), but serve to drive and inform the story, while still allowing plenty of space for drama and character development. Things happen, people go places, and change the world (and their lives) through their actions. And while there are some rough edges around the ending, it was on the whole moving and satisfying. Really, the polar opposite of Ex Machina in nearly every way.

To be sure, Ex Machina had one major asset, that being Tony Harris’ always-outstanding artwork, which has grown and evolved, retaining his touch for realistic figures with a stylized veneer, while slowly shedding the awkward facial expressions and compositions. Harris is one of the better artists in comics today, and I look forward to seeing what he does next.

But overall I have to say it’s been a disappointing series. It feels like it’s been playing out the string for the last couple of years, and I can’t really recommend to anyone to go back and read through it, because I don’t think you’ll find it rewarding. Pick up Y The Last Man instead, because it’s going to stay on my bookshelf, while this one’s probably going up on eBay.

(As usual, Greg Burgas and I felt quite differently about this series.)

This Week’s Haul

  • Brightest Day #7, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Patrick Gleason, Ardian Syaf, Scott Clark, Joe Prado, Vicente Cifuentes, David Beaty & Mark Irwin (DC)
  • Secret Six #24, by Gail Simone & Jim Califore (DC)
  • Tom Strong and the Robots of Doom #3 of 6, by Peter Hogan, Chris Sprouse & Karl Story (DC/Wildstorm)
  • Captain America #608, by Ed Brubaker, Butch Guice, Rick Magyar & Mark Pennington (Marvel)
  • Captain America: Forever Allies #1 of 4, by Roger Stern, Nick Oragotta, Marco Santucci & Patrick Piazzalunga (Marvel)
  • Casanova #2, by Matt Fraction & Gabriel Bá (Marvel/Icon)
  • Hercules: Twilight of a God #3 of 4, by Bob Layton & Ron Lim (Marvel)
  • S.H.I.E.L.D. #3, by Jonathan Hickman & Dustin Weaver (Marvel)
  • Irredeemable #16, by Mark Waid & Peter Krause (Boom)
  • Hellboy: The Storm #2 of 3, by Mike Mignola & Duncan Fegredo (Dark Horse)
  • The Boys #45, by Garth Ennis & Russ Braun (Dynamite)
Roger Stern was a workhorse author at Marvel Comics back in the 1980s, and he wrote a lot of excellent stuff (I especially remember his West Coast Avengers mini-series with fondness – it was recently collected in hardcover), but by the end of the 1990s he’d largely disappeared. He teamed up with John Byrne on the nifty mini-series Marvel: The Lost Generation a decade ago (worth seeking out), and now he’s back writing a new Captain America mini-series, Forever Allies, which I picked up partly because I’m enjoying Ed Brubaker’s Cap series so much and this spins out of it, but mainly because Stern’s one of those comics writers whose stuff I’ll always check out because he’s a good solid writer.

The premise here involves Cap – who is currently Bucky Barnes, having skipped over most of the last 65 years thanks to suspended animation – attending the funeral of one of his friends in the Young Allies team during World War II, and reminiscing about their days together. But at the funeral he spots a woman who resembles a mind-controlling antagonist from that era, Lady Lotus, herself having aged not a day. Investigating, he learns that she’s listed as being in prison – only she’s actually escaped. And so the hunt is on – as is Lotus’ master plan, hinted at on the final page.

As I said, Stern’s a fine storyteller, and he handles the shifts between the 1940s and 2010 quite well, aided by some nice classic-style artwork by Nick Dragotta (in a style that feels like Jack Kirby crossed with Darwyn Cooke) and modern-style art by Marco Santucci (sort-of resembling the main Cap series art by Butch Guice and others, but not quite up to their level). I’m not familiar with either of these guys, but they’re both quite good in this context.

It looks like this one should be fun, and I hope it opens the doors to more Stern stories in the future.

In the category of “comics I don’t really get”, there’s Casanova, which is clearly trying to be particularly bizarre and offbeat and which might gel with time, but there’s also Jonathan Hickman’s S.H.I.E.L.D., which I was skeptical of from the first issue. The nominal main story involves a man named Leonid in the 1950s being inducted into the order of S.H.I.E.L.D., the secret organization which protects mankind from extraterrestrial (in all senses of the word) threats. This story is moving at a glacial pace, as it’s been consistently preempted by flashbacks to the organization’s history, which includes Isaac Newton, Leonardo da Vinci, Galileo, and various other historic figures (one of whom is still alive in the 20th century and has taken Leonid under his wing).

Honestly these flashbacks seem like just sequence after sequence of historical wankery, touting the merits of science and discovery, showing some of the group’s accomolishments (like the defeat of Galactus in the 16th century), and not-quite-clever integrations of Marvel figures into the story (the use of the Deviants here is rather gratuitous). It’s all rather dreary, never focuses on any of its scenes long enough to truly evoke a sense of wonder, and doesn’t seem to be going anywhere. So I don’t really get what the appeal is.

A good contrast is the series Annihilation from a few years back; while also rather downbeat, it explored its themes and situations at length and is one of the most sense-of-wonder evoking stories that Marvel’s published in recent years. It was also strongly character-driven, something that S.H.I.E.L.D. decidedly is not.

The bright spot in this series is Dustin Weaver’s artwork, reminiscent of that of Barry Windsor-Smith, but the finishes a bit more polished (Smith’s inks always looked uncomfortably rough to me). He gets both the period looks and the effects down, although his characters’ faces are sometimes hard to recognize when the people are different ages.

Overall, though, S.H.I.E.L.D. seems at best disappointing and at worst unnecessary. Maybe it will all come together in the next couple of months, but I’m not sure I have patience to wait longer than that.

Peter Krause is back on Irredeemable, and boy has he been missed! The interim artists have been okay, but Krause really set the look for the series and it’s not the same without him. It feels like Mark Waid took the opportunity to kick the story into a new gear with this issue, too, with revelations about several characters and a surprising proposal on the final page.

Carrying the “Superman-gone-bad” premise for an ongoing series is tough to do, and the story feels like it’s gotten sidetracked over the last few months, but hopefully this is a sign that the next arc will be more satisfying.

(I wonder if Waid has an ending in mind, and how long he expects it will take to get there?)

This Week’s Haul

I haven’t been much for updating lately, so this is actually last week’s comics. Time’s short, so I’ll just look at one book and send you on your way…

  • Action Comics #891, by Paul Cornell, Pete Woods, Cafu, & Bit (DC)
  • American Vampire #5, by Scott Snyder, Stephen King & Rafael Albuquerque (DC/Vertigo)
  • Batman: The Return of Bruce Wayne #4 of 6, by Grant Morrison, George Jeanty & Walden Wong (DC)
  • First Wave #3 of 6, by Brian Azzarello, Rags Morales, Rick Bryant & Bob Almond (DC)
  • The Flash #4, by Geoff Johns & Francis Manapul (DC)
  • Green Lantern #56, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Green Lantern Corps #50, by Tony Bedard, Ardian Syaf & Vicente Cifuentes (DC)
  • Justice League of America #47, by James Robinson, Mark Bagley & Rob Hunter (DC)
  • Madame Xanadu #25, by Matt Wagner & Laurenn McCubbin (DC/Vertigo)
  • Wonder Woman #601, by J. Michael Straczynski, Don Kramer & Michael Babinski (DC)
  • Fantastic Four #581, by Jonathan Hickman, Neil Edwards & Paul Neary (Marvel)
  • Incorruptible #8, by Mark Waid & Horacio Domingues (Boom)
  • RASL #8, by Jeff Smith (Cartoon Books)
  • Star Trek: Leonard McCoy, Frontier Doctor #4 of 5, by John Byrne (IDW)
J. Michael Straczynski’s first full issue of Wonder Woman is, well, not bad. It’s almost entirely retrospective, explaining how the Amazons’ island refuge was exposed when the goddess Aphrodite rescinded her blessing, and the island was invaded and conquered. Small groups of Amazons escaped, though Queen Hippolyta did not, and Diana was raised in the outside world, and charged with vengeance, but also with finding and rescuing her sisters from the people pursuing them (and her). She sets off in the second half to do just that, as a group are pinned down in Turkey.

The most interesting development is that Straczynski is in fact setting this up as a “history has been changed” story, where Wonder Woman can no longer fly, and it’s implied that the leader of the men who destroyed the Amazons helped change history. Whether this will end up being a permanent change, or if things will return to normal but Diana will choose to retain her current outfit, remains to be seen.

The issue unfortunately also features yet more of Straczynski’s quirks as a writer that annoy me. He’s set this up as a quest story (save the Amazons, save the world?), which doesn’t seem terribly imaginative. He also gives the oracle who relates the Amazon’s history to Diana some of her own annoying quirks, such as asking Diana if she’s “got any gum?” (a line he used in his best comics work to date, Midnight Nation, previously), and then self-consciously has the oracle observe that she’s tied to staying near a certain bridge, and that that’s a metaphor, an explanation which feels terribly forced. One must take the good with the bad, I suppose.

Don Kramer’s art is pretty nifty, though: Polished and dynamic, helped considerably by Alex Sinclair’s colors in tone and texture.

Overall, it’s an encouraging book, but not without its faults. But it’s a much better start than Straczynski’s first issue of Superman.

This Week’s Haul

  • Batman Beyond #2 of 6, by Adam Beechen, Ryan Benjamin & John Stanisci (DC)
  • Brightest Day #6, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Patrick Gleason, Scott Clark, Joe Prado, Vicente Cifuentes, David Beaty, Mark Irwin & Christian Alamy (DC)
  • DC Universe: Legacies #3 of 10, by Len Wein, Scott Kolins, Jose Luis Garcia-Lopez & Dave Gibbons (DC)
  • Justice Society of America #41, by James Robinson, Mark Bagley & Norm Rapmund (DC)
  • Legion of Super-Heroes #3, by Paul Levitz, Yildiray Cinar, Francis Portela & Wayne Faucher (DC)
  • Power Girl #14, by Judd Winick & Sami Basri (DC)
  • Time Masters: Vanishing Point #1 of 6, by Dan Jurgens & Norm Rapmund (DC)
  • Zatanna #3, by Pail Dini & Stephane Roux (DC)
  • Dynamo 5: Sins of the Father #2 of 5, by Jay Faerber & Júlio Brilha (Image)
Well, now I know the answer to my question last time about how DC Universe: Legacies was going to bridge the gap between the golden age heroes retiring in the early 1950s, and the fact that the modern heroes – given that they’re between 25 and 45 years of age today in 2010 – couldn’t have become active until about 1990 (or later): This isn’t taking place in the regular DC Universe (despite the title), because Superman and the rest of the Justice League come on the scene in the 1950s and 60s, complete with fashions appropriate for the era (courtesy of the always-great Jose Luis Garcia-Lopez on pencils, although Dave Gibbons – himself a terrific artist – is perhaps not the most sympathetic inker for him).

The story is continuing to focus on our everyman hero, Paul, who’s now an adult and has joined the police force, inspired by his mystery-men heroes, and it’s a pretty good one, although still a step down from the same sorts of material that Kurt Busiek has done in this area. (Frankly it’s impossible not to compare stories of this sort to Kusiek’s Marvels and Astro City because Busiek has done the most and the best work in this territory. I’m sure I’ll do it again.) How Len Wein will cover heroes in the modern age, or the aging of these silver age heroes, remains to be seen. Is he ambitious enough to make it all hang together into a sensible whole, or is he just going to ignore little details like character ages (even as the main character does age)?

Now I remember one of the things that drove me nuts about Paul Levitz’ 1980s Legion of Super-Heroes series: He just can’t stick to a single main story in each issue much of the time. In these first three issues we’ve had:

  1. Earth-Man, the speciesist leader of the former regime, is forced into the Legion as a compromise between the new government and his supporters.
  2. He’s given a Green Lantern ring by a mysterious remnant of the Guardians of the Universe, and finds (in this issue) that that power comes with a price – responsibility for nonhuman sentients.
  3. The moon Titan is destroyed, and the mind controlling Saturn Queen takes over several Legionnaires running disaster relief in its wake.
  4. Lightning Lad and Saturn Girl’s twin sons disappear and they chase after them in a time bubble.

The problem is that each of these threads has been given more-or-less equal time in each of the first three issues, which means that none of those issues has been truly memorable; they’ve been a hodge-podge of fragments of stories (mixed in with some single-page asides of yet more plot threads, such as some Durlan shapeshifters arriving on Earth on a mysterious mission in this issue). I guess lots of Legion fans like this soap-operatic approach to serial comics, but I can’t stand it. It’s one reason I’ve tended to think of Levitz as a second-tier writer. Compare him to one of his contemporaries, Marv Wolfman: Wolfman’s New Teen Titans also dealt with multiple plot threads, but for the first four years of the title most issues had a primary story, with maybe a few pages devoted to some forward-looking plot threads. Not everything worked, but individual issues clearly had particular stories. Levitz’ Legion writing meanders all over the place, occasionally converges on a big story, but often with very little build-up, as if he said to himself, “Hey! It’s time for an epic story!” and wrote one up. While it does take skill to keep these balls in the air, I think at a fundamental level it’s sloppy writing.

On the bright side, I’m pretty happy with how Yildiray Cinar’s art is shaping up, as he’s getting more comfortable with the characters, and the expressions look more genuine. The new costumes are generally pretty good, although taking yet more fabric away from Shadow Lass’ outfit and adding awkward cleavage to Sensor Girl’s are rather awkward changes. I also still hate Element Lad’s pink outfit – can we have the nifty green-and-blue one he wore in the late 70s back, please?

So here’s my problem with Judd Winick’s Power Girl after two issues: He’s already resorted to the hoary old chestnut of having her company taken over by creditors, and having her deal with a rampaging menace while her other self has to deal with those issues in her personal life. It’s been done over and over (heck, seeing it done to the golden age Green Lantern in All-Star Comics was a memorable moment in my childhood comics in the 70s, since it led into one of the series’ best stories), and it’s just plain tired and old at this point. I know my main criticism of the Gray and Palmiotti’s run on the title is that it was too lightweight and frivolous and that I wanted to see more of PG in her secret identity, but this isn’t at all what I had in mind. I was thinking more that we’d see her being a successful businesswoman and make some genuinely interesting discoveries running a high-tech firm. But she hasn’t even had the company long enough for tearing it down to have any emotional impact on the read.

If this is a sign of things to come, then I bet predictions of Winick’s run coming to a quick end will come to pass.

It must be great to be Dan Jurgens: He’s been working in comics books for 25 years, and he’s gotten to write and draw plenty of the big guns (Superman, for example), while also being able to play with his own creations, such as Booster Gold. Time Masters: Vanishing Point is essentially Jurgens’ continuation of his recent Booster Gold series, but he gets to play with some of the big guns – Superman and Green Lantern – while essentially writing a shadow series to Grant Morrison’s Batman: Return of Bruce Wayne series. Booster, Rip Hunter, Superman and GL are all stuck in the 15th century looking for the time-lost Batman, while some time-traveling villains try to capture one of Rip’s lab (being foiled by Booster’s allies).

I don’t expect Jurgens will be given license to have much impact on what happens to Batman here, but I do expect it will be a fun little series focusing on its principal characters, especially Rip and Booster. Jurgens has his flaws as both a writer and an artist, but his stuff is almost always inventive and fun, and this one’s off to a good start.

This Week’s Haul

  • Adventure Comics #526, by Paul Levitz, Kevin Sharpe & Marlo Alquiza, and Jeff Lemire, Mahmud A. Asrar & John Dell (DC)
  • Astro City Special: Silver Agent #1 of 2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • The Brave and the Bold #35, by J. Michael Straczynski & Jesus Saiz (DC)
  • Superman #701, by J. Michael Straczynski, Eddy Barrow & J.P. Mayer (DC)
  • The Unwritten #15, by Mike Carey & Peter Gross (DC/Vertigo)
  • Echo #23, by Terry Moore (Abstract)
  • Age of Reptiles: The Journey #4 of 4, by Ricardo Delgado (Dark Horse)
  • The Mystery Society #2, by Steve Niles & Fiona Staples (IDW)
  • Chew #12, by John Layman & Rob Guillory (Image)
  • The Sixth Gun #1 & #2, by Cullen Bunn & Brian Hurtt (Oni)
Okay, I get the idea (after all of 2 issues): Adventure Comics is going to have little stories about the Legion of Super-Heroes past (well, relative to the regular Legion comic). This is too trivial for me to care about, especially since the Paul Levitz Legion has never been all that to me. (The Jim Shooter Legion it ain’t.) This issue especially annoys me because I’m dreadfully tired of Brainiac 5 being portrayed as essentially a cranky old Vulcan. I also loathe the faux-Russian speech mannerisms of the Legion’s late benefactor R.J. Brande here. Bad stuff.

This issue also had an Atom back-up that lost me after about 2 pages.

This series isn’t worth bothering with, so I’ll be sticking to the main series from here on out.

On the other hand, the new Astro City is a 2-parter focusing on the Silver Agent. The Agent was introduced early in the series via a statue of the man with the words “To Our Eternal Shame” on the plaque. We saw more of him in The Dark Age as his fate marked the end of the silver age in Astro City and the beginning of that dark age. But that wasn’t the end of the character.

In a nutshell, you could describe the premise of the character thus: What is Captain America were framed for murder, and was executed (with the public’s approval) before the truth came out? But what if just before the execution, he was rescued by the Legion of Super-Heroes, who pulled him forward to the future to help them in a war of their own? And what if he then had to weigh the decision to live the rest of his life in the future, or to return to meet the fate history had laid out for him?

That’s this issue (along with his origin). And it’s really good. The Dark Age felt like it meandered around too much, and this issue feels like it’s getting back the focus the series has otherwise always had. Next issue, well, I’m hoping Busiek and Anderson knock it out of the park, because it’s what we’ve been waiting for for a long, long time.

(And how awesome is the logo on the cover? It looks like it came right off a Marvel comic from the 1960s!)

Getting back to the chaff, J. Michael Straczynski’s The Brave and the Bold has been generally pretty bad, although seeing Jesus Saiz develop as an artist has been nice. But this issue is awful, as the Legion of Substitute Heroes and the Inferior Five “team up” to try to save the world – from the same menace the Legion of Super-Heroes and the Doom Patrol saved it from last issue, explaining a few mysteries from last issue. It’s supposed to be funny, but it’s anything but. It’s actually rather embarrassing. I’m not really sure why people think the Subs are best used as comical figures, since every attempt to write a funny story with them has been just awful. They were used much better in Geoff Johns’ “Superman and the Legion of Super-Heroes” story a couple of years back. Sure, they’re second-stringers, but in a sense that just means they have to try harder. Making fun of them is, well, no fun at al. As for the Inferior Five, well, if ever there was a joke whose time has long since passed, they’re it.

I don’t think I can stand any more of this series, so I’m hitting the eject button.

In a way it’s too bad, because the first year of this series, by Mark Waid and George Pérez, was excellent (especially the first 6 issues), but it really went downhill quickly after that. Nothing really memorable other than the Green Lantern/Spectre issues, which were enjoyable enough.

And speaking of J. Michael Straczynski, Superman #701 is the real first chapter of his series “Grounded”. Superman doesn’t entirely stay on the ground, but he walks across the country to interact with people on their level. It’s basically full of Straczynski clichés: The slightly-too-sentimental rescues, the humor that fails badly, the out-of-place and rather tedious philosophical asides. It’s not quite as bad as all that, but it feels downright trivial, and very much unlike a Superman story. As I said last month, I don’t think Straczynski really gets superhero comics, since none of his really seem to work (other than The Twelve, in which the fact that the characters were superheroes was almost incidental to the story).

The story will need to shift in tone sharply next issue, because this premise as depicted here just doesn’t have legs (so to speak).

John Cassaday’s cover has been getting a lot of favorable reviews, but I think he’s done much better work. The composition is nothing special, and it looks like there’s something wrong with Supes’ head and neck.

A larger disappointment has been the new Age of Reptiles mini-series. The first two series were great stuff, telling actual stories about dinosaurs without anthropomorphizing them too much (just enough to make them a little more sympathetic – or not – to the readers). You could argue that Ricardo Delgado framed everything to make a story out of it.

But The Journey has been more a series of vignettes, without an actual story. Or if there was one, then it was too subtle or too buried for me to pick up on it. So although lavishly illustrated, it hasn’t been a very satisfying read. I got to the end of this issue and scratched my head wondering exactly what the point was. Okay, drawing dinosaurs may be a point in itself, but really this was a big letdown compared to the first two series.


Finally, The Sixth Gun premiered as a Free Comic Book Day giveaway, and the first two issues both came out this week. (The first issue is essentially identical to the FCBD issue.) It’s quite good, being a supernatural horror story set in the old west: An old Confederate general is raised from the grave (if he ever really went there in the first place) and wants his gun back. But his gun is bonded to the daughter of the man who stole it from him, and she’s being spirited away by one of the General’s former posse, whose motivations are still murky.

There’s violence, mayhem, dark magic, ghosts, and all kinds of good stuff, and Brian Hurtt’s art is excellent, expressive and nuanced despite his fundamentally simple style. Overall this is a nice package and a fun read. I’m looking forward to more.